Kills off /obj/item/device (#6561)
This commit is contained in:
@@ -1,4 +1,4 @@
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/obj/item/device/radio/intercom
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/obj/item/radio/intercom
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name = "station intercom"
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desc = "Talk through this."
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icon_state = "intercom"
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@@ -12,22 +12,22 @@
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dog_fashion = null
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var/unfastened = FALSE
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/obj/item/device/radio/intercom/unscrewed
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/obj/item/radio/intercom/unscrewed
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unfastened = TRUE
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/obj/item/device/radio/intercom/ratvar
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/obj/item/radio/intercom/ratvar
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name = "hierophant intercom"
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desc = "A modified intercom that uses the Hierophant network instead of subspace tech. Can listen to and broadcast on any frequency."
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icon_state = "intercom_ratvar"
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freerange = TRUE
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/obj/item/device/radio/intercom/ratvar/attackby(obj/item/I, mob/living/user, params)
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/obj/item/radio/intercom/ratvar/attackby(obj/item/I, mob/living/user, params)
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if(istype(I, /obj/item/screwdriver))
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to_chat(user, "<span class='danger'>[src] is fastened to the wall with [is_servant_of_ratvar(user) ? "replicant alloy" : "some material you've never seen"], and can't be removed.</span>")
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return //no unfastening!
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. = ..()
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/obj/item/device/radio/intercom/ratvar/process()
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/obj/item/radio/intercom/ratvar/process()
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if(!istype(SSticker.mode, /datum/game_mode/clockwork_cult))
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invisibility = INVISIBILITY_OBSERVER
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alpha = 125
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@@ -38,24 +38,24 @@
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emped = FALSE
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..()
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/obj/item/device/radio/intercom/Initialize(mapload, ndir, building)
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/obj/item/radio/intercom/Initialize(mapload, ndir, building)
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. = ..()
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if(building)
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setDir(ndir)
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START_PROCESSING(SSobj, src)
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/obj/item/device/radio/intercom/Destroy()
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/obj/item/radio/intercom/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/device/radio/intercom/examine(mob/user)
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/obj/item/radio/intercom/examine(mob/user)
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..()
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if(!unfastened)
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to_chat(user, "<span class='notice'>It's <b>screwed</b> and secured to the wall.</span>")
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else
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to_chat(user, "<span class='notice'>It's <i>unscrewed</i> from the wall, and can be <b>detached</b>.</span>")
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/obj/item/device/radio/intercom/attackby(obj/item/I, mob/living/user, params)
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/obj/item/radio/intercom/attackby(obj/item/I, mob/living/user, params)
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if(istype(I, /obj/item/screwdriver))
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if(unfastened)
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user.visible_message("<span class='notice'>[user] starts tightening [src]'s screws...</span>", "<span class='notice'>You start screwing in [src]...</span>")
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@@ -82,20 +82,20 @@
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return
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return ..()
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/obj/item/device/radio/intercom/attack_ai(mob/user)
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/obj/item/radio/intercom/attack_ai(mob/user)
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interact(user)
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/obj/item/device/radio/intercom/attack_hand(mob/user)
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/obj/item/radio/intercom/attack_hand(mob/user)
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. = ..()
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if(.)
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return
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interact(user)
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/obj/item/device/radio/intercom/interact(mob/user)
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/obj/item/radio/intercom/interact(mob/user)
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..()
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ui_interact(user, state = GLOB.default_state)
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/obj/item/device/radio/intercom/can_receive(freq, level)
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/obj/item/radio/intercom/can_receive(freq, level)
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if(!on)
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return FALSE
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if(wires.is_cut(WIRE_RX))
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@@ -113,14 +113,14 @@
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return TRUE
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/obj/item/device/radio/intercom/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, list/spans, message_mode)
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/obj/item/radio/intercom/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, list/spans, message_mode)
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if (message_mode == MODE_INTERCOM)
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return // Avoid hearing the same thing twice
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if(!anyai && !(speaker in ai))
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return
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..()
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/obj/item/device/radio/intercom/process()
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/obj/item/radio/intercom/process()
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if(((world.timeofday - last_tick) > 30) || ((world.timeofday - last_tick) < 0))
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last_tick = world.timeofday
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@@ -135,7 +135,7 @@
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else
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icon_state = initial(icon_state)
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/obj/item/device/radio/intercom/add_blood_DNA(list/blood_dna)
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/obj/item/radio/intercom/add_blood_DNA(list/blood_dna)
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return FALSE
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//Created through the autolathe or through deconstructing intercoms. Can be applied to wall to make a new intercom on it!
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@@ -143,7 +143,7 @@
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name = "intercom frame"
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desc = "A ready-to-go intercom. Just slap it on a wall and screw it in!"
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icon_state = "intercom"
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result_path = /obj/item/device/radio/intercom/unscrewed
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result_path = /obj/item/radio/intercom/unscrewed
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pixel_shift = 29
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inverse = TRUE
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materials = list(MAT_METAL = 75, MAT_GLASS = 25)
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