Plane adjustments on several low layer objects. (#12286)
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@@ -5,6 +5,7 @@
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clockwork_desc = "A sigil of some purpose."
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icon_state = "sigil"
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layer = LOW_OBJ_LAYER
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plane = ABOVE_WALL_PLANE
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alpha = 50
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resistance_flags = NONE
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var/affects_servants = FALSE
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@@ -17,6 +17,7 @@
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active_power_usage = 0
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power_channel = ENVIRON
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layer = GAS_PIPE_HIDDEN_LAYER //under wires
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plane = ABOVE_WALL_PLANE
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resistance_flags = FIRE_PROOF
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max_integrity = 200
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obj_flags = CAN_BE_HIT | ON_BLUEPRINTS
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@@ -7,6 +7,7 @@
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name = "circulator/heat exchanger"
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desc = "A gas circulator pump and heat exchanger."
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icon_state = "circ-off-0"
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plane = GAME_PLANE
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var/active = FALSE
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@@ -32,7 +32,7 @@
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var/turf/T = loc
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if(level == 2 || (istype(T) && !T.intact))
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showpipe = TRUE
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plane = GAME_PLANE
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plane = ABOVE_WALL_PLANE
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else
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showpipe = FALSE
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plane = FLOOR_PLANE
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@@ -6,6 +6,7 @@
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max_integrity = 350
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 30, "acid" = 30)
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layer = ABOVE_WINDOW_LAYER
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plane = GAME_PLANE
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state_open = FALSE
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circuit = /obj/item/circuitboard/machine/cryo_tube
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pipe_flags = PIPING_ONE_PER_TURF | PIPING_DEFAULT_LAYER_ONLY
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@@ -7,6 +7,7 @@
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max_integrity = 800
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density = TRUE
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layer = ABOVE_WINDOW_LAYER
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plane = GAME_PLANE
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pipe_flags = PIPING_ONE_PER_TURF
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var/volume = 10000 //in liters
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var/gas_type = 0
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@@ -9,6 +9,7 @@
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max_integrity = 300
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 30)
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layer = OBJ_LAYER
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plane = GAME_PLANE
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circuit = /obj/item/circuitboard/machine/thermomachine
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ui_x = 300
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ui_y = 230
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@@ -2385,9 +2385,11 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if("ambientocclusion")
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ambientocclusion = !ambientocclusion
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if(parent && parent.screen && parent.screen.len)
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var/obj/screen/plane_master/game_world/PM = parent.mob.hud_used.plane_masters["[GAME_PLANE]"]
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var/obj/screen/plane_master/game_world/G = parent.mob.hud_used.plane_masters["[GAME_PLANE]"]
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var/obj/screen/plane_master/above_wall/A = parent.mob.hud_used.plane_masters["[ABOVE_WALL_PLANE]"]
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var/obj/screen/plane_master/wall/W = parent.mob.hud_used.plane_masters["[WALL_PLANE]"]
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PM.backdrop(parent.mob)
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G.backdrop(parent.mob)
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A.backdrop(parent.mob)
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W.backdrop(parent.mob)
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if("auto_fit_viewport")
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@@ -39,6 +39,7 @@ By design, d1 is the smallest direction and d2 is the highest
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icon = 'icons/obj/power_cond/cables.dmi'
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icon_state = "0-1"
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level = 1 //is underfloor
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plane = ABOVE_WALL_PLANE
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layer = WIRE_LAYER //Above hidden pipes, GAS_PIPE_HIDDEN_LAYER
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anchored = TRUE
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obj_flags = CAN_BE_HIT | ON_BLUEPRINTS
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@@ -14,6 +14,7 @@
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max_integrity = 200
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armor = list("melee" = 25, "bullet" = 10, "laser" = 10, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 30)
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layer = DISPOSAL_PIPE_LAYER // slightly lower than wires and other pipes
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plane = ABOVE_WALL_PLANE
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
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var/dpdir = NONE // bitmask of pipe directions
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var/initialize_dirs = NONE // bitflags of pipe directions added on init, see \code\_DEFINES\pipe_construction.dm
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