Kills off /obj/item/device (#6561)
This commit is contained in:
@@ -1,7 +1,7 @@
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#define IC_MAX_SIZE_BASE 25
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#define IC_COMPLEXITY_BASE 75
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/obj/item/device/electronic_assembly
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/obj/item/electronic_assembly
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name = "electronic assembly"
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obj_flags = CAN_BE_HIT
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desc = "It's a case, for building small electronics with."
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@@ -54,17 +54,17 @@
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COLOR_ASSEMBLY_PURPLE
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)
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/obj/item/device/electronic_assembly/examine(mob/user)
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/obj/item/electronic_assembly/examine(mob/user)
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. = ..()
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if(can_anchor)
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to_chat(user, "<span class='notice'>The anchoring bolts [anchored ? "are" : "can be"] <b>wrenched</b> in place and the maintainence panel [opened ? "can be" : "is"] <b>screwed</b> in place.</span>")
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else
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to_chat(user, "<span class='notice'>The maintainence panel [opened ? "can be" : "is"] <b>screwed</b> in place.</span>")
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/obj/item/device/electronic_assembly/proc/check_interactivity(mob/user)
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/obj/item/electronic_assembly/proc/check_interactivity(mob/user)
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return user.canUseTopic(src, BE_CLOSE)
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/obj/item/device/electronic_assembly/Collide(atom/AM)
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/obj/item/electronic_assembly/Collide(atom/AM)
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collw = AM
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.=..()
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if((istype(collw, /obj/machinery/door/airlock) || istype(collw, /obj/machinery/door/window)) && (!isnull(access_card)))
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@@ -72,7 +72,7 @@
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if(D.check_access(access_card))
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D.open()
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/obj/item/device/electronic_assembly/Initialize()
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/obj/item/electronic_assembly/Initialize()
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.=..()
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START_PROCESSING(SScircuit, src)
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materials[MAT_METAL] = round((max_complexity + max_components) / 4) * SScircuit.cost_multiplier
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@@ -88,14 +88,14 @@
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access_card = new /obj/item/card/id(src)
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/obj/item/device/electronic_assembly/Destroy()
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/obj/item/electronic_assembly/Destroy()
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STOP_PROCESSING(SScircuit, src)
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for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
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diag_hud.remove_from_hud(src)
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QDEL_NULL(access_card)
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return ..()
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/obj/item/device/electronic_assembly/process()
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/obj/item/electronic_assembly/process()
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handle_idle_power()
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check_pulling()
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@@ -103,7 +103,7 @@
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diag_hud_set_circuithealth()
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diag_hud_set_circuitcell()
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/obj/item/device/electronic_assembly/proc/handle_idle_power()
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/obj/item/electronic_assembly/proc/handle_idle_power()
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// First we generate power.
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for(var/obj/item/integrated_circuit/passive/power/P in assembly_components)
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P.make_energy()
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@@ -115,10 +115,10 @@
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if(!draw_power(IC.power_draw_idle))
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IC.power_fail()
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/obj/item/device/electronic_assembly/interact(mob/user)
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/obj/item/electronic_assembly/interact(mob/user)
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ui_interact(user)
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/obj/item/device/electronic_assembly/ui_interact(mob/user)
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/obj/item/electronic_assembly/ui_interact(mob/user)
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. = ..()
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if(!check_interactivity(user))
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return
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@@ -176,7 +176,7 @@
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HTML += "</body></html>"
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user << browse(HTML, "window=assembly-[REF(src)];size=655x350;border=1;can_resize=1;can_close=1;can_minimize=1")
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/obj/item/device/electronic_assembly/Topic(href, href_list)
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/obj/item/electronic_assembly/Topic(href, href_list)
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if(..())
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return 1
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@@ -235,7 +235,7 @@
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interact(usr) // To refresh the UI.
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/obj/item/device/electronic_assembly/pickup(mob/living/user)
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/obj/item/electronic_assembly/pickup(mob/living/user)
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. = ..()
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//update diagnostic hud when picked up, true is used to force the hud to be hidden
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diag_hud_set_circuithealth(TRUE)
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@@ -243,7 +243,7 @@
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diag_hud_set_circuitstat(TRUE)
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diag_hud_set_circuittracking(TRUE)
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/obj/item/device/electronic_assembly/dropped(mob/user)
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/obj/item/electronic_assembly/dropped(mob/user)
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. = ..()
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//update diagnostic hud when dropped
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diag_hud_set_circuithealth()
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@@ -251,7 +251,7 @@
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diag_hud_set_circuitstat()
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diag_hud_set_circuittracking()
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/obj/item/device/electronic_assembly/proc/rename()
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/obj/item/electronic_assembly/proc/rename()
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var/mob/M = usr
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if(!check_interactivity(M))
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return
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@@ -263,10 +263,10 @@
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to_chat(M, "<span class='notice'>The machine now has a label reading '[input]'.</span>")
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name = input
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/obj/item/device/electronic_assembly/proc/can_move()
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/obj/item/electronic_assembly/proc/can_move()
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return FALSE
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/obj/item/device/electronic_assembly/update_icon()
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/obj/item/electronic_assembly/update_icon()
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if(opened)
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icon_state = initial(icon_state) + "-open"
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else
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@@ -278,7 +278,7 @@
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detail_overlay.color = detail_color
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add_overlay(detail_overlay)
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/obj/item/device/electronic_assembly/examine(mob/user)
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/obj/item/electronic_assembly/examine(mob/user)
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..()
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for(var/I in assembly_components)
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var/obj/item/integrated_circuit/IC = I
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@@ -286,14 +286,14 @@
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if(opened)
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interact(user)
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/obj/item/device/electronic_assembly/proc/return_total_complexity()
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/obj/item/electronic_assembly/proc/return_total_complexity()
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. = 0
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var/obj/item/integrated_circuit/part
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for(var/p in assembly_components)
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part = p
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. += part.complexity
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/obj/item/device/electronic_assembly/proc/return_total_size()
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/obj/item/electronic_assembly/proc/return_total_size()
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. = 0
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var/obj/item/integrated_circuit/part
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for(var/p in assembly_components)
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@@ -301,7 +301,7 @@
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. += part.size
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// Returns true if the circuit made it inside.
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/obj/item/device/electronic_assembly/proc/try_add_component(obj/item/integrated_circuit/IC, mob/user)
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/obj/item/electronic_assembly/proc/try_add_component(obj/item/integrated_circuit/IC, mob/user)
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if(!opened)
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to_chat(user, "<span class='warning'>\The [src]'s hatch is closed, you can't put anything inside.</span>")
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return FALSE
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@@ -334,7 +334,7 @@
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// Actually puts the circuit inside, doesn't perform any checks.
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/obj/item/device/electronic_assembly/proc/add_component(obj/item/integrated_circuit/component)
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/obj/item/electronic_assembly/proc/add_component(obj/item/integrated_circuit/component)
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component.forceMove(get_object())
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component.assembly = src
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assembly_components |= component
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@@ -350,7 +350,7 @@
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diag_hud_set_circuittracking()
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/obj/item/device/electronic_assembly/proc/try_remove_component(obj/item/integrated_circuit/IC, mob/user, silent)
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/obj/item/electronic_assembly/proc/try_remove_component(obj/item/integrated_circuit/IC, mob/user, silent)
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if(!opened)
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if(!silent)
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to_chat(user, "<span class='warning'>[src]'s hatch is closed, so you can't fiddle with the internal components.</span>")
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@@ -370,7 +370,7 @@
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return TRUE
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// Actually removes the component, doesn't perform any checks.
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/obj/item/device/electronic_assembly/proc/remove_component(obj/item/integrated_circuit/component)
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/obj/item/electronic_assembly/proc/remove_component(obj/item/integrated_circuit/component)
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component.disconnect_all()
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component.forceMove(drop_location())
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component.assembly = null
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@@ -387,20 +387,20 @@
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diag_hud_set_circuittracking()
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/obj/item/device/electronic_assembly/afterattack(atom/target, mob/user, proximity)
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/obj/item/electronic_assembly/afterattack(atom/target, mob/user, proximity)
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for(var/obj/item/integrated_circuit/input/S in assembly_components)
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if(S.sense(target,user,proximity))
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visible_message("<span class='notice'> [user] waves [src] around [target].</span>")
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/obj/item/device/electronic_assembly/screwdriver_act(mob/living/user, obj/item/I)
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/obj/item/electronic_assembly/screwdriver_act(mob/living/user, obj/item/I)
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I.play_tool_sound(src)
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opened = !opened
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to_chat(user, "<span class='notice'>You [opened ? "open" : "close"] the maintenance hatch of [src].</span>")
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update_icon()
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return TRUE
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/obj/item/device/electronic_assembly/attackby(obj/item/I, mob/living/user)
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/obj/item/electronic_assembly/attackby(obj/item/I, mob/living/user)
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if(can_anchor && default_unfasten_wrench(user, I, 20))
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return
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if(istype(I, /obj/item/integrated_circuit))
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@@ -413,7 +413,7 @@
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for(var/obj/item/integrated_circuit/input/S in assembly_components)
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S.attackby_react(I,user,user.a_intent)
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return ..()
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else if(istype(I, /obj/item/device/multitool) || istype(I, /obj/item/device/integrated_electronics/wirer) || istype(I, /obj/item/device/integrated_electronics/debugger))
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else if(istype(I, /obj/item/multitool) || istype(I, /obj/item/integrated_electronics/wirer) || istype(I, /obj/item/integrated_electronics/debugger))
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if(opened)
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interact(user)
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return TRUE
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@@ -442,8 +442,8 @@
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to_chat(user, "<span class='notice'>You slot \the [cell] inside \the [src]'s power supplier.</span>")
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interact(user)
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return TRUE
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else if(istype(I, /obj/item/device/integrated_electronics/detailer))
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var/obj/item/device/integrated_electronics/detailer/D = I
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else if(istype(I, /obj/item/integrated_electronics/detailer))
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var/obj/item/integrated_electronics/detailer/D = I
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detail_color = D.detail_color
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update_icon()
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else
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@@ -452,7 +452,7 @@
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return ..()
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/obj/item/device/electronic_assembly/attack_self(mob/user)
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/obj/item/electronic_assembly/attack_self(mob/user)
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if(!check_interactivity(user))
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return
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if(opened)
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@@ -487,32 +487,32 @@
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if(choice)
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choice.ask_for_input(user)
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/obj/item/device/electronic_assembly/emp_act(severity)
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/obj/item/electronic_assembly/emp_act(severity)
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..()
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for(var/i in 1 to contents.len)
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var/atom/movable/AM = contents[i]
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AM.emp_act(severity)
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// Returns true if power was successfully drawn.
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/obj/item/device/electronic_assembly/proc/draw_power(amount)
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/obj/item/electronic_assembly/proc/draw_power(amount)
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if(battery && battery.use(amount * GLOB.CELLRATE))
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return TRUE
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return FALSE
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// Ditto for giving.
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/obj/item/device/electronic_assembly/proc/give_power(amount)
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/obj/item/electronic_assembly/proc/give_power(amount)
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if(battery && battery.give(amount * GLOB.CELLRATE))
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return TRUE
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return FALSE
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/obj/item/device/electronic_assembly/Moved(oldLoc, dir)
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/obj/item/electronic_assembly/Moved(oldLoc, dir)
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for(var/I in assembly_components)
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var/obj/item/integrated_circuit/IC = I
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IC.ext_moved(oldLoc, dir)
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if(light) //Update lighting objects (From light circuits).
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update_light()
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/obj/item/device/electronic_assembly/stop_pulling()
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/obj/item/electronic_assembly/stop_pulling()
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for(var/I in assembly_components)
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var/obj/item/integrated_circuit/IC = I
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IC.stop_pulling()
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@@ -521,7 +521,7 @@
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// Returns the object that is supposed to be used in attack messages, location checks, etc.
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// Override in children for special behavior.
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/obj/item/device/electronic_assembly/proc/get_object()
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/obj/item/electronic_assembly/proc/get_object()
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return src
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// Returns the location to be used for dropping items.
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@@ -535,46 +535,46 @@
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return acting_object.drop_location()
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/obj/item/device/electronic_assembly/attack_tk(mob/user)
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/obj/item/electronic_assembly/attack_tk(mob/user)
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if(anchored)
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return
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..()
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/obj/item/device/electronic_assembly/attack_hand(mob/user)
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/obj/item/electronic_assembly/attack_hand(mob/user)
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if(anchored)
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attack_self(user)
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return
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..()
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/obj/item/device/electronic_assembly/default //The /default electronic_assemblys are to allow the introduction of the new naming scheme without breaking old saves.
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/obj/item/electronic_assembly/default //The /default electronic_assemblys are to allow the introduction of the new naming scheme without breaking old saves.
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name = "type-a electronic assembly"
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/obj/item/device/electronic_assembly/calc
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/obj/item/electronic_assembly/calc
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name = "type-b electronic assembly"
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icon_state = "setup_small_calc"
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desc = "It's a case, for building small electronics with. This one resembles a pocket calculator."
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/obj/item/device/electronic_assembly/clam
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/obj/item/electronic_assembly/clam
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name = "type-c electronic assembly"
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icon_state = "setup_small_clam"
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desc = "It's a case, for building small electronics with. This one has a clamshell design."
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/obj/item/device/electronic_assembly/simple
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/obj/item/electronic_assembly/simple
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name = "type-d electronic assembly"
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icon_state = "setup_small_simple"
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desc = "It's a case, for building small electronics with. This one has a simple design."
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/obj/item/device/electronic_assembly/hook
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/obj/item/electronic_assembly/hook
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name = "type-e electronic assembly"
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icon_state = "setup_small_hook"
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desc = "It's a case, for building small electronics with. This one looks like it has a belt clip, but it's purely decorative."
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/obj/item/device/electronic_assembly/pda
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/obj/item/electronic_assembly/pda
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name = "type-f electronic assembly"
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icon_state = "setup_small_pda"
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desc = "It's a case, for building small electronics with. This one resembles a PDA."
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/obj/item/device/electronic_assembly/medium
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/obj/item/electronic_assembly/medium
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name = "electronic mechanism"
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icon_state = "setup_medium"
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desc = "It's a case, for building medium-sized electronics with."
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@@ -582,35 +582,35 @@
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max_components = IC_MAX_SIZE_BASE * 2
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max_complexity = IC_COMPLEXITY_BASE * 2
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/obj/item/device/electronic_assembly/medium/default
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/obj/item/electronic_assembly/medium/default
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name = "type-a electronic mechanism"
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/obj/item/device/electronic_assembly/medium/box
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/obj/item/electronic_assembly/medium/box
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name = "type-b electronic mechanism"
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icon_state = "setup_medium_box"
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desc = "It's a case, for building medium-sized electronics with. This one has a boxy design."
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/obj/item/device/electronic_assembly/medium/clam
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/obj/item/electronic_assembly/medium/clam
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name = "type-c electronic mechanism"
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icon_state = "setup_medium_clam"
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desc = "It's a case, for building medium-sized electronics with. This one has a clamshell design."
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/obj/item/device/electronic_assembly/medium/medical
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/obj/item/electronic_assembly/medium/medical
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name = "type-d electronic mechanism"
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icon_state = "setup_medium_med"
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desc = "It's a case, for building medium-sized electronics with. This one resembles some type of medical apparatus."
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/obj/item/device/electronic_assembly/medium/gun
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/obj/item/electronic_assembly/medium/gun
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name = "type-e electronic mechanism"
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icon_state = "setup_medium_gun"
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desc = "It's a case, for building medium-sized electronics with. This one resembles a gun, or some type of tool, if you're feeling optimistic."
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/obj/item/device/electronic_assembly/medium/radio
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/obj/item/electronic_assembly/medium/radio
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name = "type-f electronic mechanism"
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icon_state = "setup_medium_radio"
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desc = "It's a case, for building medium-sized electronics with. This one resembles an old radio."
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/obj/item/device/electronic_assembly/large
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/obj/item/electronic_assembly/large
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name = "electronic machine"
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icon_state = "setup_large"
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desc = "It's a case, for building large electronics with."
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@@ -618,35 +618,35 @@
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max_components = IC_MAX_SIZE_BASE * 4
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max_complexity = IC_COMPLEXITY_BASE * 4
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/obj/item/device/electronic_assembly/large/default
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/obj/item/electronic_assembly/large/default
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name = "type-a electronic machine"
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/obj/item/device/electronic_assembly/large/scope
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/obj/item/electronic_assembly/large/scope
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name = "type-b electronic machine"
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icon_state = "setup_large_scope"
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desc = "It's a case, for building large electronics with. This one resembles an oscilloscope."
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/obj/item/device/electronic_assembly/large/terminal
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/obj/item/electronic_assembly/large/terminal
|
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name = "type-c electronic machine"
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icon_state = "setup_large_terminal"
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desc = "It's a case, for building large electronics with. This one resembles a computer terminal."
|
||||
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/obj/item/device/electronic_assembly/large/arm
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/obj/item/electronic_assembly/large/arm
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name = "type-d electronic machine"
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icon_state = "setup_large_arm"
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||||
desc = "It's a case, for building large electronics with. This one resembles a robotic arm."
|
||||
|
||||
/obj/item/device/electronic_assembly/large/tall
|
||||
/obj/item/electronic_assembly/large/tall
|
||||
name = "type-e electronic machine"
|
||||
icon_state = "setup_large_tall"
|
||||
desc = "It's a case, for building large electronics with. This one has a tall design."
|
||||
|
||||
/obj/item/device/electronic_assembly/large/industrial
|
||||
/obj/item/electronic_assembly/large/industrial
|
||||
name = "type-f electronic machine"
|
||||
icon_state = "setup_large_industrial"
|
||||
desc = "It's a case, for building large electronics with. This one resembles some kind of industrial machinery."
|
||||
|
||||
/obj/item/device/electronic_assembly/drone
|
||||
/obj/item/electronic_assembly/drone
|
||||
name = "electronic drone"
|
||||
icon_state = "setup_drone"
|
||||
desc = "It's a case, for building mobile electronics with."
|
||||
@@ -656,38 +656,38 @@
|
||||
allowed_circuit_action_flags = IC_ACTION_MOVEMENT | IC_ACTION_COMBAT | IC_ACTION_LONG_RANGE
|
||||
can_anchor = FALSE
|
||||
|
||||
/obj/item/device/electronic_assembly/drone/can_move()
|
||||
/obj/item/electronic_assembly/drone/can_move()
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/electronic_assembly/drone/default
|
||||
/obj/item/electronic_assembly/drone/default
|
||||
name = "type-a electronic drone"
|
||||
|
||||
/obj/item/device/electronic_assembly/drone/arms
|
||||
/obj/item/electronic_assembly/drone/arms
|
||||
name = "type-b electronic drone"
|
||||
icon_state = "setup_drone_arms"
|
||||
desc = "It's a case, for building mobile electronics with. This one is armed and dangerous."
|
||||
|
||||
/obj/item/device/electronic_assembly/drone/secbot
|
||||
/obj/item/electronic_assembly/drone/secbot
|
||||
name = "type-c electronic drone"
|
||||
icon_state = "setup_drone_secbot"
|
||||
desc = "It's a case, for building mobile electronics with. This one resembles a Securitron."
|
||||
|
||||
/obj/item/device/electronic_assembly/drone/medbot
|
||||
/obj/item/electronic_assembly/drone/medbot
|
||||
name = "type-d electronic drone"
|
||||
icon_state = "setup_drone_medbot"
|
||||
desc = "It's a case, for building mobile electronics with. This one resembles a Medibot."
|
||||
|
||||
/obj/item/device/electronic_assembly/drone/genbot
|
||||
/obj/item/electronic_assembly/drone/genbot
|
||||
name = "type-e electronic drone"
|
||||
icon_state = "setup_drone_genbot"
|
||||
desc = "It's a case, for building mobile electronics with. This one has a generic bot design."
|
||||
|
||||
/obj/item/device/electronic_assembly/drone/android
|
||||
/obj/item/electronic_assembly/drone/android
|
||||
name = "type-f electronic drone"
|
||||
icon_state = "setup_drone_android"
|
||||
desc = "It's a case, for building mobile electronics with. This one has a hominoid design."
|
||||
|
||||
/obj/item/device/electronic_assembly/wallmount
|
||||
/obj/item/electronic_assembly/wallmount
|
||||
name = "wall-mounted electronic assembly"
|
||||
icon_state = "setup_wallmount_medium"
|
||||
desc = "It's a case, for building medium-sized electronics with. It has a magnetized backing to allow it to stick to walls, but you'll still need to wrench the anchoring bolts in place to keep it on."
|
||||
@@ -695,7 +695,7 @@
|
||||
max_components = IC_MAX_SIZE_BASE * 2
|
||||
max_complexity = IC_COMPLEXITY_BASE * 2
|
||||
|
||||
/obj/item/device/electronic_assembly/wallmount/heavy
|
||||
/obj/item/electronic_assembly/wallmount/heavy
|
||||
name = "heavy wall-mounted electronic assembly"
|
||||
icon_state = "setup_wallmount_large"
|
||||
desc = "It's a case, for building large electronics with. It has a magnetized backing to allow it to stick to walls, but you'll still need to wrench the anchoring bolts in place to keep it on."
|
||||
@@ -703,7 +703,7 @@
|
||||
max_components = IC_MAX_SIZE_BASE * 4
|
||||
max_complexity = IC_COMPLEXITY_BASE * 4
|
||||
|
||||
/obj/item/device/electronic_assembly/wallmount/light
|
||||
/obj/item/electronic_assembly/wallmount/light
|
||||
name = "light wall-mounted electronic assembly"
|
||||
icon_state = "setup_wallmount_small"
|
||||
desc = "It's a case, for building small electronics with. It has a magnetized backing to allow it to stick to walls, but you'll still need to wrench the anchoring bolts in place to keep it on."
|
||||
@@ -711,7 +711,7 @@
|
||||
max_components = IC_MAX_SIZE_BASE
|
||||
max_complexity = IC_COMPLEXITY_BASE
|
||||
|
||||
/obj/item/device/electronic_assembly/wallmount/proc/mount_assembly(turf/on_wall, mob/user) //Yeah, this is admittedly just an abridged and kitbashed version of the wallframe attach procs.
|
||||
/obj/item/electronic_assembly/wallmount/proc/mount_assembly(turf/on_wall, mob/user) //Yeah, this is admittedly just an abridged and kitbashed version of the wallframe attach procs.
|
||||
if(get_dist(on_wall,user)>1)
|
||||
return
|
||||
var/ndir = get_dir(on_wall, user)
|
||||
|
||||
Reference in New Issue
Block a user