diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm
index d2e8cab240..c91d4b1fca 100644
--- a/code/modules/mob/living/carbon/human/species.dm
+++ b/code/modules/mob/living/carbon/human/species.dm
@@ -1821,12 +1821,15 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(!target.resting)
target.adjustStaminaLoss(5)
+ if(target.is_shove_knockdown_blocked())
+ return
var/turf/target_oldturf = target.loc
var/shove_dir = get_dir(user.loc, target_oldturf)
var/turf/target_shove_turf = get_step(target.loc, shove_dir)
var/mob/living/carbon/human/target_collateral_human
var/obj/structure/table/target_table
+ var/obj/machinery/disposal/bin/target_disposal_bin
var/shove_blocked = FALSE //Used to check if a shove is blocked so that if it is knockdown logic can be applied
//Thank you based whoneedsspace
@@ -1836,23 +1839,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
else
target.Move(target_shove_turf, shove_dir)
if(get_turf(target) == target_oldturf)
- if(target_shove_turf.density)
- shove_blocked = TRUE
- else
- var/thoushallnotpass = FALSE
- for(var/obj/O in target_shove_turf)
- if(istype(O, /obj/structure/table))
- target_table = O
- else if(!O.CanPass(src, target_shove_turf))
- shove_blocked = TRUE
- thoushallnotpass = TRUE
- if(thoushallnotpass)
- target_table = null
+ target_table = locate(/obj/structure/table) in target_shove_turf.contents
+ target_disposal_bin = locate(/obj/machinery/disposal/bin) in target_shove_turf.contents
+ shove_blocked = TRUE
- if(target.is_shove_knockdown_blocked())
- return
-
- if(shove_blocked || target_table)
+ if(shove_blocked && !target.buckled)
var/directional_blocked = FALSE
if(shove_dir in GLOB.cardinals) //Directional checks to make sure that we're not shoving through a windoor or something like that
var/target_turf = get_turf(target)
@@ -1866,7 +1857,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
directional_blocked = TRUE
break
var/targetatrest = target.resting
- if(((!target_table && !target_collateral_human) || directional_blocked) && !targetatrest)
+ if(((!target_table && !(target_disposal_bin && target.Adjacent(target_disposal_bin)) && !target_collateral_human) || directional_blocked) && !targetatrest)
target.Knockdown(SHOVE_KNOCKDOWN_SOLID)
user.visible_message("[user.name] shoves [target.name], knocking them down!",
"You shove [target.name], knocking them down!", null, COMBAT_MESSAGE_RANGE)
@@ -1876,8 +1867,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
target.Knockdown(SHOVE_KNOCKDOWN_TABLE)
user.visible_message("[user.name] shoves [target.name] onto \the [target_table]!",
"You shove [target.name] onto \the [target_table]!", null, COMBAT_MESSAGE_RANGE)
- target.forceMove(target_shove_turf)
- log_combat(user, target, "shoved", "onto [target_table]")
+ target.throw_at(target_table, 1, 1, null, FALSE) //1 speed throws with no spin are basically just forcemoves with a hard collision check
+ log_combat(user, target, "shoved", "onto [target_table] (table)")
else if(target_collateral_human && !targetatrest)
target.Knockdown(SHOVE_KNOCKDOWN_HUMAN)
if(!target_collateral_human.resting)
@@ -1885,6 +1876,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
user.visible_message("[user.name] shoves [target.name] into [target_collateral_human.name]!",
"You shove [target.name] into [target_collateral_human.name]!", null, COMBAT_MESSAGE_RANGE)
log_combat(user, target, "shoved", "into [target_collateral_human.name]")
+ else if(target_disposal_bin)
+ target.Knockdown(SHOVE_KNOCKDOWN_SOLID)
+ target.forceMove(target_disposal_bin)
+ user.visible_message("[user.name] shoves [target.name] into \the [target_disposal_bin]!",
+ "You shove [target.name] into \the [target_disposal_bin]!", null, COMBAT_MESSAGE_RANGE)
+ log_combat(user, target, "shoved", "into [target_disposal_bin] (disposal bin)")
else
user.visible_message("[user.name] shoves [target.name]!",