Refactored advanced camera consoles (#1576)

This commit is contained in:
CitadelStationBot
2017-06-13 15:39:47 -05:00
committed by kevinz000
parent c9e6257957
commit 33eb60747f
5 changed files with 126 additions and 133 deletions
+36 -31
View File
@@ -33,6 +33,7 @@
var/obj/item/weapon/construction/rcd/internal/RCD //Internal RCD. The computer passes user commands to this in order to avoid massive copypaste.
circuit = /obj/item/weapon/circuitboard/computer/base_construction
off_action = new/datum/action/innate/camera_off/base_construction
jump_action = null
var/datum/action/innate/aux_base/switch_mode/switch_mode_action = new //Action for switching the RCD's build modes
var/datum/action/innate/aux_base/build/build_action = new //Action for using the RCD
var/datum/action/innate/aux_base/airlock_type/airlock_mode_action = new //Action for setting the airlock type
@@ -88,22 +89,43 @@
return ..()
/obj/machinery/computer/camera_advanced/base_construction/GrantActions(mob/living/user)
off_action.target = user
off_action.Grant(user)
switch_mode_action.target = src
switch_mode_action.Grant(user)
build_action.target = src
build_action.Grant(user)
airlock_mode_action.target = src
airlock_mode_action.Grant(user)
window_action.target = src
window_action.Grant(user)
fan_action.target = src
fan_action.Grant(user)
turret_action.target = src
turret_action.Grant(user)
..()
if(switch_mode_action)
switch_mode_action.target = src
switch_mode_action.Grant(user)
actions += switch_mode_action
if(build_action)
build_action.target = src
build_action.Grant(user)
actions += build_action
if(airlock_mode_action)
airlock_mode_action.target = src
airlock_mode_action.Grant(user)
actions += airlock_mode_action
if(window_action)
window_action.target = src
window_action.Grant(user)
actions += window_action
if(fan_action)
fan_action.target = src
fan_action.Grant(user)
actions += fan_action
if(turret_action)
turret_action.target = src
turret_action.Grant(user)
actions += turret_action
eyeobj.invisibility = 0 //When the eye is in use, make it visible to players so they know when someone is building.
/obj/machinery/computer/camera_advanced/base_construction/remove_eye_control(mob/living/user)
..()
eyeobj.invisibility = INVISIBILITY_MAXIMUM //Hide the eye when not in use.
/datum/action/innate/aux_base //Parent aux base action
var/mob/living/C //Mob using the action
@@ -138,23 +160,6 @@
/datum/action/innate/camera_off/base_construction
name = "Log out"
/datum/action/innate/camera_off/base_construction/Activate()
if(!owner || !owner.remote_control)
return
var/mob/camera/aiEye/remote/base_construction/remote_eye =owner.remote_control
var/obj/machinery/computer/camera_advanced/base_construction/origin = remote_eye.origin
origin.switch_mode_action.Remove(target)
origin.build_action.Remove(target)
origin.airlock_mode_action.Remove(target)
origin.window_action.Remove(target)
origin.fan_action.Remove(target)
origin.turret_action.Remove(target)
remote_eye.invisibility = INVISIBILITY_MAXIMUM //Hide the eye when not in use.
..()
//*******************FUNCTIONS*******************
/datum/action/innate/aux_base/build
@@ -10,6 +10,7 @@
var/list/visibleCameraChunks = list()
var/mob/living/silicon/ai/ai = null
var/relay_speech = FALSE
var/use_static = TRUE
// Use this when setting the aiEye's location.
// It will also stream the chunk that the new loc is in.
@@ -21,7 +22,8 @@
return
T = get_turf(T)
loc = T
GLOB.cameranet.visibility(src)
if(use_static)
GLOB.cameranet.visibility(src)
if(ai.client)
ai.client.eye = src
update_parallax_contents()
@@ -38,6 +40,11 @@
return ai.client
return null
/mob/camera/aiEye/proc/RemoveImages()
if(use_static)
for(var/datum/camerachunk/chunk in visibleCameraChunks)
chunk.remove(src)
/mob/camera/aiEye/Destroy()
ai = null
return ..()
@@ -22,7 +22,6 @@
desc = "A computer used for remotely handling slimes."
networks = list("SS13")
circuit = /obj/item/weapon/circuitboard/computer/xenobiology
off_action = new/datum/action/innate/camera_off/xenobio
var/datum/action/innate/slime_place/slime_place_action = new
var/datum/action/innate/slime_pick_up/slime_up_action = new
var/datum/action/innate/feed_slime/feed_slime_action = new
@@ -45,23 +44,27 @@
eyeobj.icon_state = "camera_target"
/obj/machinery/computer/camera_advanced/xenobio/GrantActions(mob/living/user)
off_action.target = user
off_action.Grant(user)
..()
jump_action.target = user
jump_action.Grant(user)
if(slime_up_action)
slime_up_action.target = src
slime_up_action.Grant(user)
actions += slime_up_action
slime_up_action.target = src
slime_up_action.Grant(user)
if(slime_place_action)
slime_place_action.target = src
slime_place_action.Grant(user)
actions += slime_place_action
slime_place_action.target = src
slime_place_action.Grant(user)
if(feed_slime_action)
feed_slime_action.target = src
feed_slime_action.Grant(user)
actions += feed_slime_action
feed_slime_action.target = src
feed_slime_action.Grant(user)
monkey_recycle_action.target = src
monkey_recycle_action.Grant(user)
if(monkey_recycle_action)
monkey_recycle_action.target = src
monkey_recycle_action.Grant(user)
actions += monkey_recycle_action
/obj/machinery/computer/camera_advanced/xenobio/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/monkeycube))
@@ -83,30 +86,6 @@
return
..()
/datum/action/innate/camera_off/xenobio/Activate()
if(!target || !isliving(target))
return
var/mob/living/C = target
var/mob/camera/aiEye/remote/xenobio/remote_eye = C.remote_control
var/obj/machinery/computer/camera_advanced/xenobio/origin = remote_eye.origin
origin.current_user = null
origin.jump_action.Remove(C)
origin.slime_place_action.Remove(C)
origin.slime_up_action.Remove(C)
origin.feed_slime_action.Remove(C)
origin.monkey_recycle_action.Remove(C)
//All of this stuff below could probably be a proc for all advanced cameras, only the action removal needs to be camera specific
C.reset_perspective(null)
if(C.client)
C.client.images -= remote_eye.user_image
for(var/datum/camerachunk/chunk in remote_eye.visibleCameraChunks)
chunk.remove(remote_eye)
remote_eye.eye_user = null
C.remote_control = null
C.unset_machine()
Remove(C)
/datum/action/innate/slime_place
name = "Place Slimes"
button_icon_state = "slime_down"