Merge remote-tracking branch 'refs/remotes/origin/master' into syntheticbloods

This commit is contained in:
Poojawa
2019-07-31 19:24:39 -05:00
1257 changed files with 31159 additions and 17321 deletions
+5
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@@ -35,3 +35,8 @@
//Overthrow time to update heads obj
#define OBJECTIVE_UPDATING_TIME 300
//Gangshit
#define NOT_DOMINATING -1
#define MAX_LEADERS_GANG 3
#define INITIAL_DOM_ATTEMPTS 3
+12 -10
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@@ -1,8 +1,5 @@
//LISTMOS
//indices of values in gas lists.
#define MOLES 1
#define ARCHIVE 2
#define GAS_META 3
#define META_GAS_SPECIFIC_HEAT 1
#define META_GAS_NAME 2
#define META_GAS_MOLES_VISIBLE 3
@@ -242,20 +239,25 @@
//HELPERS
#define THERMAL_ENERGY(gas) (gas.temperature * gas.heat_capacity())
#define ADD_GAS(gas_id, out_list)\
var/list/tmp_gaslist = GLOB.gaslist_cache[gas_id]; out_list[gas_id] = tmp_gaslist.Copy();
#define ASSERT_GAS(gas_id, gas_mixture) if (!gas_mixture.gases[gas_id]) { ADD_GAS(gas_id, gas_mixture.gases) };
#define QUANTIZE(variable) (round(variable,0.0000001))/*I feel the need to document what happens here. Basically this is used to catch most rounding errors, however it's previous value made it so that
once gases got hot enough, most procedures wouldnt occur due to the fact that the mole counts would get rounded away. Thus, we lowered it a few orders of magnititude */
//prefer this to gas_mixture/total_moles in performance critical areas
#define TOTAL_MOLES(cached_gases, out_var)\
out_var = 0;\
for(var/total_moles_id in cached_gases){\
out_var += cached_gases[total_moles_id][MOLES];\
out_var += cached_gases[total_moles_id];\
}
//Unomos - So for whatever reason, garbage collection actually drastically decreases the cost of atmos later in the round. Turning this into a define yields massively improved performance.
#define GAS_GARBAGE_COLLECT(GASGASGAS)\
var/list/CACHE_GAS = GASGASGAS;\
for(var/id in CACHE_GAS){\
if(QUANTIZE(CACHE_GAS[id]) <= 0)\
CACHE_GAS -= id;\
}
#define ARCHIVE_TEMPERATURE(gas) gas.temperature_archived = gas.temperature
GLOBAL_LIST_INIT(pipe_paint_colors, list(
"amethyst" = rgb(130,43,255), //supplymain
+3 -3
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@@ -12,7 +12,7 @@
#define ui_boxcraft "EAST-4:22,SOUTH+1:6"
#define ui_boxarea "EAST-4:6,SOUTH+1:6"
#define ui_boxlang "EAST-5:22,SOUTH+1:6"
#define ui_boxvore "EAST-4:22,SOUTH+1:6"
#define ui_boxvore "EAST-5:22,SOUTH+1:6"
//Filters
#define CIT_FILTER_STAMINACRIT filter(type="drop_shadow", x=0, y=0, size=-3, border=0, color="#04080F")
@@ -33,8 +33,8 @@
#define BALLS_VOLUME_MULT 1
#define BALLS_SIZE_MIN 1
#define BALLS_SIZE_DEF 3
#define BALLS_SIZE_MAX 7
#define BALLS_SIZE_DEF 2
#define BALLS_SIZE_MAX 3
#define BALLS_SACK_SIZE_MIN 1
#define BALLS_SACK_SIZE_DEF 8
+21 -12
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@@ -3,26 +3,35 @@
#define COLOR_INPUT_DISABLED "#F0F0F0"
#define COLOR_INPUT_ENABLED "#D3B5B5"
//#define COLOR_WHITE "#EEEEEE"
//#define COLOR_SILVER "#C0C0C0"
//#define COLOR_GRAY "#808080"
#define COLOR_DARKMODE_INFO_BUTTONS_BG "#40628A"
#define COLOR_DARKMODE_ISSUE_BUTTON_BG "#ce4242"
#define COLOR_DARKMODE_BACKGROUND "#202020"
#define COLOR_DARKMODE_DARKBACKGROUND "#171717"
#define COLOR_DARKMODE_TEXT "#f0f0f0"
#define COLOR_WHITEMODE_INFO_BUTTONS_BG "#90b3dd"
#define COLOR_WHITEMODE_ISSUE_BUTTON_BG "#ef7f7f"
#define COLOR_WHITEMODE_BACKGROUND "#ffffff"
#define COLOR_WHITEMODE_DARKBACKGROUND "#eeeeee"
#define COLOR_WHITEMODE_TEXT "#000000"
#define COLOR_FLOORTILE_GRAY "#8D8B8B"
#define COLOR_ALMOST_BLACK "#333333"
//#define COLOR_BLACK "#000000"
#define COLOR_BLACK "#000000"
#define COLOR_RED "#FF0000"
//#define COLOR_RED_LIGHT "#FF3333"
//#define COLOR_MAROON "#800000"
#define COLOR_RED_LIGHT "#FF3333"
#define COLOR_MAROON "#800000"
#define COLOR_YELLOW "#FFFF00"
//#define COLOR_OLIVE "#808000"
//#define COLOR_LIME "#32CD32"
#define COLOR_OLIVE "#808000"
#define COLOR_LIME "#32CD32"
#define COLOR_GREEN "#008000"
#define COLOR_CYAN "#00FFFF"
//#define COLOR_TEAL "#008080"
#define COLOR_TEAL "#008080"
#define COLOR_BLUE "#0000FF"
//#define COLOR_BLUE_LIGHT "#33CCFF"
//#define COLOR_NAVY "#000080"
#define COLOR_BLUE_LIGHT "#33CCFF"
#define COLOR_NAVY "#000080"
#define COLOR_PINK "#FFC0CB"
//#define COLOR_MAGENTA "#FF00FF"
#define COLOR_MAGENTA "#FF00FF"
#define COLOR_PURPLE "#800080"
#define COLOR_ORANGE "#FF9900"
#define COLOR_BEIGE "#CEB689"
+14 -2
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@@ -131,6 +131,17 @@
#define COMSIG_MOB_ITEM_AFTERATTACK "mob_item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)
#define COMSIG_MOB_ATTACK_RANGED "mob_attack_ranged" //from base of mob/RangedAttack(): (atom/A, params)
#define COMSIG_MOB_THROW "mob_throw" //from base of /mob/throw_item(): (atom/target)
#define COMSIG_MOB_UPDATE_SIGHT "mob_update_sight" //from base of /mob/update_sight(): ()
#define COMSIG_MOB_SAY "mob_say" // from /mob/living/say(): (proc args list)
#define COMPONENT_UPPERCASE_SPEECH 1
// used to access COMSIG_MOB_SAY argslist
#define SPEECH_MESSAGE 1
// #define SPEECH_BUBBLE_TYPE 2
#define SPEECH_SPANS 3
/* #define SPEECH_SANITIZE 4
#define SPEECH_LANGUAGE 5
#define SPEECH_IGNORE_SPAM 6
#define SPEECH_FORCED 7 */
// /mob/living signals
#define COMSIG_LIVING_RESIST "living_resist" //from base of mob/living/resist() (/mob/living)
@@ -143,8 +154,9 @@
#define COMSIG_CARBON_SOUNDBANG "carbon_soundbang" //from base of mob/living/carbon/soundbang_act(): (list(intensity))
// /obj signals
#define COMSIG_OBJ_DECONSTRUCT "obj_deconstruct" //from base of obj/deconstruct(): (disassembled)
#define COMSIG_OBJ_SETANCHORED "obj_setanchored" //called in /obj/structure/setAnchored(): (value)
#define COMSIG_OBJ_DECONSTRUCT "obj_deconstruct" //from base of obj/deconstruct(): (disassembled)
#define COMSIG_OBJ_BREAK "obj_break" //from base of /obj/obj_break(): (damage_flag)
#define COMSIG_OBJ_SETANCHORED "obj_setanchored" //called in /obj/structure/setAnchored(): (value)
// /obj/item signals
#define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (/mob/living/target, /mob/living/user)
+2 -1
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@@ -102,7 +102,8 @@
#define CAT_SANDWICH "Sandwiches"
#define CAT_SOUP "Soups"
#define CAT_SPAGHETTI "Spaghettis"
#define CAT_SUSHI "Fish"
#define CAT_FISH "Fish"
#define CAT_ICE "Frozen"
#define RCD_FLOORWALL 1
#define RCD_AIRLOCK 2
+2 -4
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@@ -7,7 +7,8 @@
//for convenience
#define ENABLE_BITFIELD(variable, flag) (variable |= (flag))
#define DISABLE_BITFIELD(variable, flag) (variable &= ~(flag))
#define CHECK_BITFIELD(variable, flag) (variable & flag)
#define CHECK_BITFIELD(variable, flag) (variable & (flag))
#define TOGGLE_BITFIELD(variable, flag) (variable ^= (flag))
GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768))
@@ -56,9 +57,6 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
#define FLYING (1<<1)
#define VENTCRAWLING (1<<2)
// Flags for reagents
#define REAGENT_NOREACT (1<<0)
//Fire and Acid stuff, for resistance_flags
#define LAVA_PROOF (1<<0)
#define FIRE_PROOF (1<<1) //100% immune to fire damage (but not necessarily to lava or heat)
+1
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@@ -16,3 +16,4 @@
#define DRINK_GOOD 2
#define DRINK_VERYGOOD 3
#define DRINK_FANTASTIC 4
#define FOOD_AMAZING 5
+4
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@@ -28,6 +28,7 @@
#define ITEM_SLOT_POCKET (1<<11) // this is to allow items with a w_class of WEIGHT_CLASS_NORMAL or WEIGHT_CLASS_BULKY to fit in pockets.
#define ITEM_SLOT_DENYPOCKET (1<<12) // this is to deny items with a w_class of WEIGHT_CLASS_SMALL or WEIGHT_CLASS_TINY to fit in pockets.
#define ITEM_SLOT_NECK (1<<13)
#define ITEM_SLOT_SUITSTORE (1<<14)
//SLOTS
#define SLOT_BACK 1
@@ -52,6 +53,7 @@
#define SLOT_LEGCUFFED 19
#define SLOT_GENERC_DEXTROUS_STORAGE 20
#define SLOTS_AMT 20 // Keep this up to date!
//I hate that this has to exist
@@ -84,6 +86,8 @@
. = ITEM_SLOT_ICLOTHING
if(SLOT_L_STORE, SLOT_R_STORE)
. = ITEM_SLOT_POCKET
if(SLOT_S_STORE)
. = ITEM_SLOT_SUITSTORE
//Bit flags for the flags_inv variable, which determine when a piece of clothing hides another. IE a helmet hiding glasses.
+1
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@@ -16,6 +16,7 @@
#define INVESTIGATE_EXONET "exonet"
#define INVESTIGATE_NANITES "nanites"
#define INVESTIGATE_CIRCUIT "circuit"
#define INVESTIGATE_RCD "rcd"
// Logging types for log_message()
#define LOG_ATTACK (1 << 0)
+19 -6
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@@ -114,8 +114,9 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
#define TRANSITIONEDGE 7 //Distance from edge to move to another z-level
#define BE_CLOSE 1 //in the case of a silicon, to select if they need to be next to the atom
#define NO_DEXTERY 1 //if other mobs (monkeys, aliens, etc) can use this
#define BE_CLOSE TRUE //in the case of a silicon, to select if they need to be next to the atom
#define NO_DEXTERY TRUE //if other mobs (monkeys, aliens, etc) can use this
#define NO_TK TRUE
//used by canUseTopic()
//singularity defines
@@ -225,6 +226,9 @@ GLOBAL_LIST_EMPTY(bloody_footprints_cache)
//Gets the turf this atom inhabits
#define get_turf(A) (get_step(A, 0))
//Same as above except gets the area instead
#define get_area(A) (isarea(A) ? A : get_step(A, 0)?.loc)
//Ghost orbit types:
#define GHOST_ORBIT_CIRCLE "circle"
#define GHOST_ORBIT_TRIANGLE "triangle"
@@ -269,9 +273,14 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
GLOBAL_LIST_INIT(pda_styles, list(MONO, VT, ORBITRON, SHARE))
//Color Defines
#define OOC_COLOR "#002eb8"
#define AOOC_COLOR "#b8002e"
//pda icon reskins
#define PDA_SKIN_CLASSIC "Classic"
#define PDA_SKIN_ALT "Holographic"
#define PDA_SKIN_RUGGED "Rugged"
#define PDA_SKIN_MODERN "Modern"
GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_SKIN_ALT = 'icons/obj/pda_alt.dmi',
PDA_SKIN_RUGGED = 'icons/obj/pda_rugged.dmi', PDA_SKIN_MODERN = 'icons/obj/pda_modern.dmi'))
/////////////////////////////////////
// atom.appearence_flags shortcuts //
@@ -376,6 +385,7 @@ GLOBAL_LIST_INIT(pda_styles, list(MONO, VT, ORBITRON, SHARE))
#define CLOCK_SILICONS 22
#define CLOCK_PROSELYTIZATION 23
#define SHUTTLE_HIJACK 24
#define GANG_VICTORY 25
#define FIELD_TURF 1
#define FIELD_EDGE 2
@@ -483,4 +493,7 @@ GLOBAL_LIST_INIT(pda_styles, list(MONO, VT, ORBITRON, SHARE))
#define AREASELECT_CORNERA "corner A"
#define AREASELECT_CORNERB "corner B"
#define PREF_SAVELOAD_COOLDOWN 5
#define PREF_SAVELOAD_COOLDOWN 5
#define VOMIT_TOXIC 1
#define VOMIT_PURPLE 2
+4
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@@ -54,6 +54,10 @@
#define BODYPART_ORGANIC 1
#define BODYPART_ROBOTIC 2
#define BODYPART_NOT_DISABLED 0
#define BODYPART_DISABLED_DAMAGE 1
#define BODYPART_DISABLED_PARALYSIS 2
#define DEFAULT_BODYPART_ICON_ORGANIC 'icons/mob/human_parts_greyscale.dmi'
#define DEFAULT_BODYPART_ICON_ROBOTIC 'icons/mob/augmentation/augments.dmi'
+8 -5
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@@ -20,12 +20,13 @@
#define FORCE_STRING_OVERRIDE (1<<2) // used for tooltips
#define NEEDS_PERMIT (1<<3) //Used by security bots to determine if this item is safe for public use.
#define SLOWS_WHILE_IN_HAND (1<<4)
#define NO_MAT_REDEMPTION (1<<5) // Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
#define DROPDEL (1<<6) // When dropped, it calls qdel on itself
#define NO_MAT_REDEMPTION (1<<5) // Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
#define DROPDEL (1<<6) // When dropped, it calls qdel on itself
#define NOBLUDGEON (1<<7) // when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
#define NODROP (1<<8) // This flag makes it so that an item literally cannot be removed at all, or at least that's how it should be. Only deleted.
#define ABSTRACT (1<<9) // for all things that are technically items but used for various different stuff
#define IMMUTABLE_SLOW (1<<10) //When players should not be able to change the slowdown of the item (Speed potions, ect)
#define ABSTRACT (1<<8) // for all things that are technically items but used for various different stuff
#define IMMUTABLE_SLOW (1<<9) //When players should not be able to change the slowdown of the item (Speed potions, ect)
#define SURGICAL_TOOL (1<<10) //Tool commonly used for surgery: won't attack targets in an active surgical operation on help intent (in case of mistakes)
#define NO_UNIFORM_REQUIRED (1<<11) // Can be worn on certain slots (currently belt and id) that would otherwise require an uniform.
// Flags for the clothing_flags var on /obj/item/clothing
@@ -35,3 +36,5 @@
#define MASKINTERNALS (1<<3) // mask allows internals
#define NOSLIP (1<<4) //prevents from slipping on wet floors, in space etc
#define THICKMATERIAL (1<<5) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
#define VOICEBOX_TOGGLABLE (1<<6) // The voicebox in this clothing can be toggled.
#define VOICEBOX_DISABLED (1<<7) // The voicebox is currently turned off.
+5
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@@ -23,6 +23,11 @@
#define STIMULUM_ABSOLUTE_DROP 0.00000335
#define REACTION_OPPRESSION_THRESHOLD 5
#define NOBLIUM_FORMATION_ENERGY 2e9 //1 Mole of Noblium takes the planck energy to condense.
//Research point amounts
#define NOBLIUM_RESEARCH_AMOUNT 1000
#define BZ_RESEARCH_AMOUNT 150
#define MIASMA_RESEARCH_AMOUNT 160
#define STIMULUM_RESEARCH_AMOUNT 50
//Plasma fusion properties
#define FUSION_ENERGY_THRESHOLD 3e9 //Amount of energy it takes to start a fusion reaction
#define FUSION_TEMPERATURE_THRESHOLD 1000 //Temperature required to start a fusion reaction
+2 -1
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@@ -2,7 +2,7 @@
#define LIQUID 2
#define GAS 3
// container_type defines
// reagents_flags defines
#define INJECTABLE (1<<0) // Makes it possible to add reagents through droppers and syringes.
#define DRAWABLE (1<<1) // Makes it possible to remove reagents through syringes.
@@ -11,6 +11,7 @@
#define TRANSPARENT (1<<4) // Used on containers which you want to be able to see the reagents off.
#define AMOUNT_VISIBLE (1<<5) // For non-transparent containers that still have the general amount of reagents in them visible.
#define NO_REACT (1<<6) // Applied to a reagent holder, the contents will not react with each other.
// Is an open container for all intents and purposes.
#define OPENCONTAINER (REFILLABLE | DRAINABLE | TRANSPARENT)
+4 -2
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@@ -33,7 +33,8 @@
#define ROLE_DRONE "drone"
#define ROLE_DEATHSQUAD "deathsquad"
#define ROLE_LAVALAND "lavaland"
#define ROLE_INTERNAL_AFFAIRS "internal affairs agent"
#define ROLE_INTERNAL_AFFAIRS "internal affairs agent"
#define ROLE_GANG "gangster"
//Missing assignment means it's not a gamemode specific role, IT'S NOT A BUG OR ERROR.
//The gamemode specific ones are just so the gamemodes can query whether a player is old enough
@@ -58,7 +59,8 @@ GLOBAL_LIST_INIT(special_roles, list(
ROLE_SERVANT_OF_RATVAR = /datum/game_mode/clockwork_cult,
ROLE_OVERTHROW = /datum/game_mode/overthrow,
ROLE_INTERNAL_AFFAIRS = /datum/game_mode/traitor/internal_affairs,
ROLE_SENTIENCE
ROLE_SENTIENCE,
ROLE_GANG = /datum/game_mode/gang
))
//Job defines for what happens when you fail to qualify for any job during job selection
+1 -2
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@@ -81,7 +81,7 @@
#define INIT_ORDER_STICKY_BAN -10
#define INIT_ORDER_LIGHTING -20
#define INIT_ORDER_SHUTTLE -21
#define INIT_ORDER_SQUEAK -40
#define INIT_ORDER_MINOR_MAPPING -40
#define INIT_ORDER_PATH -50
#define INIT_ORDER_PERSISTENCE -100
@@ -102,7 +102,6 @@
#define FIRE_PRIORITY_SPACEDRIFT 30
#define FIRE_PRIORITY_FIELDS 30
#define FIRE_PRIOTITY_SMOOTHING 35
#define FIRE_PRIORITY_ORBIT 35
#define FIRE_PRIORITY_NETWORKS 40
#define FIRE_PRIORITY_OBJ 40
#define FIRE_PRIORITY_ACID 40
+104 -1
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@@ -1,3 +1,61 @@
// trait accessor defines
#define ADD_TRAIT(target, trait, source) \
do { \
var/list/_L; \
if (!target.status_traits) { \
target.status_traits = list(); \
_L = target.status_traits; \
_L[trait] = list(source); \
} else { \
_L = target.status_traits; \
if (_L[trait]) { \
_L[trait] |= list(source); \
} else { \
_L[trait] = list(source); \
} \
} \
} while (0)
#define REMOVE_TRAIT(target, trait, sources) \
do { \
var/list/_L = target.status_traits; \
var/list/_S; \
if (sources && !islist(sources)) { \
_S = list(sources); \
} else { \
_S = sources\
}; \
if (_L && _L[trait]) { \
for (var/_T in _L[trait]) { \
if ((!_S && (_T != ROUNDSTART_TRAIT)) || (_T in _S)) { \
_L[trait] -= _T \
} \
};\
if (!length(_L[trait])) { \
_L -= trait \
}; \
if (!length(_L)) { \
target.status_traits = null \
}; \
} \
} while (0)
#define REMOVE_TRAITS_NOT_IN(target, sources) \
do { \
var/list/_L = target.status_traits; \
var/list/_S = sources; \
if (_L) { \
for (var/_T in _L) { \
_L[_T] &= _S;\
if (!length(_L[_T])) { \
_L -= _T } \
};\
if (!length(_L)) { \
target.status_traits = null\
};\
}\
} while (0)
#define HAS_TRAIT(target, trait) (target.status_traits ? (target.status_traits[trait] ? TRUE : FALSE) : FALSE)
#define HAS_TRAIT_FROM(target, trait, source) (target.status_traits ? (target.status_traits[trait] ? (source in target.status_traits[trait]) : FALSE) : FALSE)
//mob traits
#define TRAIT_BLIND "blind"
#define TRAIT_MUTE "mute"
@@ -50,7 +108,20 @@
#define TRAIT_NOHARDCRIT "nohardcrit"
#define TRAIT_NOSOFTCRIT "nosoftcrit"
#define TRAIT_MINDSHIELD "mindshield"
#define TRAIT_PARALYSIS_L_ARM "para-l-arm" //These are used for brain-based paralysis, where replacing the limb won't fix it
#define TRAIT_PARALYSIS_R_ARM "para-r-arm"
#define TRAIT_PARALYSIS_L_LEG "para-l-leg"
#define TRAIT_PARALYSIS_R_LEG "para-r-leg"
#define TRAIT_UNINTELLIGIBLE_SPEECH "unintelligible-speech"
#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
#define TRAIT_STRONG_GRABBER "strong_grabber"
#define TRAIT_CALCIUM_HEALER "calcium_healer"
//non-mob traits
#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
// item traits
#define TRAIT_NODROP "nodrop"
#define TRAIT_ALCOHOL_TOLERANCE "alcohol_tolerance"
#define TRAIT_AGEUSIA "ageusia"
@@ -72,6 +143,11 @@
#define TRAIT_CROCRIN_IMMUNE "crocin_immune"
#define TRAIT_NYMPHO "nymphomania"
#define TRAIT_MASO "masochism"
#define TRAIT_PARA "paraplegic"
#define TRAIT_EMPATH "empath"
#define TRAIT_FRIENDLY "friendly"
#define TRAIT_ASSBLASTUSA "assblastusa"
#define TRAIT_CULT_EYES "cult_eyes"
// common trait sources
#define TRAIT_GENERIC "generic"
@@ -82,6 +158,13 @@
#define TRAUMA_TRAIT "trauma"
#define SPECIES_TRAIT "species"
#define ORGAN_TRAIT "organ"
#define JOB_TRAIT "job"
#define CYBORG_ITEM_TRAIT "cyborg-item"
#define ADMIN_TRAIT "admin" // (B)admins only.
#define CHANGELING_TRAIT "changeling"
#define CULT_TRAIT "cult"
#define CURSED_ITEM_TRAIT "cursed-item" // The item is magically cursed
#define ABSTRACT_ITEM_TRAIT "abstract-item"
#define ROUNDSTART_TRAIT "roundstart" //cannot be removed without admin intervention
// unique trait sources, still defines
@@ -94,4 +177,24 @@
#define STASIS_MUTE "stasis"
#define GENETICS_SPELL "genetics_spell"
#define EYES_COVERED "eyes_covered"
#define CULT_EYES "cult_eyes"
#define CULT_TRAIT "cult"
#define CLOWN_NUKE_TRAIT "clown-nuke"
#define STICKY_MOUSTACHE_TRAIT "sticky-moustache"
#define CHAINSAW_FRENZY_TRAIT "chainsaw-frenzy"
#define CHRONO_GUN_TRAIT "chrono-gun"
#define REVERSE_BEAR_TRAP_TRAIT "reverse-bear-trap"
#define GLUED_ITEM_TRAIT "glued-item"
#define CURSED_MASK_TRAIT "cursed-mask"
#define HIS_GRACE_TRAIT "his-grace"
#define HAND_REPLACEMENT_TRAIT "magic-hand"
#define HOT_POTATO_TRAIT "hot-potato"
#define SABRE_SUICIDE_TRAIT "sabre-suicide"
#define ABDUCTOR_VEST_TRAIT "abductor-vest"
#define CAPTURE_THE_FLAG_TRAIT "capture-the-flag"
#define EYE_OF_GOD_TRAIT "eye-of-god"
#define SHAMEBRERO_TRAIT "shamebrero"
#define CHRONOSUIT_TRAIT "chronosuit"
#define FLIGHTSUIT_TRAIT "flightsuit"
#define LOCKED_HELMET_TRAIT "locked-helmet"
#define NINJA_SUIT_TRAIT "ninja-suit"
#define ANTI_DROP_IMPLANT_TRAIT "anti-drop-implant"
+19 -53
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@@ -58,8 +58,11 @@ GLOBAL_LIST_EMPTY(ipc_antennas_list)
//Genitals and Arousal Lists
GLOBAL_LIST_EMPTY(cock_shapes_list)//global_lists.dm for the list initializations //Now also _DATASTRUCTURES globals.dm
GLOBAL_LIST_EMPTY(cock_shapes_icons) //Associated list for names->icon_states for cockshapes.
GLOBAL_LIST_EMPTY(balls_shapes_list)
GLOBAL_LIST_EMPTY(balls_shapes_icons)
GLOBAL_LIST_EMPTY(breasts_size_list)
GLOBAL_LIST_EMPTY(breasts_shapes_list)
GLOBAL_LIST_EMPTY(breasts_shapes_icons)
GLOBAL_LIST_EMPTY(vagina_shapes_list)
GLOBAL_LIST_INIT(cum_into_containers_list, list(/obj/item/reagent_containers/food/snacks/pie)) //Yer fuggin snowflake name list jfc
GLOBAL_LIST_INIT(dick_nouns, list("dick","cock","member","shaft"))
@@ -189,36 +192,36 @@ GLOBAL_VAR_INIT(miscreants_allowed, FALSE)
/mob/living/carbon/proc/has_penis()
if(getorganslot("penis"))//slot shared with ovipositor
if(istype(getorganslot("penis"), /obj/item/organ/genital/penis))
return 1
return 0
return TRUE
return FALSE
/mob/living/carbon/proc/has_balls()
if(getorganslot("balls"))
if(istype(getorganslot("balls"), /obj/item/organ/genital/testicles))
return 1
return 0
return TRUE
return FALSE
/mob/living/carbon/proc/has_vagina()
if(getorganslot("vagina"))
return 1
return 0
return TRUE
return FALSE
/mob/living/carbon/proc/has_breasts()
if(getorganslot("breasts"))
return 1
return 0
return TRUE
return FALSE
/mob/living/carbon/proc/has_ovipositor()
if(getorganslot("penis"))//shared slot
if(istype(getorganslot("penis"), /obj/item/organ/genital/ovipositor))
return 1
return 0
return TRUE
return FALSE
/mob/living/carbon/human/proc/has_eggsack()
if(getorganslot("balls"))
if(istype(getorganslot("balls"), /obj/item/organ/genital/eggsack))
return 1
return 0
return TRUE
return FALSE
/mob/living/carbon/human/proc/is_bodypart_exposed(bodypart)
@@ -227,16 +230,16 @@ GLOBAL_VAR_INIT(miscreants_allowed, FALSE)
L = get_equipped_items()
for(var/obj/item/I in L)
if(I.body_parts_covered & GROIN)
return 0
return 1
return FALSE
return TRUE
/mob/living/carbon/proc/is_chest_exposed(var/list/L)
if(!L)
L = get_equipped_items()
for(var/obj/item/I in L)
if(I.body_parts_covered & CHEST)
return 0
return 1
return FALSE
return TRUE
////////////////////////
//DANGER | DEBUG PROCS//
@@ -257,40 +260,3 @@ GLOBAL_VAR_INIT(miscreants_allowed, FALSE)
H.give_vagina()
H.give_womb()
H.give_breasts()
/client/proc/test_mammal_overlays()
set name = "Mass Give Mammalitus"
set category = "Dangerous"
set desc = "Turns every human into a mammal with tails, ears, etc. WARNING: NOT FOR LIVE SERVER USAGE!!"
log_admin("[src] turned everyone into mammals.")
message_admins("[src] turned everyone into mammals.")
for(var/mob/living/carbon/human/H in GLOB.mob_list)
if(!H.dna)
continue
var/datum/dna/hdna = H.dna
H.set_species(/datum/species/mammal)
var/subspec = pick("Fox","Wolf","Fennec")
switch(subspec)
if("Wolf")
hdna.features["mam_tail"] = "Wolf"
hdna.features["mam_ears"] = "Wolf"
hdna.features["mam_snouts"] = "Wolf"
hdna.features["mam_body_markings"] = "Wolf"
hdna.features["mcolor"] = "555"
hdna.features["mcolor2"] = "999"
hdna.features["mcolor3"] = "999"
if("Fox")
hdna.features["mam_tail"] = "Fox"
hdna.features["mam_ears"] = "Fox"
hdna.features["mam_snouts"] = "Fox, Long"
hdna.features["mam_body_markings"] = "Fox"
hdna.features["mcolor"] = "f60"
hdna.features["mcolor2"] = "fff"
hdna.features["mcolor3"] = "fff"
if("Fennec")
hdna.features["mam_tail"] = "Fennec"
hdna.features["mam_ears"] = "Fennec"
hdna.features["mam_snouts"] = "Fox, Short"
hdna.features["mam_body_markings"] = "Fox"
H.regenerate_icons()
+2
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@@ -86,6 +86,8 @@
newA.contents += thing
thing.change_area(old_area, newA)
newA.reg_in_areas_in_z()
var/list/firedoors = oldA.firedoors
for(var/door in firedoors)
var/obj/machinery/door/firedoor/FD = door
-6
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@@ -8,12 +8,6 @@
#define Z_TURFS(ZLEVEL) block(locate(1,1,ZLEVEL), locate(world.maxx, world.maxy, ZLEVEL))
#define CULT_POLL_WAIT 2400
/proc/get_area(atom/A)
if(isarea(A))
return A
var/turf/T = get_turf(A)
return T ? T.loc : null
/proc/get_area_name(atom/X, format_text = FALSE)
var/area/A = isarea(X) ? X : get_area(X)
if(!A)
+11 -4
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@@ -8,11 +8,11 @@
//facial hair
init_sprite_accessory_subtypes(/datum/sprite_accessory/facial_hair, GLOB.facial_hair_styles_list, GLOB.facial_hair_styles_male_list, GLOB.facial_hair_styles_female_list)
//underwear
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear, GLOB.underwear_list, GLOB.underwear_m, GLOB.underwear_f)
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/bottom, GLOB.underwear_list, GLOB.underwear_m, GLOB.underwear_f)
//undershirt
init_sprite_accessory_subtypes(/datum/sprite_accessory/undershirt, GLOB.undershirt_list, GLOB.undershirt_m, GLOB.undershirt_f)
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/top, GLOB.undershirt_list, GLOB.undershirt_m, GLOB.undershirt_f)
//socks
init_sprite_accessory_subtypes(/datum/sprite_accessory/socks, GLOB.socks_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/socks, GLOB.socks_list)
//bodypart accessories (blizzard intensifies)
init_sprite_accessory_subtypes(/datum/sprite_accessory/body_markings, GLOB.body_markings_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/lizard, GLOB.tails_list_lizard)
@@ -46,7 +46,6 @@
init_sprite_accessory_subtypes(/datum/sprite_accessory/xeno_dorsal, GLOB.xeno_dorsal_list)
//genitals
init_sprite_accessory_subtypes(/datum/sprite_accessory/penis, GLOB.cock_shapes_list)
for(var/K in GLOB.cock_shapes_list)
var/datum/sprite_accessory/penis/value = GLOB.cock_shapes_list[K]
GLOB.cock_shapes_icons[K] = value.icon_state
@@ -54,6 +53,14 @@
init_sprite_accessory_subtypes(/datum/sprite_accessory/vagina, GLOB.vagina_shapes_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/breasts, GLOB.breasts_shapes_list)
GLOB.breasts_size_list = list("a","b","c","d","e") //We need the list to choose from initialized, but it's no longer a sprite_accessory thing.
for(var/K in GLOB.breasts_shapes_list)
var/datum/sprite_accessory/breasts/value = GLOB.breasts_shapes_list[K]
GLOB.breasts_shapes_icons[K] = value.icon_state
init_sprite_accessory_subtypes(/datum/sprite_accessory/testicles, GLOB.balls_shapes_list)
for(var/K in GLOB.balls_shapes_list)
var/datum/sprite_accessory/testicles/value = GLOB.balls_shapes_list[K]
GLOB.balls_shapes_icons[K] = value.icon_state
//END OF CIT CHANGES
//Species
+6 -2
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@@ -2,7 +2,7 @@
. = new_angle - old_angle
Turn(.) //BYOND handles cases such as -270, 360, 540 etc. DOES NOT HANDLE 180 TURNS WELL, THEY TWEEN AND LOOK LIKE SHIT
/atom/proc/SpinAnimation(speed = 10, loops = -1, clockwise = 1, segments = 3)
/atom/proc/SpinAnimation(speed = 10, loops = -1, clockwise = 1, segments = 3, parallel = TRUE)
if(!segments)
return
var/segment = 360/segments
@@ -18,7 +18,11 @@
speed /= segments
animate(src, transform = matrices[1], time = speed, loops)
if(parallel)
animate(src, transform = matrices[1], time = speed, loops , flags = ANIMATION_PARALLEL)
else
animate(src, transform = matrices[1], time = speed, loops)
for(var/i in 2 to segments) //2 because 1 is covered above
animate(transform = matrices[i], time = speed)
//doesn't have an object argument because this is "Stacking" with the animate call above
+17 -15
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@@ -20,35 +20,34 @@
else
return "000"
/proc/random_underwear(gender)//Cit change - makes random underwear always return nude
#define UNDIE_COLORABLE(U) (U?.has_color)
/proc/random_underwear(gender)
if(!GLOB.underwear_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear, GLOB.underwear_list, GLOB.underwear_m, GLOB.underwear_f)
return "Nude"
/*switch(gender)
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/bottom, GLOB.underwear_list, GLOB.underwear_m, GLOB.underwear_f)
switch(gender)
if(MALE)
return pick(GLOB.underwear_m)
if(FEMALE)
return pick(GLOB.underwear_f)
else
return pick(GLOB.underwear_list)*/
return pick(GLOB.underwear_list)
/proc/random_undershirt(gender)//Cit change - makes random undershirts always return nude
/proc/random_undershirt(gender)
if(!GLOB.undershirt_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/undershirt, GLOB.undershirt_list, GLOB.undershirt_m, GLOB.undershirt_f)
return "Nude"
/*switch(gender)
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/top, GLOB.undershirt_list, GLOB.undershirt_m, GLOB.undershirt_f)
switch(gender)
if(MALE)
return pick(GLOB.undershirt_m)
if(FEMALE)
return pick(GLOB.undershirt_f)
else
return pick(GLOB.undershirt_list)*/
return pick(GLOB.undershirt_list)
/proc/random_socks()//Cit change - makes random socks always return nude
/proc/random_socks()
if(!GLOB.socks_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/socks, GLOB.socks_list)
return "Nude"
//return pick(GLOB.socks_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/socks, GLOB.socks_list)
return pick(GLOB.socks_list)
/proc/random_features()
if(!GLOB.tails_list_human.len)
@@ -77,6 +76,8 @@
//CIT CHANGES - genitals and such
if(!GLOB.cock_shapes_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/penis, GLOB.cock_shapes_list)
if(!GLOB.balls_shapes_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/testicles, GLOB.balls_shapes_list)
if(!GLOB.vagina_shapes_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/vagina, GLOB.vagina_shapes_list)
if(!GLOB.breasts_shapes_list.len)
@@ -168,6 +169,7 @@
"balls_amount" = 2,
"balls_sack_size" = BALLS_SACK_SIZE_DEF,
"balls_size" = BALLS_SIZE_DEF,
"balls_shape" = "Single",
"balls_cum_rate" = CUM_RATE,
"balls_cum_mult" = CUM_RATE_MULT,
"balls_efficiency" = CUM_EFFICIENCY,
@@ -185,7 +187,7 @@
"has_breasts" = FALSE,
"breasts_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
"breasts_size" = pick(GLOB.breasts_size_list),
"breasts_shape" = pick(GLOB.breasts_shapes_list),
"breasts_shape" = "Pair",
"breasts_fluid" = "milk",
"has_vag" = FALSE,
"vag_shape" = pick(GLOB.vagina_shapes_list),
+4
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@@ -151,6 +151,10 @@ GLOBAL_VAR(command_name)
GLOBAL_VAR(syndicate_code_phrase) //Code phrase for traitors.
GLOBAL_VAR(syndicate_code_response) //Code response for traitors.
//Cached regex search - for checking if codewords are used.
GLOBAL_DATUM(syndicate_code_phrase_regex, /regex)
GLOBAL_DATUM(syndicate_code_response_regex, /regex)
/*
Should be expanded.
How this works:
+74
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@@ -0,0 +1,74 @@
/proc/chem_recipes_do_conflict(datum/chemical_reaction/r1, datum/chemical_reaction/r2)
//do the non-list tests first, because they are cheaper
if(r1.required_container != r2.required_container)
return FALSE
if(r1.is_cold_recipe == r2.is_cold_recipe)
if(r1.required_temp != r2.required_temp)
//one reaction requires a more extreme temperature than the other, so there is no conflict
return FALSE
else
var/datum/chemical_reaction/cold_one = r1.is_cold_recipe ? r1 : r2
var/datum/chemical_reaction/warm_one = r1.is_cold_recipe ? r2 : r1
if(cold_one.required_temp < warm_one.required_temp)
//the range of temperatures does not overlap, so there is no conflict
return FALSE
//find the reactions with the shorter and longer required_reagents list
var/datum/chemical_reaction/long_req
var/datum/chemical_reaction/short_req
if(r1.required_reagents.len > r2.required_reagents.len)
long_req = r1
short_req = r2
else if(r1.required_reagents.len < r2.required_reagents.len)
long_req = r2
short_req = r1
else
//if they are the same length, sort instead by the length of the catalyst list
//this is important if the required_reagents lists are the same
if(r1.required_catalysts.len > r2.required_catalysts.len)
long_req = r1
short_req = r2
else
long_req = r2
short_req = r1
//check if the shorter reaction list is a subset of the longer one
var/list/overlap = r1.required_reagents & r2.required_reagents
if(overlap.len != short_req.required_reagents.len)
//there is at least one reagent in the short list that is not in the long list, so there is no conflict
return FALSE
//check to see if the shorter reaction's catalyst list is also a subset of the longer reaction's catalyst list
//if the longer reaction's catalyst list is a subset of the shorter ones, that is fine
//if the reaction lists are the same, the short reaction will have the shorter required_catalysts list, so it will register as a conflict
var/list/short_minus_long_catalysts = short_req.required_catalysts - long_req.required_catalysts
if(short_minus_long_catalysts.len)
//there is at least one unique catalyst for the short reaction, so there is no conflict
return FALSE
//if we got this far, the longer reaction will be impossible to create if the shorter one is earlier in GLOB.chemical_reactions_list, and will require the reagents to be added in a particular order otherwise
return TRUE
/proc/get_chemical_reaction(id)
if(!GLOB.chemical_reactions_list)
return
for(var/reagent in GLOB.chemical_reactions_list)
for(var/datum/chemical_reaction/R in GLOB.chemical_reactions_list[reagent])
if(R.id == id)
return R
/proc/remove_chemical_reaction(datum/chemical_reaction/R)
if(!GLOB.chemical_reactions_list || !R)
return
for(var/rid in R.required_reagents)
GLOB.chemical_reactions_list[rid] -= R
//see build_chemical_reactions_list in holder.dm for explanations
/proc/add_chemical_reaction(datum/chemical_reaction/R)
if(!GLOB.chemical_reactions_list || !R.id || !R.required_reagents || !R.required_reagents.len)
return
var/primary_reagent = R.required_reagents[1]
if(!GLOB.chemical_reactions_list[primary_reagent])
GLOB.chemical_reactions_list[primary_reagent] = list()
GLOB.chemical_reactions_list[primary_reagent] += R
+11
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@@ -281,6 +281,17 @@
var/statspage = CONFIG_GET(string/roundstatsurl)
var/info = statspage ? "<a href='?action=openLink&link=[url_encode(statspage)][GLOB.round_id]'>[GLOB.round_id]</a>" : GLOB.round_id
parts += "[GLOB.TAB]Round ID: <b>[info]</b>"
var/list/voting_results = SSvote.stored_gamemode_votes
if(length(voting_results))
parts += "[GLOB.TAB]Voting: "
var/total_score = 0
for(var/choice in voting_results)
var/score = voting_results[choice]
total_score += score
parts += "[GLOB.TAB][GLOB.TAB][choice]: [score]"
parts += "[GLOB.TAB]Shift Duration: <B>[DisplayTimeText(world.time - SSticker.round_start_time)]</B>"
parts += "[GLOB.TAB]Station Integrity: <B>[mode.station_was_nuked ? "<span class='redtext'>Destroyed</span>" : "[popcount["station_integrity"]]%"]</B>"
var/total_players = GLOB.joined_player_list.len
+24
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@@ -767,3 +767,27 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
return "twelfth"
else
return "[number]\th"
/proc/unintelligize(message)
var/prefix=copytext(message,1,2)
if(prefix == ";")
message = copytext(message,2)
else if(prefix in list(":","#"))
prefix += copytext(message,2,3)
message = copytext(message,3)
else
prefix=""
var/list/words = splittext(message," ")
var/list/rearranged = list()
for(var/i=1;i<=words.len;i++)
var/cword = pick(words)
words.Remove(cword)
var/suffix = copytext(cword,length(cword)-1,length(cword))
while(length(cword)>0 && suffix in list(".",",",";","!",":","?"))
cword = copytext(cword,1 ,length(cword)-1)
suffix = copytext(cword,length(cword)-1,length(cword) )
if(length(cword))
rearranged += cword
message = "[prefix][jointext(rearranged," ")]"
. = message
+3
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@@ -70,3 +70,6 @@ GLOBAL_VAR_INIT(rollovercheck_last_timeofday, 0)
if(hour)
hourT = " and [hour] hour[(hour != 1)? "s":""]"
return "[day] day[(day != 1)? "s":""][hourT][minuteT][secondT]"
/proc/daysSince(realtimev)
return round((world.realtime - realtimev) / (24 HOURS))
+11 -7
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@@ -1239,19 +1239,21 @@ GLOBAL_REAL_VAR(list/stack_trace_storage)
pixel_x = initialpixelx
pixel_y = initialpixely
/atom/proc/do_jiggle(targetangle = 45)
/atom/proc/do_jiggle(targetangle = 45, timer = 20)
var/matrix/OM = matrix(transform)
var/matrix/M = matrix(transform)
var/halftime = timer * 0.5
M.Turn(pick(-targetangle, targetangle))
animate(src, transform = M, time = 10, easing = ELASTIC_EASING)
animate(src, transform = OM, time = 10, easing = ELASTIC_EASING)
animate(src, transform = M, time = halftime, easing = ELASTIC_EASING)
animate(src, transform = OM, time = halftime, easing = ELASTIC_EASING)
/atom/proc/do_squish(squishx = 1.2, squishy = 0.6)
/atom/proc/do_squish(squishx = 1.2, squishy = 0.6, timer = 20)
var/matrix/OM = matrix(transform)
var/matrix/M = matrix(transform)
var/halftime = timer * 0.5
M.Scale(squishx, squishy)
animate(src, transform = M, time = 10, easing = BOUNCE_EASING)
animate(src, transform = OM, time = 10, easing = BOUNCE_EASING)
animate(src, transform = M, time = halftime, easing = BOUNCE_EASING)
animate(src, transform = OM, time = halftime, easing = BOUNCE_EASING)
/proc/weightclass2text(var/w_class)
switch(w_class)
@@ -1483,7 +1485,9 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
/obj/item/reagent_containers/food/snacks/grown,
/obj/item/reagent_containers/food/snacks/grown/mushroom,
/obj/item/reagent_containers/food/snacks/grown/nettle, // base type
/obj/item/reagent_containers/food/snacks/deepfryholder
/obj/item/reagent_containers/food/snacks/deepfryholder,
/obj/item/reagent_containers/food/snacks/grown/shell,
/obj/item/reagent_containers/food/snacks/store/bread
)
blocked |= typesof(/obj/item/reagent_containers/food/snacks/customizable)
+10 -6
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@@ -47,7 +47,6 @@ GLOBAL_LIST_INIT(bitfields, list(
"NO_MAT_REDEMPTION" = NO_MAT_REDEMPTION,
"DROPDEL" = DROPDEL,
"NOBLUDGEON" = NOBLUDGEON,
"NODROP" = NODROP,
"ABSTRACT" = ABSTRACT,
),
"admin_flags" = list(
@@ -115,9 +114,6 @@ GLOBAL_LIST_INIT(bitfields, list(
"GOLIATH_RESISTANCE" = GOLIATH_RESISTANCE,
"GOLIATH_WEAKNESS" = GOLIATH_WEAKNESS
),
"reagents_holder_flags" = list(
"REAGENT_NOREACT" = REAGENT_NOREACT
),
"flags_1" = list(
"NOJAUNT_1" = NOJAUNT_1,
"UNUSED_RESERVATION_TURF_1" = UNUSED_RESERVATION_TURF_1,
@@ -143,6 +139,8 @@ GLOBAL_LIST_INIT(bitfields, list(
"MASKINTERNALS" = MASKINTERNALS,
"NOSLIP" = NOSLIP,
"THICKMATERIAL" = THICKMATERIAL,
"VOICEBOX_TOGGLABLE" = VOICEBOX_TOGGLABLE,
"VOICEBOX_DISABLED" = VOICEBOX_DISABLED,
),
"tesla_flags" = list(
"TESLA_MOB_DAMAGE" = TESLA_MOB_DAMAGE,
@@ -158,13 +156,14 @@ GLOBAL_LIST_INIT(bitfields, list(
"SMOOTH_BORDER" = SMOOTH_BORDER,
"SMOOTH_QUEUED" = SMOOTH_QUEUED,
),
"container_type" = list(
"reagents_holder_flags" = list(
"INJECTABLE" = INJECTABLE,
"DRAWABLE" = DRAWABLE,
"REFILLABLE" = REFILLABLE,
"DRAINABLE" = DRAINABLE,
"TRANSPARENT" = TRANSPARENT,
"AMOUNT_VISIBLE" = AMOUNT_VISIBLE,
"NO_REACT" = NO_REACT,
),
"car_traits" = list(
"CAN_KIDNAP" = CAN_KIDNAP,
@@ -173,4 +172,9 @@ GLOBAL_LIST_INIT(bitfields, list(
"RAD_PROTECT_CONTENTS" = RAD_PROTECT_CONTENTS,
"RAD_NO_CONTAMINATE" = RAD_NO_CONTAMINATE,
),
))
"disease_flags" = list(
"CURABLE" = CURABLE,
"CAN_CARRY" = CAN_CARRY,
"CAN_RESIST" = CAN_RESIST
),
))
+57 -4
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@@ -7,15 +7,15 @@ GLOBAL_LIST_EMPTY(facial_hair_styles_list) //stores /datum/sprite_accessory/faci
GLOBAL_LIST_EMPTY(facial_hair_styles_male_list) //stores only hair names
GLOBAL_LIST_EMPTY(facial_hair_styles_female_list) //stores only hair names
//Underwear
GLOBAL_LIST_EMPTY(underwear_list) //stores /datum/sprite_accessory/underwear indexed by name
GLOBAL_LIST_EMPTY(underwear_list) //stores /datum/sprite_accessory/underwear/bottom indexed by name
GLOBAL_LIST_EMPTY(underwear_m) //stores only underwear name
GLOBAL_LIST_EMPTY(underwear_f) //stores only underwear name
//Undershirts
GLOBAL_LIST_EMPTY(undershirt_list) //stores /datum/sprite_accessory/undershirt indexed by name
GLOBAL_LIST_EMPTY(undershirt_list) //stores /datum/sprite_accessory/underwear/top indexed by name
GLOBAL_LIST_EMPTY(undershirt_m) //stores only undershirt name
GLOBAL_LIST_EMPTY(undershirt_f) //stores only undershirt name
//Socks
GLOBAL_LIST_EMPTY(socks_list) //stores /datum/sprite_accessory/socks indexed by name
GLOBAL_LIST_EMPTY(socks_list) //stores /datum/sprite_accessory/underwear/socks indexed by name
//Lizard Bits (all datum lists indexed by name)
GLOBAL_LIST_EMPTY(body_markings_list)
GLOBAL_LIST_EMPTY(tails_list_lizard)
@@ -40,6 +40,54 @@ GLOBAL_LIST_EMPTY(caps_list)
GLOBAL_LIST_INIT(ghost_forms_with_directions_list, list("ghost")) //stores the ghost forms that support directional sprites
GLOBAL_LIST_INIT(ghost_forms_with_accessories_list, list("ghost")) //stores the ghost forms that support hair and other such things
GLOBAL_LIST_INIT(ai_core_display_screens, list(
":thinking:",
"Alien",
"Angel",
"Banned",
"Bliss",
"Blue",
"Clown",
"Database",
"Dorf",
"Firewall",
"Fuzzy",
"Gentoo",
"Glitchman",
"Gondola",
"Goon",
"Hades",
"Heartline",
"Helios",
"House",
"Inverted",
"Matrix",
"Monochrome",
"Murica",
"Nanotrasen",
"Not Malf",
"President",
"Random",
"Rainbow",
"Red",
"Red October",
"Static",
"Syndicat Meow",
"TechDemon",
"Text",
"Too Deep",
"Triumvirate",
"Triumvirate-M",
"Weird"))
/proc/resolve_ai_icon(input)
if(!input || !(input in GLOB.ai_core_display_screens))
return "ai"
else
if(input == "Random")
input = pick(GLOB.ai_core_display_screens - "Random")
return "ai-[lowertext(input)]"
GLOBAL_LIST_INIT(security_depts_prefs, list(SEC_DEPT_RANDOM, SEC_DEPT_NONE, SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, SEC_DEPT_SCIENCE, SEC_DEPT_SUPPLY))
//Backpacks
@@ -52,6 +100,11 @@ GLOBAL_LIST_INIT(security_depts_prefs, list(SEC_DEPT_RANDOM, SEC_DEPT_NONE, SEC_
#define DDUFFELBAG "Department Duffel Bag"
GLOBAL_LIST_INIT(backbaglist, list(DBACKPACK, DSATCHEL, DDUFFELBAG, GBACKPACK, GSATCHEL, GDUFFELBAG, LSATCHEL))
//Suit/Skirt
#define PREF_SUIT "Jumpsuit"
#define PREF_SKIRT "Jumpskirt"
GLOBAL_LIST_INIT(jumpsuitlist, list(PREF_SUIT, PREF_SKIRT))
//Uplink spawn loc
#define UPLINK_PDA "PDA"
#define UPLINK_RADIO "Radio"
@@ -117,7 +170,7 @@ GLOBAL_LIST_INIT(TAGGERLOCATIONS, list("Disposals",
"CMO Office", "Chemistry", "Research", "RD Office",
"Robotics", "HoP Office", "Library", "Chapel", "Theatre",
"Bar", "Kitchen", "Hydroponics", "Janitor Closet","Genetics",
"Circuitry", "Toxins", "Dormitories", "Virology",
"Circuitry", "Toxins", "Dormitories", "Virology",
"Xenobiology", "Law Office","Detective's Office"))
GLOBAL_LIST_INIT(station_prefixes, world.file2list("strings/station_prefixes.txt") + "")
+9 -4
View File
@@ -43,7 +43,8 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
/obj/item/assembly/timer = 3,
/obj/item/flashlight = 4,
/obj/item/flashlight/pen = 1,
/obj/item/flashlight/glowstick/random = 4,
/obj/effect/spawner/lootdrop/glowstick = 4,
/obj/effect/spawner/lootdrop/mre = 3,
/obj/item/multitool = 2,
/obj/item/radio/off = 2,
/obj/item/t_scanner = 5,
@@ -68,12 +69,11 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
/obj/item/crowbar = 1,
/obj/item/crowbar/red = 1,
/obj/item/extinguisher = 11,
//obj/item/gun/ballistic/revolver/russian = 1, //disabled until lootdrop is a proper world proc.
/obj/item/hand_labeler = 1,
/obj/item/paper/crumpled = 1,
/obj/item/pen = 1,
/obj/item/reagent_containers/spray/pestspray = 1,
/obj/item/reagent_containers/glass/rag = 3,
/obj/item/reagent_containers/rag = 3,
/obj/item/stock_parts/cell = 3,
/obj/item/storage/belt/utility = 2,
/obj/item/storage/box = 2,
@@ -101,13 +101,18 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
/obj/item/assembly/signaler = 2,
/obj/item/assembly/mousetrap = 2,
/obj/item/reagent_containers/syringe = 2,
/obj/item/clothing/gloves/color/random = 8,
/obj/effect/spawner/lootdrop/gloves = 8,
/obj/item/clothing/shoes/laceup = 1,
/obj/item/storage/secure/briefcase = 3,
/obj/item/storage/toolbox/artistic = 2,
/obj/item/toy/eightball = 1,
/obj/item/reagent_containers/pill/floorpill = 1,
/obj/item/reagent_containers/food/snacks/cannedpeaches/maint = 1,
/obj/item/storage/daki = 3, //VERY IMPORTANT CIT CHANGE - adds bodypillows to maint
/obj/item/storage/pill_bottle/penis_enlargement = 2,
/obj/item/clothing/shoes/wheelys = 1,
/obj/item/clothing/shoes/kindleKicks = 1,
/obj/item/autosurgeon/penis = 1,
/obj/item/autosurgeon/testicles = 1,
"" = 3
))
+9
View File
@@ -18,3 +18,12 @@ GLOBAL_LIST_EMPTY(powernets)
GLOBAL_VAR_INIT(bsa_unlock, FALSE) //BSA unlocked by head ID swipes
GLOBAL_LIST_EMPTY(player_details) // ckey -> /datum/player_details
// All religion stuff
GLOBAL_VAR(religion)
GLOBAL_VAR(deity)
GLOBAL_VAR(bible_name)
GLOBAL_VAR(bible_icon_state)
GLOBAL_VAR(bible_item_state)
GLOBAL_VAR(holy_weapon_type)
GLOBAL_VAR(holy_armor_type)
+3 -1
View File
@@ -23,6 +23,9 @@
return
next_click = world.time + 1
if(!can_interact_with(A))
return
if(multicam_on)
var/turf/T = get_turf(A)
if(T)
@@ -60,7 +63,6 @@
controlled_mech.click_action(A, src, params) //Override AI normal click behavior.
return
return
if(modifiers["shift"])
ShiftClickOn(A)
return
+9 -5
View File
@@ -366,11 +366,15 @@
SEND_SIGNAL(src, COMSIG_CLICK_ALT, user)
var/turf/T = get_turf(src)
if(T && user.TurfAdjacent(T))
if(user.listed_turf == T)
user.listed_turf = null
else
user.listed_turf = T
user.client.statpanel = T.name
user.listed_turf = T
user.client.statpanel = T.name
// Use this instead of /mob/proc/AltClickOn(atom/A) where you only want turf content listing without additional atom alt-click interaction
/atom/proc/AltClickNoInteract(mob/user, atom/A)
var/turf/T = get_turf(A)
if(T && user.TurfAdjacent(T))
user.listed_turf = T
user.client.statpanel = T.name
/mob/proc/TurfAdjacent(turf/T)
return T.Adjacent(src)
+1
View File
@@ -79,6 +79,7 @@
#define ui_drop_throw "EAST-1:28,SOUTH+1:7"
#define ui_pull_resist "EAST-2:26,SOUTH+1:7"
#define ui_movi "EAST-2:26,SOUTH:5"
#define ui_sprintbufferloc "EAST-2:26,SOUTH:18"
#define ui_acti "EAST-3:24,SOUTH:5"
#define ui_zonesel "EAST-1:28,SOUTH:5"
#define ui_acti_alt "EAST-1:28,SOUTH:5" //alternative intent switcher for when the interface is hidden (F12)
+16 -3
View File
@@ -20,10 +20,23 @@
else
return TRUE
/obj/screen/movable/action_button/MouseDrop()
if (!can_use(usr))
/obj/screen/movable/action_button/MouseDrop(over_object)
if(!can_use(usr))
return
return ..()
if((istype(over_object, /obj/screen/movable/action_button) && !istype(over_object, /obj/screen/movable/action_button/hide_toggle)))
if(locked)
to_chat(usr, "<span class='warning'>Action button \"[name]\" is locked, unlock it first.</span>")
return
var/obj/screen/movable/action_button/B = over_object
var/list/actions = usr.actions
actions.Swap(actions.Find(src.linked_action), actions.Find(B.linked_action))
moved = FALSE
ordered = TRUE
B.moved = FALSE
B.ordered = TRUE
usr.update_action_buttons()
else
return ..()
/obj/screen/movable/action_button/Click(location,control,params)
if (!can_use(usr))
+7
View File
@@ -134,6 +134,13 @@
static_inventory += using
//END OF CITADEL CHANGES
//same as above but buffer.
using = new /obj/screen/sprint_buffer
using.screen_loc = ui_sprintbufferloc
sprint_buffer = using
static_inventory += using
using = new /obj/screen/drop()
using.icon = ui_style
using.screen_loc = ui_drop_throw
+58 -17
View File
@@ -1,4 +1,7 @@
#define NEXT_PAGE_ID "__next__"
#define DEFAULT_CHECK_DELAY 20
GLOBAL_LIST_EMPTY(radial_menus)
/obj/screen/radial
icon = 'icons/mob/radial.dmi'
@@ -10,14 +13,19 @@
icon_state = "radial_slice"
var/choice
var/next_page = FALSE
var/tooltips = FALSE
/obj/screen/radial/slice/MouseEntered(location, control, params)
. = ..()
icon_state = "radial_slice_focus"
if(tooltips)
openToolTip(usr, src, params, title = name)
/obj/screen/radial/slice/MouseExited(location, control, params)
. = ..()
icon_state = "radial_slice"
if(tooltips)
closeToolTip(usr)
/obj/screen/radial/slice/Click(location, control, params)
if(usr.client == parent.current_user)
@@ -30,6 +38,14 @@
name = "Close Menu"
icon_state = "radial_center"
/obj/screen/radial/center/MouseEntered(location, control, params)
. = ..()
icon_state = "radial_center_focus"
/obj/screen/radial/center/MouseExited(location, control, params)
. = ..()
icon_state = "radial_center"
/obj/screen/radial/center/Click(location, control, params)
if(usr.client == parent.current_user)
parent.finished = TRUE
@@ -48,6 +64,9 @@
var/atom/anchor
var/image/menu_holder
var/finished = FALSE
var/datum/callback/custom_check_callback
var/next_check = 0
var/check_delay = DEFAULT_CHECK_DELAY
var/radius = 32
var/starting_angle = 0
@@ -57,7 +76,7 @@
var/max_elements
var/pages = 1
var/current_page = 1
var/hudfix_method = TRUE //TRUE to change anchor to user, FALSE to shift by py_shift
var/py_shift = 0
var/entry_animation = TRUE
@@ -75,7 +94,7 @@
restrict_to_dir(NORTH) //I was going to parse screen loc here but that's more effort than it's worth.
//Sets defaults
//These assume 45 deg min_angle
//These assume 45 deg min_angle
/datum/radial_menu/proc/restrict_to_dir(dir)
switch(dir)
if(NORTH)
@@ -91,18 +110,19 @@
starting_angle = 180
ending_angle = 45
/datum/radial_menu/proc/setup_menu()
/datum/radial_menu/proc/setup_menu(use_tooltips)
if(ending_angle > starting_angle)
zone = ending_angle - starting_angle
else
zone = 360 - starting_angle + ending_angle
max_elements = round(zone / min_angle)
var/paged = max_elements < choices.len
if(elements.len < max_elements)
var/elements_to_add = max_elements - elements.len
for(var/i in 1 to elements_to_add) //Create all elements
var/obj/screen/radial/new_element = new /obj/screen/radial/slice
var/obj/screen/radial/slice/new_element = new /obj/screen/radial/slice
new_element.tooltips = use_tooltips
new_element.parent = src
elements += new_element
@@ -163,7 +183,7 @@
else
E.pixel_y = py
E.pixel_x = px
//Visuals
E.alpha = 255
E.mouse_opacity = MOUSE_OPACITY_ICON
@@ -183,7 +203,7 @@
E.next_page = FALSE
if(choices_icons[choice_id])
E.add_overlay(choices_icons[choice_id])
/datum/radial_menu/New()
close_button = new
close_button.parent = src
@@ -200,7 +220,7 @@
/datum/radial_menu/proc/get_next_id()
return "c_[choices.len]"
/datum/radial_menu/proc/set_choices(list/new_choices)
/datum/radial_menu/proc/set_choices(list/new_choices, use_tooltips)
if(choices.len)
Reset()
for(var/E in new_choices)
@@ -211,7 +231,7 @@
var/I = extract_image(new_choices[E])
if(I)
choices_icons[id] = I
setup_menu()
setup_menu(use_tooltips)
/datum/radial_menu/proc/extract_image(E)
@@ -220,7 +240,7 @@
MA.layer = ABOVE_HUD_LAYER
MA.appearance_flags |= RESET_TRANSFORM
return MA
/datum/radial_menu/proc/next_page()
if(pages > 1)
@@ -243,28 +263,49 @@
if(current_user)
current_user.images -= menu_holder
/datum/radial_menu/proc/wait()
/datum/radial_menu/proc/wait(atom/user, atom/anchor, require_near = FALSE)
while (current_user && !finished && !selected_choice)
if(require_near && !in_range(anchor, user))
return
if(custom_check_callback && next_check < world.time)
if(!custom_check_callback.Invoke())
return
else
next_check = world.time + check_delay
stoplag(1)
/datum/radial_menu/Destroy()
Reset()
hide()
QDEL_NULL(custom_check_callback)
. = ..()
/*
Presents radial menu to user anchored to anchor (or user if the anchor is currently in users screen)
Presents radial menu to user anchored to anchor (or user if the anchor is currently in users screen)
Choices should be a list where list keys are movables or text used for element names and return value
and list values are movables/icons/images used for element icons
*/
/proc/show_radial_menu(mob/user,atom/anchor,list/choices)
/proc/show_radial_menu(mob/user, atom/anchor, list/choices, uniqueid, radius, datum/callback/custom_check, require_near = FALSE, tooltips = FALSE)
if(!user || !anchor || !length(choices))
return
if(!uniqueid)
uniqueid = "defmenu_[REF(user)]_[REF(anchor)]"
if(GLOB.radial_menus[uniqueid])
return
var/datum/radial_menu/menu = new
if(!user)
user = usr
GLOB.radial_menus[uniqueid] = menu
if(radius)
menu.radius = radius
if(istype(custom_check))
menu.custom_check_callback = custom_check
menu.anchor = anchor
menu.check_screen_border(user) //Do what's needed to make it look good near borders or on hud
menu.set_choices(choices)
menu.set_choices(choices, tooltips)
menu.show_to(user)
menu.wait()
menu.wait(user, anchor, require_near)
var/answer = menu.selected_choice
qdel(menu)
GLOB.radial_menus -= uniqueid
return answer
+76
View File
@@ -0,0 +1,76 @@
/*
A derivative of radial menu which persists onscreen until closed and invokes a callback each time an element is clicked
*/
/obj/screen/radial/persistent/center
name = "Close Menu"
icon_state = "radial_center"
/obj/screen/radial/persistent/center/Click(location, control, params)
if(usr.client == parent.current_user)
parent.element_chosen(null,usr)
/obj/screen/radial/persistent/center/MouseEntered(location, control, params)
. = ..()
icon_state = "radial_center_focus"
/obj/screen/radial/persistent/center/MouseExited(location, control, params)
. = ..()
icon_state = "radial_center"
/datum/radial_menu/persistent
var/uniqueid
var/datum/callback/select_proc_callback
/datum/radial_menu/persistent/New()
close_button = new /obj/screen/radial/persistent/center
close_button.parent = src
/datum/radial_menu/persistent/element_chosen(choice_id,mob/user)
select_proc_callback.Invoke(choices_values[choice_id])
/datum/radial_menu/persistent/proc/change_choices(list/newchoices, tooltips)
if(!newchoices.len)
return
Reset()
set_choices(newchoices,tooltips)
/datum/radial_menu/persistent/Destroy()
QDEL_NULL(select_proc_callback)
GLOB.radial_menus -= uniqueid
Reset()
hide()
. = ..()
/*
Creates a persistent radial menu and shows it to the user, anchored to anchor (or user if the anchor is currently in users screen).
Choices should be a list where list keys are movables or text used for element names and return value
and list values are movables/icons/images used for element icons
Select_proc is the proc to be called each time an element on the menu is clicked, and should accept the chosen element as its final argument
Clicking the center button will return a choice of null
*/
/proc/show_radial_menu_persistent(mob/user, atom/anchor, list/choices, datum/callback/select_proc, uniqueid, radius, tooltips = FALSE)
if(!user || !anchor || !length(choices) || !select_proc)
return
if(!uniqueid)
uniqueid = "defmenu_[REF(user)]_[REF(anchor)]"
if(GLOB.radial_menus[uniqueid])
return
var/datum/radial_menu/persistent/menu = new
menu.uniqueid = uniqueid
GLOB.radial_menus[uniqueid] = menu
if(radius)
menu.radius = radius
menu.select_proc_callback = select_proc
menu.anchor = anchor
menu.check_screen_border(user) //Do what's needed to make it look good near borders or on hud
menu.set_choices(choices, tooltips)
menu.show_to(user)
return menu
+1 -1
View File
@@ -64,7 +64,7 @@
to_chat(user, "<span class='warning'>You're too exhausted.</span>") // CIT CHANGE - ditto
return // CIT CHANGE - ditto
if(force && user.has_trait(TRAIT_PACIFISM))
if(force && damtype != STAMINA && HAS_TRAIT(user, TRAIT_PACIFISM))
to_chat(user, "<span class='warning'>You don't want to harm other living beings!</span>")
return
+1 -1
View File
@@ -31,7 +31,7 @@
ShiftClickOn(A)
return
if(modifiers["alt"])
AltClickOn(A)
AltClickNoInteract(src, A)
return
if(modifiers["ctrl"])
CtrlClickOn(A)
+1 -1
View File
@@ -50,7 +50,7 @@ SUBSYSTEM_DEF(augury)
watchers -= w
continue
var/mob/dead/observer/O = w
if(biggest_doom && (!O.orbiting || O.orbiting.orbiting != biggest_doom))
if(biggest_doom && (!O.orbiting || O.orbiting.parent != biggest_doom))
O.ManualFollow(biggest_doom)
/datum/action/innate/augury
+1 -1
View File
@@ -437,7 +437,7 @@ SUBSYSTEM_DEF(job)
if(job.custom_spawn_text)
to_chat(M, "<b>[job.custom_spawn_text]</b>")
if(CONFIG_GET(number/minimal_access_threshold))
to_chat(M, "<FONT color='blue'><B>As this station was initially staffed with a [CONFIG_GET(flag/jobs_have_minimal_access) ? "full crew, only your job's necessities" : "skeleton crew, additional access may"] have been added to your ID card.</B></font>")
to_chat(M, "<span class='notice'><B>As this station was initially staffed with a [CONFIG_GET(flag/jobs_have_minimal_access) ? "full crew, only your job's necessities" : "skeleton crew, additional access may"] have been added to your ID card.</B></span>")
if(job && H)
if(job.dresscodecompliant)// CIT CHANGE - dress code compliance
+13 -5
View File
@@ -256,10 +256,13 @@ GLOBAL_LIST_EMPTY(the_station_areas)
/datum/controller/subsystem/mapping/proc/generate_station_area_list()
var/list/station_areas_blacklist = typecacheof(list(/area/space, /area/mine, /area/ruin, /area/asteroid/nearstation))
for(var/area/A in world)
var/turf/picked = safepick(get_area_turfs(A.type))
if(picked && is_station_level(picked.z))
if(!(A.type in GLOB.the_station_areas) && !is_type_in_typecache(A, station_areas_blacklist))
GLOB.the_station_areas.Add(A.type)
if (is_type_in_typecache(A, station_areas_blacklist))
continue
if (!A.contents.len || !A.unique)
continue
var/turf/picked = A.contents[1]
if (is_station_level(picked.z))
GLOB.the_station_areas += A.type
if(!GLOB.the_station_areas.len)
log_world("ERROR: Station areas list failed to generate!")
@@ -495,4 +498,9 @@ GLOBAL_LIST_EMPTY(the_station_areas)
clearing |= used_turfs //used turfs is an associative list, BUT, reserve_turfs() can still handle it. If the code above works properly, this won't even be needed as the turfs would be freed already.
unused_turfs.Cut()
used_turfs.Cut()
reserve_turfs(clearing)
reserve_turfs(clearing)
/datum/controller/subsystem/mapping/proc/reg_in_areas_in_z(list/areas)
for(var/B in areas)
var/area/A = B
A.reg_in_areas_in_z()
@@ -1,22 +1,14 @@
// The Squeak
// because this is about placement of mice mobs, and nothing to do with
// mice - the computer peripheral
SUBSYSTEM_DEF(squeak)
name = "Squeak"
init_order = INIT_ORDER_SQUEAK
SUBSYSTEM_DEF(minor_mapping)
name = "Minor Mapping"
init_order = INIT_ORDER_MINOR_MAPPING
flags = SS_NO_FIRE
var/list/exposed_wires = list()
/datum/controller/subsystem/squeak/Initialize(timeofday)
/datum/controller/subsystem/minor_mapping/Initialize(timeofday)
trigger_migration(CONFIG_GET(number/mice_roundstart))
return ..()
/datum/controller/subsystem/squeak/proc/trigger_migration(num_mice=10)
if(!num_mice)
return
find_exposed_wires()
/datum/controller/subsystem/minor_mapping/proc/trigger_migration(num_mice=10)
var/list/exposed_wires = find_exposed_wires()
var/mob/living/simple_animal/mouse/M
var/turf/proposed_turf
@@ -31,7 +23,8 @@ SUBSYSTEM_DEF(squeak)
num_mice -= 1
M = null
/datum/controller/subsystem/squeak/proc/find_exposed_wires()
/proc/find_exposed_wires()
var/list/exposed_wires = list()
exposed_wires.Cut()
var/list/all_turfs
for (var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
@@ -41,3 +34,5 @@ SUBSYSTEM_DEF(squeak)
continue
if(locate(/obj/structure/cable) in T)
exposed_wires += T
return shuffle(exposed_wires)
-44
View File
@@ -1,44 +0,0 @@
SUBSYSTEM_DEF(orbit)
name = "Orbits"
priority = FIRE_PRIORITY_ORBIT
wait = 2
flags = SS_NO_INIT|SS_TICKER
var/list/currentrun = list()
var/list/processing = list()
/datum/controller/subsystem/orbit/stat_entry()
..("P:[processing.len]")
/datum/controller/subsystem/orbit/fire(resumed = 0)
if (!resumed)
src.currentrun = processing.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while (currentrun.len)
var/datum/orbit/O = currentrun[currentrun.len]
currentrun.len--
if (!O)
processing -= O
if (MC_TICK_CHECK)
return
continue
if (!O.orbiter)
qdel(O)
if (MC_TICK_CHECK)
return
continue
if (O.lastprocess >= world.time) //we already checked recently
if (MC_TICK_CHECK)
return
continue
var/targetloc = get_turf(O.orbiting)
if (targetloc != O.lastloc || O.orbiter.loc != targetloc)
O.Check(targetloc)
if (MC_TICK_CHECK)
return
+42
View File
@@ -28,6 +28,7 @@ SUBSYSTEM_DEF(persistence)
LoadPhotoPersistence()
if(CONFIG_GET(flag/use_antag_rep))
LoadAntagReputation()
LoadRandomizedRecipes()
return ..()
/datum/controller/subsystem/persistence/proc/LoadSatchels()
@@ -206,6 +207,7 @@ SUBSYSTEM_DEF(persistence)
SavePhotoPersistence() //THIS IS PERSISTENCE, NOT THE LOGGING PORTION.
if(CONFIG_GET(flag/use_antag_rep))
CollectAntagReputation()
SaveRandomizedRecipes()
/datum/controller/subsystem/persistence/proc/GetPhotoAlbums()
var/album_path = file("data/photo_albums.json")
@@ -371,3 +373,43 @@ SUBSYSTEM_DEF(persistence)
fdel(FILE_ANTAG_REP)
text2file(json_encode(antag_rep), FILE_ANTAG_REP)
/datum/controller/subsystem/persistence/proc/LoadRandomizedRecipes()
var/json_file = file("data/RandomizedChemRecipes.json")
var/json
if(fexists(json_file))
json = json_decode(file2text(json_file))
for(var/randomized_type in subtypesof(/datum/chemical_reaction/randomized))
var/datum/chemical_reaction/randomized/R = new randomized_type
var/loaded = FALSE
if(R.persistent && json)
var/list/recipe_data = json[R.id]
if(recipe_data && R.LoadOldRecipe(recipe_data) && (daysSince(R.created) <= R.persistence_period))
loaded = TRUE
if(!loaded) //We do not have information for whatever reason, just generate new one
R.GenerateRecipe()
if(!R.HasConflicts()) //Might want to try again if conflicts happened in the future.
add_chemical_reaction(R)
/datum/controller/subsystem/persistence/proc/SaveRandomizedRecipes()
var/json_file = file("data/RandomizedChemRecipes.json")
var/list/file_data = list()
//asert globchems done
for(var/randomized_type in subtypesof(/datum/chemical_reaction/randomized))
var/datum/chemical_reaction/randomized/R = randomized_type
R = get_chemical_reaction(initial(R.id)) //ew, would be nice to add some simple tracking
if(R && R.persistent && R.id)
var/recipe_data = list()
recipe_data["timestamp"] = R.created
recipe_data["required_reagents"] = R.required_reagents
recipe_data["required_catalysts"] = R.required_catalysts
recipe_data["required_temp"] = R.required_temp
recipe_data["is_cold_recipe"] = R.is_cold_recipe
recipe_data["results"] = R.results
recipe_data["required_container"] = "[R.required_container]"
file_data["[R.id]"] = recipe_data
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
-11
View File
@@ -1,11 +0,0 @@
SUBSYSTEM_DEF(religion)
name = "Religion"
flags = SS_NO_FIRE|SS_NO_INIT
var/religion
var/deity
var/bible_name
var/bible_icon_state
var/bible_item_state
var/holy_weapon_type
var/holy_armor_type
+2 -2
View File
@@ -116,7 +116,7 @@ SUBSYSTEM_DEF(throwing)
return
dist_travelled++
if (dist_travelled > MAX_THROWING_DIST)
finalize()
return
@@ -154,7 +154,7 @@ SUBSYSTEM_DEF(throwing)
/datum/thrownthing/proc/hitcheck()
for (var/thing in get_turf(thrownthing))
var/atom/movable/AM = thing
if (AM == thrownthing)
if (AM == thrownthing || (AM == thrower && !ismob(thrownthing)))
continue
if (AM.density && !(AM.pass_flags & LETPASSTHROW) && !(AM.flags_1 & ON_BORDER_1))
finalize(hit=TRUE, target=AM)
+26 -6
View File
@@ -126,9 +126,20 @@ SUBSYSTEM_DEF(ticker)
if(!GLOB.syndicate_code_phrase)
GLOB.syndicate_code_phrase = generate_code_phrase()
GLOB.syndicate_code_phrase = generate_code_phrase(return_list=TRUE)
var/codewords = jointext(GLOB.syndicate_code_phrase, "|")
var/regex/codeword_match = new("([codewords])", "ig")
GLOB.syndicate_code_phrase_regex = codeword_match
if(!GLOB.syndicate_code_response)
GLOB.syndicate_code_response = generate_code_phrase()
GLOB.syndicate_code_response = generate_code_phrase(return_list=TRUE)
var/codewords = jointext(GLOB.syndicate_code_response, "|")
var/regex/codeword_match = new("([codewords])", "ig")
GLOB.syndicate_code_response_regex = codeword_match
start_at = world.time + (CONFIG_GET(number/lobby_countdown) * 10)
if(CONFIG_GET(flag/randomize_shift_time))
@@ -218,7 +229,7 @@ SUBSYSTEM_DEF(ticker)
if(GLOB.secret_force_mode != "secret")
var/datum/game_mode/smode = config.pick_mode(GLOB.secret_force_mode)
if(!smode.can_start())
message_admins("\blue Unable to force secret [GLOB.secret_force_mode]. [smode.required_players] players and [smode.required_enemies] eligible antagonists needed.")
message_admins("<span class='notice'>Unable to force secret [GLOB.secret_force_mode]. [smode.required_players] players and [smode.required_enemies] eligible antagonists needed.</span>")
else
mode = smode
@@ -291,14 +302,14 @@ SUBSYSTEM_DEF(ticker)
round_start_time = world.time
SSdbcore.SetRoundStart()
to_chat(world, "<FONT color='blue'><B>Welcome to [station_name()], enjoy your stay!</B></FONT>")
to_chat(world, "<span class='notice'><B>Welcome to [station_name()], enjoy your stay!</B></span>")
SEND_SOUND(world, sound('sound/ai/welcome.ogg'))
current_state = GAME_STATE_PLAYING
Master.SetRunLevel(RUNLEVEL_GAME)
if(SSevents.holidays)
to_chat(world, "<font color='blue'>and...</font>")
to_chat(world, "<span class='notice'>and...</span>")
for(var/holidayname in SSevents.holidays)
var/datum/holiday/holiday = SSevents.holidays[holidayname]
to_chat(world, "<h4>[holiday.greet()]</h4>")
@@ -414,7 +425,7 @@ SUBSYSTEM_DEF(ticker)
m = pick(memetips)
if(m)
to_chat(world, "<font color='purple'><b>Tip of the round: </b>[html_encode(m)]</font>")
to_chat(world, "<span class='purple'><b>Tip of the round: </b>[html_encode(m)]</span>")
/datum/controller/subsystem/ticker/proc/check_queue()
var/hpc = CONFIG_GET(number/hard_popcap)
@@ -561,6 +572,15 @@ SUBSYSTEM_DEF(ticker)
news_message = "The burst of energy released near [station_name()] has been confirmed as merely a test of a new weapon. However, due to an unexpected mechanical error, their communications system has been knocked offline."
if(SHUTTLE_HIJACK)
news_message = "During routine evacuation procedures, the emergency shuttle of [station_name()] had its navigation protocols corrupted and went off course, but was recovered shortly after."
if(GANG_VICTORY)
news_message = "Company officials reaffirmed that sudden deployments of special forces are not in any way connected to rumors of [station_name()] being covered in graffiti."
if(SSblackbox.first_death)
var/list/ded = SSblackbox.first_death
if(ded.len)
news_message += " NT Sanctioned Psykers picked up faint traces of someone near the station, allegedly having had died. Their name was: [ded["name"]], [ded["role"]], at [ded["area"]].[ded["last_words"] ? " Their last words were: \"[ded["last_words"]]\"" : ""]"
else
news_message += " NT Sanctioned Psykers proudly confirm reports that nobody died this shift!"
if(news_message)
send2otherserver(news_source, news_message,"News_Report")
+3 -4
View File
@@ -71,7 +71,6 @@ SUBSYSTEM_DEF(timer)
for(var/I in second_queue)
log_world(get_timer_debug_string(I))
var/cut_start_index = 1
var/next_clienttime_timer_index = 0
var/len = length(clienttime_timers)
@@ -94,14 +93,14 @@ SUBSYSTEM_DEF(timer)
if(ctime_timer.flags & TIMER_LOOP)
ctime_timer.spent = 0
clienttime_timers.Insert(ctime_timer, 1)
cut_start_index++
ctime_timer.timeToRun = REALTIMEOFDAY + ctime_timer.wait
BINARY_INSERT(ctime_timer, clienttime_timers, datum/timedevent, timeToRun)
else
qdel(ctime_timer)
if (next_clienttime_timer_index)
clienttime_timers.Cut(cut_start_index,next_clienttime_timer_index+1)
clienttime_timers.Cut(1, next_clienttime_timer_index+1)
if (MC_TICK_CHECK)
return
+10 -10
View File
@@ -72,7 +72,7 @@ SUBSYSTEM_DEF(traumas)
"security" = typecacheof(list(/obj/item/clothing/under/rank/security, /obj/item/clothing/under/rank/warden,
/obj/item/clothing/under/rank/head_of_security, /obj/item/clothing/under/rank/det,
/obj/item/melee/baton, /obj/item/gun/energy/taser, /obj/item/restraints/handcuffs,
/obj/machinery/door/airlock/security)),
/obj/machinery/door/airlock/security, /obj/effect/hallucination/simple/securitron)),
"clowns" = typecacheof(list(/obj/item/clothing/under/rank/clown, /obj/item/clothing/shoes/clown_shoes,
/obj/item/clothing/mask/gas/clown_hat, /obj/item/instrument/bikehorn,
@@ -160,22 +160,22 @@ SUBSYSTEM_DEF(traumas)
/obj/item/grown/bananapeel/mimanapeel, /obj/item/cartridge/virus/mime, /obj/item/clothing/shoes/sneakers/mime,
/obj/item/bedsheet/mime, /obj/item/reagent_containers/food/snacks/burger/mime, /obj/item/clothing/head/beret, /obj/item/clothing/mask/gas/sexymime,
/obj/item/clothing/under/sexymime, /obj/item/toy/figure/mime, /obj/item/toy/crayon/mime, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/silenced, /obj/mecha/combat/reticence)),
"cats" = typecacheof(list(/obj/item/organ/ears/cat, /obj/item/organ/tail/cat, /obj/item/laser_pointer, /obj/item/toy/cattoy, /obj/item/clothing/head/kitty,
/obj/item/clothing/head/collectable/kitty, /obj/item/melee/chainofcommand/tailwhip/kitty, /obj/item/stack/sheet/animalhide/cat)),
"syndicate" = typecacheof(list(/obj/item/stack/tile/mineral/plastitanium, /obj/machinery/computer/shuttle/syndicate, /obj/machinery/computer/shuttle/syndicate/recall, /obj/machinery/computer/shuttle/syndicate/drop_pod, /obj/machinery/computer/camera_advanced/shuttle_docker/syndicate, /obj/machinery/recharge_station,
/obj/machinery/porta_turret/syndicate, /obj/structure/closet/syndicate, /obj/machinery/suit_storage_unit/syndicate, /obj/item/clothing/under/syndicate, /obj/item/folder/syndicate, /obj/item/documents/syndicate, /obj/item/clothing/glasses/phantomthief/syndicate, /obj/item/antag_spawner/nuke_ops, /obj/item/storage/box/syndicate,
/obj/structure/fluff/empty_sleeper/syndicate, /obj/item/implant/radio/syndicate, /obj/item/clothing/head/helmet/space/syndicate, /obj/machinery/nuclearbomb/syndicate, /obj/item/grenade/syndieminibomb, /obj/item/storage/backpack/duffelbag/syndie, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/revolver/syndie,
/obj/item/gun/ballistic/automatic/shotgun/bulldog, /obj/item/gun/ballistic/automatic/c20r, /obj/item/gun/ballistic/automatic/m90, /obj/item/gun/ballistic/automatic/l6_saw, /obj/item/storage/belt/grenade/full, /obj/item/gun/ballistic/automatic/sniper_rifle/syndicate, /obj/item/gun/energy/kinetic_accelerator/crossbow,
/obj/item/melee/transforming/energy/sword/saber, /obj/item/twohanded/dualsaber, /obj/item/melee/powerfist, /obj/item/storage/box/syndie_kit, /obj/item/grenade/spawnergrenade/manhacks, /obj/item/grenade/chem_grenade/bioterrorfoam, /obj/item/reagent_containers/spray/chemsprayer/bioterror, /obj/item/ammo_box/magazine/m10mm,
/obj/item/melee/transforming/energy/sword/saber, /obj/item/twohanded/dualsaber, /obj/item/melee/powerfist, /obj/item/storage/box/syndie_kit, /obj/item/grenade/spawnergrenade/manhacks, /obj/item/grenade/chem_grenade/bioterrorfoam, /obj/item/reagent_containers/spray/chemsprayer/bioterror, /obj/item/ammo_box/magazine/m10mm,
/obj/item/ammo_box/magazine/pistolm9mm, /obj/item/ammo_box/a357, /obj/item/ammo_box/magazine/m12g, /obj/item/ammo_box/magazine/mm195x129, /obj/item/antag_spawner/nuke_ops, /obj/mecha/combat/gygax/dark, /obj/mecha/combat/marauder/mauler, /obj/item/soap/syndie, /obj/item/gun/syringe/syndicate, /obj/item/cartridge/virus/syndicate,
/obj/item/cartridge/virus/frame, /obj/item/chameleon, /obj/item/storage/box/syndie_kit/cutouts, /obj/item/clothing/suit/space/hardsuit/syndi, /obj/item/card/emag, /obj/item/storage/toolbox/syndicate, /obj/item/storage/book/bible/syndicate, /obj/item/encryptionkey/binary, /obj/item/encryptionkey/syndicate, /obj/item/aiModule/syndicate,
/obj/item/clothing/shoes/magboots/syndie, /obj/item/powersink, /obj/item/sbeacondrop, /obj/item/sbeacondrop/bomb, /obj/item/syndicatedetonator, /obj/item/shield/energy, /obj/item/assault_pod, /obj/item/slimepotion/slime/sentience/nuclear, /obj/item/stack/telecrystal, /obj/item/jammer, /obj/item/codespeak_manual/unlimited,
/obj/item/toy/cards/deck/syndicate, /obj/item/storage/secure/briefcase/syndie, /obj/item/storage/fancy/cigarettes/cigpack_syndicate, /obj/item/toy/syndicateballoon, /obj/item/clothing/gloves/rapid, /obj/item/paper/fluff/ruins/thederelict/syndie_mission, /obj/item/organ/cyberimp/eyes/hud/security/syndicate, /obj/item/clothing/head/HoS/syndicate,
/obj/machinery/computer/pod/old/syndicate, /obj/machinery/vending/medical/syndicate_access, /obj/item/mmi/syndie, /obj/item/target/syndicate, /obj/machinery/vending/cigarette/syndicate, /obj/item/robot_module/syndicate, /obj/item/clothing/mask/gas/syndicate, /obj/machinery/power/singularity_beacon/syndicate, /obj/item/clothing/head/syndicatefake,
/obj/item/radio/headset/syndicate, /obj/item/gun/ballistic/automatic/pistol/antitank/syndicate, /obj/item/pda/syndicate, /obj/item/clothing/suit/armor/vest/capcarapace/syndicate, /obj/item/gun/ballistic/automatic/flechette, /obj/item/ammo_box/magazine/flechette, /obj/item/clothing/suit/toggle/lawyer/black/syndie, /obj/item/melee/transforming/energy/sword/cx/traitor,
/obj/structure/sign/poster/contraband/syndicate_pistol, /obj/structure/sign/poster/contraband/syndicate_recruitment, /obj/item/bedsheet/syndie, /obj/item/borg/upgrade/syndicate, /obj/item/tank/jetpack/oxygen/harness, /obj/item/firing_pin/implant/pindicate, /obj/item/reagent_containers/glass/bottle/traitor, /obj/item/storage/belt/military,
/obj/item/clothing/shoes/magboots/syndie, /obj/item/powersink, /obj/item/sbeacondrop, /obj/item/sbeacondrop/bomb, /obj/item/syndicatedetonator, /obj/item/shield/energy, /obj/item/assault_pod, /obj/item/slimepotion/slime/sentience/nuclear, /obj/item/stack/telecrystal, /obj/item/jammer, /obj/item/codespeak_manual/unlimited,
/obj/item/toy/cards/deck/syndicate, /obj/item/storage/secure/briefcase/syndie, /obj/item/storage/fancy/cigarettes/cigpack_syndicate, /obj/item/toy/syndicateballoon, /obj/item/clothing/gloves/rapid, /obj/item/paper/fluff/ruins/thederelict/syndie_mission, /obj/item/organ/cyberimp/eyes/hud/security/syndicate, /obj/item/clothing/head/HoS/syndicate,
/obj/machinery/computer/pod/old/syndicate, /obj/machinery/vending/medical/syndicate_access, /obj/item/mmi/syndie, /obj/item/target/syndicate, /obj/machinery/vending/cigarette/syndicate, /obj/item/robot_module/syndicate, /obj/item/clothing/mask/gas/syndicate, /obj/machinery/power/singularity_beacon/syndicate, /obj/item/clothing/head/syndicatefake,
/obj/item/radio/headset/syndicate, /obj/item/gun/ballistic/automatic/pistol/antitank/syndicate, /obj/item/pda/syndicate, /obj/item/clothing/suit/armor/vest/capcarapace/syndicate, /obj/item/gun/ballistic/automatic/flechette, /obj/item/ammo_box/magazine/flechette, /obj/item/clothing/suit/toggle/lawyer/black/syndie, /obj/item/melee/transforming/energy/sword/cx/traitor,
/obj/structure/sign/poster/contraband/syndicate_pistol, /obj/structure/sign/poster/contraband/syndicate_recruitment, /obj/item/bedsheet/syndie, /obj/item/borg/upgrade/syndicate, /obj/item/tank/jetpack/oxygen/harness, /obj/item/firing_pin/implant/pindicate, /obj/item/reagent_containers/glass/bottle/traitor, /obj/item/storage/belt/military,
/obj/item/twohanded/shockpaddles/syndicate, /obj/item/clothing/mask/cigarette/syndicate, /obj/item/toy/plush/nukeplushie)),
"eye" = typecacheof(list(/obj/item/organ/eyes, /obj/item/reagent_containers/syringe))
@@ -199,7 +199,7 @@ SUBSYSTEM_DEF(traumas)
"anime" = typecacheof(list(/datum/species/human/felinid)),
"cats" = typecacheof(list(/datum/species/human/felinid)),
"syndicate" = typecacheof(list(/datum/species/corporate, /datum/species/zombie/infectious))
)
)
return ..()
+4
View File
@@ -18,6 +18,8 @@ SUBSYSTEM_DEF(vote)
var/obfuscated = FALSE//CIT CHANGE - adds obfuscated/admin-only votes
var/list/stored_gamemode_votes = list() //Basically the last voted gamemode is stored here for end-of-round use.
/datum/controller/subsystem/vote/fire() //called by master_controller
if(mode)
time_remaining = round((started_time + CONFIG_GET(number/vote_period) - world.time)/10)
@@ -90,10 +92,12 @@ SUBSYSTEM_DEF(vote)
text += "<b>[question]</b>"
else
text += "<b>[capitalize(mode)] Vote</b>"
stored_gamemode_votes = list()
for(var/i=1,i<=choices.len,i++)
var/votes = choices[choices[i]]
if(!votes)
votes = 0
stored_gamemode_votes[choices[i]] = votes
text += "\n<b>[choices[i]]:</b> [obfuscated ? "???" : votes]" //CIT CHANGE - adds obfuscated votes
if(mode != "custom")
if(winners.len > 1 && !obfuscated) //CIT CHANGE - adds obfuscated votes
+6 -1
View File
@@ -195,11 +195,16 @@
/datum/action/item_action/toggle_firemode
name = "Toggle Firemode"
/datum/action/item_action/rcl
/datum/action/item_action/rcl_col
name = "Change Cable Color"
icon_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "rcl_rainbow"
/datum/action/item_action/rcl_gui
name = "Toggle Fast Wiring Gui"
icon_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "rcl_gui"
/datum/action/item_action/startchainsaw
name = "Pull The Starting Cord"
+7 -4
View File
@@ -9,7 +9,8 @@
var/obj/item/organ/brain/brain //the poor bastard's brain
var/gain_text = "<span class='notice'>You feel traumatized.</span>"
var/lose_text = "<span class='notice'>You no longer feel traumatized.</span>"
var/can_gain = TRUE //can this be gained through random traumas?
var/can_gain = TRUE
var/random_gain = TRUE //can this be gained through random traumas?
var/resilience = TRAUMA_RESILIENCE_BASIC //how hard is this to cure?
/datum/brain_trauma/Destroy()
@@ -23,7 +24,7 @@
//Called on life ticks
/datum/brain_trauma/proc/on_life()
return
//Called on death
/datum/brain_trauma/proc/on_death()
return
@@ -31,16 +32,18 @@
//Called when given to a mob
/datum/brain_trauma/proc/on_gain()
to_chat(owner, gain_text)
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
//Called when removed from a mob
/datum/brain_trauma/proc/on_lose(silent)
if(!silent)
to_chat(owner, lose_text)
UnregisterSignal(owner, COMSIG_MOB_SAY)
//Called when hearing a spoken message
/datum/brain_trauma/proc/on_hear(message, speaker, message_language, raw_message, radio_freq)
return message
//Called when speaking
/datum/brain_trauma/proc/on_say(message)
return message
/datum/brain_trauma/proc/handle_speech(datum/source, list/speech_args)
UnregisterSignal(owner, COMSIG_MOB_SAY)
+6 -12
View File
@@ -42,7 +42,7 @@
lose_text = "<span class='notice'>You feel smart again.</span>"
/datum/brain_trauma/mild/dumbness/on_gain()
owner.add_trait(TRAIT_DUMB, TRAUMA_TRAIT)
ADD_TRAIT(owner, TRAIT_DUMB, TRAUMA_TRAIT)
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "dumb", /datum/mood_event/oblivious)
..()
@@ -55,7 +55,7 @@
..()
/datum/brain_trauma/mild/dumbness/on_lose()
owner.remove_trait(TRAIT_DUMB, TRAUMA_TRAIT)
REMOVE_TRAIT(owner, TRAIT_DUMB, TRAUMA_TRAIT)
owner.derpspeech = 0
SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "dumb")
..()
@@ -68,18 +68,12 @@
lose_text = ""
/datum/brain_trauma/mild/speech_impediment/on_gain()
owner.dna.add_mutation(UNINTELLIGIBLE)
..()
//no fiddling with genetics to get out of this one
/datum/brain_trauma/mild/speech_impediment/on_life()
if(!(GLOB.mutations_list[UNINTELLIGIBLE] in owner.dna.mutations))
on_gain()
..()
ADD_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, TRAUMA_TRAIT)
. = ..()
/datum/brain_trauma/mild/speech_impediment/on_lose()
owner.dna.remove_mutation(UNINTELLIGIBLE)
..()
REMOVE_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, TRAUMA_TRAIT)
. = ..()
/datum/brain_trauma/mild/concussion
name = "Concussion"
+8 -5
View File
@@ -78,14 +78,13 @@
break
return message
/datum/brain_trauma/mild/phobia/on_say(message)
/datum/brain_trauma/mild/phobia/handle_speech(datum/source, list/speech_args)
for(var/word in trigger_words)
var/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
if(findtext(message, reg))
if(findtext(speech_args[SPEECH_MESSAGE], reg))
to_chat(owner, "<span class='warning'>You can't bring yourself to say the word \"[word]\"!</span>")
return ""
return message
speech_args[SPEECH_MESSAGE] = ""
/datum/brain_trauma/mild/phobia/proc/freak_out(atom/reason, trigger_word)
next_scare = world.time + 120
@@ -119,3 +118,7 @@
owner.confused += 10
owner.Jitter(10)
owner.stuttering += 10
/datum/brain_trauma/mild/phobia/security
phobia_type = "security"
random_gain = FALSE
+64 -14
View File
@@ -13,11 +13,11 @@
lose_text = "<span class='notice'>You suddenly remember how to speak.</span>"
/datum/brain_trauma/severe/mute/on_gain()
owner.add_trait(TRAIT_MUTE, TRAUMA_TRAIT)
ADD_TRAIT(owner, TRAIT_MUTE, TRAUMA_TRAIT)
..()
/datum/brain_trauma/severe/mute/on_lose()
owner.remove_trait(TRAIT_MUTE, TRAUMA_TRAIT)
REMOVE_TRAIT(owner, TRAIT_MUTE, TRAUMA_TRAIT)
..()
/datum/brain_trauma/severe/aphasia
@@ -60,18 +60,68 @@
/datum/brain_trauma/severe/paralysis
name = "Paralysis"
desc = "Patient's brain can no longer control its motor functions."
desc = "Patient's brain can no longer control part of its motor functions."
scan_desc = "cerebral paralysis"
gain_text = "<span class='warning'>You can't feel your body anymore!</span>"
lose_text = "<span class='notice'>You can feel your limbs again!</span>"
gain_text = ""
lose_text = ""
var/paralysis_type
var/list/paralysis_traits = list()
//for descriptions
/datum/brain_trauma/severe/paralysis/on_life()
owner.Knockdown(200, ignore_canknockdown = TRUE)
/datum/brain_trauma/severe/paralysis/New(specific_type)
if(specific_type)
paralysis_type = specific_type
if(!paralysis_type)
paralysis_type = pick("full","left","right","arms","legs","r_arm","l_arm","r_leg","l_leg")
var/subject
switch(paralysis_type)
if("full")
subject = "your body"
paralysis_traits = list(TRAIT_PARALYSIS_L_ARM, TRAIT_PARALYSIS_R_ARM, TRAIT_PARALYSIS_L_LEG, TRAIT_PARALYSIS_R_LEG)
if("left")
subject = "the left side of your body"
paralysis_traits = list(TRAIT_PARALYSIS_L_ARM, TRAIT_PARALYSIS_L_LEG)
if("right")
subject = "the right side of your body"
paralysis_traits = list(TRAIT_PARALYSIS_R_ARM, TRAIT_PARALYSIS_R_LEG)
if("arms")
subject = "your arms"
paralysis_traits = list(TRAIT_PARALYSIS_L_ARM, TRAIT_PARALYSIS_R_ARM)
if("legs")
subject = "your legs"
paralysis_traits = list(TRAIT_PARALYSIS_L_LEG, TRAIT_PARALYSIS_R_LEG)
if("r_arm")
subject = "your right arm"
paralysis_traits = list(TRAIT_PARALYSIS_R_ARM)
if("l_arm")
subject = "your left arm"
paralysis_traits = list(TRAIT_PARALYSIS_L_ARM)
if("r_leg")
subject = "your right leg"
paralysis_traits = list(TRAIT_PARALYSIS_R_LEG)
if("l_leg")
subject = "your left leg"
paralysis_traits = list(TRAIT_PARALYSIS_L_LEG)
gain_text = "<span class='warning'>You can't feel [subject] anymore!</span>"
lose_text = "<span class='notice'>You can feel [subject] again!</span>"
/datum/brain_trauma/severe/paralysis/on_gain()
..()
for(var/X in paralysis_traits)
ADD_TRAIT(owner, X, "trauma_paralysis")
owner.update_disabled_bodyparts()
/datum/brain_trauma/severe/paralysis/on_lose()
owner.SetKnockdown(0)
..()
for(var/X in paralysis_traits)
REMOVE_TRAIT(owner, X, "trauma_paralysis")
owner.update_disabled_bodyparts()
/datum/brain_trauma/severe/paralysis/paraplegic
//can_gain = FALSE maybe breaks.
paralysis_type = "legs"
resilience = TRAUMA_RESILIENCE_ABSOLUTE
/datum/brain_trauma/severe/narcolepsy
name = "Narcolepsy"
@@ -121,7 +171,7 @@
stress -= 4
/datum/brain_trauma/severe/monophobia/proc/check_alone()
if(owner.has_trait(TRAIT_BLIND))
if(HAS_TRAIT(owner, TRAIT_BLIND))
return TRUE
for(var/mob/M in oview(owner, 7))
if(!isliving(M)) //ghosts ain't people
@@ -183,11 +233,11 @@
lose_text = "<span class='notice'>You feel in control of your hands again.</span>"
/datum/brain_trauma/severe/discoordination/on_gain()
owner.add_trait(TRAIT_MONKEYLIKE, TRAUMA_TRAIT)
ADD_TRAIT(owner, TRAIT_MONKEYLIKE, TRAUMA_TRAIT)
..()
/datum/brain_trauma/severe/discoordination/on_lose()
owner.remove_trait(TRAIT_MONKEYLIKE, TRAUMA_TRAIT)
REMOVE_TRAIT(owner, TRAIT_MONKEYLIKE, TRAUMA_TRAIT)
..()
/datum/brain_trauma/severe/pacifism
@@ -198,9 +248,9 @@
lose_text = "<span class='notice'>You no longer feel compelled to not harm.</span>"
/datum/brain_trauma/severe/pacifism/on_gain()
owner.add_trait(TRAIT_PACIFISM, TRAUMA_TRAIT)
ADD_TRAIT(owner, TRAIT_PACIFISM, TRAUMA_TRAIT)
..()
/datum/brain_trauma/severe/pacifism/on_lose()
owner.remove_trait(TRAIT_PACIFISM, TRAUMA_TRAIT)
..()
REMOVE_TRAIT(owner, TRAIT_PACIFISM, TRAUMA_TRAIT)
..()
+68
View File
@@ -134,3 +134,71 @@
/datum/brain_trauma/special/psychotic_brawling/bath_salts
name = "Chemical Violent Psychosis"
random_gain = FALSE
/datum/brain_trauma/special/beepsky
name = "Criminal"
desc = "Patient seems to be a criminal."
scan_desc = "criminal mind"
gain_text = "<span class='warning'>Justice is coming for you.</span>"
lose_text = "<span class='notice'>You were absolved for your crimes.</span>"
random_gain = FALSE
var/obj/effect/hallucination/simple/securitron/beepsky
/datum/brain_trauma/special/beepsky/on_gain()
create_securitron()
..()
/datum/brain_trauma/special/beepsky/proc/create_securitron()
var/turf/where = locate(owner.x + pick(-12, 12), owner.y + pick(-12, 12), owner.z)
beepsky = new(where, owner)
beepsky.victim = owner
/datum/brain_trauma/special/beepsky/on_lose()
QDEL_NULL(beepsky)
..()
/datum/brain_trauma/special/beepsky/on_life()
if(QDELETED(beepsky) || !beepsky.loc || beepsky.z != owner.z)
QDEL_NULL(beepsky)
if(prob(30))
create_securitron()
else
return
if(get_dist(owner, beepsky) >= 10 && prob(20))
QDEL_NULL(beepsky)
create_securitron()
if(owner.stat != CONSCIOUS)
if(prob(20))
owner.playsound_local(beepsky, 'sound/voice/beepsky/iamthelaw.ogg', 50)
return
if(get_dist(owner, beepsky) <= 1)
owner.playsound_local(owner, 'sound/weapons/egloves.ogg', 50)
owner.visible_message("<span class='warning'>[owner]'s body jerks as if it was shocked.</span>", "<span class='userdanger'>You feel the fist of the LAW.</span>")
owner.take_bodypart_damage(0,0,rand(40, 70))
QDEL_NULL(beepsky)
if(prob(20) && get_dist(owner, beepsky) <= 8)
owner.playsound_local(beepsky, 'sound/voice/beepsky/criminal.ogg', 40)
..()
/obj/effect/hallucination/simple/securitron
name = "Securitron"
desc = "The LAW is coming."
image_icon = 'icons/mob/aibots.dmi'
image_state = "secbot-c"
var/victim
/obj/effect/hallucination/simple/securitron/New()
name = pick ( "officer Beepsky", "officer Johnson", "officer Pingsky")
START_PROCESSING(SSfastprocess,src)
..()
/obj/effect/hallucination/simple/securitron/process()
if(prob(60))
forceMove(get_step_towards(src, victim))
if(prob(5))
to_chat(victim, "<span class='name'>[name]</span> exclaims, \"<span class='robotic'>Level 10 infraction alert!\"</span>")
/obj/effect/hallucination/simple/securitron/Destroy()
STOP_PROCESSING(SSfastprocess,src)
return ..()
@@ -192,17 +192,16 @@
return //no random switching
/datum/brain_trauma/severe/split_personality/brainwashing/on_hear(message, speaker, message_language, raw_message, radio_freq)
if(owner.has_trait(TRAIT_DEAF) || owner == speaker)
if(HAS_TRAIT(owner, TRAIT_DEAF) || owner == speaker)
return message
if(findtext(message, codeword))
message = replacetext(message, codeword, "<span class='warning'>[codeword]</span>")
addtimer(CALLBACK(src, /datum/brain_trauma/severe/split_personality.proc/switch_personalities), 10)
return message
/datum/brain_trauma/severe/split_personality/brainwashing/on_say(message)
if(findtext(message, codeword))
return "" //oh hey did you want to tell people about the secret word to bring you back?
return message
/datum/brain_trauma/severe/split_personality/brainwashing/handle_speech(datum/source, list/speech_args)
if(findtext(speech_args[SPEECH_MESSAGE], codeword))
speech_args[SPEECH_MESSAGE] = "" //oh hey did you want to tell people about the secret word to bring you back?
/mob/living/split_personality/traitor
name = "split personality"
+40
View File
@@ -0,0 +1,40 @@
/datum/component/bouncy
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
var/bouncy_mod = 1
var/list/bounce_signals = list(COMSIG_MOVABLE_IMPACT, COMSIG_ITEM_HIT_REACT, COMSIG_ITEM_ATTACK)
/datum/component/bouncy/Initialize(_bouncy_mod, list/_bounce_signals)
if(!ismovableatom(parent))
return COMPONENT_INCOMPATIBLE
if(_bouncy_mod)
bouncy_mod = _bouncy_mod
if(_bounce_signals)
bounce_signals = _bounce_signals
/datum/component/bouncy/InheritComponent(datum/component/bouncy/B, original, _bouncy_mod, list/_bounce_signals)
if(_bouncy_mod)
bouncy_mod = max(bouncy_mod, _bouncy_mod)
if(_bounce_signals)
var/list/diff_bounces = difflist(bounce_signals, _bounce_signals, TRUE)
for(var/bounce in diff_bounces)
bounce_signals += bounce
RegisterSignal(parent, bounce, .proc/bounce_up)
/datum/component/bouncy/RegisterWithParent()
RegisterSignal(parent, bounce_signals, .proc/bounce_up)
/datum/component/bouncy/UnregisterFromParent()
UnregisterSignal(parent, bounce_signals)
/datum/component/bouncy/proc/bounce_up(datum/source)
var/atom/movable/A = parent
switch(rand(1, 3))
if(1)
A.do_jiggle(45 + rand(-10, 10) * bouncy_mod, 14)
if(2)
var/min_b = 0.6/bouncy_mod
var/max_b = 1.2 * bouncy_mod
A.do_squish(rand(min_b, max_b), rand(min_b, max_b), 14)
if(3)
var/pixelshift = 8 * bouncy_mod
A.Shake(pixelshift, pixelshift, duration = 15)
+2 -2
View File
@@ -24,7 +24,7 @@
if(ishuman(AM))
var/mob/living/carbon/human/H = AM
if(H.has_trait(TRAIT_PIERCEIMMUNE))
if(HAS_TRAIT(H, TRAIT_PIERCEIMMUNE))
return
if((flags & CALTROP_IGNORE_WALKERS) && H.m_intent == MOVE_INTENT_WALK)
@@ -46,7 +46,7 @@
return
var/damage = rand(min_damage, max_damage)
if(H.has_trait(TRAIT_LIGHT_STEP))
if(HAS_TRAIT(H, TRAIT_LIGHT_STEP))
damage *= 0.75
H.apply_damage(damage, BRUTE, picked_def_zone)
+1 -1
View File
@@ -23,7 +23,7 @@
if (!wearer)
STOP_PROCESSING(SSobj, src)
return
if(!wearer.has_trait(TRAIT_DEAF))
if(!HAS_TRAIT(wearer, TRAIT_DEAF))
var/obj/item/organ/ears/ears = wearer.getorganslot(ORGAN_SLOT_EARS)
if (ears)
ears.deaf = max(ears.deaf - 1, (ears.ear_damage < UNHEALING_EAR_DAMAGE ? 0 : 1)) // Do not clear deafness while above the unhealing ear damage threshold
+4 -4
View File
@@ -15,7 +15,7 @@
/datum/component/mood/Initialize()
if(!isliving(parent))
return COMPONENT_INCOMPATIBLE
START_PROCESSING(SSmood, src)
RegisterSignal(parent, COMSIG_ADD_MOOD_EVENT, .proc/add_event)
@@ -150,17 +150,17 @@
else
owner.crit_threshold -= (holdmyinsanityeffect - insanity_effect)
if(owner.has_trait(TRAIT_DEPRESSION))
if(HAS_TRAIT(owner, TRAIT_DEPRESSION))
if(prob(0.05))
add_event(null, "depression", /datum/mood_event/depression)
clear_event(null, "jolly")
if(owner.has_trait(TRAIT_JOLLY))
if(HAS_TRAIT(owner, TRAIT_JOLLY))
if(prob(0.05))
add_event(null, "jolly", /datum/mood_event/jolly)
clear_event(null, "depression")
holdmyinsanityeffect = insanity_effect
HandleNutrition(owner)
/datum/component/mood/proc/DecreaseSanity(amount, minimum = SANITY_INSANE)
+8 -12
View File
@@ -2,10 +2,10 @@
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
var/mob/living/host_mob
var/nanite_volume = 100 //amount of nanites in the system, used as fuel for nanite programs
var/max_nanites = 500 //maximum amount of nanites in the system
var/nanite_volume = 50 //amount of nanites in the system, used as fuel for nanite programs
var/max_nanites = 250 //maximum amount of nanites in the system
var/regen_rate = 0.5 //nanites generated per second
var/safety_threshold = 50 //how low nanites will get before they stop processing/triggering
var/safety_threshold = 25 //how low nanites will get before they stop processing/triggering
var/cloud_id = 0 //0 if not connected to the cloud, 1-100 to set a determined cloud backup to draw from
var/next_sync = 0
var/list/datum/nanite_program/programs = list()
@@ -46,9 +46,9 @@
RegisterSignal(parent, COMSIG_NANITE_ADD_PROGRAM, .proc/add_program)
RegisterSignal(parent, COMSIG_NANITE_SCAN, .proc/nanite_scan)
RegisterSignal(parent, COMSIG_NANITE_SYNC, .proc/sync)
RegisterSignal(parent, COMSIG_ATOM_EMP_ACT, .proc/on_emp)
if(isliving(parent))
RegisterSignal(parent, COMSIG_ATOM_EMP_ACT, .proc/on_emp)
RegisterSignal(parent, COMSIG_MOB_DEATH, .proc/on_death)
RegisterSignal(parent, COMSIG_MOB_ALLOWED, .proc/check_access)
RegisterSignal(parent, COMSIG_LIVING_ELECTROCUTE_ACT, .proc/on_shock)
@@ -169,23 +169,19 @@
holder.icon_state = "nanites[nanite_percent]"
/datum/component/nanites/proc/on_emp(datum/source, severity)
nanite_volume *= (rand(0.60, 0.90)) //Lose 10-40% of nanites
adjust_nanites(null, -(rand(5, 50))) //Lose 5-50 flat nanite volume
if(prob(40/severity))
cloud_id = 0
adjust_nanites(null, -(nanite_volume * 0.3 + 50)) //Lose 30% variable and 50 flat nanite volume.
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_emp(severity)
/datum/component/nanites/proc/on_shock(datum/source, shock_damage)
nanite_volume *= (rand(0.45, 0.80)) //Lose 20-55% of nanites
adjust_nanites(null, -(rand(5, 50))) //Lose 5-50 flat nanite volume
adjust_nanites(null, -(nanite_volume * (shock_damage * 0.005) + shock_damage)) //0.5% of shock damage (@ 50 damage it'd drain 25%) + shock damage flat volume
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_shock(shock_damage)
/datum/component/nanites/proc/on_minor_shock(datum/source)
adjust_nanites(null, -(rand(5, 15))) //Lose 5-15 flat nanite volume
adjust_nanites(null, -25)
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_minor_shock()
@@ -311,4 +307,4 @@
mob_program["trigger_code"] = P.trigger_code
id++
mob_programs += list(mob_program)
data["mob_programs"] = mob_programs
data["mob_programs"] = mob_programs
+156
View File
@@ -0,0 +1,156 @@
/datum/component/orbiter
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
var/list/orbiters
var/datum/callback/orbiter_spy
var/datum/callback/orbited_spy
//radius: range to orbit at, radius of the circle formed by orbiting (in pixels)
//clockwise: whether you orbit clockwise or anti clockwise
//rotation_speed: how fast to rotate (how many ds should it take for a rotation to complete)
//rotation_segments: the resolution of the orbit circle, less = a more block circle, this can be used to produce hexagons (6 segments) triangles (3 segments), and so on, 36 is the best default.
//pre_rotation: Chooses to rotate src 90 degress towards the orbit dir (clockwise/anticlockwise), useful for things to go "head first" like ghosts
/datum/component/orbiter/Initialize(atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
if(!istype(orbiter) || !isatom(parent) || isarea(parent))
return COMPONENT_INCOMPATIBLE
orbiters = list()
orbiter_spy = CALLBACK(src, .proc/orbiter_move_react)
orbited_spy = CALLBACK(src, .proc/move_react)
var/atom/master = parent
master.orbiters = src
begin_orbit(orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
/datum/component/orbiter/RegisterWithParent()
var/atom/target = parent
while(ismovableatom(target))
RegisterSignal(target, COMSIG_MOVABLE_MOVED, orbited_spy)
target = target.loc
/datum/component/orbiter/UnregisterFromParent()
var/atom/target = parent
while(ismovableatom(target))
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
target = target.loc
/datum/component/orbiter/Destroy()
var/atom/master = parent
master.orbiters = null
for(var/i in orbiters)
end_orbit(i)
orbiters = null
QDEL_NULL(orbiter_spy)
QDEL_NULL(orbited_spy)
return ..()
/datum/component/orbiter/InheritComponent(datum/component/orbiter/newcomp, original, list/arguments)
if(arguments)
begin_orbit(arglist(arguments))
return
// The following only happens on component transfers
orbiters += newcomp.orbiters
/datum/component/orbiter/PostTransfer()
if(!isatom(parent) || isarea(parent) || !get_turf(parent))
return COMPONENT_INCOMPATIBLE
move_react()
/datum/component/orbiter/proc/begin_orbit(atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
if(orbiter.orbiting)
if(orbiter.orbiting == src)
orbiter.orbiting.end_orbit(orbiter, TRUE)
else
orbiter.orbiting.end_orbit(orbiter)
orbiters[orbiter] = TRUE
orbiter.orbiting = src
RegisterSignal(orbiter, COMSIG_MOVABLE_MOVED, orbiter_spy)
var/matrix/initial_transform = matrix(orbiter.transform)
// Head first!
if(pre_rotation)
var/matrix/M = matrix(orbiter.transform)
var/pre_rot = 90
if(!clockwise)
pre_rot = -90
M.Turn(pre_rot)
orbiter.transform = M
var/matrix/shift = matrix(orbiter.transform)
shift.Translate(0, radius)
orbiter.transform = shift
orbiter.SpinAnimation(rotation_speed, -1, clockwise, rotation_segments, parallel = FALSE)
//we stack the orbits up client side, so we can assign this back to normal server side without it breaking the orbit
orbiter.transform = initial_transform
orbiter.forceMove(get_turf(parent))
to_chat(orbiter, "<span class='notice'>Now orbiting [parent].</span>")
/datum/component/orbiter/proc/end_orbit(atom/movable/orbiter, refreshing=FALSE)
if(!orbiters[orbiter])
return
UnregisterSignal(orbiter, COMSIG_MOVABLE_MOVED)
orbiter.SpinAnimation(0, 0)
orbiters -= orbiter
orbiter.stop_orbit(src)
orbiter.orbiting = null
if(!refreshing && !length(orbiters) && !QDELING(src))
qdel(src)
// This proc can receive signals by either the thing being directly orbited or anything holding it
/datum/component/orbiter/proc/move_react(atom/orbited, atom/oldloc, direction)
set waitfor = FALSE // Transfer calls this directly and it doesnt care if the ghosts arent done moving
var/atom/movable/master = parent
if(master.loc == oldloc)
return
var/turf/newturf = get_turf(master)
if(!newturf)
qdel(src)
// Handling the signals of stuff holding us (or not anymore)
// These are prety rarely activated, how often are you following something in a bag?
if(oldloc && !isturf(oldloc)) // We used to be registered to it, probably
var/atom/target = oldloc
while(ismovableatom(target))
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
target = target.loc
if(orbited?.loc && orbited.loc != newturf) // We want to know when anything holding us moves too
var/atom/target = orbited.loc
while(ismovableatom(target))
RegisterSignal(target, COMSIG_MOVABLE_MOVED, orbited_spy, TRUE)
target = target.loc
var/atom/curloc = master.loc
for(var/i in orbiters)
var/atom/movable/thing = i
if(QDELETED(thing) || thing.loc == newturf)
continue
thing.forceMove(newturf)
if(CHECK_TICK && master.loc != curloc)
// We moved again during the checktick, cancel current operation
break
/datum/component/orbiter/proc/orbiter_move_react(atom/movable/orbiter, atom/oldloc, direction)
if(orbiter.loc == get_turf(parent))
return
end_orbit(orbiter)
/////////////////////
/atom/movable/proc/orbit(atom/A, radius = 10, clockwise = FALSE, rotation_speed = 20, rotation_segments = 36, pre_rotation = TRUE)
if(!istype(A) || !get_turf(A) || A == src)
return
return A.AddComponent(/datum/component/orbiter, src, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
/atom/movable/proc/stop_orbit(datum/component/orbiter/orbits)
return // We're just a simple hook
/atom/proc/transfer_observers_to(atom/target)
if(!orbiters || !istype(target) || !get_turf(target) || target == src)
return
target.TakeComponent(orbiters)
+1 -1
View File
@@ -27,7 +27,7 @@
C.stuttering = 20
if((!istype(H.dna.species, /datum/species/skeleton)) && (!istype(H.dna.species, /datum/species/golem)) && (!istype(H.dna.species, /datum/species/android)) && (!istype(H.dna.species, /datum/species/jelly)))
C.adjustStaminaLoss(25) //boneless humanoids don't lose the will to live
to_chat(C, "<font color='red' size='4'><B>DOOT</B></span>")
to_chat(C, "<font color='red' size='4'><B>DOOT</B></font>")
spectral_change(H)
else //the sound will spook monkeys.
@@ -7,6 +7,8 @@
can_transfer = TRUE
var/drop_all_on_deconstruct = TRUE
var/drop_all_on_destroy = FALSE
var/drop_all_on_break = FALSE
var/unlock_on_break = FALSE
var/transfer_contents_on_component_transfer = FALSE
var/list/datum/component/storage/slaves = list()
@@ -17,6 +19,7 @@
. = ..()
RegisterSignal(parent, COMSIG_ATOM_CONTENTS_DEL, .proc/on_contents_del)
RegisterSignal(parent, COMSIG_OBJ_DECONSTRUCT, .proc/on_deconstruct)
RegisterSignal(parent, COMSIG_OBJ_BREAK, .proc/on_break)
/datum/component/storage/concrete/Destroy()
var/atom/real_location = real_location()
@@ -101,6 +104,12 @@
if(drop_all_on_deconstruct)
do_quick_empty()
/datum/component/storage/concrete/proc/on_break(datum/source, damage_flag)
if(drop_all_on_break)
do_quick_empty()
if(unlock_on_break)
set_locked(source, FALSE)
/datum/component/storage/concrete/can_see_contents()
. = ..()
for(var/i in slaves)
@@ -0,0 +1,38 @@
/datum/component/storage/concrete/emergency
drop_all_on_break = TRUE
unlock_on_break = TRUE
locked = TRUE
/datum/component/storage/concrete/emergency/Initialize()
. = ..()
RegisterSignal(parent, COMSIG_ATOM_EMAG_ACT, .proc/unlock_me)
/datum/component/storage/concrete/emergency/on_attack_hand(datum/source, mob/user)
var/atom/A = parent
if(!attack_hand_interact)
return
if(user.active_storage == src && A.loc == user) //if you're already looking inside the storage item
user.active_storage.close(user)
close(user)
. = COMPONENT_NO_ATTACK_HAND
return
. = COMPONENT_NO_ATTACK_HAND
if(!check_locked(source, user, TRUE))
show_to(user)
A.do_jiggle()
if(rustle_sound)
playsound(A, "rustle", 50, 1, -5)
/datum/component/storage/concrete/emergency/signal_insertion_attempt(datum/source, obj/item/I, mob/M, silent = FALSE, force = FALSE)
if(!silent && istype(I, /obj/item/card/emag))
silent = TRUE // suppresses the message
return ..()
/datum/component/storage/concrete/emergency/check_locked(datum/source, mob/user, message = FALSE)
. = locked && GLOB.security_level < SEC_LEVEL_RED
if(message && . && user)
to_chat(user, "The storage unit will only unlock during a Red or Delta security alert.")
/datum/component/storage/concrete/emergency/proc/unlock_me(datum/source)
if(locked)
set_locked(source, FALSE)
+17 -24
View File
@@ -156,8 +156,7 @@
next += slave.parent
/datum/component/storage/proc/attack_self(datum/source, mob/M)
if(locked)
to_chat(M, "<span class='warning'>[parent] seems to be locked!</span>")
if(check_locked(source, M, TRUE))
return FALSE
if((M.get_active_held_item() == parent) && allow_quick_empty)
quick_empty(M)
@@ -166,8 +165,7 @@
if(!isitem(O) || !click_gather || SEND_SIGNAL(O, COMSIG_CONTAINS_STORAGE))
return FALSE
. = COMPONENT_NO_ATTACK
if(locked)
to_chat(M, "<span class='warning'>[parent] seems to be locked!</span>")
if(check_locked(source, M, TRUE))
return FALSE
var/atom/A = parent
var/obj/item/I = O
@@ -238,8 +236,7 @@
var/atom/A = parent
if((!ishuman(M) && (A.loc != M)) || (M.stat != CONSCIOUS) || M.restrained() || !M.canmove)
return
if(locked)
to_chat(M, "<span class='warning'>[parent] seems to be locked!</span>")
if(check_locked(null, M, TRUE))
return FALSE
A.add_fingerprint(M)
to_chat(M, "<span class='notice'>You start dumping out [parent].</span>")
@@ -281,7 +278,7 @@
/datum/component/storage/proc/set_locked(datum/source, new_state)
locked = new_state
if(locked)
if(check_locked())
close_all()
/datum/component/storage/proc/_process_numerical_display()
@@ -456,8 +453,7 @@
var/atom/A = parent
var/atom/dump_destination = dest_object.get_dumping_location()
if(A.Adjacent(M) && dump_destination && M.Adjacent(dump_destination))
if(locked)
to_chat(M, "<span class='warning'>[parent] seems to be locked!</span>")
if(check_locked(null, M, TRUE))
return FALSE
if(dump_destination.storage_contents_dump_act(src, M))
playsound(A, "rustle", 50, 1, -5)
@@ -535,11 +531,9 @@
if(!istype(M))
return FALSE
A.add_fingerprint(M)
if(locked && !force)
to_chat(M, "<span class='warning'>[parent] seems to be locked!</span>")
if(!force && (check_locked(null, M) || !M.CanReach(parent, view_only = TRUE)))
return FALSE
if(force || M.CanReach(parent, view_only = TRUE))
show_to(M)
show_to(M)
/datum/component/storage/proc/mousedrop_receive(datum/source, atom/movable/O, mob/M)
if(isitem(O))
@@ -563,10 +557,9 @@
var/atom/host = parent
if(real_location == I.loc)
return FALSE //Means the item is already in the storage item
if(locked)
if(check_locked(null, M, !stop_messages))
if(M && !stop_messages)
host.add_fingerprint(M)
to_chat(M, "<span class='warning'>[host] seems to be locked!</span>")
return FALSE
if(real_location.contents.len >= max_items)
if(!stop_messages)
@@ -599,7 +592,7 @@
if(!stop_messages)
to_chat(M, "<span class='warning'>[IP] cannot hold [I] as it's a storage item of the same size!</span>")
return FALSE //To prevent the stacking of same sized storage items.
if(I.item_flags & NODROP) //SHOULD be handled in unEquip, but better safe than sorry.
if(HAS_TRAIT(I, TRAIT_NODROP)) //SHOULD be handled in unEquip, but better safe than sorry.
to_chat(M, "<span class='warning'>\the [I] is stuck to your hand, you can't put it in \the [host]!</span>")
return FALSE
var/datum/component/storage/concrete/master = master()
@@ -659,8 +652,10 @@
/datum/component/storage/proc/on_check()
return TRUE
/datum/component/storage/proc/check_locked()
return locked
/datum/component/storage/proc/check_locked(datum/source, mob/user, message = FALSE)
. = locked
if(message && . && user)
to_chat(user, "<span class='warning'>[parent] seems to be locked!</span>")
/datum/component/storage/proc/signal_take_type(datum/source, type, atom/destination, amount = INFINITY, check_adjacent = FALSE, force = FALSE, mob/user, list/inserted)
if(!force)
@@ -720,9 +715,7 @@
if(A.loc == user)
. = COMPONENT_NO_ATTACK_HAND
if(locked)
to_chat(user, "<span class='warning'>[parent] seems to be locked!</span>")
else
if(!check_locked(source, user, TRUE))
show_to(user)
A.do_jiggle()
@@ -747,15 +740,15 @@
/datum/component/storage/proc/on_alt_click(datum/source, mob/user)
if(!isliving(user) || !user.CanReach(parent))
return
if(locked)
to_chat(user, "<span class='warning'>[parent] seems to be locked!</span>")
if(check_locked(source, user, TRUE))
return
var/atom/A = parent
if(!quickdraw)
A.add_fingerprint(user)
user_show_to_mob(user)
playsound(A, "rustle", 50, 1, -5)
if(rustle_sound)
playsound(A, "rustle", 50, 1, -5)
return
if(!user.incapacitated())
+41 -4
View File
@@ -21,6 +21,9 @@ GLOBAL_LIST_EMPTY(uplinks)
var/datum/uplink_purchase_log/purchase_log
var/list/uplink_items
var/hidden_crystals = 0
var/unlock_note
var/unlock_code
var/failsafe_code
/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20)
if(!isitem(parent))
@@ -219,7 +222,10 @@ GLOBAL_LIST_EMPTY(uplinks)
/datum/component/uplink/proc/new_ringtone(datum/source, mob/living/user, new_ring_text)
var/obj/item/pda/master = parent
if(trim(lowertext(new_ring_text)) != trim(lowertext(master.lock_code))) //why is the lock code stored on the pda?
if(trim(lowertext(new_ring_text)) != trim(lowertext(unlock_code)))
if(trim(lowertext(new_ring_text)) == trim(lowertext(failsafe_code)))
failsafe()
return COMPONENT_STOP_RINGTONE_CHANGE
return
locked = FALSE
interact(null, user)
@@ -233,7 +239,9 @@ GLOBAL_LIST_EMPTY(uplinks)
/datum/component/uplink/proc/new_frequency(datum/source, list/arguments)
var/obj/item/radio/master = parent
var/frequency = arguments[1]
if(frequency != master.traitor_frequency)
if(frequency != unlock_code)
if(frequency == failsafe_code)
failsafe()
return
locked = FALSE
if(ismob(master.loc))
@@ -243,9 +251,38 @@ GLOBAL_LIST_EMPTY(uplinks)
/datum/component/uplink/proc/pen_rotation(datum/source, degrees, mob/living/carbon/user)
var/obj/item/pen/master = parent
if(degrees != master.traitor_unlock_degrees)
if(degrees != unlock_code)
if(degrees == failsafe_code) //Getting failsafes on pens is risky business
failsafe()
return
locked = FALSE
master.degrees = 0
interact(null, user)
to_chat(user, "<span class='warning'>Your pen makes a clicking noise, before quickly rotating back to 0 degrees!</span>")
to_chat(user, "<span class='warning'>Your pen makes a clicking noise, before quickly rotating back to 0 degrees!</span>")
/datum/component/uplink/proc/setup_unlock_code()
unlock_code = generate_code()
var/obj/item/P = parent
if(istype(parent,/obj/item/pda))
unlock_note = "<B>Uplink Passcode:</B> [unlock_code] ([P.name])."
else if(istype(parent,/obj/item/radio))
unlock_note = "<B>Radio Frequency:</B> [format_frequency(unlock_code)] ([P.name])."
else if(istype(parent,/obj/item/pen))
unlock_note = "<B>Uplink Degrees:</B> [unlock_code] ([P.name])."
/datum/component/uplink/proc/generate_code()
if(istype(parent,/obj/item/pda))
return "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
else if(istype(parent,/obj/item/radio))
return sanitize_frequency(rand(MIN_FREQ, MAX_FREQ))
else if(istype(parent,/obj/item/pen))
return rand(1, 360)
/datum/component/uplink/proc/failsafe()
if(!parent)
return
var/turf/T = get_turf(parent)
if(!T)
return
explosion(T,1,2,3)
qdel(parent) //Alternatively could brick the uplink.
+1
View File
@@ -2,6 +2,7 @@
var/gc_destroyed //Time when this object was destroyed.
var/list/active_timers //for SStimer
var/list/datum_components //for /datum/components
var/list/status_traits
var/list/comp_lookup //it used to be for looking up components which had registered a signal but now anything can register
var/list/signal_procs
var/signal_enabled = FALSE
+2 -2
View File
@@ -1351,8 +1351,8 @@
if(amount != 0)
log_admin("[key_name(usr)] dealt [amount] amount of [Text] damage to [L] ")
var/msg = "<span class='notice'>[key_name(usr)] dealt [amount] amount of [Text] damage to [L] </span>"
message_admins(msg)
var/msg = "[key_name(usr)] dealt [amount] amount of [Text] damage to [L] </span>"
message_admins("<span class='notice'>[msg]</span>")
admin_ticket_log(L, msg)
vv_update_display(L, Text, "[newamt]")
else if(href_list["copyoutfit"])
+2 -2
View File
@@ -117,7 +117,7 @@
/mob/living/carbon/AirborneContractDisease(datum/disease/D, force_spread)
if(internal)
return
if(has_trait(TRAIT_NOBREATH))
if(HAS_TRAIT(src, TRAIT_NOBREATH))
return
..()
@@ -137,7 +137,7 @@
/mob/living/carbon/human/CanContractDisease(datum/disease/D)
if(dna)
if(has_trait(TRAIT_VIRUSIMMUNE) && !D.bypasses_immunity)
if(HAS_TRAIT(src, TRAIT_VIRUSIMMUNE) && !D.bypasses_immunity)
return FALSE
for(var/thing in D.required_organs)
@@ -233,7 +233,7 @@
/datum/symptom/heal/coma/CanHeal(datum/disease/advance/A)
var/mob/living/M = A.affected_mob
if(M.has_trait(TRAIT_DEATHCOMA))
if(HAS_TRAIT(M, TRAIT_DEATHCOMA))
return power
else if(M.IsUnconscious() || M.stat == UNCONSCIOUS)
return power * 0.9
@@ -364,15 +364,15 @@
/datum/symptom/heal/plasma/CanHeal(datum/disease/advance/A)
var/mob/living/M = A.affected_mob
var/datum/gas_mixture/environment
var/list/gases
var/plasmamount
. = 0
if(M.loc)
environment = M.loc.return_air()
if(environment)
gases = environment.gases
if(gases["plasma"] && gases["plasma"][MOLES] > gases["plasma"][GAS_META][META_GAS_MOLES_VISIBLE]) //if there's enough plasma in the air to see
plasmamount = environment.gases[/datum/gas/plasma]
if(plasmamount && plasmamount > GLOB.meta_gas_visibility[/datum/gas/plasma]) //if there's enough plasma in the air to see
. += power * 0.5
if(M.reagents.has_reagent("plasma"))
. += power * 0.75
@@ -25,7 +25,7 @@
if(!..())
return
var/mob/living/carbon/M = A.affected_mob
SEND_SIGNAL(M, COMSIG_NANITE_ADJUST_VOLUME, 0.5 * power)
SEND_SIGNAL(M, COMSIG_NANITE_ADJUST_VOLUME, src, power)
if(reverse_boost && SEND_SIGNAL(M, COMSIG_HAS_NANITES))
if(prob(A.stage_prob))
A.stage = min(A.stage + 1,A.max_stages)
@@ -60,4 +60,4 @@
SEND_SIGNAL(M, COMSIG_NANITE_ADJUST_VOLUME, -0.4 * power)
if(reverse_boost && SEND_SIGNAL(M, COMSIG_HAS_NANITES))
if(prob(A.stage_prob))
A.stage = min(A.stage + 1,A.max_stages)
A.stage = min(A.stage + 1,A.max_stages)
@@ -85,14 +85,14 @@
if(4, 5)
M.restoreEars()
if(M.has_trait(TRAIT_BLIND, EYE_DAMAGE))
if(HAS_TRAIT_FROM(M, TRAIT_BLIND, EYE_DAMAGE))
if(prob(20))
to_chat(M, "<span class='notice'>Your vision slowly returns...</span>")
M.cure_blind(EYE_DAMAGE)
M.cure_nearsighted(EYE_DAMAGE)
M.blur_eyes(35)
else if(M.has_trait(TRAIT_NEARSIGHT, EYE_DAMAGE))
else if(HAS_TRAIT_FROM(M, TRAIT_NEARSIGHT, EYE_DAMAGE))
to_chat(M, "<span class='notice'>You can finally focus your eyes on distant objects.</span>")
M.cure_nearsighted(EYE_DAMAGE)
M.blur_eyes(10)
@@ -61,7 +61,7 @@ Bonus
M.become_nearsighted(EYE_DAMAGE)
if(prob(eyes.eye_damage - 10 + 1))
if(!remove_eyes)
if(!M.has_trait(TRAIT_BLIND))
if(!HAS_TRAIT(M, TRAIT_BLIND))
to_chat(M, "<span class='userdanger'>You go blind!</span>")
M.become_blind(EYE_DAMAGE)
else
+27
View File
@@ -26,3 +26,30 @@
if(4)
if(prob(5))
affected_mob.say( pick( list("HONK!", "Honk!", "Honk.", "Honk?", "Honk!!", "Honk?!", "Honk...") ) , forced = "pierrot's throat")
/datum/disease/pierrot_throat/after_add()
RegisterSignal(affected_mob, COMSIG_MOB_SAY, .proc/handle_speech)
/datum/disease/pierrot_throat/proc/handle_speech(datum/source, list/speech_args)
var/message = speech_args[SPEECH_MESSAGE]
var/list/split_message = splittext(message, " ") //List each word in the message
var/applied = 0
for (var/i in 1 to length(split_message))
if(prob(3 * stage)) //Stage 1: 3% Stage 2: 6% Stage 3: 9% Stage 4: 12%
if(findtext(split_message[i], "*") || findtext(split_message[i], ";") || findtext(split_message[i], ":"))
continue
split_message[i] = "HONK"
if (applied++ > stage)
break
if (applied)
speech_args[SPEECH_SPANS] |= SPAN_CLOWN // a little bonus
message = jointext(split_message, " ")
speech_args[SPEECH_MESSAGE] = message
/datum/disease/pierrot_throat/Destroy()
UnregisterSignal(affected_mob, COMSIG_MOB_SAY)
return ..()
/datum/disease/pierrot_throat/remove_disease()
UnregisterSignal(affected_mob, COMSIG_MOB_SAY)
return ..()
-19
View File
@@ -185,25 +185,6 @@
if(DNA_TAUR_BLOCK)
construct_block(GLOB.taur_list.Find(features["taur"]), GLOB.taur_list.len)
/datum/dna/proc/mutations_say_mods(message)
if(message)
for(var/datum/mutation/human/M in mutations)
message = M.say_mod(message)
return message
/datum/dna/proc/mutations_get_spans()
var/list/spans = list()
for(var/datum/mutation/human/M in mutations)
spans |= M.get_spans()
return spans
/datum/dna/proc/species_get_spans()
var/list/spans = list()
if(species)
spans |= species.get_spans()
return spans
/datum/dna/proc/is_same_as(datum/dna/D)
if(uni_identity == D.uni_identity && struc_enzymes == D.struc_enzymes && real_name == D.real_name && nameless == D.nameless && custom_species == D.custom_species)
if(species.type == D.species.type && features == D.features && blood_type == D.blood_type)
+1 -1
View File
@@ -133,7 +133,7 @@
if(isliving(user))
var/mob/living/L = user
if(L.has_trait(TRAIT_EMOTEMUTE))
if(HAS_TRAIT(L, TRAIT_EMOTEMUTE))
return FALSE
/datum/emote/sound
+2 -1
View File
@@ -198,7 +198,8 @@ GLOBAL_LIST_EMPTY(explosions)
var/list/items = list()
for(var/I in T)
var/atom/A = I
items += A.GetAllContents()
if (!A.prevent_content_explosion()) //The atom/contents_explosion() proc returns null if the contents ex_acting has been handled by the atom, and TRUE if it hasn't.
items += A.GetAllContents()
for(var/O in items)
var/atom/A = O
if(!QDELETED(A))
+2 -2
View File
@@ -103,11 +103,11 @@
// Can most things breathe?
if(trace_gases)
continue
if(!(A_gases[/datum/gas/oxygen] && A_gases[/datum/gas/oxygen][MOLES] >= 16))
if(A_gases[/datum/gas/oxygen] >= 16)
continue
if(A_gases[/datum/gas/plasma])
continue
if(A_gases[/datum/gas/carbon_dioxide] && A_gases[/datum/gas/carbon_dioxide][MOLES] >= 10)
if(A_gases[/datum/gas/carbon_dioxide] >= 10)
continue
// Aim for goldilocks temperatures and pressure
@@ -11,7 +11,6 @@
chance (num) Chance per loop to play a mid_sound
volume (num) Sound output volume
muted (bool) Private. Used to stop the sound loop.
max_loops (num) The max amount of loops to run for.
direct (bool) If true plays directly to provided atoms instead of from them
*/
@@ -68,7 +67,7 @@
if(!chance || prob(chance))
play(get_sound(starttime))
if(!timerid)
timerid = addtimer(CALLBACK(src, .proc/sound_loop, world.time), mid_length, TIMER_STOPPABLE | TIMER_LOOP)
timerid = addtimer(CALLBACK(src, .proc/sound_loop, world.time), mid_length, TIMER_CLIENT_TIME | TIMER_STOPPABLE | TIMER_LOOP)
/datum/looping_sound/proc/play(soundfile)
var/list/atoms_cache = output_atoms
@@ -84,10 +83,7 @@
playsound(thing, S, volume)
/datum/looping_sound/proc/get_sound(starttime, _mid_sounds)
if(!_mid_sounds)
. = mid_sounds
else
. = _mid_sounds
. = _mid_sounds || mid_sounds
while(!isfile(.) && !isnull(.))
. = pickweight(.)
@@ -96,7 +92,7 @@
if(start_sound)
play(start_sound)
start_wait = start_length
addtimer(CALLBACK(src, .proc/sound_loop), start_wait)
addtimer(CALLBACK(src, .proc/sound_loop), start_wait, TIMER_CLIENT_TIME)
/datum/looping_sound/proc/on_stop()
if(end_sound)
+1
View File
@@ -5,6 +5,7 @@
var/current_target
var/datum/martial_art/base // The permanent style. This will be null unless the martial art is temporary
var/deflection_chance = 0 //Chance to deflect projectiles
var/reroute_deflection = FALSE //Delete the bullet, or actually deflect it in some direction?
var/block_chance = 0 //Chance to block melee attacks using items while on throw mode.
var/restraining = 0 //used in cqc's disarm_act to check if the disarmed is being restrained and so whether they should be put in a chokehold or not
var/help_verb
+18 -3
View File
@@ -85,14 +85,14 @@
return 1
return 0
/datum/martial_art/krav_maga/proc/leg_sweep(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
if(D.stat || D.IsKnockdown())
/datum/martial_art/krav_maga/proc/leg_sweep(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(D.lying || D.IsKnockdown())
return 0
D.visible_message("<span class='warning'>[A] leg sweeps [D]!</span>", \
"<span class='userdanger'>[A] leg sweeps you!</span>")
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1)
D.apply_damage(5, BRUTE)
D.Knockdown(40)
D.Knockdown(40, override_hardstun = 0.01, 25)
log_combat(A, D, "leg sweeped")
return 1
@@ -191,3 +191,18 @@
heat_protection = HANDS
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
resistance_flags = NONE
/obj/item/clothing/gloves/krav_maga/combatglovesplus
name = "combat gloves plus"
desc = "These tactical gloves are fireproof and shock resistant, and using nanochip technology it teaches you the powers of krav maga."
icon_state = "combat"
item_state = "blackglovesplus"
siemens_coefficient = 0
permeability_coefficient = 0.05
strip_delay = 80
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
heat_protection = HANDS
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
resistance_flags = NONE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
+2 -1
View File
@@ -7,6 +7,7 @@
/datum/martial_art/the_sleeping_carp
name = "The Sleeping Carp"
deflection_chance = 100
reroute_deflection = TRUE
no_guns = TRUE
allow_temp_override = FALSE
help_verb = /mob/living/carbon/human/proc/sleeping_carp_help
@@ -179,7 +180,7 @@
/obj/item/twohanded/bostaff/attack(mob/target, mob/living/user)
add_fingerprint(user)
if((user.has_trait(TRAIT_CLUMSY)) && prob(50))
if((HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
to_chat(user, "<span class ='warning'>You club yourself over the head with [src].</span>")
user.Knockdown(60)
if(ishuman(user))
+19 -32
View File
@@ -130,7 +130,8 @@
L.update_arousal_hud() //Removes the old icon
/datum/mind/proc/store_memory(new_text)
memory += "[new_text]<BR>"
if((length(memory) + length(new_text)) <= MAX_MESSAGE_LEN)
memory += "[new_text]<BR>"
/datum/mind/proc/wipe_memory()
memory = null
@@ -233,13 +234,10 @@
/datum/mind/proc/remove_antag_equip()
var/list/Mob_Contents = current.get_contents()
for(var/obj/item/I in Mob_Contents)
if(istype(I, /obj/item/pda))
var/obj/item/pda/P = I
P.lock_code = ""
else if(istype(I, /obj/item/radio))
var/obj/item/radio/R = I
R.traitor_frequency = 0
var/datum/component/uplink/O = I.GetComponent(/datum/component/uplink)
//Todo make this reset signal
if(O)
O.unlock_code = null
/datum/mind/proc/remove_all_antag() //For the Lazy amongst us.
remove_changeling()
@@ -304,33 +302,22 @@
. = 0
else
. = uplink_loc
uplink_loc.AddComponent(/datum/component/uplink, traitor_mob.key)
var/unlock_note
if(uplink_loc == R)
R.traitor_frequency = sanitize_frequency(rand(MIN_FREQ, MAX_FREQ))
if(!silent)
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [R.name]. Simply dial the frequency [format_frequency(R.traitor_frequency)] to unlock its hidden features.")
unlock_note = "<B>Radio Frequency:</B> [format_frequency(R.traitor_frequency)] ([R.name])."
else if(uplink_loc == PDA)
PDA.lock_code = "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
if(!silent)
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [PDA.name]. Simply enter the code \"[PDA.lock_code]\" into the ringtone select to unlock its hidden features.")
unlock_note = "<B>Uplink Passcode:</B> [PDA.lock_code] ([PDA.name])."
else if(uplink_loc == P)
P.traitor_unlock_degrees = rand(1, 360)
if(!silent)
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [P.name]. Simply twist the top of the pen [P.traitor_unlock_degrees] from its starting position to unlock its hidden features.")
unlock_note = "<B>Uplink Degrees:</B> [P.traitor_unlock_degrees] ([P.name])."
var/datum/component/uplink/U = uplink_loc.AddComponent(/datum/component/uplink, traitor_mob.key)
if(!U)
CRASH("Uplink creation failed.")
U.setup_unlock_code()
if(!silent)
if(uplink_loc == R)
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [R.name]. Simply dial the frequency [format_frequency(U.unlock_code)] to unlock its hidden features.")
else if(uplink_loc == PDA)
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [PDA.name]. Simply enter the code \"[U.unlock_code]\" into the ringtone select to unlock its hidden features.")
else if(uplink_loc == P)
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [P.name]. Simply twist the top of the pen [U.unlock_code] from its starting position to unlock its hidden features.")
if(uplink_owner)
uplink_owner.antag_memory += unlock_note + "<br>"
uplink_owner.antag_memory += U.unlock_note + "<br>"
else
traitor_mob.mind.store_memory(unlock_note)
traitor_mob.mind.store_memory(U.unlock_note)
//Link a new mobs mind to the creator of said mob. They will join any team they are currently on, and will only switch teams when their creator does.
+5
View File
@@ -22,3 +22,8 @@
description = "<span class='nicegreen'>That drink was amazing!</span>\n"
mood_change = 4
timeout = 1200
/datum/mood_event/amazingtaste
description = "<span class='nicegreen'>Amazing taste!</span>\n"
mood_change = 50
timeout = 10 MINUTES
@@ -117,6 +117,16 @@
description = "<span class='warning'>I'm missing my family heirloom...</span>\n"
mood_change = -4
/datum/mood_event/loud_gong
description = "<span class='warning'>That loud gong noise really hurt my ears!</span>\n"
mood_change = -3
timeout = 1200
/datum/mood_event/spooked
description = "<span class='warning'>The rattling of those bones...It still haunts me.</span>\n"
mood_change = -4
timeout = 2400
//These are unused so far but I want to remember them to use them later
/datum/mood_event/cloned_corpse
description = "<span class='boldwarning'>I recently saw my own corpse...</span>\n"
@@ -125,3 +135,11 @@
/datum/mood_event/surgery
description = "<span class='boldwarning'>HE'S CUTTING ME OPEN!!</span>\n"
mood_change = -8
/datum/mood_event/sad_empath
description = "<span class='warning'>Someone seems upset...</span>\n"
mood_change = -2
timeout = 600
/datum/mood_event/sad_empath/add_effects(mob/sadtarget)
description = "<span class='warning'>[sadtarget.name] seems upset...</span>\n"
@@ -75,3 +75,27 @@
description = "<span class='nicegreen'>There is something soothing about this music.</span>\n"
mood_change = 3
timeout = 600
/datum/mood_event/betterhug
description = "<span class='nicegreen'>Someone was very nice to me.</span>\n"
mood_change = 3
timeout = 3000
/datum/mood_event/betterhug/add_effects(mob/friend)
description = "<span class='nicegreen'>[friend.name] was very nice to me.</span>\n"
/datum/mood_event/besthug
description = "<span class='nicegreen'>Someone is great to be around, they make me feel so happy!</span>\n"
mood_change = 5
timeout = 3000
/datum/mood_event/besthug/add_effects(mob/friend)
description = "<span class='nicegreen'>[friend.name] is great to be around, [friend.p_they()] makes me feel so happy!</span>\n"
/datum/mood_event/happy_empath
description = "<span class='warning'>Someone seems happy!</span>\n"
mood_change = 2
timeout = 600
/datum/mood_event/happy_empath/add_effects(var/mob/happytarget)
description = "<span class='warning'>[happytarget.name]'s happiness is infectious!</span>\n"
-7
View File
@@ -105,13 +105,6 @@ GLOBAL_LIST_EMPTY(mutations_list)
return 0
return 1
/datum/mutation/human/proc/say_mod(message)
if(message)
return message
/datum/mutation/human/proc/get_spans()
return list()
/mob/living/carbon/proc/update_mutations_overlay()
return
+4 -4
View File
@@ -86,12 +86,12 @@
/datum/mutation/human/clumsy/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
owner.add_trait(TRAIT_CLUMSY, GENETIC_MUTATION)
ADD_TRAIT(owner, TRAIT_CLUMSY, GENETIC_MUTATION)
/datum/mutation/human/clumsy/on_losing(mob/living/carbon/human/owner)
if(..())
return
owner.remove_trait(TRAIT_CLUMSY, GENETIC_MUTATION)
REMOVE_TRAIT(owner, TRAIT_CLUMSY, GENETIC_MUTATION)
//Tourettes causes you to randomly stand in place and shout.
@@ -125,12 +125,12 @@
/datum/mutation/human/deaf/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
owner.add_trait(TRAIT_DEAF, GENETIC_MUTATION)
ADD_TRAIT(owner, TRAIT_DEAF, GENETIC_MUTATION)
/datum/mutation/human/deaf/on_losing(mob/living/carbon/human/owner)
if(..())
return
owner.remove_trait(TRAIT_DEAF, GENETIC_MUTATION)
REMOVE_TRAIT(owner, TRAIT_DEAF, GENETIC_MUTATION)
//Monified turns you into a monkey.
+4 -4
View File
@@ -17,14 +17,14 @@
/datum/mutation/human/cold_resistance/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
owner.add_trait(TRAIT_RESISTCOLD, "cold_resistance")
// owner.add_trait(TRAIT_RESISTLOWPRESSURE, "cold_resistance") CITADEL CHANGE
ADD_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance")
// ADD_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance") CITADEL CHANGE
/datum/mutation/human/cold_resistance/on_losing(mob/living/carbon/human/owner)
if(..())
return
owner.remove_trait(TRAIT_RESISTCOLD, "cold_resistance")
// owner.remove_trait(TRAIT_RESISTLOWPRESSURE, "cold_resistance") CITADEL CHANGE
REMOVE_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance")
// REMOVE_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance") CITADEL CHANGE
/datum/mutation/human/cold_resistance/on_life(mob/living/carbon/human/owner)
if(owner.getFireLoss())
+11 -7
View File
@@ -11,10 +11,11 @@
/datum/mutation/human/hulk/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
owner.add_trait(TRAIT_STUNIMMUNE, TRAIT_HULK)
owner.add_trait(TRAIT_PUSHIMMUNE, TRAIT_HULK)
ADD_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
ADD_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
owner.update_body_parts()
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "hulk", /datum/mood_event/hulk)
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
/datum/mutation/human/hulk/on_attack_hand(mob/living/carbon/human/owner, atom/target, proximity)
if(proximity) //no telekinetic hulk attack
@@ -28,12 +29,15 @@
/datum/mutation/human/hulk/on_losing(mob/living/carbon/human/owner)
if(..())
return
owner.remove_trait(TRAIT_STUNIMMUNE, TRAIT_HULK)
owner.remove_trait(TRAIT_PUSHIMMUNE, TRAIT_HULK)
REMOVE_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
REMOVE_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
owner.update_body_parts()
SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "hulk")
UnregisterSignal(owner, COMSIG_MOB_SAY)
/datum/mutation/human/hulk/say_mod(message)
/datum/mutation/human/hulk/proc/handle_speech(original_message, wrapped_message)
var/message = wrapped_message[1]
if(message)
message = "[uppertext(replacetext(message, ".", "!"))]!!"
return message
message = "[replacetext(message, ".", "!")]!!"
wrapped_message[1] = message
return COMPONENT_UPPERCASE_SPEECH
+90 -38
View File
@@ -17,9 +17,20 @@
text_gain_indication = "<span class='sans'>You feel an off sensation in your voicebox.</span>"
text_lose_indication = "<span class='notice'>The off sensation passes.</span>"
/datum/mutation/human/wacky/get_spans()
return list(SPAN_SANS)
/datum/mutation/human/wacky/on_acquiring(mob/living/carbon/human/owner)
. = ..()
if(.)
return
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
/datum/mutation/human/wacky/on_losing(mob/living/carbon/human/owner)
. = ..()
if(.)
return
UnregisterSignal(owner, COMSIG_MOB_SAY)
/datum/mutation/human/wacky/proc/handle_speech(datum/source, list/speech_args)
speech_args[SPEECH_SPANS] |= SPAN_SANS
/datum/mutation/human/mute
name = "Mute"
@@ -28,14 +39,16 @@
text_lose_indication = "<span class='danger'>You feel able to speak freely again.</span>"
/datum/mutation/human/mute/on_acquiring(mob/living/carbon/human/owner)
if(..())
. = ..()
if(.)
return
owner.add_trait(TRAIT_MUTE, GENETIC_MUTATION)
ADD_TRAIT(owner, TRAIT_MUTE, GENETIC_MUTATION)
/datum/mutation/human/mute/on_losing(mob/living/carbon/human/owner)
if(..())
. = ..()
if(.)
return
owner.remove_trait(TRAIT_MUTE, GENETIC_MUTATION)
REMOVE_TRAIT(owner, TRAIT_MUTE, GENETIC_MUTATION)
/datum/mutation/human/smile
@@ -45,7 +58,20 @@
text_gain_indication = "<span class='notice'>You feel so happy. Nothing can be wrong with anything. :)</span>"
text_lose_indication = "<span class='notice'>Everything is terrible again. :(</span>"
/datum/mutation/human/smile/say_mod(message)
/datum/mutation/human/smile/on_acquiring(mob/living/carbon/human/owner)
. = ..()
if(.)
return
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
/datum/mutation/human/smile/on_losing(mob/living/carbon/human/owner)
. = ..()
if(.)
return
UnregisterSignal(owner, COMSIG_MOB_SAY)
/datum/mutation/human/smile/proc/handle_speech(datum/source, list/speech_args)
var/message = speech_args[SPEECH_MESSAGE]
if(message)
message = " [message] "
//Time for a friendly game of SS13
@@ -92,7 +118,7 @@
message = replacetext(message," cunt "," privates ")
message = replacetext(message," dick "," jerk ")
message = replacetext(message," vagina "," privates ")
return trim(message)
speech_args[SPEECH_MESSAGE] = trim(message)
/datum/mutation/human/unintelligible
@@ -102,30 +128,17 @@
text_gain_indication = "<span class='danger'>You can't seem to form any coherent thoughts!</span>"
text_lose_indication = "<span class='danger'>Your mind feels more clear.</span>"
/datum/mutation/human/unintelligible/say_mod(message)
if(message)
var/prefix=copytext(message,1,2)
if(prefix == ";")
message = copytext(message,2)
else if(prefix in list(":","#"))
prefix += copytext(message,2,3)
message = copytext(message,3)
else
prefix=""
/datum/mutation/human/unintelligible/on_acquiring(mob/living/carbon/human/owner)
. = ..()
if(.)
return
ADD_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, GENETIC_MUTATION)
var/list/words = splittext(message," ")
var/list/rearranged = list()
for(var/i=1;i<=words.len;i++)
var/cword = pick(words)
words.Remove(cword)
var/suffix = copytext(cword,length(cword)-1,length(cword))
while(length(cword)>0 && suffix in list(".",",",";","!",":","?"))
cword = copytext(cword,1 ,length(cword)-1)
suffix = copytext(cword,length(cword)-1,length(cword) )
if(length(cword))
rearranged += cword
message ="[prefix][jointext(rearranged," ")]"
return message
/datum/mutation/human/unintelligible/on_losing(mob/living/carbon/human/owner)
. = ..()
if(.)
return
REMOVE_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, GENETIC_MUTATION)
/datum/mutation/human/swedish
@@ -135,7 +148,20 @@
text_gain_indication = "<span class='notice'>You feel Swedish, however that works.</span>"
text_lose_indication = "<span class='notice'>The feeling of Swedishness passes.</span>"
/datum/mutation/human/swedish/say_mod(message)
/datum/mutation/human/swedish/on_acquiring(mob/living/carbon/human/owner)
. = ..()
if(.)
return
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
/datum/mutation/human/swedish/on_losing(mob/living/carbon/human/owner)
. = ..()
if(.)
return
UnregisterSignal(owner, COMSIG_MOB_SAY)
/datum/mutation/human/swedish/proc/handle_speech(datum/source, list/speech_args)
var/message = speech_args[SPEECH_MESSAGE]
if(message)
message = replacetext(message,"w","v")
message = replacetext(message,"j","y")
@@ -144,7 +170,7 @@
message = replacetext(message,"o",pick("","","o"))
if(prob(30))
message += " Bork[pick("",", bork",", bork, bork")]!"
return message
speech_args[SPEECH_MESSAGE] = trim(message)
/datum/mutation/human/chav
@@ -154,7 +180,20 @@
text_gain_indication = "<span class='notice'>Ye feel like a reet prat like, innit?</span>"
text_lose_indication = "<span class='notice'>You no longer feel like being rude and sassy.</span>"
/datum/mutation/human/chav/say_mod(message)
/datum/mutation/human/chav/on_acquiring(mob/living/carbon/human/owner)
. = ..()
if(.)
return
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
/datum/mutation/human/chav/on_losing(mob/living/carbon/human/owner)
. = ..()
if(.)
return
UnregisterSignal(owner, COMSIG_MOB_SAY)
/datum/mutation/human/chav/proc/handle_speech(datum/source, list/speech_args)
var/message = speech_args[SPEECH_MESSAGE]
if(message)
message = " [message] "
message = replacetext(message," looking at "," gawpin' at ")
@@ -178,7 +217,7 @@
message = replacetext(message," break "," do ")
message = replacetext(message," your "," yer ")
message = replacetext(message," security "," coppers ")
return trim(message)
speech_args[SPEECH_MESSAGE] = trim(message)
/datum/mutation/human/elvis
@@ -199,7 +238,20 @@
if(prob(15))
owner.visible_message("<b>[owner]</b> [pick("jiggles their hips", "rotates their hips", "gyrates their hips", "taps their foot", "dances to an imaginary song", "jiggles their legs", "snaps their fingers")]!")
/datum/mutation/human/elvis/say_mod(message)
/datum/mutation/human/elvis/on_acquiring(mob/living/carbon/human/owner)
. = ..()
if(.)
return
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
/datum/mutation/human/elvis/on_losing(mob/living/carbon/human/owner)
. = ..()
if(.)
return
UnregisterSignal(owner, COMSIG_MOB_SAY)
/datum/mutation/human/elvis/proc/handle_speech(datum/source, list/speech_args)
var/message = speech_args[SPEECH_MESSAGE]
if(message)
message = " [message] "
message = replacetext(message," i'm not "," I aint ")
@@ -211,7 +263,7 @@
message = replacetext(message," yes ",pick(" sure", "yea "))
message = replacetext(message," faggot "," square ")
message = replacetext(message," muh valids "," getting my kicks ")
return trim(message)
speech_args[SPEECH_MESSAGE] = trim(message)
/datum/mutation/human/stoner
@@ -229,4 +281,4 @@
/datum/mutation/human/stoner/on_losing(mob/living/carbon/human/owner)
..()
owner.grant_language(/datum/language/common)
owner.remove_language(/datum/language/beachbum)
owner.remove_language(/datum/language/beachbum)
+24
View File
@@ -281,3 +281,27 @@
suffix = "cloning_facility.dmm"
name = "Ancient Cloning Lab"
description = "An experimental cloning lab snapped off from an ancient ship. The cloner model inside lacks many modern functionalities and security measures."
/datum/map_template/ruin/space/augmentation
id = "augmentationfacility"
suffix = "augmentationfacility.dmm"
name = "Roboticst Augmentation Facility"
description = "A mysterious lab in the depths of space containing robotics supplies and a one use autosurgeon."
/datum/map_template/ruin/space/harambe
id = "bigape"
suffix = "bigape.dmm"
name = "Big Ape"
description = "A gorilla? Out here? But why."
/datum/map_template/ruin/space/space_arcade
id = "arcade"
suffix = "arcade.dmm"
name = "Space Arcade"
description = "A lonely arcade in the depths of space."
/datum/map_template/ruin/space/hermit
id = "spacehermit"
suffix = "spacehermit.dmm"
name = "Space Hermit"
description = "A late awakening cryo pod in a crashed escape pod wakes up to find what befell of his fellow survivors. Contains all the necessary resources to actually make it out alive. Good luck."
+3 -3
View File
@@ -27,7 +27,7 @@
switch(M.lingcheck())
if (LINGHIVE_LING)
var/mob/living/L = M
if (!L.has_trait(CHANGELING_HIVEMIND_MUTE))
if (!HAS_TRAIT(L, CHANGELING_HIVEMIND_MUTE))
to_chat(M, msg)
if(LINGHIVE_LINK)
to_chat(M, msg)
@@ -35,7 +35,7 @@
if(prob(40))
to_chat(M, "<i><font color=#800080>We can faintly sense an outsider trying to communicate through the hivemind...</font></i>")
if(LINGHIVE_LING)
if (user.has_trait(CHANGELING_HIVEMIND_MUTE))
if (HAS_TRAIT(user, CHANGELING_HIVEMIND_MUTE))
to_chat(user, "<span class='warning'>The poison in the air hinders our ability to interact with the hivemind.</span>")
return FALSE
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
@@ -52,7 +52,7 @@
to_chat(M, msg)
if(LINGHIVE_LING)
var/mob/living/L = M
if (!L.has_trait(CHANGELING_HIVEMIND_MUTE))
if (!HAS_TRAIT(L, CHANGELING_HIVEMIND_MUTE))
to_chat(M, msg)
if(LINGHIVE_OUTSIDER)
if(prob(40))

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