Merge remote-tracking branch 'upstream/master' into rp-markings-attempt-two
This commit is contained in:
@@ -83,6 +83,8 @@
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#define COMSIG_ATOM_EXIT "atom_exit" //from base of atom/Exit(): (/atom/movable/exiting, /atom/newloc)
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#define COMPONENT_ATOM_BLOCK_EXIT 1
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#define COMSIG_ATOM_EXITED "atom_exited" //from base of atom/Exited(): (atom/movable/exiting, atom/newloc)
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/// From base of atom/wave_ex_act(): (datum/wave_explosion/explosion, args)
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#define COMSIG_ATOM_WAVE_EX_ACT "atom_wave_ex_act"
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///from base of atom/ex_act(): (severity, target)
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#define COMSIG_ATOM_EX_ACT "atom_ex_act"
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///from base of atom/emp_act(): (severity)
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@@ -0,0 +1,86 @@
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// THIS IS INSANITY
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// These are how wave explosions track when there's not only one direction to keep track of (diagonals, etc)
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#define WEX_DIR_NORTH NORTH
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#define WEX_DIR_SOUTH SOUTH
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#define WEX_DIR_EAST EAST
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#define WEX_DIR_WEST WEST
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#define WEX_ALLDIRS (WEX_DIR_NORTH | WEX_DIR_SOUTH | WEX_DIR_EAST | WEX_DIR_WEST)
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/// Default explosion power to consider an explosion over
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#define EXPLOSION_POWER_DEAD 2.5
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/// Default explosion falloff
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#define EXPLOSION_DEFAULT_FALLOFF_MULTIPLY 0.98
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/// Default explosion constant falloff
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#define EXPLOSION_DEFAULT_FALLOFF_SUBTRACT 5
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/// Block amount at which point having 0 block resistance will result in a full block
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#define EXPLOSION_POWER_NO_RESIST_THRESHOLD 5
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/// Explosion power quantization
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#define EXPLOSION_POWER_QUANTIZATION_ACCURACY 0.1
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// [explosion_flags] variable on /atom
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/// No blocking if we're not dense
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#define EXPLOSION_FLAG_DENSITY_DEPENDENT (1<<0)
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/// If we survive the explosion, we block ALL the power and ignore the results of wave_ex_act().
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#define EXPLOSION_FLAG_HARD_OBSTACLE (1<<1)
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// Standardized explosion powers
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/// Maxcap
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#define EXPLOSION_POWER_MAXCAP 500
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/// erases shreds from explosions/item damage
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#define EXPLOSION_POWER_ERASE_SHREDS 400
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/// Gibs most mobs
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#define EXPLOSION_POWER_NORMAL_MOB_GIB 400
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// Walls
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#define EXPLOSION_POWER_WALL_SCRAPE 400
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#define EXPLOSION_POWER_WALL_DISMANTLE 300
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#define EXPLOSION_POWER_WALL_MINIMUM_DISMANTLE 200
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#define EXPLOSION_POWER_RWALL_SCRAPE 450
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#define EXPLOSION_POWER_RWALL_DISMANTLE 400
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#define EXPLOSION_POWER_RWALL_MINIMUM_DISMANTLE 300
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// Floors
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#define EXPLOSION_POWER_FLOOR_TILE_BREAK 50
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#define EXPLOSION_POWER_FLOOR_MINIMUM_TURF_BREAK 125
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#define EXPLOSION_POWER_FLOOR_TURF_BREAK_BONUS 225
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#define EXPLOSION_POWER_FLOOR_TURF_BREAK 350
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#define EXPLOSION_POWER_FLOOR_TURF_SCRAPE 425
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#define EXPLOSION_POWER_FLOOR_SHIELDED_IMMUNITY 250
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// Helpers
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/// Explosion power to object damage (without taking into consideration armor)
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#define EXPLOSION_POWER_STANDARD_SCALE_OBJECT_DAMAGE(power, multiplier) (power>500)?(10*(power**0.6)*multiplier):(0.1*(power**1.3)*multiplier)
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/// Explosion power to object damage for hard obstacles
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#define EXPLOSION_POWER_STANDARD_SCALE_HARD_OBSTACLE_DAMAGE(power, multiplier) (power>500)?(10*(power**0.6)*multiplier):(0.15*(power**1.3)*multiplier)
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/// Explosion power to object damage for windows
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#define EXPLOSION_POWER_STANDARD_SCALE_WINDOW_DAMAGE(power, multiplier) (power>500)?(10*(power**0.6)*multiplier):(0.2*(power**1.3)*multiplier)
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/// Default brute damage to do to living things
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#define EXPLOSION_POWER_STANDARD_SCALE_MOB_DAMAGE(power, multiplier) ((power / 2) * multiplier)
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// Damage factors
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/// Factor to multiply damage to a door by if it's open (and therefore not blocking the explosion)
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#define EXPLOSION_DAMAGE_OPEN_DOOR_FACTOR 0.25
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// Standardized explosion constant blocks
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#define EXPLOSION_BLOCK_WINDOW 10
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#define EXPLOSION_BLOCK_MACHINE 20
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#define EXPLOSION_BLOCK_SPACE 20
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#define EXPLOSION_BLOCK_REINFORCED_WINDOW 50
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#define EXPLOSION_BLOCK_DENSE_FILLER 50
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#define EXPLOSION_BLOCK_WALL 75
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#define EXPLOSION_BLOCK_BLAST_PROOF 250
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#define EXPLOSION_BLOCK_BOROSILICATE_WINDOW 250
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#define EXPLOSION_BLOCK_EXTREME 250
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// Standardized explosion factor blocks
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#define EXPLOSION_DAMPEN_MACHINE 0.95
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#define EXPLOSION_DAMPEN_SPACE 0.95
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#define EXPLOSION_DAMPEN_WINDOW 0.95
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#define EXPLOSION_DAMPEN_REINFORCED_WINDOW 0.9
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#define EXPLOSION_DAMPEN_DENSE_FILLER 0.85
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#define EXPLOSION_DAMPEN_WALL 0.8
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#define EXPLOSION_DAMPEN_BOROSILICATE_WINDOW 0.65
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#define EXPLOSION_DAMPEN_BLAST_PROOF 0.65
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#define EXPLOSION_DAMPEN_EXTREME 0.5
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@@ -180,6 +180,7 @@
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#define FIRE_PRIORITY_PROJECTILES 200
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#define FIRE_PRIORITY_TICKER 200
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#define FIRE_PRIORITY_ATMOS_ADJACENCY 300
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#define FIRE_PRIORITY_EXPLOSIONS 350
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#define FIRE_PRIORITY_STATPANEL 390
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#define FIRE_PRIORITY_CHAT 400
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#define FIRE_PRIORITY_RUNECHAT 410
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@@ -219,7 +220,6 @@
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A.flags_1 &= ~OVERLAY_QUEUED_1;\
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} while(FALSE)
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/**
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Create a new timer and add it to the queue.
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* Arguments:
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@@ -551,8 +551,7 @@
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///How many players joined the round.
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var/total_players = GLOB.joined_player_list.len
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var/list/typecache_bank = typecacheof(list(/datum/bank_account/department, /datum/bank_account/remote))
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for(var/i in SSeconomy.generated_accounts)
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var/datum/bank_account/current_acc = SSeconomy.generated_accounts[i]
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for(var/datum/bank_account/current_acc in SSeconomy.generated_accounts)
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if(typecache_bank[current_acc.type])
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continue
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station_vault += current_acc.account_balance
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@@ -13,7 +13,6 @@ GLOBAL_LIST_EMPTY(radial_menus)
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icon_state = "radial_slice"
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var/choice
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var/next_page = FALSE
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var/tooltips = FALSE
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/obj/screen/radial/slice/MouseEntered(location, control, params)
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. = ..()
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@@ -0,0 +1,23 @@
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SUBSYSTEM_DEF(explosions)
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name = "Explosions"
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wait = 1
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flags = SS_TICKER
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priority = FIRE_PRIORITY_EXPLOSIONS
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var/static/list/datum/wave_explosion/wave_explosions = list()
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var/static/list/datum/wave_explosion/active_wave_explosions = list()
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var/static/list/datum/wave_explosion/currentrun = list()
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/datum/controller/subsystem/explosions/fire(resumed)
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if(!resumed)
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currentrun = active_wave_explosions.Copy()
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var/datum/wave_explosion/E
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var/ran = 0
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while(length(currentrun) && !MC_TICK_CHECK)
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ran = 0
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for(var/i in currentrun)
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E = i
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if(E.tick())
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currentrun -= E
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ran++
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if(!ran)
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break
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@@ -57,7 +57,7 @@
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/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper,
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/obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini,
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/obj/item/firing_pin, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/automatic/magrifle/pistol,
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/obj/item/toy/plush/snakeplushie, /obj/item/gun/energy/e_gun/mini
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/obj/item/toy/plush/snakeplushie, /obj/item/gun/energy/e_gun/mini, /obj/item/gun/ballistic/derringer
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))
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/datum/component/storage/concrete/pockets/shoes/clown/Initialize()
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@@ -0,0 +1,378 @@
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/// Creates a wave explosion at a certain place
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/proc/wave_explosion(turf/target, power, factor = EXPLOSION_DEFAULT_FALLOFF_MULTIPLY, constant = EXPLOSION_DEFAULT_FALLOFF_SUBTRACT, flash = 0, fire = 0, atom/source, speed = 0,
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silent = FALSE, bypass_logging = FALSE, block_resistance = 1, start_immediately = TRUE)
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if(!istype(target) || (power <= EXPLOSION_POWER_DEAD))
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return
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if(!bypass_logging)
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var/logstring = "Wave explosion at [COORD(target)]: [power]/[factor]/[constant]/[flash]/[fire]/[speed] initial/factor/constant/flash/fire/speed"
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log_game(logstring)
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message_admins(logstring)
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return new /datum/wave_explosion(target, power, factor, constant, flash, fire, source, speed, silent, start_immediately, block_resistance)
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/**
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* New force-blastwave explosion system
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*/
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/datum/wave_explosion
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/// Next unique numerical ID
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var/static/next_id = 0
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/// Our unique nuumerical ID
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var/id
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/// world.time we started at
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var/start_time
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/// Are we currently running?
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var/running = FALSE
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/// Are we currently finished?
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var/finished = FALSE
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/// What atom we originated from, if any
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var/atom/source
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/// Explosion power at which point to consider to be a dead expansion
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var/power_considered_dead = EXPLOSION_POWER_DEAD
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/// Explosion power we were initially at
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var/power_initial
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/// Base explosion power falloff multiplier (applied first)
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var/power_falloff_factor = EXPLOSION_DEFAULT_FALLOFF_MULTIPLY
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/// Base explosion power falloff subtract (applied second)
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var/power_falloff_constant = EXPLOSION_DEFAULT_FALLOFF_SUBTRACT
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/// Flash range
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var/flash_range = 0
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/// Fire probability per tile
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var/fire_probability = 0
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/// Are we silent/do we make the screenshake/sounds?
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var/silent = FALSE
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// Modifications
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/// Object damage mod
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var/object_damage_mod = 1
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/// Hard obstcales get this mod INSTEAD of object damage mod
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var/hard_obstacle_mod = 1
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/// Window shatter mod. Overrides both [hard_obstcale_mod] and [object_damage_mod]
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var/window_shatter_mod = 1
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/// Wall destruction mod
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var/wall_destroy_mod = 1
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/// Mob damage mod
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var/mob_damage_mod = 1
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/// Mob gib mod
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var/mob_gib_mod = 1
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/// Mob deafen mod
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var/mob_deafen_mod = 1
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/// block = block / this, if 0 any block is absolute
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var/block_resistance = 1
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// Rewrite count: 2
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// Each cycle is a "perfect ring".
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// We run into the problem that diagonal hitboxes don't exist on 2d grid games.
|
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// How we deal with this is this:
|
||||
// The first half of each cycle explodes cardinal directions awaiting expansion first
|
||||
// Diagonals get added to a potential diagonals list.
|
||||
// The second half of each cycle checks the potential diagonals list. If something isn't on the exploded list,
|
||||
// we know it's a valid diagonal and explode it.
|
||||
// Then all exploded turfs are flushed to exploded_last and it continues.
|
||||
// Direction bitflags use the WEX_DIR_X flags so we can keep track of more than one direction in a single field
|
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// The insanity begins when I realized that doing cardinals are easy but diagonals require:
|
||||
// - Tallying the explosive power that should go into it
|
||||
// - Exploding it afterwards using the tallied power rather than passed power (so corners aren't far weaker unless there's one side of it blocked)
|
||||
// Expanding the explosion power of the now exploded diagonal into the two dirs its cardinals are in
|
||||
// If this is done using a perfect algorithm it should be relatively efficient and result in a near-perfect shockwave simulation.
|
||||
|
||||
/// The last ring that's been exploded. Any turfs in this will completely ignore the current cycle. Turf = TRUE
|
||||
var/list/turf/exploded_last = list()
|
||||
/// The "edges" + dirs that need to be processed this cycle. turf = dir flags
|
||||
var/list/turf/edges = list()
|
||||
/// The powers of the current turf edges. turf = power
|
||||
var/list/turf/powers = list()
|
||||
|
||||
/// What cycle are we on?
|
||||
var/cycle
|
||||
/// When we started the current cycle
|
||||
var/cycle_start
|
||||
/// Time to wait between cycles
|
||||
var/cycle_speed = 0
|
||||
/// Current index for list
|
||||
var/index = 1
|
||||
|
||||
/datum/wave_explosion/New(turf/initial, power, factor = EXPLOSION_DEFAULT_FALLOFF_MULTIPLY, constant = EXPLOSION_DEFAULT_FALLOFF_SUBTRACT, flash = 0, fire = 0, atom/source, speed = 0, silent = FALSE, autostart = TRUE, block_resistance = 1)
|
||||
id = ++next_id
|
||||
if(next_id > SHORT_REAL_LIMIT)
|
||||
next_id = 0
|
||||
SSexplosions.wave_explosions += src
|
||||
src.power_initial = power
|
||||
src.power_falloff_factor = factor
|
||||
src.power_falloff_constant = constant
|
||||
src.flash_range = flash
|
||||
src.fire_probability = fire
|
||||
src.source = source
|
||||
src.cycle_speed = speed
|
||||
src.silent = silent
|
||||
src.block_resistance = block_resistance
|
||||
if(!istype(initial))
|
||||
stack_trace("Wave explosion created without a turf. This better be for debugging purposes.")
|
||||
return
|
||||
if(autostart)
|
||||
start(initial)
|
||||
|
||||
/datum/wave_explosion/Destroy()
|
||||
if(running)
|
||||
stop(FALSE)
|
||||
return ..()
|
||||
|
||||
/datum/wave_explosion/proc/start(list/turf/_starting)
|
||||
if(running)
|
||||
CRASH("Attempted to start() a running wave explosion")
|
||||
if(!islist(_starting))
|
||||
_starting = list(_starting)
|
||||
var/list/mob/to_flash = list()
|
||||
var/list/feedback = list()
|
||||
var/list/mob/mob_potential_shake = list()
|
||||
var/list/mob/closest_to = list()
|
||||
for(var/i in 1 to _starting.len)
|
||||
var/turf/starting = _starting[i]
|
||||
edges[starting] = WEX_ALLDIRS
|
||||
powers[starting] = power_initial
|
||||
var/x0 = starting.x
|
||||
var/y0 = starting.y
|
||||
var/z0 = starting.z
|
||||
var/area/areatype = get_area(starting)
|
||||
feedback += list(list("power" = power_initial, factor = "factor", constant = "constant", flash = "flash", fire = "fire", speed = "speed", "x" = x0, "y" = y0, "z" = z0, "area" = areatype.type, "time" = TIME_STAMP("YYYY-MM-DD hh:mm:ss", 1)))
|
||||
// Play sounds; we want sounds to be different depending on distance so we will manually do it ourselves.
|
||||
// Stereo users will also hear the direction of the explosion!
|
||||
|
||||
// Calculate far explosion sound range. Only allow the sound effect for heavy/devastating explosions.
|
||||
// 3/7/14 will calculate to 80 + 35
|
||||
|
||||
if(!silent)
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
// Double check for client
|
||||
var/turf/M_turf = get_turf(M)
|
||||
if(M_turf && M_turf.z == z0)
|
||||
var/dist = get_dist(M_turf, starting)
|
||||
if(isnull(mob_potential_shake[M]))
|
||||
mob_potential_shake[M] = dist
|
||||
closest_to[M] = starting
|
||||
else if(mob_potential_shake[M] < dist)
|
||||
mob_potential_shake[M] = dist
|
||||
closest_to[M] = starting
|
||||
|
||||
for(var/array in GLOB.doppler_arrays)
|
||||
var/obj/machinery/doppler_array/A = array
|
||||
A.sense_wave_explosion(starting, power_initial, cycle_speed)
|
||||
|
||||
// Flash mobs
|
||||
if(flash_range)
|
||||
for(var/mob/living/L in viewers(flash_range, starting))
|
||||
to_flash |= L
|
||||
|
||||
if(!silent)
|
||||
var/frequency = get_rand_frequency()
|
||||
var/sound/explosion_sound = sound(get_sfx("explosion"))
|
||||
var/sound/far_explosion_sound = sound('sound/effects/explosionfar.ogg')
|
||||
|
||||
var/far_dist = sqrt(power_initial) * 7.5
|
||||
|
||||
for(var/mob/M in mob_potential_shake)
|
||||
var/dist = mob_potential_shake[M]
|
||||
var/baseshakeamount
|
||||
if(sqrt(power_initial) - dist > 0)
|
||||
baseshakeamount = sqrt((sqrt(power_initial) - dist)*0.1)
|
||||
// If inside the blast radius + world.view - 2
|
||||
if(dist <= round(2 * sqrt(power_initial) + world.view - 2, 1))
|
||||
M.playsound_local(closest_to[M], null, 100, 1, frequency, max_distance = 5, S = explosion_sound)
|
||||
if(baseshakeamount > 0)
|
||||
shake_camera(M, 25, clamp(baseshakeamount, 0, 10))
|
||||
// You hear a far explosion if you're outside the blast radius. Small bombs shouldn't be heard all over the station.
|
||||
else if(dist <= far_dist)
|
||||
var/far_volume = clamp(far_dist, 30, 50) // Volume is based on explosion size and dist
|
||||
far_volume += (dist <= far_dist * 0.5 ? 50 : 0) // add 50 volume if the mob is pretty close to the explosion
|
||||
M.playsound_local(closest_to[M], null, far_volume, 1, frequency, max_distance = 5, S = far_explosion_sound)
|
||||
if(baseshakeamount > 0)
|
||||
shake_camera(M, 10, clamp(baseshakeamount*0.25, 0, 2.5))
|
||||
|
||||
for(var/i in 1 to to_flash.len)
|
||||
var/mob/living/L = to_flash[i]
|
||||
L.flash_act()
|
||||
|
||||
SSblackbox.record_feedback("associative", "wave_explosion", 1, feedback)
|
||||
|
||||
if(!cycle)
|
||||
cycle = 1
|
||||
SSexplosions.active_wave_explosions += src
|
||||
running = TRUE
|
||||
cycle_start = world.time - cycle_speed
|
||||
tick()
|
||||
|
||||
/datum/wave_explosion/proc/stop(delete = TRUE)
|
||||
SSexplosions.active_wave_explosions -= src
|
||||
SSexplosions.currentrun -= src
|
||||
edges = null
|
||||
powers = null
|
||||
exploded_last = null
|
||||
cycle = null
|
||||
running = FALSE
|
||||
qdel(src)
|
||||
|
||||
#define SHOULD_SUSPEND ((cycle_start + cycle_speed) > world.time)
|
||||
|
||||
/**
|
||||
* Called by SSexplosions to propagate this.
|
||||
* Return TRUE if postponed
|
||||
*/
|
||||
/datum/wave_explosion/proc/tick()
|
||||
/// Each tick goes through one full cycle.
|
||||
// This can be changed to a "continuous process" system where indexes are tracked if needed.
|
||||
if(!src.edges.len)
|
||||
// we're done
|
||||
finished = TRUE
|
||||
stop(TRUE)
|
||||
return TRUE
|
||||
if(SHOULD_SUSPEND)
|
||||
return TRUE
|
||||
// Set up variables
|
||||
var/turf/T
|
||||
var/turf/expanding
|
||||
var/power
|
||||
var/returned
|
||||
var/blocked
|
||||
var/dir
|
||||
// insanity define to explode a turf with a certain amount of power, direction, and set returned.
|
||||
#define WEX_ACT(_T, _P, _D) \
|
||||
returned = max(0, _T.wave_explode(_P, src, _D)); \
|
||||
blocked = _P - returned; \
|
||||
if(!block_resistance) { \
|
||||
if(blocked > EXPLOSION_POWER_NO_RESIST_THRESHOLD) { \
|
||||
returned = 0; \
|
||||
} \
|
||||
} \
|
||||
else if(blocked) { \
|
||||
returned = _P - (blocked / block_resistance); \
|
||||
}; \
|
||||
returned = round((returned * power_falloff_factor) - power_falloff_constant, EXPLOSION_POWER_QUANTIZATION_ACCURACY); \
|
||||
if(prob(fire_probability)) { \
|
||||
new /obj/effect/hotspot(_T); \
|
||||
};
|
||||
|
||||
// Cache hot lists
|
||||
var/list/turf/edges = src.edges
|
||||
var/list/turf/powers = src.powers
|
||||
var/list/turf/exploded_last = src.exploded_last
|
||||
|
||||
// prepare expansions
|
||||
var/list/turf/edges_next = list()
|
||||
var/list/turf/powers_next = list()
|
||||
var/list/turf/powers_returned = list()
|
||||
var/list/turf/diagonals = list()
|
||||
var/list/turf/diagonal_powers = list()
|
||||
var/list/turf/diagonal_powers_max = list()
|
||||
|
||||
// to_chat(world, "DEBUG: cycle start edges [english_list_assoc(edges)]")
|
||||
|
||||
// Process cardinals:
|
||||
// Explode all cardinals and expand in directions, gathering all cardinals it should go to.
|
||||
// Power for when things meet in the middle should be the greatest of the two.
|
||||
for(var/i in edges)
|
||||
T = i
|
||||
power = powers[T]
|
||||
dir = edges[T]
|
||||
WEX_ACT(T, power, dir)
|
||||
if(returned < power_considered_dead)
|
||||
continue
|
||||
powers_returned[T] = returned
|
||||
// diagonal power calc when multiple things hit one diagonal
|
||||
#define CALCULATE_DIAGONAL_POWER(existing, adding, maximum) min(maximum, existing + adding)
|
||||
// diagonal hitting cardinal expansion
|
||||
#define CALCULATE_DIAGONAL_CROSS_POWER(existing, adding) max(existing, adding)
|
||||
// insanity define to mark the next set of cardinals.
|
||||
#define CARDINAL_MARK(ndir, cdir, edir) \
|
||||
if(edir & cdir) { \
|
||||
CARDINAL_MARK_NOCHECK(ndir, cdir, edir); \
|
||||
};
|
||||
|
||||
#define CARDINAL_MARK_NOCHECK(ndir, cdir, edir) \
|
||||
expanding = get_step(T,ndir); \
|
||||
if(expanding && !exploded_last[expanding] && !edges[expanding]) { \
|
||||
powers_next[expanding] = max(powers_next[expanding], returned); \
|
||||
edges_next[expanding] = (cdir | edges_next[expanding]); \
|
||||
};
|
||||
|
||||
// insanity define to do diagonal marking as 2 substeps
|
||||
#define DIAGONAL_SUBSTEP(ndir, cdir, edir) \
|
||||
expanding = get_step(T,ndir); \
|
||||
if(expanding && !exploded_last[expanding] && !edges[expanding]) { \
|
||||
if(!edges_next[expanding]) { \
|
||||
diagonal_powers_max[expanding] = max(diagonal_powers_max[expanding], returned, powers[T]); \
|
||||
diagonal_powers[expanding] = CALCULATE_DIAGONAL_POWER(diagonal_powers[expanding], returned, diagonal_powers_max[expanding]); \
|
||||
diagonals[expanding] = (cdir | diagonals[expanding]); \
|
||||
}; \
|
||||
else { \
|
||||
powers_next[expanding] = CALCULATE_DIAGONAL_CROSS_POWER(powers_next[expanding], returned); \
|
||||
}; \
|
||||
};
|
||||
|
||||
// insanity define to mark the diagonals that would otherwise be missed
|
||||
#define DIAGONAL_MARK(ndir, cdir, edir) \
|
||||
if(edir & cdir) { \
|
||||
DIAGONAL_MARK_NOCHECK(ndir, cdir, edir); \
|
||||
};
|
||||
|
||||
// this only works because right now, WEX_DIR_X is the same as a byond dir
|
||||
// and we know we're only passing in one dir at a time.
|
||||
// if this ever stops being the case, and explosions break when you touch this, now you know why.
|
||||
#define DIAGONAL_MARK_NOCHECK(ndir, cdir, edir) \
|
||||
DIAGONAL_SUBSTEP(turn(ndir, 90), turn(cdir, 90), edir); \
|
||||
DIAGONAL_SUBSTEP(turn(ndir, -90), turn(cdir, -90), edir);
|
||||
|
||||
// mark
|
||||
#define MARK(ndir, cdir, edir) \
|
||||
if(edir & cdir) { \
|
||||
CARDINAL_MARK_NOCHECK(ndir, cdir, edir); \
|
||||
DIAGONAL_MARK_NOCHECK(ndir, cdir, edir); \
|
||||
};
|
||||
CARDINAL_MARK(NORTH, WEX_DIR_NORTH, dir)
|
||||
CARDINAL_MARK(SOUTH, WEX_DIR_SOUTH, dir)
|
||||
CARDINAL_MARK(EAST, WEX_DIR_EAST, dir)
|
||||
CARDINAL_MARK(WEST, WEX_DIR_WEST, dir)
|
||||
|
||||
// to_chat(world, "DEBUG: cycle mid edges_next [english_list_assoc(edges_next)]")
|
||||
|
||||
// Sweep after cardinals for diagonals
|
||||
for(var/i in edges)
|
||||
T = i
|
||||
power = powers[T]
|
||||
dir = edges[T]
|
||||
returned = powers_returned[T]
|
||||
DIAGONAL_MARK(NORTH, WEX_DIR_NORTH, dir)
|
||||
DIAGONAL_MARK(SOUTH, WEX_DIR_SOUTH, dir)
|
||||
DIAGONAL_MARK(EAST, WEX_DIR_EAST, dir)
|
||||
DIAGONAL_MARK(WEST, WEX_DIR_WEST, dir)
|
||||
|
||||
// to_chat(world, "DEBUG: cycle mid diagonals [english_list_assoc(diagonals)]")
|
||||
|
||||
// Process diagonals:
|
||||
for(var/i in diagonals)
|
||||
T = i
|
||||
power = diagonal_powers[T]
|
||||
dir = diagonals[T]
|
||||
WEX_ACT(T, power, dir)
|
||||
if(returned < power_considered_dead)
|
||||
continue
|
||||
CARDINAL_MARK(NORTH, WEX_DIR_NORTH, dir)
|
||||
CARDINAL_MARK(SOUTH, WEX_DIR_SOUTH, dir)
|
||||
CARDINAL_MARK(EAST, WEX_DIR_EAST, dir)
|
||||
CARDINAL_MARK(WEST, WEX_DIR_WEST, dir)
|
||||
|
||||
// to_chat(world, "DEBUG: cycle end edges_next [english_list_assoc(edges_next)]")
|
||||
|
||||
// flush lists
|
||||
src.exploded_last = edges + diagonals
|
||||
src.edges = edges_next
|
||||
src.powers = powers_next
|
||||
cycle++
|
||||
cycle_start = world.time
|
||||
|
||||
#undef SHOULD_SUSPEND
|
||||
|
||||
#undef WEX_ACT
|
||||
|
||||
#undef DIAGONAL_SUBSTEP
|
||||
#undef DIAGONAL_MARK
|
||||
#undef CARDINAL_MARK
|
||||
#undef MARK
|
||||
@@ -142,7 +142,8 @@
|
||||
// Can most things breathe?
|
||||
if(trace_gases)
|
||||
continue
|
||||
if(A.get_moles(/datum/gas/oxygen) >= 16)
|
||||
var/oxy_moles = A.get_moles(/datum/gas/oxygen)
|
||||
if(oxy_moles < 16 || oxy_moles > 50)
|
||||
continue
|
||||
if(A.get_moles(/datum/gas/plasma))
|
||||
continue
|
||||
|
||||
+36
-1
@@ -36,6 +36,14 @@
|
||||
///Value used to increment ex_act() if reactionary_explosions is on
|
||||
var/explosion_block = 0
|
||||
|
||||
/// Flags for explosions
|
||||
var/explosion_flags = NONE
|
||||
/// Amount to decrease wave explosions by
|
||||
var/wave_explosion_block = 0
|
||||
/// Amount to multiply wave explosions by
|
||||
var/wave_explosion_multiply = 1
|
||||
|
||||
//its inherent color, the colored paint applied on it, special color effect etc...
|
||||
/**
|
||||
* used to store the different colors on an atom
|
||||
*
|
||||
@@ -43,7 +51,6 @@
|
||||
*/
|
||||
var/list/atom_colours
|
||||
|
||||
|
||||
/// a very temporary list of overlays to remove
|
||||
var/list/remove_overlays
|
||||
/// a very temporary list of overlays to add
|
||||
@@ -556,6 +563,34 @@
|
||||
contents_explosion(severity, target)
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_EX_ACT, severity, target)
|
||||
|
||||
/**
|
||||
* Called when a wave explosion hits this atom. Do not override this.
|
||||
*
|
||||
* Returns explosion power to "allow through".
|
||||
*/
|
||||
/atom/proc/wave_explode(power, datum/wave_explosion/explosion, dir)
|
||||
set waitfor = FALSE
|
||||
// SHOULD_NOT_SLEEP(TRUE)
|
||||
SHOULD_NOT_OVERRIDE(TRUE)
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_WAVE_EX_ACT, args)
|
||||
. = wave_ex_act(power, explosion, dir) // this must happen first for stuff like destruction/damage to tick.
|
||||
if(isnull(.))
|
||||
stack_trace("wave_ex_act on [type] failed to return a number. defaulting to no blocking.")
|
||||
return power
|
||||
if((explosion_flags & EXPLOSION_FLAG_DENSITY_DEPENDENT) && !density)
|
||||
return power // no block
|
||||
else if((explosion_flags & EXPLOSION_FLAG_HARD_OBSTACLE) && !QDELETED(src))
|
||||
return 0 // fully blocked
|
||||
|
||||
/**
|
||||
* Called when a wave explosion hits this atom.
|
||||
*
|
||||
* Returns explosion power to "allow through". Standard handling and flag overrides in [wave_explode()].
|
||||
*/
|
||||
/atom/proc/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
// SHOULD_NOT_SLEEP(TRUE)
|
||||
return power * wave_explosion_multiply - wave_explosion_block
|
||||
|
||||
/atom/proc/blob_act(obj/structure/blob/B)
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_BLOB_ACT, B)
|
||||
return
|
||||
|
||||
@@ -55,6 +55,9 @@
|
||||
///Internal holder for emissive blocker object, do not use directly use blocks_emissive
|
||||
var/atom/movable/emissive_blocker/em_block
|
||||
|
||||
/// Should we use tooltips, if the thing does not have the code implemented `get_tooltip_data()`, it will default to examine(src)
|
||||
var/tooltips = FALSE
|
||||
|
||||
|
||||
/atom/movable/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
@@ -96,6 +96,10 @@ Class Procs:
|
||||
flags_ricochet = RICOCHET_HARD
|
||||
ricochet_chance_mod = 0.3
|
||||
|
||||
explosion_flags = EXPLOSION_FLAG_DENSITY_DEPENDENT
|
||||
wave_explosion_block = EXPLOSION_BLOCK_MACHINE
|
||||
wave_explosion_multiply = EXPLOSION_DAMPEN_MACHINE
|
||||
|
||||
anchored = TRUE
|
||||
interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND | INTERACT_ATOM_UI_INTERACT
|
||||
|
||||
|
||||
@@ -79,6 +79,7 @@
|
||||
if (obj_flags & EMAGGED)
|
||||
return
|
||||
obj_flags |= EMAGGED
|
||||
SSshuttle.shuttle_purchase_requirements_met |= "emagged"
|
||||
if (authenticated)
|
||||
authorize_access = get_all_accesses()
|
||||
to_chat(user, "<span class='danger'>You scramble the communication routing circuits!</span>")
|
||||
|
||||
@@ -54,6 +54,8 @@
|
||||
assemblytype = /obj/structure/door_assembly
|
||||
normalspeed = 1
|
||||
explosion_block = 1
|
||||
wave_explosion_block = EXPLOSION_BLOCK_WALL
|
||||
wave_explosion_multiply = EXPLOSION_DAMPEN_WALL
|
||||
hud_possible = list(DIAG_AIRLOCK_HUD)
|
||||
|
||||
interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_REQUIRES_SILICON | INTERACT_MACHINE_OPEN
|
||||
|
||||
@@ -16,6 +16,11 @@
|
||||
|
||||
interaction_flags_atom = INTERACT_ATOM_UI_INTERACT
|
||||
|
||||
wave_explosion_block = EXPLOSION_BLOCK_DENSE_FILLER
|
||||
wave_explosion_multiply = EXPLOSION_DAMPEN_DENSE_FILLER
|
||||
|
||||
explosion_flags = EXPLOSION_FLAG_HARD_OBSTACLE | EXPLOSION_FLAG_DENSITY_DEPENDENT
|
||||
|
||||
var/secondsElectrified = 0
|
||||
var/air_tight = FALSE //TRUE means density will be set as soon as the door begins to close
|
||||
var/shockedby
|
||||
@@ -412,3 +417,8 @@
|
||||
|
||||
/obj/machinery/door/GetExplosionBlock()
|
||||
return density ? real_explosion_block : 0
|
||||
|
||||
/obj/machinery/door/wave_explosion_damage(power, datum/wave_explosion/explosion)
|
||||
. = ..()
|
||||
if(!density)
|
||||
return . * EXPLOSION_DAMAGE_OPEN_DOOR_FACTOR
|
||||
|
||||
@@ -71,3 +71,6 @@
|
||||
|
||||
/obj/machinery/door/password/ex_act(severity, target)
|
||||
return
|
||||
|
||||
/obj/machinery/door/password/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
return 0 //no.
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
closingLayer = CLOSED_BLASTDOOR_LAYER
|
||||
sub_door = TRUE
|
||||
explosion_block = 3
|
||||
wave_explosion_block = EXPLOSION_BLOCK_BLAST_PROOF
|
||||
wave_explosion_multiply = EXPLOSION_DAMPEN_BLAST_PROOF
|
||||
heat_proof = TRUE
|
||||
safe = FALSE
|
||||
max_integrity = 600
|
||||
|
||||
@@ -360,6 +360,8 @@
|
||||
max_integrity = 300 //Stronger doors for prison (regular window door health is 200)
|
||||
reinf = 1
|
||||
explosion_block = 1
|
||||
wave_explosion_block = EXPLOSION_BLOCK_REINFORCED_WINDOW
|
||||
wave_explosion_multiply = EXPLOSION_DAMPEN_REINFORCED_WINDOW
|
||||
|
||||
/obj/machinery/door/window/brigdoor/security/cell
|
||||
name = "cell door"
|
||||
|
||||
@@ -114,6 +114,44 @@ GLOBAL_LIST_EMPTY(doppler_arrays)
|
||||
LAZYADD(message_log, messages.Join(" "))
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/doppler_array/proc/sense_wave_explosion(turf/epicenter, power, speed)
|
||||
if(stat & NOPOWER)
|
||||
return FALSE
|
||||
var/turf/zone = get_turf(src)
|
||||
if(zone.z != epicenter.z)
|
||||
return FALSE
|
||||
|
||||
if(next_announce > world.time)
|
||||
return FALSE
|
||||
next_announce = world.time + cooldown
|
||||
|
||||
var/distance = get_dist(epicenter, zone)
|
||||
var/direct = get_dir(zone, epicenter)
|
||||
|
||||
if(distance > max_dist)
|
||||
return FALSE
|
||||
if(!(direct & dir) && !integrated)
|
||||
return FALSE
|
||||
|
||||
|
||||
var/list/messages = list("Explosive shockwave detected.", \
|
||||
"Epicenter at: grid ([epicenter.x],[epicenter.y]). Shockwave expanding at a theoretical speed of [speed] m/s.", \
|
||||
"Wave energy: [power]MJ.")
|
||||
|
||||
if(integrated)
|
||||
var/obj/item/clothing/head/helmet/space/hardsuit/helm = loc
|
||||
if(!helm || !istype(helm, /obj/item/clothing/head/helmet/space/hardsuit))
|
||||
return FALSE
|
||||
helm.display_visor_message("Waveform explosion detected! Wave energy: [power]MJ.")
|
||||
else
|
||||
for(var/message in messages)
|
||||
say(message)
|
||||
if(LAZYLEN(message_log) > list_limit)
|
||||
say("Storage buffer is full! Clearing buffers...")
|
||||
LAZYCLEARLIST(message_log)
|
||||
LAZYADD(message_log, messages.Join(" "))
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/doppler_array/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>Its dish is facing to the [dir2text(dir)].</span>"
|
||||
|
||||
@@ -50,6 +50,10 @@
|
||||
/obj/effect/decal/cleanable/glass/ex_act()
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/cleanable/glass/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
qdel(src)
|
||||
return power
|
||||
|
||||
/obj/effect/decal/cleanable/glass/plasma
|
||||
icon_state = "plasmatiny"
|
||||
|
||||
@@ -131,6 +135,9 @@
|
||||
/obj/effect/decal/cleanable/greenglow/ex_act()
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
return power
|
||||
|
||||
/obj/effect/decal/cleanable/cobweb
|
||||
name = "cobweb"
|
||||
desc = "Somebody should remove that."
|
||||
@@ -253,6 +260,11 @@
|
||||
if(severity == 1) //so shreds created during an explosion aren't deleted by the explosion.
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/cleanable/shreds/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
if(power > EXPLOSION_POWER_ERASE_SHREDS)
|
||||
qdel(src)
|
||||
return power // no block
|
||||
|
||||
/obj/effect/decal/cleanable/shreds/Initialize()
|
||||
pixel_x = rand(-10, 10)
|
||||
pixel_y = rand(-10, 10)
|
||||
|
||||
@@ -248,6 +248,14 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
loc = null
|
||||
loc = T
|
||||
|
||||
/obj/item/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
. = ..()
|
||||
if(!anchored)
|
||||
var/throw_dist = round(rand(3, max(3, 2.5 * sqrt(power))), 1)
|
||||
throw_speed = EXPLOSION_THROW_SPEED
|
||||
var/turf/target = get_ranged_target_turf(src, dir, throw_dist)
|
||||
throw_at(target, throw_dist, EXPLOSION_THROW_SPEED)
|
||||
|
||||
/obj/item/examine(mob/user) //This might be spammy. Remove?
|
||||
. = ..()
|
||||
|
||||
|
||||
@@ -553,6 +553,9 @@
|
||||
/obj/item/card/id/syndicate/locked_banking
|
||||
bank_support = ID_LOCKED_BANK_ACCOUNT
|
||||
|
||||
/obj/item/card/id/pirate
|
||||
access = list(ACCESS_SYNDICATE)
|
||||
|
||||
/obj/item/card/id/captains_spare
|
||||
name = "captain's spare ID"
|
||||
desc = "The spare ID of the High Lord himself."
|
||||
|
||||
@@ -248,6 +248,24 @@
|
||||
/obj/item/kitchen/rollingpin/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins flattening [user.p_their()] head with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/kitchen/unrollingpin
|
||||
name = "unrolling pin"
|
||||
desc = "For when you accidentally flattened something."
|
||||
icon_state = "unrolling_pin"
|
||||
force = 8
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 1.5)
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
|
||||
custom_price = PRICE_ALMOST_CHEAP
|
||||
|
||||
/obj/item/kitchen/unrollingpin/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins unflattening [user.p_their()] head with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return BRUTELOSS
|
||||
|
||||
/* Trays moved to /obj/item/storage/bag */
|
||||
|
||||
/obj/item/kitchen/knife/scimitar
|
||||
|
||||
@@ -248,6 +248,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
|
||||
null, \
|
||||
new/datum/stack_recipe("rifle stock", /obj/item/weaponcrafting/stock, 10, time = 20), \
|
||||
new/datum/stack_recipe("rolling pin", /obj/item/kitchen/rollingpin, 2, time = 30), \
|
||||
new/datum/stack_recipe("unrolling pin", /obj/item/kitchen/unrollingpin, 2, time = 30), \
|
||||
new/datum/stack_recipe("wooden bucket", /obj/item/reagent_containers/glass/bucket/wood, 2, time = 30), \
|
||||
new/datum/stack_recipe("painting frame", /obj/item/wallframe/painting, 1, time = 10),\
|
||||
new/datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40), \
|
||||
|
||||
@@ -367,7 +367,7 @@
|
||||
/obj/item/storage/fancy/cigarettes/derringer/AltClick(mob/living/carbon/user)
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
var/obj/item/W = (locate(/obj/item/ammo_casing/a357) in contents) || (locate(/obj/item/clothing/mask/cigarette) in contents) || locate(/obj/item/ammo_casing/g4570) //Easy access smokes and bullets
|
||||
var/obj/item/W = (locate(/obj/item/ammo_casing/a357) in contents) || (locate(/obj/item/clothing/mask/cigarette) in contents) ||(locate(/obj/item/gun/ballistic/derringer) in contents) || (locate(/obj/item/ammo_casing/c38) in contents) || locate(/obj/item/ammo_casing/g4570) in contents//Easy access smokes and bullets
|
||||
if(W && contents.len > 0)
|
||||
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_TAKE, W, user)
|
||||
user.put_in_hands(W)
|
||||
@@ -382,6 +382,7 @@
|
||||
new /obj/item/ammo_casing/a357(src)
|
||||
new /obj/item/ammo_casing/a357(src)
|
||||
new /obj/item/ammo_casing/a357(src)
|
||||
new /obj/item/ammo_casing/a357(src)
|
||||
new /obj/item/clothing/mask/cigarette/syndicate(src)
|
||||
|
||||
//For traitors with luck/class
|
||||
@@ -404,6 +405,7 @@
|
||||
new /obj/item/ammo_casing/g4570(src)
|
||||
new /obj/item/ammo_casing/g4570(src)
|
||||
new /obj/item/ammo_casing/g4570(src)
|
||||
new /obj/item/ammo_casing/g4570(src)
|
||||
new /obj/item/clothing/mask/cigarette/xeno(src)
|
||||
|
||||
//For Cargomen, looking for a good deal on arms, with no quarrels as to where they're from.
|
||||
@@ -419,6 +421,7 @@
|
||||
new /obj/item/ammo_casing/c38/lethal(src)
|
||||
new /obj/item/ammo_casing/c38/lethal(src)
|
||||
new /obj/item/ammo_casing/c38/lethal(src)
|
||||
new /obj/item/ammo_casing/c38/lethal(src)
|
||||
new /obj/item/clothing/mask/cigarette/shadyjims (src)
|
||||
/////////////
|
||||
//CIGAR BOX//
|
||||
|
||||
@@ -71,6 +71,19 @@
|
||||
if(3)
|
||||
take_damage(rand(10, 90), BRUTE, "bomb", 0)
|
||||
|
||||
/obj/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
if(resistance_flags & INDESTRUCTIBLE)
|
||||
return power
|
||||
. = ..()
|
||||
if(explosion.source == src)
|
||||
obj_integrity = 0
|
||||
qdel(src)
|
||||
return
|
||||
take_damage(wave_explosion_damage(power, explosion), BRUTE, "bomb", 0)
|
||||
|
||||
/obj/proc/wave_explosion_damage(power, datum/wave_explosion/explosion)
|
||||
return (explosion_flags & EXPLOSION_FLAG_HARD_OBSTACLE)? EXPLOSION_POWER_STANDARD_SCALE_HARD_OBSTACLE_DAMAGE(power, explosion.hard_obstacle_mod) : EXPLOSION_POWER_STANDARD_SCALE_OBJECT_DAMAGE(power, explosion.object_damage_mod)
|
||||
|
||||
/obj/bullet_act(obj/item/projectile/P)
|
||||
. = ..()
|
||||
playsound(src, P.hitsound, 50, 1)
|
||||
|
||||
@@ -43,6 +43,10 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
attack_hand_speed = CLICK_CD_MELEE
|
||||
attack_hand_is_action = TRUE
|
||||
|
||||
explosion_flags = EXPLOSION_FLAG_HARD_OBSTACLE
|
||||
wave_explosion_block = EXPLOSION_BLOCK_WINDOW
|
||||
wave_explosion_multiply = EXPLOSION_DAMPEN_WINDOW
|
||||
|
||||
/// Electrochromatic status
|
||||
var/electrochromatic_status = NOT_ELECTROCHROMATIC
|
||||
/// Electrochromatic ID. Set the first character to ! to replace with a SSmapping generated pseudorandom obfuscated ID for mapping purposes.
|
||||
@@ -111,6 +115,9 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/structure/window/wave_explosion_damage(power, datum/wave_explosion/explosion)
|
||||
return EXPLOSION_POWER_STANDARD_SCALE_WINDOW_DAMAGE(power, explosion.window_shatter_mod)
|
||||
|
||||
/obj/structure/window/narsie_act()
|
||||
add_atom_colour(NARSIE_WINDOW_COLOUR, FIXED_COLOUR_PRIORITY)
|
||||
|
||||
@@ -520,6 +527,8 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
|
||||
max_integrity = 50
|
||||
explosion_block = 1
|
||||
wave_explosion_block = EXPLOSION_BLOCK_REINFORCED_WINDOW
|
||||
wave_explosion_multiply = EXPLOSION_DAMPEN_REINFORCED_WINDOW
|
||||
glass_type = /obj/item/stack/sheet/rglass
|
||||
rad_insulation = RAD_HEAVY_INSULATION
|
||||
ricochet_chance_mod = 0.8
|
||||
@@ -545,6 +554,8 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
armor = list("melee" = 75, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 45, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
|
||||
max_integrity = 150
|
||||
explosion_block = 1
|
||||
wave_explosion_block = EXPLOSION_BLOCK_BOROSILICATE_WINDOW
|
||||
wave_explosion_multiply = EXPLOSION_DAMPEN_BOROSILICATE_WINDOW
|
||||
glass_type = /obj/item/stack/sheet/plasmaglass
|
||||
cleanable_type = /obj/effect/decal/cleanable/glass/plasma
|
||||
rad_insulation = RAD_NO_INSULATION
|
||||
@@ -570,6 +581,8 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
armor = list("melee" = 85, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
|
||||
max_integrity = 500
|
||||
explosion_block = 2
|
||||
wave_explosion_block = EXPLOSION_BLOCK_EXTREME
|
||||
wave_explosion_multiply = EXPLOSION_BLOCK_EXTREME
|
||||
glass_type = /obj/item/stack/sheet/plasmarglass
|
||||
|
||||
/obj/structure/window/plasma/reinforced/spawner/east
|
||||
@@ -742,6 +755,8 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
max_integrity = 80
|
||||
armor = list("melee" = 60, "bullet" = 25, "laser" = 0, "energy" = 0, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
|
||||
explosion_block = 2 //fancy AND hard to destroy. the most useful combination.
|
||||
wave_explosion_block = EXPLOSION_BLOCK_BOROSILICATE_WINDOW
|
||||
wave_explosion_multiply = EXPLOSION_DAMPEN_BOROSILICATE_WINDOW
|
||||
decon_speed = 40
|
||||
glass_type = /obj/item/stack/tile/brass
|
||||
glass_amount = 1
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
blocks_air = 1
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
rad_insulation = RAD_MEDIUM_INSULATION
|
||||
wave_explosion_block = 10
|
||||
wave_explosion_multiply = 0.75
|
||||
|
||||
/turf/closed/Initialize()
|
||||
. = ..()
|
||||
@@ -28,6 +30,7 @@
|
||||
name = "wall"
|
||||
icon = 'icons/turf/walls.dmi'
|
||||
explosion_block = 50
|
||||
wave_explosion_block = INFINITY
|
||||
|
||||
/turf/closed/indestructible/rust_heretic_act()
|
||||
return
|
||||
|
||||
@@ -12,6 +12,19 @@
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/// Minimum explosion power to break tile
|
||||
var/explosion_power_break_tile = EXPLOSION_POWER_FLOOR_TILE_BREAK
|
||||
/// Minimum explosion power to break turf
|
||||
var/explosion_power_break_turf = EXPLOSION_POWER_FLOOR_TURF_BREAK
|
||||
//// Minimum explosion power to scrape away the floor
|
||||
var/explosion_power_turf_scrape = EXPLOSION_POWER_FLOOR_TURF_SCRAPE
|
||||
//// Shielded turfs are completely protected from anything under this
|
||||
var/explosion_power_protect_shielded = EXPLOSION_POWER_FLOOR_SHIELDED_IMMUNITY
|
||||
/// Starting from here, there's a chance for this to break
|
||||
var/explosion_power_minimum_chance_break = EXPLOSION_POWER_FLOOR_MINIMUM_TURF_BREAK
|
||||
/// Starting from here, +20% chance to break turf.
|
||||
var/explosion_power_break_turf_bonus = EXPLOSION_POWER_FLOOR_TURF_BREAK_BONUS
|
||||
|
||||
var/icon_regular_floor = "floor" //used to remember what icon the tile should have by default
|
||||
var/icon_plating = "plating"
|
||||
thermal_conductivity = 0.004
|
||||
@@ -98,6 +111,48 @@
|
||||
src.break_tile()
|
||||
src.hotspot_expose(1000,CELL_VOLUME)
|
||||
|
||||
/turf/open/floor/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
var/shielded = is_shielded()
|
||||
. = ..()
|
||||
if(shielded)
|
||||
if(power < explosion_power_protect_shielded)
|
||||
return
|
||||
else
|
||||
power -= explosion_power_protect_shielded
|
||||
hotspot_expose(1000, CELL_VOLUME)
|
||||
if(power < explosion_power_break_tile)
|
||||
return
|
||||
if(power < explosion_power_minimum_chance_break)
|
||||
if(prob(33 + ((explosion_power_break_turf - power) / (explosion_power_break_turf - explosion_power_break_tile))))
|
||||
break_tile()
|
||||
return
|
||||
if((power < explosion_power_turf_scrape) && ((power >= explosion_power_break_turf) || prob((1 - ((explosion_power_break_turf - power) / (explosion_power_break_turf - explosion_power_minimum_chance_break))) * 100 + ((power > explosion_power_break_turf_bonus)? 20 : 0))))
|
||||
switch(pick(1, 2;75, 3))
|
||||
if(1)
|
||||
if(!length(baseturfs) || !ispath(baseturfs[baseturfs.len-1], /turf/open/floor))
|
||||
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
|
||||
ReplaceWithLattice()
|
||||
else
|
||||
ScrapeAway(2, flags = CHANGETURF_INHERIT_AIR)
|
||||
if(prob(33))
|
||||
new /obj/item/stack/sheet/metal(src)
|
||||
return
|
||||
if(2)
|
||||
ScrapeAway(2, flags = CHANGETURF_INHERIT_AIR)
|
||||
return
|
||||
if(3)
|
||||
if(prob(80))
|
||||
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
|
||||
return
|
||||
else
|
||||
break_tile()
|
||||
hotspot_expose(1000,CELL_VOLUME)
|
||||
if(prob(33))
|
||||
new /obj/item/stack/sheet/metal(src)
|
||||
if(power >= explosion_power_turf_scrape)
|
||||
ScrapeAway(2, flags = CHANGETURF_INHERIT_AIR)
|
||||
return
|
||||
|
||||
/turf/open/floor/is_shielded()
|
||||
for(var/obj/structure/A in contents)
|
||||
if(A.level == 3)
|
||||
|
||||
@@ -12,6 +12,11 @@
|
||||
sheet_amount = 1
|
||||
girder_type = /obj/structure/girder/reinforced
|
||||
explosion_block = 2
|
||||
wave_explosion_block = EXPLOSION_BLOCK_BLAST_PROOF
|
||||
wave_explosion_multiply = EXPLOSION_DAMPEN_BLAST_PROOF
|
||||
explosion_power_to_scrape = EXPLOSION_POWER_RWALL_SCRAPE
|
||||
explosion_power_to_dismantle = EXPLOSION_POWER_RWALL_DISMANTLE
|
||||
explosion_power_minimum_chance_dismantle = EXPLOSION_POWER_RWALL_MINIMUM_DISMANTLE
|
||||
rad_insulation = RAD_HEAVY_INSULATION
|
||||
|
||||
/turf/closed/wall/r_wall/deconstruction_hints(mob/user)
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
icon = 'icons/turf/walls/wall.dmi'
|
||||
icon_state = "wall"
|
||||
explosion_block = 1
|
||||
wave_explosion_block = EXPLOSION_BLOCK_WALL
|
||||
wave_explosion_multiply = EXPLOSION_DAMPEN_WALL
|
||||
flags_1 = DEFAULT_RICOCHET_1
|
||||
flags_ricochet = RICOCHET_HARD
|
||||
thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT
|
||||
@@ -15,6 +17,14 @@
|
||||
|
||||
baseturfs = /turf/open/floor/plating
|
||||
|
||||
explosion_flags = EXPLOSION_FLAG_HARD_OBSTACLE
|
||||
/// Explosion power to disintegrate the wall
|
||||
var/explosion_power_to_scrape = EXPLOSION_POWER_WALL_SCRAPE
|
||||
/// Explosion power to dismantle the wall
|
||||
var/explosion_power_to_dismantle = EXPLOSION_POWER_WALL_DISMANTLE
|
||||
/// Explosion power to potentially dismantle the wall
|
||||
var/explosion_power_minimum_chance_dismantle = EXPLOSION_POWER_WALL_MINIMUM_DISMANTLE
|
||||
|
||||
var/hardness = 40 //lower numbers are harder. Used to determine the probability of a hulk smashing through.
|
||||
var/slicing_duration = 100 //default time taken to slice the wall
|
||||
var/sheet_type = /obj/item/stack/sheet/metal
|
||||
@@ -91,6 +101,13 @@
|
||||
if(!density)
|
||||
..()
|
||||
|
||||
/turf/closed/wall/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
. = ..()
|
||||
var/resultant_power = power * explosion.wall_destroy_mod
|
||||
if(resultant_power >= explosion_power_to_scrape)
|
||||
ScrapeAway()
|
||||
else if((resultant_power >= explosion_power_to_dismantle) || ((resultant_power >= explosion_power_minimum_chance_dismantle) && prob(((resultant_power - explosion_power_minimum_chance_dismantle) / (explosion_power_to_dismantle - explosion_power_minimum_chance_dismantle)) * 100)))
|
||||
dismantle_wall(prob((resultant_power - explosion_power_to_dismantle)/(explosion_power_to_scrape - explosion_power_to_dismantle)), TRUE)
|
||||
|
||||
/turf/closed/wall/blob_act(obj/structure/blob/B)
|
||||
if(prob(50))
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
temperature = TCMB
|
||||
thermal_conductivity = OPEN_HEAT_TRANSFER_COEFFICIENT
|
||||
heat_capacity = 700000
|
||||
wave_explosion_multiply = EXPLOSION_DAMPEN_SPACE
|
||||
wave_explosion_block = EXPLOSION_BLOCK_SPACE
|
||||
|
||||
var/destination_z
|
||||
var/destination_x
|
||||
|
||||
@@ -462,6 +462,24 @@ GLOBAL_LIST_EMPTY(station_turfs)
|
||||
A.ex_act(severity, target)
|
||||
CHECK_TICK
|
||||
|
||||
/turf/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
. = ..()
|
||||
var/affecting_level
|
||||
if(is_shielded())
|
||||
affecting_level = 3
|
||||
else if(intact)
|
||||
affecting_level = 2
|
||||
else
|
||||
affecting_level = 1
|
||||
var/atom/A
|
||||
for(var/i in contents)
|
||||
if(. <= 0)
|
||||
return 0
|
||||
A = i
|
||||
if(!QDELETED(A) && A.level >= affecting_level)
|
||||
. = A.wave_explode(., explosion, dir)
|
||||
maptext = "[.]"
|
||||
|
||||
/turf/narsie_act(force, ignore_mobs, probability = 20)
|
||||
. = (prob(probability) || force)
|
||||
for(var/I in src)
|
||||
|
||||
@@ -96,6 +96,7 @@ GLOBAL_LIST_INIT(admin_verbs_fun, list(
|
||||
/client/proc/cmd_select_equipment,
|
||||
/client/proc/cmd_admin_gib_self,
|
||||
/client/proc/drop_bomb,
|
||||
/client/proc/drop_wave_explosion,
|
||||
/client/proc/set_dynex_scale,
|
||||
/client/proc/drop_dynex_bomb,
|
||||
/client/proc/cinematic,
|
||||
@@ -550,6 +551,51 @@ GLOBAL_PROTECT(admin_verbs_hideable)
|
||||
log_admin("[key_name(usr)] created an admin explosion at [epicenter.loc].")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Drop Bomb") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/drop_wave_explosion()
|
||||
set category = "Special Verbs"
|
||||
set name = "Drop Wave Explosion"
|
||||
set desc = "Cause an explosive shockwave at your location."
|
||||
|
||||
var/power = input(src, "Wave initial power", "Power", 50) as num|null
|
||||
if(isnull(power))
|
||||
return
|
||||
var/falloff = input(src, "Wave innate falloff factor", "Falloff", EXPLOSION_DEFAULT_FALLOFF_MULTIPLY) as num|null
|
||||
if(isnull(falloff))
|
||||
return
|
||||
falloff = max(0, falloff)
|
||||
if(falloff > 1)
|
||||
to_chat(src, "<span class='danger'>Aborting: Falloff cannot be higher tahn 1.")
|
||||
return
|
||||
var/constant = input(src, "Wave innate falloff constant", "Constant", EXPLOSION_DEFAULT_FALLOFF_SUBTRACT) as num|null
|
||||
if(isnull(constant))
|
||||
return
|
||||
if(constant < 0)
|
||||
to_chat(src, "<span class='danger'>Aborting: Falloff constant cannot be less than 0.")
|
||||
return
|
||||
var/fire = input(src, "Probability per tile of fire?", "Fire Probability", 0) as num|null
|
||||
if(isnull(fire))
|
||||
return
|
||||
var/speed = input(src, "Speed in ticks to wait between cycles? 0 for fast as possible", "Wait", 0) as num|null
|
||||
if(isnull(speed))
|
||||
return
|
||||
var/block_resistance = input(src, "DANGEROUS: Block resistance? USE 1 IF YOU DO NOT KNOW WHAT YOU ARE DOING.", "Block Negation", 1) as num|null
|
||||
if(isnull(block_resistance))
|
||||
return
|
||||
block_resistance = max(0, block_resistance)
|
||||
if(power > 500)
|
||||
var/sure = alert(src, "Explosion power is extremely high. Are you absolutely sure?", "Uhh...", "No", "Yes")
|
||||
if(sure != "Yes")
|
||||
return
|
||||
// point of no return
|
||||
var/turf/target = get_turf(mob)
|
||||
if(!target)
|
||||
to_chat(src, "<span class='danger'>Cannot proceed. Not on turf.</span>")
|
||||
return
|
||||
message_admins("[ADMIN_LOOKUPFLW(usr)] creating an admin explosion at [target.loc].")
|
||||
log_admin("[key_name(usr)] created an admin explosion at [target.loc].")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Drop Wave Explosion") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
wave_explosion(target, power, falloff, constant, null, fire, speed = speed, block_resistance = block_resistance)
|
||||
|
||||
/client/proc/drop_dynex_bomb()
|
||||
set category = "Admin.Fun"
|
||||
set name = "Drop DynEx Bomb"
|
||||
|
||||
@@ -571,6 +571,26 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
message_admins("[key_name_admin(src)] has created a command report")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Create Command Report") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_admin_make_priority_announcement()
|
||||
set category = "Admin.Events"
|
||||
set name = "Make Priority Announcement"
|
||||
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
|
||||
var/input = input(usr, "Enter a priority announcement. Ensure it makes sense IC.", "What?", "") as message|null
|
||||
if(!input)
|
||||
return
|
||||
|
||||
var/title = input(src, "What should the title be?", "What?","") as text|null
|
||||
|
||||
var/special_name = input(src, "Who is making the announcement?", "Who?", "") as text|null
|
||||
priority_announce(input, title, sender_override = special_name)
|
||||
|
||||
log_admin("[key_name(src)] has sent a priority announcement: [input]")
|
||||
message_admins("[key_name_admin(src)] has made a priority announcement")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Make Priority Announcement") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_change_command_name()
|
||||
set category = "Admin.Events"
|
||||
set name = "Change Command Name"
|
||||
|
||||
@@ -115,7 +115,7 @@
|
||||
skewee.visible_message("<span class='warning'>[skewee] painfully slides back down [src].</span>")
|
||||
if(skewee.stat >= UNCONSCIOUS)
|
||||
return //by ratvar, no more spamming my deadchat, holy fuck
|
||||
skewee.say("Oof, ouch owwie!!", forced = "fail brass skewer removal")
|
||||
skewee.emote("pain")
|
||||
return
|
||||
skewee.visible_message("<span class='danger'>[skewee] comes free of [src] with a squelching pop!</span>", \
|
||||
"<span class='boldannounce'>You come free of [src]!</span>")
|
||||
|
||||
@@ -62,13 +62,24 @@
|
||||
|
||||
/datum/action/innate/heretic_shatter/IsAvailable()
|
||||
if(IS_HERETIC(holder) || IS_HERETIC_MONSTER(holder))
|
||||
return TRUE
|
||||
return ..()
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/datum/action/innate/heretic_shatter/Activate()
|
||||
if(do_after(holder,10, target = holder))
|
||||
var/turf/safe_turf = find_safe_turf(zlevels = sword.z, extended_safety_checks = TRUE)
|
||||
if(!sword || QDELETED(sword))
|
||||
return
|
||||
if(!IsAvailable()) //Never trust the user.
|
||||
return
|
||||
var/swordz = (get_turf(sword))?.z //SHOULD usually have a turf but if it doesn't better be prepared.
|
||||
if(!swordz)
|
||||
to_chat(holder, "<span class='warning'>[sword] flickers but remains in place, as do you...</span>")
|
||||
return
|
||||
var/turf/safe_turf = find_safe_turf(zlevels = swordz, extended_safety_checks = TRUE)
|
||||
if(!safe_turf)
|
||||
to_chat(holder, "<span class='warning'>[sword] flickers but remains in place, as do you...</span>")
|
||||
return
|
||||
do_teleport(holder,safe_turf,forceMove = TRUE,channel=TELEPORT_CHANNEL_MAGIC)
|
||||
to_chat(holder,"<span class='warning'>You feel a gust of energy flow through your body... the Rusted Hills heard your call...</span>")
|
||||
qdel(sword)
|
||||
|
||||
@@ -633,7 +633,7 @@ This is here to make the tiles around the station mininuke change when it's arme
|
||||
AddComponent(/datum/component/stationloving, !fake)
|
||||
|
||||
/obj/item/disk/nuclear/process()
|
||||
++process_tick
|
||||
process_tick++
|
||||
if(fake)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
CRASH("A fake nuke disk tried to call process(). Who the fuck and how the fuck")
|
||||
@@ -650,7 +650,7 @@ This is here to make the tiles around the station mininuke change when it's arme
|
||||
disk_comfort_level++
|
||||
|
||||
if(disk_comfort_level >= 2) //Sleep tight, disky.
|
||||
if(process_tick % 30)
|
||||
if(!(process_tick % 30))
|
||||
visible_message("<span class='notice'>[src] sleeps soundly. Sleep tight, disky.</span>")
|
||||
if(last_disk_move < world.time - 5000 && prob((world.time - 5000 - last_disk_move)*0.0001))
|
||||
var/datum/round_event_control/operative/loneop = locate(/datum/round_event_control/operative) in SSevents.control
|
||||
|
||||
@@ -177,6 +177,9 @@
|
||||
/mob/living/simple_animal/revenant/ex_act(severity, target)
|
||||
return 1 //Immune to the effects of explosions.
|
||||
|
||||
/mob/living/simple_animal/revenant/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
return power
|
||||
|
||||
/mob/living/simple_animal/revenant/blob_act(obj/structure/blob/B)
|
||||
return //blah blah blobs aren't in tune with the spirit world, or something.
|
||||
|
||||
|
||||
@@ -79,31 +79,27 @@
|
||||
if (atmos_adjacent_turfs)
|
||||
adjacent_turfs = atmos_adjacent_turfs.Copy()
|
||||
else
|
||||
adjacent_turfs = list()
|
||||
return list() // don't bother checking diagonals, diagonals are going to be cardinal checks anyways.
|
||||
|
||||
if (!alldir)
|
||||
return adjacent_turfs
|
||||
|
||||
var/turf/curloc = src
|
||||
|
||||
for (var/direction in GLOB.diagonals_multiz)
|
||||
var/matchingDirections = 0
|
||||
var/turf/S = get_step_multiz(curloc, direction)
|
||||
if(!S)
|
||||
var/turf/other
|
||||
var/turf/mid
|
||||
for (var/d in GLOB.diagonals)
|
||||
other = get_step(src, d)
|
||||
if(!other)
|
||||
continue
|
||||
// NS step
|
||||
mid = get_step(src, NSCOMPONENT(d))
|
||||
if((mid in adjacent_turfs) && (get_step(mid, EWCOMPONENT(d)) in adjacent_turfs))
|
||||
adjacent_turfs += other
|
||||
continue
|
||||
// EW step
|
||||
mid = get_step(src, EWCOMPONENT(d))
|
||||
if((mid in adjacent_turfs) && (get_step(mid, NSCOMPONENT(d)) in adjacent_turfs))
|
||||
adjacent_turfs += other
|
||||
continue
|
||||
|
||||
for (var/checkDirection in GLOB.cardinals_multiz)
|
||||
var/turf/checkTurf = get_step(S, checkDirection)
|
||||
if(!S.atmos_adjacent_turfs || !S.atmos_adjacent_turfs[checkTurf])
|
||||
continue
|
||||
|
||||
if (adjacent_turfs[checkTurf])
|
||||
matchingDirections++
|
||||
|
||||
if (matchingDirections >= 2)
|
||||
adjacent_turfs += S
|
||||
break
|
||||
|
||||
return adjacent_turfs
|
||||
|
||||
/atom/proc/air_update_turf(command = 0)
|
||||
|
||||
@@ -240,7 +240,6 @@
|
||||
desc = "Hey kid.. c'mere. Boss says we need to offload these, to any buyer, no questions asked. You pay us, we give you three of these guns, no strings attached. Locks are to ensure they get to PAYING customers."
|
||||
cost = 2000
|
||||
contraband = TRUE
|
||||
can_private_buy = TRUE
|
||||
contains = list(/obj/item/storage/fancy/cigarettes/derringer/smuggled,
|
||||
/obj/item/storage/fancy/cigarettes/derringer/smuggled,
|
||||
/obj/item/storage/fancy/cigarettes/derringer/smuggled,
|
||||
|
||||
@@ -89,10 +89,8 @@
|
||||
/datum/outfit/pirate/space
|
||||
suit = /obj/item/clothing/suit/space/pirate
|
||||
head = /obj/item/clothing/head/helmet/space/pirate/bandana
|
||||
mask = /obj/item/clothing/mask/breath
|
||||
suit_store = /obj/item/tank/internals/oxygen
|
||||
ears = /obj/item/radio/headset/syndicate
|
||||
id = /obj/item/card/id
|
||||
id = /obj/item/card/id/pirate
|
||||
|
||||
/datum/outfit/pirate/space/captain
|
||||
head = /obj/item/clothing/head/helmet/space/pirate
|
||||
|
||||
@@ -206,6 +206,7 @@
|
||||
icon_screen = "syndishuttle"
|
||||
icon_keyboard = "syndie_key"
|
||||
light_color = LIGHT_COLOR_RED
|
||||
req_access = list(ACCESS_SYNDICATE)
|
||||
possible_destinations = "pirateship_away;pirateship_home;pirateship_custom"
|
||||
|
||||
/obj/machinery/computer/camera_advanced/shuttle_docker/syndicate/pirate
|
||||
@@ -214,8 +215,8 @@
|
||||
shuttleId = "pirateship"
|
||||
lock_override = CAMERA_LOCK_STATION
|
||||
shuttlePortId = "pirateship_custom"
|
||||
x_offset = 9
|
||||
y_offset = 0
|
||||
x_offset = 11
|
||||
y_offset = 1
|
||||
see_hidden = FALSE
|
||||
|
||||
/obj/docking_port/mobile/pirate
|
||||
@@ -224,11 +225,7 @@
|
||||
rechargeTime = 3 MINUTES
|
||||
|
||||
/obj/machinery/suit_storage_unit/pirate
|
||||
suit_type = /obj/item/clothing/suit/space
|
||||
helmet_type = /obj/item/clothing/head/helmet/space
|
||||
mask_type = /obj/item/clothing/mask/breath
|
||||
storage_type = /obj/item/tank/jetpack/void
|
||||
// storage_type = /obj/item/tank/internals/oxygen
|
||||
storage_type = /obj/item/tank/jetpack/carbondioxide
|
||||
|
||||
/obj/machinery/loot_locator
|
||||
name = "Booty Locator"
|
||||
|
||||
@@ -17,24 +17,29 @@
|
||||
announceWhen = rand(4, 60)
|
||||
supernova = new
|
||||
SSsun.suns += supernova
|
||||
if(prob(20))
|
||||
power = rand(5,100) / 100
|
||||
else
|
||||
power = rand(5,5000) / 100
|
||||
switch(rand(1,5))
|
||||
if(1)
|
||||
power = rand(5,100) / 100
|
||||
if(2)
|
||||
power = rand(5,500) / 100
|
||||
if(3)
|
||||
power = rand(5,1000) / 100
|
||||
if(4, 5)
|
||||
power = rand(5,5000) / 100
|
||||
supernova.azimuth = rand(0, 359)
|
||||
supernova.power_mod = 0
|
||||
|
||||
/datum/round_event/supernova/announce()
|
||||
var/message = "Our tachyon-doppler array has detected a supernova in your vicinity. Peak flux from the supernova estimated to be [round(power,0.1)] times current solar flux. [power > 1 ? "Short burts of radiation may be possible, so please prepare accordingly." : ""]"
|
||||
var/message = "[station_name()]: Our tachyon-doppler array has detected a supernova in your vicinity. Peak flux from the supernova estimated to be [round(power,0.1)] times current solar flux; if the supernova is close to your sun in the sky, your solars may receive this as a power boost.[power > 1 ? " Short burts of radiation may be possible, so please prepare accordingly." : ""] We hope you enjoy the light."
|
||||
if(prob(power * 25))
|
||||
priority_announce(message)
|
||||
priority_announce(message, sender_override = "Nanotrasen Meteorology Division")
|
||||
else
|
||||
print_command_report(message)
|
||||
|
||||
|
||||
/datum/round_event/supernova/start()
|
||||
supernova.power_mod = 0.001 * power
|
||||
var/explosion_size = rand(1000000000, 999999999)
|
||||
var/explosion_size = rand(1000000000, 10000000000)
|
||||
var/turf/epicenter = get_turf_in_angle(supernova.azimuth, SSmapping.get_station_center(), round(world.maxx * 0.45))
|
||||
for(var/array in GLOB.doppler_arrays)
|
||||
var/obj/machinery/doppler_array/A = array
|
||||
@@ -51,13 +56,15 @@
|
||||
supernova.power_mod = min(supernova.power_mod*1.2, power)
|
||||
if(activeFor > endWhen-10)
|
||||
supernova.power_mod /= 4
|
||||
if(prob(round(supernova.power_mod)) && prob(5) && storm_count < 5 && !SSweather.get_weather_by_type(/datum/weather/rad_storm))
|
||||
if(prob(round(supernova.power_mod*2)) && prob(3) && storm_count < 5 && !SSweather.get_weather_by_type(/datum/weather/rad_storm))
|
||||
SSweather.run_weather(/datum/weather/rad_storm/supernova)
|
||||
storm_count++
|
||||
|
||||
/datum/round_event/supernova/end()
|
||||
SSsun.suns -= supernova
|
||||
qdel(supernova)
|
||||
priority_announce("The supernova's flux is now negligible. Radiation storms have ceased. Have a pleasant shift, [station_name()], and thank you for bearing with nature.",
|
||||
sender_override = "Nanotrasen Meteorology Division")
|
||||
|
||||
/datum/weather/rad_storm/supernova
|
||||
weather_duration_lower = 50
|
||||
|
||||
@@ -26,6 +26,17 @@
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/flatdough/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/kitchen/unrollingpin))
|
||||
if(isturf(loc))
|
||||
new /obj/item/reagent_containers/food/snacks/dough(loc)
|
||||
to_chat(user, "<span class='notice'>You unflatten [src].</span>")
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need to put [src] on a surface to undo the rolling!</span>")
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
// sliceable into 3xdoughslices
|
||||
/obj/item/reagent_containers/food/snacks/flatdough
|
||||
@@ -98,6 +109,17 @@
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/piedough/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/kitchen/unrollingpin))
|
||||
if(isturf(loc))
|
||||
new /obj/item/reagent_containers/food/snacks/cakebatter(loc)
|
||||
to_chat(user, "<span class='notice'>You unflatten [src].</span>")
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need to put [src] on a surface to undo the rolling!</span>")
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/piedough
|
||||
name = "pie dough"
|
||||
desc = "Cook it to get a pie."
|
||||
|
||||
@@ -604,6 +604,14 @@
|
||||
mix_message = "You hear faint sounds of gears turning as it mixes."
|
||||
mix_sound = 'sound/machines/clockcult/steam_whoosh.ogg'
|
||||
|
||||
/datum/chemical_reaction/pinotmort
|
||||
name = "Pinot Mort"
|
||||
id = /datum/reagent/consumable/ethanol/pinotmort
|
||||
results = list(/datum/reagent/consumable/ethanol/pinotmort = 4)
|
||||
required_reagents = list(/datum/reagent/ash = 2, /datum/reagent/consumable/ethanol/lizardwine = 1, /datum/reagent/consumable/vitfro = 1)
|
||||
mix_message = "You hear an undescribable scream as it mixes... You're not sure how to feel about this."
|
||||
mix_sound = 'sound/effects/tendril_destroyed.ogg'
|
||||
|
||||
/datum/chemical_reaction/quadruplesec
|
||||
name = "Quadruple Sec"
|
||||
id = /datum/reagent/consumable/ethanol/quadruple_sec
|
||||
|
||||
@@ -206,6 +206,9 @@
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/insane/ex_act()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/insane/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
return power
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/insane/Life()
|
||||
timer--
|
||||
if(target)
|
||||
|
||||
@@ -13,13 +13,15 @@
|
||||
var/offset
|
||||
while((offset = SSmapping.level_trait(other_z, ZTRAIT_DOWN)))
|
||||
other_z += offset
|
||||
if(other_z in .)
|
||||
break // no infinite loops
|
||||
. += other_z
|
||||
other_z = center_z
|
||||
while((offset = SSmapping.level_trait(other_z, ZTRAIT_UP)))
|
||||
other_z += offset
|
||||
if(other_z in .)
|
||||
break // no infinite loops
|
||||
. += other_z
|
||||
return .
|
||||
|
||||
|
||||
/proc/get_dir_multiz(turf/us, turf/them)
|
||||
us = get_turf(us)
|
||||
@@ -46,4 +48,4 @@
|
||||
|
||||
/turf/proc/below()
|
||||
return get_step_multiz(src, DOWN)
|
||||
|
||||
|
||||
|
||||
@@ -67,6 +67,13 @@
|
||||
matrixed_sections = MATRIX_RED_GREEN
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
|
||||
/datum/sprite_accessory/ears/bunnyalt
|
||||
name = "Bunny (Vegas)"
|
||||
icon_state = "bunnyalt"
|
||||
color_src = MATRIXED
|
||||
matrixed_sections = MATRIX_RED_GREEN
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
|
||||
/datum/sprite_accessory/ears/cat
|
||||
name = "Cat"
|
||||
icon_state = "cat"
|
||||
@@ -258,6 +265,11 @@
|
||||
icon_state = "bunny"
|
||||
matrixed_sections = MATRIX_RED_GREEN
|
||||
|
||||
/datum/sprite_accessory/ears/mam_ears/bunnyalt
|
||||
name = "Bunny (Vegas)"
|
||||
icon_state = "bunnyalt"
|
||||
matrixed_sections = MATRIX_RED_GREEN
|
||||
|
||||
/datum/sprite_accessory/ears/mam_ears/cat
|
||||
name = "Cat"
|
||||
icon_state = "cat"
|
||||
|
||||
@@ -13,6 +13,10 @@
|
||||
|
||||
/obj/effect/dummy/phased_mob/slaughter/ex_act()
|
||||
return
|
||||
|
||||
/obj/effect/dummy/phased_mob/slaughter/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
return power
|
||||
|
||||
/obj/effect/dummy/phased_mob/slaughter/bullet_act()
|
||||
return BULLET_ACT_FORCE_PIERCE
|
||||
|
||||
|
||||
@@ -46,6 +46,9 @@
|
||||
/mob/living/brain/ex_act() //you cant blow up brainmobs because it makes transfer_to() freak out when borgs blow up.
|
||||
return
|
||||
|
||||
/mob/living/brain/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
return power
|
||||
|
||||
/mob/living/brain/blob_act(obj/structure/blob/B)
|
||||
return
|
||||
|
||||
|
||||
@@ -370,7 +370,7 @@
|
||||
breakouttime = 50
|
||||
visible_message("<span class='warning'>[src] is trying to break [I]!</span>")
|
||||
to_chat(src, "<span class='notice'>You attempt to break [I]... (This will take around 5 seconds and you need to stand still.)</span>")
|
||||
if(do_after(src, breakouttime, 0, target = src))
|
||||
if(do_after(src, breakouttime, 0, target = src, required_mobility_flags = MOBILITY_RESIST))
|
||||
clear_cuffs(I, cuff_break)
|
||||
else
|
||||
to_chat(src, "<span class='warning'>You fail to break [I]!</span>")
|
||||
|
||||
@@ -1083,6 +1083,17 @@
|
||||
. = ..()
|
||||
set_species(race)
|
||||
|
||||
/mob/living/carbon/human/get_tooltip_data()
|
||||
var/t_He = p_they(TRUE)
|
||||
var/t_is = p_are()
|
||||
. = list()
|
||||
var/skipface = (wear_mask && (wear_mask.flags_inv & HIDEFACE)) || (head && (head.flags_inv & HIDEFACE))
|
||||
if(skipface || get_visible_name() == "Unknown")
|
||||
. += "You can't make out what species they are."
|
||||
else
|
||||
. += "[t_He] [t_is] a [dna.custom_species ? dna.custom_species : dna.species.name]"
|
||||
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, usr, .)
|
||||
|
||||
/mob/living/carbon/human/species/abductor
|
||||
race = /datum/species/abductor
|
||||
|
||||
|
||||
@@ -77,6 +77,8 @@
|
||||
var/last_fire_update
|
||||
var/hardcore_survival_score = 0
|
||||
|
||||
tooltips = TRUE
|
||||
|
||||
/// Unarmed parry data for human
|
||||
/datum/block_parry_data/unarmed/human
|
||||
parry_respect_clickdelay = TRUE
|
||||
|
||||
+2
-2
@@ -1,5 +1,5 @@
|
||||
/datum/species/mammal
|
||||
name = "Anthromorph"
|
||||
name = "Anthropomorph"
|
||||
id = SPECIES_MAMMAL
|
||||
default_color = "4B4B4B"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR,WINGCOLOR,HAS_FLESH,HAS_BONE)
|
||||
@@ -20,7 +20,7 @@
|
||||
allowed_limb_ids = list("mammal","aquatic","avian")
|
||||
|
||||
/datum/species/mammal/synthetic
|
||||
name = "Synthetic Anthromorph"
|
||||
name = "Synthetic Anthropomorph"
|
||||
id = SPECIES_MAMMAL_SYNTHETIC
|
||||
|
||||
species_traits = list(MUTCOLORS,NOTRANSSTING,EYECOLOR,LIPS,HAIR,ROBOTIC_LIMBS,HAS_FLESH,HAS_BONE,WINGCOLOR,HORNCOLOR)
|
||||
@@ -1,5 +1,5 @@
|
||||
/datum/species/insect
|
||||
name = "Anthromorphic Insect"
|
||||
name = "Anthropomorphic Insect"
|
||||
id = SPECIES_INSECT
|
||||
say_mod = "chitters"
|
||||
default_color = "00FF00"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/datum/species/fly
|
||||
name = "Anthromorphic Fly"
|
||||
name = "Anthropomorphic Fly"
|
||||
id = SPECIES_FLY
|
||||
say_mod = "buzzes"
|
||||
species_traits = list(NOEYES,HAS_FLESH,HAS_BONE)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/species/lizard
|
||||
// Reptilian humanoids with scaled skin and tails.
|
||||
name = "Anthromorphic Lizard"
|
||||
name = "Anthropomorphic Lizard"
|
||||
id = SPECIES_LIZARD
|
||||
say_mod = "hisses"
|
||||
default_color = "00FF00"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/datum/species/mush //mush mush codecuck
|
||||
name = "Anthromorphic Mushroom"
|
||||
name = "Anthropomorphic Mushroom"
|
||||
id = SPECIES_MUSHROOM
|
||||
mutant_bodyparts = list("caps" = "Round")
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/species/pod
|
||||
// A mutation caused by a human being ressurected in a revival pod. These regain health in light, and begin to wither in darkness.
|
||||
name = "Anthromorphic Plant"
|
||||
name = "Anthropomorphic Plant"
|
||||
id = SPECIES_POD
|
||||
default_color = "59CE00"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,CAN_SCAR,HAS_FLESH,HAS_BONE)
|
||||
@@ -71,7 +71,7 @@
|
||||
H.emote("spin")
|
||||
|
||||
/datum/species/pod/pseudo_weak
|
||||
name = "Anthromorphic Plant"
|
||||
name = "Anthropomorphic Plant"
|
||||
id = SPECIES_POD_WEAK
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS,CAN_SCAR,HAS_FLESH,HAS_BONE)
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF","mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "mam_body_markings" = list(), "taur" = "None", "legs" = "Normal Legs")
|
||||
|
||||
@@ -438,6 +438,12 @@
|
||||
return
|
||||
..()
|
||||
|
||||
/mob/living/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
if(power > EXPLOSION_POWER_NORMAL_MOB_GIB)
|
||||
gib()
|
||||
adjustBruteLoss(EXPLOSION_POWER_STANDARD_SCALE_MOB_DAMAGE(power, explosion.mob_damage_mod))
|
||||
return power
|
||||
|
||||
//Looking for irradiate()? It's been moved to radiation.dm under the rad_act() for mobs.
|
||||
|
||||
/mob/living/acid_act(acidpwr, acid_volume)
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
/mob/living/silicon/examine(mob/user) //Displays a silicon's laws to ghosts
|
||||
. = ..()
|
||||
if(laws && isobserver(user))
|
||||
. += "<b>[src] has the following laws:</b>"
|
||||
for(var/law in laws.get_law_list(include_zeroth = TRUE))
|
||||
|
||||
@@ -48,6 +48,9 @@
|
||||
. += "<span class='warning'>It doesn't seem to be responding.</span>"
|
||||
if(DEAD)
|
||||
. += "<span class='deadsay'>It looks like its system is corrupted and requires a reset.</span>"
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, usr, .)
|
||||
|
||||
. += "*---------*</span>"
|
||||
|
||||
. += ..()
|
||||
|
||||
@@ -1326,3 +1326,18 @@
|
||||
var/datum/computer_file/program/robotact/program = modularInterface.get_robotact()
|
||||
if(program)
|
||||
program.force_full_update()
|
||||
|
||||
/mob/living/silicon/robot/get_tooltip_data()
|
||||
var/t_He = p_they(TRUE)
|
||||
var/t_is = p_are()
|
||||
. = list()
|
||||
var/borg_type = module ? module : "Default"
|
||||
//This isn't even used normally, but if that ever changes, just uncomment this
|
||||
/* var/obj/item/borg_chameleon/chameleon = locate() in src
|
||||
if(!chameleon)
|
||||
chameleon = locate() in src.module
|
||||
if(chameleon?.active)
|
||||
borg_type = "Engineering"
|
||||
*/
|
||||
. += "[t_He] [t_is] a [borg_type] unit"
|
||||
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, usr, .)
|
||||
|
||||
@@ -125,3 +125,5 @@
|
||||
var/sleeper_g
|
||||
var/sleeper_r
|
||||
var/sleeper_nv
|
||||
|
||||
tooltips = TRUE
|
||||
|
||||
@@ -59,8 +59,8 @@
|
||||
|
||||
/mob/living/silicon/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/flavor_text, _name = "Silicon Flavor Text", _save_key = "silicon_flavor_text")
|
||||
AddElement(/datum/element/flavor_text, "", "Temporary Flavor Text", "This should be used only for things pertaining to the current round!")
|
||||
AddElement(/datum/element/flavor_text, _name = "Silicon Flavor Text", _always_show = TRUE, _save_key = "silicon_flavor_text")
|
||||
AddElement(/datum/element/flavor_text, "", "Temporary Flavor Text", "This should be used only for things pertaining to the current round!", _always_show = TRUE)
|
||||
AddElement(/datum/element/flavor_text, _name = "OOC Notes", _addendum = "Put information on ERP/vore/lewd-related preferences here. THIS SHOULD NOT CONTAIN REGULAR FLAVORTEXT!!", _always_show = TRUE, _save_key = "ooc_notes", _examine_no_preview = TRUE)
|
||||
|
||||
/mob/living/silicon/med_hud_set_health()
|
||||
|
||||
@@ -280,6 +280,9 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
if(3)
|
||||
adjustBruteLoss(30)
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
adjustBruteLoss(EXPLOSION_POWER_STANDARD_SCALE_MOB_DAMAGE(power, explosion.mob_damage_mod * 0.33))
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/gib()
|
||||
if(summoner)
|
||||
to_chat(summoner, "<span class='danger'><B>Your [src] was blown up!</span></B>")
|
||||
|
||||
@@ -149,6 +149,9 @@
|
||||
if(EXPLODE_LIGHT)
|
||||
adjustBruteLoss(50)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
adjustBruteLoss(EXPLOSION_POWER_STANDARD_SCALE_MOB_DAMAGE(power, explosion.mob_damage_mod) / 2)
|
||||
|
||||
/// Sets the next time the megafauna can use a melee or ranged attack, in deciseconds
|
||||
/mob/living/simple_animal/hostile/megafauna/proc/SetRecoveryTime(buffer_time, ranged_buffer_time)
|
||||
recovery_time = world.time + buffer_time
|
||||
|
||||
@@ -59,6 +59,13 @@
|
||||
if(3)
|
||||
adjustBruteLoss(110)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/basilisk/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
. = ..()
|
||||
if(power > EXPLOSION_POWER_NORMAL_MOB_GIB)
|
||||
gib()
|
||||
else
|
||||
adjustBruteLoss(EXPLOSION_POWER_STANDARD_SCALE_MOB_DAMAGE(power, explosion.mob_damage_mod))
|
||||
|
||||
//Watcher
|
||||
/mob/living/simple_animal/hostile/asteroid/basilisk/watcher
|
||||
name = "watcher"
|
||||
|
||||
@@ -130,11 +130,11 @@
|
||||
QDEL_NULL(sord)
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/syndicate/melee/bullet_act(obj/item/projectile/Proj)
|
||||
if(prob(25))
|
||||
return ..()
|
||||
visible_message("<span class='danger'>[src] blocks [Proj] with its shield!</span>")
|
||||
return BULLET_ACT_BLOCK
|
||||
/mob/living/simple_animal/hostile/syndicate/melee/sword/bullet_act(obj/item/projectile/Proj)
|
||||
if(prob(50))
|
||||
visible_message("<span class='danger'>[src] blocks [Proj] with its shield!</span>")
|
||||
return BULLET_ACT_BLOCK
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/syndicate/melee/sword/space
|
||||
icon_state = "syndicate_space_sword"
|
||||
|
||||
@@ -152,7 +152,7 @@
|
||||
else
|
||||
//dot product of sun and panel -- Lambert's Cosine Law
|
||||
cur_pow = cos(azimuth_current - sun_azimuth) * sun.power_mod
|
||||
cur_pow = clamp(round(cur_pow, 0.01), 0, 1)
|
||||
cur_pow = clamp(round(cur_pow, 0.01), 0, sun.power_mod)
|
||||
total_flux += cur_pow
|
||||
|
||||
/obj/machinery/power/solar/process()
|
||||
|
||||
@@ -60,6 +60,13 @@
|
||||
desc = "Designed to quickly reload revolvers. These rounds are manufactured within extremely tight tolerances, making them easy to show off trickshots with."
|
||||
ammo_type = /obj/item/ammo_casing/c38/match
|
||||
|
||||
/obj/item/ammo_box/g4570
|
||||
name = "ammo box (.45-70 GOVT)"
|
||||
desc = "Brought to you at great expense,this box contains 10 more .45-70 GOVT bullets."
|
||||
ammo_type = /obj/item/ammo_casing/g4570
|
||||
icon_state = "45box"
|
||||
max_ammo = 10
|
||||
|
||||
/obj/item/ammo_box/c9mm
|
||||
name = "ammo box (9mm)"
|
||||
icon_state = "9mmbox"
|
||||
|
||||
@@ -3,28 +3,17 @@
|
||||
ammo_type = /obj/item/ammo_casing/c38
|
||||
caliber = "38"
|
||||
max_ammo = 2
|
||||
multiload = FALSE
|
||||
|
||||
/obj/item/ammo_box/magazine/internal/derringer/ammo_count(countempties = 1)
|
||||
if (!countempties)
|
||||
var/boolets = 0
|
||||
for(var/obj/item/ammo_casing/bullet in stored_ammo)
|
||||
if(bullet.BB)
|
||||
boolets++
|
||||
return boolets
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/ammo_box/magazine/internal/derringer/a357
|
||||
name = "\improper derringer muzzle"
|
||||
ammo_type = /obj/item/ammo_casing/a357
|
||||
caliber = "357"
|
||||
max_ammo = 2
|
||||
multiload = FALSE
|
||||
multiload = 0
|
||||
|
||||
/obj/item/ammo_box/magazine/internal/derringer/g4570
|
||||
name = "\improper derringer muzzle"
|
||||
ammo_type = /obj/item/ammo_casing/g4570
|
||||
caliber = "45-70g"
|
||||
max_ammo = 2
|
||||
multiload = FALSE
|
||||
multiload = 0
|
||||
|
||||
@@ -3,16 +3,14 @@
|
||||
desc = "A easily concealable derringer. Uses .38 ammo"
|
||||
icon = 'icons/obj/guns/projectile.dmi'
|
||||
icon_state = "derringer"
|
||||
flags_1 = CONDUCT_1
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/derringer
|
||||
fire_delay = 5
|
||||
obj_flags = UNIQUE_RENAME
|
||||
fire_sound = 'sound/weapons/revolvershot.ogg'
|
||||
casing_ejector = FALSE
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
/obj/item/gun/ballistic/derringer/Initialize()
|
||||
..()
|
||||
transform *= 0.8 //Spriter too lazy to make icons smaller than default revolvers, local coder hacks in solution.
|
||||
|
||||
/obj/item/gun/ballistic/derringer/get_ammo(countchambered = FALSE, countempties = TRUE)
|
||||
var/boolets = 0 //legacy var name maturity
|
||||
if (chambered && countchambered)
|
||||
@@ -27,7 +25,7 @@
|
||||
return
|
||||
var/num_loaded = magazine.attackby(A, user, params, 1)
|
||||
if(num_loaded)
|
||||
to_chat(user, "<span class='notice'>You load [num_loaded] shell\s into \the [src].</span>")
|
||||
to_chat(user, "<span class='notice'>You load [num_loaded] bullet\s into \the [src].</span>")
|
||||
playsound(user, 'sound/weapons/bulletinsert.ogg', 60, 1)
|
||||
A.update_icon()
|
||||
update_icon()
|
||||
|
||||
@@ -1490,6 +1490,25 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
M.stuttering = min(M.stuttering + 3, 3)
|
||||
..()
|
||||
|
||||
/datum/reagent/consumable/ethanol/pinotmort
|
||||
name = "Pinot Mort"
|
||||
description = "If you just can't get enough of lavaland."
|
||||
color = rgb(167, 36, 36)
|
||||
boozepwr = 20
|
||||
quality = DRINK_FANTASTIC
|
||||
taste_description = "death, ash and lizards"
|
||||
glass_icon_state = "pinotmort"
|
||||
glass_name = "Pinot Mort"
|
||||
glass_desc = "The taste of Lavaland served in a legion skull. You feel like you might regret drinking this."
|
||||
value = REAGENT_VALUE_UNCOMMON
|
||||
|
||||
/datum/reagent/consumable/ethanol/pinotmort/on_mob_life(mob/living/carbon/M)
|
||||
if((islizard(M) && M.mind.assigned_role == "Ash Walker") || ispodperson(M) && M.mind.assigned_role == "Lifebringer" || isgolem(M))
|
||||
M.heal_bodypart_damage(1, 1)
|
||||
M.adjustBruteLoss(-2,0)
|
||||
. = 1
|
||||
return ..()
|
||||
|
||||
/datum/reagent/consumable/ethanol/triple_sec
|
||||
name = "Triple Sec"
|
||||
description = "A sweet and vibrant orange liqueur."
|
||||
|
||||
@@ -44,6 +44,26 @@
|
||||
desc = "A small bottle. Contains epinephrine - used to stabilize patients."
|
||||
list_reagents = list(/datum/reagent/medicine/epinephrine = 30)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/bicaridine
|
||||
name = "bicaridine bottle"
|
||||
desc = "A small bottle. Contains bicaridine - used to treat brute damage."
|
||||
list_reagents = list(/datum/reagent/medicine/bicaridine = 30)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/kelotane
|
||||
name = "kelotane bottle"
|
||||
desc = "A small bottle. Contains kelotane - used to treat burn damage."
|
||||
list_reagents = list(/datum/reagent/medicine/kelotane = 30)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/antitoxin
|
||||
name = "anti-toxin bottle"
|
||||
desc = "A small bottle. Contains anti-toxin - used to treat minor poisoning."
|
||||
list_reagents = list(/datum/reagent/medicine/antitoxin = 30)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/dexalin
|
||||
name = "dexalin bottle"
|
||||
desc = "A small bottle. Contains dexalin - used to treat minor suffocation."
|
||||
list_reagents = list(/datum/reagent/medicine/dexalin = 30)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/toxin
|
||||
name = "toxin bottle"
|
||||
desc = "A small bottle of toxins. Do not drink, it is poisonous."
|
||||
|
||||
@@ -108,5 +108,8 @@
|
||||
/obj/effect/dummy/phased_mob/spell_jaunt/ex_act(blah)
|
||||
return
|
||||
|
||||
/obj/effect/dummy/phased_mob/spell_jaunt/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
return power
|
||||
|
||||
/obj/effect/dummy/phased_mob/spell_jaunt/bullet_act(blah)
|
||||
return BULLET_ACT_FORCE_PIERCE
|
||||
|
||||
@@ -90,6 +90,9 @@
|
||||
/obj/effect/dummy/phased_mob/shadow/ex_act()
|
||||
return
|
||||
|
||||
/obj/effect/dummy/phased_mob/shadow/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
return power
|
||||
|
||||
/obj/effect/dummy/phased_mob/shadow/bullet_act()
|
||||
return BULLET_ACT_FORCE_PIERCE
|
||||
|
||||
|
||||
@@ -751,7 +751,6 @@
|
||||
//phase 2
|
||||
var/static/regex/awoo_words = regex("howl|awoo|bark")
|
||||
var/static/regex/nya_words = regex("nya|meow|mewl")
|
||||
var/static/regex/sleep_words = regex("sleep|slumber|rest")
|
||||
var/static/regex/strip_words = regex("strip|derobe|nude|at ease|suit off")
|
||||
var/static/regex/walk_words = regex("slow down|walk")
|
||||
var/static/regex/run_words = regex("run|speed up")
|
||||
@@ -1096,17 +1095,6 @@
|
||||
H.emote("me", EMOTE_VISIBLE, "lets out a nya!")
|
||||
E.cooldown += 1
|
||||
|
||||
//SLEEP
|
||||
else if((findtext(message, sleep_words)))
|
||||
for(var/mob/living/carbon/C in listeners)
|
||||
var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)
|
||||
switch(E.phase)
|
||||
if(2 to INFINITY)
|
||||
C.Sleeping(45 * power_multiplier)
|
||||
E.cooldown += 10
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='notice'>Drowsiness suddenly overwhelms you as you fall asleep!</b></span>"), 5)
|
||||
to_chat(user, "<span class='notice'><i>You send [C] to sleep.</i></span>")
|
||||
|
||||
//STRIP
|
||||
else if((findtext(message, strip_words)))
|
||||
for(var/V in listeners)
|
||||
|
||||
@@ -51,7 +51,7 @@ Notes:
|
||||
|
||||
/datum/tooltip/proc/show(atom/movable/thing, params = null, title = null, content = null, theme = "default", special = "none")
|
||||
if (!thing || !params || (!title && !content) || !owner || !isnum(world.icon_size))
|
||||
return 0
|
||||
return FALSE
|
||||
if (!init)
|
||||
//Initialize some vars
|
||||
init = 1
|
||||
@@ -83,7 +83,7 @@ Notes:
|
||||
if (queueHide)
|
||||
hide()
|
||||
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/tooltip/proc/hide()
|
||||
@@ -122,4 +122,33 @@ Notes:
|
||||
if(user.client && user.client.tooltips)
|
||||
user.client.tooltips.hide()
|
||||
|
||||
/**
|
||||
* # `get_tooltip_data()`
|
||||
*
|
||||
* If set, will return a list for the tooltip (that will also be put together in a `Join()`)
|
||||
* However, if returning `null`, falls back to default behavior, which is `examine(src)`, and it will definitely include
|
||||
* images since it is the default behavior
|
||||
*
|
||||
* Though no tooltips will be created for atoms that have `tooltips = FALSE`
|
||||
*/
|
||||
/atom/movable/proc/get_tooltip_data()
|
||||
return
|
||||
|
||||
/atom/movable/MouseEntered(location, control, params)
|
||||
. = ..()
|
||||
if(tooltips)
|
||||
if(!QDELETED(src))
|
||||
var/list/examine_list = examine(src)
|
||||
var/get_tooltip_data = get_tooltip_data()
|
||||
if(length(get_tooltip_data))
|
||||
examine_list = get_tooltip_data
|
||||
var/examine_data = examine_list.Join("<br />")
|
||||
openToolTip(usr, src, params, title = name, content = examine_data)
|
||||
|
||||
/atom/movable/MouseExited(location, control, params)
|
||||
. = ..()
|
||||
closeToolTip(usr)
|
||||
|
||||
/client/MouseDown(object, location, control, params)
|
||||
closeToolTip(usr)
|
||||
. = ..()
|
||||
|
||||
@@ -65,12 +65,12 @@
|
||||
|
||||
.hisgrace .wrap {border-color: #7C1414;}
|
||||
.hisgrace .content {color: #15D512; border-color: #9D1414; background-color: #861414;}
|
||||
|
||||
|
||||
/* TG: Themes */
|
||||
/* ScreenUI */
|
||||
.midnight .wrap {border-color: #2B2B33;}
|
||||
.midnight .content {color: #6087A0; border-color: #2B2B33; background-color: #36363C;}
|
||||
|
||||
|
||||
.plasmafire .wrap {border-color: #21213D;}
|
||||
.plasmafire .content {color: #FFA800 ; border-color: #21213D; background-color:#1D1D36;}
|
||||
|
||||
@@ -85,7 +85,7 @@
|
||||
|
||||
.clockwork .wrap {border-color: #170800;}
|
||||
.clockwork .content {color: #B18B25; border-color: #000000; background-color: #5F380E;}
|
||||
|
||||
|
||||
|
||||
</style>
|
||||
</head>
|
||||
|
||||
@@ -7,6 +7,13 @@
|
||||
|
||||
// Ammunition
|
||||
|
||||
/datum/uplink_item/ammo/derringer
|
||||
name = "Ammo Box - .45-70 GOVT"
|
||||
desc = "Contains 10 additional .45-70 GOVT rounds. Caliber is exceedingly rare, and thus, comes at a premium."
|
||||
item = /obj/item/ammo_box/g4570
|
||||
cost = 5
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/ammo/pistol
|
||||
name = "10mm Handgun Magazine"
|
||||
desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. These rounds \
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
/datum/uplink_item/stealthy_weapons/telescopicbat
|
||||
name = "Telescopic Baseball Bat"
|
||||
desc = "A robust telescopic baseball bat that hits like a truck and can be consealed when collapsed."
|
||||
desc = "A robust telescopic baseball bat that hits like a truck and can be concealed when collapsed."
|
||||
item = /obj/item/melee/baseball_bat/telescopic
|
||||
cost = 2
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
name = "Compact Derringer"
|
||||
desc = "An easily concealable handgun capable of firing .357 rounds. Comes in an inconspicuious packet of cigarettes with additional munitions."
|
||||
item = /obj/item/storage/fancy/cigarettes/derringer
|
||||
cost = 8
|
||||
cost = 6
|
||||
surplus = 30
|
||||
|
||||
/datum/uplink_item/stealthy_weapons/derringerpack/purchase(mob/user, datum/component/uplink/U)
|
||||
@@ -57,7 +57,7 @@
|
||||
item = /obj/item/storage/fancy/cigarettes/derringer/gold
|
||||
..()
|
||||
|
||||
/datum/uplink_item/stalthy_weapons/derringerpack_nukie
|
||||
/datum/uplink_item/stealthy_weapons/derringerpack_nukie
|
||||
name = "Antique Derringer"
|
||||
desc = "An easy to conceal, yet extremely deadly handgun, capable of firing .45-70 Govt rounds. Comes in a unique pack of cigarettes with additional munitions."
|
||||
item = /obj/item/storage/fancy/cigarettes/derringer/midworld
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
/obj/item/kitchen/fork = 6,
|
||||
/obj/item/kitchen/knife = 6,
|
||||
/obj/item/kitchen/rollingpin = 4,
|
||||
/obj/item/kitchen/unrollingpin = 4,
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass = 8,
|
||||
/obj/item/clothing/suit/apron/chef = 2,
|
||||
/obj/item/storage/box/cups = 2,
|
||||
|
||||
Reference in New Issue
Block a user