Merge remote-tracking branch 'upstream/master' into heretic-tweaks
This commit is contained in:
@@ -16,4 +16,4 @@
|
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continue
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var/datum/team/T = A.get_team()
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if(!team_type || istype(T,team_type))
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. |= T
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. |= T
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||||
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||||
@@ -50,4 +50,4 @@
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||||
/datum/mind/proc/leave_all_antag_huds()
|
||||
for(var/datum/atom_hud/antag/hud in GLOB.huds)
|
||||
if(hud.hudusers[current])
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hud.leave_hud(current)
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hud.leave_hud(current)
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||||
@@ -52,4 +52,4 @@
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user.temporarilyRemoveItemFromInventory(tool, TRUE)
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var/obj/item/organ/heart/gland/gland = tool
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gland.Insert(target, 2)
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return 1
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return 1
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@@ -110,4 +110,4 @@
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active = 0
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/obj/item/organ/heart/gland/proc/activate()
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return
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return
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@@ -17,4 +17,4 @@
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/obj/item/organ/heart/gland/access/Remove(special = FALSE)
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if(!QDELETED(owner))
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UnregisterSignal(owner, COMSIG_MOB_ALLOWED)
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return ..()
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return ..()
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@@ -15,4 +15,4 @@
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var/mob/living/carbon/human/H = owner
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var/datum/species/species = H.dna.species
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to_chat(H, "<span class='warning'>You feel your blood heat up for a moment.</span>")
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species.exotic_blood = get_random_reagent_id()
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species.exotic_blood = get_random_reagent_id()
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@@ -17,4 +17,4 @@
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var/chem_to_add = pick(possible_reagents)
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owner.reagents.add_reagent(chem_to_add, 2)
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owner.adjustToxLoss(-5, TRUE, TRUE)
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..()
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..()
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@@ -12,4 +12,4 @@
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/obj/item/organ/heart/gland/egg/activate()
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owner.visible_message("<span class='alertalien'>[owner] [pick(EGG_LAYING_MESSAGES)]</span>")
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var/turf/T = owner.drop_location()
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new /obj/item/reagent_containers/food/snacks/egg/gland(T)
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new /obj/item/reagent_containers/food/snacks/egg/gland(T)
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@@ -24,4 +24,4 @@
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/obj/item/organ/heart/gland/electric/proc/zap()
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tesla_zap(owner, 4, 8000, ZAP_MOB_DAMAGE | ZAP_OBJ_DAMAGE | ZAP_MOB_STUN)
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playsound(get_turf(owner), 'sound/magic/lightningshock.ogg', 50, TRUE)
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playsound(get_turf(owner), 'sound/magic/lightningshock.ogg', 50, TRUE)
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||||
|
||||
@@ -175,4 +175,4 @@
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var/obj/item/bodypart/chest/new_chest = new(null)
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new_chest.replace_limb(owner, TRUE)
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qdel(chest)
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qdel(chest)
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|
||||
@@ -61,4 +61,4 @@
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to_chat(H, "<span class='userdanger'>You feel the compulsion fade, and you <i>completely forget</i> about your previous orders.</span>")
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H.clear_alert("mind_control")
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active_mind_control = FALSE
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return TRUE
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return TRUE
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|
||||
@@ -19,4 +19,4 @@
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var/turf/open/T = get_turf(owner)
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||||
if(istype(T))
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T.atmos_spawn_air("plasma=50;TEMP=[T20C]")
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owner.vomit()
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owner.vomit()
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|
||||
@@ -44,4 +44,4 @@
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if(active_mind_control)
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to_chat(entangled_mob, "<span class='userdanger'>You feel the compulsion fade, and you completely forget about your previous orders.</span>")
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||||
entangled_mob.clear_alert("mind_control")
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||||
..()
|
||||
..()
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||||
|
||||
@@ -23,4 +23,4 @@
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||||
|
||||
var/mob/living/simple_animal/slime/Slime = new(get_turf(owner), "grey")
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||||
Slime.Friends = list(owner)
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||||
Slime.Leader = owner
|
||||
Slime.Leader = owner
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||||
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||||
@@ -11,4 +11,4 @@
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||||
to_chat(owner, "<span class='warning'>You feel something crawling in your skin.</span>")
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owner.faction |= "spiders"
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var/obj/structure/spider/spiderling/S = new(owner.drop_location())
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||||
S.directive = "Protect your nest inside [owner.real_name]."
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||||
S.directive = "Protect your nest inside [owner.real_name]."
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||||
|
||||
@@ -12,4 +12,4 @@
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||||
to_chat(owner, "<span class='notice'>You feel unlike yourself.</span>")
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||||
randomize_human(owner)
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||||
var/species = pick(list(/datum/species/human, /datum/species/lizard, /datum/species/insect, /datum/species/fly))
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||||
owner.set_species(species)
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owner.set_species(species)
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||||
|
||||
@@ -9,4 +9,4 @@
|
||||
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||||
/obj/item/organ/heart/gland/ventcrawling/activate()
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to_chat(owner, "<span class='notice'>You feel very stretchy.</span>")
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owner.ventcrawler = VENTCRAWLER_ALWAYS
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owner.ventcrawler = VENTCRAWLER_ALWAYS
|
||||
|
||||
@@ -31,4 +31,4 @@
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||||
var/datum/symptom/S = new chosen_symptom
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A.symptoms += S
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A.Refresh() //just in case someone already made and named the same disease
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return A
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||||
return A
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||||
|
||||
@@ -9,4 +9,4 @@
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||||
/obj/structure/fluff/iced_abductor/Destroy()
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||||
var/turf/T = get_turf(src)
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new /obj/effect/mob_spawn/human/abductor(T)
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. = ..()
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||||
. = ..()
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||||
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||||
@@ -81,4 +81,4 @@
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||||
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||||
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||||
/datum/antagonist/bloodsucker/proc/AssignRandomBane()
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return
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||||
return
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||||
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||||
@@ -113,4 +113,4 @@
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||||
popup.set_content(dat)
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popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
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popup.open()
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||||
*/
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||||
*/
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||||
|
||||
@@ -18,7 +18,6 @@
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||||
|
||||
var/list/stored_profiles = list() //list of datum/changelingprofile
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||||
var/datum/changelingprofile/first_prof = null
|
||||
var/dna_max = 6 //How many extra DNA strands the changeling can store for transformation.
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||||
var/absorbedcount = 0
|
||||
/// did we get succed by another changeling
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var/hostile_absorbed = FALSE
|
||||
@@ -252,12 +251,6 @@
|
||||
var/mob/living/carbon/user = owner.current
|
||||
if(!istype(user))
|
||||
return
|
||||
if(stored_profiles.len)
|
||||
var/datum/changelingprofile/prof = stored_profiles[1]
|
||||
if(prof.dna == user.dna && stored_profiles.len >= dna_max)//If our current DNA is the stalest, we gotta ditch it.
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||||
if(verbose)
|
||||
to_chat(user, "<span class='warning'>We have reached our capacity to store genetic information! We must transform before absorbing more.</span>")
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||||
return
|
||||
if(!target)
|
||||
return
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||||
if(NO_DNA_COPY in target.dna.species.species_traits)
|
||||
@@ -317,9 +310,6 @@
|
||||
return prof
|
||||
|
||||
/datum/antagonist/changeling/proc/add_profile(datum/changelingprofile/prof)
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||||
if(stored_profiles.len > dna_max)
|
||||
if(!push_out_profile())
|
||||
return
|
||||
|
||||
if(!first_prof)
|
||||
first_prof = prof
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||||
@@ -340,19 +330,6 @@
|
||||
stored_profiles -= prof
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||||
qdel(prof)
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||||
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||||
/datum/antagonist/changeling/proc/get_profile_to_remove()
|
||||
for(var/datum/changelingprofile/prof in stored_profiles)
|
||||
if(!prof.protected)
|
||||
return prof
|
||||
|
||||
/datum/antagonist/changeling/proc/push_out_profile()
|
||||
var/datum/changelingprofile/removeprofile = get_profile_to_remove()
|
||||
if(removeprofile)
|
||||
stored_profiles -= removeprofile
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/datum/antagonist/changeling/proc/create_initial_profile()
|
||||
var/mob/living/carbon/C = owner.current //only carbons have dna now, so we have to typecaste
|
||||
if(ishuman(C))
|
||||
|
||||
@@ -24,4 +24,4 @@
|
||||
/obj/effect/proc_holder/changeling/digitalcamo/on_refund(mob/user)
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||||
action.Remove(user)
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||||
user.digitalcamo = 0
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||||
user.digitalinvis = 0
|
||||
user.digitalinvis = 0
|
||||
|
||||
@@ -679,25 +679,26 @@
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||||
item_state = "ling_gauntlets"
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||||
desc = "Rough bone and chitin, pulsing with an abomination barely called \"life\". Good for punching people, not so much for firearms."
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||||
transfer_prints = TRUE
|
||||
item_flags = DROPDEL // whoops
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||||
body_parts_covered = ARMS|HANDS
|
||||
cold_protection = ARMS|HANDS
|
||||
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
|
||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
|
||||
armor = list("melee" = 20, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 35, "bio" = 35, "rad" = 35, "fire" = 0, "acid" = 0)
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||||
enhancement = 9 // first, do harm. all of it. all of the harm. just fuck em up.
|
||||
wound_enhancement = 9
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||||
var/fast_enhancement = 9
|
||||
var/fast_wound_enhancement = 9
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||||
enhancement = 6 // first, do harm. all of it. all of the harm. just fuck em up.
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||||
wound_enhancement = 6
|
||||
var/fast_enhancement = 6
|
||||
var/fast_wound_enhancement = 6
|
||||
var/slow_enhancement = 20
|
||||
var/slow_wound_enhancement = 20
|
||||
silent = TRUE
|
||||
inherited_trait = TRAIT_CHUNKYFINGERS // dummy thicc bone hands
|
||||
secondary_trait = TRAIT_MAULER // its only violence from here, bucko
|
||||
inherited_trait = TRAIT_CHUNKYFINGERS // how do you expect to shoot anyone with bone covered hands
|
||||
secondary_trait = TRAIT_MAULER // just punch them idiot
|
||||
var/fasthands = TRUE
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/cling/examine(mob/user)
|
||||
. = ..()
|
||||
. += "[src] are formed to allow for [fasthands ? "fast, precise strikes" : "crippling, damaging blows"]."
|
||||
. += "[src] are shaped for [fasthands ? "fast, precise strikes" : "crippling, damaging blows"]."
|
||||
. += "Alt-click them to change between rapid strikes and strong blows."
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/cling/AltClick(mob/user)
|
||||
|
||||
@@ -57,4 +57,4 @@
|
||||
|
||||
/obj/screen/alert/status_effect/agent_pinpointer/changeling
|
||||
name = "Pheromone Scent"
|
||||
desc = "The nose always knows."
|
||||
desc = "The nose always knows."
|
||||
|
||||
@@ -22,4 +22,4 @@
|
||||
if((is_servant_of_ratvar(user) || isobserver(user)) && clockwork_desc)
|
||||
desc = clockwork_desc
|
||||
. = ..()
|
||||
desc = initial(desc)
|
||||
desc = initial(desc)
|
||||
|
||||
@@ -48,4 +48,4 @@
|
||||
plane = FLOOR_PLANE
|
||||
|
||||
/obj/effect/clockwork/overlay/floor/bloodcult //this is used by BLOOD CULT, it shouldn't use such a path...
|
||||
icon_state = "cult"
|
||||
icon_state = "cult"
|
||||
|
||||
@@ -216,6 +216,14 @@
|
||||
else if(get_clockwork_power())
|
||||
to_chat(L, "<span class='brass'>You feel a slight, static shock.</span>")
|
||||
|
||||
/obj/effect/clockwork/sigil/transmission/Initialize()
|
||||
. = ..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/effect/clockwork/sigil/transmission/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/effect/clockwork/sigil/transmission/process()
|
||||
var/power_drained = 0
|
||||
var/power_mod = 0.005
|
||||
@@ -408,7 +416,7 @@
|
||||
|
||||
/obj/effect/clockwork/sigil/rite
|
||||
name = "radiant sigil"
|
||||
desc = "A glowing sigil glowing with barely-contained power."
|
||||
desc = "A sigil glowing with barely-contained power."
|
||||
clockwork_desc = "A sigil that will allow you to perform certain rites on it, provided you have access to sufficient power and materials."
|
||||
icon_state = "sigiltransmission" //am big lazy - recolored transmission sigil
|
||||
sigil_name = "Sigil of Rites"
|
||||
@@ -432,7 +440,8 @@
|
||||
return
|
||||
var/list/possible_rites = list()
|
||||
for(var/datum/clockwork_rite/R in GLOB.all_clockwork_rites)
|
||||
possible_rites[R] = R
|
||||
if(is_servant_of_ratvar(user, require_full_power = TRUE) || !R.requires_full_power)
|
||||
possible_rites[R] = R
|
||||
var/input_key = input(user, "Choose a rite", "Choosing a rite") as null|anything in possible_rites
|
||||
if(!input_key)
|
||||
return
|
||||
|
||||
@@ -287,4 +287,4 @@
|
||||
linked_gateway.visible_message("<span class='warning'>[linked_gateway] begins to destabilise!</span>")
|
||||
|
||||
/obj/effect/clockwork/spatial_gateway/stable/pass_through_gateway(atom/movable/A, no_cost = TRUE)
|
||||
return ..()
|
||||
return ..()
|
||||
|
||||
@@ -1,41 +1,57 @@
|
||||
//horrifying power drain proc made for clockcult's power drain in lieu of six istypes or six for(x in view) loops
|
||||
/atom/movable/proc/power_drain(clockcult_user, drain_weapons = FALSE) //This proc as of now is only in use for void volt
|
||||
/*
|
||||
horrifying power drain proc made for clockcult's power drain in lieu of six istypes or six for(x in view) loops
|
||||
args:
|
||||
clockcult_user: If the user / source has to do with clockcult stuff
|
||||
drain_weapons: If this drains weaponry, such as batons and guns
|
||||
recursive: If this recurses through mob / storage contents. ONLY USE THIS IF IT'S NOT CALLED TOO FREQUENTLY, or I'm not liable for any lag / functional issues caused
|
||||
drain_amount: How much is drained by default; Influenced by a multiplier on most things depending on how much power they usually hold.
|
||||
*/
|
||||
/atom/movable/proc/power_drain(clockcult_user, drain_weapons = FALSE, recursive = FALSE, drain_amount = MIN_CLOCKCULT_POWER) //This proc as of now is only in use for void volt and transmission sigils
|
||||
if(recursive)
|
||||
var/succ = 0
|
||||
for(var/V in contents)
|
||||
var/atom/movable/target = V
|
||||
succ += target.power_drain(clockcult_user, drain_weapons, recursive, drain_amount)
|
||||
return succ
|
||||
var/obj/item/stock_parts/cell/cell = get_cell()
|
||||
if(cell)
|
||||
return cell.power_drain(clockcult_user)
|
||||
return cell.power_drain(clockcult_user, drain_weapons, recursive, drain_amount)
|
||||
return 0 //Returns 0 instead of FALSE to symbolise it returning the power amount in other cases, not TRUE aka 1
|
||||
|
||||
/obj/item/melee/baton/power_drain(clockcult_user, drain_weapons = FALSE) //balance memes
|
||||
/obj/item/melee/baton/power_drain(clockcult_user, drain_weapons = FALSE, recursive = FALSE, drain_amount = MIN_CLOCKCULT_POWER) //balance memes
|
||||
if(!drain_weapons)
|
||||
return 0
|
||||
return ..()
|
||||
var/obj/item/stock_parts/cell/cell = get_cell()
|
||||
if(cell)
|
||||
return cell.power_drain(clockcult_user, drain_weapons, recursive, drain_amount)
|
||||
return 0 //No need to recurse further in batons
|
||||
|
||||
/obj/item/gun/power_drain(clockcult_user, drain_weapons = FALSE) //balance memes
|
||||
/obj/item/gun/power_drain(clockcult_user, drain_weapons = FALSE, recursive = FALSE, drain_amount = MIN_CLOCKCULT_POWER) //balance memes
|
||||
if(!drain_weapons)
|
||||
return 0
|
||||
var/obj/item/stock_parts/cell/cell = get_cell()
|
||||
if(!cell)
|
||||
return 0
|
||||
if(cell.charge)
|
||||
. = min(cell.charge, MIN_CLOCKCULT_POWER*4) //Done snowflakey because guns have far smaller cells than batons / other equipment
|
||||
. = min(cell.charge, drain_amount*4) //Done snowflakey because guns have far smaller cells than batons / other equipment, also no need to recurse further in guns
|
||||
cell.use(.)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/power/apc/power_drain(clockcult_user, drain_weapons = FALSE)
|
||||
/obj/machinery/power/apc/power_drain(clockcult_user, drain_weapons = FALSE, recursive = FALSE, drain_amount = MIN_CLOCKCULT_POWER)
|
||||
if(cell && cell.charge)
|
||||
playsound(src, "sparks", 50, 1)
|
||||
flick("apc-spark", src)
|
||||
. = min(cell.charge, MIN_CLOCKCULT_POWER*4)
|
||||
cell.use(.) //Better than a power sink!
|
||||
. = min(cell.charge, drain_amount*4)
|
||||
cell.use(min(cell.charge, . * 4)) //Better than a power sink!
|
||||
if(!cell.charge && !shorted)
|
||||
shorted = 1
|
||||
visible_message("<span class='warning'>The [name]'s screen blurs with static.</span>")
|
||||
update()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/power/smes/power_drain(clockcult_user, drain_weapons = FALSE)
|
||||
/obj/machinery/power/smes/power_drain(clockcult_user, drain_weapons = FALSE, recursive = FALSE, drain_amount = MIN_CLOCKCULT_POWER)
|
||||
if(charge)
|
||||
. = min(charge, MIN_CLOCKCULT_POWER*4)
|
||||
. = min(charge, drain_amount*4)
|
||||
charge -= . * 50
|
||||
if(!charge && !panel_open)
|
||||
panel_open = TRUE
|
||||
@@ -44,20 +60,26 @@
|
||||
visible_message("<span class='warning'>[src]'s panel flies open with a flurry of sparks!</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/item/stock_parts/cell/power_drain(clockcult_user, drain_weapons = FALSE)
|
||||
/obj/item/stock_parts/cell/power_drain(clockcult_user, drain_weapons = FALSE, recursive = FALSE, drain_amount = MIN_CLOCKCULT_POWER)
|
||||
if(charge)
|
||||
. = min(charge, MIN_CLOCKCULT_POWER * 4) //Done like this because normal cells are usually quite a bit bigger than the ones used in guns / APCs
|
||||
. = min(charge, drain_amount * 4) //Done like this because normal cells are usually quite a bit bigger than the ones used in guns / APCs
|
||||
use(min(charge, . * 10)) //Usually cell-powered equipment that is not a gun has at least ten times the capacity of a gun / 5 times the amount of an APC. This adjusts the drain to account for that.
|
||||
update_icon()
|
||||
|
||||
/mob/living/silicon/robot/power_drain(clockcult_user, drain_weapons = FALSE)
|
||||
/mob/living/silicon/robot/power_drain(clockcult_user, drain_weapons = FALSE, recursive = FALSE, drain_amount = MIN_CLOCKCULT_POWER)
|
||||
if((!clockcult_user || !is_servant_of_ratvar(src)) && cell && cell.charge)
|
||||
. = min(cell.charge, MIN_CLOCKCULT_POWER*4)
|
||||
. = min(cell.charge, drain_amount*8) //Silicons are very susceptible to Ratvar's might
|
||||
cell.use(.)
|
||||
spark_system.start()
|
||||
|
||||
/obj/mecha/power_drain(clockcult_user, drain_weapons = FALSE)
|
||||
if((!clockcult_user || (occupant && !is_servant_of_ratvar(occupant))) && cell && cell.charge)
|
||||
. = min(cell.charge, MIN_CLOCKCULT_POWER*4)
|
||||
cell.use(.)
|
||||
spark_system.start()
|
||||
/obj/mecha/power_drain(clockcult_user, drain_weapons = FALSE, recursive = FALSE, drain_amount = MIN_CLOCKCULT_POWER)
|
||||
if(!clockcult_user || (occupant && !is_servant_of_ratvar(occupant)))
|
||||
if(recursive)
|
||||
var/succ = 0
|
||||
for(var/atom/movable/target in contents) //Hiding in your mech won't save you.
|
||||
succ += target.power_drain(clockcult_user, drain_weapons, recursive, drain_amount)
|
||||
. = succ
|
||||
else if(cell && cell.charge)
|
||||
. = min(cell.charge, drain_amount*4)
|
||||
cell.use(.)
|
||||
spark_system.start()
|
||||
|
||||
@@ -6,12 +6,13 @@
|
||||
//The base clockwork rite. This should never be visible
|
||||
/datum/clockwork_rite
|
||||
var/name = "Rite of THE frog" //The name of the rite
|
||||
var/desc = "This rite is used to summon the legendary frog whose-name-shall-not-be-spoken, ender of many worlds." //What does this rite do? Shown to cultists if they choose 'Show Info' after selecting the rite.
|
||||
var/desc = "This rite is used to summon the legendary frog whose-name-shall-not-be-spoken, ender of many worlds." //What does this rite do? Shown to servants if they choose 'Show Info' after selecting the rite.
|
||||
var/list/required_ingredients = list(/obj/item/clockwork) //What does this rite require?
|
||||
var/power_cost = 0 //How much power does this rite cost.. or does it even add power?
|
||||
var/requires_human = FALSE //Does the rite require a ../carbon/human on the rune?
|
||||
var/requires_human = FALSE //Does the rite require a ../carbon/human on the sigil?
|
||||
var/must_be_servant = TRUE //If the above is true, does the human need to be a servant?
|
||||
var/target_can_be_invoker = TRUE //Does this rite work if the invoker is also the target?
|
||||
var/requires_full_power = FALSE //Does the invoker need to be an actual full-on servant, or is this available to neutered ones aswell?
|
||||
var/cast_time = 0 //How long does the rite take to cast?
|
||||
var/limit = INFINITE //How often can this rite be used per round? Set this to INFINITE for unlimited, 0 for disallowed, anything above 0 for a limit
|
||||
var/times_used = 0 //How often has the rite already been used this shift?
|
||||
|
||||
@@ -99,7 +99,7 @@
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/clockwork/slab/cyborg/ratvar_act()
|
||||
/obj/item/clockwork/slab/cyborg/ui_act()
|
||||
..()
|
||||
if(!GLOB.ratvar_awakens)
|
||||
SStgui.close_uis(src)
|
||||
|
||||
@@ -167,7 +167,7 @@ Judgement 5 converts
|
||||
set waitfor = FALSE
|
||||
chanting = TRUE
|
||||
for(var/invocation in invocations)
|
||||
sleep(channel_time / invocations.len)
|
||||
sleep(channel_time / (invocations.len + 1)) //So it always finishes the invocation
|
||||
if(QDELETED(src) || QDELETED(slab) || !chanting)
|
||||
return
|
||||
if(multiple_invokers_used)
|
||||
|
||||
@@ -349,4 +349,4 @@
|
||||
if(GLOB.ratvar_awakens)
|
||||
portal_uses = max(portal_uses, 100) //Very powerful if Ratvar has been summoned
|
||||
duration = max(duration, 100)
|
||||
return slab.procure_gateway(invoker, duration, portal_uses)
|
||||
return slab.procure_gateway(invoker, duration, portal_uses)
|
||||
|
||||
@@ -393,45 +393,49 @@
|
||||
<b>Left-click a target to fire, quickly!</b></span>"
|
||||
timeout_time = 20
|
||||
|
||||
/datum/clockwork_scripture/channeled/void_volt
|
||||
descname = "Channeled, Power Drain"
|
||||
/datum/clockwork_scripture/void_volt
|
||||
descname = "Pulse, Power Drain"
|
||||
name = "Void Volt"
|
||||
desc = "A channeled spell that quickly drains any powercells in a radius of eight tiles, but burns the invoker. \
|
||||
Can be channeled with more cultists to increase range and split the caused damage evenly over all invokers. \
|
||||
desc = "A spell that releases a pulse which drains the power of anything in a radius of eight tiles, but burns the invoker. \
|
||||
Can be used with more servants to increase range and split the caused damage evenly among all invokers. \
|
||||
Also charges clockwork power by a small percentage of the drained power amount, which can help offset this scriptures powercost."
|
||||
invocations = list("Channel their energy through my body... ", "... so it may fuel Engine!")
|
||||
chant_invocations = list("Make their lights fall dark!", "They shall be powerless!", "Rob them of their power!")
|
||||
chant_amount = 20
|
||||
chant_interval = 10 //100KW drain per pulse for guns / APCs / 1MW for other cells = 10 chants / 100ds / 10s to drain a charged weapon or a baton with a nonupgraded cell
|
||||
channel_time = 50
|
||||
power_cost = 300
|
||||
invocations = list("Take the energy...", "...of their inventions...", "...and grant it to Engine...", "...for they already live in utter darkness!")
|
||||
channel_time = 130 //You need alot of time, but it pays off. - ten times as powerful as a regular drain (done by transmission sigils) and recurses + affects weapons - incredibly useful if you can pull this off before a big fight.
|
||||
power_cost = 500 //Relatively medium powercost, but can be offset due to it adding a part of drained power to the power pool.
|
||||
multiple_invokers_used = TRUE
|
||||
multiple_invokers_optional = TRUE
|
||||
usage_tip = "It may be useful to end channelling early if the burning becomes too much to handle.."
|
||||
usage_tip = "Be sure to not be injured when using this, or the power channeled through you may overwhelm your body."
|
||||
tier = SCRIPTURE_SCRIPT
|
||||
primary_component = GEIS_CAPACITOR
|
||||
sort_priority = 11
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Quickly drains power in an area around the invoker, causing burns proportional to the amount of energy drained.<br><b>Maximum of 20 chants.</b>"
|
||||
quickbind_desc = "Quickly drains power in an area around the invoker, causing burns proportional to the amount of energy drained."
|
||||
|
||||
/datum/clockwork_scripture/channeled/void_volt/scripture_effects()
|
||||
/datum/clockwork_scripture/void_volt/chant()
|
||||
invoker.visible_message("<span class='warning'>[invoker] glows in a brilliant golden light!</span>")
|
||||
invoker.add_atom_colour("#FFD700", ADMIN_COLOUR_PRIORITY)
|
||||
invoker.light_power = 2
|
||||
invoker.light_range = 4
|
||||
invoker.light_color = LIGHT_COLOR_FIRE
|
||||
invoker.update_light()
|
||||
return ..()
|
||||
addtimer(CALLBACK(invoker, /mob.proc/stop_void_volt_glow), channel_time)
|
||||
..()//Do the timer & Chant
|
||||
|
||||
/mob/proc/stop_void_volt_glow() //Needed so the scripture being qdel()d doesn't prevent it.
|
||||
visible_message("<span class='warning'>[src] stops glowing...</span>")
|
||||
remove_atom_colour(ADMIN_COLOUR_PRIORITY)
|
||||
light_power = 0
|
||||
light_range = 0
|
||||
update_light()
|
||||
|
||||
/datum/clockwork_scripture/channeled/void_volt/chant_effects(chant_number)
|
||||
/datum/clockwork_scripture/void_volt/scripture_effects()
|
||||
var/power_drained = 0
|
||||
var/power_mod = 0.005 //Amount of power drained (generally) is multiplied with this, and subsequently dealt in damage to the invoker, then 15 times that is added to the clockwork cult's power reserves.
|
||||
var/drain_range = 8
|
||||
var/drain_range = 12
|
||||
var/additional_chanters = 0
|
||||
var/list/chanters = list()
|
||||
chanters += invoker
|
||||
for(var/mob/living/L in range(1, invoker))
|
||||
for(var/mob/living/L in orange(1, invoker))
|
||||
if(!L.stat && is_servant_of_ratvar(L))
|
||||
additional_chanters++
|
||||
chanters += L
|
||||
@@ -440,22 +444,14 @@
|
||||
var/turf/T = t
|
||||
for(var/M in T)
|
||||
var/atom/movable/A = M
|
||||
power_drained += A.power_drain(TRUE, TRUE) //Yes, this absolutely does drain weaponry. 10 pulses to drain guns / batons, though of course they can just be recharged.
|
||||
power_drained += A.power_drain(TRUE, TRUE, TRUE, MIN_CLOCKCULT_POWER * 10) //Yes, this absolutely does drain weaponry, aswell as recurse through objects. No more hiding in lockers / mechs to avoid it.
|
||||
new /obj/effect/temp_visual/ratvar/sigil/transgression(invoker.loc, 1 + (power_drained * power_mod))
|
||||
var/datum/effect_system/spark_spread/S = new
|
||||
S.set_up(round(1 + (power_drained * power_mod), 1), 0, get_turf(invoker))
|
||||
S.start()
|
||||
adjust_clockwork_power(power_drained * power_mod * 15)
|
||||
for(var/mob/living/L in chanters)
|
||||
L.adjustFireLoss(round(clamp(power_drained * power_mod / (1 + additional_chanters), 0, 20), 0.1)) //No you won't just immediately melt if you do this in a very power-rich area
|
||||
L.adjustFireLoss(round(clamp(power_drained * power_mod / (1 + additional_chanters), 0, 70), 0.1)) //No you won't just immediately melt if you do this in a very power-rich area, but it'll be close.
|
||||
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/clockwork_scripture/channeled/void_volt/chant_end_effects()
|
||||
invoker.visible_message("<span class='warning'>[invoker] stops glowing...</span>")
|
||||
invoker.remove_atom_colour(ADMIN_COLOUR_PRIORITY)
|
||||
invoker.light_power = 0
|
||||
invoker.light_range = 0
|
||||
invoker.update_light()
|
||||
return ..()
|
||||
|
||||
@@ -83,4 +83,4 @@
|
||||
anchored = !anchored
|
||||
to_chat(user, "<span class='notice'>You [anchored ? "secure" : "unsecure"] \the [src].</span>")
|
||||
I.play_tool_sound(src)
|
||||
return TRUE
|
||||
return TRUE
|
||||
|
||||
+1
-1
@@ -17,4 +17,4 @@
|
||||
return
|
||||
audible_message("<i>*click*</i>")
|
||||
playsound(src, 'sound/items/screwdriver2.ogg', 50, TRUE)
|
||||
activate()
|
||||
activate()
|
||||
|
||||
@@ -100,7 +100,7 @@
|
||||
|
||||
var/T = new item_path(mob)
|
||||
var/item_name = initial(item_path.name)
|
||||
var/where = mob.equip_in_one_of_slots(T, slots)
|
||||
var/where = mob.equip_in_one_of_slots(T, slots, critical = TRUE)
|
||||
if(!where)
|
||||
to_chat(mob, "<span class='userdanger'>Unfortunately, you weren't able to get a [item_name]. This is very bad and you should adminhelp immediately (press F1).</span>")
|
||||
return 0
|
||||
@@ -295,6 +295,8 @@
|
||||
++cultplayers
|
||||
else
|
||||
++alive
|
||||
if(!alive)
|
||||
return
|
||||
var/ratio = cultplayers/alive
|
||||
if(ratio > CULT_RISEN && !cult_risen)
|
||||
for(var/datum/mind/B in members)
|
||||
|
||||
@@ -115,4 +115,4 @@
|
||||
rune_word_type = /obj/effect/temp_visual/cult/rune_spawn/rune1
|
||||
rune_innerring_type = /obj/effect/temp_visual/cult/rune_spawn/rune1/inner
|
||||
rune_center_type = /obj/effect/temp_visual/cult/rune_spawn/rune1/center
|
||||
rune_color = RUNE_COLOR_MEDIUMRED
|
||||
rune_color = RUNE_COLOR_MEDIUMRED
|
||||
|
||||
@@ -82,7 +82,7 @@ Runes can either be invoked by one's self or with many different cultists. Each
|
||||
fail_invoke()
|
||||
|
||||
/obj/effect/rune/attack_animal(mob/living/simple_animal/M)
|
||||
if(istype(M, /mob/living/simple_animal/shade) || istype(M, /mob/living/simple_animal/hostile/construct))
|
||||
if(isshade(M) || istype(M, /mob/living/simple_animal/hostile/construct))
|
||||
if(construct_invoke || !iscultist(M)) //if you're not a cult construct we want the normal fail message
|
||||
attack_hand(M)
|
||||
else
|
||||
@@ -191,7 +191,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
/obj/effect/rune/convert/do_invoke_glow()
|
||||
return
|
||||
|
||||
/obj/effect/rune/convert/invoke(var/list/invokers)
|
||||
/obj/effect/rune/convert/invoke(list/invokers)
|
||||
if(rune_in_use)
|
||||
return
|
||||
var/list/myriad_targets = list()
|
||||
@@ -203,11 +203,16 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
fail_invoke()
|
||||
log_game("Offer rune failed - no eligible targets")
|
||||
return
|
||||
var/mob/living/L = pick(myriad_targets)
|
||||
if(HAS_TRAIT(L, TRAIT_SACRIFICED))
|
||||
fail_invoke()
|
||||
log_game("Offer rune failed - target has already been sacrificed")
|
||||
to_chat(invokers, "<span class='warning'>[L] has already been sacrificed!</span>")
|
||||
return
|
||||
rune_in_use = TRUE
|
||||
visible_message("<span class='warning'>[src] pulses blood red!</span>")
|
||||
var/oldcolor = color
|
||||
color = RUNE_COLOR_DARKRED
|
||||
var/mob/living/L = pick(myriad_targets)
|
||||
var/is_clock = is_servant_of_ratvar(L)
|
||||
|
||||
var/mob/living/F = invokers[1]
|
||||
@@ -264,7 +269,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
H.uncuff()
|
||||
H.stuttering = 0
|
||||
H.cultslurring = 0
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/effect/rune/convert/proc/do_sacrifice(mob/living/sacrificial, list/invokers)
|
||||
var/mob/living/first_invoker = invokers[1]
|
||||
@@ -308,12 +313,16 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
stone.invisibility = 0
|
||||
|
||||
if(sacrificial)
|
||||
ADD_TRAIT(sacrificial, TRAIT_SACRIFICED, "sacrificed")
|
||||
if(iscyborg(sacrificial))
|
||||
playsound(sacrificial, 'sound/magic/disable_tech.ogg', 100, 1)
|
||||
sacrificial.dust() //To prevent the MMI from remaining
|
||||
else
|
||||
playsound(sacrificial, 'sound/magic/disintegrate.ogg', 100, 1)
|
||||
sacrificial.gib()
|
||||
var/mob/living/silicon/robot/bot = sacrificial
|
||||
playsound(sacrificial, 'sound/magic/disable_tech.ogg', 100, TRUE)
|
||||
bot.deconstruct()
|
||||
|
||||
else if(ishuman(sacrificial))
|
||||
playsound(sacrificial, 'sound/magic/disintegrate.ogg', 100, TRUE)
|
||||
var/mob/living/carbon/human/H = sacrificial
|
||||
H.spew_organ(2, 6)
|
||||
return TRUE
|
||||
|
||||
/obj/effect/rune/empower
|
||||
|
||||
@@ -35,4 +35,4 @@
|
||||
DefaultCombatKnockdown(40)
|
||||
qdel(weapon)
|
||||
return 2
|
||||
return 1
|
||||
return 1
|
||||
|
||||
@@ -20,4 +20,4 @@
|
||||
explanation_text = "You are the BEST thing on the station. Make sure everyone knows it."
|
||||
|
||||
/datum/objective/sintouched/acedia
|
||||
explanation_text = "Angels, devils, good, evil... who cares? Just ignore any hellish threats and do your job."
|
||||
explanation_text = "Angels, devils, good, evil... who cares? Just ignore any hellish threats and do your job."
|
||||
|
||||
@@ -105,7 +105,7 @@
|
||||
/mob/living/carbon/true_devil/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null)
|
||||
return 666
|
||||
|
||||
/mob/living/carbon/true_devil/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0)
|
||||
/mob/living/carbon/true_devil/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0, type = /obj/screen/fullscreen/flash, override_protection = 0)
|
||||
if(mind && has_bane(BANE_LIGHT))
|
||||
mind.disrupt_spells(-500)
|
||||
return ..() //flashes don't stop devils UNLESS it's their bane.
|
||||
|
||||
@@ -75,7 +75,7 @@
|
||||
|
||||
var/T = new item_path(H)
|
||||
var/item_name = initial(item_path.name)
|
||||
var/where = H.equip_in_one_of_slots(T, slots)
|
||||
var/where = H.equip_in_one_of_slots(T, slots, critical = TRUE)
|
||||
if(!where)
|
||||
to_chat(H, "<span class='userdanger'>Unfortunately, you weren't able to get a [item_name]. This is very bad and you should adminhelp immediately (press F1).</span>")
|
||||
return FALSE
|
||||
|
||||
@@ -136,6 +136,7 @@
|
||||
hoodtype = /obj/item/clothing/head/hooded/cult_hoodie/eldritch
|
||||
// slightly better than normal cult robes
|
||||
armor = list("melee" = 50, "bullet" = 50, "laser" = 50,"energy" = 50, "bomb" = 35, "bio" = 20, "rad" = 0, "fire" = 20, "acid" = 20)
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/reagent_containers/glass/beaker/eldritch
|
||||
name = "flask of eldritch essence"
|
||||
|
||||
@@ -6,4 +6,4 @@
|
||||
/datum/antagonist/magic_servant/proc/setup_master(mob/M)
|
||||
var/datum/objective/O = new("Serve [M.real_name].")
|
||||
O.owner = owner
|
||||
objectives |= O
|
||||
objectives |= O
|
||||
|
||||
@@ -178,4 +178,4 @@
|
||||
/obj/item/borg_chameleon/proc/disrupt(mob/living/silicon/robot/user)
|
||||
if(active)
|
||||
to_chat(user, "<span class='danger'>Your chameleon field deactivates.</span>")
|
||||
deactivate(user)
|
||||
deactivate(user)
|
||||
|
||||
@@ -131,14 +131,14 @@
|
||||
"left pocket" = SLOT_L_STORE,
|
||||
"right pocket" = SLOT_R_STORE
|
||||
)
|
||||
var/where = H.equip_in_one_of_slots(O, slots)
|
||||
var/where = H.equip_in_one_of_slots(O, slots, critical = TRUE)
|
||||
if (!where)
|
||||
to_chat(H, "The Syndicate were unfortunately unable to get you the AI module.")
|
||||
else
|
||||
to_chat(H, "Use the AI board in your [where] to take control of the AI, as requested by the Syndicate.")
|
||||
// Give the implant converter
|
||||
var/obj/item/overthrow_converter/I = new(H)
|
||||
where = H.equip_in_one_of_slots(I, slots)
|
||||
where = H.equip_in_one_of_slots(I, slots, critical = TRUE)
|
||||
if (!where)
|
||||
to_chat(H, "The Syndicate were unfortunately unable to get you a converter implant.")
|
||||
else
|
||||
|
||||
@@ -251,7 +251,7 @@
|
||||
"left pocket" = SLOT_L_STORE,
|
||||
"right pocket" = SLOT_R_STORE
|
||||
)
|
||||
var/where = H.equip_in_one_of_slots(T, slots)
|
||||
var/where = H.equip_in_one_of_slots(T, slots, critical = TRUE)
|
||||
if (!where)
|
||||
to_chat(H, "The Syndicate were unfortunately unable to get you a flash.")
|
||||
else
|
||||
|
||||
@@ -28,4 +28,4 @@
|
||||
santa_objective.explanation_text = "Bring joy and presents to the station!"
|
||||
santa_objective.completed = 1 //lets cut our santas some slack.
|
||||
santa_objective.owner = owner
|
||||
objectives |= santa_objective
|
||||
objectives |= santa_objective
|
||||
|
||||
@@ -16,4 +16,4 @@
|
||||
return nation
|
||||
|
||||
/datum/antagonist/separatist/greet()
|
||||
to_chat(owner, "<B>You are a separatist! [nation.name] forever! Protect the sovereignty of your newfound land with your comrades in arms!</B>")
|
||||
to_chat(owner, "<B>You are a separatist! [nation.name] forever! Protect the sovereignty of your newfound land with your comrades in arms!</B>")
|
||||
|
||||
@@ -212,7 +212,7 @@
|
||||
)
|
||||
|
||||
var/where = "At your feet"
|
||||
var/equipped_slot = mob.equip_in_one_of_slots(folder, slots)
|
||||
var/equipped_slot = mob.equip_in_one_of_slots(folder, slots, critical = TRUE)
|
||||
if (equipped_slot)
|
||||
where = "In your [equipped_slot]"
|
||||
to_chat(mob, "<BR><BR><span class='info'>[where] is a folder containing <b>secret documents</b> that another Syndicate group wants. We have set up a meeting with one of their agents on station to make an exchange. Exercise extreme caution as they cannot be trusted and may be hostile.</span><BR>")
|
||||
|
||||
@@ -187,8 +187,8 @@
|
||||
|
||||
partner_outfit.equip(partner)
|
||||
|
||||
var/obj/structure/closet/supplypod/arrival_pod = new()
|
||||
|
||||
var/area/pod_storage_area = locate(/area/centcom/supplypod/podStorage) in GLOB.sortedAreas
|
||||
var/obj/structure/closet/supplypod/arrival_pod = new(pick(get_area_turfs(pod_storage_area)))
|
||||
arrival_pod.style = STYLE_SYNDICATE
|
||||
arrival_pod.explosionSize = list(0,0,0,1)
|
||||
arrival_pod.bluespace = TRUE
|
||||
|
||||
@@ -59,7 +59,8 @@
|
||||
|
||||
// Launch the pod to collect our victim.
|
||||
/datum/syndicate_contract/proc/launch_extraction_pod(turf/empty_pod_turf)
|
||||
var/obj/structure/closet/supplypod/extractionpod/empty_pod = new()
|
||||
var/area/pod_storage_area = locate(/area/centcom/supplypod/podStorage) in GLOB.sortedAreas
|
||||
var/obj/structure/closet/supplypod/extractionpod/empty_pod = new(pick(get_area_turfs(pod_storage_area))) //Lets not runtime
|
||||
|
||||
RegisterSignal(empty_pod, COMSIG_ATOM_ENTERED, .proc/enter_check)
|
||||
|
||||
@@ -180,8 +181,8 @@
|
||||
|
||||
if(possible_drop_loc.len > 0)
|
||||
var/pod_rand_loc = rand(1, possible_drop_loc.len)
|
||||
|
||||
var/obj/structure/closet/supplypod/return_pod = new()
|
||||
var/area/pod_storage_area = locate(/area/centcom/supplypod/podStorage) in GLOB.sortedAreas
|
||||
var/obj/structure/closet/supplypod/return_pod = new(pick(get_area_turfs(pod_storage_area)))
|
||||
return_pod.bluespace = TRUE
|
||||
return_pod.explosionSize = list(0,0,0,0)
|
||||
return_pod.style = STYLE_SYNDICATE
|
||||
|
||||
@@ -16,4 +16,4 @@
|
||||
|
||||
/datum/antagonist/heartbreaker/greet()
|
||||
to_chat(owner, "<span class='warning'><B>You didn't get a date! They're all having fun without you! you'll show them though...</B></span>")
|
||||
owner.announce_objectives()
|
||||
owner.announce_objectives()
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
|
||||
/obj/item/soulstone/examine(mob/user)
|
||||
. = ..()
|
||||
if(usability || iscultist(user, TRUE) || iswizard(user) || isobserver(user))
|
||||
if(usability || iscultist(user) || iswizard(user) || isobserver(user))
|
||||
if (old_shard)
|
||||
. += "<span class='cult'>A soulstone, used to capture a soul, either from dead humans or from freed shades.</span>"
|
||||
else
|
||||
@@ -46,7 +46,7 @@
|
||||
. += "<span class='cult'>This shard is spent; it is now just a creepy rock.</span>"
|
||||
|
||||
/obj/item/soulstone/Destroy() //Stops the shade from being qdel'd immediately and their ghost being sent back to the arrival shuttle.
|
||||
for(var/mob/living/simple_animal/shade/A in src)
|
||||
for(var/mob/living/simple_animal/hostile/construct/shade/A in src)
|
||||
A.death()
|
||||
return ..()
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
to_chat(user, "<span class='userdanger'>Your body is wracked with debilitating pain!</span>")
|
||||
return
|
||||
if(spent)
|
||||
to_chat(user, "<span class='warning'>There is no power left in the shard.</span>")
|
||||
to_chat(user, "<span class='warning'>There is no power left in [src].</span>")
|
||||
return
|
||||
if(!ishuman(M))//If target is not a human.
|
||||
return ..()
|
||||
@@ -81,7 +81,7 @@
|
||||
release_shades(user)
|
||||
|
||||
/obj/item/soulstone/proc/release_shades(mob/user)
|
||||
for(var/mob/living/simple_animal/shade/A in src)
|
||||
for(var/mob/living/simple_animal/hostile/construct/shade/A in src)
|
||||
A.status_flags &= ~GODMODE
|
||||
A.forceMove(get_turf(user))
|
||||
A.mobility_flags = MOBILITY_FLAGS_DEFAULT
|
||||
@@ -103,12 +103,12 @@
|
||||
|
||||
/obj/structure/constructshell/examine(mob/user)
|
||||
. = ..()
|
||||
if(iscultist(user, TRUE) || iswizard(user) || user.stat == DEAD)
|
||||
. += "<span class='cult'>A construct shell, used to house bound souls from a soulstone.</span>"
|
||||
. += "<span class='cult'>Placing a soulstone with a soul into this shell allows you to produce your choice of the following:</span>"
|
||||
. += "<span class='cult'>An <b>Artificer</b>, which can produce <b>more shells and soulstones</b>, as well as fortifications.</span>"
|
||||
. += "<span class='cult'>A <b>Wraith</b>, which does high damage and can jaunt through walls, though it is quite fragile.</span>"
|
||||
. += "<span class='cult'>A <b>Juggernaut</b>, which is very hard to kill and can produce temporary walls, but is slow.</span>"
|
||||
if(iscultist(user) || iswizard(user) || user.stat == DEAD)
|
||||
. += {"<span class='cult'>A construct shell, used to house bound souls from a soulstone.\n
|
||||
Placing a soulstone with a soul into this shell allows you to produce your choice of the following:\n
|
||||
An <b>Artificer</b>, which can produce <b>more shells and soulstones</b>, as well as fortifications.\n
|
||||
A <b>Wraith</b>, which does high damage and can jaunt through walls, though it is quite fragile.\n
|
||||
A <b>Juggernaut</b>, which is very hard to kill and can produce temporary walls, but is slow.</span>"}
|
||||
|
||||
/obj/structure/constructshell/attackby(obj/item/O, mob/user, params)
|
||||
if(istype(O, /obj/item/soulstone))
|
||||
@@ -145,14 +145,14 @@
|
||||
if("VICTIM")
|
||||
var/mob/living/carbon/human/T = target
|
||||
var/datum/antagonist/cult/C = user.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
if(C && C.cult_team?.is_sacrifice_target(T.mind))
|
||||
if(C?.cult_team.is_sacrifice_target(T.mind))
|
||||
if(iscultist(user))
|
||||
to_chat(user, "<span class='cult'><b>\"This soul is mine.</b></span> <span class='cultlarge'>SACRIFICE THEM!\"</span>")
|
||||
else
|
||||
to_chat(user, "<span class='danger'>The soulstone seems to reject this soul.</span>")
|
||||
to_chat(user, "<span class='danger'>[src] seems to reject this soul.</span>")
|
||||
return FALSE
|
||||
if(contents.len)
|
||||
to_chat(user, "<span class='userdanger'>Capture failed!</span>: The soulstone is full! Free an existing soul to make room.")
|
||||
to_chat(user, "<span class='userdanger'>Capture failed!</span>: [src] is full! Free an existing soul to make room.")
|
||||
else
|
||||
if((!old_shard && T.stat != CONSCIOUS) || (old_shard && T.stat == DEAD))
|
||||
if(T.client == null)
|
||||
@@ -167,7 +167,7 @@
|
||||
to_chat(user, "<span class='userdanger'>Capture failed!</span>: Kill or maim the victim first!")
|
||||
|
||||
if("SHADE")
|
||||
var/mob/living/simple_animal/shade/T = target
|
||||
var/mob/living/simple_animal/hostile/construct/shade/T = target
|
||||
if(contents.len)
|
||||
to_chat(user, "<span class='userdanger'>Capture failed!</span>: The soulstone is full! Free an existing soul to make room.")
|
||||
else
|
||||
@@ -177,13 +177,13 @@
|
||||
T.health = T.maxHealth
|
||||
icon_state = "soulstone2"
|
||||
name = "soulstone: Shade of [T.real_name]"
|
||||
to_chat(T, "<span class='notice'>Your soul has been captured by the soulstone. Its arcane energies are reknitting your ethereal form.</span>")
|
||||
to_chat(T, "<span class='notice'>Your soul has been captured by [src]. Its arcane energies are reknitting your ethereal form.</span>")
|
||||
if(user != T)
|
||||
to_chat(user, "<span class='info'><b>Capture successful!</b>:</span> [T.real_name]'s soul has been captured and stored within the soulstone.")
|
||||
to_chat(user, "<span class='info'><b>Capture successful!</b>:</span> [T.real_name]'s soul has been captured and stored within [src].")
|
||||
|
||||
if("CONSTRUCT")
|
||||
var/obj/structure/constructshell/T = target
|
||||
var/mob/living/simple_animal/shade/A = locate() in src
|
||||
var/mob/living/simple_animal/hostile/construct/shade/A = locate() in src
|
||||
if(A)
|
||||
var/construct_class = alert(user, "Please choose which type of construct you wish to create.",,"Juggernaut","Wraith","Artificer")
|
||||
if(!T || !T.loc)
|
||||
@@ -199,8 +199,8 @@
|
||||
if(iscultist(user) || iswizard(user))
|
||||
makeNewConstruct(/mob/living/simple_animal/hostile/construct/builder, A, user, 0, T.loc)
|
||||
|
||||
else
|
||||
makeNewConstruct(/mob/living/simple_animal/hostile/construct/builder/noncult, A, user, 0, T.loc)
|
||||
else
|
||||
return
|
||||
for(var/datum/mind/B in SSticker.mode.cult)
|
||||
if(B == A.mind)
|
||||
SSticker.mode.cult -= A.mind
|
||||
@@ -208,19 +208,24 @@
|
||||
qdel(T)
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='userdanger'>Creation failed!</span>: The soul stone is empty! Go kill someone!")
|
||||
to_chat(user, "<span class='userdanger'>Creation failed!</span>: [src] is empty! Go kill someone!")
|
||||
|
||||
|
||||
/proc/makeNewConstruct(mob/living/simple_animal/hostile/construct/ctype, mob/target, mob/stoner = null, cultoverride = 0, loc_override = null)
|
||||
if(QDELETED(target))
|
||||
return
|
||||
var/mob/living/simple_animal/hostile/construct/newstruct = new ctype((loc_override) ? (loc_override) : (get_turf(target)))
|
||||
if(stoner)
|
||||
newstruct.faction |= "[REF(stoner)]"
|
||||
newstruct.master = stoner
|
||||
var/datum/action/innate/seek_master/SM = new()
|
||||
SM.Grant(newstruct)
|
||||
target.transfer_ckey(newstruct)
|
||||
newstruct.key = target.key
|
||||
if(target.type == /mob/living/simple_animal/hostile/construct/shade) //Make sure we remember which body belonged to the shade
|
||||
var/mob/living/simple_animal/hostile/construct/shade/shade = target
|
||||
newstruct.original_mind = shade.original_mind
|
||||
var/obj/screen/alert/bloodsense/BS
|
||||
if(newstruct.mind && ((stoner && iscultist(stoner)) || cultoverride) && SSticker && SSticker.mode)
|
||||
if(newstruct.mind && ((stoner && iscultist(stoner)) || cultoverride) && SSticker?.mode)
|
||||
SSticker.mode.add_cultist(newstruct.mind, 0)
|
||||
if(iscultist(stoner) || cultoverride)
|
||||
to_chat(newstruct, "<b>You are still bound to serve the cult[stoner ? " and [stoner]":""], follow [stoner ? stoner.p_their() : "their"] orders and help [stoner ? stoner.p_them() : "them"] complete [stoner ? stoner.p_their() : "their"] goals at all costs.</b>")
|
||||
@@ -234,19 +239,18 @@
|
||||
|
||||
|
||||
/obj/item/soulstone/proc/init_shade(mob/living/carbon/human/T, mob/user, vic = 0)
|
||||
new /obj/effect/decal/remains/human(T.loc) //Spawns a skeleton
|
||||
if(HAS_TRAIT_FROM(T, TRAIT_SACRIFICED, "sacrificed"))
|
||||
if(user)
|
||||
to_chat(user, "This body has already been harvested!")
|
||||
return
|
||||
ADD_TRAIT(T, TRAIT_SACRIFICED, "sacrificed")
|
||||
T.stop_sound_channel(CHANNEL_HEARTBEAT)
|
||||
T.invisibility = INVISIBILITY_ABSTRACT
|
||||
T.dust_animation()
|
||||
QDEL_IN(T, 5)
|
||||
var/mob/living/simple_animal/shade/S = new /mob/living/simple_animal/shade(src)
|
||||
S.status_flags |= GODMODE //So they won't die inside the stone somehow
|
||||
S.mobility_flags = NONE //Can't move out of the soul stone
|
||||
var/mob/living/simple_animal/hostile/construct/shade/S = new /mob/living/simple_animal/hostile/construct/shade(src)
|
||||
S.name = "Shade of [T.real_name]"
|
||||
S.real_name = "Shade of [T.real_name]"
|
||||
T.transfer_ckey(S)
|
||||
S.original_mind = T.mind
|
||||
S.copy_languages(T, LANGUAGE_MIND)//Copies the old mobs languages into the new mob holder.
|
||||
S.copy_languages(user, LANGUAGE_MASTER)
|
||||
S.update_atom_languages()
|
||||
grant_all_languages(FALSE, FALSE, TRUE) //Grants omnitongue
|
||||
if(user)
|
||||
@@ -264,7 +268,7 @@
|
||||
to_chat(user, "<span class='info'><b>Capture successful!</b>:</span> [T.real_name]'s soul has been ripped from [T.p_their()] body and stored within the soul stone.")
|
||||
|
||||
|
||||
/obj/item/soulstone/proc/getCultGhost(mob/living/carbon/human/T, mob/U)
|
||||
/obj/item/soulstone/proc/getCultGhost(mob/living/carbon/human/T, mob/user)
|
||||
var/mob/dead/observer/chosen_ghost
|
||||
|
||||
for(var/mob/dead/observer/ghost in GLOB.player_list) //We put them back in their body
|
||||
@@ -279,13 +283,12 @@
|
||||
if(!T)
|
||||
return FALSE
|
||||
if(!chosen_ghost)
|
||||
to_chat(U, "<span class='danger'>There were no spirits willing to become a shade.</span>")
|
||||
to_chat(user, "<span class='danger'>There were no spirits willing to become a shade.</span>")
|
||||
return FALSE
|
||||
if(contents.len) //If they used the soulstone on someone else in the meantime
|
||||
return FALSE
|
||||
T.ckey = chosen_ghost.ckey
|
||||
for(var/obj/item/W in T)
|
||||
T.dropItemToGround(W)
|
||||
init_shade(T, U)
|
||||
qdel(T)
|
||||
init_shade(T, user)
|
||||
return TRUE
|
||||
|
||||
Reference in New Issue
Block a user