diff --git a/code/controllers/subsystem/minimum_spawns.dm b/code/controllers/subsystem/minimum_spawns.dm index 9ddde80aa8..a14501375d 100644 --- a/code/controllers/subsystem/minimum_spawns.dm +++ b/code/controllers/subsystem/minimum_spawns.dm @@ -90,12 +90,6 @@ GLOBAL_LIST_INIT(minimum_snow_under_spawns, list( return ..() /datum/controller/subsystem/min_spawns/proc/where_we_droppin_boys() - // let's figure out what megas we dont specifically need to spawn - if(!snaxi_snowflake_check) // all snaxi megas are spawned in specific ruins - for(var/mob/living/simple_animal/hostile/megafauna/M in GLOB.mob_list) - if(active_spawns.Find(M.type, 1, active_spawns.len)) - var/tocut = active_spawns.Find(M.type, 1, active_spawns.len) - active_spawns.Cut(tocut,tocut+1) while(active_spawns.len) where_we_droppin_boys_iterations++ CHECK_TICK @@ -145,7 +139,7 @@ GLOBAL_LIST_INIT(minimum_snow_under_spawns, list( active_spawns_2.Add(MS2_tospawn) return //let's try not to dump megas too close to each other? if((istype(MS2_tospawn, /obj/structure/spawner)) && get_dist(RT, LT) <= 40) - active_spawns.Add(MS2_tospawn) + active_spawns_2.Add(MS2_tospawn) return //let's at least /try/ to space these out? // man the overhead on this is gonna SUCK new MS2_tospawn(RT)