From 333a3f7c0cbe6f641959a44ef647ac2eef8c4a10 Mon Sep 17 00:00:00 2001 From: necromanceranne Date: Sat, 4 Apr 2020 19:49:22 +1100 Subject: [PATCH] This was also not the right way to do this so these values may be slightly stronger overall but will mean hitting with that second punch is all the more critical. --- code/datums/martial/sleeping_carp.dm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/code/datums/martial/sleeping_carp.dm b/code/datums/martial/sleeping_carp.dm index 56f6a1969a..4646ac9ee9 100644 --- a/code/datums/martial/sleeping_carp.dm +++ b/code/datums/martial/sleeping_carp.dm @@ -35,14 +35,14 @@ "[A] [atk_verb]s you!", null, null, A) to_chat(A, "You [atk_verb] [D]!") if(prob(10)) - crit_damage += 20 + crit_damage += (damage_base*2 + 15) playsound(get_turf(D), 'sound/weapons/bite.ogg', 50, TRUE, -1) - D.visible_message("[D] sputters blood as the blow strikes them with inhuman force!", "You are struck with incredible precision by [A]!") + D.visible_message("[D] staggers as the blow strikes them with inhuman force!", "You are struck with incredible precision by [A]!") log_combat(A, D, "critcal strong punched (Sleeping Carp)")//log it here because a critical can swing for 40 force and it's important for the sake of how hard they hit else playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, TRUE, -1) log_combat(A, D, "strong punched (Sleeping Carp)")//so as to not double up on logging - D.apply_damage(damage_base*2 + crit_damage, BRUTE, affecting) + D.apply_damage((damage_base + 15) + crit_damage, BRUTE, affecting) return ///Crashing Wave Kick: Harm Disarm combo, throws people seven tiles backwards @@ -93,7 +93,7 @@ D.visible_message("[A] [atk_verb]s [D]!", \ "[A] [atk_verb]s you!", null, null, A) to_chat(A, "You [atk_verb] [D]!") - D.apply_damage(damage_base + 10, BRUTE, affecting) + D.apply_damage(damage_base + 5, BRUTE, affecting) playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, TRUE, -1) log_combat(A, D, "punched (Sleeping Carp)") return TRUE