Merge pull request #1404 from Citadel-Station-13/upstream-merge-26647
[MIRROR] Refactors the latejoin list
This commit is contained in:
@@ -590,7 +590,7 @@
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set category = "Admin"
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set name = "Unprison"
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if (M.z == ZLEVEL_CENTCOM)
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M.loc = pick(GLOB.latejoin)
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SSjob.SendToLateJoin(M)
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message_admins("[key_name_admin(usr)] has unprisoned [key_name_admin(M)]")
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log_admin("[key_name(usr)] has unprisoned [key_name(M)]")
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else
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@@ -227,7 +227,7 @@
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return 0
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var/alien_caste = input(usr, "Please choose which caste to spawn.","Pick a caste",null) as null|anything in list("Queen","Praetorian","Hunter","Sentinel","Drone","Larva")
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var/obj/effect/landmark/spawn_here = GLOB.xeno_spawn.len ? pick(GLOB.xeno_spawn) : pick(GLOB.latejoin)
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var/obj/effect/landmark/spawn_here = GLOB.xeno_spawn.len ? pick(GLOB.xeno_spawn) : null
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var/mob/living/carbon/alien/new_xeno
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switch(alien_caste)
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if("Queen")
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@@ -244,6 +244,8 @@
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new_xeno = new /mob/living/carbon/alien/larva(spawn_here)
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else
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return 0
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if(!spawn_here)
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SSjob.SendToLateJoin(new_xeno, FALSE)
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new_xeno.ckey = ckey
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var/msg = "<span class='notice'>[key_name_admin(usr)] has spawned [ckey] as a filthy xeno [alien_caste].</span>"
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@@ -284,8 +286,6 @@ Traitors and the like can also be revived with the previous role mostly intact.
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var/turf/T
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if(GLOB.xeno_spawn.len)
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T = pick(GLOB.xeno_spawn)
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else
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T = pick(GLOB.latejoin)
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var/mob/living/carbon/alien/new_xeno
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switch(G_found.mind.special_role)//If they have a mind, we can determine which caste they were.
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@@ -302,6 +302,9 @@ Traitors and the like can also be revived with the previous role mostly intact.
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else//If we don't know what special role they have, for whatever reason, or they're a larva.
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create_xeno(G_found.ckey)
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return
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if(!T)
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SSjob.SendToLateJoin(new_xeno, FALSE)
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//Now to give them their mind back.
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G_found.mind.transfer_to(new_xeno) //be careful when doing stuff like this! I've already checked the mind isn't in use
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@@ -315,7 +318,8 @@ Traitors and the like can also be revived with the previous role mostly intact.
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//check if they were a monkey
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else if(findtext(G_found.real_name,"monkey"))
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if(alert("This character appears to have been a monkey. Would you like to respawn them as such?",,"Yes","No")=="Yes")
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var/mob/living/carbon/monkey/new_monkey = new(pick(GLOB.latejoin))
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var/mob/living/carbon/monkey/new_monkey = new
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SSjob.SendToLateJoin(new_monkey)
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G_found.mind.transfer_to(new_monkey) //be careful when doing stuff like this! I've already checked the mind isn't in use
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new_monkey.key = G_found.key
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to_chat(new_monkey, "You have been fully respawned. Enjoy the game.")
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@@ -326,7 +330,8 @@ Traitors and the like can also be revived with the previous role mostly intact.
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//Ok, it's not a xeno or a monkey. So, spawn a human.
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var/mob/living/carbon/human/new_character = new(pick(GLOB.latejoin))//The mob being spawned.
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var/mob/living/carbon/human/new_character = new//The mob being spawned.
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SSjob.SendToLateJoin(new_character)
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var/datum/data/record/record_found //Referenced to later to either randomize or not randomize the character.
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if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something
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@@ -14,9 +14,7 @@
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/datum/round_event/ghost_role/devil/spawn_role()
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//selecting a spawn_loc
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var/list/spawn_locs = GLOB.latejoin
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var/spawn_loc = pick(spawn_locs)
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if(!spawn_loc)
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if(!SSjob.latejoin_trackers.len)
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return MAP_ERROR
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//selecting a candidate player
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@@ -30,7 +28,7 @@
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var/datum/mind/Mind = create_devil_mind(key)
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Mind.active = 1
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var/mob/living/carbon/human/devil = create_event_devil(spawn_loc)
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var/mob/living/carbon/human/devil = create_event_devil()
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Mind.transfer_to(devil)
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add_devil(devil, ascendable = FALSE)
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@@ -45,6 +43,8 @@
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/proc/create_event_devil(spawn_loc)
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var/mob/living/carbon/human/new_devil = new(spawn_loc)
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if(!spawn_loc)
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SSjob.SendToLateJoin(new_devil)
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var/datum/preferences/A = new() //Randomize appearance for the devil.
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A.copy_to(new_devil)
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new_devil.dna.update_dna_identity()
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@@ -322,28 +322,9 @@
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if(isliving(equip)) //Borgs get borged in the equip, so we need to make sure we handle the new mob.
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character = equip
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var/D
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if(GLOB.latejoin.len)
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D = get_turf(pick(GLOB.latejoin))
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if(!D)
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for(var/turf/T in get_area_turfs(/area/shuttle/arrival))
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if(!T.density)
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var/clear = 1
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for(var/obj/O in T)
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if(O.density)
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clear = 0
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break
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if(clear)
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D = T
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continue
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character.loc = D
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SSjob.SendToLateJoin(character)
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character.update_parallax_teleport()
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var/atom/movable/chair = locate(/obj/structure/chair) in character.loc
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if(chair)
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chair.buckle_mob(character)
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SSticker.minds += character.mind
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var/mob/living/carbon/human/humanc
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@@ -48,16 +48,16 @@
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console = locate(/obj/machinery/requests_console) in A
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areas += A
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if(GLOB.latejoin.len)
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if(SSjob.latejoin_trackers.len)
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WARNING("Map contains predefined latejoin spawn points and an arrivals shuttle. Using the arrivals shuttle.")
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if(!new_latejoin.len)
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WARNING("Arrivals shuttle contains no chairs for spawn points. Reverting to latejoin landmarks.")
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if(!GLOB.latejoin.len)
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if(!SSjob.latejoin_trackers.len)
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WARNING("No latejoin landmarks exist. Players will spawn unbuckled on the shuttle.")
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return
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GLOB.latejoin = new_latejoin
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SSjob.latejoin_trackers = new_latejoin
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/obj/docking_port/mobile/arrivals/dockRoundstart()
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SSshuttle.generate_transit_dock(src)
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@@ -114,7 +114,7 @@
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Launch(FALSE)
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/obj/docking_port/mobile/arrivals/proc/CheckTurfsPressure()
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for(var/I in GLOB.latejoin)
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for(var/I in SSjob.latejoin_trackers)
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var/turf/open/T = get_turf(I)
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var/pressure = T.air.return_pressure()
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if(pressure < HAZARD_LOW_PRESSURE || pressure > HAZARD_HIGH_PRESSURE) //simple safety check
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