Merge remote-tracking branch 'refs/remotes/origin/master' into syntheticbloods
This commit is contained in:
@@ -35,3 +35,8 @@
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//Overthrow time to update heads obj
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#define OBJECTIVE_UPDATING_TIME 300
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||||
//Gangshit
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#define NOT_DOMINATING -1
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#define MAX_LEADERS_GANG 3
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#define INITIAL_DOM_ATTEMPTS 3
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@@ -1,8 +1,5 @@
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//LISTMOS
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//indices of values in gas lists.
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#define MOLES 1
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#define ARCHIVE 2
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#define GAS_META 3
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#define META_GAS_SPECIFIC_HEAT 1
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#define META_GAS_NAME 2
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#define META_GAS_MOLES_VISIBLE 3
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@@ -242,20 +239,25 @@
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//HELPERS
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#define THERMAL_ENERGY(gas) (gas.temperature * gas.heat_capacity())
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#define ADD_GAS(gas_id, out_list)\
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var/list/tmp_gaslist = GLOB.gaslist_cache[gas_id]; out_list[gas_id] = tmp_gaslist.Copy();
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#define ASSERT_GAS(gas_id, gas_mixture) if (!gas_mixture.gases[gas_id]) { ADD_GAS(gas_id, gas_mixture.gases) };
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#define QUANTIZE(variable) (round(variable,0.0000001))/*I feel the need to document what happens here. Basically this is used to catch most rounding errors, however it's previous value made it so that
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once gases got hot enough, most procedures wouldnt occur due to the fact that the mole counts would get rounded away. Thus, we lowered it a few orders of magnititude */
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//prefer this to gas_mixture/total_moles in performance critical areas
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#define TOTAL_MOLES(cached_gases, out_var)\
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out_var = 0;\
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for(var/total_moles_id in cached_gases){\
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out_var += cached_gases[total_moles_id][MOLES];\
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out_var += cached_gases[total_moles_id];\
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}
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//Unomos - So for whatever reason, garbage collection actually drastically decreases the cost of atmos later in the round. Turning this into a define yields massively improved performance.
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#define GAS_GARBAGE_COLLECT(GASGASGAS)\
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var/list/CACHE_GAS = GASGASGAS;\
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for(var/id in CACHE_GAS){\
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if(QUANTIZE(CACHE_GAS[id]) <= 0)\
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CACHE_GAS -= id;\
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}
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#define ARCHIVE_TEMPERATURE(gas) gas.temperature_archived = gas.temperature
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GLOBAL_LIST_INIT(pipe_paint_colors, list(
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"amethyst" = rgb(130,43,255), //supplymain
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@@ -12,7 +12,7 @@
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#define ui_boxcraft "EAST-4:22,SOUTH+1:6"
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#define ui_boxarea "EAST-4:6,SOUTH+1:6"
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#define ui_boxlang "EAST-5:22,SOUTH+1:6"
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#define ui_boxvore "EAST-4:22,SOUTH+1:6"
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#define ui_boxvore "EAST-5:22,SOUTH+1:6"
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//Filters
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#define CIT_FILTER_STAMINACRIT filter(type="drop_shadow", x=0, y=0, size=-3, border=0, color="#04080F")
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@@ -33,8 +33,8 @@
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#define BALLS_VOLUME_MULT 1
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#define BALLS_SIZE_MIN 1
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#define BALLS_SIZE_DEF 3
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#define BALLS_SIZE_MAX 7
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#define BALLS_SIZE_DEF 2
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#define BALLS_SIZE_MAX 3
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#define BALLS_SACK_SIZE_MIN 1
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#define BALLS_SACK_SIZE_DEF 8
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+21
-12
@@ -3,26 +3,35 @@
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#define COLOR_INPUT_DISABLED "#F0F0F0"
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#define COLOR_INPUT_ENABLED "#D3B5B5"
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//#define COLOR_WHITE "#EEEEEE"
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//#define COLOR_SILVER "#C0C0C0"
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//#define COLOR_GRAY "#808080"
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#define COLOR_DARKMODE_INFO_BUTTONS_BG "#40628A"
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#define COLOR_DARKMODE_ISSUE_BUTTON_BG "#ce4242"
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#define COLOR_DARKMODE_BACKGROUND "#202020"
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#define COLOR_DARKMODE_DARKBACKGROUND "#171717"
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||||
#define COLOR_DARKMODE_TEXT "#f0f0f0"
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||||
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||||
#define COLOR_WHITEMODE_INFO_BUTTONS_BG "#90b3dd"
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#define COLOR_WHITEMODE_ISSUE_BUTTON_BG "#ef7f7f"
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#define COLOR_WHITEMODE_BACKGROUND "#ffffff"
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#define COLOR_WHITEMODE_DARKBACKGROUND "#eeeeee"
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||||
#define COLOR_WHITEMODE_TEXT "#000000"
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||||
|
||||
#define COLOR_FLOORTILE_GRAY "#8D8B8B"
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#define COLOR_ALMOST_BLACK "#333333"
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//#define COLOR_BLACK "#000000"
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#define COLOR_BLACK "#000000"
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#define COLOR_RED "#FF0000"
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||||
//#define COLOR_RED_LIGHT "#FF3333"
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//#define COLOR_MAROON "#800000"
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#define COLOR_RED_LIGHT "#FF3333"
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||||
#define COLOR_MAROON "#800000"
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#define COLOR_YELLOW "#FFFF00"
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//#define COLOR_OLIVE "#808000"
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||||
//#define COLOR_LIME "#32CD32"
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#define COLOR_OLIVE "#808000"
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#define COLOR_LIME "#32CD32"
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#define COLOR_GREEN "#008000"
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#define COLOR_CYAN "#00FFFF"
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||||
//#define COLOR_TEAL "#008080"
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#define COLOR_TEAL "#008080"
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#define COLOR_BLUE "#0000FF"
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//#define COLOR_BLUE_LIGHT "#33CCFF"
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//#define COLOR_NAVY "#000080"
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#define COLOR_BLUE_LIGHT "#33CCFF"
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||||
#define COLOR_NAVY "#000080"
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#define COLOR_PINK "#FFC0CB"
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||||
//#define COLOR_MAGENTA "#FF00FF"
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#define COLOR_MAGENTA "#FF00FF"
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#define COLOR_PURPLE "#800080"
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#define COLOR_ORANGE "#FF9900"
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#define COLOR_BEIGE "#CEB689"
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@@ -131,6 +131,17 @@
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#define COMSIG_MOB_ITEM_AFTERATTACK "mob_item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)
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#define COMSIG_MOB_ATTACK_RANGED "mob_attack_ranged" //from base of mob/RangedAttack(): (atom/A, params)
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#define COMSIG_MOB_THROW "mob_throw" //from base of /mob/throw_item(): (atom/target)
|
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#define COMSIG_MOB_UPDATE_SIGHT "mob_update_sight" //from base of /mob/update_sight(): ()
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#define COMSIG_MOB_SAY "mob_say" // from /mob/living/say(): (proc args list)
|
||||
#define COMPONENT_UPPERCASE_SPEECH 1
|
||||
// used to access COMSIG_MOB_SAY argslist
|
||||
#define SPEECH_MESSAGE 1
|
||||
// #define SPEECH_BUBBLE_TYPE 2
|
||||
#define SPEECH_SPANS 3
|
||||
/* #define SPEECH_SANITIZE 4
|
||||
#define SPEECH_LANGUAGE 5
|
||||
#define SPEECH_IGNORE_SPAM 6
|
||||
#define SPEECH_FORCED 7 */
|
||||
|
||||
// /mob/living signals
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||||
#define COMSIG_LIVING_RESIST "living_resist" //from base of mob/living/resist() (/mob/living)
|
||||
@@ -143,8 +154,9 @@
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||||
#define COMSIG_CARBON_SOUNDBANG "carbon_soundbang" //from base of mob/living/carbon/soundbang_act(): (list(intensity))
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||||
|
||||
// /obj signals
|
||||
#define COMSIG_OBJ_DECONSTRUCT "obj_deconstruct" //from base of obj/deconstruct(): (disassembled)
|
||||
#define COMSIG_OBJ_SETANCHORED "obj_setanchored" //called in /obj/structure/setAnchored(): (value)
|
||||
#define COMSIG_OBJ_DECONSTRUCT "obj_deconstruct" //from base of obj/deconstruct(): (disassembled)
|
||||
#define COMSIG_OBJ_BREAK "obj_break" //from base of /obj/obj_break(): (damage_flag)
|
||||
#define COMSIG_OBJ_SETANCHORED "obj_setanchored" //called in /obj/structure/setAnchored(): (value)
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||||
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||||
// /obj/item signals
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||||
#define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (/mob/living/target, /mob/living/user)
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||||
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||||
@@ -102,7 +102,8 @@
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||||
#define CAT_SANDWICH "Sandwiches"
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||||
#define CAT_SOUP "Soups"
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||||
#define CAT_SPAGHETTI "Spaghettis"
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||||
#define CAT_SUSHI "Fish"
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||||
#define CAT_FISH "Fish"
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||||
#define CAT_ICE "Frozen"
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||||
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||||
#define RCD_FLOORWALL 1
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#define RCD_AIRLOCK 2
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@@ -7,7 +7,8 @@
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||||
//for convenience
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||||
#define ENABLE_BITFIELD(variable, flag) (variable |= (flag))
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#define DISABLE_BITFIELD(variable, flag) (variable &= ~(flag))
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#define CHECK_BITFIELD(variable, flag) (variable & flag)
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#define CHECK_BITFIELD(variable, flag) (variable & (flag))
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||||
#define TOGGLE_BITFIELD(variable, flag) (variable ^= (flag))
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||||
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||||
GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768))
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||||
@@ -56,9 +57,6 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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||||
#define FLYING (1<<1)
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||||
#define VENTCRAWLING (1<<2)
|
||||
|
||||
// Flags for reagents
|
||||
#define REAGENT_NOREACT (1<<0)
|
||||
|
||||
//Fire and Acid stuff, for resistance_flags
|
||||
#define LAVA_PROOF (1<<0)
|
||||
#define FIRE_PROOF (1<<1) //100% immune to fire damage (but not necessarily to lava or heat)
|
||||
|
||||
@@ -16,3 +16,4 @@
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||||
#define DRINK_GOOD 2
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#define DRINK_VERYGOOD 3
|
||||
#define DRINK_FANTASTIC 4
|
||||
#define FOOD_AMAZING 5
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
#define ITEM_SLOT_POCKET (1<<11) // this is to allow items with a w_class of WEIGHT_CLASS_NORMAL or WEIGHT_CLASS_BULKY to fit in pockets.
|
||||
#define ITEM_SLOT_DENYPOCKET (1<<12) // this is to deny items with a w_class of WEIGHT_CLASS_SMALL or WEIGHT_CLASS_TINY to fit in pockets.
|
||||
#define ITEM_SLOT_NECK (1<<13)
|
||||
#define ITEM_SLOT_SUITSTORE (1<<14)
|
||||
|
||||
//SLOTS
|
||||
#define SLOT_BACK 1
|
||||
@@ -52,6 +53,7 @@
|
||||
#define SLOT_LEGCUFFED 19
|
||||
#define SLOT_GENERC_DEXTROUS_STORAGE 20
|
||||
|
||||
|
||||
#define SLOTS_AMT 20 // Keep this up to date!
|
||||
|
||||
//I hate that this has to exist
|
||||
@@ -84,6 +86,8 @@
|
||||
. = ITEM_SLOT_ICLOTHING
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||||
if(SLOT_L_STORE, SLOT_R_STORE)
|
||||
. = ITEM_SLOT_POCKET
|
||||
if(SLOT_S_STORE)
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. = ITEM_SLOT_SUITSTORE
|
||||
|
||||
|
||||
//Bit flags for the flags_inv variable, which determine when a piece of clothing hides another. IE a helmet hiding glasses.
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#define INVESTIGATE_EXONET "exonet"
|
||||
#define INVESTIGATE_NANITES "nanites"
|
||||
#define INVESTIGATE_CIRCUIT "circuit"
|
||||
#define INVESTIGATE_RCD "rcd"
|
||||
|
||||
// Logging types for log_message()
|
||||
#define LOG_ATTACK (1 << 0)
|
||||
|
||||
+19
-6
@@ -114,8 +114,9 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
|
||||
|
||||
#define TRANSITIONEDGE 7 //Distance from edge to move to another z-level
|
||||
|
||||
#define BE_CLOSE 1 //in the case of a silicon, to select if they need to be next to the atom
|
||||
#define NO_DEXTERY 1 //if other mobs (monkeys, aliens, etc) can use this
|
||||
#define BE_CLOSE TRUE //in the case of a silicon, to select if they need to be next to the atom
|
||||
#define NO_DEXTERY TRUE //if other mobs (monkeys, aliens, etc) can use this
|
||||
#define NO_TK TRUE
|
||||
//used by canUseTopic()
|
||||
|
||||
//singularity defines
|
||||
@@ -225,6 +226,9 @@ GLOBAL_LIST_EMPTY(bloody_footprints_cache)
|
||||
//Gets the turf this atom inhabits
|
||||
#define get_turf(A) (get_step(A, 0))
|
||||
|
||||
//Same as above except gets the area instead
|
||||
#define get_area(A) (isarea(A) ? A : get_step(A, 0)?.loc)
|
||||
|
||||
//Ghost orbit types:
|
||||
#define GHOST_ORBIT_CIRCLE "circle"
|
||||
#define GHOST_ORBIT_TRIANGLE "triangle"
|
||||
@@ -269,9 +273,14 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
|
||||
|
||||
GLOBAL_LIST_INIT(pda_styles, list(MONO, VT, ORBITRON, SHARE))
|
||||
|
||||
//Color Defines
|
||||
#define OOC_COLOR "#002eb8"
|
||||
#define AOOC_COLOR "#b8002e"
|
||||
//pda icon reskins
|
||||
#define PDA_SKIN_CLASSIC "Classic"
|
||||
#define PDA_SKIN_ALT "Holographic"
|
||||
#define PDA_SKIN_RUGGED "Rugged"
|
||||
#define PDA_SKIN_MODERN "Modern"
|
||||
|
||||
GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_SKIN_ALT = 'icons/obj/pda_alt.dmi',
|
||||
PDA_SKIN_RUGGED = 'icons/obj/pda_rugged.dmi', PDA_SKIN_MODERN = 'icons/obj/pda_modern.dmi'))
|
||||
|
||||
/////////////////////////////////////
|
||||
// atom.appearence_flags shortcuts //
|
||||
@@ -376,6 +385,7 @@ GLOBAL_LIST_INIT(pda_styles, list(MONO, VT, ORBITRON, SHARE))
|
||||
#define CLOCK_SILICONS 22
|
||||
#define CLOCK_PROSELYTIZATION 23
|
||||
#define SHUTTLE_HIJACK 24
|
||||
#define GANG_VICTORY 25
|
||||
|
||||
#define FIELD_TURF 1
|
||||
#define FIELD_EDGE 2
|
||||
@@ -483,4 +493,7 @@ GLOBAL_LIST_INIT(pda_styles, list(MONO, VT, ORBITRON, SHARE))
|
||||
#define AREASELECT_CORNERA "corner A"
|
||||
#define AREASELECT_CORNERB "corner B"
|
||||
|
||||
#define PREF_SAVELOAD_COOLDOWN 5
|
||||
#define PREF_SAVELOAD_COOLDOWN 5
|
||||
|
||||
#define VOMIT_TOXIC 1
|
||||
#define VOMIT_PURPLE 2
|
||||
@@ -54,6 +54,10 @@
|
||||
#define BODYPART_ORGANIC 1
|
||||
#define BODYPART_ROBOTIC 2
|
||||
|
||||
#define BODYPART_NOT_DISABLED 0
|
||||
#define BODYPART_DISABLED_DAMAGE 1
|
||||
#define BODYPART_DISABLED_PARALYSIS 2
|
||||
|
||||
#define DEFAULT_BODYPART_ICON_ORGANIC 'icons/mob/human_parts_greyscale.dmi'
|
||||
#define DEFAULT_BODYPART_ICON_ROBOTIC 'icons/mob/augmentation/augments.dmi'
|
||||
|
||||
|
||||
@@ -20,12 +20,13 @@
|
||||
#define FORCE_STRING_OVERRIDE (1<<2) // used for tooltips
|
||||
#define NEEDS_PERMIT (1<<3) //Used by security bots to determine if this item is safe for public use.
|
||||
#define SLOWS_WHILE_IN_HAND (1<<4)
|
||||
#define NO_MAT_REDEMPTION (1<<5) // Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
|
||||
#define DROPDEL (1<<6) // When dropped, it calls qdel on itself
|
||||
#define NO_MAT_REDEMPTION (1<<5) // Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
|
||||
#define DROPDEL (1<<6) // When dropped, it calls qdel on itself
|
||||
#define NOBLUDGEON (1<<7) // when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
|
||||
#define NODROP (1<<8) // This flag makes it so that an item literally cannot be removed at all, or at least that's how it should be. Only deleted.
|
||||
#define ABSTRACT (1<<9) // for all things that are technically items but used for various different stuff
|
||||
#define IMMUTABLE_SLOW (1<<10) //When players should not be able to change the slowdown of the item (Speed potions, ect)
|
||||
#define ABSTRACT (1<<8) // for all things that are technically items but used for various different stuff
|
||||
#define IMMUTABLE_SLOW (1<<9) //When players should not be able to change the slowdown of the item (Speed potions, ect)
|
||||
#define SURGICAL_TOOL (1<<10) //Tool commonly used for surgery: won't attack targets in an active surgical operation on help intent (in case of mistakes)
|
||||
#define NO_UNIFORM_REQUIRED (1<<11) // Can be worn on certain slots (currently belt and id) that would otherwise require an uniform.
|
||||
|
||||
// Flags for the clothing_flags var on /obj/item/clothing
|
||||
|
||||
@@ -35,3 +36,5 @@
|
||||
#define MASKINTERNALS (1<<3) // mask allows internals
|
||||
#define NOSLIP (1<<4) //prevents from slipping on wet floors, in space etc
|
||||
#define THICKMATERIAL (1<<5) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
|
||||
#define VOICEBOX_TOGGLABLE (1<<6) // The voicebox in this clothing can be toggled.
|
||||
#define VOICEBOX_DISABLED (1<<7) // The voicebox is currently turned off.
|
||||
|
||||
@@ -23,6 +23,11 @@
|
||||
#define STIMULUM_ABSOLUTE_DROP 0.00000335
|
||||
#define REACTION_OPPRESSION_THRESHOLD 5
|
||||
#define NOBLIUM_FORMATION_ENERGY 2e9 //1 Mole of Noblium takes the planck energy to condense.
|
||||
//Research point amounts
|
||||
#define NOBLIUM_RESEARCH_AMOUNT 1000
|
||||
#define BZ_RESEARCH_AMOUNT 150
|
||||
#define MIASMA_RESEARCH_AMOUNT 160
|
||||
#define STIMULUM_RESEARCH_AMOUNT 50
|
||||
//Plasma fusion properties
|
||||
#define FUSION_ENERGY_THRESHOLD 3e9 //Amount of energy it takes to start a fusion reaction
|
||||
#define FUSION_TEMPERATURE_THRESHOLD 1000 //Temperature required to start a fusion reaction
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define LIQUID 2
|
||||
#define GAS 3
|
||||
|
||||
// container_type defines
|
||||
// reagents_flags defines
|
||||
#define INJECTABLE (1<<0) // Makes it possible to add reagents through droppers and syringes.
|
||||
#define DRAWABLE (1<<1) // Makes it possible to remove reagents through syringes.
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
|
||||
#define TRANSPARENT (1<<4) // Used on containers which you want to be able to see the reagents off.
|
||||
#define AMOUNT_VISIBLE (1<<5) // For non-transparent containers that still have the general amount of reagents in them visible.
|
||||
#define NO_REACT (1<<6) // Applied to a reagent holder, the contents will not react with each other.
|
||||
|
||||
// Is an open container for all intents and purposes.
|
||||
#define OPENCONTAINER (REFILLABLE | DRAINABLE | TRANSPARENT)
|
||||
|
||||
@@ -33,7 +33,8 @@
|
||||
#define ROLE_DRONE "drone"
|
||||
#define ROLE_DEATHSQUAD "deathsquad"
|
||||
#define ROLE_LAVALAND "lavaland"
|
||||
#define ROLE_INTERNAL_AFFAIRS "internal affairs agent"
|
||||
#define ROLE_INTERNAL_AFFAIRS "internal affairs agent"
|
||||
#define ROLE_GANG "gangster"
|
||||
|
||||
//Missing assignment means it's not a gamemode specific role, IT'S NOT A BUG OR ERROR.
|
||||
//The gamemode specific ones are just so the gamemodes can query whether a player is old enough
|
||||
@@ -58,7 +59,8 @@ GLOBAL_LIST_INIT(special_roles, list(
|
||||
ROLE_SERVANT_OF_RATVAR = /datum/game_mode/clockwork_cult,
|
||||
ROLE_OVERTHROW = /datum/game_mode/overthrow,
|
||||
ROLE_INTERNAL_AFFAIRS = /datum/game_mode/traitor/internal_affairs,
|
||||
ROLE_SENTIENCE
|
||||
ROLE_SENTIENCE,
|
||||
ROLE_GANG = /datum/game_mode/gang
|
||||
))
|
||||
|
||||
//Job defines for what happens when you fail to qualify for any job during job selection
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
#define INIT_ORDER_STICKY_BAN -10
|
||||
#define INIT_ORDER_LIGHTING -20
|
||||
#define INIT_ORDER_SHUTTLE -21
|
||||
#define INIT_ORDER_SQUEAK -40
|
||||
#define INIT_ORDER_MINOR_MAPPING -40
|
||||
#define INIT_ORDER_PATH -50
|
||||
#define INIT_ORDER_PERSISTENCE -100
|
||||
|
||||
@@ -102,7 +102,6 @@
|
||||
#define FIRE_PRIORITY_SPACEDRIFT 30
|
||||
#define FIRE_PRIORITY_FIELDS 30
|
||||
#define FIRE_PRIOTITY_SMOOTHING 35
|
||||
#define FIRE_PRIORITY_ORBIT 35
|
||||
#define FIRE_PRIORITY_NETWORKS 40
|
||||
#define FIRE_PRIORITY_OBJ 40
|
||||
#define FIRE_PRIORITY_ACID 40
|
||||
|
||||
+104
-1
@@ -1,3 +1,61 @@
|
||||
// trait accessor defines
|
||||
#define ADD_TRAIT(target, trait, source) \
|
||||
do { \
|
||||
var/list/_L; \
|
||||
if (!target.status_traits) { \
|
||||
target.status_traits = list(); \
|
||||
_L = target.status_traits; \
|
||||
_L[trait] = list(source); \
|
||||
} else { \
|
||||
_L = target.status_traits; \
|
||||
if (_L[trait]) { \
|
||||
_L[trait] |= list(source); \
|
||||
} else { \
|
||||
_L[trait] = list(source); \
|
||||
} \
|
||||
} \
|
||||
} while (0)
|
||||
#define REMOVE_TRAIT(target, trait, sources) \
|
||||
do { \
|
||||
var/list/_L = target.status_traits; \
|
||||
var/list/_S; \
|
||||
if (sources && !islist(sources)) { \
|
||||
_S = list(sources); \
|
||||
} else { \
|
||||
_S = sources\
|
||||
}; \
|
||||
if (_L && _L[trait]) { \
|
||||
for (var/_T in _L[trait]) { \
|
||||
if ((!_S && (_T != ROUNDSTART_TRAIT)) || (_T in _S)) { \
|
||||
_L[trait] -= _T \
|
||||
} \
|
||||
};\
|
||||
if (!length(_L[trait])) { \
|
||||
_L -= trait \
|
||||
}; \
|
||||
if (!length(_L)) { \
|
||||
target.status_traits = null \
|
||||
}; \
|
||||
} \
|
||||
} while (0)
|
||||
#define REMOVE_TRAITS_NOT_IN(target, sources) \
|
||||
do { \
|
||||
var/list/_L = target.status_traits; \
|
||||
var/list/_S = sources; \
|
||||
if (_L) { \
|
||||
for (var/_T in _L) { \
|
||||
_L[_T] &= _S;\
|
||||
if (!length(_L[_T])) { \
|
||||
_L -= _T } \
|
||||
};\
|
||||
if (!length(_L)) { \
|
||||
target.status_traits = null\
|
||||
};\
|
||||
}\
|
||||
} while (0)
|
||||
#define HAS_TRAIT(target, trait) (target.status_traits ? (target.status_traits[trait] ? TRUE : FALSE) : FALSE)
|
||||
#define HAS_TRAIT_FROM(target, trait, source) (target.status_traits ? (target.status_traits[trait] ? (source in target.status_traits[trait]) : FALSE) : FALSE)
|
||||
|
||||
//mob traits
|
||||
#define TRAIT_BLIND "blind"
|
||||
#define TRAIT_MUTE "mute"
|
||||
@@ -50,7 +108,20 @@
|
||||
#define TRAIT_NOHARDCRIT "nohardcrit"
|
||||
#define TRAIT_NOSOFTCRIT "nosoftcrit"
|
||||
#define TRAIT_MINDSHIELD "mindshield"
|
||||
#define TRAIT_PARALYSIS_L_ARM "para-l-arm" //These are used for brain-based paralysis, where replacing the limb won't fix it
|
||||
#define TRAIT_PARALYSIS_R_ARM "para-r-arm"
|
||||
#define TRAIT_PARALYSIS_L_LEG "para-l-leg"
|
||||
#define TRAIT_PARALYSIS_R_LEG "para-r-leg"
|
||||
#define TRAIT_UNINTELLIGIBLE_SPEECH "unintelligible-speech"
|
||||
#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
|
||||
#define TRAIT_STRONG_GRABBER "strong_grabber"
|
||||
#define TRAIT_CALCIUM_HEALER "calcium_healer"
|
||||
|
||||
//non-mob traits
|
||||
#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
|
||||
|
||||
// item traits
|
||||
#define TRAIT_NODROP "nodrop"
|
||||
|
||||
#define TRAIT_ALCOHOL_TOLERANCE "alcohol_tolerance"
|
||||
#define TRAIT_AGEUSIA "ageusia"
|
||||
@@ -72,6 +143,11 @@
|
||||
#define TRAIT_CROCRIN_IMMUNE "crocin_immune"
|
||||
#define TRAIT_NYMPHO "nymphomania"
|
||||
#define TRAIT_MASO "masochism"
|
||||
#define TRAIT_PARA "paraplegic"
|
||||
#define TRAIT_EMPATH "empath"
|
||||
#define TRAIT_FRIENDLY "friendly"
|
||||
#define TRAIT_ASSBLASTUSA "assblastusa"
|
||||
#define TRAIT_CULT_EYES "cult_eyes"
|
||||
|
||||
// common trait sources
|
||||
#define TRAIT_GENERIC "generic"
|
||||
@@ -82,6 +158,13 @@
|
||||
#define TRAUMA_TRAIT "trauma"
|
||||
#define SPECIES_TRAIT "species"
|
||||
#define ORGAN_TRAIT "organ"
|
||||
#define JOB_TRAIT "job"
|
||||
#define CYBORG_ITEM_TRAIT "cyborg-item"
|
||||
#define ADMIN_TRAIT "admin" // (B)admins only.
|
||||
#define CHANGELING_TRAIT "changeling"
|
||||
#define CULT_TRAIT "cult"
|
||||
#define CURSED_ITEM_TRAIT "cursed-item" // The item is magically cursed
|
||||
#define ABSTRACT_ITEM_TRAIT "abstract-item"
|
||||
#define ROUNDSTART_TRAIT "roundstart" //cannot be removed without admin intervention
|
||||
|
||||
// unique trait sources, still defines
|
||||
@@ -94,4 +177,24 @@
|
||||
#define STASIS_MUTE "stasis"
|
||||
#define GENETICS_SPELL "genetics_spell"
|
||||
#define EYES_COVERED "eyes_covered"
|
||||
#define CULT_EYES "cult_eyes"
|
||||
#define CULT_TRAIT "cult"
|
||||
#define CLOWN_NUKE_TRAIT "clown-nuke"
|
||||
#define STICKY_MOUSTACHE_TRAIT "sticky-moustache"
|
||||
#define CHAINSAW_FRENZY_TRAIT "chainsaw-frenzy"
|
||||
#define CHRONO_GUN_TRAIT "chrono-gun"
|
||||
#define REVERSE_BEAR_TRAP_TRAIT "reverse-bear-trap"
|
||||
#define GLUED_ITEM_TRAIT "glued-item"
|
||||
#define CURSED_MASK_TRAIT "cursed-mask"
|
||||
#define HIS_GRACE_TRAIT "his-grace"
|
||||
#define HAND_REPLACEMENT_TRAIT "magic-hand"
|
||||
#define HOT_POTATO_TRAIT "hot-potato"
|
||||
#define SABRE_SUICIDE_TRAIT "sabre-suicide"
|
||||
#define ABDUCTOR_VEST_TRAIT "abductor-vest"
|
||||
#define CAPTURE_THE_FLAG_TRAIT "capture-the-flag"
|
||||
#define EYE_OF_GOD_TRAIT "eye-of-god"
|
||||
#define SHAMEBRERO_TRAIT "shamebrero"
|
||||
#define CHRONOSUIT_TRAIT "chronosuit"
|
||||
#define FLIGHTSUIT_TRAIT "flightsuit"
|
||||
#define LOCKED_HELMET_TRAIT "locked-helmet"
|
||||
#define NINJA_SUIT_TRAIT "ninja-suit"
|
||||
#define ANTI_DROP_IMPLANT_TRAIT "anti-drop-implant"
|
||||
Reference in New Issue
Block a user