Plane adjustments on several low layer objects. (#12286)
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@@ -10,7 +10,7 @@
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/obj/effect/decal/cleanable/crayon/gang
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icon = 'icons/effects/crayondecal.dmi'
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layer = ABOVE_NORMAL_TURF_LAYER //Harder to hide
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plane = GAME_PLANE
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plane = ABOVE_WALL_PLANE
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do_icon_rotate = FALSE //These are designed to always face south, so no rotation please.
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var/datum/team/gang/gang
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@@ -34,7 +34,7 @@ GLOBAL_LIST_EMPTY(network_holopads)
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desc = "It's a floor-mounted device for projecting holographic images."
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icon_state = "holopad0"
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layer = LOW_OBJ_LAYER
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plane = FLOOR_PLANE
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plane = ABOVE_WALL_PLANE
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flags_1 = HEAR_1
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use_power = IDLE_POWER_USE
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idle_power_usage = 5
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@@ -3,7 +3,7 @@
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desc = "Graffiti. Damn kids."
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icon = 'icons/effects/crayondecal.dmi'
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icon_state = "rune1"
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plane = GAME_PLANE //makes the graffiti visible over a wall.
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plane = ABOVE_WALL_PLANE //makes the graffiti visible over a wall.
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gender = NEUTER
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mergeable_decal = FALSE
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var/do_icon_rotate = TRUE
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@@ -35,6 +35,7 @@
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icon = 'icons/turf/decals.dmi'
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icon_state = "warningline"
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layer = TURF_DECAL_LAYER
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plane = ABOVE_WALL_PLANE
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/obj/effect/turf_decal/Initialize()
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..()
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@@ -469,6 +469,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
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/obj/effect/landmark/stationroom
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var/list/templates = list()
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layer = BULLET_HOLE_LAYER
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plane = ABOVE_WALL_PLANE
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/obj/effect/landmark/stationroom/New()
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..()
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@@ -290,7 +290,7 @@
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if(LAZYLEN(dent_decals) >= MAX_DENT_DECALS)
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return
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var/mutable_appearance/decal = mutable_appearance('icons/effects/effects.dmi', "", BULLET_HOLE_LAYER)
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var/mutable_appearance/decal = mutable_appearance('icons/effects/effects.dmi', "", BULLET_HOLE_LAYER, ABOVE_WALL_PLANE)
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switch(denttype)
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if(WALL_DENT_SHOT)
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decal.icon_state = "bullet_hole"
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