Merge remote-tracking branch 'origin/master' into TGUI-4
This commit is contained in:
@@ -103,12 +103,12 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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mouse_drag_pointer = MOUSE_ACTIVE_POINTER //the icon to indicate this object is being dragged
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var/list/embedding = NONE
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var/list/embedding
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var/flags_cover = 0 //for flags such as GLASSESCOVERSEYES
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var/heat = 0
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///All items with sharpness of IS_SHARP or higher will automatically get the butchering component.
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var/sharpness = IS_BLUNT
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///All items with sharpness of SHARP_EDGED or higher will automatically get the butchering component.
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var/sharpness = SHARP_NONE
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var/tool_behaviour = NONE
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var/toolspeed = 1
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@@ -206,7 +206,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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if(GLOB.rpg_loot_items)
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AddComponent(/datum/component/fantasy)
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if(sharpness) //give sharp objects butchering functionality, for consistency
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if(sharpness && force > 5) //give sharp objects butchering functionality, for consistency
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AddComponent(/datum/component/butchering, 80 * toolspeed)
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/obj/item/proc/check_allowed_items(atom/target, not_inside, target_self)
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@@ -1090,7 +1090,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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/obj/item/proc/updateEmbedding()
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if(!islist(embedding) || !LAZYLEN(embedding))
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if(!LAZYLEN(embedding))
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return
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AddElement(/datum/element/embed,\
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@@ -16,7 +16,7 @@
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custom_materials = list(/datum/material/iron=13000)
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attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
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hitsound = "swing_hit"
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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actions_types = list(/datum/action/item_action/startchainsaw)
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tool_behaviour = TOOL_SAW
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toolspeed = 0.5
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@@ -71,10 +71,6 @@
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/obj/item/chainsaw/update_icon_state()
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icon_state = "chainsaw_[on ? "on" : "off"]"
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/obj/item/chainsaw/get_dismemberment_chance()
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if(wielded)
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. = ..()
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/obj/item/chainsaw/doomslayer
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name = "THE GREAT COMMUNICATOR"
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desc = "<span class='warning'>VRRRRRRR!!!</span>"
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@@ -105,7 +105,7 @@
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to_chat(user, "<span class='warning'>You lack the grace to wield this!</span>")
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return COMPONENT_TWOHANDED_BLOCK_WIELD
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wielded = TRUE
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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w_class = w_class_on
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total_mass = total_mass_on
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hitsound = 'sound/weapons/blade1.ogg'
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@@ -13,11 +13,12 @@
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slot_flags = ITEM_SLOT_BACK
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attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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max_integrity = 200
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
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resistance_flags = FIRE_PROOF
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wound_bonus = -20
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wound_bonus = -15
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bare_wound_bonus = 20
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var/wielded = FALSE // track wielded status on item
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/obj/item/fireaxe/Initialize()
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@@ -352,7 +352,7 @@
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w_class = WEIGHT_CLASS_HUGE
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slot_flags = ITEM_SLOT_BACK|ITEM_SLOT_BELT
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block_chance = 30
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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@@ -452,7 +452,7 @@
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w_class = WEIGHT_CLASS_BULKY
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armour_penetration = 35
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slot_flags = ITEM_SLOT_BACK
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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attack_verb = list("chopped", "sliced", "cut", "reaped")
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/obj/item/nullrod/scythe/Initialize()
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@@ -575,7 +575,7 @@
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righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
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w_class = WEIGHT_CLASS_HUGE
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item_flags = ABSTRACT
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
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hitsound = 'sound/weapons/chainsawhit.ogg'
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total_mass = TOTAL_MASS_HAND_REPLACEMENT
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@@ -594,7 +594,7 @@
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name = "clown dagger"
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desc = "Used for absolutely hilarious sacrifices."
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hitsound = 'sound/items/bikehorn.ogg'
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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/obj/item/nullrod/pride_hammer
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@@ -645,7 +645,7 @@
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throw_speed = 4
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throw_range = 7
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throwforce = 30
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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attack_verb = list("enlightened", "redpilled")
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/obj/item/nullrod/armblade
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@@ -657,7 +657,7 @@
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righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
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item_flags = ABSTRACT
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w_class = WEIGHT_CLASS_HUGE
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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wound_bonus = -20
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bare_wound_bonus = 25
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total_mass = TOTAL_MASS_HAND_REPLACEMENT
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@@ -699,7 +699,7 @@
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force = 15
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block_chance = 40
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slot_flags = ITEM_SLOT_BACK
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sharpness = IS_BLUNT
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sharpness = SHARP_NONE
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hitsound = "swing_hit"
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attack_verb = list("smashed", "slammed", "whacked", "thwacked")
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icon = 'icons/obj/items_and_weapons.dmi'
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@@ -754,7 +754,7 @@
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name = "arrhythmic knife"
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w_class = WEIGHT_CLASS_HUGE
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desc = "They say fear is the true mind killer, but stabbing them in the head works too. Honour compels you to not sheathe it once drawn."
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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slot_flags = null
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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@@ -782,7 +782,7 @@
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desc = "Holding this makes you look absolutely devilish."
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attack_verb = list("poked", "impaled", "pierced", "jabbed")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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/obj/item/nullrod/egyptian
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name = "egyptian staff"
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@@ -38,6 +38,23 @@
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if(!uses)
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qdel(src)
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/obj/item/implant/warp
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name = "warp implant"
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desc = "Saves your position somewhere, and then warps you back to it after five seconds."
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icon_state = "warp"
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uses = 15
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/obj/item/implant/warp/activate()
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. = ..()
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uses--
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imp_in.do_adrenaline(150, TRUE, 0, 0, TRUE, list(/datum/reagent/fermi/eigenstate = 1.2), "<span class='boldnotice'>You feel an internal prick as as the bluespace starts ramping up!</span>")
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to_chat(imp_in, "<span class='notice'>You feel an internal prick as as the bluespace starts ramping up!</span>")
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if(!uses)
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qdel(src)
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/obj/item/implanter/warp
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name = "implanter (warp)"
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imp_type = /obj/item/implant/warp
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/obj/item/implant/emp
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name = "emp implant"
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@@ -18,7 +18,7 @@
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name = "fork"
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desc = "Pointy."
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icon_state = "fork"
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force = 5
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force = 4
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w_class = WEIGHT_CLASS_TINY
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throwforce = 0
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throw_speed = 3
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@@ -28,6 +28,7 @@
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attack_verb = list("attacked", "stabbed", "poked")
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hitsound = 'sound/weapons/bladeslice.ogg'
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
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sharpness = SHARP_POINTY
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var/datum/reagent/forkload //used to eat omelette
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/obj/item/kitchen/fork/suicide_act(mob/living/carbon/user)
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@@ -61,7 +62,7 @@
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throw_speed = 4
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throw_range = 6
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embedding = list("pain_mult" = 2, "embed_chance" = 100, "fall_chance" = 0, "embed_chance_turf_mod" = 15)
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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/obj/item/kitchen/knife
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name = "kitchen knife"
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@@ -76,7 +77,7 @@
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throw_range = 6
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custom_materials = list(/datum/material/iron=12000)
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attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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sharpness = IS_SHARP_ACCURATE
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sharpness = SHARP_POINTY
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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var/bayonet = FALSE //Can this be attached to a gun?
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wound_bonus = -5
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@@ -54,5 +54,5 @@
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var/obj/item/tank/T = W
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blow(T, user)
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return
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if (W.get_sharpness() || W.get_temperature() || is_pointed(W))
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if (W.get_sharpness() || W.get_temperature())
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burst()
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@@ -102,7 +102,7 @@
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attack_verb_off = list("tapped", "poked")
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throw_speed = 3
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throw_range = 5
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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embedding = list("embed_chance" = 75, "impact_pain_mult" = 10)
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armour_penetration = 35
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item_flags = NEEDS_PERMIT | ITEM_CAN_PARRY
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@@ -180,7 +180,7 @@
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sword_color = null //stops icon from breaking when turned on.
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hitcost = 75 //Costs more than a standard cyborg esword
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w_class = WEIGHT_CLASS_NORMAL
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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light_color = "#40ceff"
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tool_behaviour = TOOL_SAW
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toolspeed = 0.7
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@@ -255,7 +255,7 @@
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throw_range = 1
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w_class = WEIGHT_CLASS_BULKY//So you can't hide it in your pocket or some such.
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||||
var/datum/effect_system/spark_spread/spark_system
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||||
sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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||||
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//Most of the other special functions are handled in their own files. aka special snowflake code so kewl
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/obj/item/melee/transforming/energy/blade/Initialize()
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@@ -291,7 +291,7 @@
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attack_verb_off = list("tapped", "poked")
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||||
throw_speed = 3
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||||
throw_range = 5
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||||
sharpness = IS_SHARP
|
||||
sharpness = SHARP_EDGED
|
||||
embedding = list("embedded_pain_multiplier" = 6, "embed_chance" = 20, "embedded_fall_chance" = 60)
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||||
armour_penetration = 10
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||||
block_chance = 35
|
||||
|
||||
@@ -44,7 +44,7 @@
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||||
throwforce = 10
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||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "impaled", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
sharpness = IS_SHARP
|
||||
sharpness = SHARP_EDGED
|
||||
total_mass = TOTAL_MASS_HAND_REPLACEMENT
|
||||
|
||||
/obj/item/melee/synthetic_arm_blade/Initialize()
|
||||
@@ -64,7 +64,7 @@
|
||||
throwforce = 15
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
armour_penetration = 75
|
||||
sharpness = IS_SHARP
|
||||
sharpness = SHARP_EDGED
|
||||
attack_verb = list("slashed", "cut")
|
||||
hitsound = 'sound/weapons/rapierhit.ogg'
|
||||
custom_materials = list(/datum/material/iron = 1000)
|
||||
@@ -168,7 +168,7 @@
|
||||
flags_1 = CONDUCT_1
|
||||
obj_flags = UNIQUE_RENAME
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
sharpness = IS_SHARP_ACCURATE //It cant be sharpend cook -_-
|
||||
sharpness = SHARP_POINTY //It cant be sharpend cook -_-
|
||||
attack_verb = list("stabs", "punctures", "pierces", "pokes")
|
||||
hitsound = 'sound/weapons/rapierhit.ogg'
|
||||
total_mass = 0.4
|
||||
|
||||
@@ -1,5 +1,5 @@
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||||
/obj/item/melee/transforming
|
||||
sharpness = IS_SHARP
|
||||
sharpness = SHARP_EDGED
|
||||
var/active = FALSE
|
||||
var/force_on = 30 //force when active
|
||||
var/faction_bonus_force = 0 //Bonus force dealt against certain factions
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
attack_verb = list("attacked", "impaled", "pierced")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
sharpness = IS_SHARP
|
||||
sharpness = SHARP_EDGED
|
||||
max_integrity = 200
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
I.force = clamp(I.force + increment, 0, max)
|
||||
|
||||
user.visible_message("<span class='notice'>[user] sharpens [I] with [src]!</span>", "<span class='notice'>You sharpen [I], making it much more deadly than before.</span>")
|
||||
I.sharpness = IS_SHARP_ACCURATE
|
||||
I.sharpness = SHARP_POINTY
|
||||
I.throwforce = clamp(I.throwforce + increment, 0, max)
|
||||
I.name = "[prefix] [I.name]"
|
||||
name = "worn out [name]"
|
||||
|
||||
@@ -7,13 +7,13 @@
|
||||
icon_state = "large"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
item_flags = DROPDEL
|
||||
sharpness = TRUE
|
||||
sharpness = SHARP_EDGED
|
||||
|
||||
/obj/item/shrapnel/stingball // stingbang grenades
|
||||
name = "stingball"
|
||||
embedding = list(embed_chance=90, fall_chance=3, jostle_chance=7, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.7, pain_mult=5, jostle_pain_mult=6, rip_time=15, embed_chance_turf_mod=-100)
|
||||
icon_state = "tiny"
|
||||
sharpness = FALSE
|
||||
sharpness = SHARP_NONE
|
||||
|
||||
/obj/item/shrapnel/bullet // bullets
|
||||
name = "bullet"
|
||||
@@ -30,23 +30,24 @@
|
||||
|
||||
/obj/item/projectile/bullet/shrapnel
|
||||
name = "flying shrapnel shard"
|
||||
damage = 8
|
||||
range = 10
|
||||
damage = 14
|
||||
range = 20
|
||||
armour_penetration = -30
|
||||
dismemberment = 5
|
||||
ricochets_max = 2
|
||||
ricochet_chance = 40
|
||||
ricochet_chance = 70
|
||||
shrapnel_type = /obj/item/shrapnel
|
||||
ricochet_incidence_leeway = 60
|
||||
sharpness = TRUE
|
||||
wound_bonus = 30
|
||||
sharpness = SHARP_EDGED
|
||||
wound_bonus = 40
|
||||
|
||||
/obj/item/projectile/bullet/shrapnel/mega
|
||||
name = "flying shrapnel hunk"
|
||||
range = 25
|
||||
dismemberment = 10
|
||||
ricochets_max = 4
|
||||
ricochet_chance = 90
|
||||
range = 45
|
||||
dismemberment = 15
|
||||
ricochets_max = 6
|
||||
ricochet_chance = 130
|
||||
ricochet_incidence_leeway = 0
|
||||
ricochet_decay_chance = 0.9
|
||||
|
||||
/obj/item/projectile/bullet/pellet/stingball
|
||||
@@ -71,10 +72,10 @@
|
||||
name = "breakbang pellet"
|
||||
damage = 10
|
||||
wound_bonus = 40
|
||||
sharpness = FALSE
|
||||
sharpness = SHARP_NONE
|
||||
|
||||
/obj/item/projectile/bullet/pellet/stingball/shred
|
||||
name = "shredbang pellet"
|
||||
damage = 10
|
||||
wound_bonus = 30
|
||||
sharpness = TRUE
|
||||
sharpness = SHARP_EDGED
|
||||
|
||||
@@ -15,14 +15,14 @@
|
||||
custom_materials = list(/datum/material/iron=1150, /datum/material/glass=2075)
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
|
||||
sharpness = IS_SHARP
|
||||
sharpness = SHARP_EDGED
|
||||
max_integrity = 200
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
|
||||
var/obj/item/grenade/explosive = null
|
||||
var/war_cry = "AAAAARGH!!!"
|
||||
var/icon_prefix = "spearglass"
|
||||
var/wielded = FALSE // track wielded status on item
|
||||
wound_bonus = -25
|
||||
wound_bonus = -15
|
||||
bare_wound_bonus = 15
|
||||
|
||||
/obj/item/spear/Initialize()
|
||||
@@ -179,7 +179,7 @@
|
||||
custom_materials = null
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
|
||||
sharpness = IS_SHARP
|
||||
sharpness = SHARP_EDGED
|
||||
icon_prefix = "bone_spear"
|
||||
|
||||
/obj/item/spear/bonespear/ComponentInitialize()
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
|
||||
/obj/item/stack/medical/attack(mob/living/M, mob/user)
|
||||
. = ..()
|
||||
try_heal(M, user)
|
||||
|
||||
INVOKE_ASYNC(src, .proc/try_heal, M, user)
|
||||
|
||||
/obj/item/stack/medical/proc/try_heal(mob/living/M, mob/user, silent = FALSE)
|
||||
if(!M.can_inject(user, TRUE))
|
||||
@@ -132,11 +131,34 @@
|
||||
// gauze is only relevant for wounds, which are handled in the wounds themselves
|
||||
/obj/item/stack/medical/gauze/try_heal(mob/living/M, mob/user, silent)
|
||||
var/obj/item/bodypart/limb = M.get_bodypart(check_zone(user.zone_selected))
|
||||
if(limb)
|
||||
if(limb.brute_dam > 40)
|
||||
to_chat(user, "<span class='warning'>The bleeding on [user==M ? "your" : "[M]'s"] [limb.name] is from bruising, and cannot be treated with [src]!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>There's no bleeding on [user==M ? "your" : "[M]'s"] [limb.name]</span>")
|
||||
if(!limb)
|
||||
to_chat(user, "<span class='notice'>There's nothing there to bandage!</span>")
|
||||
return
|
||||
if(!LAZYLEN(limb.wounds))
|
||||
to_chat(user, "<span class='notice'>There's no wounds that require bandaging on [user==M ? "your" : "[M]'s"] [limb.name]!</span>") // good problem to have imo
|
||||
return
|
||||
|
||||
var/gauzeable_wound = FALSE
|
||||
for(var/i in limb.wounds)
|
||||
var/datum/wound/woundies = i
|
||||
if(woundies.wound_flags & ACCEPTS_GAUZE)
|
||||
gauzeable_wound = TRUE
|
||||
break
|
||||
if(!gauzeable_wound)
|
||||
to_chat(user, "<span class='notice'>There's no wounds that require bandaging on [user==M ? "your" : "[M]'s"] [limb.name]!</span>") // good problem to have imo
|
||||
return
|
||||
|
||||
if(limb.current_gauze && (limb.current_gauze.absorption_capacity * 0.8 > absorption_capacity)) // ignore if our new wrap is < 20% better than the current one, so someone doesn't bandage it 5 times in a row
|
||||
to_chat(user, "<span class='warning'>The bandage currently on [user==M ? "your" : "[M]'s"] [limb.name] is still in good condition!</span>")
|
||||
return
|
||||
|
||||
user.visible_message("<span class='warning'>[user] begins wrapping the wounds on [M]'s [limb.name] with [src]...</span>", "<span class='warning'>You begin wrapping the wounds on [user == M ? "your" : "[M]'s"] [limb.name] with [src]...</span>")
|
||||
|
||||
if(!do_after(user, (user == M ? self_delay : other_delay), target=M))
|
||||
return
|
||||
|
||||
user.visible_message("<span class='green'>[user] applies [src] to [M]'s [limb.name].</span>", "<span class='green'>You bandage the wounds on [user == M ? "yourself" : "[M]'s"] [limb.name].</span>")
|
||||
limb.apply_gauze(src)
|
||||
|
||||
/obj/item/stack/medical/gauze/attackby(obj/item/I, mob/user, params)
|
||||
if(I.tool_behaviour == TOOL_WIRECUTTER || I.get_sharpness())
|
||||
@@ -378,9 +400,9 @@
|
||||
C.emote("scream")
|
||||
for(var/i in C.bodyparts)
|
||||
var/obj/item/bodypart/bone = i
|
||||
var/datum/wound/brute/bone/severe/oof_ouch = new
|
||||
var/datum/wound/blunt/severe/oof_ouch = new
|
||||
oof_ouch.apply_wound(bone)
|
||||
var/datum/wound/brute/bone/critical/oof_OUCH = new
|
||||
var/datum/wound/blunt/critical/oof_OUCH = new
|
||||
oof_OUCH.apply_wound(bone)
|
||||
|
||||
for(var/i in C.bodyparts)
|
||||
|
||||
@@ -289,7 +289,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
resistance_flags = ACID_PROOF
|
||||
armor = list("melee" = 100, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 100)
|
||||
max_integrity = 40
|
||||
sharpness = IS_SHARP
|
||||
sharpness = SHARP_EDGED
|
||||
var/icon_prefix
|
||||
embedding = list("embed_chance" = 65)
|
||||
|
||||
|
||||
@@ -19,8 +19,9 @@
|
||||
return TRUE
|
||||
|
||||
/obj/item/storage/contents_explosion(severity, target)
|
||||
var/in_storage = istype(loc, /obj/item/storage)? (max(0, severity - 1)) : (severity)
|
||||
for(var/atom/A in contents)
|
||||
A.ex_act(severity, target)
|
||||
A.ex_act(in_storage, target)
|
||||
CHECK_TICK
|
||||
|
||||
//Cyberboss says: "USE THIS TO FILL IT, NOT INITIALIZE OR NEW"
|
||||
|
||||
@@ -20,7 +20,8 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
var/has_latches = TRUE
|
||||
var/can_rubberify = TRUE
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //very protecc too
|
||||
wound_bonus = 5
|
||||
wound_bonus = -10
|
||||
bare_wound_bonus = 5
|
||||
|
||||
/obj/item/storage/toolbox/greyscale
|
||||
icon_state = "toolbox_default"
|
||||
|
||||
@@ -169,6 +169,14 @@
|
||||
O.imp = new /obj/item/implant/freedom(O)
|
||||
O.update_icon()
|
||||
|
||||
/obj/item/storage/box/syndie_kit/imp_warp
|
||||
name = "boxed warp implant (with injector)"
|
||||
|
||||
/obj/item/storage/box/syndie_kit/imp_warp/PopulateContents()
|
||||
var/obj/item/implanter/O = new(src)
|
||||
O.imp = new /obj/item/implant/warp(O)
|
||||
O.update_icon()
|
||||
|
||||
/obj/item/storage/box/syndie_kit/imp_microbomb
|
||||
name = "Microbomb Implant (with injector)"
|
||||
|
||||
|
||||
@@ -18,6 +18,9 @@
|
||||
toolspeed = 1
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
|
||||
|
||||
wound_bonus = -10
|
||||
bare_wound_bonus = 5
|
||||
|
||||
/obj/item/crowbar/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
|
||||
|
||||
@@ -31,6 +31,9 @@
|
||||
"yellow" = rgb(255, 165, 0)
|
||||
)
|
||||
|
||||
wound_bonus = -10
|
||||
bare_wound_bonus = 5
|
||||
|
||||
/obj/item/screwdriver/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return(BRUTELOSS)
|
||||
|
||||
@@ -33,6 +33,8 @@
|
||||
heat = 3800
|
||||
tool_behaviour = TOOL_WELDER
|
||||
toolspeed = 1
|
||||
wound_bonus = 0
|
||||
bare_wound_bonus = 5
|
||||
|
||||
/obj/item/weldingtool/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -18,6 +18,9 @@
|
||||
toolspeed = 1
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
|
||||
|
||||
wound_bonus = -10
|
||||
bare_wound_bonus = 5
|
||||
|
||||
/obj/item/wrench/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
|
||||
|
||||
@@ -447,7 +447,7 @@
|
||||
block_parry_data = null
|
||||
attack_verb = list("attacked", "struck", "hit")
|
||||
total_mass_on = TOTAL_MASS_TOY_SWORD
|
||||
sharpness = IS_BLUNT
|
||||
sharpness = SHARP_NONE
|
||||
|
||||
/obj/item/dualsaber/toy/ComponentInitialize()
|
||||
AddComponent(/datum/component/two_handed, force_unwielded=0, force_wielded=0, wieldsound='sound/weapons/saberon.ogg', unwieldsound='sound/weapons/saberoff.ogg')
|
||||
@@ -466,7 +466,7 @@
|
||||
attack_verb = list("attacked", "struck", "hit")
|
||||
total_mass_on = TOTAL_MASS_TOY_SWORD
|
||||
slowdown_wielded = 0
|
||||
sharpness = IS_BLUNT
|
||||
sharpness = SHARP_NONE
|
||||
|
||||
/obj/item/dualsaber/hypereutactic/toy/ComponentInitialize()
|
||||
AddComponent(/datum/component/two_handed, force_unwielded=0, force_wielded=0, wieldsound='sound/weapons/saberon.ogg', unwieldsound='sound/weapons/saberoff.ogg')
|
||||
|
||||
@@ -65,7 +65,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
block_chance = 50
|
||||
sharpness = IS_SHARP
|
||||
sharpness = SHARP_EDGED
|
||||
max_integrity = 200
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
|
||||
resistance_flags = FIRE_PROOF
|
||||
@@ -231,7 +231,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
block_chance = 50
|
||||
sharpness = IS_SHARP
|
||||
sharpness = SHARP_EDGED
|
||||
max_integrity = 200
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
|
||||
resistance_flags = FIRE_PROOF
|
||||
@@ -375,6 +375,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
custom_materials = list(/datum/material/iron=1150, /datum/material/glass=75)
|
||||
attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
|
||||
wound_bonus = -10
|
||||
|
||||
/obj/item/wirerod/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/shard))
|
||||
@@ -412,13 +413,13 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
force = 2
|
||||
throwforce = 20 //This is never used on mobs since this has a 100% embed chance.
|
||||
throwforce = 10 //This is never used on mobs since this has a 100% embed chance.
|
||||
throw_speed = 4
|
||||
embedding = list("pain_mult" = 4, "embed_chance" = 100, "fall_chance" = 0, "embed_chance_turf_mod" = 15)
|
||||
armour_penetration = 40
|
||||
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
sharpness = IS_SHARP
|
||||
sharpness = SHARP_EDGED
|
||||
custom_materials = list(/datum/material/iron=500, /datum/material/glass=500)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
@@ -431,7 +432,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
/obj/item/throwing_star/toy
|
||||
name = "toy throwing star"
|
||||
desc = "An aerodynamic disc strapped with adhesive for sticking to people, good for playing pranks and getting yourself killed by security."
|
||||
sharpness = IS_BLUNT
|
||||
sharpness = SHARP_NONE
|
||||
force = 0
|
||||
throwforce = 0
|
||||
embedding = list("pain_mult" = 0, "jostle_pain_mult" = 0, "embed_chance" = 100, "fall_chance" = 0)
|
||||
@@ -468,7 +469,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
icon_state = extended_icon_state
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
sharpness = IS_SHARP
|
||||
sharpness = SHARP_EDGED
|
||||
else
|
||||
force = initial(force)
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
@@ -476,7 +477,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
icon_state = retracted_icon_state
|
||||
attack_verb = list("stubbed", "poked")
|
||||
hitsound = 'sound/weapons/genhit.ogg'
|
||||
sharpness = IS_BLUNT
|
||||
sharpness = SHARP_NONE
|
||||
|
||||
/obj/item/switchblade/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] own throat with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
@@ -577,7 +578,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
throwforce = 0
|
||||
throw_range = 0
|
||||
throw_speed = 0
|
||||
sharpness = IS_SHARP
|
||||
sharpness = SHARP_EDGED
|
||||
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
|
||||
hitsound = 'sound/weapons/chainsawhit.ogg'
|
||||
total_mass = TOTAL_MASS_HAND_REPLACEMENT
|
||||
@@ -706,6 +707,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
obj_flags = UNIQUE_RENAME
|
||||
var/chaplain_spawnable = TRUE
|
||||
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
|
||||
wound_bonus = -5
|
||||
|
||||
/obj/item/melee/baseball_bat/chaplain/Initialize()
|
||||
. = ..()
|
||||
@@ -975,7 +977,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
block_chance = 40
|
||||
throwforce = 20
|
||||
throw_speed = 4
|
||||
sharpness = IS_SHARP
|
||||
sharpness = SHARP_EDGED
|
||||
attack_verb = list("cut", "sliced", "diced")
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
|
||||
Reference in New Issue
Block a user