aight
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@@ -2,11 +2,16 @@
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/// The attack is from a parry counterattack.
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#define ATTACKCHAIN_PARRY_COUNTERATTACK (1<<0)
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// melee_attack_chain(), attackby(), pre_attack(), afterattack(), and tool_act() return values.
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// melee_attack_chain(), attackby(), pre_attack(), afterattack(), and tool_act(), attack() and **anything that is called by ClickOn()** return values.
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/// Stop the attack chain if still in melee_attack_chain()
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#define STOP_ATTACK_PROC_CHAIN (1<<0)
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/// This attack should discard last_action instead of flushing (storing) it). You should probably know what you're doing if you use this considering this is how clickdelay is enforced.
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#define DISCARD_LAST_ACTION (1<<1)
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/// There are a number of "safety nets" intended to default-handle clickdelay. Return this flag to bypass ALL of them. Be sure
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/// you know EXACTLY what you are doing!
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#define NO_AUTO_CLICKDELAY_HANDLING (1<<2)
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/// Only used with UnarmedAttack(). Interrupts unarmed attack from progressing.
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#define INTERRUPT_UNARMED_ATTACK (1<<3)
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// UnarmedAttack() flags
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/// Attack is from a parry counterattack
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