Tidying code.
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@@ -223,7 +223,6 @@
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else
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B.cached_size = B.size
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B.prev_size = B.size
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message_admins("B.size [B.size], Cache [B.cached_size], prev [B.prev_size]")
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B.shape = dna.features["breasts_shape"]
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B.fluid_id = dna.features["breasts_fluid"]
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B.update()
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@@ -294,6 +293,7 @@
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dna.species.handle_genitals(src)//should work.
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//dna.species.handle_breasts(src)
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//Checks to see if organs are new on the mob, and changes their colours so that they don't get crazy colours.
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/mob/living/carbon/human/proc/emergent_genital_call()
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var/organCheck = FALSE
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for(var/obj/item/organ/O in internal_organs)
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@@ -378,24 +378,7 @@
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genital_overlay.color = "#[H.dna.features["breasts_color"]]"
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if("vag_color")
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genital_overlay.color = "#[H.dna.features["vag_color"]]"
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//This was removed for some reason, but it breaks my code, so now it's back!! Tadahhh.
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/*
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if(MUTCOLORS)
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if(fixed_mut_color)
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genital_overlay.color = "#[fixed_mut_color]"
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else
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genital_overlay.color = "#[H.dna.features["mcolor"]]"
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if(MUTCOLORS2)
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if(fixed_mut_color2)
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genital_overlay.color = "#[fixed_mut_color2]"
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else
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genital_overlay.color = "#[H.dna.features["mcolor2"]]"
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if(MUTCOLORS3)
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if(fixed_mut_color3)
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genital_overlay.color = "#[fixed_mut_color3]"
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else
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genital_overlay.color = "#[H.dna.features["mcolor3"]]"
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*/
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standing += genital_overlay
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if(LAZYLEN(standing))
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H.overlays_standing[layer] = standing.Copy()
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