Kills off /obj/item/device (#6561)

This commit is contained in:
kevinz000
2018-04-30 00:06:58 -05:00
committed by Poojawa
parent ab3035a4ea
commit 3369c804b2
538 changed files with 6728 additions and 6707 deletions
+31 -31
View File
@@ -1,4 +1,4 @@
/obj/item/device/firing_pin
/obj/item/firing_pin
name = "electronic firing pin"
desc = "A small authentication device, to be inserted into a firearm receiver to allow operation. NT safety regulations require all new designs to incorporate one."
icon = 'icons/obj/device.dmi'
@@ -14,12 +14,12 @@
var/obj/item/gun/gun
/obj/item/device/firing_pin/New(newloc)
/obj/item/firing_pin/New(newloc)
..()
if(istype(newloc, /obj/item/gun))
gun = newloc
/obj/item/device/firing_pin/afterattack(atom/target, mob/user, proximity_flag)
/obj/item/firing_pin/afterattack(atom/target, mob/user, proximity_flag)
if(proximity_flag)
if(istype(target, /obj/item/gun))
var/obj/item/gun/G = target
@@ -36,27 +36,27 @@
else
to_chat(user, "<span class ='notice'>This firearm already has a firing pin installed.</span>")
/obj/item/device/firing_pin/emag_act(mob/user)
/obj/item/firing_pin/emag_act(mob/user)
if(obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
to_chat(user, "<span class='notice'>You override the authentication mechanism.</span>")
/obj/item/device/firing_pin/proc/gun_insert(mob/living/user, obj/item/gun/G)
/obj/item/firing_pin/proc/gun_insert(mob/living/user, obj/item/gun/G)
gun = G
forceMove(gun)
gun.pin = src
return
/obj/item/device/firing_pin/proc/gun_remove(mob/living/user)
/obj/item/firing_pin/proc/gun_remove(mob/living/user)
gun.pin = null
gun = null
return
/obj/item/device/firing_pin/proc/pin_auth(mob/living/user)
/obj/item/firing_pin/proc/pin_auth(mob/living/user)
return 1
/obj/item/device/firing_pin/proc/auth_fail(mob/living/user)
/obj/item/firing_pin/proc/auth_fail(mob/living/user)
user.show_message(fail_message, 1)
if(selfdestruct)
user.show_message("<span class='danger'>SELF-DESTRUCTING...</span><br>", 1)
@@ -67,45 +67,45 @@
/obj/item/device/firing_pin/magic
/obj/item/firing_pin/magic
name = "magic crystal shard"
desc = "A small enchanted shard which allows magical weapons to fire."
// Test pin, works only near firing range.
/obj/item/device/firing_pin/test_range
/obj/item/firing_pin/test_range
name = "test-range firing pin"
desc = "This safety firing pin allows weapons to be fired within proximity to a firing range."
fail_message = "<span class='warning'>TEST RANGE CHECK FAILED.</span>"
pin_removeable = 1
/obj/item/device/firing_pin/test_range/pin_auth(mob/living/user)
/obj/item/firing_pin/test_range/pin_auth(mob/living/user)
for(var/obj/machinery/magnetic_controller/M in range(user, 3))
return 1
return 0
// Implant pin, checks for implant
/obj/item/device/firing_pin/implant
/obj/item/firing_pin/implant
name = "implant-keyed firing pin"
desc = "This is a security firing pin which only authorizes users who are implanted with a certain device."
fail_message = "<span class='warning'>IMPLANT CHECK FAILED.</span>"
var/obj/item/implant/req_implant = null
/obj/item/device/firing_pin/implant/pin_auth(mob/living/user)
/obj/item/firing_pin/implant/pin_auth(mob/living/user)
if(istype(user))
for(var/obj/item/implant/I in user.implants)
if(req_implant && I.type == req_implant)
return 1
return 0
/obj/item/device/firing_pin/implant/mindshield
/obj/item/firing_pin/implant/mindshield
name = "mindshield firing pin"
desc = "This Security firing pin authorizes the weapon for only mindshield-implanted users."
icon_state = "firing_pin_loyalty"
req_implant = /obj/item/implant/mindshield
/obj/item/device/firing_pin/implant/pindicate
/obj/item/firing_pin/implant/pindicate
name = "syndicate firing pin"
icon_state = "firing_pin_pindi"
req_implant = /obj/item/implant/weapons_auth
@@ -114,49 +114,49 @@
// Honk pin, clown's joke item.
// Can replace other pins. Replace a pin in cap's laser for extra fun!
/obj/item/device/firing_pin/clown
/obj/item/firing_pin/clown
name = "hilarious firing pin"
desc = "Advanced clowntech that can convert any firearm into a far more useful object."
color = "#FFFF00"
fail_message = "<span class='warning'>HONK!</span>"
force_replace = 1
/obj/item/device/firing_pin/clown/pin_auth(mob/living/user)
/obj/item/firing_pin/clown/pin_auth(mob/living/user)
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
return 0
// Ultra-honk pin, clown's deadly joke item.
// A gun with ultra-honk pin is useful for clown and useless for everyone else.
/obj/item/device/firing_pin/clown/ultra/pin_auth(mob/living/user)
/obj/item/firing_pin/clown/ultra/pin_auth(mob/living/user)
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
if(!(user.has_trait(TRAIT_CLUMSY)) && !(user.mind && user.mind.assigned_role == "Clown"))
return 0
return 1
/obj/item/device/firing_pin/clown/ultra/gun_insert(mob/living/user, obj/item/gun/G)
/obj/item/firing_pin/clown/ultra/gun_insert(mob/living/user, obj/item/gun/G)
..()
G.clumsy_check = 0
/obj/item/device/firing_pin/clown/ultra/gun_remove(mob/living/user)
/obj/item/firing_pin/clown/ultra/gun_remove(mob/living/user)
gun.clumsy_check = initial(gun.clumsy_check)
..()
// Now two times deadlier!
/obj/item/device/firing_pin/clown/ultra/selfdestruct
/obj/item/firing_pin/clown/ultra/selfdestruct
desc = "Advanced clowntech that can convert any firearm into a far more useful object. It has a small nitrobananium charge on it."
selfdestruct = 1
// DNA-keyed pin.
// When you want to keep your toys for youself.
/obj/item/device/firing_pin/dna
/obj/item/firing_pin/dna
name = "DNA-keyed firing pin"
desc = "This is a DNA-locked firing pin which only authorizes one user. Attempt to fire once to DNA-link."
icon_state = "firing_pin_dna"
fail_message = "<span class='warning'>DNA CHECK FAILED.</span>"
var/unique_enzymes = null
/obj/item/device/firing_pin/dna/afterattack(atom/target, mob/user, proximity_flag)
/obj/item/firing_pin/dna/afterattack(atom/target, mob/user, proximity_flag)
..()
if(proximity_flag && iscarbon(target))
var/mob/living/carbon/M = target
@@ -164,14 +164,14 @@
unique_enzymes = M.dna.unique_enzymes
to_chat(user, "<span class='notice'>DNA-LOCK SET.</span>")
/obj/item/device/firing_pin/dna/pin_auth(mob/living/carbon/user)
/obj/item/firing_pin/dna/pin_auth(mob/living/carbon/user)
if(istype(user) && user.dna && user.dna.unique_enzymes)
if(user.dna.unique_enzymes == unique_enzymes)
return 1
return 0
/obj/item/device/firing_pin/dna/auth_fail(mob/living/carbon/user)
/obj/item/firing_pin/dna/auth_fail(mob/living/carbon/user)
if(!unique_enzymes)
if(istype(user) && user.dna && user.dna.unique_enzymes)
unique_enzymes = user.dna.unique_enzymes
@@ -179,20 +179,20 @@
else
..()
/obj/item/device/firing_pin/dna/dredd
/obj/item/firing_pin/dna/dredd
desc = "This is a DNA-locked firing pin which only authorizes one user. Attempt to fire once to DNA-link. It has a small explosive charge on it."
selfdestruct = 1
// Laser tag pins
/obj/item/device/firing_pin/tag
/obj/item/firing_pin/tag
name = "laser tag firing pin"
desc = "A recreational firing pin, used in laser tag units to ensure users have their vests on."
fail_message = "<span class='warning'>SUIT CHECK FAILED.</span>"
var/obj/item/clothing/suit/suit_requirement = null
var/tagcolor = ""
/obj/item/device/firing_pin/tag/pin_auth(mob/living/user)
/obj/item/firing_pin/tag/pin_auth(mob/living/user)
if(ishuman(user))
var/mob/living/carbon/human/M = user
if(istype(M.wear_suit, suit_requirement))
@@ -200,19 +200,19 @@
to_chat(user, "<span class='warning'>You need to be wearing [tagcolor] laser tag armor!</span>")
return 0
/obj/item/device/firing_pin/tag/red
/obj/item/firing_pin/tag/red
name = "red laser tag firing pin"
icon_state = "firing_pin_red"
suit_requirement = /obj/item/clothing/suit/redtag
tagcolor = "red"
/obj/item/device/firing_pin/tag/blue
/obj/item/firing_pin/tag/blue
name = "blue laser tag firing pin"
icon_state = "firing_pin_blue"
suit_requirement = /obj/item/clothing/suit/bluetag
tagcolor = "blue"
/obj/item/device/firing_pin/Destroy()
/obj/item/firing_pin/Destroy()
if(gun)
gun.pin = null
return ..()