Kills off /obj/item/device (#6561)

This commit is contained in:
kevinz000
2018-04-30 00:06:58 -05:00
committed by Poojawa
parent ab3035a4ea
commit 3369c804b2
538 changed files with 6728 additions and 6707 deletions
@@ -1,4 +1,4 @@
/obj/item/device/electropack
/obj/item/electropack
name = "electropack"
desc = "Dance my monkeys! DANCE!!!"
icon = 'icons/obj/radio.dmi'
@@ -15,20 +15,20 @@
var/frequency = FREQ_ELECTROPACK
var/shock_cooldown = 0
/obj/item/device/electropack/suicide_act(mob/user)
/obj/item/electropack/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] hooks [user.p_them()]self to the electropack and spams the trigger! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (FIRELOSS)
/obj/item/device/electropack/Initialize()
/obj/item/electropack/Initialize()
. = ..()
SSradio.add_object(src, frequency, RADIO_SIGNALER)
/obj/item/device/electropack/Destroy()
/obj/item/electropack/Destroy()
SSradio.remove_object(src, frequency)
return ..()
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/device/electropack/attack_hand(mob/user)
/obj/item/electropack/attack_hand(mob/user)
if(iscarbon(user))
var/mob/living/carbon/C = user
if(src == C.back)
@@ -36,7 +36,7 @@
return
return ..()
/obj/item/device/electropack/attackby(obj/item/W, mob/user, params)
/obj/item/electropack/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/clothing/head/helmet))
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit( user )
A.icon = 'icons/obj/assemblies.dmi'
@@ -58,7 +58,7 @@
else
return ..()
/obj/item/device/electropack/Topic(href, href_list)
/obj/item/electropack/Topic(href, href_list)
//..()
var/mob/living/carbon/C = usr
if(usr.stat || usr.restrained() || C.back == src)
@@ -98,7 +98,7 @@
return
return
/obj/item/device/electropack/receive_signal(datum/signal/signal)
/obj/item/electropack/receive_signal(datum/signal/signal)
if(!signal || signal.data["code"] != code)
return
@@ -122,7 +122,7 @@
master.receive_signal()
return
/obj/item/device/electropack/attack_self(mob/user)
/obj/item/electropack/attack_self(mob/user)
if(!ishuman(user))
return
@@ -1,4 +1,4 @@
/obj/item/device/encryptionkey
/obj/item/encryptionkey
name = "standard encryption key"
desc = "An encryption key for a radio headset. Has no special codes in it. WHY DOES IT EXIST? ASK NANOTRASEN."
icon = 'icons/obj/radio.dmi'
@@ -9,124 +9,124 @@
var/independent = FALSE
var/list/channels = list()
/obj/item/device/encryptionkey/syndicate
/obj/item/encryptionkey/syndicate
name = "syndicate encryption key"
desc = "An encryption key for a radio headset. To access the syndicate channel, use :t."
icon_state = "syn_cypherkey"
channels = list("Syndicate" = 1)
syndie = 1//Signifies that it de-crypts Syndicate transmissions
/obj/item/device/encryptionkey/binary
/obj/item/encryptionkey/binary
name = "binary translator key"
desc = "An encryption key for a radio headset. To access the binary channel, use :b."
icon_state = "bin_cypherkey"
translate_binary = TRUE
/obj/item/device/encryptionkey/headset_sec
/obj/item/encryptionkey/headset_sec
name = "security radio encryption key"
desc = "An encryption key for a radio headset. To access the security channel, use :s."
icon_state = "sec_cypherkey"
channels = list("Security" = 1)
/obj/item/device/encryptionkey/headset_eng
/obj/item/encryptionkey/headset_eng
name = "engineering radio encryption key"
desc = "An encryption key for a radio headset. To access the engineering channel, use :e."
icon_state = "eng_cypherkey"
channels = list("Engineering" = 1)
/obj/item/device/encryptionkey/headset_rob
/obj/item/encryptionkey/headset_rob
name = "robotics radio encryption key"
desc = "An encryption key for a radio headset. To access the engineering channel, use :e. For research, use :n."
icon_state = "rob_cypherkey"
channels = list("Science" = 1, "Engineering" = 1)
/obj/item/device/encryptionkey/headset_med
/obj/item/encryptionkey/headset_med
name = "medical radio encryption key"
desc = "An encryption key for a radio headset. To access the medical channel, use :m."
icon_state = "med_cypherkey"
channels = list("Medical" = 1)
/obj/item/device/encryptionkey/headset_sci
/obj/item/encryptionkey/headset_sci
name = "science radio encryption key"
desc = "An encryption key for a radio headset. To access the science channel, use :n."
icon_state = "sci_cypherkey"
channels = list("Science" = 1)
/obj/item/device/encryptionkey/headset_medsci
/obj/item/encryptionkey/headset_medsci
name = "medical research radio encryption key"
desc = "An encryption key for a radio headset. To access the medical channel, use :m. For science, use :n."
icon_state = "medsci_cypherkey"
channels = list("Science" = 1, "Medical" = 1)
/obj/item/device/encryptionkey/headset_com
/obj/item/encryptionkey/headset_com
name = "command radio encryption key"
desc = "An encryption key for a radio headset. To access the command channel, use :c."
icon_state = "com_cypherkey"
channels = list("Command" = 1)
/obj/item/device/encryptionkey/heads/captain
/obj/item/encryptionkey/heads/captain
name = "\proper the captain's encryption key"
desc = "An encryption key for a radio headset. Channels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
icon_state = "cap_cypherkey"
channels = list("Command" = 1, "Security" = 1, "Engineering" = 0, "Science" = 0, "Medical" = 0, "Supply" = 0, "Service" = 0)
/obj/item/device/encryptionkey/heads/rd
/obj/item/encryptionkey/heads/rd
name = "\proper the research director's encryption key"
desc = "An encryption key for a radio headset. To access the science channel, use :n. For command, use :c."
icon_state = "rd_cypherkey"
channels = list("Science" = 1, "Command" = 1)
/obj/item/device/encryptionkey/heads/hos
/obj/item/encryptionkey/heads/hos
name = "\proper the head of security's encryption key"
desc = "An encryption key for a radio headset. To access the security channel, use :s. For command, use :c."
icon_state = "hos_cypherkey"
channels = list("Security" = 1, "Command" = 1)
/obj/item/device/encryptionkey/heads/ce
/obj/item/encryptionkey/heads/ce
name = "\proper the chief engineer's encryption key"
desc = "An encryption key for a radio headset. To access the engineering channel, use :e. For command, use :c."
icon_state = "ce_cypherkey"
channels = list("Engineering" = 1, "Command" = 1)
/obj/item/device/encryptionkey/heads/cmo
/obj/item/encryptionkey/heads/cmo
name = "\proper the chief medical officer's encryption key"
desc = "An encryption key for a radio headset. To access the medical channel, use :m. For command, use :c."
icon_state = "cmo_cypherkey"
channels = list("Medical" = 1, "Command" = 1)
/obj/item/device/encryptionkey/heads/hop
/obj/item/encryptionkey/heads/hop
name = "\proper the head of personnel's encryption key"
desc = "An encryption key for a radio headset. Channels are as follows: :u - supply, :v - service, :c - command."
icon_state = "hop_cypherkey"
channels = list("Supply" = 1, "Service" = 1, "Command" = 1)
/obj/item/device/encryptionkey/headset_cargo
/obj/item/encryptionkey/headset_cargo
name = "supply radio encryption key"
desc = "An encryption key for a radio headset. To access the supply channel, use :u."
icon_state = "cargo_cypherkey"
channels = list("Supply" = 1)
/obj/item/device/encryptionkey/headset_mining
/obj/item/encryptionkey/headset_mining
name = "mining radio encryption key"
desc = "An encryption key for a radio headset. To access the supply channel, use :u. For science, use :n."
icon_state = "cargo_cypherkey"
channels = list("Supply" = 1, "Science" = 1)
/obj/item/device/encryptionkey/headset_service
/obj/item/encryptionkey/headset_service
name = "service radio encryption key"
desc = "An encryption key for a radio headset. To access the service channel, use :v."
icon_state = "srv_cypherkey"
channels = list("Service" = 1)
/obj/item/device/encryptionkey/headset_cent
/obj/item/encryptionkey/headset_cent
name = "\improper CentCom radio encryption key"
desc = "An encryption key for a radio headset. To access the CentCom channel, use :y."
icon_state = "cent_cypherkey"
independent = TRUE
channels = list("CentCom" = 1)
/obj/item/device/encryptionkey/ai //ported from NT, this goes 'inside' the AI.
/obj/item/encryptionkey/ai //ported from NT, this goes 'inside' the AI.
channels = list("Command" = 1, "Security" = 1, "Engineering" = 1, "Science" = 1, "Medical" = 1, "Supply" = 1, "Service" = 1, "AI Private" = 1)
/obj/item/device/encryptionkey/secbot
/obj/item/encryptionkey/secbot
channels = list("AI Private"=1,"Security"=1)
@@ -1,4 +1,4 @@
/obj/item/device/radio/headset
/obj/item/radio/headset
name = "radio headset"
desc = "An updated, modular intercom that fits over the head. Takes encryption keys."
icon_state = "headset"
@@ -8,33 +8,33 @@
canhear_range = 0 // can't hear headsets from very far away
slot_flags = SLOT_EARS
var/obj/item/device/encryptionkey/keyslot2 = null
var/obj/item/encryptionkey/keyslot2 = null
dog_fashion = null
/obj/item/device/radio/headset/suicide_act(mob/living/carbon/user)
/obj/item/radio/headset/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins putting \the [src]'s antenna up [user.p_their()] nose! It looks like [user.p_theyre()] trying to give [user.p_them()]self cancer!</span>")
return TOXLOSS
/obj/item/device/radio/headset/examine(mob/user)
/obj/item/radio/headset/examine(mob/user)
..()
to_chat(user, "<span class='notice'>To speak on the general radio frequency, use ; before speaking.</span>")
if (command)
to_chat(user, "<span class='notice'>Alt-click to toggle the high-volume mode.</span>")
/obj/item/device/radio/headset/Initialize()
/obj/item/radio/headset/Initialize()
. = ..()
recalculateChannels()
/obj/item/device/radio/headset/Destroy()
/obj/item/radio/headset/Destroy()
QDEL_NULL(keyslot2)
return ..()
/obj/item/device/radio/headset/talk_into(mob/living/M, message, channel, list/spans,datum/language/language)
/obj/item/radio/headset/talk_into(mob/living/M, message, channel, list/spans,datum/language/language)
if (!listening)
return ITALICS | REDUCE_RANGE
return ..()
/obj/item/device/radio/headset/can_receive(freq, level, AIuser)
/obj/item/radio/headset/can_receive(freq, level, AIuser)
if(ishuman(src.loc))
var/mob/living/carbon/human/H = src.loc
if(H.ears == src)
@@ -43,165 +43,165 @@
return ..(freq, level)
return FALSE
/obj/item/device/radio/headset/syndicate //disguised to look like a normal headset for stealth ops
/obj/item/radio/headset/syndicate //disguised to look like a normal headset for stealth ops
/obj/item/device/radio/headset/syndicate/alt //undisguised bowman with flash protection
/obj/item/radio/headset/syndicate/alt //undisguised bowman with flash protection
name = "syndicate headset"
desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs. \nTo access the syndicate channel, use ; before speaking."
icon_state = "syndie_headset"
item_state = "syndie_headset"
flags_2 = BANG_PROTECT_2 | NO_EMP_WIRES_2
/obj/item/device/radio/headset/syndicate/alt/leader
/obj/item/radio/headset/syndicate/alt/leader
name = "team leader headset"
command = TRUE
/obj/item/device/radio/headset/syndicate/Initialize()
/obj/item/radio/headset/syndicate/Initialize()
. = ..()
make_syndie()
/obj/item/device/radio/headset/binary
/obj/item/device/radio/headset/binary/Initialize()
/obj/item/radio/headset/binary
/obj/item/radio/headset/binary/Initialize()
. = ..()
qdel(keyslot)
keyslot = new /obj/item/device/encryptionkey/binary
keyslot = new /obj/item/encryptionkey/binary
recalculateChannels()
/obj/item/device/radio/headset/headset_sec
/obj/item/radio/headset/headset_sec
name = "security radio headset"
desc = "This is used by your elite security force.\nTo access the security channel, use :s."
icon_state = "sec_headset"
keyslot = new /obj/item/device/encryptionkey/headset_sec
keyslot = new /obj/item/encryptionkey/headset_sec
/obj/item/device/radio/headset/headset_sec/alt
/obj/item/radio/headset/headset_sec/alt
name = "security bowman headset"
desc = "This is used by your elite security force. Protects ears from flashbangs.\nTo access the security channel, use :s."
icon_state = "sec_headset_alt"
item_state = "sec_headset_alt"
flags_2 = BANG_PROTECT_2 | NO_EMP_WIRES_2
/obj/item/device/radio/headset/headset_eng
/obj/item/radio/headset/headset_eng
name = "engineering radio headset"
desc = "When the engineers wish to chat like girls.\nTo access the engineering channel, use :e."
icon_state = "eng_headset"
keyslot = new /obj/item/device/encryptionkey/headset_eng
keyslot = new /obj/item/encryptionkey/headset_eng
/obj/item/device/radio/headset/headset_rob
/obj/item/radio/headset/headset_rob
name = "robotics radio headset"
desc = "Made specifically for the roboticists, who cannot decide between departments.\nTo access the engineering channel, use :e. For research, use :n."
icon_state = "rob_headset"
keyslot = new /obj/item/device/encryptionkey/headset_rob
keyslot = new /obj/item/encryptionkey/headset_rob
/obj/item/device/radio/headset/headset_med
/obj/item/radio/headset/headset_med
name = "medical radio headset"
desc = "A headset for the trained staff of the medbay.\nTo access the medical channel, use :m."
icon_state = "med_headset"
keyslot = new /obj/item/device/encryptionkey/headset_med
keyslot = new /obj/item/encryptionkey/headset_med
/obj/item/device/radio/headset/headset_sci
/obj/item/radio/headset/headset_sci
name = "science radio headset"
desc = "A sciency headset. Like usual.\nTo access the science channel, use :n."
icon_state = "sci_headset"
keyslot = new /obj/item/device/encryptionkey/headset_sci
keyslot = new /obj/item/encryptionkey/headset_sci
/obj/item/device/radio/headset/headset_medsci
/obj/item/radio/headset/headset_medsci
name = "medical research radio headset"
desc = "A headset that is a result of the mating between medical and science.\nTo access the medical channel, use :m. For science, use :n."
icon_state = "medsci_headset"
keyslot = new /obj/item/device/encryptionkey/headset_medsci
keyslot = new /obj/item/encryptionkey/headset_medsci
/obj/item/device/radio/headset/headset_com
/obj/item/radio/headset/headset_com
name = "command radio headset"
desc = "A headset with a commanding channel.\nTo access the command channel, use :c."
icon_state = "com_headset"
keyslot = new /obj/item/device/encryptionkey/headset_com
keyslot = new /obj/item/encryptionkey/headset_com
/obj/item/device/radio/headset/heads
/obj/item/radio/headset/heads
command = TRUE
/obj/item/device/radio/headset/heads/captain
/obj/item/radio/headset/heads/captain
name = "\proper the captain's headset"
desc = "The headset of the king.\nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
icon_state = "com_headset"
keyslot = new /obj/item/device/encryptionkey/heads/captain
keyslot = new /obj/item/encryptionkey/heads/captain
/obj/item/device/radio/headset/heads/captain/alt
/obj/item/radio/headset/heads/captain/alt
name = "\proper the captain's bowman headset"
desc = "The headset of the boss. Protects ears from flashbangs.\nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
flags_2 = BANG_PROTECT_2 | NO_EMP_WIRES_2
/obj/item/device/radio/headset/heads/rd
/obj/item/radio/headset/heads/rd
name = "\proper the research director's headset"
desc = "Headset of the fellow who keeps society marching towards technological singularity.\nTo access the science channel, use :n. For command, use :c."
icon_state = "com_headset"
keyslot = new /obj/item/device/encryptionkey/heads/rd
keyslot = new /obj/item/encryptionkey/heads/rd
/obj/item/device/radio/headset/heads/hos
/obj/item/radio/headset/heads/hos
name = "\proper the head of security's headset"
desc = "The headset of the man in charge of keeping order and protecting the station.\nTo access the security channel, use :s. For command, use :c."
icon_state = "com_headset"
keyslot = new /obj/item/device/encryptionkey/heads/hos
keyslot = new /obj/item/encryptionkey/heads/hos
/obj/item/device/radio/headset/heads/hos/alt
/obj/item/radio/headset/heads/hos/alt
name = "\proper the head of security's bowman headset"
desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs.\nTo access the security channel, use :s. For command, use :c."
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
flags_2 = BANG_PROTECT_2 | NO_EMP_WIRES_2
/obj/item/device/radio/headset/heads/ce
/obj/item/radio/headset/heads/ce
name = "\proper the chief engineer's headset"
desc = "The headset of the guy in charge of keeping the station powered and undamaged.\nTo access the engineering channel, use :e. For command, use :c."
icon_state = "com_headset"
keyslot = new /obj/item/device/encryptionkey/heads/ce
keyslot = new /obj/item/encryptionkey/heads/ce
/obj/item/device/radio/headset/heads/cmo
/obj/item/radio/headset/heads/cmo
name = "\proper the chief medical officer's headset"
desc = "The headset of the highly trained medical chief.\nTo access the medical channel, use :m. For command, use :c."
icon_state = "com_headset"
keyslot = new /obj/item/device/encryptionkey/heads/cmo
keyslot = new /obj/item/encryptionkey/heads/cmo
/obj/item/device/radio/headset/heads/hop
/obj/item/radio/headset/heads/hop
name = "\proper the head of personnel's headset"
desc = "The headset of the guy who will one day be captain.\nChannels are as follows: :u - supply, :v - service, :c - command."
icon_state = "com_headset"
keyslot = new /obj/item/device/encryptionkey/heads/hop
keyslot = new /obj/item/encryptionkey/heads/hop
/obj/item/device/radio/headset/headset_cargo
/obj/item/radio/headset/headset_cargo
name = "supply radio headset"
desc = "A headset used by the QM and his slaves.\nTo access the supply channel, use :u."
icon_state = "cargo_headset"
keyslot = new /obj/item/device/encryptionkey/headset_cargo
keyslot = new /obj/item/encryptionkey/headset_cargo
/obj/item/device/radio/headset/headset_cargo/mining
/obj/item/radio/headset/headset_cargo/mining
name = "mining radio headset"
desc = "Headset used by shaft miners.\nTo access the supply channel, use :u. For science, use :n."
icon_state = "mine_headset"
keyslot = new /obj/item/device/encryptionkey/headset_mining
keyslot = new /obj/item/encryptionkey/headset_mining
/obj/item/device/radio/headset/headset_srv
/obj/item/radio/headset/headset_srv
name = "service radio headset"
desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean.\nTo access the service channel, use :v."
icon_state = "srv_headset"
keyslot = new /obj/item/device/encryptionkey/headset_service
keyslot = new /obj/item/encryptionkey/headset_service
/obj/item/device/radio/headset/headset_cent
/obj/item/radio/headset/headset_cent
name = "\improper CentCom headset"
desc = "A headset used by the upper echelons of Nanotrasen.\nTo access the CentCom channel, use :y."
icon_state = "cent_headset"
keyslot = new /obj/item/device/encryptionkey/headset_com
keyslot2 = new /obj/item/device/encryptionkey/headset_cent
keyslot = new /obj/item/encryptionkey/headset_com
keyslot2 = new /obj/item/encryptionkey/headset_cent
/obj/item/device/radio/headset/headset_cent/empty
/obj/item/radio/headset/headset_cent/empty
keyslot = null
keyslot2 = null
/obj/item/device/radio/headset/headset_cent/commander
keyslot = new /obj/item/device/encryptionkey/heads/captain
/obj/item/radio/headset/headset_cent/commander
keyslot = new /obj/item/encryptionkey/heads/captain
/obj/item/device/radio/headset/headset_cent/alt
/obj/item/radio/headset/headset_cent/alt
name = "\improper CentCom bowman headset"
desc = "A headset especially for emergency response personnel. Protects ears from flashbangs.\nTo access the CentCom channel, use :y."
icon_state = "cent_headset_alt"
@@ -209,15 +209,15 @@
keyslot = null
flags_2 = BANG_PROTECT_2 | NO_EMP_WIRES_2
/obj/item/device/radio/headset/ai
/obj/item/radio/headset/ai
name = "\proper Integrated Subspace Transceiver "
keyslot2 = new /obj/item/device/encryptionkey/ai
keyslot2 = new /obj/item/encryptionkey/ai
command = TRUE
/obj/item/device/radio/headset/ai/can_receive(freq, level)
/obj/item/radio/headset/ai/can_receive(freq, level)
return ..(freq, level, TRUE)
/obj/item/device/radio/headset/attackby(obj/item/W, mob/user, params)
/obj/item/radio/headset/attackby(obj/item/W, mob/user, params)
user.set_machine(src)
if(istype(W, /obj/item/screwdriver))
@@ -241,7 +241,7 @@
else
to_chat(user, "<span class='warning'>This headset doesn't have any unique encryption keys! How useless...</span>")
else if(istype(W, /obj/item/device/encryptionkey))
else if(istype(W, /obj/item/encryptionkey))
if(keyslot && keyslot2)
to_chat(user, "<span class='warning'>The headset can't hold another key!</span>")
return
@@ -262,7 +262,7 @@
return ..()
/obj/item/device/radio/headset/recalculateChannels()
/obj/item/radio/headset/recalculateChannels()
..()
if(keyslot2)
for(var/ch_name in keyslot2.channels)
@@ -279,7 +279,7 @@
for(var/ch_name in channels)
secure_radio_connections[ch_name] = add_radio(src, GLOB.radiochannels[ch_name])
/obj/item/device/radio/headset/AltClick(mob/living/user)
/obj/item/radio/headset/AltClick(mob/living/user)
if(!istype(user) || !Adjacent(user) || user.incapacitated())
return
if (command)
@@ -1,4 +1,4 @@
/obj/item/device/radio/intercom
/obj/item/radio/intercom
name = "station intercom"
desc = "Talk through this."
icon_state = "intercom"
@@ -12,22 +12,22 @@
dog_fashion = null
var/unfastened = FALSE
/obj/item/device/radio/intercom/unscrewed
/obj/item/radio/intercom/unscrewed
unfastened = TRUE
/obj/item/device/radio/intercom/ratvar
/obj/item/radio/intercom/ratvar
name = "hierophant intercom"
desc = "A modified intercom that uses the Hierophant network instead of subspace tech. Can listen to and broadcast on any frequency."
icon_state = "intercom_ratvar"
freerange = TRUE
/obj/item/device/radio/intercom/ratvar/attackby(obj/item/I, mob/living/user, params)
/obj/item/radio/intercom/ratvar/attackby(obj/item/I, mob/living/user, params)
if(istype(I, /obj/item/screwdriver))
to_chat(user, "<span class='danger'>[src] is fastened to the wall with [is_servant_of_ratvar(user) ? "replicant alloy" : "some material you've never seen"], and can't be removed.</span>")
return //no unfastening!
. = ..()
/obj/item/device/radio/intercom/ratvar/process()
/obj/item/radio/intercom/ratvar/process()
if(!istype(SSticker.mode, /datum/game_mode/clockwork_cult))
invisibility = INVISIBILITY_OBSERVER
alpha = 125
@@ -38,24 +38,24 @@
emped = FALSE
..()
/obj/item/device/radio/intercom/Initialize(mapload, ndir, building)
/obj/item/radio/intercom/Initialize(mapload, ndir, building)
. = ..()
if(building)
setDir(ndir)
START_PROCESSING(SSobj, src)
/obj/item/device/radio/intercom/Destroy()
/obj/item/radio/intercom/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/device/radio/intercom/examine(mob/user)
/obj/item/radio/intercom/examine(mob/user)
..()
if(!unfastened)
to_chat(user, "<span class='notice'>It's <b>screwed</b> and secured to the wall.</span>")
else
to_chat(user, "<span class='notice'>It's <i>unscrewed</i> from the wall, and can be <b>detached</b>.</span>")
/obj/item/device/radio/intercom/attackby(obj/item/I, mob/living/user, params)
/obj/item/radio/intercom/attackby(obj/item/I, mob/living/user, params)
if(istype(I, /obj/item/screwdriver))
if(unfastened)
user.visible_message("<span class='notice'>[user] starts tightening [src]'s screws...</span>", "<span class='notice'>You start screwing in [src]...</span>")
@@ -82,20 +82,20 @@
return
return ..()
/obj/item/device/radio/intercom/attack_ai(mob/user)
/obj/item/radio/intercom/attack_ai(mob/user)
interact(user)
/obj/item/device/radio/intercom/attack_hand(mob/user)
/obj/item/radio/intercom/attack_hand(mob/user)
. = ..()
if(.)
return
interact(user)
/obj/item/device/radio/intercom/interact(mob/user)
/obj/item/radio/intercom/interact(mob/user)
..()
ui_interact(user, state = GLOB.default_state)
/obj/item/device/radio/intercom/can_receive(freq, level)
/obj/item/radio/intercom/can_receive(freq, level)
if(!on)
return FALSE
if(wires.is_cut(WIRE_RX))
@@ -113,14 +113,14 @@
return TRUE
/obj/item/device/radio/intercom/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, list/spans, message_mode)
/obj/item/radio/intercom/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, list/spans, message_mode)
if (message_mode == MODE_INTERCOM)
return // Avoid hearing the same thing twice
if(!anyai && !(speaker in ai))
return
..()
/obj/item/device/radio/intercom/process()
/obj/item/radio/intercom/process()
if(((world.timeofday - last_tick) > 30) || ((world.timeofday - last_tick) < 0))
last_tick = world.timeofday
@@ -135,7 +135,7 @@
else
icon_state = initial(icon_state)
/obj/item/device/radio/intercom/add_blood_DNA(list/blood_dna)
/obj/item/radio/intercom/add_blood_DNA(list/blood_dna)
return FALSE
//Created through the autolathe or through deconstructing intercoms. Can be applied to wall to make a new intercom on it!
@@ -143,7 +143,7 @@
name = "intercom frame"
desc = "A ready-to-go intercom. Just slap it on a wall and screw it in!"
icon_state = "intercom"
result_path = /obj/item/device/radio/intercom/unscrewed
result_path = /obj/item/radio/intercom/unscrewed
pixel_shift = 29
inverse = TRUE
materials = list(MAT_METAL = 75, MAT_GLASS = 25)
+32 -32
View File
@@ -1,4 +1,4 @@
/obj/item/device/radio
/obj/item/radio
icon = 'icons/obj/radio.dmi'
name = "station bounced radio"
icon_state = "walkietalkie"
@@ -33,7 +33,7 @@
var/command = FALSE // If true, use_command can be toggled at will.
// Encryption key handling
var/obj/item/device/encryptionkey/keyslot
var/obj/item/encryptionkey/keyslot
var/translate_binary = FALSE // If true, can hear the special binary channel.
var/independent = FALSE // If true, can say/hear on the special CentCom channel.
var/syndie = FALSE // If true, hears all well-known channels automatically, and can say/hear on the Syndicate channel.
@@ -43,15 +43,15 @@
var/const/FREQ_LISTENING = 1
//FREQ_BROADCASTING = 2
/obj/item/device/radio/suicide_act(mob/living/user)
/obj/item/radio/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] starts bouncing [src] off their head! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return BRUTELOSS
/obj/item/device/radio/proc/set_frequency(new_frequency)
/obj/item/radio/proc/set_frequency(new_frequency)
remove_radio(src, frequency)
frequency = add_radio(src, new_frequency)
/obj/item/device/radio/proc/recalculateChannels()
/obj/item/radio/proc/recalculateChannels()
channels = list()
translate_binary = FALSE
syndie = FALSE
@@ -72,19 +72,19 @@
for(var/ch_name in channels)
secure_radio_connections[ch_name] = add_radio(src, GLOB.radiochannels[ch_name])
/obj/item/device/radio/proc/make_syndie() // Turns normal radios into Syndicate radios!
/obj/item/radio/proc/make_syndie() // Turns normal radios into Syndicate radios!
qdel(keyslot)
keyslot = new /obj/item/device/encryptionkey/syndicate
keyslot = new /obj/item/encryptionkey/syndicate
syndie = 1
recalculateChannels()
/obj/item/device/radio/Destroy()
/obj/item/radio/Destroy()
remove_radio_all(src) //Just to be sure
QDEL_NULL(wires)
QDEL_NULL(keyslot)
return ..()
/obj/item/device/radio/Initialize()
/obj/item/radio/Initialize()
wires = new /datum/wires/radio(src)
if(prison_radio)
wires.cut(WIRE_TX) // OH GOD WHY
@@ -96,7 +96,7 @@
for(var/ch_name in channels)
secure_radio_connections[ch_name] = add_radio(src, GLOB.radiochannels[ch_name])
/obj/item/device/radio/interact(mob/user)
/obj/item/radio/interact(mob/user)
if (..())
return
if(unscrewed && !isAI(user))
@@ -104,7 +104,7 @@
else
ui_interact(user)
/obj/item/device/radio/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
/obj/item/radio/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
. = ..()
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
@@ -112,7 +112,7 @@
ui = new(user, src, ui_key, "radio", name, 370, 220 + channels.len * 22, master_ui, state)
ui.open()
/obj/item/device/radio/ui_data(mob/user)
/obj/item/radio/ui_data(mob/user)
var/list/data = list()
data["broadcasting"] = broadcasting
@@ -128,11 +128,11 @@
data["useCommand"] = use_command
data["subspace"] = subspace_transmission
data["subspaceSwitchable"] = subspace_switchable
data["headset"] = istype(src, /obj/item/device/radio/headset)
data["headset"] = istype(src, /obj/item/radio/headset)
return data
/obj/item/device/radio/ui_act(action, params, datum/tgui/ui)
/obj/item/radio/ui_act(action, params, datum/tgui/ui)
if(..())
return
switch(action)
@@ -191,7 +191,7 @@
recalculateChannels()
. = TRUE
/obj/item/device/radio/talk_into(atom/movable/M, message, channel, list/spans, datum/language/language)
/obj/item/radio/talk_into(atom/movable/M, message, channel, list/spans, datum/language/language)
if(!spans)
spans = M.get_spans()
if(!language)
@@ -199,7 +199,7 @@
INVOKE_ASYNC(src, .proc/talk_into_impl, M, message, channel, spans.Copy(), language)
return ITALICS | REDUCE_RANGE
/obj/item/device/radio/proc/talk_into_impl(atom/movable/M, message, channel, list/spans, datum/language/language)
/obj/item/radio/proc/talk_into_impl(atom/movable/M, message, channel, list/spans, datum/language/language)
if(!on)
return // the device has to be on
if(!M || !message)
@@ -236,7 +236,7 @@
// Nearby active jammers severely gibberish the message
var/turf/position = get_turf(src)
for(var/obj/item/device/jammer/jammer in GLOB.active_jammers)
for(var/obj/item/jammer/jammer in GLOB.active_jammers)
var/turf/jammer_turf = get_turf(jammer)
if(position.z == jammer_turf.z && (get_dist(position, jammer_turf) < jammer.range))
message = Gibberish(message,100)
@@ -267,7 +267,7 @@
// was never received, send a mundane broadcast (no headsets).
addtimer(CALLBACK(src, .proc/backup_transmission, signal), 20)
/obj/item/device/radio/proc/backup_transmission(datum/signal/subspace/vocal/signal)
/obj/item/radio/proc/backup_transmission(datum/signal/subspace/vocal/signal)
var/turf/T = get_turf(src)
if (signal.data["done"] && (T.z in signal.levels))
return
@@ -278,7 +278,7 @@
signal.levels = list(T.z)
signal.broadcast()
/obj/item/device/radio/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
/obj/item/radio/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
if(radio_freq || !broadcasting || get_dist(src, speaker) > canhear_range)
return
@@ -297,7 +297,7 @@
talk_into(speaker, raw_message, , spans, language=message_language)
// Checks if this radio can receive on the given frequency.
/obj/item/device/radio/proc/can_receive(freq, level)
/obj/item/radio/proc/can_receive(freq, level)
// deny checks
if (!on || !listening || wires.is_cut(WIRE_RX))
return FALSE
@@ -321,14 +321,14 @@
return FALSE
/obj/item/device/radio/examine(mob/user)
/obj/item/radio/examine(mob/user)
..()
if (unscrewed)
to_chat(user, "<span class='notice'>It can be attached and modified.</span>")
else
to_chat(user, "<span class='notice'>It cannot be modified or attached.</span>")
/obj/item/device/radio/attackby(obj/item/W, mob/user, params)
/obj/item/radio/attackby(obj/item/W, mob/user, params)
add_fingerprint(user)
if(istype(W, /obj/item/screwdriver))
unscrewed = !unscrewed
@@ -339,7 +339,7 @@
else
return ..()
/obj/item/device/radio/emp_act(severity)
/obj/item/radio/emp_act(severity)
emped++ //There's been an EMP; better count it
var/curremp = emped //Remember which EMP this was
if (listening && ismob(loc)) // if the radio is turned on and on someone's person they notice
@@ -352,7 +352,7 @@
spawn(200)
if(emped == curremp) //Don't fix it if it's been EMP'd again
emped = 0
if (!istype(src, /obj/item/device/radio/intercom)) // intercoms will turn back on on their own
if (!istype(src, /obj/item/radio/intercom)) // intercoms will turn back on on their own
on = TRUE
..()
@@ -361,24 +361,24 @@
///////////////////////////////
//Giving borgs their own radio to have some more room to work with -Sieve
/obj/item/device/radio/borg
/obj/item/radio/borg
name = "cyborg radio"
subspace_switchable = TRUE
dog_fashion = null
flags_2 = NO_EMP_WIRES_2
/obj/item/device/radio/borg/Initialize(mapload)
/obj/item/radio/borg/Initialize(mapload)
. = ..()
/obj/item/device/radio/borg/syndicate
/obj/item/radio/borg/syndicate
syndie = 1
keyslot = new /obj/item/device/encryptionkey/syndicate
keyslot = new /obj/item/encryptionkey/syndicate
/obj/item/device/radio/borg/syndicate/Initialize()
/obj/item/radio/borg/syndicate/Initialize()
. = ..()
set_frequency(FREQ_SYNDICATE)
/obj/item/device/radio/borg/attackby(obj/item/W, mob/user, params)
/obj/item/radio/borg/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/screwdriver))
if(keyslot)
@@ -399,7 +399,7 @@
else
to_chat(user, "<span class='warning'>This radio doesn't have any encryption keys!</span>")
else if(istype(W, /obj/item/device/encryptionkey/))
else if(istype(W, /obj/item/encryptionkey/))
if(keyslot)
to_chat(user, "<span class='warning'>The radio can't hold another key!</span>")
return
@@ -412,6 +412,6 @@
recalculateChannels()
/obj/item/device/radio/off // Station bounced radios, their only difference is spawning with the speakers off, this was made to help the lag.
/obj/item/radio/off // Station bounced radios, their only difference is spawning with the speakers off, this was made to help the lag.
listening = 0 // And it's nice to have a subtype too for future features.
dog_fashion = /datum/dog_fashion/back