add support for custom blood colours
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+8
-7
@@ -446,8 +446,10 @@
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return
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var/list/blood_dna = list()
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if(dna)
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blood_dna["color"] = list(dna.species.exotic_blood_color) //so when combined, the list grows with the number of colors
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blood_dna[dna.unique_enzymes] = dna.blood_type
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else
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blood_dna["color"] = list(BLOOD_COLOR_HUMAN)
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blood_dna["UNKNOWN DNA"] = "X*"
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return blood_dna
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@@ -544,23 +546,22 @@
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/atom/proc/blood_DNA_to_color()
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var/list/colors = list()//first we make a list of all bloodtypes present
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for(var/bloop in blood_DNA)
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if(colors[blood_DNA[bloop]])
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colors[blood_DNA[bloop]]++
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for(var/blood_color in blood_DNA["color"])
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if(colors[blood_color])
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colors[blood_color]++
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else
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colors[blood_DNA[bloop]] = 1
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colors[blood_color] = 1
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var/final_rgb = BLOOD_COLOR_HUMAN //a default so we don't have white blood graphics if something messed up
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if(colors.len)
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var/sum = 0 //this is all shitcode, but it works; trust me
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final_rgb = bloodtype_to_color(colors[1])
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final_rgb = colors[1]
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sum = colors[colors[1]]
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if(colors.len > 1)
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var/i = 2
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while(i <= colors.len)
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var/tmp = colors[colors[i]]
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final_rgb = BlendRGB(final_rgb, bloodtype_to_color(colors[i]), tmp/(tmp+sum))
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final_rgb = BlendRGB(final_rgb, colors[i], tmp/(tmp+sum))
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sum += tmp
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i++
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@@ -91,7 +91,7 @@
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var/mob/living/carbon/human/H = O
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var/obj/item/clothing/shoes/S = H.shoes
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if(S && S.bloody_shoes[blood_state])
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if(color != bloodtype_to_color(S.last_bloodtype))
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if(color != S.last_blood_color)
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return
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S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
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shoe_types |= S.type
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@@ -104,7 +104,7 @@
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var/mob/living/carbon/human/H = O
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var/obj/item/clothing/shoes/S = H.shoes
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if(S && S.bloody_shoes[blood_state])
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if(color != bloodtype_to_color(S.last_bloodtype))//last entry - we check its color
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if(color != S.last_blood_color)//last entry - we check its color
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return
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S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
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shoe_types |= S.type
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