Merge remote-tracking branch 'refs/remotes/origin/master' into syntheticbloods
This commit is contained in:
+11
-6
@@ -76,7 +76,9 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
continue
|
||||
if(GLOB.teleportlocs[AR.name])
|
||||
continue
|
||||
var/turf/picked = safepick(get_area_turfs(AR.type))
|
||||
if (!AR.contents.len)
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||||
continue
|
||||
var/turf/picked = AR.contents[1]
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||||
if (picked && is_station_level(picked.z))
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||||
GLOB.teleportlocs[AR.name] = AR
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||||
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||||
@@ -120,6 +122,14 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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||||
if(!IS_DYNAMIC_LIGHTING(src))
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||||
add_overlay(/obj/effect/fullbright)
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||||
|
||||
reg_in_areas_in_z()
|
||||
|
||||
return INITIALIZE_HINT_LATELOAD
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||||
|
||||
/area/LateInitialize()
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||||
power_change() // all machines set to current power level, also updates icon
|
||||
|
||||
/area/proc/reg_in_areas_in_z()
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||||
if(contents.len)
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||||
var/list/areas_in_z = SSmapping.areas_in_z
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var/z
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@@ -137,11 +147,6 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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||||
areas_in_z["[z]"] = list()
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areas_in_z["[z]"] += src
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||||
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||||
return INITIALIZE_HINT_LATELOAD
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||||
|
||||
/area/LateInitialize()
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||||
power_change() // all machines set to current power level, also updates icon
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||||
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||||
/area/Destroy()
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||||
if(GLOB.areas_by_type[type] == src)
|
||||
GLOB.areas_by_type[type] = null
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||||
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||||
+12
-8
@@ -6,7 +6,6 @@
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||||
|
||||
var/flags_1 = NONE
|
||||
var/interaction_flags_atom = NONE
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||||
var/container_type = NONE
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||||
var/datum/reagents/reagents = null
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||||
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||||
//This atom's HUD (med/sec, etc) images. Associative list.
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||||
@@ -32,6 +31,8 @@
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||||
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||||
var/list/filter_data //For handling persistent filters
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||||
|
||||
var/datum/component/orbiter/orbiters
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||||
|
||||
var/rad_flags = NONE // Will move to flags_1 when i can be arsed to
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||||
var/rad_insulation = RAD_NO_INSULATION
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||||
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||||
@@ -208,16 +209,16 @@
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||||
return is_refillable() && is_drainable()
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||||
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||||
/atom/proc/is_injectable(allowmobs = TRUE)
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||||
return reagents && (container_type & (INJECTABLE | REFILLABLE))
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||||
return reagents && (reagents.reagents_holder_flags & (INJECTABLE | REFILLABLE))
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||||
|
||||
/atom/proc/is_drawable(allowmobs = TRUE)
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||||
return reagents && (container_type & (DRAWABLE | DRAINABLE))
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||||
return reagents && (reagents.reagents_holder_flags & (DRAWABLE | DRAINABLE))
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||||
|
||||
/atom/proc/is_refillable()
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||||
return reagents && (container_type & REFILLABLE)
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||||
return reagents && (reagents.reagents_holder_flags & REFILLABLE)
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||||
|
||||
/atom/proc/is_drainable()
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||||
return reagents && (container_type & DRAINABLE)
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||||
return reagents && (reagents.reagents_holder_flags & DRAINABLE)
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||||
|
||||
|
||||
/atom/proc/AllowDrop()
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||||
@@ -265,7 +266,7 @@
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||||
//to_chat(user, "[name]: Dn:[density] dir:[dir] cont:[contents] icon:[icon] is:[icon_state] loc:[loc]")
|
||||
|
||||
if(reagents)
|
||||
if(container_type & TRANSPARENT)
|
||||
if(reagents.reagents_holder_flags & TRANSPARENT)
|
||||
to_chat(user, "It contains:")
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||||
if(reagents.reagent_list.len)
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||||
if(user.can_see_reagents()) //Show each individual reagent
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||||
@@ -278,7 +279,7 @@
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||||
to_chat(user, "[total_volume] units of various reagents")
|
||||
else
|
||||
to_chat(user, "Nothing.")
|
||||
else if(container_type & AMOUNT_VISIBLE)
|
||||
else if(reagents.reagents_holder_flags & AMOUNT_VISIBLE)
|
||||
if(reagents.total_volume)
|
||||
to_chat(user, "<span class='notice'>It has [reagents.total_volume] unit\s left.</span>")
|
||||
else
|
||||
@@ -290,8 +291,11 @@
|
||||
to_chat(user, "<span class='warning'>You can't move while buckled to [src]!</span>")
|
||||
return
|
||||
|
||||
/atom/proc/prevent_content_explosion()
|
||||
return FALSE
|
||||
|
||||
/atom/proc/contents_explosion(severity, target)
|
||||
return
|
||||
return //For handling the effects of explosions on contents that would not normally be effected
|
||||
|
||||
/atom/proc/ex_act(severity, target)
|
||||
set waitfor = FALSE
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
var/verb_exclaim = "exclaims"
|
||||
var/verb_whisper = "whispers"
|
||||
var/verb_yell = "yells"
|
||||
var/speech_span
|
||||
var/inertia_dir = 0
|
||||
var/atom/inertia_last_loc
|
||||
var/inertia_moving = 0
|
||||
@@ -31,6 +32,8 @@
|
||||
var/atom/movable/pulling
|
||||
var/grab_state = 0
|
||||
var/throwforce = 0
|
||||
var/datum/component/orbiter/orbiting
|
||||
var/can_be_z_moved = TRUE
|
||||
|
||||
/atom/movable/vv_edit_var(var_name, var_value)
|
||||
var/static/list/banned_edits = list("step_x", "step_y", "step_size")
|
||||
@@ -295,14 +298,7 @@
|
||||
if (length(client_mobs_in_contents))
|
||||
update_parallax_contents()
|
||||
|
||||
if (orbiters)
|
||||
for (var/thing in orbiters)
|
||||
var/datum/orbit/O = thing
|
||||
O.Check()
|
||||
if (orbiting)
|
||||
orbiting.Check()
|
||||
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/atom/movable/Destroy(force)
|
||||
QDEL_NULL(proximity_monitor)
|
||||
@@ -324,6 +320,10 @@
|
||||
if(pulledby)
|
||||
pulledby.stop_pulling()
|
||||
|
||||
if(orbiting)
|
||||
orbiting.end_orbit(src)
|
||||
orbiting = null
|
||||
|
||||
// Make sure you know what you're doing if you call this, this is intended to only be called by byond directly.
|
||||
// You probably want CanPass()
|
||||
/atom/movable/Cross(atom/movable/AM)
|
||||
|
||||
@@ -100,7 +100,7 @@
|
||||
|
||||
//helper for getting the appropriate health status
|
||||
/proc/RoundHealth(mob/living/M)
|
||||
if(M.stat == DEAD || (M.has_trait(TRAIT_FAKEDEATH)))
|
||||
if(M.stat == DEAD || (HAS_TRAIT(M, TRAIT_FAKEDEATH)))
|
||||
return "health-100" //what's our health? it doesn't matter, we're dead, or faking
|
||||
var/maxi_health = M.maxHealth
|
||||
if(iscarbon(M) && M.health < 0)
|
||||
@@ -172,7 +172,7 @@
|
||||
var/image/holder = hud_list[STATUS_HUD]
|
||||
var/icon/I = icon(icon, icon_state, dir)
|
||||
holder.pixel_y = I.Height() - world.icon_size
|
||||
if(stat == DEAD || (has_trait(TRAIT_FAKEDEATH)))
|
||||
if(stat == DEAD || (HAS_TRAIT(src, TRAIT_FAKEDEATH)))
|
||||
holder.icon_state = "huddead"
|
||||
else
|
||||
holder.icon_state = "hudhealthy"
|
||||
@@ -182,9 +182,9 @@
|
||||
var/icon/I = icon(icon, icon_state, dir)
|
||||
var/virus_threat = check_virus()
|
||||
holder.pixel_y = I.Height() - world.icon_size
|
||||
if(has_trait(TRAIT_XENO_HOST))
|
||||
if(HAS_TRAIT(src, TRAIT_XENO_HOST))
|
||||
holder.icon_state = "hudxeno"
|
||||
else if(stat == DEAD || (has_trait(TRAIT_FAKEDEATH)))
|
||||
else if(stat == DEAD || (HAS_TRAIT(src, TRAIT_FAKEDEATH)))
|
||||
if(tod)
|
||||
var/tdelta = round(world.time - timeofdeath)
|
||||
if(tdelta < (DEFIB_TIME_LIMIT * 10))
|
||||
@@ -242,7 +242,7 @@
|
||||
var/icon/IC = icon(icon, icon_state, dir)
|
||||
holder.pixel_y = IC.Height() - world.icon_size
|
||||
holder.icon_state = "hud_imp_chem"
|
||||
if(has_trait(TRAIT_MINDSHIELD))
|
||||
if(HAS_TRAIT(src, TRAIT_MINDSHIELD))
|
||||
holder = hud_list[IMPLOYAL_HUD]
|
||||
var/icon/IC = icon(icon, icon_state, dir)
|
||||
holder.pixel_y = IC.Height() - world.icon_size
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
name = "traitor+brothers"
|
||||
config_tag = "traitorbro"
|
||||
restricted_jobs = list("AI", "Cyborg")
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Quartermaster", "Chief Engineer", "Research Director")
|
||||
|
||||
announce_span = "danger"
|
||||
announce_text = "There are Syndicate agents and Blood Brothers on the station!\n\
|
||||
|
||||
@@ -86,8 +86,11 @@ GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our th
|
||||
var/datum/dna/chosen_dna = chosen_prof.dna
|
||||
user.real_name = chosen_prof.name
|
||||
user.underwear = chosen_prof.underwear
|
||||
user.undie_color = chosen_prof.undie_color
|
||||
user.undershirt = chosen_prof.undershirt
|
||||
user.shirt_color =chosen_prof.shirt_color
|
||||
user.socks = chosen_prof.socks
|
||||
user.socks_color =chosen_prof.socks_color
|
||||
|
||||
chosen_dna.transfer_identity(user, 1)
|
||||
user.updateappearance(mutcolor_update=1)
|
||||
|
||||
@@ -64,7 +64,7 @@ Credit where due:
|
||||
return FALSE
|
||||
if(isliving(M))
|
||||
var/mob/living/L = M
|
||||
if(L.has_trait(TRAIT_MINDSHIELD))
|
||||
if(HAS_TRAIT(L, TRAIT_MINDSHIELD))
|
||||
return FALSE
|
||||
if(ishuman(M) || isbrain(M) || isguardian(M) || issilicon(M) || isclockmob(M) || istype(M, /mob/living/simple_animal/drone/cogscarab) || istype(M, /mob/camera/eminence))
|
||||
return TRUE
|
||||
@@ -131,7 +131,7 @@ Credit where due:
|
||||
config_tag = "clockwork_cult"
|
||||
antag_flag = ROLE_SERVANT_OF_RATVAR
|
||||
false_report_weight = 10
|
||||
required_players = 30
|
||||
required_players = 35
|
||||
required_enemies = 3
|
||||
recommended_enemies = 5
|
||||
enemy_minimum_age = 7
|
||||
@@ -275,7 +275,7 @@ Credit where due:
|
||||
gloves = /obj/item/clothing/gloves/color/yellow
|
||||
belt = /obj/item/storage/belt/utility/servant
|
||||
backpack_contents = list(/obj/item/storage/box/engineer = 1, \
|
||||
/obj/item/clockwork/replica_fabricator = 1, /obj/item/stack/tile/brass/fifty = 1, /obj/item/paper/servant_primer = 1)
|
||||
/obj/item/clockwork/replica_fabricator = 1, /obj/item/stack/tile/brass/fifty = 1, /obj/item/paper/servant_primer = 1, /obj/item/reagent_containers/food/drinks/holyoil = 1)
|
||||
id = /obj/item/pda
|
||||
var/plasmaman //We use this to determine if we should activate internals in post_equip()
|
||||
|
||||
@@ -338,6 +338,10 @@ Credit where due:
|
||||
CLOCKCULTCHANGELOG\
|
||||
</ul>\
|
||||
<hr>\
|
||||
<li><b>Zelus oil:</b> A new reagent. It can be used to heal the faithful to Ratvar, or kill heretics and moreso stun blood cultists,\
|
||||
or splashed onto metal sheets to make brass. This chemical can be found in minimal quantities by grinding brass sheets.\
|
||||
<li><b>Brass Flasks:</b>Intended to store Zelus Oil in, but can also be used as fragile single use throwing weapons in a pinch! \
|
||||
These are crafted with a single sheet of brass and fit in the Clockwork Cuirass' suit storage.\
|
||||
<b>Good luck!</b>"
|
||||
|
||||
/obj/item/paper/servant_primer/Initialize()
|
||||
|
||||
@@ -42,18 +42,19 @@
|
||||
var/obj/item/clothing/C
|
||||
if(!H.w_uniform || H.dropItemToGround(H.w_uniform))
|
||||
C = new /obj/item/clothing/under/rank/clown(H)
|
||||
C.item_flags |= NODROP //mwahaha
|
||||
ADD_TRAIT(C, TRAIT_NODROP, CLOWN_NUKE_TRAIT)
|
||||
H.equip_to_slot_or_del(C, SLOT_W_UNIFORM)
|
||||
|
||||
if(!H.shoes || H.dropItemToGround(H.shoes))
|
||||
C = new /obj/item/clothing/shoes/clown_shoes(H)
|
||||
C.item_flags |= NODROP
|
||||
ADD_TRAIT(C, TRAIT_NODROP, CLOWN_NUKE_TRAIT)
|
||||
H.equip_to_slot_or_del(C, SLOT_SHOES)
|
||||
|
||||
if(!H.wear_mask || H.dropItemToGround(H.wear_mask))
|
||||
C = new /obj/item/clothing/mask/gas/clown_hat(H)
|
||||
C.item_flags |= NODROP
|
||||
ADD_TRAIT(C, TRAIT_NODROP, CLOWN_NUKE_TRAIT)
|
||||
H.equip_to_slot_or_del(C, SLOT_WEAR_MASK)
|
||||
|
||||
H.dna.add_mutation(CLOWNMUT)
|
||||
H.dna.add_mutation(SMILE)
|
||||
H.gain_trauma(/datum/brain_trauma/mild/phobia, TRAUMA_RESILIENCE_LOBOTOMY, "clowns") //MWA HA HA
|
||||
|
||||
@@ -58,9 +58,11 @@
|
||||
if(visualsOnly)
|
||||
return
|
||||
H.dna.add_mutation(CLOWNMUT)
|
||||
H.dna.add_mutation(SMILE)
|
||||
|
||||
/datum/outfit/syndicate/clownop/leader
|
||||
name = "Clown Operative Leader - Basic"
|
||||
id = /obj/item/card/id/syndicate/nuke_leader
|
||||
gloves = /obj/item/clothing/gloves/krav_maga/combatglovesplus
|
||||
r_hand = /obj/item/nuclear_challenge/clownops
|
||||
command_radio = TRUE
|
||||
|
||||
@@ -216,11 +216,11 @@
|
||||
|
||||
/obj/item/clothing/mask/fakemoustache/sticky/Initialize()
|
||||
. = ..()
|
||||
item_flags |= NODROP
|
||||
ADD_TRAIT(src, TRAIT_NODROP, STICKY_MOUSTACHE_TRAIT)
|
||||
addtimer(CALLBACK(src, .proc/unstick), unstick_time)
|
||||
|
||||
/obj/item/clothing/mask/fakemoustache/sticky/proc/unstick()
|
||||
item_flags &= ~NODROP
|
||||
ADD_TRAIT(src, TRAIT_NODROP, STICKY_MOUSTACHE_TRAIT)
|
||||
|
||||
//DARK H.O.N.K. AND CLOWN MECH WEAPONS
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
return FALSE
|
||||
else
|
||||
return FALSE
|
||||
if(M.has_trait(TRAIT_MINDSHIELD) || issilicon(M) || isbot(M) || isdrone(M) || is_servant_of_ratvar(M) || !M.client)
|
||||
if(HAS_TRAIT(M, TRAIT_MINDSHIELD) || issilicon(M) || isbot(M) || isdrone(M) || is_servant_of_ratvar(M) || !M.client)
|
||||
return FALSE //can't convert machines, shielded, braindead, or ratvar's dogs
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -137,6 +137,7 @@
|
||||
/datum/outfit/syndicate/leader
|
||||
name = "Syndicate Leader - Basic"
|
||||
id = /obj/item/card/id/syndicate/nuke_leader
|
||||
gloves = /obj/item/clothing/gloves/krav_maga/combatglovesplus
|
||||
r_hand = /obj/item/nuclear_challenge
|
||||
command_radio = TRUE
|
||||
|
||||
|
||||
@@ -542,6 +542,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
return checking.researched_nodes.len >= target_amount
|
||||
|
||||
/datum/objective/capture
|
||||
var/captured_amount = 0
|
||||
|
||||
/datum/objective/capture/proc/gen_amount_goal()
|
||||
target_amount = rand(5,10)
|
||||
@@ -549,8 +550,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
return target_amount
|
||||
|
||||
/datum/objective/capture/check_completion()//Basically runs through all the mobs in the area to determine how much they are worth.
|
||||
var/captured_amount = 0
|
||||
var/area/centcom/holding/A = GLOB.areas_by_type[/area/centcom/holding]
|
||||
/*var/area/centcom/holding/A = GLOB.areas_by_type[/area/centcom/holding]
|
||||
for(var/mob/living/carbon/human/M in A)//Humans.
|
||||
if(M.stat == DEAD)//Dead folks are worth less.
|
||||
captured_amount+=0.5
|
||||
@@ -573,7 +573,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
if(M.stat == DEAD)
|
||||
captured_amount+=1
|
||||
continue
|
||||
captured_amount+=2
|
||||
captured_amount+=2*/ //Removed in favour of adding points on capture, in energy_net_nets.dm
|
||||
return captured_amount >= target_amount
|
||||
|
||||
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
name = "the chief engineer's advanced magnetic boots."
|
||||
targetitem = /obj/item/clothing/shoes/magboots/advance
|
||||
difficulty = 5
|
||||
excludefromjob = list("Chief Engineer")
|
||||
excludefromjob = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
|
||||
|
||||
/datum/objective_item/steal/capmedal
|
||||
name = "the medal of captaincy."
|
||||
@@ -62,10 +62,10 @@
|
||||
excludefromjob = list("Captain")
|
||||
|
||||
/datum/objective_item/steal/hypo
|
||||
name = "the hypospray."
|
||||
name = "the Chief Medical Officer's MKII hypospray."
|
||||
targetitem = /obj/item/hypospray/mkii/CMO //CITADEL EDIT, changing theft objective for the Hypo MK II
|
||||
difficulty = 5
|
||||
excludefromjob = list("Chief Medical Officer")
|
||||
excludefromjob = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Virologist", "Geneticist")
|
||||
|
||||
/datum/objective_item/steal/nukedisc
|
||||
name = "the nuclear authentication disk."
|
||||
@@ -83,10 +83,10 @@
|
||||
excludefromjob = list("Head of Security", "Warden")
|
||||
|
||||
/datum/objective_item/steal/reactive
|
||||
name = "the reactive teleport armor."
|
||||
name = "a reactive teleport armor."
|
||||
targetitem = /obj/item/clothing/suit/armor/reactive
|
||||
difficulty = 5
|
||||
excludefromjob = list("Research Director")
|
||||
excludefromjob = list("Research Director","Scientist", "Roboticist")
|
||||
|
||||
/datum/objective_item/steal/documents
|
||||
name = "any set of secret documents of any organization."
|
||||
@@ -124,7 +124,7 @@
|
||||
/datum/objective_item/steal/plasma/check_special_completion(obj/item/tank/T)
|
||||
var/target_amount = text2num(name)
|
||||
var/found_amount = 0
|
||||
found_amount += T.air_contents.gases[/datum/gas/plasma] ? T.air_contents.gases[/datum/gas/plasma][MOLES] : 0
|
||||
found_amount += T.air_contents.gases[/datum/gas/plasma]
|
||||
return found_amount>=target_amount
|
||||
|
||||
|
||||
@@ -143,7 +143,7 @@
|
||||
name = "the station blueprints."
|
||||
targetitem = /obj/item/areaeditor/blueprints
|
||||
difficulty = 10
|
||||
excludefromjob = list("Chief Engineer")
|
||||
excludefromjob = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
|
||||
altitems = list(/obj/item/photo)
|
||||
|
||||
/datum/objective_item/steal/blueprints/check_special_completion(obj/item/I)
|
||||
@@ -159,7 +159,7 @@
|
||||
name = "an unused sample of slime extract."
|
||||
targetitem = /obj/item/slime_extract
|
||||
difficulty = 3
|
||||
excludefromjob = list("Research Director","Scientist")
|
||||
excludefromjob = list("Research Director","Scientist", "Roboticist")
|
||||
|
||||
/datum/objective_item/steal/slime/check_special_completion(obj/item/slime_extract/E)
|
||||
if(E.Uses > 0)
|
||||
|
||||
@@ -35,15 +35,14 @@
|
||||
/obj/item/pda/clear,
|
||||
/obj/item/pda/syndicate,
|
||||
/obj/item/pda/chameleon,
|
||||
/obj/item/pda/chameleon/broken)
|
||||
/obj/item/pda/chameleon/broken,
|
||||
/obj/item/pda/lieutenant)
|
||||
|
||||
for(var/P in typesof(/obj/item/pda) - blocked)
|
||||
var/obj/item/pda/D = new P
|
||||
|
||||
//D.name = "PDA Style [colorlist.len+1]" //Gotta set the name, otherwise it all comes up as "PDA"
|
||||
D.name = D.icon_state //PDAs don't have unique names, but using the sprite names works.
|
||||
|
||||
src.colorlist += D
|
||||
for(var/A in typesof(/obj/item/pda) - blocked)
|
||||
var/obj/item/pda/P = A
|
||||
var/PDA_name = initial(P.name)
|
||||
colorlist += PDA_name
|
||||
colorlist[PDA_name] = list(initial(P.icon_state), initial(P.desc), initial(P.overlays_offsets), initial(P.overlays_icons))
|
||||
|
||||
/obj/machinery/pdapainter/Destroy()
|
||||
QDEL_NULL(storedpda)
|
||||
@@ -108,22 +107,20 @@
|
||||
if(.)
|
||||
return
|
||||
|
||||
if(storedpda)
|
||||
var/obj/item/pda/P
|
||||
P = input(user, "Select your color!", "PDA Painting") as null|anything in colorlist
|
||||
if(!P)
|
||||
return
|
||||
if(!in_range(src, user))
|
||||
return
|
||||
if(!storedpda)//is the pda still there?
|
||||
return
|
||||
storedpda.icon_state = P.icon_state
|
||||
storedpda.desc = P.desc
|
||||
ejectpda()
|
||||
|
||||
else
|
||||
if(!storedpda)
|
||||
to_chat(user, "<span class='notice'>[src] is empty.</span>")
|
||||
|
||||
return
|
||||
var/choice = input(user, "Select the new skin!", "PDA Painting") as null|anything in colorlist
|
||||
if(!choice || !storedpda || !in_range(src, user))
|
||||
return
|
||||
var/list/P = colorlist[choice]
|
||||
storedpda.icon_state = P[1]
|
||||
storedpda.desc = P[2]
|
||||
storedpda.overlays_offsets = P[3]
|
||||
storedpda.overlays_icons = P[4]
|
||||
storedpda.set_new_overlays()
|
||||
storedpda.update_icon()
|
||||
ejectpda()
|
||||
|
||||
/obj/machinery/pdapainter/verb/ejectpda()
|
||||
set name = "Eject PDA"
|
||||
|
||||
@@ -168,9 +168,11 @@ Class Procs:
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/proc/dropContents()
|
||||
/obj/machinery/proc/dropContents(list/subset = null)
|
||||
var/turf/T = get_turf(src)
|
||||
for(var/atom/movable/A in contents)
|
||||
if(subset && !(A in subset))
|
||||
continue
|
||||
A.forceMove(T)
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
|
||||
@@ -96,10 +96,10 @@ GLOBAL_LIST_EMPTY(announcement_systems)
|
||||
message = "The arrivals shuttle has been damaged. Docking for repairs..."
|
||||
|
||||
if(channels.len == 0)
|
||||
radio.talk_into(src, message, null, list(SPAN_ROBOT), get_default_language())
|
||||
radio.talk_into(src, message, null)
|
||||
else
|
||||
for(var/channel in channels)
|
||||
radio.talk_into(src, message, channel, list(SPAN_ROBOT), get_default_language())
|
||||
radio.talk_into(src, message, channel)
|
||||
|
||||
//config stuff
|
||||
|
||||
|
||||
@@ -49,12 +49,9 @@
|
||||
if(next_warning < world.time && prob(15))
|
||||
var/area/A = get_area(loc)
|
||||
var/message = "Unauthorized credit withdrawal underway in [A.map_name]!!"
|
||||
radio.talk_into(src, message, radio_channel, get_spans())
|
||||
radio.talk_into(src, message, radio_channel)
|
||||
next_warning = world.time + minimum_time_between_warnings
|
||||
|
||||
/obj/machinery/computer/bank_machine/get_spans()
|
||||
. = ..() | SPAN_ROBOT
|
||||
|
||||
/obj/machinery/computer/bank_machine/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/dat = "[station_name()] secure vault. Authorized personnel only.<br>"
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#define CLONE_INITIAL_DAMAGE 150 //Clones in clonepods start with 150 cloneloss damage and 150 brainloss damage, thats just logical
|
||||
#define MINIMUM_HEAL_LEVEL 40
|
||||
|
||||
#define SPEAK(message) radio.talk_into(src, message, radio_channel, get_spans(), get_default_language())
|
||||
#define SPEAK(message) radio.talk_into(src, message, radio_channel)
|
||||
|
||||
/obj/machinery/clonepod
|
||||
name = "cloning pod"
|
||||
@@ -163,15 +163,8 @@
|
||||
|
||||
H.hardset_dna(ui, se, H.real_name, null, mrace, features)
|
||||
|
||||
if(efficiency > 2)
|
||||
var/list/unclean_mutations = (GLOB.not_good_mutations|GLOB.bad_mutations)
|
||||
H.dna.remove_mutation_group(unclean_mutations)
|
||||
if(efficiency > 5 && prob(20))
|
||||
H.randmutvg()
|
||||
if(efficiency < 3 && prob(50))
|
||||
var/mob/M = H.randmutb()
|
||||
if(ismob(M))
|
||||
H = M
|
||||
if(prob(50 - efficiency*10)) //Chance to give a bad mutation.
|
||||
H.randmutb() //100% bad mutation. Can be cured with mutadone.
|
||||
|
||||
H.silent = 20 //Prevents an extreme edge case where clones could speak if they said something at exactly the right moment.
|
||||
occupant = H
|
||||
@@ -182,11 +175,11 @@
|
||||
|
||||
//Get the clone body ready
|
||||
maim_clone(H)
|
||||
H.add_trait(TRAIT_STABLEHEART, "cloning")
|
||||
H.add_trait(TRAIT_EMOTEMUTE, "cloning")
|
||||
H.add_trait(TRAIT_MUTE, "cloning")
|
||||
H.add_trait(TRAIT_NOBREATH, "cloning")
|
||||
H.add_trait(TRAIT_NOCRITDAMAGE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_STABLEHEART, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_EMOTEMUTE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_MUTE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_NOBREATH, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, "cloning")
|
||||
H.Unconscious(80)
|
||||
|
||||
clonemind.transfer_to(H)
|
||||
@@ -361,11 +354,11 @@
|
||||
if(!mob_occupant)
|
||||
return
|
||||
|
||||
mob_occupant.remove_trait(TRAIT_STABLEHEART, "cloning")
|
||||
mob_occupant.remove_trait(TRAIT_EMOTEMUTE, "cloning")
|
||||
mob_occupant.remove_trait(TRAIT_MUTE, "cloning")
|
||||
mob_occupant.remove_trait(TRAIT_NOCRITDAMAGE, "cloning")
|
||||
mob_occupant.remove_trait(TRAIT_NOBREATH, "cloning")
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_STABLEHEART, "cloning")
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_EMOTEMUTE, "cloning")
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_MUTE, "cloning")
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_NOCRITDAMAGE, "cloning")
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_NOBREATH, "cloning")
|
||||
|
||||
if(grab_ghost_when == CLONER_MATURE_CLONE)
|
||||
mob_occupant.grab_ghost()
|
||||
@@ -452,7 +445,7 @@
|
||||
|
||||
// brain function, they also have no limbs or internal organs.
|
||||
|
||||
if(!H.has_trait(TRAIT_NODISMEMBER))
|
||||
if(!HAS_TRAIT(H, TRAIT_NODISMEMBER))
|
||||
var/static/list/zones = list(BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG)
|
||||
for(var/zone in zones)
|
||||
var/obj/item/bodypart/BP = H.get_bodypart(zone)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,206 @@
|
||||
// ** BATTLE ** //
|
||||
|
||||
|
||||
/obj/machinery/computer/arcade/battle
|
||||
name = "arcade machine"
|
||||
desc = "Does not support Pinball."
|
||||
icon_state = "arcade"
|
||||
circuit = /obj/item/circuitboard/computer/arcade/battle
|
||||
var/enemy_name = "Space Villain"
|
||||
var/temp = "Winners don't use space drugs" //Temporary message, for attack messages, etc
|
||||
var/player_hp = 30 //Player health/attack points
|
||||
var/player_mp = 10
|
||||
var/enemy_hp = 45 //Enemy health/attack points
|
||||
var/enemy_mp = 20
|
||||
var/gameover = FALSE
|
||||
var/blocked = FALSE //Player cannot attack/heal while set
|
||||
var/turtle = 0
|
||||
|
||||
var/turn_speed = 5 //Measured in deciseconds.
|
||||
|
||||
/obj/machinery/computer/arcade/battle/Reset()
|
||||
var/name_action
|
||||
var/name_part1
|
||||
var/name_part2
|
||||
|
||||
name_action = pick("Defeat ", "Annihilate ", "Save ", "Strike ", "Stop ", "Destroy ", "Robust ", "Romance ", "Pwn ", "Own ", "Ban ")
|
||||
|
||||
name_part1 = pick("the Automatic ", "Farmer ", "Lord ", "Professor ", "the Cuban ", "the Evil ", "the Dread King ", "the Space ", "Lord ", "the Great ", "Duke ", "General ")
|
||||
name_part2 = pick("Melonoid", "Murdertron", "Sorcerer", "Ruin", "Jeff", "Ectoplasm", "Crushulon", "Uhangoid", "Vhakoid", "Peteoid", "slime", "Griefer", "ERPer", "Lizard Man", "Unicorn", "Bloopers")
|
||||
|
||||
enemy_name = replacetext((name_part1 + name_part2), "the ", "")
|
||||
name = (name_action + name_part1 + name_part2)
|
||||
|
||||
/obj/machinery/computer/arcade/battle/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/dat = "<a href='byond://?src=[REF(src)];close=1'>Close</a>"
|
||||
dat += "<center><h4>[enemy_name]</h4></center>"
|
||||
|
||||
dat += "<br><center><h3>[temp]</h3></center>"
|
||||
dat += "<br><center>Health: [player_hp] | Magic: [player_mp] | Enemy Health: [enemy_hp]</center>"
|
||||
|
||||
if (gameover)
|
||||
dat += "<center><b><a href='byond://?src=[REF(src)];newgame=1'>New Game</a>"
|
||||
else
|
||||
dat += "<center><b><a href='byond://?src=[REF(src)];attack=1'>Attack</a> | "
|
||||
dat += "<a href='byond://?src=[REF(src)];heal=1'>Heal</a> | "
|
||||
dat += "<a href='byond://?src=[REF(src)];charge=1'>Recharge Power</a>"
|
||||
|
||||
dat += "</b></center>"
|
||||
var/datum/browser/popup = new(user, "arcade", "Space Villain 2000")
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/computer/arcade/battle/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
if (!blocked && !gameover)
|
||||
if (href_list["attack"])
|
||||
blocked = TRUE
|
||||
var/attackamt = rand(2,6)
|
||||
temp = "You attack for [attackamt] damage!"
|
||||
playsound(loc, 'sound/arcade/hit.ogg', 50, 1, extrarange = -3, falloff = 10)
|
||||
updateUsrDialog()
|
||||
if(turtle > 0)
|
||||
turtle--
|
||||
|
||||
sleep(turn_speed)
|
||||
enemy_hp -= attackamt
|
||||
arcade_action(usr)
|
||||
|
||||
else if (href_list["heal"])
|
||||
blocked = TRUE
|
||||
var/pointamt = rand(1,3)
|
||||
var/healamt = rand(6,8)
|
||||
temp = "You use [pointamt] magic to heal for [healamt] damage!"
|
||||
playsound(loc, 'sound/arcade/heal.ogg', 50, 1, extrarange = -3, falloff = 10)
|
||||
updateUsrDialog()
|
||||
turtle++
|
||||
|
||||
sleep(turn_speed)
|
||||
player_mp -= pointamt
|
||||
player_hp += healamt
|
||||
blocked = TRUE
|
||||
updateUsrDialog()
|
||||
arcade_action(usr)
|
||||
|
||||
else if (href_list["charge"])
|
||||
blocked = TRUE
|
||||
var/chargeamt = rand(4,7)
|
||||
temp = "You regain [chargeamt] points"
|
||||
playsound(loc, 'sound/arcade/mana.ogg', 50, 1, extrarange = -3, falloff = 10)
|
||||
player_mp += chargeamt
|
||||
if(turtle > 0)
|
||||
turtle--
|
||||
|
||||
updateUsrDialog()
|
||||
sleep(turn_speed)
|
||||
arcade_action(usr)
|
||||
|
||||
if (href_list["close"])
|
||||
usr.unset_machine()
|
||||
usr << browse(null, "window=arcade")
|
||||
|
||||
else if (href_list["newgame"]) //Reset everything
|
||||
temp = "New Round"
|
||||
player_hp = initial(player_hp)
|
||||
player_mp = initial(player_mp)
|
||||
enemy_hp = initial(enemy_hp)
|
||||
enemy_mp = initial(enemy_mp)
|
||||
gameover = FALSE
|
||||
turtle = 0
|
||||
|
||||
if(obj_flags & EMAGGED)
|
||||
Reset()
|
||||
obj_flags &= ~EMAGGED
|
||||
|
||||
add_fingerprint(usr)
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/arcade/battle/proc/arcade_action(mob/user)
|
||||
if ((enemy_mp <= 0) || (enemy_hp <= 0))
|
||||
if(!gameover)
|
||||
gameover = TRUE
|
||||
temp = "[enemy_name] has fallen! Rejoice!"
|
||||
playsound(loc, 'sound/arcade/win.ogg', 50, 1, extrarange = -3, falloff = 10)
|
||||
|
||||
if(obj_flags & EMAGGED)
|
||||
new /obj/effect/spawner/newbomb/timer/syndicate(loc)
|
||||
new /obj/item/clothing/head/collectable/petehat(loc)
|
||||
message_admins("[ADMIN_LOOKUPFLW(usr)] has outbombed Cuban Pete and been awarded a bomb.")
|
||||
log_game("[key_name(usr)] has outbombed Cuban Pete and been awarded a bomb.")
|
||||
Reset()
|
||||
obj_flags &= ~EMAGGED
|
||||
else
|
||||
prizevend(user)
|
||||
SSblackbox.record_feedback("nested tally", "arcade_results", 1, list("win", (obj_flags & EMAGGED ? "emagged":"normal")))
|
||||
|
||||
|
||||
else if ((obj_flags & EMAGGED) && (turtle >= 4))
|
||||
var/boomamt = rand(5,10)
|
||||
temp = "[enemy_name] throws a bomb, exploding you for [boomamt] damage!"
|
||||
playsound(loc, 'sound/arcade/boom.ogg', 50, 1, extrarange = -3, falloff = 10)
|
||||
player_hp -= boomamt
|
||||
|
||||
else if ((enemy_mp <= 5) && (prob(70)))
|
||||
var/stealamt = rand(2,3)
|
||||
temp = "[enemy_name] steals [stealamt] of your power!"
|
||||
playsound(loc, 'sound/arcade/steal.ogg', 50, 1, extrarange = -3, falloff = 10)
|
||||
player_mp -= stealamt
|
||||
updateUsrDialog()
|
||||
|
||||
if (player_mp <= 0)
|
||||
gameover = TRUE
|
||||
sleep(turn_speed)
|
||||
temp = "You have been drained! GAME OVER"
|
||||
playsound(loc, 'sound/arcade/lose.ogg', 50, 1, extrarange = -3, falloff = 10)
|
||||
if(obj_flags & EMAGGED)
|
||||
usr.gib()
|
||||
SSblackbox.record_feedback("nested tally", "arcade_results", 1, list("loss", "mana", (obj_flags & EMAGGED ? "emagged":"normal")))
|
||||
|
||||
else if ((enemy_hp <= 10) && (enemy_mp > 4))
|
||||
temp = "[enemy_name] heals for 4 health!"
|
||||
playsound(loc, 'sound/arcade/heal.ogg', 50, 1, extrarange = -3, falloff = 10)
|
||||
enemy_hp += 4
|
||||
enemy_mp -= 4
|
||||
|
||||
else
|
||||
var/attackamt = rand(3,6)
|
||||
temp = "[enemy_name] attacks for [attackamt] damage!"
|
||||
playsound(loc, 'sound/arcade/hit.ogg', 50, 1, extrarange = -3, falloff = 10)
|
||||
player_hp -= attackamt
|
||||
|
||||
if ((player_mp <= 0) || (player_hp <= 0))
|
||||
gameover = TRUE
|
||||
temp = "You have been crushed! GAME OVER"
|
||||
playsound(loc, 'sound/arcade/lose.ogg', 50, 1, extrarange = -3, falloff = 10)
|
||||
if(obj_flags & EMAGGED)
|
||||
usr.gib()
|
||||
SSblackbox.record_feedback("nested tally", "arcade_results", 1, list("loss", "hp", (obj_flags & EMAGGED ? "emagged":"normal")))
|
||||
|
||||
blocked = FALSE
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/computer/arcade/battle/emag_act(mob/user)
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
to_chat(user, "<span class='warning'>A mesmerizing Rhumba beat starts playing from the arcade machine's speakers!</span>")
|
||||
temp = "If you die in the game, you die for real!"
|
||||
player_hp = 30
|
||||
player_mp = 10
|
||||
enemy_hp = 45
|
||||
enemy_mp = 20
|
||||
gameover = FALSE
|
||||
blocked = FALSE
|
||||
|
||||
obj_flags |= EMAGGED
|
||||
|
||||
enemy_name = "Cuban Pete"
|
||||
name = "Outbomb Cuban Pete"
|
||||
|
||||
|
||||
updateUsrDialog()
|
||||
@@ -0,0 +1,390 @@
|
||||
#define MINESWEEPER_GAME_MAIN_MENU 0
|
||||
#define MINESWEEPER_GAME_PLAYING 1
|
||||
#define MINESWEEPER_GAME_LOST 2
|
||||
#define MINESWEEPER_GAME_WON 3
|
||||
#define MINESWEEPERIMG(what) {"<img style='border:0' <span class="minesweeper16x16 [#what]"></span>"} //Basically bypassing asset.icon_tag()
|
||||
|
||||
/obj/machinery/computer/arcade/minesweeper
|
||||
name = "Minesweeper"
|
||||
desc = "An arcade machine that generates grids. It seems that the machine sparks and screeches when a grid is generated, as if it cannot cope with the intensity of generating the grid."
|
||||
icon_state = "arcade"
|
||||
circuit = /obj/item/circuitboard/computer/arcade/minesweeper
|
||||
var/area
|
||||
var/difficulty = "" //To show what difficulty you are playing
|
||||
var/flag_text = ""
|
||||
var/flagging = FALSE
|
||||
var/game_status = MINESWEEPER_GAME_MAIN_MENU
|
||||
var/mine_limit = 0
|
||||
var/mine_placed = 0
|
||||
var/mine_sound = TRUE //So it doesn't get repeated when multiple mines are exposed
|
||||
var/randomcolour = 1
|
||||
var/randomnumber = 1 //Random emagged game iteration number to be displayed, put here so it is persistent across one individual arcade machine
|
||||
var/safe_squares_revealed
|
||||
var/saved_web = "" //To display the web if you click on the arcade
|
||||
var/win_condition
|
||||
var/rows = 1
|
||||
var/columns = 1
|
||||
var/table[31][51] //Make the board boys, 30x50 board
|
||||
var/spark_spam = FALSE
|
||||
|
||||
/obj/machinery/computer/arcade/minesweeper/interact(mob/user)
|
||||
var/emagged = CHECK_BITFIELD(obj_flags, EMAGGED)
|
||||
var/dat
|
||||
if(game_status == MINESWEEPER_GAME_MAIN_MENU)
|
||||
dat += "<head><title>Minesweeper</title></head><div align='center'><b>Minesweeper[emagged ? " <font color='red'>EXTREME EDITION</font>: Iteration <font color='[randomcolour]'>#[randomnumber]</font>" : ""]</b><br>" //Different colour mix for every random number made
|
||||
dat += "<font size='2'> [emagged ? "Explode in the game, explode in real life" : "Reveal all the squares without hitting a mine"]!<br>What difficulty do you want to play?<br><br><br><br><b><a href='byond://?src=[REF(src)];Easy=1'><font color='#cc66ff'>Easy (9x9 board, 10 mines)</font></a><br><a href='byond://?src=[REF(src)];Intermediate=1'><font color='#cc66ff'>Intermediate (16x16 board, 40 mines)</font></a><br><a href='byond://?src=[REF(src)];Hard=1'><font color='#cc66ff'>Hard (16x30 board, 99 mines)</font></a><br><a href='byond://?src=[REF(src)];Custom=1'><font color='#cc66ff'>Custom</font>"
|
||||
else
|
||||
dat = saved_web
|
||||
user = usr
|
||||
|
||||
var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/simple/minesweeper)
|
||||
assets.send(user)
|
||||
|
||||
user << browse(dat,"window=minesweeper,size=400x500")
|
||||
add_fingerprint(user)
|
||||
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/computer/arcade/minesweeper/proc/reset_spark_spam()
|
||||
spark_spam = FALSE
|
||||
|
||||
/obj/machinery/computer/arcade/minesweeper/Topic(href, href_list)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
var/exploding_hell = FALSE //For emagged failures
|
||||
var/reset_board = FALSE
|
||||
var/mob/living/user = usr //To identify who the hell is using this window, this should also make things like aliens and monkeys able to use the machine!!
|
||||
var/web_difficulty_menu = "<font size='2'> Reveal all the squares without hitting a mine!<br>What difficulty do you want to play?<br><br><br><br><b><a href='byond://?src=[REF(src)];Easy=1'><font color='#cc66ff'>Easy (9x9 board, 10 mines)</font></a><br><a href='byond://?src=[REF(src)];Intermediate=1'><font color='#cc66ff'>Intermediate (16x16 board, 40 mines)</font></a><br><a href='byond://?src=[REF(src)];Hard=1'><font color='#cc66ff'>Hard (16x30 board, 99 mines)</font></a><br><a href='byond://?src=[REF(src)];Custom=1'><font color='#cc66ff'>Custom</font>"
|
||||
var/web = "<head><title>Minesweeper</title></head><div align='center'><b>Minesweeper</b><br>"
|
||||
var/static_web = "<head><title>Minesweeper</title></head><div align='center'><b>Minesweeper</b><br>" //When we need to revert to the main menu we set web as this
|
||||
web = static_web
|
||||
|
||||
if(CHECK_BITFIELD(obj_flags, EMAGGED))
|
||||
web = "<head><title>Minesweeper</title></head><body><div align='center'><b>Minesweeper <font color='red'>EXTREME EDITION</font>: Iteration <font color='[randomcolour]'>#[randomnumber]</font></b><br>" //Different colour mix for every random number made
|
||||
if(!spark_spam)
|
||||
do_sparks(5, 1, src)
|
||||
spark_spam = TRUE
|
||||
addtimer(CALLBACK(src, .proc/reset_spark_spam), 30)
|
||||
|
||||
|
||||
var/startup_sound = CHECK_BITFIELD(obj_flags, EMAGGED) ? 'sound/arcade/minesweeper_emag2.ogg' : 'sound/arcade/minesweeper_startup.ogg'
|
||||
|
||||
if(href_list["Main_Menu"])
|
||||
game_status = MINESWEEPER_GAME_MAIN_MENU
|
||||
mine_limit = 0
|
||||
rows = 0
|
||||
columns = 0
|
||||
mine_placed = 0
|
||||
if(href_list["Easy"])
|
||||
playsound(loc, startup_sound, 50, 0, extrarange = -3, falloff = 10)
|
||||
flag_text = "OFF"
|
||||
game_status = MINESWEEPER_GAME_PLAYING
|
||||
reset_board = TRUE
|
||||
difficulty = "Easy"
|
||||
rows = 10 //9x9 board
|
||||
columns = 10
|
||||
mine_limit = 10
|
||||
if(href_list["Intermediate"])
|
||||
playsound(loc, startup_sound, 50, 0, extrarange = -3, falloff = 10)
|
||||
flag_text = "OFF"
|
||||
game_status = MINESWEEPER_GAME_PLAYING
|
||||
reset_board = TRUE
|
||||
difficulty = "Intermediate"
|
||||
rows = 17 //16x16 board
|
||||
columns = 17
|
||||
mine_limit = 40
|
||||
if(href_list["Hard"])
|
||||
playsound(loc, startup_sound, 50, 0, extrarange = -3, falloff = 10)
|
||||
flag_text = "OFF"
|
||||
game_status = MINESWEEPER_GAME_PLAYING
|
||||
reset_board = TRUE
|
||||
difficulty = "Hard"
|
||||
rows = 17 //16x30 board
|
||||
columns = 31
|
||||
mine_limit = 99
|
||||
if(href_list["Custom"])
|
||||
if(custom_generation(usr))
|
||||
flag_text = "OFF"
|
||||
game_status = MINESWEEPER_GAME_PLAYING
|
||||
reset_board = TRUE
|
||||
difficulty = "Custom"
|
||||
playsound(loc, startup_sound, 50, 0, extrarange = -3, falloff = 10)
|
||||
if(href_list["Flag"])
|
||||
playsound(loc, 'sound/arcade/minesweeper_boardpress.ogg', 50, 0, extrarange = -3, falloff = 10)
|
||||
if(!flagging)
|
||||
flagging = TRUE
|
||||
flag_text = "ON"
|
||||
else
|
||||
flagging = FALSE
|
||||
flag_text = "OFF"
|
||||
|
||||
if(game_status == MINESWEEPER_GAME_MAIN_MENU)
|
||||
if(CHECK_BITFIELD(obj_flags, EMAGGED))
|
||||
playsound(loc, 'sound/arcade/minesweeper_emag2.ogg', 50, 0, extrarange = -3, falloff = 10)
|
||||
web += "<font size='2'>Explode in the game, explode in real life!<br>What difficulty do you want to play?<br><br><br><br><b><a href='byond://?src=[REF(src)];Easy=1'><font color='#cc66ff'>Easy (9x9 board, 10 mines)</font></a><br><a href='byond://?src=[REF(src)];Intermediate=1'><font color='#cc66ff'>Intermediate (16x16 board, 40 mines)</font></a><br><a href='byond://?src=[REF(src)];Hard=1'><font color='#cc66ff'>Hard (16x30 board, 99 mines)</font></a><br><a href='byond://?src=[REF(src)];Custom=1'><font color='#cc66ff'>Custom</font>"
|
||||
else
|
||||
playsound(loc, 'sound/arcade/minesweeper_startup.ogg', 50, 0, extrarange = -3, falloff = 10)
|
||||
web += web_difficulty_menu
|
||||
|
||||
if(game_status == MINESWEEPER_GAME_PLAYING)
|
||||
mine_sound = TRUE
|
||||
|
||||
area = (rows-1)*(columns-1)
|
||||
|
||||
if(reset_board)
|
||||
mine_placed = 0
|
||||
var/reset_everything = TRUE
|
||||
make_mines(reset_everything)
|
||||
|
||||
safe_squares_revealed = 0
|
||||
win_condition = area-mine_placed
|
||||
|
||||
if(game_status != MINESWEEPER_GAME_MAIN_MENU)
|
||||
for(var/y1=1;y1<rows;y1++)
|
||||
for(var/x1=1;x1<columns;x1++)
|
||||
var/coordinates
|
||||
coordinates = (y1*100)+x1
|
||||
if(href_list["[coordinates]"])
|
||||
if(game_status == MINESWEEPER_GAME_PLAYING) //Don't do anything if we won or something
|
||||
if(!flagging)
|
||||
if(table[y1][x1] < 10 && table[y1][x1] >= 0) //Check that it's not already revealed, and stop flag removal if we're out of flag mode
|
||||
table[y1][x1] += 10
|
||||
if(table[y1][x1] != 10)
|
||||
playsound(loc, 'sound/arcade/minesweeper_boardpress.ogg', 50, 0, extrarange = -3, falloff = 10)
|
||||
else
|
||||
if(game_status != MINESWEEPER_GAME_LOST && game_status != MINESWEEPER_GAME_WON)
|
||||
game_status = MINESWEEPER_GAME_LOST
|
||||
if(CHECK_BITFIELD(obj_flags, EMAGGED) && !exploding_hell)
|
||||
exploding_hell = TRUE
|
||||
explode_EVERYTHING()
|
||||
if(mine_sound)
|
||||
switch(rand(1,3)) //Play every time a mine is hit
|
||||
if(1)
|
||||
playsound(loc, 'sound/arcade/minesweeper_explosion1.ogg', 50, 0, extrarange = -3, falloff = 10)
|
||||
if(2)
|
||||
playsound(loc, 'sound/arcade/minesweeper_explosion2.ogg', 50, 0, extrarange = -3, falloff = 10)
|
||||
if(3)
|
||||
playsound(loc, 'sound/arcade/minesweeper_explosion3.ogg', 50, 0, extrarange = -3, falloff = 10)
|
||||
mine_sound = FALSE
|
||||
else
|
||||
playsound(loc, 'sound/arcade/minesweeper_boardpress.ogg', 50, 0, extrarange = -3, falloff = 10)
|
||||
if(table[y1][x1] >= 0) //Check that it's not already flagged
|
||||
table[y1][x1] -= 10
|
||||
else if(table[y1][x1] < 0) //If flagged, remove the flag
|
||||
table[y1][x1] += 10
|
||||
if(href_list["same_board"]) //Reset the board... kinda
|
||||
if(game_status != MINESWEEPER_GAME_PLAYING)
|
||||
game_status = MINESWEEPER_GAME_PLAYING
|
||||
if(table[y1][x1] >= 10) //If revealed, become unrevealed!
|
||||
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10)
|
||||
table[y1][x1] -= 10
|
||||
if(table[y1][x1] > 10 && !reset_board)
|
||||
safe_squares_revealed += 1
|
||||
var/y2 = y1
|
||||
var/x2 = x1
|
||||
work_squares(y2, x2) //Work squares while in this loop so there's less load
|
||||
reset_board = FALSE
|
||||
|
||||
web += "<table>" //Start setting up the html table
|
||||
web += "<tbody>"
|
||||
for(var/y1=1;y1<rows;y1++)
|
||||
web += "<tr>"
|
||||
for(var/x1=1;x1<columns;x1++)
|
||||
var/coordinates
|
||||
coordinates = (y1*100)+x1
|
||||
switch(table[y1][x1])
|
||||
if(-10 to -1)
|
||||
if(game_status != MINESWEEPER_GAME_PLAYING)
|
||||
web += "<td>[MINESWEEPERIMG(flag)]</td>"
|
||||
else
|
||||
web += "<td><a href='byond://?src=[REF(src)];[coordinates]=1'>[MINESWEEPERIMG(flag)]</a></td>"
|
||||
if(0)
|
||||
if(game_status != MINESWEEPER_GAME_PLAYING)
|
||||
web += "<td>[MINESWEEPERIMG(mine)]</td>"
|
||||
else
|
||||
web += "<td><a href='byond://?src=[REF(src)];[coordinates]=1'>[MINESWEEPERIMG(hidden)]</a></td>" //Make unique hrefs for every square
|
||||
if(1 to 9)
|
||||
if(game_status != MINESWEEPER_GAME_PLAYING)
|
||||
web += "<td>[MINESWEEPERIMG(hidden)]</td>"
|
||||
else
|
||||
web += "<td><a href='byond://?src=[REF(src)];[coordinates]=1'>[MINESWEEPERIMG(hidden)]</a></td>" //Make unique hrefs for every square
|
||||
if(10)
|
||||
web += "<td>[MINESWEEPERIMG(minehit)]</td>"
|
||||
if(11)
|
||||
web += "<td>[MINESWEEPERIMG(empty)]</td>"
|
||||
if(12)
|
||||
web += "<td>[MINESWEEPERIMG(1)]</td>"
|
||||
if(13)
|
||||
web += "<td>[MINESWEEPERIMG(2)]</td>"
|
||||
if(14)
|
||||
web += "<td>[MINESWEEPERIMG(3)]</td>"
|
||||
if(15)
|
||||
web += "<td>[MINESWEEPERIMG(4)]</td>"
|
||||
if(16)
|
||||
web += "<td>[MINESWEEPERIMG(5)]</td>"
|
||||
if(17)
|
||||
web += "<td>[MINESWEEPERIMG(6)]</td>"
|
||||
if(18)
|
||||
web += "<td>[MINESWEEPERIMG(7)]</td>"
|
||||
if(19)
|
||||
web += "<td>[MINESWEEPERIMG(8)]</td>"
|
||||
web += "</tr>"
|
||||
web += "</table>"
|
||||
web += "</tbody>"
|
||||
web += "<br>"
|
||||
|
||||
if(safe_squares_revealed >= win_condition && game_status == MINESWEEPER_GAME_PLAYING)
|
||||
game_status = MINESWEEPER_GAME_WON
|
||||
if(rows < 10 || columns < 10) //If less than easy difficulty
|
||||
playsound(loc, 'sound/arcade/minesweeper_winfail.ogg', 50, 0, extrarange = -3, falloff = 10)
|
||||
say("You cleared the board of all mines, but you picked too small of a board! Try again with at least a 9x9 board!")
|
||||
else
|
||||
playsound(loc, 'sound/arcade/minesweeper_win.ogg', 50, 0, extrarange = -3, falloff = 10)
|
||||
say("You cleared the board of all mines! Congratulations!")
|
||||
if(CHECK_BITFIELD(obj_flags, EMAGGED))
|
||||
var/itemname
|
||||
switch(rand(1,3))
|
||||
if(1)
|
||||
itemname = "a syndicate bomb beacon"
|
||||
new /obj/item/sbeacondrop/bomb(loc)
|
||||
if(2)
|
||||
itemname = "a rocket launcher"
|
||||
new /obj/item/gun/ballistic/rocketlauncher/unrestricted(loc)
|
||||
new /obj/item/ammo_casing/caseless/rocket(loc)
|
||||
new /obj/item/ammo_casing/caseless/rocket(loc)
|
||||
new /obj/item/ammo_casing/caseless/rocket(loc)
|
||||
if(3)
|
||||
itemname = "two bags of c4"
|
||||
new /obj/item/storage/backpack/duffelbag/syndie/c4(loc)
|
||||
new /obj/item/storage/backpack/duffelbag/syndie/x4(loc)
|
||||
message_admins("[key_name_admin(user)] won emagged Minesweeper and got [itemname]!")
|
||||
visible_message("<span class='notice'>[src] dispenses [itemname]!</span>", "<span class='notice'>You hear a chime and a clunk.</span>")
|
||||
DISABLE_BITFIELD(obj_flags, EMAGGED)
|
||||
else
|
||||
var/dope_prizes = (area >= 480) ? list(ARCADE_WEIGHT_RARE) : (area >= 256) ? list(ARCADE_WEIGHT_RARE, ARCADE_WEIGHT_TRICK) : null
|
||||
prizevend(user, dope_prizes)
|
||||
|
||||
if(game_status == MINESWEEPER_GAME_WON)
|
||||
web += "[(rows < 10 || columns < 10) ? "<font size='4'>You won, but your board was too small! Pick a bigger board next time!" : "<font size='6'>Congratulations, you have won!"]<br><font size='3'>Want to play again?<br><b><a href='byond://?src=[REF(src)];Easy=1'><font color='#cc66ff'>Easy (9x9 board, 10 mines)</font></a><br><a href='byond://?src=[REF(src)];Intermediate=1'><font color='#cc66ff'>Intermediate (16x16 board, 40 mines)</font></a><br><a href='byond://?src=[REF(src)];Hard=1'><font color='#cc66ff'>Hard (16x30 board, 99 mines)</font></a><br><a href='byond://?src=[REF(src)];Custom=1'><font color='#cc66ff'>Custom</font></a></b><br><a href='byond://?src=[REF(src)];same_board=1'><font color='#cc66ff'>Play on the same board</font></a><br><a href='byond://?src=[REF(src)];Main_Menu=1'><font color='#cc66ff'>Return to Main Menu</font></a></b><br>"
|
||||
|
||||
if(game_status == MINESWEEPER_GAME_LOST)
|
||||
web += "<font size='6'>You have lost!<br><font size='3'>Try again?<br><b><a href='byond://?src=[REF(src)];Easy=1'><font color='#cc66ff'>Easy (9x9 board, 10 mines)</font></a><br><a href='byond://?src=[REF(src)];Intermediate=1'><font color='#cc66ff'>Intermediate (16x16 board, 40 mines)</font></a><br><a href='byond://?src=[REF(src)];Hard=1'><font color='#cc66ff'>Hard (16x30 board, 99 mines)</font></a><br><a href='byond://?src=[REF(src)];Custom=1'><font color='#cc66ff'>Custom</font></a></b><br><a href='byond://?src=[REF(src)];same_board=1'><font color='#cc66ff'>Play on the same board</font></a><br><a href='byond://?src=[REF(src)];Main_Menu=1'><font color='#cc66ff'>Return to Main Menu</font></a></b><br>"
|
||||
|
||||
if(game_status == MINESWEEPER_GAME_PLAYING)
|
||||
web += "<a href='byond://?src=[REF(src)];Main_Menu=1'><font color='#cc66ff'>Return to Main Menu</font></a><br>"
|
||||
web += "<div align='right'>Difficulty: [difficulty]<br>Mines: [mine_placed]<br>Rows: [rows-1]<br>Columns: [columns-1]<br><a href='byond://?src=[REF(src)];Flag=1'><font color='#cc66ff'>Flagging mode: [flag_text]</font></a></div>"
|
||||
|
||||
web += "</div>"
|
||||
var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/simple/minesweeper)
|
||||
saved_web = sheet.css_tag()
|
||||
saved_web += web
|
||||
updateDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/arcade/minesweeper/emag_act(mob/user)
|
||||
if(CHECK_BITFIELD(obj_flags, EMAGGED))
|
||||
return
|
||||
desc = "An arcade machine that generates grids. It's clunking and sparking everywhere, almost as if threatening to explode at any moment!"
|
||||
do_sparks(5, 1, src)
|
||||
randomnumber = rand(1,255)
|
||||
randomcolour = rgb(randomnumber,randomnumber/2,randomnumber/3)
|
||||
ENABLE_BITFIELD(obj_flags, EMAGGED)
|
||||
if(game_status == MINESWEEPER_GAME_MAIN_MENU)
|
||||
to_chat(user, "<span class='warning'>An ominous tune plays from the arcade's speakers!</span>")
|
||||
playsound(user, 'sound/arcade/minesweeper_emag1.ogg', 100, 0, extrarange = 3, falloff = 10)
|
||||
else //Can't let you do that, star fox!
|
||||
to_chat(user, "<span class='warning'>The machine buzzes and sparks... the game has been reset!</span>")
|
||||
playsound(user, 'sound/machines/buzz-sigh.ogg', 100, 0, extrarange = 3, falloff = 10) //Loud buzz
|
||||
game_status = MINESWEEPER_GAME_MAIN_MENU
|
||||
|
||||
/obj/machinery/computer/arcade/minesweeper/proc/custom_generation(mob/user)
|
||||
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10) //Entered into the menu so ping sound
|
||||
var/new_rows = input(user, "How many rows do you want? (Minimum: 4, Maximum: 30)", "Minesweeper Rows") as null|num
|
||||
if(!new_rows || !user.canUseTopic(src, !issilicon(user)))
|
||||
return FALSE
|
||||
new_rows = CLAMP(new_rows + 1, 4, 30)
|
||||
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10)
|
||||
var/new_columns = input(user, "How many columns do you want? (Minimum: 4, Maximum: 50)", "Minesweeper Squares") as null|num
|
||||
if(!new_columns || !user.canUseTopic(src, !issilicon(user)))
|
||||
return FALSE
|
||||
new_columns = CLAMP(new_columns + 1, 4, 50)
|
||||
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10)
|
||||
var/grid_area = (new_rows - 1) * (new_columns - 1)
|
||||
var/lower_limit = round(grid_area*0.156)
|
||||
var/upper_limit = round(grid_area*0.85)
|
||||
var/new_mine_limit = input(user, "How many mines do you want? (Minimum: [lower_limit], Maximum: [upper_limit])", "Minesweeper Mines") as null|num
|
||||
if(!new_mine_limit || !user.canUseTopic(src, !issilicon(user)))
|
||||
return FALSE
|
||||
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10)
|
||||
rows = new_rows
|
||||
columns = new_columns
|
||||
mine_limit = CLAMP(new_mine_limit, lower_limit, upper_limit)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/computer/arcade/minesweeper/proc/make_mines(var/reset_everything)
|
||||
if(mine_placed < mine_limit)
|
||||
for(var/y1=1;y1<rows;y1++) //Board resetting and mine building
|
||||
for(var/x1=1;x1<columns;x1++)
|
||||
if(prob(area/mine_limit) && mine_placed < mine_limit && table[y1][x1] != 0) //Unlikely for this to happen but this has eaten mines before
|
||||
table[y1][x1] = 0
|
||||
mine_placed += 1
|
||||
else if(reset_everything)
|
||||
table[y1][x1] = 1
|
||||
reset_everything = FALSE
|
||||
make_mines() //In case the first pass doesn't generate enough mines
|
||||
|
||||
/obj/machinery/computer/arcade/minesweeper/proc/work_squares(var/y2, var/x2, var/y3, var/x3)
|
||||
if(y3 > 0 && x3 > 0)
|
||||
y2 = y3
|
||||
x2 = x3
|
||||
if(table[y2][x2] == 1)
|
||||
for(y3=y2-1;y3<y2+2;y3++)
|
||||
if(y3 >= rows || y3 < 1)
|
||||
continue
|
||||
for(x3=x2-1;x3<x2+2;x3++)
|
||||
if(x3 >= columns || x3 < 1)
|
||||
continue
|
||||
if(table[y3][x3] == 0)
|
||||
table[y2][x2] += 1
|
||||
if(table[y2][x2] == 11)
|
||||
for(y3=y2-1;y3<y2+2;y3++)
|
||||
if(y3 >= rows || y3 < 1)
|
||||
continue
|
||||
for(x3=x2-1;x3<x2+2;x3++)
|
||||
if(x3 >= columns || x3 < 1)
|
||||
continue
|
||||
if(table[y3][x3] > 0 && table[y3][x3] < 10)
|
||||
table[y3][x3] += 10
|
||||
work_squares(y3, x3) //Refresh so we check everything we might be missing
|
||||
|
||||
/obj/machinery/computer/arcade/minesweeper/proc/explode_EVERYTHING()
|
||||
var/mob/living/user = usr
|
||||
to_chat(user, "<span class='boldwarning'>You feel a great sense of dread wash over you, as if you just unleashed armageddon upon yourself!</span>")
|
||||
var/row_limit = rows-1
|
||||
var/column_limit = columns-1
|
||||
var/mine_limit_v2 = mine_limit
|
||||
if(rows > 11)
|
||||
row_limit = 10
|
||||
if(columns > 11)
|
||||
column_limit = 10
|
||||
if(mine_limit > (rows*columns) * 0.25)
|
||||
mine_limit_v2 = 24
|
||||
message_admins("[key_name_admin(user)] failed an emagged Minesweeper arcade and has unleashed an explosion armageddon of size [row_limit],[column_limit] around [ADMIN_LOOKUPFLW(user.loc)]!")
|
||||
if(mine_limit_v2 < 10)
|
||||
explosion(loc, 2, 5, 10, 15) //Thought you could survive by putting as few mines as possible, huh??
|
||||
else
|
||||
explosion(loc, 1, 3, rand(1,5), rand(1,10))
|
||||
for(var/y69=y-row_limit;y69<y+row_limit;y69++) //Create a shitton of explosions in irl turfs if we lose, it will probably kill us
|
||||
for(var/x69=x-column_limit;x69<x+column_limit;x69++)
|
||||
if(prob(mine_limit_v2)) //Probability of explosion happening, according to how many mines were on the board... up to a limit
|
||||
var/explosionloc
|
||||
explosionloc = locate(y69,x69,z)
|
||||
explosion(explosionloc, 0, rand(1,2),rand(1,5),rand(3,10), adminlog = FALSE)
|
||||
|
||||
#undef MINESWEEPERIMG
|
||||
#undef MINESWEEPER_GAME_MAIN_MENU
|
||||
#undef MINESWEEPER_GAME_PLAYING
|
||||
#undef MINESWEEPER_GAME_LOST
|
||||
#undef MINESWEEPER_GAME_WON
|
||||
@@ -0,0 +1,31 @@
|
||||
// Memeorable yet too short arcade games ahead.
|
||||
|
||||
// ** AMPUTATION ** //
|
||||
|
||||
/obj/machinery/computer/arcade/amputation
|
||||
name = "Mediborg's Amputation Adventure"
|
||||
desc = "A picture of a blood-soaked medical cyborg flashes on the screen. The mediborg has a speech bubble that says, \"Put your hand in the machine if you aren't a <b>coward!</b>\""
|
||||
icon_state = "arcade"
|
||||
circuit = /obj/item/circuitboard/computer/arcade/amputation
|
||||
|
||||
/obj/machinery/computer/arcade/amputation/attack_hand(mob/user)
|
||||
if(!iscarbon(user))
|
||||
return
|
||||
var/mob/living/carbon/c_user = user
|
||||
if(!c_user.get_bodypart(BODY_ZONE_L_ARM) && !c_user.get_bodypart(BODY_ZONE_R_ARM))
|
||||
return
|
||||
to_chat(c_user, "<span class='warning'>You move your hand towards the machine, and begin to hesitate as a bloodied guillotine emerges from inside of it...</span>")
|
||||
if(do_after(c_user, 50, target = src))
|
||||
to_chat(c_user, "<span class='userdanger'>The guillotine drops on your arm, and the machine sucks it in!</span>")
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
var/which_hand = BODY_ZONE_L_ARM
|
||||
if(!(c_user.active_hand_index % 2))
|
||||
which_hand = BODY_ZONE_R_ARM
|
||||
var/obj/item/bodypart/chopchop = c_user.get_bodypart(which_hand)
|
||||
chopchop.dismember()
|
||||
qdel(chopchop)
|
||||
playsound(loc, 'sound/arcade/win.ogg', 50, 1, extrarange = -3, falloff = 10)
|
||||
for(var/i=1; i<=rand(3,5); i++)
|
||||
prizevend(user)
|
||||
else
|
||||
to_chat(c_user, "<span class='notice'>You (wisely) decide against putting your hand in the machine.</span>")
|
||||
@@ -0,0 +1,809 @@
|
||||
|
||||
|
||||
// *** THE ORION TRAIL ** //
|
||||
|
||||
#define ORION_TRAIL_WINTURN 9
|
||||
|
||||
//Orion Trail Events
|
||||
#define ORION_TRAIL_RAIDERS "Raiders"
|
||||
#define ORION_TRAIL_FLUX "Interstellar Flux"
|
||||
#define ORION_TRAIL_ILLNESS "Illness"
|
||||
#define ORION_TRAIL_BREAKDOWN "Breakdown"
|
||||
#define ORION_TRAIL_LING "Changelings?"
|
||||
#define ORION_TRAIL_LING_ATTACK "Changeling Ambush"
|
||||
#define ORION_TRAIL_MALFUNCTION "Malfunction"
|
||||
#define ORION_TRAIL_COLLISION "Collision"
|
||||
#define ORION_TRAIL_SPACEPORT "Spaceport"
|
||||
#define ORION_TRAIL_BLACKHOLE "BlackHole"
|
||||
|
||||
#define ORION_STATUS_START 1
|
||||
#define ORION_STATUS_NORMAL 2
|
||||
#define ORION_STATUS_GAMEOVER 3
|
||||
#define ORION_STATUS_MARKET 4
|
||||
|
||||
/obj/machinery/computer/arcade/orion_trail
|
||||
name = "The Orion Trail"
|
||||
desc = "Learn how our ancestors got to Orion, and have fun in the process!"
|
||||
icon_state = "arcade"
|
||||
circuit = /obj/item/circuitboard/computer/arcade/orion_trail
|
||||
var/busy = FALSE //prevent clickspam that allowed people to ~speedrun~ the game.
|
||||
var/engine = 0
|
||||
var/hull = 0
|
||||
var/electronics = 0
|
||||
var/food = 80
|
||||
var/fuel = 60
|
||||
var/turns = 4
|
||||
var/alive = 4
|
||||
var/eventdat = null
|
||||
var/event = null
|
||||
var/list/settlers = list("Harry","Larry","Bob")
|
||||
var/list/events = list(ORION_TRAIL_RAIDERS = 3,
|
||||
ORION_TRAIL_FLUX = 1,
|
||||
ORION_TRAIL_ILLNESS = 3,
|
||||
ORION_TRAIL_BREAKDOWN = 2,
|
||||
ORION_TRAIL_LING = 3,
|
||||
ORION_TRAIL_MALFUNCTION = 2,
|
||||
ORION_TRAIL_COLLISION = 1,
|
||||
ORION_TRAIL_SPACEPORT = 2
|
||||
)
|
||||
var/list/stops = list()
|
||||
var/list/stopblurbs = list()
|
||||
var/lings_aboard = 0
|
||||
var/spaceport_raided = 0
|
||||
var/spaceport_freebie = 0
|
||||
var/last_spaceport_action = ""
|
||||
var/gameStatus = ORION_STATUS_START
|
||||
var/canContinueEvent = 0
|
||||
|
||||
/obj/machinery/computer/arcade/orion_trail/kobayashi
|
||||
name = "Kobayashi Maru control computer"
|
||||
desc = "A test for cadets"
|
||||
icon = 'icons/obj/machines/particle_accelerator.dmi'
|
||||
icon_state = "control_boxp"
|
||||
events = list("Raiders" = 3, "Interstellar Flux" = 1, "Illness" = 3, "Breakdown" = 2, "Malfunction" = 2, "Collision" = 1, "Spaceport" = 2)
|
||||
prizes = list(/obj/item/paper/fluff/holodeck/trek_diploma = 1)
|
||||
settlers = list("Kirk","Worf","Gene")
|
||||
|
||||
/obj/machinery/computer/arcade/orion_trail/Reset()
|
||||
// Sets up the main trail
|
||||
stops = list("Pluto","Asteroid Belt","Proxima Centauri","Dead Space","Rigel Prime","Tau Ceti Beta","Black Hole","Space Outpost Beta-9","Orion Prime")
|
||||
stopblurbs = list(
|
||||
"Pluto, long since occupied with long-range sensors and scanners, stands ready to, and indeed continues to probe the far reaches of the galaxy.",
|
||||
"At the edge of the Sol system lies a treacherous asteroid belt. Many have been crushed by stray asteroids and misguided judgement.",
|
||||
"The nearest star system to Sol, in ages past it stood as a reminder of the boundaries of sub-light travel, now a low-population sanctuary for adventurers and traders.",
|
||||
"This region of space is particularly devoid of matter. Such low-density pockets are known to exist, but the vastness of it is astounding.",
|
||||
"Rigel Prime, the center of the Rigel system, burns hot, basking its planetary bodies in warmth and radiation.",
|
||||
"Tau Ceti Beta has recently become a waypoint for colonists headed towards Orion. There are many ships and makeshift stations in the vicinity.",
|
||||
"Sensors indicate that a black hole's gravitational field is affecting the region of space we were headed through. We could stay of course, but risk of being overcome by its gravity, or we could change course to go around, which will take longer.",
|
||||
"You have come into range of the first man-made structure in this region of space. It has been constructed not by travellers from Sol, but by colonists from Orion. It stands as a monument to the colonists' success.",
|
||||
"You have made it to Orion! Congratulations! Your crew is one of the few to start a new foothold for mankind!"
|
||||
)
|
||||
|
||||
/obj/machinery/computer/arcade/orion_trail/proc/newgame()
|
||||
// Set names of settlers in crew
|
||||
settlers = list()
|
||||
for(var/i = 1; i <= 3; i++)
|
||||
add_crewmember()
|
||||
add_crewmember("[usr]")
|
||||
// Re-set items to defaults
|
||||
engine = 1
|
||||
hull = 1
|
||||
electronics = 1
|
||||
food = 80
|
||||
fuel = 60
|
||||
alive = 4
|
||||
turns = 1
|
||||
event = null
|
||||
gameStatus = ORION_STATUS_NORMAL
|
||||
lings_aboard = 0
|
||||
|
||||
//spaceport junk
|
||||
spaceport_raided = 0
|
||||
spaceport_freebie = 0
|
||||
last_spaceport_action = ""
|
||||
|
||||
/obj/machinery/computer/arcade/orion_trail/ui_interact(mob/user)
|
||||
. = ..()
|
||||
if(fuel <= 0 || food <=0 || settlers.len == 0)
|
||||
gameStatus = ORION_STATUS_GAMEOVER
|
||||
event = null
|
||||
var/dat = ""
|
||||
if(gameStatus == ORION_STATUS_GAMEOVER)
|
||||
dat = "<center><h1>Game Over</h1></center>"
|
||||
dat += "Like many before you, your crew never made it to Orion, lost to space... <br><b>Forever</b>."
|
||||
if(!settlers.len)
|
||||
dat += "<br>Your entire crew died, and your ship joins the fleet of ghost-ships littering the galaxy."
|
||||
else
|
||||
if(food <= 0)
|
||||
dat += "<br>You ran out of food and starved."
|
||||
if(obj_flags & EMAGGED)
|
||||
user.nutrition = 0 //yeah you pretty hongry
|
||||
to_chat(user, "<span class='userdanger'>Your body instantly contracts to that of one who has not eaten in months. Agonizing cramps seize you as you fall to the floor.</span>")
|
||||
if(fuel <= 0)
|
||||
dat += "<br>You ran out of fuel, and drift, slowly, into a star."
|
||||
if(obj_flags & EMAGGED)
|
||||
var/mob/living/M = user
|
||||
M.adjust_fire_stacks(5)
|
||||
M.IgniteMob() //flew into a star, so you're on fire
|
||||
to_chat(user, "<span class='userdanger'>You feel an immense wave of heat emanate from the arcade machine. Your skin bursts into flames.</span>")
|
||||
|
||||
if(obj_flags & EMAGGED)
|
||||
to_chat(user, "<span class='userdanger'>You're never going to make it to Orion...</span>")
|
||||
user.death()
|
||||
obj_flags &= ~EMAGGED //removes the emagged status after you lose
|
||||
gameStatus = ORION_STATUS_START
|
||||
name = "The Orion Trail"
|
||||
desc = "Learn how our ancestors got to Orion, and have fun in the process!"
|
||||
|
||||
dat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];menu=1'>May They Rest In Peace</a></P>"
|
||||
else if(event)
|
||||
dat = eventdat
|
||||
else if(gameStatus == ORION_STATUS_NORMAL)
|
||||
var/title = stops[turns]
|
||||
var/subtext = stopblurbs[turns]
|
||||
dat = "<center><h1>[title]</h1></center>"
|
||||
dat += "[subtext]"
|
||||
dat += "<h3><b>Crew:</b></h3>"
|
||||
dat += english_list(settlers)
|
||||
dat += "<br><b>Food: </b>[food] | <b>Fuel: </b>[fuel]"
|
||||
dat += "<br><b>Engine Parts: </b>[engine] | <b>Hull Panels: </b>[hull] | <b>Electronics: </b>[electronics]"
|
||||
if(turns == 7)
|
||||
dat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];pastblack=1'>Go Around</a> <a href='byond://?src=[REF(src)];blackhole=1'>Continue</a></P>"
|
||||
else
|
||||
dat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];continue=1'>Continue</a></P>"
|
||||
dat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];killcrew=1'>Kill a Crewmember</a></P>"
|
||||
dat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
|
||||
else
|
||||
dat = "<center><h2>The Orion Trail</h2></center>"
|
||||
dat += "<br><center><h3>Experience the journey of your ancestors!</h3></center><br><br>"
|
||||
dat += "<center><b><a href='byond://?src=[REF(src)];newgame=1'>New Game</a></b></center>"
|
||||
dat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
|
||||
var/datum/browser/popup = new(user, "arcade", "The Orion Trail",400,700)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/arcade/orion_trail/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if(href_list["close"])
|
||||
usr.unset_machine()
|
||||
usr << browse(null, "window=arcade")
|
||||
|
||||
if(busy)
|
||||
return
|
||||
busy = TRUE
|
||||
|
||||
if (href_list["continue"]) //Continue your travels
|
||||
if(gameStatus == ORION_STATUS_NORMAL && !event && turns != 7)
|
||||
if(turns >= ORION_TRAIL_WINTURN)
|
||||
win(usr)
|
||||
else
|
||||
food -= (alive+lings_aboard)*2
|
||||
fuel -= 5
|
||||
if(turns == 2 && prob(30))
|
||||
event = ORION_TRAIL_COLLISION
|
||||
event()
|
||||
else if(prob(75))
|
||||
event = pickweight(events)
|
||||
if(lings_aboard)
|
||||
if(event == ORION_TRAIL_LING || prob(55))
|
||||
event = ORION_TRAIL_LING_ATTACK
|
||||
event()
|
||||
turns += 1
|
||||
if(obj_flags & EMAGGED)
|
||||
var/mob/living/carbon/M = usr //for some vars
|
||||
switch(event)
|
||||
if(ORION_TRAIL_RAIDERS)
|
||||
if(prob(50))
|
||||
to_chat(usr, "<span class='userdanger'>You hear battle shouts. The tramping of boots on cold metal. Screams of agony. The rush of venting air. Are you going insane?</span>")
|
||||
M.hallucination += 30
|
||||
else
|
||||
to_chat(usr, "<span class='userdanger'>Something strikes you from behind! It hurts like hell and feel like a blunt weapon, but nothing is there...</span>")
|
||||
M.take_bodypart_damage(30)
|
||||
playsound(loc, 'sound/weapons/genhit2.ogg', 100, 1)
|
||||
if(ORION_TRAIL_ILLNESS)
|
||||
var/severity = rand(1,3) //pray to RNGesus. PRAY, PIGS
|
||||
if(severity == 1)
|
||||
to_chat(M, "<span class='userdanger'>You suddenly feel slightly nauseated.</span>" )
|
||||
if(severity == 2)
|
||||
to_chat(usr, "<span class='userdanger'>You suddenly feel extremely nauseated and hunch over until it passes.</span>")
|
||||
M.Stun(60)
|
||||
if(severity >= 3) //you didn't pray hard enough
|
||||
to_chat(M, "<span class='warning'>An overpowering wave of nausea consumes over you. You hunch over, your stomach's contents preparing for a spectacular exit.</span>")
|
||||
M.Stun(100)
|
||||
sleep(30)
|
||||
M.vomit(10, distance = 5)
|
||||
if(ORION_TRAIL_FLUX)
|
||||
if(prob(75))
|
||||
M.Knockdown(60)
|
||||
say("A sudden gust of powerful wind slams [M] into the floor!")
|
||||
M.take_bodypart_damage(25)
|
||||
playsound(loc, 'sound/weapons/genhit.ogg', 100, 1)
|
||||
else
|
||||
to_chat(M, "<span class='userdanger'>A violent gale blows past you, and you barely manage to stay standing!</span>")
|
||||
if(ORION_TRAIL_COLLISION) //by far the most damaging event
|
||||
if(prob(90))
|
||||
playsound(loc, 'sound/effects/bang.ogg', 100, 1)
|
||||
var/turf/open/floor/F
|
||||
for(F in orange(1, src))
|
||||
F.ScrapeAway()
|
||||
say("Something slams into the floor around [src], exposing it to space!")
|
||||
if(hull)
|
||||
sleep(10)
|
||||
say("A new floor suddenly appears around [src]. What the hell?")
|
||||
playsound(loc, 'sound/weapons/genhit.ogg', 100, 1)
|
||||
var/turf/open/space/T
|
||||
for(T in orange(1, src))
|
||||
T.PlaceOnTop(/turf/open/floor/plating)
|
||||
else
|
||||
say("Something slams into the floor around [src] - luckily, it didn't get through!")
|
||||
playsound(loc, 'sound/effects/bang.ogg', 50, 1)
|
||||
if(ORION_TRAIL_MALFUNCTION)
|
||||
playsound(loc, 'sound/effects/empulse.ogg', 50, 1)
|
||||
visible_message("<span class='danger'>[src] malfunctions, randomizing in-game stats!</span>")
|
||||
var/oldfood = food
|
||||
var/oldfuel = fuel
|
||||
food = rand(10,80) / rand(1,2)
|
||||
fuel = rand(10,60) / rand(1,2)
|
||||
if(electronics)
|
||||
sleep(10)
|
||||
if(oldfuel > fuel && oldfood > food)
|
||||
audible_message("<span class='danger'>[src] lets out a somehow reassuring chime.</span>")
|
||||
else if(oldfuel < fuel || oldfood < food)
|
||||
audible_message("<span class='danger'>[src] lets out a somehow ominous chime.</span>")
|
||||
food = oldfood
|
||||
fuel = oldfuel
|
||||
playsound(loc, 'sound/machines/chime.ogg', 50, 1)
|
||||
|
||||
else if(href_list["newgame"]) //Reset everything
|
||||
if(gameStatus == ORION_STATUS_START)
|
||||
newgame()
|
||||
else if(href_list["menu"]) //back to the main menu
|
||||
if(gameStatus == ORION_STATUS_GAMEOVER)
|
||||
gameStatus = ORION_STATUS_START
|
||||
event = null
|
||||
food = 80
|
||||
fuel = 60
|
||||
settlers = list("Harry","Larry","Bob")
|
||||
else if(href_list["slow"]) //slow down
|
||||
if(event == ORION_TRAIL_FLUX)
|
||||
food -= (alive+lings_aboard)*2
|
||||
fuel -= 5
|
||||
event = null
|
||||
else if(href_list["pastblack"]) //slow down
|
||||
if(turns == 7)
|
||||
food -= ((alive+lings_aboard)*2)*3
|
||||
fuel -= 15
|
||||
turns += 1
|
||||
event = null
|
||||
else if(href_list["useengine"]) //use parts
|
||||
if(event == ORION_TRAIL_BREAKDOWN)
|
||||
engine = max(0, --engine)
|
||||
event = null
|
||||
else if(href_list["useelec"]) //use parts
|
||||
if(event == ORION_TRAIL_MALFUNCTION)
|
||||
electronics = max(0, --electronics)
|
||||
event = null
|
||||
else if(href_list["usehull"]) //use parts
|
||||
if(event == ORION_TRAIL_COLLISION)
|
||||
hull = max(0, --hull)
|
||||
event = null
|
||||
else if(href_list["wait"]) //wait 3 days
|
||||
if(event == ORION_TRAIL_BREAKDOWN || event == ORION_TRAIL_MALFUNCTION || event == ORION_TRAIL_COLLISION)
|
||||
food -= ((alive+lings_aboard)*2)*3
|
||||
event = null
|
||||
else if(href_list["keepspeed"]) //keep speed
|
||||
if(event == ORION_TRAIL_FLUX)
|
||||
if(prob(75))
|
||||
event = "Breakdown"
|
||||
event()
|
||||
else
|
||||
event = null
|
||||
else if(href_list["blackhole"]) //keep speed past a black hole
|
||||
if(turns == 7)
|
||||
if(prob(75))
|
||||
event = ORION_TRAIL_BLACKHOLE
|
||||
event()
|
||||
if(obj_flags & EMAGGED)
|
||||
playsound(loc, 'sound/effects/supermatter.ogg', 100, 1)
|
||||
say("A miniature black hole suddenly appears in front of [src], devouring [usr] alive!")
|
||||
if(isliving(usr))
|
||||
var/mob/living/L = usr
|
||||
L.Stun(200, ignore_canstun = TRUE) //you can't run :^)
|
||||
var/S = new /obj/singularity/academy(usr.loc)
|
||||
addtimer(CALLBACK(src, /atom/movable/proc/say, "[S] winks out, just as suddenly as it appeared."), 50)
|
||||
QDEL_IN(S, 50)
|
||||
else
|
||||
event = null
|
||||
turns += 1
|
||||
else if(href_list["holedeath"])
|
||||
if(event == ORION_TRAIL_BLACKHOLE)
|
||||
gameStatus = ORION_STATUS_GAMEOVER
|
||||
event = null
|
||||
else if(href_list["eventclose"]) //end an event
|
||||
if(canContinueEvent)
|
||||
event = null
|
||||
|
||||
else if(href_list["killcrew"]) //shoot a crewmember
|
||||
if(gameStatus == ORION_STATUS_NORMAL || event == ORION_TRAIL_LING)
|
||||
var/sheriff = remove_crewmember() //I shot the sheriff
|
||||
playsound(loc,'sound/weapons/gunshot.ogg', 100, 1)
|
||||
|
||||
if(settlers.len == 0 || alive == 0)
|
||||
say("The last crewmember [sheriff], shot themselves, GAME OVER!")
|
||||
if(obj_flags & EMAGGED)
|
||||
usr.death(0)
|
||||
obj_flags &= EMAGGED
|
||||
gameStatus = ORION_STATUS_GAMEOVER
|
||||
event = null
|
||||
else if(obj_flags & EMAGGED)
|
||||
if(usr.name == sheriff)
|
||||
say("The crew of the ship chose to kill [usr.name]!")
|
||||
usr.death(0)
|
||||
|
||||
if(event == ORION_TRAIL_LING) //only ends the ORION_TRAIL_LING event, since you can do this action in multiple places
|
||||
event = null
|
||||
|
||||
//Spaceport specific interactions
|
||||
//they get a header because most of them don't reset event (because it's a shop, you leave when you want to)
|
||||
//they also call event() again, to regen the eventdata, which is kind of odd but necessary
|
||||
else if(href_list["buycrew"]) //buy a crewmember
|
||||
if(gameStatus == ORION_STATUS_MARKET)
|
||||
if(!spaceport_raided && food >= 10 && fuel >= 10)
|
||||
var/bought = add_crewmember()
|
||||
last_spaceport_action = "You hired [bought] as a new crewmember."
|
||||
fuel -= 10
|
||||
food -= 10
|
||||
event()
|
||||
|
||||
else if(href_list["sellcrew"]) //sell a crewmember
|
||||
if(gameStatus == ORION_STATUS_MARKET)
|
||||
if(!spaceport_raided && settlers.len > 1)
|
||||
var/sold = remove_crewmember()
|
||||
last_spaceport_action = "You sold your crewmember, [sold]!"
|
||||
fuel += 7
|
||||
food += 7
|
||||
event()
|
||||
|
||||
else if(href_list["leave_spaceport"])
|
||||
if(gameStatus == ORION_STATUS_MARKET)
|
||||
event = null
|
||||
gameStatus = ORION_STATUS_NORMAL
|
||||
spaceport_raided = 0
|
||||
spaceport_freebie = 0
|
||||
last_spaceport_action = ""
|
||||
|
||||
else if(href_list["raid_spaceport"])
|
||||
if(gameStatus == ORION_STATUS_MARKET)
|
||||
if(!spaceport_raided)
|
||||
var/success = min(15 * alive,100) //default crew (4) have a 60% chance
|
||||
spaceport_raided = 1
|
||||
|
||||
var/FU = 0
|
||||
var/FO = 0
|
||||
if(prob(success))
|
||||
FU = rand(5,15)
|
||||
FO = rand(5,15)
|
||||
last_spaceport_action = "You successfully raided the spaceport! You gained [FU] Fuel and [FO] Food! (+[FU]FU,+[FO]FO)"
|
||||
else
|
||||
FU = rand(-5,-15)
|
||||
FO = rand(-5,-15)
|
||||
last_spaceport_action = "You failed to raid the spaceport! You lost [FU*-1] Fuel and [FO*-1] Food in your scramble to escape! ([FU]FU,[FO]FO)"
|
||||
|
||||
//your chance of lose a crewmember is 1/2 your chance of success
|
||||
//this makes higher % failures hurt more, don't get cocky space cowboy!
|
||||
if(prob(success*5))
|
||||
var/lost_crew = remove_crewmember()
|
||||
last_spaceport_action = "You failed to raid the spaceport! You lost [FU*-1] Fuel and [FO*-1] Food, AND [lost_crew] in your scramble to escape! ([FU]FI,[FO]FO,-Crew)"
|
||||
if(obj_flags & EMAGGED)
|
||||
say("WEEWOO! WEEWOO! Spaceport security en route!")
|
||||
playsound(src, 'sound/items/weeoo1.ogg', 100, FALSE)
|
||||
for(var/i, i<=3, i++)
|
||||
var/mob/living/simple_animal/hostile/syndicate/ranged/smg/orion/O = new/mob/living/simple_animal/hostile/syndicate/ranged/smg/orion(get_turf(src))
|
||||
O.target = usr
|
||||
|
||||
|
||||
fuel += FU
|
||||
food += FO
|
||||
event()
|
||||
|
||||
else if(href_list["buyparts"])
|
||||
if(gameStatus == ORION_STATUS_MARKET)
|
||||
if(!spaceport_raided && fuel > 5)
|
||||
switch(text2num(href_list["buyparts"]))
|
||||
if(1) //Engine Parts
|
||||
engine++
|
||||
last_spaceport_action = "Bought Engine Parts"
|
||||
if(2) //Hull Plates
|
||||
hull++
|
||||
last_spaceport_action = "Bought Hull Plates"
|
||||
if(3) //Spare Electronics
|
||||
electronics++
|
||||
last_spaceport_action = "Bought Spare Electronics"
|
||||
fuel -= 5 //they all cost 5
|
||||
event()
|
||||
|
||||
else if(href_list["trade"])
|
||||
if(gameStatus == ORION_STATUS_MARKET)
|
||||
if(!spaceport_raided)
|
||||
switch(text2num(href_list["trade"]))
|
||||
if(1) //Fuel
|
||||
if(fuel > 5)
|
||||
fuel -= 5
|
||||
food += 5
|
||||
last_spaceport_action = "Traded Fuel for Food"
|
||||
event()
|
||||
if(2) //Food
|
||||
if(food > 5)
|
||||
fuel += 5
|
||||
food -= 5
|
||||
last_spaceport_action = "Traded Food for Fuel"
|
||||
event()
|
||||
|
||||
add_fingerprint(usr)
|
||||
updateUsrDialog()
|
||||
busy = FALSE
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/computer/arcade/orion_trail/proc/event()
|
||||
eventdat = "<center><h1>[event]</h1></center>"
|
||||
canContinueEvent = 0
|
||||
switch(event)
|
||||
if(ORION_TRAIL_RAIDERS)
|
||||
eventdat += "Raiders have come aboard your ship!"
|
||||
if(prob(50))
|
||||
var/sfood = rand(1,10)
|
||||
var/sfuel = rand(1,10)
|
||||
food -= sfood
|
||||
fuel -= sfuel
|
||||
eventdat += "<br>They have stolen [sfood] <b>Food</b> and [sfuel] <b>Fuel</b>."
|
||||
else if(prob(10))
|
||||
var/deadname = remove_crewmember()
|
||||
eventdat += "<br>[deadname] tried to fight back, but was killed."
|
||||
else
|
||||
eventdat += "<br>Fortunately, you fended them off without any trouble."
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];eventclose=1'>Continue</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
|
||||
canContinueEvent = 1
|
||||
|
||||
if(ORION_TRAIL_FLUX)
|
||||
eventdat += "This region of space is highly turbulent. <br>If we go slowly we may avoid more damage, but if we keep our speed we won't waste supplies."
|
||||
eventdat += "<br>What will you do?"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];slow=1'>Slow Down</a> <a href='byond://?src=[REF(src)];keepspeed=1'>Continue</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
|
||||
|
||||
if(ORION_TRAIL_ILLNESS)
|
||||
eventdat += "A deadly illness has been contracted!"
|
||||
var/deadname = remove_crewmember()
|
||||
eventdat += "<br>[deadname] was killed by the disease."
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];eventclose=1'>Continue</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
|
||||
canContinueEvent = 1
|
||||
|
||||
if(ORION_TRAIL_BREAKDOWN)
|
||||
eventdat += "Oh no! The engine has broken down!"
|
||||
eventdat += "<br>You can repair it with an engine part, or you can make repairs for 3 days."
|
||||
if(engine >= 1)
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];useengine=1'>Use Part</a><a href='byond://?src=[REF(src)];wait=1'>Wait</a></P>"
|
||||
else
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];wait=1'>Wait</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
|
||||
|
||||
if(ORION_TRAIL_MALFUNCTION)
|
||||
eventdat += "The ship's systems are malfunctioning!"
|
||||
eventdat += "<br>You can replace the broken electronics with spares, or you can spend 3 days troubleshooting the AI."
|
||||
if(electronics >= 1)
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];useelec=1'>Use Part</a><a href='byond://?src=[REF(src)];wait=1'>Wait</a></P>"
|
||||
else
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];wait=1'>Wait</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
|
||||
|
||||
if(ORION_TRAIL_COLLISION)
|
||||
eventdat += "Something hit us! Looks like there's some hull damage."
|
||||
if(prob(25))
|
||||
var/sfood = rand(5,15)
|
||||
var/sfuel = rand(5,15)
|
||||
food -= sfood
|
||||
fuel -= sfuel
|
||||
eventdat += "<br>[sfood] <b>Food</b> and [sfuel] <b>Fuel</b> was vented out into space."
|
||||
if(prob(10))
|
||||
var/deadname = remove_crewmember()
|
||||
eventdat += "<br>[deadname] was killed by rapid depressurization."
|
||||
eventdat += "<br>You can repair the damage with hull plates, or you can spend the next 3 days welding scrap together."
|
||||
if(hull >= 1)
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];usehull=1'>Use Part</a><a href='byond://?src=[REF(src)];wait=1'>Wait</a></P>"
|
||||
else
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];wait=1'>Wait</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
|
||||
|
||||
if(ORION_TRAIL_BLACKHOLE)
|
||||
eventdat += "You were swept away into the black hole."
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];holedeath=1'>Oh...</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
|
||||
settlers = list()
|
||||
|
||||
if(ORION_TRAIL_LING)
|
||||
eventdat += "Strange reports warn of changelings infiltrating crews on trips to Orion..."
|
||||
if(settlers.len <= 2)
|
||||
eventdat += "<br>Your crew's chance of reaching Orion is so slim the changelings likely avoided your ship..."
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];eventclose=1'>Continue</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
|
||||
if(prob(10)) // "likely", I didn't say it was guaranteed!
|
||||
lings_aboard = min(++lings_aboard,2)
|
||||
else
|
||||
if(lings_aboard) //less likely to stack lings
|
||||
if(prob(20))
|
||||
lings_aboard = min(++lings_aboard,2)
|
||||
else if(prob(70))
|
||||
lings_aboard = min(++lings_aboard,2)
|
||||
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];killcrew=1'>Kill a Crewmember</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];eventclose=1'>Risk it</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
|
||||
canContinueEvent = 1
|
||||
|
||||
if(ORION_TRAIL_LING_ATTACK)
|
||||
if(lings_aboard <= 0) //shouldn't trigger, but hey.
|
||||
eventdat += "Haha, fooled you, there are no changelings on board!"
|
||||
eventdat += "<br>(You should report this to a coder :S)"
|
||||
else
|
||||
var/ling1 = remove_crewmember()
|
||||
var/ling2 = ""
|
||||
if(lings_aboard >= 2)
|
||||
ling2 = remove_crewmember()
|
||||
|
||||
eventdat += "Changelings among your crew suddenly burst from hiding and attack!"
|
||||
if(ling2)
|
||||
eventdat += "<br>[ling1] and [ling2]'s arms twist and contort into grotesque blades!"
|
||||
else
|
||||
eventdat += "<br>[ling1]'s arm twists and contorts into a grotesque blade!"
|
||||
|
||||
var/chance2attack = alive*20
|
||||
if(prob(chance2attack))
|
||||
var/chancetokill = 30*lings_aboard-(5*alive) //eg: 30*2-(10) = 50%, 2 lings, 2 crew is 50% chance
|
||||
if(prob(chancetokill))
|
||||
var/deadguy = remove_crewmember()
|
||||
var/murder_text = pick("The changeling[ling2 ? "s" : ""] bring[ling2 ? "" : "s"] down [deadguy] and disembowel[ling2 ? "" : "s"] them in a spray of gore!", \
|
||||
"[ling2 ? pick(ling1, ling2) : ling1] corners [deadguy] and impales them through the stomach!", \
|
||||
"[ling2 ? pick(ling1, ling2) : ling1] decapitates [deadguy] in a single cleaving arc!")
|
||||
eventdat += "<br>[murder_text]"
|
||||
else
|
||||
eventdat += "<br><br><b>You valiantly fight off the changeling[ling2 ? "s":""]!</b>"
|
||||
if(ling2)
|
||||
food += 30
|
||||
lings_aboard = max(0,lings_aboard-2)
|
||||
else
|
||||
food += 15
|
||||
lings_aboard = max(0,--lings_aboard)
|
||||
eventdat += "<br><i>Well, it's perfectly good food...</i>\
|
||||
<br>You cut the changeling[ling2 ? "s" : ""] into meat, gaining <b>[ling2 ? "30" : "15"]</b> Food!"
|
||||
else
|
||||
eventdat += "<br><br>[pick("Sensing unfavorable odds", "After a failed attack", "Suddenly breaking nerve")], \
|
||||
the changeling[ling2 ? "s":""] vanish[ling2 ? "" : "es"] into space through the airlocks! You're safe... for now."
|
||||
if(ling2)
|
||||
lings_aboard = max(0,lings_aboard-2)
|
||||
else
|
||||
lings_aboard = max(0,--lings_aboard)
|
||||
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];eventclose=1'>Continue</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
|
||||
canContinueEvent = 1
|
||||
|
||||
|
||||
if(ORION_TRAIL_SPACEPORT)
|
||||
gameStatus = ORION_STATUS_MARKET
|
||||
if(spaceport_raided)
|
||||
eventdat += "The spaceport is on high alert! You've been barred from docking by the local authorities after your failed raid."
|
||||
if(last_spaceport_action)
|
||||
eventdat += "<br><b>Last Spaceport Action:</b> [last_spaceport_action]"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];leave_spaceport=1'>Depart Spaceport</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
|
||||
else
|
||||
eventdat += "Your jump into the sector yields a spaceport - a lucky find!"
|
||||
eventdat += "<br>This spaceport is home to travellers who failed to reach Orion, but managed to find a different home..."
|
||||
eventdat += "<br>Trading terms: FU = Fuel, FO = Food"
|
||||
if(last_spaceport_action)
|
||||
eventdat += "<br><b>Last action:</b> [last_spaceport_action]"
|
||||
eventdat += "<h3><b>Crew:</b></h3>"
|
||||
eventdat += english_list(settlers)
|
||||
eventdat += "<br><b>Food: </b>[food] | <b>Fuel: </b>[fuel]"
|
||||
eventdat += "<br><b>Engine Parts: </b>[engine] | <b>Hull Panels: </b>[hull] | <b>Electronics: </b>[electronics]"
|
||||
|
||||
|
||||
//If your crew is pathetic you can get freebies (provided you haven't already gotten one from this port)
|
||||
if(!spaceport_freebie && (fuel < 20 || food < 20))
|
||||
spaceport_freebie++
|
||||
var/FU = 10
|
||||
var/FO = 10
|
||||
var/freecrew = 0
|
||||
if(prob(30))
|
||||
FU = 25
|
||||
FO = 25
|
||||
|
||||
if(prob(10))
|
||||
add_crewmember()
|
||||
freecrew++
|
||||
|
||||
eventdat += "<br>The traders of the spaceport take pity on you, and generously give you some free supplies! (+[FU]FU, +[FO]FO)"
|
||||
if(freecrew)
|
||||
eventdat += "<br>You also gain a new crewmember!"
|
||||
|
||||
fuel += FU
|
||||
food += FO
|
||||
|
||||
//CREW INTERACTIONS
|
||||
eventdat += "<P ALIGN=Right>Crew Management:</P>"
|
||||
|
||||
//Buy crew
|
||||
if(food >= 10 && fuel >= 10)
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];buycrew=1'>Hire a New Crewmember (-10FU, -10FO)</a></P>"
|
||||
else
|
||||
eventdat += "<P ALIGN=Right>You cannot afford a new crewmember.</P>"
|
||||
|
||||
//Sell crew
|
||||
if(settlers.len > 1)
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];sellcrew=1'>Sell Crew for Fuel and Food (+7FU, +7FO)</a></P>"
|
||||
else
|
||||
eventdat += "<P ALIGN=Right>You have no other crew to sell.</P>"
|
||||
|
||||
//BUY/SELL STUFF
|
||||
eventdat += "<P ALIGN=Right>Spare Parts:</P>"
|
||||
|
||||
//Engine parts
|
||||
if(fuel > 5)
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];buyparts=1'>Buy Engine Parts (-5FU)</a></P>"
|
||||
else
|
||||
eventdat += "<P ALIGN=Right>You cannot afford engine parts.</a>"
|
||||
|
||||
//Hull plates
|
||||
if(fuel > 5)
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];buyparts=2'>Buy Hull Plates (-5FU)</a></P>"
|
||||
else
|
||||
eventdat += "<P ALIGN=Right>You cannot afford hull plates.</a>"
|
||||
|
||||
//Electronics
|
||||
if(fuel > 5)
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];buyparts=3'>Buy Spare Electronics (-5FU)</a></P>"
|
||||
else
|
||||
eventdat += "<P ALIGN=Right>You cannot afford spare electronics.</a>"
|
||||
|
||||
//Trade
|
||||
if(fuel > 5)
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];trade=1'>Trade Fuel for Food (-5FU,+5FO)</a></P>"
|
||||
else
|
||||
eventdat += "<P ALIGN=Right>You don't have 5FU to trade.</P"
|
||||
|
||||
if(food > 5)
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];trade=2'>Trade Food for Fuel (+5FU,-5FO)</a></P>"
|
||||
else
|
||||
eventdat += "<P ALIGN=Right>You don't have 5FO to trade.</P"
|
||||
|
||||
//Raid the spaceport
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];raid_spaceport=1'>!! Raid Spaceport !!</a></P>"
|
||||
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];leave_spaceport=1'>Depart Spaceport</a></P>"
|
||||
|
||||
|
||||
//Add Random/Specific crewmember
|
||||
/obj/machinery/computer/arcade/orion_trail/proc/add_crewmember(var/specific = "")
|
||||
var/newcrew = ""
|
||||
if(specific)
|
||||
newcrew = specific
|
||||
else
|
||||
if(prob(50))
|
||||
newcrew = pick(GLOB.first_names_male)
|
||||
else
|
||||
newcrew = pick(GLOB.first_names_female)
|
||||
if(newcrew)
|
||||
settlers += newcrew
|
||||
alive++
|
||||
return newcrew
|
||||
|
||||
|
||||
//Remove Random/Specific crewmember
|
||||
/obj/machinery/computer/arcade/orion_trail/proc/remove_crewmember(var/specific = "", var/dont_remove = "")
|
||||
var/list/safe2remove = settlers
|
||||
var/removed = ""
|
||||
if(dont_remove)
|
||||
safe2remove -= dont_remove
|
||||
if(specific && specific != dont_remove)
|
||||
safe2remove = list(specific)
|
||||
else
|
||||
removed = pick(safe2remove)
|
||||
|
||||
if(removed)
|
||||
if(lings_aboard && prob(40*lings_aboard)) //if there are 2 lings you're twice as likely to get one, obviously
|
||||
lings_aboard = max(0,--lings_aboard)
|
||||
settlers -= removed
|
||||
alive--
|
||||
return removed
|
||||
|
||||
|
||||
/obj/machinery/computer/arcade/orion_trail/proc/win(mob/user)
|
||||
gameStatus = ORION_STATUS_START
|
||||
say("Congratulations, you made it to Orion!")
|
||||
if(obj_flags & EMAGGED)
|
||||
new /obj/item/orion_ship(loc)
|
||||
message_admins("[ADMIN_LOOKUPFLW(usr)] made it to Orion on an emagged machine and got an explosive toy ship.")
|
||||
log_game("[key_name(usr)] made it to Orion on an emagged machine and got an explosive toy ship.")
|
||||
else
|
||||
prizevend(user)
|
||||
obj_flags &= ~EMAGGED
|
||||
name = "The Orion Trail"
|
||||
desc = "Learn how our ancestors got to Orion, and have fun in the process!"
|
||||
|
||||
/obj/machinery/computer/arcade/orion_trail/emag_act(mob/user)
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You override the cheat code menu and skip to Cheat #[rand(1, 50)]: Realism Mode.</span>")
|
||||
name = "The Orion Trail: Realism Edition"
|
||||
desc = "Learn how our ancestors got to Orion, and try not to die in the process!"
|
||||
newgame()
|
||||
obj_flags |= EMAGGED
|
||||
|
||||
/mob/living/simple_animal/hostile/syndicate/ranged/smg/orion
|
||||
name = "spaceport security"
|
||||
desc = "Premier corporate security forces for all spaceports found along the Orion Trail."
|
||||
faction = list("orion")
|
||||
loot = list()
|
||||
del_on_death = TRUE
|
||||
|
||||
/obj/item/orion_ship
|
||||
name = "model settler ship"
|
||||
desc = "A model spaceship, it looks like those used back in the day when travelling to Orion! It even has a miniature FX-293 reactor, which was renowned for its instability and tendency to explode..."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "ship"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/active = 0 //if the ship is on
|
||||
|
||||
/obj/item/orion_ship/examine(mob/user)
|
||||
..()
|
||||
if(!(in_range(user, src)))
|
||||
return
|
||||
if(!active)
|
||||
to_chat(user, "<span class='notice'>There's a little switch on the bottom. It's flipped down.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There's a little switch on the bottom. It's flipped up.</span>")
|
||||
|
||||
/obj/item/orion_ship/attack_self(mob/user) //Minibomb-level explosion. Should probably be more because of how hard it is to survive the machine! Also, just over a 5-second fuse
|
||||
if(active)
|
||||
return
|
||||
|
||||
message_admins("[ADMIN_LOOKUPFLW(usr)] primed an explosive Orion ship for detonation at [AREACOORD(usr)].")
|
||||
log_game("[key_name(usr)] primed an explosive Orion ship for detonation at [AREACOORD(usr)].")
|
||||
|
||||
to_chat(user, "<span class='warning'>You flip the switch on the underside of [src].</span>")
|
||||
active = 1
|
||||
visible_message("<span class='notice'>[src] softly beeps and whirs to life!</span>")
|
||||
playsound(loc, 'sound/machines/defib_SaftyOn.ogg', 25, 1)
|
||||
say("This is ship ID #[rand(1,1000)] to Orion Port Authority. We're coming in for landing, over.")
|
||||
sleep(20)
|
||||
visible_message("<span class='warning'>[src] begins to vibrate...</span>")
|
||||
say("Uh, Port? Having some issues with our reactor, could you check it out? Over.")
|
||||
sleep(30)
|
||||
say("Oh, God! Code Eight! CODE EIGHT! IT'S GONNA BL-")
|
||||
playsound(loc, 'sound/machines/buzz-sigh.ogg', 25, 1)
|
||||
sleep(3.6)
|
||||
visible_message("<span class='userdanger'>[src] explodes!</span>")
|
||||
explosion(loc, 2,4,8, flame_range = 16)
|
||||
qdel(src)
|
||||
|
||||
#undef ORION_TRAIL_WINTURN
|
||||
#undef ORION_TRAIL_RAIDERS
|
||||
#undef ORION_TRAIL_FLUX
|
||||
#undef ORION_TRAIL_ILLNESS
|
||||
#undef ORION_TRAIL_BREAKDOWN
|
||||
#undef ORION_TRAIL_LING
|
||||
#undef ORION_TRAIL_LING_ATTACK
|
||||
#undef ORION_TRAIL_MALFUNCTION
|
||||
#undef ORION_TRAIL_COLLISION
|
||||
#undef ORION_TRAIL_SPACEPORT
|
||||
#undef ORION_TRAIL_BLACKHOLE
|
||||
|
||||
#undef ORION_STATUS_START
|
||||
#undef ORION_STATUS_NORMAL
|
||||
#undef ORION_STATUS_GAMEOVER
|
||||
#undef ORION_STATUS_MARKET
|
||||
@@ -59,8 +59,8 @@
|
||||
var/total_moles = air_sample.total_moles()
|
||||
if(total_moles)
|
||||
for(var/gas_id in air_sample.gases)
|
||||
var/gas_name = air_sample.gases[gas_id][GAS_META][META_GAS_NAME]
|
||||
signal.data["gases"][gas_name] = air_sample.gases[gas_id][MOLES] / total_moles * 100
|
||||
var/gas_name = GLOB.meta_gas_names[gas_id]
|
||||
signal.data["gases"][gas_name] = air_sample.gases[gas_id] / total_moles * 100
|
||||
|
||||
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
|
||||
|
||||
|
||||
@@ -13,17 +13,20 @@
|
||||
var/scantemp_ckey
|
||||
var/scantemp = "Ready to Scan"
|
||||
var/menu = 1 //Which menu screen to display
|
||||
var/list/records = list()
|
||||
var/datum/data/record/active_record = null
|
||||
var/obj/item/disk/data/diskette = null //Mostly so the geneticist can steal everything.
|
||||
var/loading = 0 // Nice loading text
|
||||
var/autoprocess = 0
|
||||
var/list/records = list()
|
||||
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
|
||||
/obj/machinery/computer/cloning/Initialize()
|
||||
. = ..()
|
||||
updatemodules(TRUE)
|
||||
var/obj/item/circuitboard/computer/cloning/board = circuit
|
||||
records = board.records
|
||||
|
||||
|
||||
/obj/machinery/computer/cloning/Destroy()
|
||||
if(pods)
|
||||
@@ -346,6 +349,8 @@
|
||||
active_record = null
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
src.menu = 2
|
||||
var/obj/item/circuitboard/computer/cloning/board = circuit
|
||||
board.records = records
|
||||
else
|
||||
src.temp = "<font class='bad'>Access Denied.</font>"
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
@@ -368,6 +373,8 @@
|
||||
for(var/key in diskette.fields)
|
||||
src.active_record.fields[key] = diskette.fields[key]
|
||||
src.temp = "Load successful."
|
||||
var/obj/item/circuitboard/computer/cloning/board = circuit
|
||||
board.records = records
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
|
||||
if("eject")
|
||||
@@ -450,7 +457,7 @@
|
||||
scantemp = "<font class='bad'>Subject's brain is not responding to scanning stimuli.</font>"
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
return
|
||||
if((mob_occupant.has_trait(TRAIT_NOCLONE)) && (src.scanner.scan_level < 2))
|
||||
if((HAS_TRAIT(mob_occupant, TRAIT_NOCLONE)) && (src.scanner.scan_level < 2))
|
||||
scantemp = "<font class='bad'>Subject no longer contains the fundamental materials required to create a living clone.</font>"
|
||||
playsound(src, 'sound/machines/terminal_alert.ogg', 50, 0)
|
||||
return
|
||||
@@ -502,5 +509,7 @@
|
||||
R.fields["imp"] = "[REF(imp)]"
|
||||
|
||||
src.records += R
|
||||
var/obj/item/circuitboard/computer/cloning/board = circuit
|
||||
board.records = records
|
||||
scantemp = "Subject successfully scanned."
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
|
||||
@@ -173,14 +173,15 @@
|
||||
var/obj/machinery/shuttle_manipulator/M = locate() in GLOB.machines
|
||||
if(M)
|
||||
SSshuttle.shuttle_purchased = TRUE
|
||||
M.unload_preview()
|
||||
M.load_template(S)
|
||||
M.existing_shuttle = SSshuttle.emergency
|
||||
M.action_load(S)
|
||||
SSshuttle.points -= S.credit_cost
|
||||
minor_announce("[usr.real_name] has purchased [S.name] for [S.credit_cost] credits." , "Shuttle Purchase")
|
||||
message_admins("[ADMIN_LOOKUPFLW(usr)] purchased [S.name].")
|
||||
SSblackbox.record_feedback("text", "shuttle_purchase", 1, "[S.name]")
|
||||
M.unload_preview()
|
||||
M.load_template(S)
|
||||
M.existing_shuttle = SSshuttle.emergency
|
||||
M.action_load(S)
|
||||
message_admins("[S.name] loaded, purchased by [usr]")
|
||||
else
|
||||
to_chat(usr, "Something went wrong! The shuttle exchange system seems to be down.")
|
||||
else
|
||||
|
||||
@@ -31,7 +31,6 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
|
||||
|
||||
var/list/jobs = new/list()
|
||||
jobs["Captain"] = 00
|
||||
jobs["Head of Personnel"] = 50
|
||||
jobs["Head of Security"] = 10
|
||||
jobs["Warden"] = 11
|
||||
jobs["Security Officer"] = 12
|
||||
@@ -47,9 +46,10 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
|
||||
jobs["Chief Engineer"] = 40
|
||||
jobs["Station Engineer"] = 41
|
||||
jobs["Atmospheric Technician"] = 42
|
||||
jobs["Quartermaster"] = 51
|
||||
jobs["Shaft Miner"] = 52
|
||||
jobs["Cargo Technician"] = 53
|
||||
jobs["Quartermaster"] = 50
|
||||
jobs["Shaft Miner"] = 51
|
||||
jobs["Cargo Technician"] = 52
|
||||
jobs["Head of Personnel"] = 60
|
||||
jobs["Bartender"] = 61
|
||||
jobs["Cook"] = 62
|
||||
jobs["Botanist"] = 63
|
||||
|
||||
@@ -76,7 +76,7 @@
|
||||
if(connected && connected.is_operational())
|
||||
if(connected.occupant) //set occupant_status message
|
||||
viable_occupant = connected.occupant
|
||||
if(viable_occupant.has_dna() && !viable_occupant.has_trait(TRAIT_RADIMMUNE) && !viable_occupant.has_trait(TRAIT_NOCLONE) || (connected.scan_level == 3)) //occupant is viable for dna modification
|
||||
if(viable_occupant.has_dna() && !HAS_TRAIT(viable_occupant, TRAIT_RADIMMUNE) && !HAS_TRAIT(viable_occupant, TRAIT_NOCLONE) || (connected.scan_level == 3)) //occupant is viable for dna modification
|
||||
occupant_status += "[viable_occupant.name] => "
|
||||
switch(viable_occupant.stat)
|
||||
if(CONSCIOUS)
|
||||
@@ -523,7 +523,7 @@
|
||||
var/mob/living/carbon/viable_occupant = null
|
||||
if(connected)
|
||||
viable_occupant = connected.occupant
|
||||
if(!istype(viable_occupant) || !viable_occupant.dna || viable_occupant.has_trait(TRAIT_RADIMMUNE) || viable_occupant.has_trait(TRAIT_NOCLONE))
|
||||
if(!istype(viable_occupant) || !viable_occupant.dna || HAS_TRAIT(viable_occupant, TRAIT_RADIMMUNE) || HAS_TRAIT(viable_occupant, TRAIT_NOCLONE))
|
||||
viable_occupant = null
|
||||
return viable_occupant
|
||||
|
||||
|
||||
@@ -214,11 +214,11 @@
|
||||
sparkles += S
|
||||
switch(i)
|
||||
if(1 to 8)
|
||||
S.orbit(src, 30, TRUE, 60, 36, TRUE, FALSE)
|
||||
S.orbit(src, 30, TRUE, 60, 36, TRUE)
|
||||
if(9 to 16)
|
||||
S.orbit(src, 62, TRUE, 60, 36, TRUE, FALSE)
|
||||
S.orbit(src, 62, TRUE, 60, 36, TRUE)
|
||||
if(17 to 24)
|
||||
S.orbit(src, 95, TRUE, 60, 36, TRUE, FALSE)
|
||||
S.orbit(src, 95, TRUE, 60, 36, TRUE)
|
||||
if(25)
|
||||
S.pixel_y = 7
|
||||
S.forceMove(get_turf(src))
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
if(defib)
|
||||
to_chat(user, "<span class='warning'>There's already a defibrillator in [src]!</span>")
|
||||
return
|
||||
if(I.item_flags & NODROP || !user.transferItemToLoc(I, src))
|
||||
if(HAS_TRAIT(I, TRAIT_NODROP) || !user.transferItemToLoc(I, src))
|
||||
to_chat(user, "<span class='warning'>[I] is stuck to your hand!</span>")
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] hooks up [I] to [src]!</span>", \
|
||||
|
||||
@@ -99,7 +99,7 @@
|
||||
var/mob/living/mob_occupant = get_mob_or_brainmob(occupant)
|
||||
if(istype(mob_occupant))
|
||||
if(locate_computer(/obj/machinery/computer/cloning))
|
||||
if(!mob_occupant.suiciding && !(mob_occupant.has_trait(TRAIT_NOCLONE)) && !mob_occupant.hellbound)
|
||||
if(!mob_occupant.suiciding && !(HAS_TRAIT(mob_occupant, TRAIT_NOCLONE)) && !mob_occupant.hellbound)
|
||||
mob_occupant.notify_ghost_cloning("Your corpse has been placed into a cloning scanner. Re-enter your corpse if you want to be cloned!", source = src)
|
||||
|
||||
// DNA manipulators cannot operate on severed heads or brains
|
||||
|
||||
@@ -763,7 +763,7 @@
|
||||
|
||||
if(ishuman(user) && prob(40) && src.density)
|
||||
var/mob/living/carbon/human/H = user
|
||||
if((H.has_trait(TRAIT_DUMB)) && Adjacent(user))
|
||||
if((HAS_TRAIT(H, TRAIT_DUMB)) && Adjacent(user))
|
||||
playsound(src.loc, 'sound/effects/bang.ogg', 25, 1)
|
||||
if(!istype(H.head, /obj/item/clothing/head/helmet))
|
||||
H.visible_message("<span class='danger'>[user] headbutts the airlock.</span>", \
|
||||
|
||||
@@ -42,11 +42,11 @@
|
||||
icon_state = "pod_1"
|
||||
//Get the clone body ready
|
||||
maim_clone(H)
|
||||
H.add_trait(TRAIT_STABLEHEART, "cloning")
|
||||
H.add_trait(TRAIT_EMOTEMUTE, "cloning")
|
||||
H.add_trait(TRAIT_MUTE, "cloning")
|
||||
H.add_trait(TRAIT_NOBREATH, "cloning")
|
||||
H.add_trait(TRAIT_NOCRITDAMAGE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_STABLEHEART, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_EMOTEMUTE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_MUTE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_NOBREATH, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, "cloning")
|
||||
H.Unconscious(80)
|
||||
|
||||
var/list/candidates = pollCandidatesForMob("Do you want to play as [clonename]'s defective clone?", null, null, null, 100, H)
|
||||
@@ -268,7 +268,7 @@
|
||||
scantemp = "<font class='bad'>Unable to locate valid genetic data.</font>"
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
return
|
||||
if((mob_occupant.has_trait(TRAIT_NOCLONE)) && (src.scanner.scan_level < 2))
|
||||
if((HAS_TRAIT(mob_occupant, TRAIT_NOCLONE)) && (src.scanner.scan_level < 2))
|
||||
scantemp = "<font class='bad'>Subject no longer contains the fundamental materials required to create a living clone.</font>"
|
||||
playsound(src, 'sound/machines/terminal_alert.ogg', 50, 0)
|
||||
return
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
obj_flags |= EMAGGED
|
||||
|
||||
/obj/machinery/gulag_item_reclaimer/attackby(obj/item/I, mob/user)
|
||||
if(istype(I, /obj/item/card/id/prisoner))
|
||||
if(istype(I, /obj/item/card/id))
|
||||
if(!inserted_id)
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
@@ -83,7 +83,7 @@
|
||||
usr.put_in_hands(inserted_id)
|
||||
inserted_id = null
|
||||
else
|
||||
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/card/id/prisoner)
|
||||
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/card/id)
|
||||
if(I)
|
||||
if(!usr.transferItemToLoc(I, src))
|
||||
return
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
if(!isitem(A))
|
||||
continue
|
||||
var/obj/item/I = A
|
||||
if(!(I.item_flags & NODROP))
|
||||
if(!HAS_TRAIT(I, TRAIT_NODROP))
|
||||
say("Subject may not have abiotic items on.")
|
||||
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, 1)
|
||||
return
|
||||
@@ -73,7 +73,7 @@
|
||||
say("Subject is not organic.")
|
||||
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, 1)
|
||||
return
|
||||
if(!allow_living && !(C.stat == DEAD || C.has_trait(TRAIT_FAKEDEATH))) //I mean, the machines scanners arent advanced enough to tell you're alive
|
||||
if(!allow_living && !(C.stat == DEAD || HAS_TRAIT(C, TRAIT_FAKEDEATH))) //I mean, the machines scanners arent advanced enough to tell you're alive
|
||||
say("Subject is still alive.")
|
||||
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, 1)
|
||||
return
|
||||
|
||||
@@ -81,12 +81,6 @@
|
||||
to_chat(usr, "<span class='danger'>The drip beeps: Warning, incompatible creature!</span>")
|
||||
return
|
||||
|
||||
var/mob/living/L
|
||||
if(isliving(target))
|
||||
L = target
|
||||
if(!L.can_inject(usr, 1))
|
||||
return
|
||||
|
||||
if(Adjacent(target) && usr.Adjacent(target))
|
||||
if(beaker)
|
||||
usr.visible_message("<span class='warning'>[usr] attaches [src] to [target].</span>", "<span class='notice'>You attach [src] to [target].</span>")
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
icon = 'icons/obj/machines/limbgrower.dmi'
|
||||
icon_state = "limbgrower_idleoff"
|
||||
density = TRUE
|
||||
container_type = OPENCONTAINER
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 100
|
||||
@@ -34,7 +33,7 @@
|
||||
)
|
||||
|
||||
/obj/machinery/limbgrower/Initialize()
|
||||
create_reagents(100)
|
||||
create_reagents(100, OPENCONTAINER)
|
||||
stored_research = new /datum/techweb/specialized/autounlocking/limbgrower
|
||||
. = ..()
|
||||
|
||||
|
||||
@@ -485,7 +485,7 @@
|
||||
threatcount += 4
|
||||
|
||||
if(shoot_unloyal)
|
||||
if (!perp.has_trait(TRAIT_MINDSHIELD))
|
||||
if (!HAS_TRAIT(perp, TRAIT_MINDSHIELD))
|
||||
threatcount += 4
|
||||
|
||||
return threatcount
|
||||
|
||||
@@ -323,7 +323,7 @@ GLOBAL_LIST_EMPTY(allConsoles)
|
||||
emergency = "Medical"
|
||||
if(radio_freq)
|
||||
Radio.set_frequency(radio_freq)
|
||||
Radio.talk_into(src,"[emergency] emergency in [department]!!",radio_freq,get_spans(),get_default_language())
|
||||
Radio.talk_into(src,"[emergency] emergency in [department]!!",radio_freq)
|
||||
update_icon()
|
||||
addtimer(CALLBACK(src, .proc/clear_emergency), 3000)
|
||||
|
||||
@@ -382,7 +382,7 @@ GLOBAL_LIST_EMPTY(allConsoles)
|
||||
screen = 6
|
||||
|
||||
if(radio_freq)
|
||||
Radio.talk_into(src,"[alert]: <i>[message]</i>",radio_freq,get_spans(),get_default_language())
|
||||
Radio.talk_into(src, "[alert]: <i>[message]</i>", radio_freq)
|
||||
|
||||
switch(priority)
|
||||
if(2)
|
||||
|
||||
@@ -51,6 +51,7 @@
|
||||
/obj/machinery/suit_storage_unit/security
|
||||
suit_type = /obj/item/clothing/suit/space/hardsuit/security
|
||||
mask_type = /obj/item/clothing/mask/gas/sechailer
|
||||
storage_type = /obj/item/tank/jetpack/oxygen/security
|
||||
|
||||
/obj/machinery/suit_storage_unit/hos
|
||||
suit_type = /obj/item/clothing/suit/space/hardsuit/security/hos
|
||||
|
||||
@@ -92,6 +92,12 @@
|
||||
var/obj/item/toy/crayon/CR = WM.color_source
|
||||
add_atom_colour(CR.paint_color, WASHABLE_COLOUR_PRIORITY)
|
||||
|
||||
/obj/item/reagents_containers/rag/towel/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
if(istype(WM.color_source, /obj/item/toy/crayon))
|
||||
var/obj/item/toy/crayon/CR = WM.color_source
|
||||
add_atom_colour(CR.paint_color, WASHABLE_COLOUR_PRIORITY)
|
||||
|
||||
/mob/living/simple_animal/pet/dog/corgi/machine_wash(obj/machinery/washing_machine/WM)
|
||||
gib()
|
||||
|
||||
|
||||
@@ -76,6 +76,9 @@
|
||||
return 0
|
||||
if(energy_drain && !chassis.has_charge(energy_drain))
|
||||
return 0
|
||||
if(chassis.equipment_disabled)
|
||||
to_chat(chassis.occupant, "<span=warn>Error -- Equipment control unit is unresponsive.</span>")
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/proc/action(atom/target)
|
||||
|
||||
@@ -159,15 +159,15 @@
|
||||
t1 = "*dead*"
|
||||
else
|
||||
t1 = "Unknown"
|
||||
return {"<font color="[patient.health > 50 ? "blue" : "red"]"><b>Health:</b> [patient.stat > 1 ? "[t1]" : "[patient.health]% ([t1])"]</font><br />
|
||||
<font color="[patient.bodytemperature > 50 ? "blue" : "red"]"><b>Core Temperature:</b> [patient.bodytemperature-T0C]°C ([patient.bodytemperature*1.8-459.67]°F)</font><br />
|
||||
<font color="[patient.getBruteLoss() < 60 ? "blue" : "red"]"><b>Brute Damage:</b> [patient.getBruteLoss()]%</font><br />
|
||||
<font color="[patient.getOxyLoss() < 60 ? "blue" : "red"]"><b>Respiratory Damage:</b> [patient.getOxyLoss()]%</font><br />
|
||||
<font color="[patient.getToxLoss() < 60 ? "blue" : "red"]"><b>Toxin Content:</b> [patient.getToxLoss()]%</font><br />
|
||||
<font color="[patient.getFireLoss() < 60 ? "blue" : "red"]"><b>Burn Severity:</b> [patient.getFireLoss()]%</font><br />
|
||||
<font color="red">[patient.getCloneLoss() ? "Subject appears to have cellular damage." : ""]</font><br />
|
||||
<font color="red">[patient.getBrainLoss() ? "Significant brain damage detected." : ""]</font><br />
|
||||
<font color="red">[length(patient.get_traumas()) ? "Brain Traumas detected." : ""]</font><br />
|
||||
return {"<font color="[patient.health > 50 ? "#3d5bc3" : "#c51e1e"]"><b>Health:</b> [patient.stat > 1 ? "[t1]" : "[patient.health]% ([t1])"]</font><br />
|
||||
<font color="[patient.bodytemperature > 50 ? "#3d5bc3" : "#c51e1e"]"><b>Core Temperature:</b> [patient.bodytemperature-T0C]°C ([patient.bodytemperature*1.8-459.67]°F)</font><br />
|
||||
<font color="[patient.getBruteLoss() < 60 ? "#3d5bc3" : "#c51e1e"]"><b>Brute Damage:</b> [patient.getBruteLoss()]%</font><br />
|
||||
<font color="[patient.getOxyLoss() < 60 ? "#3d5bc3" : "#c51e1e"]"><b>Respiratory Damage:</b> [patient.getOxyLoss()]%</font><br />
|
||||
<font color="[patient.getToxLoss() < 60 ? "#3d5bc3" : "#c51e1e"]"><b>Toxin Content:</b> [patient.getToxLoss()]%</font><br />
|
||||
<font color="[patient.getFireLoss() < 60 ? "#3d5bc3" : "#c51e1e"]"><b>Burn Severity:</b> [patient.getFireLoss()]%</font><br />
|
||||
<span class='danger'>[patient.getCloneLoss() ? "Subject appears to have cellular damage." : ""]</span><br />
|
||||
<span class='danger'>[patient.getBrainLoss() ? "Significant brain damage detected." : ""]</span><br />
|
||||
<span class='danger'>[length(patient.get_traumas()) ? "Brain Traumas detected." : ""]</span><br />
|
||||
"}
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/proc/get_patient_reagents()
|
||||
@@ -257,8 +257,7 @@
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/Initialize()
|
||||
. = ..()
|
||||
create_reagents(max_volume)
|
||||
reagents.set_reacting(FALSE)
|
||||
create_reagents(max_volume, NO_REACT)
|
||||
syringes = new
|
||||
known_reagents = list("epinephrine"="Epinephrine","charcoal"="Charcoal")
|
||||
processed_reagents = new
|
||||
@@ -274,7 +273,7 @@
|
||||
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/critfail()
|
||||
..()
|
||||
if(reagents)
|
||||
reagents.set_reacting(TRUE)
|
||||
DISABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/can_attach(obj/mecha/medical/M)
|
||||
if(..())
|
||||
|
||||
@@ -421,14 +421,13 @@
|
||||
if(!istype(T))
|
||||
return
|
||||
var/datum/gas_mixture/GM = new
|
||||
GM.add_gas(/datum/gas/plasma)
|
||||
if(prob(10))
|
||||
GM.gases[/datum/gas/plasma][MOLES] += 100
|
||||
GM.gases[/datum/gas/plasma] += 100
|
||||
GM.temperature = 1500+T0C //should be enough to start a fire
|
||||
T.visible_message("[src] suddenly disgorges a cloud of heated plasma.")
|
||||
qdel(src)
|
||||
else
|
||||
GM.gases[/datum/gas/plasma][MOLES] += 5
|
||||
GM.gases[/datum/gas/plasma] += 5
|
||||
GM.temperature = istype(T) ? T.air.return_temperature() : T20C
|
||||
T.visible_message("[src] suddenly disgorges a cloud of plasma.")
|
||||
T.assume_air(GM)
|
||||
|
||||
@@ -305,7 +305,7 @@
|
||||
name = "\improper SRM-8 missile rack"
|
||||
desc = "A weapon for combat exosuits. Shoots light explosive missiles."
|
||||
icon_state = "mecha_missilerack"
|
||||
projectile = /obj/item/projectile/bullet/srmrocket
|
||||
projectile = /obj/item/projectile/bullet/a84mm_he
|
||||
fire_sound = 'sound/weapons/grenadelaunch.ogg'
|
||||
projectiles = 8
|
||||
projectile_energy_cost = 1000
|
||||
|
||||
@@ -42,6 +42,7 @@
|
||||
var/last_message = 0
|
||||
var/add_req_access = 1
|
||||
var/maint_access = 0
|
||||
var/equipment_disabled = 0 //disabled due to EMP
|
||||
var/dna_lock //dna-locking the mech
|
||||
var/list/proc_res = list() //stores proc owners, like proc_res["functionname"] = owner reference
|
||||
var/datum/effect_system/spark_spread/spark_system = new
|
||||
@@ -143,7 +144,6 @@
|
||||
diag_hud_set_mechhealth()
|
||||
diag_hud_set_mechcell()
|
||||
diag_hud_set_mechstat()
|
||||
diag_hud_set_mechtracking()
|
||||
|
||||
/obj/mecha/get_cell()
|
||||
return cell
|
||||
@@ -205,6 +205,15 @@
|
||||
GLOB.mechas_list -= src //global mech list
|
||||
return ..()
|
||||
|
||||
/obj/mecha/proc/restore_equipment()
|
||||
equipment_disabled = 0
|
||||
if(istype(src, /obj/mecha/combat))
|
||||
mouse_pointer = 'icons/mecha/mecha_mouse.dmi'
|
||||
if(occupant)
|
||||
SEND_SOUND(occupant, sound('sound/items/timer.ogg', volume=50))
|
||||
to_chat(occupant, "<span=notice>Equipment control unit has been rebooted successfuly.</span>")
|
||||
occupant.update_mouse_pointer()
|
||||
|
||||
/obj/mecha/CheckParts(list/parts_list)
|
||||
..()
|
||||
cell = locate(/obj/item/stock_parts/cell) in contents
|
||||
@@ -237,9 +246,8 @@
|
||||
cabin_air = new
|
||||
cabin_air.temperature = T20C
|
||||
cabin_air.volume = 200
|
||||
cabin_air.add_gases(/datum/gas/oxygen, /datum/gas/nitrogen)
|
||||
cabin_air.gases[/datum/gas/oxygen][MOLES] = O2STANDARD*cabin_air.volume/(R_IDEAL_GAS_EQUATION*cabin_air.temperature)
|
||||
cabin_air.gases[/datum/gas/nitrogen][MOLES] = N2STANDARD*cabin_air.volume/(R_IDEAL_GAS_EQUATION*cabin_air.temperature)
|
||||
cabin_air.gases[/datum/gas/oxygen] = O2STANDARD*cabin_air.volume/(R_IDEAL_GAS_EQUATION*cabin_air.temperature)
|
||||
cabin_air.gases[/datum/gas/nitrogen] = N2STANDARD*cabin_air.volume/(R_IDEAL_GAS_EQUATION*cabin_air.temperature)
|
||||
return cabin_air
|
||||
|
||||
/obj/mecha/proc/add_radio()
|
||||
@@ -395,8 +403,6 @@
|
||||
diag_hud_set_mechhealth()
|
||||
diag_hud_set_mechcell()
|
||||
diag_hud_set_mechstat()
|
||||
diag_hud_set_mechtracking()
|
||||
|
||||
|
||||
/obj/mecha/proc/drop_item()//Derpfix, but may be useful in future for engineering exosuits.
|
||||
return
|
||||
@@ -446,13 +452,13 @@
|
||||
var/mob/living/L = user
|
||||
if(!Adjacent(target))
|
||||
if(selected && selected.is_ranged())
|
||||
if(L.has_trait(TRAIT_PACIFISM) && selected.harmful)
|
||||
if(HAS_TRAIT(L, TRAIT_PACIFISM) && selected.harmful)
|
||||
to_chat(user, "<span class='warning'>You don't want to harm other living beings!</span>")
|
||||
return
|
||||
if(selected.action(target,params))
|
||||
selected.start_cooldown()
|
||||
else if(selected && selected.is_melee())
|
||||
if(isliving(target) && selected.harmful && L.has_trait(TRAIT_PACIFISM))
|
||||
if(isliving(target) && selected.harmful && HAS_TRAIT(L, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='warning'>You don't want to harm other living beings!</span>")
|
||||
return
|
||||
if(selected.action(target,params))
|
||||
@@ -538,7 +544,7 @@
|
||||
var/oldloc = loc
|
||||
if(internal_damage & MECHA_INT_CONTROL_LOST)
|
||||
move_result = mechsteprand()
|
||||
else if(dir != direction && !strafe)
|
||||
else if(dir != direction && (!strafe || occupant.client.keys_held["Alt"]))
|
||||
move_result = mechturn(direction)
|
||||
else
|
||||
move_result = mechstep(direction)
|
||||
|
||||
@@ -128,7 +128,7 @@
|
||||
|
||||
|
||||
/datum/action/innate/mecha/strafe
|
||||
name = "Toggle Strafing"
|
||||
name = "Toggle Strafing. Disabled when Alt is held."
|
||||
button_icon_state = "strafe"
|
||||
|
||||
/datum/action/innate/mecha/strafe/Activate()
|
||||
|
||||
@@ -11,8 +11,8 @@
|
||||
var/obj/mecha/M = new result(drop_location())
|
||||
QDEL_NULL(M.cell)
|
||||
|
||||
var/atom/parent_atom = parent
|
||||
M.CheckParts(parent_atom.contents)
|
||||
var/obj/item/mecha_parts/chassis/parent_chassis = parent
|
||||
M.CheckParts(parent_chassis.contents)
|
||||
|
||||
SSblackbox.record_feedback("tally", "mechas_created", 1, M.name)
|
||||
QDEL_NULL(parent)
|
||||
|
||||
@@ -21,8 +21,9 @@
|
||||
var/answer = TR.get_mecha_info()
|
||||
if(answer)
|
||||
dat += {"<hr>[answer]<br/>
|
||||
<a href='?src=[REF(src)];send_message=[REF(TR)]'>Send message</a><br/>
|
||||
<a href='?src=[REF(src)];get_log=[REF(TR)]'>Show exosuit log</a> | <a style='color: #f00;' href='?src=[REF(src)];shock=[REF(TR)]'>(EMP pulse)</a><br>"}
|
||||
<a href='?src=[REF(src)];send_message=[REF(TR)]'>Send message</a><br/>
|
||||
<a href='?src=[REF(src)];get_log=[REF(TR)]'>Show exosuit log</a><br/>
|
||||
[TR.recharging?"Recharging EMP Pulse...<br>":"<a style='color: #f00;' href='?src=[REF(src)];shock=[REF(TR)]'>(EMP Pulse)</a><br>"]"}
|
||||
|
||||
if(screen==1)
|
||||
dat += "<h3>Log contents</h3>"
|
||||
@@ -65,6 +66,7 @@
|
||||
icon_state = "motion2"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/ai_beacon = FALSE //If this beacon allows for AI control. Exists to avoid using istype() on checking.
|
||||
var/recharging = 0
|
||||
|
||||
/obj/item/mecha_parts/mecha_tracking/proc/get_mecha_info()
|
||||
if(!in_mecha())
|
||||
@@ -102,10 +104,16 @@
|
||||
return 0
|
||||
|
||||
/obj/item/mecha_parts/mecha_tracking/proc/shock()
|
||||
if(recharging)
|
||||
return
|
||||
var/obj/mecha/M = in_mecha()
|
||||
if(M)
|
||||
M.emp_act(EMP_LIGHT)
|
||||
qdel(src)
|
||||
M.emp_act(EMP_HEAVY)
|
||||
addtimer(CALLBACK(src, /obj/item/mecha_parts/mecha_tracking/proc/recharge), 5 SECONDS, TIMER_UNIQUE | TIMER_OVERRIDE)
|
||||
recharging = 1
|
||||
|
||||
/obj/item/mecha_parts/mecha_tracking/proc/recharge()
|
||||
recharging = 0
|
||||
|
||||
/obj/item/mecha_parts/mecha_tracking/proc/get_mecha_log()
|
||||
if(!ismecha(loc))
|
||||
|
||||
@@ -149,7 +149,14 @@
|
||||
use_power((cell.charge/3)/(severity*2))
|
||||
take_damage(30 / severity, BURN, "energy", 1)
|
||||
log_message("EMP detected", color="red")
|
||||
check_for_internal_damage(list(MECHA_INT_FIRE,MECHA_INT_TEMP_CONTROL,MECHA_INT_CONTROL_LOST,MECHA_INT_SHORT_CIRCUIT),1)
|
||||
|
||||
if(istype(src, /obj/mecha/combat))
|
||||
mouse_pointer = 'icons/mecha/mecha_mouse-disable.dmi'
|
||||
occupant?.update_mouse_pointer()
|
||||
if(!equipment_disabled && occupant) //prevent spamming this message with back-to-back EMPs
|
||||
to_chat(occupant, "<span=danger>Error -- Connection to equipment control unit has been lost.</span>")
|
||||
addtimer(CALLBACK(src, /obj/mecha/proc/restore_equipment), 3 SECONDS, TIMER_UNIQUE | TIMER_OVERRIDE)
|
||||
equipment_disabled = 1
|
||||
|
||||
/obj/mecha/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature>max_temperature)
|
||||
|
||||
@@ -1,8 +1,3 @@
|
||||
/obj/mecha/medical/Initialize()
|
||||
. = ..()
|
||||
trackers += new /obj/item/mecha_parts/mecha_tracking(src)
|
||||
|
||||
|
||||
/obj/mecha/medical/mechturn(direction)
|
||||
setDir(direction)
|
||||
playsound(src,'sound/mecha/mechmove01.ogg',40,1)
|
||||
@@ -18,4 +13,4 @@
|
||||
var/result = step_rand(src)
|
||||
if(result)
|
||||
playsound(src,'sound/mecha/mechstep.ogg',25,1)
|
||||
return result
|
||||
return result
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
/obj/mecha/working
|
||||
internal_damage_threshold = 60
|
||||
|
||||
/obj/mecha/working/Initialize()
|
||||
. = ..()
|
||||
trackers += new /obj/item/mecha_parts/mecha_tracking(src)
|
||||
|
||||
@@ -219,7 +219,7 @@
|
||||
name = "stabilized plasma"
|
||||
desc = "A puddle of stabilized plasma."
|
||||
icon_state = "flour"
|
||||
color = "#C8A5DC"
|
||||
color = "#9e0089"
|
||||
|
||||
/obj/effect/decal/cleanable/insectguts
|
||||
name = "insect guts"
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
desc = "Graffiti. Damn kids."
|
||||
icon = 'icons/effects/crayondecal.dmi'
|
||||
icon_state = "rune1"
|
||||
plane = GAME_PLANE //makes the graffiti visible over a wall.
|
||||
gender = NEUTER
|
||||
mergeable_decal = FALSE
|
||||
var/do_icon_rotate = TRUE
|
||||
|
||||
@@ -1,347 +1,347 @@
|
||||
// Foam
|
||||
// Similar to smoke, but slower and mobs absorb its reagent through their exposed skin.
|
||||
#define ALUMINUM_FOAM 1
|
||||
#define IRON_FOAM 2
|
||||
#define RESIN_FOAM 3
|
||||
|
||||
|
||||
/obj/effect/particle_effect/foam
|
||||
name = "foam"
|
||||
icon_state = "foam"
|
||||
opacity = 0
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
layer = EDGED_TURF_LAYER
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
var/amount = 3
|
||||
animate_movement = 0
|
||||
var/metal = 0
|
||||
var/lifetime = 40
|
||||
var/reagent_divisor = 7
|
||||
var/static/list/blacklisted_turfs = typecacheof(list(
|
||||
/turf/open/space/transit,
|
||||
/turf/open/chasm,
|
||||
/turf/open/lava))
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting
|
||||
name = "firefighting foam"
|
||||
lifetime = 20 //doesn't last as long as normal foam
|
||||
amount = 0 //no spread
|
||||
var/absorbed_plasma = 0
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting/MakeSlippery()
|
||||
return
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting/process()
|
||||
..()
|
||||
|
||||
var/turf/open/T = get_turf(src)
|
||||
var/obj/effect/hotspot/hotspot = (locate(/obj/effect/hotspot) in T)
|
||||
if(hotspot && istype(T) && T.air)
|
||||
qdel(hotspot)
|
||||
var/datum/gas_mixture/G = T.air
|
||||
var/plas_amt = min(30,G.gases[/datum/gas/plasma][MOLES]) //Absorb some plasma
|
||||
G.gases[/datum/gas/plasma][MOLES] -= plas_amt
|
||||
absorbed_plasma += plas_amt
|
||||
if(G.temperature > T20C)
|
||||
G.temperature = max(G.temperature/2,T20C)
|
||||
G.garbage_collect()
|
||||
T.air_update_turf()
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting/kill_foam()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
|
||||
if(absorbed_plasma)
|
||||
var/obj/effect/decal/cleanable/plasma/P = (locate(/obj/effect/decal/cleanable/plasma) in get_turf(src))
|
||||
if(!P)
|
||||
P = new(loc)
|
||||
P.reagents.add_reagent("stable_plasma", absorbed_plasma)
|
||||
|
||||
flick("[icon_state]-disolve", src)
|
||||
QDEL_IN(src, 5)
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting/foam_mob(mob/living/L)
|
||||
if(!istype(L))
|
||||
return
|
||||
L.adjust_fire_stacks(-2)
|
||||
L.ExtinguishMob()
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
return
|
||||
|
||||
/obj/effect/particle_effect/foam/metal
|
||||
name = "aluminium foam"
|
||||
metal = ALUMINUM_FOAM
|
||||
icon_state = "mfoam"
|
||||
|
||||
/obj/effect/particle_effect/foam/metal/MakeSlippery()
|
||||
return
|
||||
|
||||
/obj/effect/particle_effect/foam/metal/smart
|
||||
name = "smart foam"
|
||||
|
||||
/obj/effect/particle_effect/foam/metal/iron
|
||||
name = "iron foam"
|
||||
metal = IRON_FOAM
|
||||
|
||||
/obj/effect/particle_effect/foam/metal/resin
|
||||
name = "resin foam"
|
||||
metal = RESIN_FOAM
|
||||
|
||||
/obj/effect/particle_effect/foam/long_life
|
||||
lifetime = 150
|
||||
|
||||
/obj/effect/particle_effect/foam/Initialize()
|
||||
. = ..()
|
||||
MakeSlippery()
|
||||
create_reagents(1000) //limited by the size of the reagent holder anyway.
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
playsound(src, 'sound/effects/bubbles2.ogg', 80, 1, -3)
|
||||
|
||||
/obj/effect/particle_effect/foam/proc/MakeSlippery()
|
||||
AddComponent(/datum/component/slippery, 100)
|
||||
|
||||
/obj/effect/particle_effect/foam/Destroy()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/effect/particle_effect/foam/proc/kill_foam()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
switch(metal)
|
||||
if(ALUMINUM_FOAM)
|
||||
new /obj/structure/foamedmetal(get_turf(src))
|
||||
if(IRON_FOAM)
|
||||
new /obj/structure/foamedmetal/iron(get_turf(src))
|
||||
if(RESIN_FOAM)
|
||||
new /obj/structure/foamedmetal/resin(get_turf(src))
|
||||
flick("[icon_state]-disolve", src)
|
||||
QDEL_IN(src, 5)
|
||||
|
||||
/obj/effect/particle_effect/foam/smart/kill_foam() //Smart foam adheres to area borders for walls
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
if(metal)
|
||||
var/turf/T = get_turf(src)
|
||||
if(isspaceturf(T)) //Block up any exposed space
|
||||
T.PlaceOnTop(/turf/open/floor/plating/foam)
|
||||
for(var/direction in GLOB.cardinals)
|
||||
var/turf/cardinal_turf = get_step(T, direction)
|
||||
if(get_area(cardinal_turf) != get_area(T)) //We're at an area boundary, so let's block off this turf!
|
||||
new/obj/structure/foamedmetal(T)
|
||||
break
|
||||
flick("[icon_state]-disolve", src)
|
||||
QDEL_IN(src, 5)
|
||||
|
||||
/obj/effect/particle_effect/foam/process()
|
||||
lifetime--
|
||||
if(lifetime < 1)
|
||||
kill_foam()
|
||||
return
|
||||
|
||||
var/fraction = 1/initial(reagent_divisor)
|
||||
for(var/obj/O in range(0,src))
|
||||
if(O.type == src.type)
|
||||
continue
|
||||
if(isturf(O.loc))
|
||||
var/turf/T = O.loc
|
||||
if(T.intact && O.level == 1) //hidden under the floor
|
||||
continue
|
||||
if(lifetime % reagent_divisor)
|
||||
reagents.reaction(O, VAPOR, fraction)
|
||||
var/hit = 0
|
||||
for(var/mob/living/L in range(0,src))
|
||||
hit += foam_mob(L)
|
||||
if(hit)
|
||||
lifetime++ //this is so the decrease from mobs hit and the natural decrease don't cumulate.
|
||||
var/T = get_turf(src)
|
||||
if(lifetime % reagent_divisor)
|
||||
reagents.reaction(T, VAPOR, fraction)
|
||||
|
||||
if(--amount < 0)
|
||||
return
|
||||
spread_foam()
|
||||
|
||||
/obj/effect/particle_effect/foam/proc/foam_mob(mob/living/L)
|
||||
if(lifetime<1)
|
||||
return 0
|
||||
if(!istype(L))
|
||||
return 0
|
||||
var/fraction = 1/initial(reagent_divisor)
|
||||
if(lifetime % reagent_divisor)
|
||||
reagents.reaction(L, VAPOR, fraction)
|
||||
lifetime--
|
||||
return 1
|
||||
|
||||
/obj/effect/particle_effect/foam/proc/spread_foam()
|
||||
var/turf/t_loc = get_turf(src)
|
||||
for(var/turf/T in t_loc.GetAtmosAdjacentTurfs())
|
||||
var/obj/effect/particle_effect/foam/foundfoam = locate() in T //Don't spread foam where there's already foam!
|
||||
if(foundfoam)
|
||||
continue
|
||||
|
||||
if(is_type_in_typecache(T, blacklisted_turfs))
|
||||
continue
|
||||
|
||||
for(var/mob/living/L in T)
|
||||
foam_mob(L)
|
||||
var/obj/effect/particle_effect/foam/F = new src.type(T)
|
||||
F.amount = amount
|
||||
reagents.copy_to(F, (reagents.total_volume))
|
||||
F.add_atom_colour(color, FIXED_COLOUR_PRIORITY)
|
||||
F.metal = metal
|
||||
|
||||
|
||||
/obj/effect/particle_effect/foam/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(prob(max(0, exposed_temperature - 475))) //foam dissolves when heated
|
||||
kill_foam()
|
||||
|
||||
|
||||
/obj/effect/particle_effect/foam/metal/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
return
|
||||
|
||||
|
||||
///////////////////////////////////////////////
|
||||
//FOAM EFFECT DATUM
|
||||
/datum/effect_system/foam_spread
|
||||
var/amount = 10 // the size of the foam spread.
|
||||
var/obj/chemholder
|
||||
effect_type = /obj/effect/particle_effect/foam
|
||||
var/metal = 0
|
||||
|
||||
|
||||
/datum/effect_system/foam_spread/metal
|
||||
effect_type = /obj/effect/particle_effect/foam/metal
|
||||
|
||||
|
||||
/datum/effect_system/foam_spread/metal/smart
|
||||
effect_type = /obj/effect/particle_effect/foam/smart
|
||||
|
||||
|
||||
/datum/effect_system/foam_spread/long
|
||||
effect_type = /obj/effect/particle_effect/foam/long_life
|
||||
|
||||
/datum/effect_system/foam_spread/New()
|
||||
..()
|
||||
chemholder = new /obj()
|
||||
var/datum/reagents/R = new/datum/reagents(1000)
|
||||
chemholder.reagents = R
|
||||
R.my_atom = chemholder
|
||||
|
||||
/datum/effect_system/foam_spread/Destroy()
|
||||
qdel(chemholder)
|
||||
chemholder = null
|
||||
return ..()
|
||||
|
||||
/datum/effect_system/foam_spread/set_up(amt=5, loca, datum/reagents/carry = null)
|
||||
if(isturf(loca))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
|
||||
amount = round(sqrt(amt / 2), 1)
|
||||
carry.copy_to(chemholder, carry.total_volume)
|
||||
|
||||
/datum/effect_system/foam_spread/metal/set_up(amt=5, loca, datum/reagents/carry = null, metaltype)
|
||||
..()
|
||||
metal = metaltype
|
||||
|
||||
/datum/effect_system/foam_spread/start()
|
||||
var/obj/effect/particle_effect/foam/F = new effect_type(location)
|
||||
var/foamcolor = mix_color_from_reagents(chemholder.reagents.reagent_list)
|
||||
chemholder.reagents.copy_to(F, chemholder.reagents.total_volume/amount)
|
||||
F.add_atom_colour(foamcolor, FIXED_COLOUR_PRIORITY)
|
||||
F.amount = amount
|
||||
F.metal = metal
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// FOAM STRUCTURE. Formed by metal foams. Dense and opaque, but easy to break
|
||||
/obj/structure/foamedmetal
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "metalfoam"
|
||||
density = TRUE
|
||||
opacity = 1 // changed in New()
|
||||
anchored = TRUE
|
||||
layer = EDGED_TURF_LAYER
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
name = "foamed metal"
|
||||
desc = "A lightweight foamed metal wall."
|
||||
gender = PLURAL
|
||||
max_integrity = 20
|
||||
CanAtmosPass = ATMOS_PASS_DENSITY
|
||||
|
||||
/obj/structure/foamedmetal/Initialize()
|
||||
. = ..()
|
||||
air_update_turf(1)
|
||||
|
||||
/obj/structure/foamedmetal/Move()
|
||||
var/turf/T = loc
|
||||
. = ..()
|
||||
move_update_air(T)
|
||||
|
||||
/obj/structure/foamedmetal/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/foamedmetal/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
||||
playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
|
||||
|
||||
/obj/structure/foamedmetal/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
|
||||
to_chat(user, "<span class='warning'>You hit [src] but bounce off it!</span>")
|
||||
playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
|
||||
|
||||
/obj/structure/foamedmetal/CanPass(atom/movable/mover, turf/target)
|
||||
return !density
|
||||
|
||||
/obj/structure/foamedmetal/iron
|
||||
max_integrity = 50
|
||||
icon_state = "ironfoam"
|
||||
|
||||
//Atmos Backpack Resin, transparent, prevents atmos and filters the air
|
||||
/obj/structure/foamedmetal/resin
|
||||
name = "\improper ATMOS Resin"
|
||||
desc = "A lightweight, transparent resin used to suffocate fires, scrub the air of toxins, and restore the air to a safe temperature."
|
||||
opacity = FALSE
|
||||
icon_state = "atmos_resin"
|
||||
alpha = 120
|
||||
max_integrity = 10
|
||||
|
||||
/obj/structure/foamedmetal/resin/Initialize()
|
||||
. = ..()
|
||||
if(isopenturf(loc))
|
||||
var/turf/open/O = loc
|
||||
O.ClearWet()
|
||||
if(O.air)
|
||||
var/datum/gas_mixture/G = O.air
|
||||
G.temperature = 293.15
|
||||
for(var/obj/effect/hotspot/H in O)
|
||||
qdel(H)
|
||||
var/list/G_gases = G.gases
|
||||
for(var/I in G_gases)
|
||||
if(I == /datum/gas/oxygen || I == /datum/gas/nitrogen)
|
||||
continue
|
||||
G_gases[I][MOLES] = 0
|
||||
G.garbage_collect()
|
||||
O.air_update_turf()
|
||||
for(var/obj/machinery/atmospherics/components/unary/U in O)
|
||||
if(!U.welded)
|
||||
U.welded = TRUE
|
||||
U.update_icon()
|
||||
U.visible_message("<span class='danger'>[U] sealed shut!</span>")
|
||||
for(var/mob/living/L in O)
|
||||
L.ExtinguishMob()
|
||||
for(var/obj/item/Item in O)
|
||||
Item.extinguish()
|
||||
|
||||
/obj/structure/foamedmetal/resin/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover) && (mover.pass_flags & PASSGLASS))
|
||||
return TRUE
|
||||
. = ..()
|
||||
|
||||
#undef ALUMINUM_FOAM
|
||||
#undef IRON_FOAM
|
||||
#undef RESIN_FOAM
|
||||
// Foam
|
||||
// Similar to smoke, but slower and mobs absorb its reagent through their exposed skin.
|
||||
#define ALUMINUM_FOAM 1
|
||||
#define IRON_FOAM 2
|
||||
#define RESIN_FOAM 3
|
||||
|
||||
|
||||
/obj/effect/particle_effect/foam
|
||||
name = "foam"
|
||||
icon_state = "foam"
|
||||
opacity = 0
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
layer = EDGED_TURF_LAYER
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
var/amount = 3
|
||||
animate_movement = 0
|
||||
var/metal = 0
|
||||
var/lifetime = 40
|
||||
var/reagent_divisor = 7
|
||||
var/static/list/blacklisted_turfs = typecacheof(list(
|
||||
/turf/open/space/transit,
|
||||
/turf/open/chasm,
|
||||
/turf/open/lava))
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting
|
||||
name = "firefighting foam"
|
||||
lifetime = 20 //doesn't last as long as normal foam
|
||||
amount = 0 //no spread
|
||||
var/absorbed_plasma = 0
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting/MakeSlippery()
|
||||
return
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting/process()
|
||||
..()
|
||||
|
||||
var/turf/open/T = get_turf(src)
|
||||
var/obj/effect/hotspot/hotspot = (locate(/obj/effect/hotspot) in T)
|
||||
if(hotspot && istype(T) && T.air)
|
||||
qdel(hotspot)
|
||||
var/datum/gas_mixture/G = T.air
|
||||
var/plas_amt = min(30,G.gases[/datum/gas/plasma]) //Absorb some plasma
|
||||
G.gases[/datum/gas/plasma] -= plas_amt
|
||||
absorbed_plasma += plas_amt
|
||||
if(G.temperature > T20C)
|
||||
G.temperature = max(G.temperature/2,T20C)
|
||||
GAS_GARBAGE_COLLECT(G.gases)
|
||||
T.air_update_turf()
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting/kill_foam()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
|
||||
if(absorbed_plasma)
|
||||
var/obj/effect/decal/cleanable/plasma/P = (locate(/obj/effect/decal/cleanable/plasma) in get_turf(src))
|
||||
if(!P)
|
||||
P = new(loc)
|
||||
P.reagents.add_reagent("stable_plasma", absorbed_plasma)
|
||||
|
||||
flick("[icon_state]-disolve", src)
|
||||
QDEL_IN(src, 5)
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting/foam_mob(mob/living/L)
|
||||
if(!istype(L))
|
||||
return
|
||||
L.adjust_fire_stacks(-2)
|
||||
L.ExtinguishMob()
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
return
|
||||
|
||||
/obj/effect/particle_effect/foam/metal
|
||||
name = "aluminium foam"
|
||||
metal = ALUMINUM_FOAM
|
||||
icon_state = "mfoam"
|
||||
|
||||
/obj/effect/particle_effect/foam/metal/MakeSlippery()
|
||||
return
|
||||
|
||||
/obj/effect/particle_effect/foam/metal/smart
|
||||
name = "smart foam"
|
||||
|
||||
/obj/effect/particle_effect/foam/metal/iron
|
||||
name = "iron foam"
|
||||
metal = IRON_FOAM
|
||||
|
||||
/obj/effect/particle_effect/foam/metal/resin
|
||||
name = "resin foam"
|
||||
metal = RESIN_FOAM
|
||||
|
||||
/obj/effect/particle_effect/foam/long_life
|
||||
lifetime = 150
|
||||
|
||||
/obj/effect/particle_effect/foam/Initialize()
|
||||
. = ..()
|
||||
MakeSlippery()
|
||||
create_reagents(1000) //limited by the size of the reagent holder anyway.
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
playsound(src, 'sound/effects/bubbles2.ogg', 80, 1, -3)
|
||||
|
||||
/obj/effect/particle_effect/foam/proc/MakeSlippery()
|
||||
AddComponent(/datum/component/slippery, 100)
|
||||
|
||||
/obj/effect/particle_effect/foam/Destroy()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/effect/particle_effect/foam/proc/kill_foam()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
switch(metal)
|
||||
if(ALUMINUM_FOAM)
|
||||
new /obj/structure/foamedmetal(get_turf(src))
|
||||
if(IRON_FOAM)
|
||||
new /obj/structure/foamedmetal/iron(get_turf(src))
|
||||
if(RESIN_FOAM)
|
||||
new /obj/structure/foamedmetal/resin(get_turf(src))
|
||||
flick("[icon_state]-disolve", src)
|
||||
QDEL_IN(src, 5)
|
||||
|
||||
/obj/effect/particle_effect/foam/smart/kill_foam() //Smart foam adheres to area borders for walls
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
if(metal)
|
||||
var/turf/T = get_turf(src)
|
||||
if(isspaceturf(T)) //Block up any exposed space
|
||||
T.PlaceOnTop(/turf/open/floor/plating/foam)
|
||||
for(var/direction in GLOB.cardinals)
|
||||
var/turf/cardinal_turf = get_step(T, direction)
|
||||
if(get_area(cardinal_turf) != get_area(T)) //We're at an area boundary, so let's block off this turf!
|
||||
new/obj/structure/foamedmetal(T)
|
||||
break
|
||||
flick("[icon_state]-disolve", src)
|
||||
QDEL_IN(src, 5)
|
||||
|
||||
/obj/effect/particle_effect/foam/process()
|
||||
lifetime--
|
||||
if(lifetime < 1)
|
||||
kill_foam()
|
||||
return
|
||||
|
||||
var/fraction = 1/initial(reagent_divisor)
|
||||
for(var/obj/O in range(0,src))
|
||||
if(O.type == src.type)
|
||||
continue
|
||||
if(isturf(O.loc))
|
||||
var/turf/T = O.loc
|
||||
if(T.intact && O.level == 1) //hidden under the floor
|
||||
continue
|
||||
if(lifetime % reagent_divisor)
|
||||
reagents.reaction(O, VAPOR, fraction)
|
||||
var/hit = 0
|
||||
for(var/mob/living/L in range(0,src))
|
||||
hit += foam_mob(L)
|
||||
if(hit)
|
||||
lifetime++ //this is so the decrease from mobs hit and the natural decrease don't cumulate.
|
||||
var/T = get_turf(src)
|
||||
if(lifetime % reagent_divisor)
|
||||
reagents.reaction(T, VAPOR, fraction)
|
||||
|
||||
if(--amount < 0)
|
||||
return
|
||||
spread_foam()
|
||||
|
||||
/obj/effect/particle_effect/foam/proc/foam_mob(mob/living/L)
|
||||
if(lifetime<1)
|
||||
return 0
|
||||
if(!istype(L))
|
||||
return 0
|
||||
var/fraction = 1/initial(reagent_divisor)
|
||||
if(lifetime % reagent_divisor)
|
||||
reagents.reaction(L, VAPOR, fraction)
|
||||
lifetime--
|
||||
return 1
|
||||
|
||||
/obj/effect/particle_effect/foam/proc/spread_foam()
|
||||
var/turf/t_loc = get_turf(src)
|
||||
for(var/turf/T in t_loc.GetAtmosAdjacentTurfs())
|
||||
var/obj/effect/particle_effect/foam/foundfoam = locate() in T //Don't spread foam where there's already foam!
|
||||
if(foundfoam)
|
||||
continue
|
||||
|
||||
if(is_type_in_typecache(T, blacklisted_turfs))
|
||||
continue
|
||||
|
||||
for(var/mob/living/L in T)
|
||||
foam_mob(L)
|
||||
var/obj/effect/particle_effect/foam/F = new src.type(T)
|
||||
F.amount = amount
|
||||
reagents.copy_to(F, (reagents.total_volume))
|
||||
F.add_atom_colour(color, FIXED_COLOUR_PRIORITY)
|
||||
F.metal = metal
|
||||
|
||||
|
||||
/obj/effect/particle_effect/foam/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(prob(max(0, exposed_temperature - 475))) //foam dissolves when heated
|
||||
kill_foam()
|
||||
|
||||
|
||||
/obj/effect/particle_effect/foam/metal/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
return
|
||||
|
||||
|
||||
///////////////////////////////////////////////
|
||||
//FOAM EFFECT DATUM
|
||||
/datum/effect_system/foam_spread
|
||||
var/amount = 10 // the size of the foam spread.
|
||||
var/obj/chemholder
|
||||
effect_type = /obj/effect/particle_effect/foam
|
||||
var/metal = 0
|
||||
|
||||
|
||||
/datum/effect_system/foam_spread/metal
|
||||
effect_type = /obj/effect/particle_effect/foam/metal
|
||||
|
||||
|
||||
/datum/effect_system/foam_spread/metal/smart
|
||||
effect_type = /obj/effect/particle_effect/foam/smart
|
||||
|
||||
|
||||
/datum/effect_system/foam_spread/long
|
||||
effect_type = /obj/effect/particle_effect/foam/long_life
|
||||
|
||||
/datum/effect_system/foam_spread/New()
|
||||
..()
|
||||
chemholder = new /obj()
|
||||
var/datum/reagents/R = new/datum/reagents(1000)
|
||||
chemholder.reagents = R
|
||||
R.my_atom = chemholder
|
||||
|
||||
/datum/effect_system/foam_spread/Destroy()
|
||||
qdel(chemholder)
|
||||
chemholder = null
|
||||
return ..()
|
||||
|
||||
/datum/effect_system/foam_spread/set_up(amt=5, loca, datum/reagents/carry = null)
|
||||
if(isturf(loca))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
|
||||
amount = round(sqrt(amt / 2), 1)
|
||||
carry.copy_to(chemholder, carry.total_volume)
|
||||
|
||||
/datum/effect_system/foam_spread/metal/set_up(amt=5, loca, datum/reagents/carry = null, metaltype)
|
||||
..()
|
||||
metal = metaltype
|
||||
|
||||
/datum/effect_system/foam_spread/start()
|
||||
var/obj/effect/particle_effect/foam/F = new effect_type(location)
|
||||
var/foamcolor = mix_color_from_reagents(chemholder.reagents.reagent_list)
|
||||
chemholder.reagents.copy_to(F, chemholder.reagents.total_volume/amount)
|
||||
F.add_atom_colour(foamcolor, FIXED_COLOUR_PRIORITY)
|
||||
F.amount = amount
|
||||
F.metal = metal
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// FOAM STRUCTURE. Formed by metal foams. Dense and opaque, but easy to break
|
||||
/obj/structure/foamedmetal
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "metalfoam"
|
||||
density = TRUE
|
||||
opacity = 1 // changed in New()
|
||||
anchored = TRUE
|
||||
layer = EDGED_TURF_LAYER
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
name = "foamed metal"
|
||||
desc = "A lightweight foamed metal wall."
|
||||
gender = PLURAL
|
||||
max_integrity = 20
|
||||
CanAtmosPass = ATMOS_PASS_DENSITY
|
||||
|
||||
/obj/structure/foamedmetal/Initialize()
|
||||
. = ..()
|
||||
air_update_turf(1)
|
||||
|
||||
/obj/structure/foamedmetal/Move()
|
||||
var/turf/T = loc
|
||||
. = ..()
|
||||
move_update_air(T)
|
||||
|
||||
/obj/structure/foamedmetal/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/foamedmetal/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
||||
playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
|
||||
|
||||
/obj/structure/foamedmetal/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
|
||||
to_chat(user, "<span class='warning'>You hit [src] but bounce off it!</span>")
|
||||
playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
|
||||
|
||||
/obj/structure/foamedmetal/CanPass(atom/movable/mover, turf/target)
|
||||
return !density
|
||||
|
||||
/obj/structure/foamedmetal/iron
|
||||
max_integrity = 50
|
||||
icon_state = "ironfoam"
|
||||
|
||||
//Atmos Backpack Resin, transparent, prevents atmos and filters the air
|
||||
/obj/structure/foamedmetal/resin
|
||||
name = "\improper ATMOS Resin"
|
||||
desc = "A lightweight, transparent resin used to suffocate fires, scrub the air of toxins, and restore the air to a safe temperature."
|
||||
opacity = FALSE
|
||||
icon_state = "atmos_resin"
|
||||
alpha = 120
|
||||
max_integrity = 10
|
||||
|
||||
/obj/structure/foamedmetal/resin/Initialize()
|
||||
. = ..()
|
||||
if(isopenturf(loc))
|
||||
var/turf/open/O = loc
|
||||
O.ClearWet()
|
||||
if(O.air)
|
||||
var/datum/gas_mixture/G = O.air
|
||||
G.temperature = 293.15
|
||||
for(var/obj/effect/hotspot/H in O)
|
||||
qdel(H)
|
||||
var/list/G_gases = G.gases
|
||||
for(var/I in G_gases)
|
||||
if(I == /datum/gas/oxygen || I == /datum/gas/nitrogen)
|
||||
continue
|
||||
G_gases[I] = 0
|
||||
GAS_GARBAGE_COLLECT(G.gases)
|
||||
O.air_update_turf()
|
||||
for(var/obj/machinery/atmospherics/components/unary/U in O)
|
||||
if(!U.welded)
|
||||
U.welded = TRUE
|
||||
U.update_icon()
|
||||
U.visible_message("<span class='danger'>[U] sealed shut!</span>")
|
||||
for(var/mob/living/L in O)
|
||||
L.ExtinguishMob()
|
||||
for(var/obj/item/Item in O)
|
||||
Item.extinguish()
|
||||
|
||||
/obj/structure/foamedmetal/resin/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover) && (mover.pass_flags & PASSGLASS))
|
||||
return TRUE
|
||||
. = ..()
|
||||
|
||||
#undef ALUMINUM_FOAM
|
||||
#undef IRON_FOAM
|
||||
#undef RESIN_FOAM
|
||||
|
||||
@@ -1,329 +1,328 @@
|
||||
/////////////////////////////////////////////
|
||||
//// SMOKE SYSTEMS
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/particle_effect/smoke
|
||||
name = "smoke"
|
||||
icon = 'icons/effects/96x96.dmi'
|
||||
icon_state = "smoke"
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
opacity = 0
|
||||
layer = FLY_LAYER
|
||||
anchored = TRUE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
animate_movement = 0
|
||||
var/amount = 4
|
||||
var/lifetime = 5
|
||||
var/opaque = 1 //whether the smoke can block the view when in enough amount
|
||||
|
||||
|
||||
/obj/effect/particle_effect/smoke/proc/fade_out(frames = 16)
|
||||
if(alpha == 0) //Handle already transparent case
|
||||
return
|
||||
if(frames == 0)
|
||||
frames = 1 //We will just assume that by 0 frames, the coder meant "during one frame".
|
||||
var/step = alpha / frames
|
||||
for(var/i = 0, i < frames, i++)
|
||||
alpha -= step
|
||||
if(alpha < 160)
|
||||
set_opacity(0) //if we were blocking view, we aren't now because we're fading out
|
||||
stoplag()
|
||||
|
||||
/obj/effect/particle_effect/smoke/Initialize()
|
||||
. = ..()
|
||||
create_reagents(500)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
|
||||
/obj/effect/particle_effect/smoke/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/effect/particle_effect/smoke/proc/kill_smoke()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
INVOKE_ASYNC(src, .proc/fade_out)
|
||||
QDEL_IN(src, 10)
|
||||
|
||||
/obj/effect/particle_effect/smoke/process()
|
||||
lifetime--
|
||||
if(lifetime < 1)
|
||||
kill_smoke()
|
||||
return 0
|
||||
for(var/mob/living/L in range(0,src))
|
||||
smoke_mob(L)
|
||||
return 1
|
||||
|
||||
/obj/effect/particle_effect/smoke/proc/smoke_mob(mob/living/carbon/C)
|
||||
if(!istype(C))
|
||||
return 0
|
||||
if(lifetime<1)
|
||||
return 0
|
||||
if(C.internal != null || C.has_smoke_protection())
|
||||
return 0
|
||||
if(C.smoke_delay)
|
||||
return 0
|
||||
C.smoke_delay++
|
||||
addtimer(CALLBACK(src, .proc/remove_smoke_delay, C), 10)
|
||||
return 1
|
||||
|
||||
/obj/effect/particle_effect/smoke/proc/remove_smoke_delay(mob/living/carbon/C)
|
||||
if(C)
|
||||
C.smoke_delay = 0
|
||||
|
||||
/obj/effect/particle_effect/smoke/proc/spread_smoke()
|
||||
var/turf/t_loc = get_turf(src)
|
||||
if(!t_loc)
|
||||
return
|
||||
var/list/newsmokes = list()
|
||||
for(var/turf/T in t_loc.GetAtmosAdjacentTurfs())
|
||||
var/obj/effect/particle_effect/smoke/foundsmoke = locate() in T //Don't spread smoke where there's already smoke!
|
||||
if(foundsmoke)
|
||||
continue
|
||||
for(var/mob/living/L in T)
|
||||
smoke_mob(L)
|
||||
var/obj/effect/particle_effect/smoke/S = new type(T)
|
||||
reagents.copy_to(S, reagents.total_volume)
|
||||
S.setDir(pick(GLOB.cardinals))
|
||||
S.amount = amount-1
|
||||
S.add_atom_colour(color, FIXED_COLOUR_PRIORITY)
|
||||
S.lifetime = lifetime
|
||||
if(S.amount>0)
|
||||
if(opaque)
|
||||
S.set_opacity(TRUE)
|
||||
newsmokes.Add(S)
|
||||
|
||||
if(newsmokes.len)
|
||||
spawn(1) //the smoke spreads rapidly but not instantly
|
||||
for(var/obj/effect/particle_effect/smoke/SM in newsmokes)
|
||||
SM.spread_smoke()
|
||||
|
||||
|
||||
/datum/effect_system/smoke_spread
|
||||
var/amount = 10
|
||||
effect_type = /obj/effect/particle_effect/smoke
|
||||
|
||||
/datum/effect_system/smoke_spread/set_up(radius = 5, loca)
|
||||
if(isturf(loca))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
amount = radius
|
||||
|
||||
/datum/effect_system/smoke_spread/start()
|
||||
if(holder)
|
||||
location = get_turf(holder)
|
||||
var/obj/effect/particle_effect/smoke/S = new effect_type(location)
|
||||
S.amount = amount
|
||||
if(S.amount)
|
||||
S.spread_smoke()
|
||||
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// Bad smoke
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/particle_effect/smoke/bad
|
||||
lifetime = 8
|
||||
|
||||
/obj/effect/particle_effect/smoke/bad/smoke_mob(mob/living/carbon/M)
|
||||
if(..())
|
||||
M.drop_all_held_items()
|
||||
M.adjustOxyLoss(1)
|
||||
M.emote("cough")
|
||||
return 1
|
||||
|
||||
/obj/effect/particle_effect/smoke/bad/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover, /obj/item/projectile/beam))
|
||||
var/obj/item/projectile/beam/B = mover
|
||||
B.damage = (B.damage/2)
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
/datum/effect_system/smoke_spread/bad
|
||||
effect_type = /obj/effect/particle_effect/smoke/bad
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// Nanofrost smoke
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/particle_effect/smoke/freezing
|
||||
name = "nanofrost smoke"
|
||||
color = "#B2FFFF"
|
||||
opaque = 0
|
||||
|
||||
/datum/effect_system/smoke_spread/freezing
|
||||
effect_type = /obj/effect/particle_effect/smoke/freezing
|
||||
var/blast = 0
|
||||
var/temperature = 2
|
||||
var/weldvents = TRUE
|
||||
var/distcheck = TRUE
|
||||
|
||||
/datum/effect_system/smoke_spread/freezing/proc/Chilled(atom/A)
|
||||
if(isopenturf(A))
|
||||
var/turf/open/T = A
|
||||
if(T.air)
|
||||
var/datum/gas_mixture/G = T.air
|
||||
if(!distcheck || get_dist(T, location) < blast) // Otherwise we'll get silliness like people using Nanofrost to kill people through walls with cold air
|
||||
G.temperature = temperature
|
||||
T.air_update_turf()
|
||||
for(var/obj/effect/hotspot/H in T)
|
||||
qdel(H)
|
||||
var/list/G_gases = G.gases
|
||||
if(G_gases[/datum/gas/plasma])
|
||||
G.assert_gas(/datum/gas/nitrogen)
|
||||
G_gases[/datum/gas/nitrogen][MOLES] += (G_gases[/datum/gas/plasma][MOLES])
|
||||
G_gases[/datum/gas/plasma][MOLES] = 0
|
||||
G.garbage_collect()
|
||||
if (weldvents)
|
||||
for(var/obj/machinery/atmospherics/components/unary/U in T)
|
||||
if(!isnull(U.welded) && !U.welded) //must be an unwelded vent pump or vent scrubber.
|
||||
U.welded = TRUE
|
||||
U.update_icon()
|
||||
U.visible_message("<span class='danger'>[U] was frozen shut!</span>")
|
||||
for(var/mob/living/L in T)
|
||||
L.ExtinguishMob()
|
||||
for(var/obj/item/Item in T)
|
||||
Item.extinguish()
|
||||
|
||||
/datum/effect_system/smoke_spread/freezing/set_up(radius = 5, loca, blast_radius = 0)
|
||||
..()
|
||||
blast = blast_radius
|
||||
|
||||
/datum/effect_system/smoke_spread/freezing/start()
|
||||
if(blast)
|
||||
for(var/turf/T in RANGE_TURFS(blast, location))
|
||||
Chilled(T)
|
||||
..()
|
||||
|
||||
/datum/effect_system/smoke_spread/freezing/decon
|
||||
temperature = 293.15
|
||||
distcheck = FALSE
|
||||
weldvents = FALSE
|
||||
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// Sleep smoke
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/particle_effect/smoke/sleeping
|
||||
color = "#9C3636"
|
||||
lifetime = 10
|
||||
|
||||
/obj/effect/particle_effect/smoke/sleeping/smoke_mob(mob/living/carbon/M)
|
||||
if(..())
|
||||
M.Sleeping(200)
|
||||
M.emote("cough")
|
||||
return 1
|
||||
|
||||
/datum/effect_system/smoke_spread/sleeping
|
||||
effect_type = /obj/effect/particle_effect/smoke/sleeping
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// Chem smoke
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/particle_effect/smoke/chem
|
||||
lifetime = 10
|
||||
|
||||
|
||||
/obj/effect/particle_effect/smoke/chem/process()
|
||||
if(..())
|
||||
var/turf/T = get_turf(src)
|
||||
var/fraction = 1/initial(lifetime)
|
||||
for(var/atom/movable/AM in T)
|
||||
if(AM.type == src.type)
|
||||
continue
|
||||
if(T.intact && AM.level == 1) //hidden under the floor
|
||||
continue
|
||||
reagents.reaction(AM, TOUCH, fraction)
|
||||
|
||||
reagents.reaction(T, TOUCH, fraction)
|
||||
return 1
|
||||
|
||||
/obj/effect/particle_effect/smoke/chem/smoke_mob(mob/living/carbon/M)
|
||||
if(lifetime<1)
|
||||
return 0
|
||||
if(!istype(M))
|
||||
return 0
|
||||
var/mob/living/carbon/C = M
|
||||
if(C.internal != null || C.has_smoke_protection())
|
||||
return 0
|
||||
var/fraction = 1/initial(lifetime)
|
||||
reagents.copy_to(C, fraction*reagents.total_volume)
|
||||
reagents.reaction(M, INGEST, fraction)
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
/datum/effect_system/smoke_spread/chem
|
||||
var/obj/chemholder
|
||||
effect_type = /obj/effect/particle_effect/smoke/chem
|
||||
|
||||
/datum/effect_system/smoke_spread/chem/New()
|
||||
..()
|
||||
chemholder = new /obj()
|
||||
var/datum/reagents/R = new/datum/reagents(500)
|
||||
chemholder.reagents = R
|
||||
R.my_atom = chemholder
|
||||
|
||||
/datum/effect_system/smoke_spread/chem/Destroy()
|
||||
qdel(chemholder)
|
||||
chemholder = null
|
||||
return ..()
|
||||
|
||||
/datum/effect_system/smoke_spread/chem/set_up(datum/reagents/carry = null, radius = 1, loca, silent = FALSE)
|
||||
if(isturf(loca))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
amount = radius
|
||||
carry.copy_to(chemholder, carry.total_volume)
|
||||
|
||||
if(!silent)
|
||||
var/contained = ""
|
||||
for(var/reagent in carry.reagent_list)
|
||||
contained += " [reagent] "
|
||||
if(contained)
|
||||
contained = "\[[contained]\]"
|
||||
|
||||
var/where = "[AREACOORD(location)]"
|
||||
if(carry.my_atom.fingerprintslast)
|
||||
var/mob/M = get_mob_by_key(carry.my_atom.fingerprintslast)
|
||||
var/more = ""
|
||||
if(M)
|
||||
more = "[ADMIN_LOOKUPFLW(M)] "
|
||||
message_admins("Smoke: ([ADMIN_VERBOSEJMP(location)])[contained]. Key: [more ? more : carry.my_atom.fingerprintslast].")
|
||||
log_game("A chemical smoke reaction has taken place in ([where])[contained]. Last touched by [carry.my_atom.fingerprintslast].")
|
||||
else
|
||||
message_admins("Smoke: ([ADMIN_VERBOSEJMP(location)])[contained]. No associated key.")
|
||||
log_game("A chemical smoke reaction has taken place in ([where])[contained]. No associated key.")
|
||||
|
||||
|
||||
/datum/effect_system/smoke_spread/chem/start()
|
||||
var/mixcolor = mix_color_from_reagents(chemholder.reagents.reagent_list)
|
||||
if(holder)
|
||||
location = get_turf(holder)
|
||||
var/obj/effect/particle_effect/smoke/chem/S = new effect_type(location)
|
||||
|
||||
if(chemholder.reagents.total_volume > 1) // can't split 1 very well
|
||||
chemholder.reagents.copy_to(S, chemholder.reagents.total_volume)
|
||||
|
||||
if(mixcolor)
|
||||
S.add_atom_colour(mixcolor, FIXED_COLOUR_PRIORITY) // give the smoke color, if it has any to begin with
|
||||
S.amount = amount
|
||||
if(S.amount)
|
||||
S.spread_smoke() //calling process right now so the smoke immediately attacks mobs.
|
||||
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// Transparent smoke
|
||||
/////////////////////////////////////////////
|
||||
|
||||
//Same as the base type, but the smoke produced is not opaque
|
||||
/datum/effect_system/smoke_spread/transparent
|
||||
effect_type = /obj/effect/particle_effect/smoke/transparent
|
||||
|
||||
/obj/effect/particle_effect/smoke/transparent
|
||||
opaque = FALSE
|
||||
/////////////////////////////////////////////
|
||||
//// SMOKE SYSTEMS
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/particle_effect/smoke
|
||||
name = "smoke"
|
||||
icon = 'icons/effects/96x96.dmi'
|
||||
icon_state = "smoke"
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
opacity = 0
|
||||
layer = FLY_LAYER
|
||||
anchored = TRUE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
animate_movement = 0
|
||||
var/amount = 4
|
||||
var/lifetime = 5
|
||||
var/opaque = 1 //whether the smoke can block the view when in enough amount
|
||||
|
||||
|
||||
/obj/effect/particle_effect/smoke/proc/fade_out(frames = 16)
|
||||
if(alpha == 0) //Handle already transparent case
|
||||
return
|
||||
if(frames == 0)
|
||||
frames = 1 //We will just assume that by 0 frames, the coder meant "during one frame".
|
||||
var/step = alpha / frames
|
||||
for(var/i = 0, i < frames, i++)
|
||||
alpha -= step
|
||||
if(alpha < 160)
|
||||
set_opacity(0) //if we were blocking view, we aren't now because we're fading out
|
||||
stoplag()
|
||||
|
||||
/obj/effect/particle_effect/smoke/Initialize()
|
||||
. = ..()
|
||||
create_reagents(500)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
|
||||
/obj/effect/particle_effect/smoke/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/effect/particle_effect/smoke/proc/kill_smoke()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
INVOKE_ASYNC(src, .proc/fade_out)
|
||||
QDEL_IN(src, 10)
|
||||
|
||||
/obj/effect/particle_effect/smoke/process()
|
||||
lifetime--
|
||||
if(lifetime < 1)
|
||||
kill_smoke()
|
||||
return 0
|
||||
for(var/mob/living/L in range(0,src))
|
||||
smoke_mob(L)
|
||||
return 1
|
||||
|
||||
/obj/effect/particle_effect/smoke/proc/smoke_mob(mob/living/carbon/C)
|
||||
if(!istype(C))
|
||||
return 0
|
||||
if(lifetime<1)
|
||||
return 0
|
||||
if(C.internal != null || C.has_smoke_protection())
|
||||
return 0
|
||||
if(C.smoke_delay)
|
||||
return 0
|
||||
C.smoke_delay++
|
||||
addtimer(CALLBACK(src, .proc/remove_smoke_delay, C), 10)
|
||||
return 1
|
||||
|
||||
/obj/effect/particle_effect/smoke/proc/remove_smoke_delay(mob/living/carbon/C)
|
||||
if(C)
|
||||
C.smoke_delay = 0
|
||||
|
||||
/obj/effect/particle_effect/smoke/proc/spread_smoke()
|
||||
var/turf/t_loc = get_turf(src)
|
||||
if(!t_loc)
|
||||
return
|
||||
var/list/newsmokes = list()
|
||||
for(var/turf/T in t_loc.GetAtmosAdjacentTurfs())
|
||||
var/obj/effect/particle_effect/smoke/foundsmoke = locate() in T //Don't spread smoke where there's already smoke!
|
||||
if(foundsmoke)
|
||||
continue
|
||||
for(var/mob/living/L in T)
|
||||
smoke_mob(L)
|
||||
var/obj/effect/particle_effect/smoke/S = new type(T)
|
||||
reagents.copy_to(S, reagents.total_volume)
|
||||
S.setDir(pick(GLOB.cardinals))
|
||||
S.amount = amount-1
|
||||
S.add_atom_colour(color, FIXED_COLOUR_PRIORITY)
|
||||
S.lifetime = lifetime
|
||||
if(S.amount>0)
|
||||
if(opaque)
|
||||
S.set_opacity(TRUE)
|
||||
newsmokes.Add(S)
|
||||
|
||||
if(newsmokes.len)
|
||||
spawn(1) //the smoke spreads rapidly but not instantly
|
||||
for(var/obj/effect/particle_effect/smoke/SM in newsmokes)
|
||||
SM.spread_smoke()
|
||||
|
||||
|
||||
/datum/effect_system/smoke_spread
|
||||
var/amount = 10
|
||||
effect_type = /obj/effect/particle_effect/smoke
|
||||
|
||||
/datum/effect_system/smoke_spread/set_up(radius = 5, loca)
|
||||
if(isturf(loca))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
amount = radius
|
||||
|
||||
/datum/effect_system/smoke_spread/start()
|
||||
if(holder)
|
||||
location = get_turf(holder)
|
||||
var/obj/effect/particle_effect/smoke/S = new effect_type(location)
|
||||
S.amount = amount
|
||||
if(S.amount)
|
||||
S.spread_smoke()
|
||||
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// Bad smoke
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/particle_effect/smoke/bad
|
||||
lifetime = 8
|
||||
|
||||
/obj/effect/particle_effect/smoke/bad/smoke_mob(mob/living/carbon/M)
|
||||
if(..())
|
||||
M.drop_all_held_items()
|
||||
M.adjustOxyLoss(1)
|
||||
M.emote("cough")
|
||||
return 1
|
||||
|
||||
/obj/effect/particle_effect/smoke/bad/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover, /obj/item/projectile/beam))
|
||||
var/obj/item/projectile/beam/B = mover
|
||||
B.damage = (B.damage/2)
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
/datum/effect_system/smoke_spread/bad
|
||||
effect_type = /obj/effect/particle_effect/smoke/bad
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// Nanofrost smoke
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/particle_effect/smoke/freezing
|
||||
name = "nanofrost smoke"
|
||||
color = "#B2FFFF"
|
||||
opaque = 0
|
||||
|
||||
/datum/effect_system/smoke_spread/freezing
|
||||
effect_type = /obj/effect/particle_effect/smoke/freezing
|
||||
var/blast = 0
|
||||
var/temperature = 2
|
||||
var/weldvents = TRUE
|
||||
var/distcheck = TRUE
|
||||
|
||||
/datum/effect_system/smoke_spread/freezing/proc/Chilled(atom/A)
|
||||
if(isopenturf(A))
|
||||
var/turf/open/T = A
|
||||
if(T.air)
|
||||
var/datum/gas_mixture/G = T.air
|
||||
if(!distcheck || get_dist(T, location) < blast) // Otherwise we'll get silliness like people using Nanofrost to kill people through walls with cold air
|
||||
G.temperature = temperature
|
||||
T.air_update_turf()
|
||||
for(var/obj/effect/hotspot/H in T)
|
||||
qdel(H)
|
||||
var/list/G_gases = G.gases
|
||||
if(G_gases[/datum/gas/plasma])
|
||||
G_gases[/datum/gas/nitrogen] += (G_gases[/datum/gas/plasma])
|
||||
G_gases[/datum/gas/plasma] = 0
|
||||
GAS_GARBAGE_COLLECT(G.gases)
|
||||
if (weldvents)
|
||||
for(var/obj/machinery/atmospherics/components/unary/U in T)
|
||||
if(!isnull(U.welded) && !U.welded) //must be an unwelded vent pump or vent scrubber.
|
||||
U.welded = TRUE
|
||||
U.update_icon()
|
||||
U.visible_message("<span class='danger'>[U] was frozen shut!</span>")
|
||||
for(var/mob/living/L in T)
|
||||
L.ExtinguishMob()
|
||||
for(var/obj/item/Item in T)
|
||||
Item.extinguish()
|
||||
|
||||
/datum/effect_system/smoke_spread/freezing/set_up(radius = 5, loca, blast_radius = 0)
|
||||
..()
|
||||
blast = blast_radius
|
||||
|
||||
/datum/effect_system/smoke_spread/freezing/start()
|
||||
if(blast)
|
||||
for(var/turf/T in RANGE_TURFS(blast, location))
|
||||
Chilled(T)
|
||||
..()
|
||||
|
||||
/datum/effect_system/smoke_spread/freezing/decon
|
||||
temperature = 293.15
|
||||
distcheck = FALSE
|
||||
weldvents = FALSE
|
||||
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// Sleep smoke
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/particle_effect/smoke/sleeping
|
||||
color = "#9C3636"
|
||||
lifetime = 10
|
||||
|
||||
/obj/effect/particle_effect/smoke/sleeping/smoke_mob(mob/living/carbon/M)
|
||||
if(..())
|
||||
M.Sleeping(200)
|
||||
M.emote("cough")
|
||||
return 1
|
||||
|
||||
/datum/effect_system/smoke_spread/sleeping
|
||||
effect_type = /obj/effect/particle_effect/smoke/sleeping
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// Chem smoke
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/particle_effect/smoke/chem
|
||||
lifetime = 10
|
||||
|
||||
|
||||
/obj/effect/particle_effect/smoke/chem/process()
|
||||
if(..())
|
||||
var/turf/T = get_turf(src)
|
||||
var/fraction = 1/initial(lifetime)
|
||||
for(var/atom/movable/AM in T)
|
||||
if(AM.type == src.type)
|
||||
continue
|
||||
if(T.intact && AM.level == 1) //hidden under the floor
|
||||
continue
|
||||
reagents.reaction(AM, TOUCH, fraction)
|
||||
|
||||
reagents.reaction(T, TOUCH, fraction)
|
||||
return 1
|
||||
|
||||
/obj/effect/particle_effect/smoke/chem/smoke_mob(mob/living/carbon/M)
|
||||
if(lifetime<1)
|
||||
return 0
|
||||
if(!istype(M))
|
||||
return 0
|
||||
var/mob/living/carbon/C = M
|
||||
if(C.internal != null || C.has_smoke_protection())
|
||||
return 0
|
||||
var/fraction = 1/initial(lifetime)
|
||||
reagents.copy_to(C, fraction*reagents.total_volume)
|
||||
reagents.reaction(M, INGEST, fraction)
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
/datum/effect_system/smoke_spread/chem
|
||||
var/obj/chemholder
|
||||
effect_type = /obj/effect/particle_effect/smoke/chem
|
||||
|
||||
/datum/effect_system/smoke_spread/chem/New()
|
||||
..()
|
||||
chemholder = new /obj()
|
||||
var/datum/reagents/R = new/datum/reagents(500)
|
||||
chemholder.reagents = R
|
||||
R.my_atom = chemholder
|
||||
|
||||
/datum/effect_system/smoke_spread/chem/Destroy()
|
||||
qdel(chemholder)
|
||||
chemholder = null
|
||||
return ..()
|
||||
|
||||
/datum/effect_system/smoke_spread/chem/set_up(datum/reagents/carry = null, radius = 1, loca, silent = FALSE)
|
||||
if(isturf(loca))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
amount = radius
|
||||
carry.copy_to(chemholder, carry.total_volume)
|
||||
|
||||
if(!silent)
|
||||
var/contained = ""
|
||||
for(var/reagent in carry.reagent_list)
|
||||
contained += " [reagent] "
|
||||
if(contained)
|
||||
contained = "\[[contained]\]"
|
||||
|
||||
var/where = "[AREACOORD(location)]"
|
||||
if(carry.my_atom.fingerprintslast)
|
||||
var/mob/M = get_mob_by_key(carry.my_atom.fingerprintslast)
|
||||
var/more = ""
|
||||
if(M)
|
||||
more = "[ADMIN_LOOKUPFLW(M)] "
|
||||
message_admins("Smoke: ([ADMIN_VERBOSEJMP(location)])[contained]. Key: [more ? more : carry.my_atom.fingerprintslast].")
|
||||
log_game("A chemical smoke reaction has taken place in ([where])[contained]. Last touched by [carry.my_atom.fingerprintslast].")
|
||||
else
|
||||
message_admins("Smoke: ([ADMIN_VERBOSEJMP(location)])[contained]. No associated key.")
|
||||
log_game("A chemical smoke reaction has taken place in ([where])[contained]. No associated key.")
|
||||
|
||||
|
||||
/datum/effect_system/smoke_spread/chem/start()
|
||||
var/mixcolor = mix_color_from_reagents(chemholder.reagents.reagent_list)
|
||||
if(holder)
|
||||
location = get_turf(holder)
|
||||
var/obj/effect/particle_effect/smoke/chem/S = new effect_type(location)
|
||||
|
||||
if(chemholder.reagents.total_volume > 1) // can't split 1 very well
|
||||
chemholder.reagents.copy_to(S, chemholder.reagents.total_volume)
|
||||
|
||||
if(mixcolor)
|
||||
S.add_atom_colour(mixcolor, FIXED_COLOUR_PRIORITY) // give the smoke color, if it has any to begin with
|
||||
S.amount = amount
|
||||
if(S.amount)
|
||||
S.spread_smoke() //calling process right now so the smoke immediately attacks mobs.
|
||||
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// Transparent smoke
|
||||
/////////////////////////////////////////////
|
||||
|
||||
//Same as the base type, but the smoke produced is not opaque
|
||||
/datum/effect_system/smoke_spread/transparent
|
||||
effect_type = /obj/effect/particle_effect/smoke/transparent
|
||||
|
||||
/obj/effect/particle_effect/smoke/transparent
|
||||
opaque = FALSE
|
||||
|
||||
@@ -131,7 +131,7 @@
|
||||
var/obj/item/twohanded/required/chainsaw/doomslayer/chainsaw = new(victim.loc)
|
||||
victim.log_message("entered a blood frenzy", LOG_ATTACK)
|
||||
|
||||
chainsaw.item_flags |= NODROP
|
||||
ADD_TRAIT(chainsaw, TRAIT_NODROP, CHAINSAW_FRENZY_TRAIT)
|
||||
victim.drop_all_held_items()
|
||||
victim.put_in_hands(chainsaw, forced = TRUE)
|
||||
chainsaw.attack_self(victim)
|
||||
@@ -170,7 +170,7 @@
|
||||
if(!victim.client || !istype(victim))
|
||||
return
|
||||
to_chat(victim, "<span class='notice'>You feel fast!</span>")
|
||||
victim.add_trait(TRAIT_GOTTAGOREALLYFAST, "yellow_orb")
|
||||
ADD_TRAIT(victim, TRAIT_GOTTAGOREALLYFAST, "yellow_orb")
|
||||
sleep(duration)
|
||||
victim.remove_trait(TRAIT_GOTTAGOREALLYFAST, "yellow_orb")
|
||||
REMOVE_TRAIT(victim, TRAIT_GOTTAGOREALLYFAST, "yellow_orb")
|
||||
to_chat(victim, "<span class='notice'>You slow down.</span>")
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#define CELSIUS_TO_KELVIN(T_K) ((T_K) + T0C)
|
||||
|
||||
#define OPTIMAL_TEMP_K_PLA_BURN_SCALE(PRESSURE_P,PRESSURE_O,TEMP_O) (((PRESSURE_P) * GLOB.meta_gas_info[/datum/gas/plasma][META_GAS_SPECIFIC_HEAT]) / (((PRESSURE_P) * GLOB.meta_gas_info[/datum/gas/plasma][META_GAS_SPECIFIC_HEAT] + (PRESSURE_O) * GLOB.meta_gas_info[/datum/gas/oxygen][META_GAS_SPECIFIC_HEAT]) / PLASMA_UPPER_TEMPERATURE - (PRESSURE_O) * GLOB.meta_gas_info[/datum/gas/oxygen][META_GAS_SPECIFIC_HEAT] / CELSIUS_TO_KELVIN(TEMP_O)))
|
||||
#define OPTIMAL_TEMP_K_PLA_BURN_SCALE(PRESSURE_P,PRESSURE_O,TEMP_O) (((PRESSURE_P) * GLOB.meta_gas_specific_heats[/datum/gas/plasma]) / (((PRESSURE_P) * GLOB.meta_gas_specific_heats[/datum/gas/plasma] + (PRESSURE_O) * GLOB.meta_gas_specific_heats[/datum/gas/oxygen]) / PLASMA_UPPER_TEMPERATURE - (PRESSURE_O) * GLOB.meta_gas_specific_heats[/datum/gas/oxygen] / CELSIUS_TO_KELVIN(TEMP_O)))
|
||||
#define OPTIMAL_TEMP_K_PLA_BURN_RATIO(PRESSURE_P,PRESSURE_O,TEMP_O) (CELSIUS_TO_KELVIN(TEMP_O) * PLASMA_OXYGEN_FULLBURN * (PRESSURE_P) / (PRESSURE_O))
|
||||
|
||||
/obj/effect/spawner/newbomb
|
||||
@@ -19,12 +19,10 @@
|
||||
var/obj/item/tank/internals/plasma/PT = new(V)
|
||||
var/obj/item/tank/internals/oxygen/OT = new(V)
|
||||
|
||||
PT.air_contents.assert_gas(/datum/gas/plasma)
|
||||
PT.air_contents.gases[/datum/gas/plasma][MOLES] = pressure_p*PT.volume/(R_IDEAL_GAS_EQUATION*CELSIUS_TO_KELVIN(temp_p))
|
||||
PT.air_contents.gases[/datum/gas/plasma] = pressure_p*PT.volume/(R_IDEAL_GAS_EQUATION*CELSIUS_TO_KELVIN(temp_p))
|
||||
PT.air_contents.temperature = CELSIUS_TO_KELVIN(temp_p)
|
||||
|
||||
OT.air_contents.assert_gas(/datum/gas/oxygen)
|
||||
OT.air_contents.gases[/datum/gas/oxygen][MOLES] = pressure_o*OT.volume/(R_IDEAL_GAS_EQUATION*CELSIUS_TO_KELVIN(temp_o))
|
||||
OT.air_contents.gases[/datum/gas/oxygen] = pressure_o*OT.volume/(R_IDEAL_GAS_EQUATION*CELSIUS_TO_KELVIN(temp_o))
|
||||
OT.air_contents.temperature = CELSIUS_TO_KELVIN(temp_o)
|
||||
|
||||
V.tank_one = PT
|
||||
|
||||
@@ -30,6 +30,18 @@
|
||||
loot_spawned++
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/spawner/lootdrop/bedsheet
|
||||
icon = 'icons/obj/bedsheets.dmi'
|
||||
icon_state = "random_bedsheet"
|
||||
name = "random dorms bedsheet"
|
||||
loot = list(/obj/item/bedsheet = 8, /obj/item/bedsheet/blue = 8, /obj/item/bedsheet/green = 8,
|
||||
/obj/item/bedsheet/grey = 8, /obj/item/bedsheet/orange = 8, /obj/item/bedsheet/purple = 8,
|
||||
/obj/item/bedsheet/red = 8, /obj/item/bedsheet/yellow = 8, /obj/item/bedsheet/brown = 8,
|
||||
/obj/item/bedsheet/black = 8, /obj/item/bedsheet/patriot = 3, /obj/item/bedsheet/rainbow = 3,
|
||||
/obj/item/bedsheet/ian = 3, /obj/item/bedsheet/runtime = 3, /obj/item/bedsheet/nanotrasen = 3,
|
||||
/obj/item/bedsheet/pirate = 1, /obj/item/bedsheet/cosmos = 1, /obj/item/bedsheet/gondola = 1
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/armory_contraband
|
||||
name = "armory contraband gun spawner"
|
||||
lootdoubles = FALSE
|
||||
@@ -108,6 +120,33 @@
|
||||
loot = GLOB.maintenance_loot
|
||||
. = ..()
|
||||
|
||||
/obj/effect/spawner/lootdrop/glowstick
|
||||
name = "random colored glowstick"
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "random_glowstick"
|
||||
|
||||
/obj/effect/spawner/lootdrop/glowstick/Initialize()
|
||||
loot = typesof(/obj/item/flashlight/glowstick)
|
||||
. = ..()
|
||||
|
||||
|
||||
/obj/effect/spawner/lootdrop/gloves
|
||||
name = "random gloves"
|
||||
desc = "These gloves are supposed to be a random color..."
|
||||
icon = 'icons/obj/clothing/gloves.dmi'
|
||||
icon_state = "random_gloves"
|
||||
loot = list(
|
||||
/obj/item/clothing/gloves/color/orange = 1,
|
||||
/obj/item/clothing/gloves/color/red = 1,
|
||||
/obj/item/clothing/gloves/color/blue = 1,
|
||||
/obj/item/clothing/gloves/color/purple = 1,
|
||||
/obj/item/clothing/gloves/color/green = 1,
|
||||
/obj/item/clothing/gloves/color/grey = 1,
|
||||
/obj/item/clothing/gloves/color/light_brown = 1,
|
||||
/obj/item/clothing/gloves/color/brown = 1,
|
||||
/obj/item/clothing/gloves/color/white = 1,
|
||||
/obj/item/clothing/gloves/color/rainbow = 1)
|
||||
|
||||
/obj/effect/spawner/lootdrop/crate_spawner
|
||||
name = "lootcrate spawner" //USE PROMO CODE "SELLOUT" FOR 20% OFF!
|
||||
lootdoubles = FALSE
|
||||
@@ -214,6 +253,20 @@
|
||||
/obj/item/aiModule/core/full/damaged
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/mre
|
||||
name = "random MRE"
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "mre"
|
||||
|
||||
/obj/effect/spawner/lootdrop/mre/Initialize()
|
||||
for(var/A in subtypesof(/obj/item/storage/box/mre))
|
||||
var/obj/item/storage/box/mre/M = A
|
||||
var/our_chance = initial(M.spawner_chance)
|
||||
if(our_chance)
|
||||
LAZYSET(loot, M, our_chance)
|
||||
return ..()
|
||||
|
||||
|
||||
// Tech storage circuit board spawners
|
||||
// For these, make sure that lootcount equals the number of list items
|
||||
|
||||
|
||||
@@ -234,9 +234,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
research_msg += "."
|
||||
to_chat(user, research_msg.Join())
|
||||
|
||||
/obj/item/proc/speechModification(message) //for message modding by mask slot.
|
||||
return message
|
||||
|
||||
/obj/item/interact(mob/user)
|
||||
add_fingerprint(user)
|
||||
ui_interact(user)
|
||||
@@ -261,7 +258,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
can_handle_hot = TRUE
|
||||
else if(C.gloves && (C.gloves.max_heat_protection_temperature > 360))
|
||||
can_handle_hot = TRUE
|
||||
else if(C.has_trait(TRAIT_RESISTHEAT) || C.has_trait(TRAIT_RESISTHEATHANDS))
|
||||
else if(HAS_TRAIT(C, TRAIT_RESISTHEAT) || HAS_TRAIT(C, TRAIT_RESISTHEATHANDS))
|
||||
can_handle_hot = TRUE
|
||||
|
||||
if(can_handle_hot)
|
||||
@@ -454,10 +451,10 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
return 0
|
||||
|
||||
/obj/item/proc/eyestab(mob/living/carbon/M, mob/living/carbon/user)
|
||||
if(user.has_trait(TRAIT_PACIFISM))
|
||||
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='warning'>You don't want to harm [M]!</span>")
|
||||
return
|
||||
if(user.has_trait(TRAIT_CLUMSY) && prob(50))
|
||||
if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
M = user
|
||||
var/is_human_victim = 0
|
||||
var/obj/item/bodypart/affecting = M.get_bodypart(BODY_ZONE_HEAD)
|
||||
@@ -528,7 +525,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
M.adjust_blurriness(15)
|
||||
if(M.stat != DEAD)
|
||||
to_chat(M, "<span class='danger'>Your eyes start to bleed profusely!</span>")
|
||||
if(!(M.has_trait(TRAIT_BLIND) || M.has_trait(TRAIT_NEARSIGHT)))
|
||||
if(!(HAS_TRAIT(M, TRAIT_BLIND) || HAS_TRAIT(M, TRAIT_NEARSIGHT)))
|
||||
to_chat(M, "<span class='danger'>You become nearsighted!</span>")
|
||||
M.become_nearsighted(EYE_DAMAGE)
|
||||
if(prob(50))
|
||||
@@ -662,11 +659,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
else
|
||||
. = ""
|
||||
|
||||
|
||||
//when an item modify our speech spans when in our active hand. Override this to modify speech spans.
|
||||
/obj/item/proc/get_held_item_speechspans(mob/living/carbon/user)
|
||||
return
|
||||
|
||||
/obj/item/hitby(atom/movable/AM)
|
||||
return
|
||||
|
||||
@@ -701,7 +693,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
..()
|
||||
|
||||
/obj/item/proc/microwave_act(obj/machinery/microwave/M)
|
||||
if(M && M.dirty < 100)
|
||||
if(istype(M) && M.dirty < 100)
|
||||
M.dirty++
|
||||
|
||||
/obj/item/proc/on_mob_death(mob/living/L, gibbed)
|
||||
@@ -840,6 +832,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
return ..()
|
||||
|
||||
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback)
|
||||
if (item_flags & NODROP)
|
||||
if (HAS_TRAIT(src, TRAIT_NODROP))
|
||||
return
|
||||
return ..()
|
||||
|
||||
+144
-44
@@ -161,13 +161,18 @@ RLD
|
||||
user.visible_message("<span class='suicide'>[user] sets the RCD to 'Wall' and points it down [user.p_their()] throat! It looks like [user.p_theyre()] trying to commit suicide..</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/construction/rcd/verb/toggle_window_type()
|
||||
set name = "Toggle Window Type"
|
||||
/obj/item/construction/rcd/verb/toggle_window_type_verb()
|
||||
set name = "RCD : Toggle Window Type"
|
||||
set category = "Object"
|
||||
set src in usr // What does this do?
|
||||
set src in view(1)
|
||||
|
||||
if(!usr.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
|
||||
toggle_window_type(usr)
|
||||
|
||||
/obj/item/construction/rcd/proc/toggle_window_type(mob/user)
|
||||
var/window_type_name
|
||||
|
||||
if (window_type == /obj/structure/window/fulltile)
|
||||
window_type = /obj/structure/window/reinforced/fulltile
|
||||
window_type_name = "reinforced glass"
|
||||
@@ -175,17 +180,14 @@ RLD
|
||||
window_type = /obj/structure/window/fulltile
|
||||
window_type_name = "glass"
|
||||
|
||||
to_chat(usr, "<span class='notice'>You change \the [src]'s window mode to [window_type_name].</span>")
|
||||
to_chat(user, "<span class='notice'>You change \the [src]'s window mode to [window_type_name].</span>")
|
||||
|
||||
/obj/item/construction/rcd/verb/change_airlock_access()
|
||||
set name = "Change Airlock Access"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
/obj/item/construction/rcd/verb/change_airlock_access(mob/user)
|
||||
|
||||
if (!ishuman(usr) && !usr.has_unlimited_silicon_privilege)
|
||||
return ..(usr)
|
||||
if (!ishuman(user) && !user.has_unlimited_silicon_privilege)
|
||||
return
|
||||
|
||||
var/t1 = text("")
|
||||
var/t1 = ""
|
||||
|
||||
|
||||
if(use_one_access)
|
||||
@@ -216,24 +218,23 @@ RLD
|
||||
|
||||
t1 += "<p><a href='?src=[REF(src)];close=1'>Close</a></p>\n"
|
||||
|
||||
var/datum/browser/popup = new(usr, "airlock_electronics", "Access Control", 900, 500)
|
||||
var/datum/browser/popup = new(user, "rcd_access", "Access Control", 900, 500)
|
||||
popup.set_content(t1)
|
||||
popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
|
||||
popup.open()
|
||||
onclose(usr, "airlock")
|
||||
onclose(user, "rcd_access")
|
||||
|
||||
/obj/item/construction/rcd/Topic(href, href_list)
|
||||
..()
|
||||
if (usr.stat || usr.restrained())
|
||||
return
|
||||
if (href_list["close"])
|
||||
usr << browse(null, "window=airlock")
|
||||
usr << browse(null, "window=rcd_access")
|
||||
return
|
||||
|
||||
if (href_list["access"])
|
||||
toggle_access(href_list["access"])
|
||||
|
||||
change_airlock_access()
|
||||
change_airlock_access(usr)
|
||||
|
||||
/obj/item/construction/rcd/proc/toggle_access(acc)
|
||||
if (acc == "all")
|
||||
@@ -253,16 +254,77 @@ RLD
|
||||
if (!conf_access.len)
|
||||
conf_access = null
|
||||
|
||||
/obj/item/construction/rcd/verb/change_airlock_setting()
|
||||
set name = "Change Airlock Setting"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
/obj/item/construction/rcd/proc/get_airlock_image(airlock_type)
|
||||
var/obj/machinery/door/airlock/proto = airlock_type
|
||||
var/ic = initial(proto.icon)
|
||||
var/mutable_appearance/MA = mutable_appearance(ic, "closed")
|
||||
if(!initial(proto.glass))
|
||||
MA.overlays += "fill_closed"
|
||||
//Not scaling these down to button size because they look horrible then, instead just bumping up radius.
|
||||
return MA
|
||||
|
||||
var/airlockcat = input(usr, "Select whether the airlock is solid or glass.") in list("Solid", "Glass")
|
||||
/obj/item/construction/rcd/proc/check_menu(mob/living/user)
|
||||
if(!istype(user))
|
||||
return FALSE
|
||||
if(user.incapacitated() || !user.Adjacent(src))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/construction/rcd/proc/change_airlock_setting(mob/user)
|
||||
if(!user)
|
||||
return
|
||||
|
||||
var/list/solid_or_glass_choices = list(
|
||||
"Solid" = get_airlock_image(/obj/machinery/door/airlock),
|
||||
"Glass" = get_airlock_image(/obj/machinery/door/airlock/glass)
|
||||
)
|
||||
|
||||
var/list/solid_choices = list(
|
||||
"Standard" = get_airlock_image(/obj/machinery/door/airlock),
|
||||
"Public" = get_airlock_image(/obj/machinery/door/airlock/public),
|
||||
"Engineering" = get_airlock_image(/obj/machinery/door/airlock/engineering),
|
||||
"Atmospherics" = get_airlock_image(/obj/machinery/door/airlock/atmos),
|
||||
"Security" = get_airlock_image(/obj/machinery/door/airlock/security),
|
||||
"Command" = get_airlock_image(/obj/machinery/door/airlock/command),
|
||||
"Medical" = get_airlock_image(/obj/machinery/door/airlock/medical),
|
||||
"Research" = get_airlock_image(/obj/machinery/door/airlock/research),
|
||||
"Freezer" = get_airlock_image(/obj/machinery/door/airlock/freezer),
|
||||
"Science" = get_airlock_image(/obj/machinery/door/airlock/science),
|
||||
"Virology" = get_airlock_image(/obj/machinery/door/airlock/virology),
|
||||
"Mining" = get_airlock_image(/obj/machinery/door/airlock/mining),
|
||||
"Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance),
|
||||
"External" = get_airlock_image(/obj/machinery/door/airlock/external),
|
||||
"External Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance/external),
|
||||
"Airtight Hatch" = get_airlock_image(/obj/machinery/door/airlock/hatch),
|
||||
"Maintenance Hatch" = get_airlock_image(/obj/machinery/door/airlock/maintenance_hatch)
|
||||
)
|
||||
|
||||
var/list/glass_choices = list(
|
||||
"Standard" = get_airlock_image(/obj/machinery/door/airlock/glass),
|
||||
"Public" = get_airlock_image(/obj/machinery/door/airlock/public/glass),
|
||||
"Engineering" = get_airlock_image(/obj/machinery/door/airlock/engineering/glass),
|
||||
"Atmospherics" = get_airlock_image(/obj/machinery/door/airlock/atmos/glass),
|
||||
"Security" = get_airlock_image(/obj/machinery/door/airlock/security/glass),
|
||||
"Command" = get_airlock_image(/obj/machinery/door/airlock/command/glass),
|
||||
"Medical" = get_airlock_image(/obj/machinery/door/airlock/medical/glass),
|
||||
"Research" = get_airlock_image(/obj/machinery/door/airlock/research/glass),
|
||||
"Science" = get_airlock_image(/obj/machinery/door/airlock/science/glass),
|
||||
"Virology" = get_airlock_image(/obj/machinery/door/airlock/virology/glass),
|
||||
"Mining" = get_airlock_image(/obj/machinery/door/airlock/mining/glass),
|
||||
"Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance/glass),
|
||||
"External" = get_airlock_image(/obj/machinery/door/airlock/external/glass),
|
||||
"External Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance/external/glass)
|
||||
)
|
||||
|
||||
var/airlockcat = show_radial_menu(user, src, solid_or_glass_choices, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE)
|
||||
if(!check_menu(user))
|
||||
return
|
||||
switch(airlockcat)
|
||||
if("Solid")
|
||||
if(advanced_airlock_setting == 1)
|
||||
var/airlockpaint = input(usr, "Select the type of the airlock.") in list("Standard", "Public", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Freezer", "Science", "Virology", "Mining", "Maintenance", "External", "External Maintenance", "Airtight Hatch", "Maintenance Hatch")
|
||||
var/airlockpaint = show_radial_menu(user, src, solid_choices, radius = 42, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE)
|
||||
if(!check_menu(user))
|
||||
return
|
||||
switch(airlockpaint)
|
||||
if("Standard")
|
||||
airlock_type = /obj/machinery/door/airlock
|
||||
@@ -305,7 +367,9 @@ RLD
|
||||
|
||||
if("Glass")
|
||||
if(advanced_airlock_setting == 1)
|
||||
var/airlockpaint = input(usr, "Select the type of the airlock.") in list("Standard", "Public", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Science", "Virology", "Mining", "Maintenance", "External", "External Maintenance")
|
||||
var/airlockpaint = show_radial_menu(user, src , glass_choices, radius = 42, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE)
|
||||
if(!check_menu(user))
|
||||
return
|
||||
switch(airlockpaint)
|
||||
if("Standard")
|
||||
airlock_type = /obj/machinery/door/airlock/glass
|
||||
@@ -350,14 +414,16 @@ RLD
|
||||
return FALSE
|
||||
if(do_after(user, rcd_results["delay"] * delay_mod, target = A))
|
||||
if(checkResource(rcd_results["cost"], user))
|
||||
var/atom/cached = A
|
||||
if(A.rcd_act(user, src, rcd_results["mode"]))
|
||||
useResource(rcd_results["cost"], user)
|
||||
activate()
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
investigate_log("[user] used [src] on [cached] (now [A]) with cost [rcd_results["cost"]], delay [rcd_results["delay"]], mode [rcd_results["mode"]].", INVESTIGATE_RCD)
|
||||
playsound(src, 'sound/machines/click.ogg', 50, 1)
|
||||
return TRUE
|
||||
|
||||
/obj/item/construction/rcd/New()
|
||||
..()
|
||||
/obj/item/construction/rcd/Initialize()
|
||||
. = ..()
|
||||
GLOB.rcd_list += src
|
||||
|
||||
/obj/item/construction/rcd/Destroy()
|
||||
@@ -366,19 +432,46 @@ RLD
|
||||
|
||||
/obj/item/construction/rcd/attack_self(mob/user)
|
||||
..()
|
||||
switch(mode)
|
||||
if(1)
|
||||
mode = 2
|
||||
to_chat(user, "<span class='notice'>You change RCD's mode to 'Airlock'.</span>")
|
||||
if(2)
|
||||
mode = 3
|
||||
to_chat(user, "<span class='notice'>You change RCD's mode to 'Deconstruct'.</span>")
|
||||
if(3)
|
||||
mode = 4
|
||||
to_chat(user, "<span class='notice'>You change RCD's mode to 'Grilles & Windows'.</span>")
|
||||
if(4)
|
||||
mode = 1
|
||||
to_chat(user, "<span class='notice'>You change RCD's mode to 'Floor & Walls'.</span>")
|
||||
var/list/choices = list(
|
||||
"Airlock" = image(icon = 'icons/mob/radial.dmi', icon_state = "airlock"),
|
||||
"Deconstruct" = image(icon= 'icons/mob/radial.dmi', icon_state = "delete"),
|
||||
"Grilles & Windows" = image(icon = 'icons/mob/radial.dmi', icon_state = "grillewindow"),
|
||||
"Floors & Walls" = image(icon = 'icons/mob/radial.dmi', icon_state = "wallfloor")
|
||||
)
|
||||
if(mode == RCD_AIRLOCK)
|
||||
choices += list(
|
||||
"Change Access" = image(icon = 'icons/mob/radial.dmi', icon_state = "access"),
|
||||
"Change Airlock Type" = image(icon = 'icons/mob/radial.dmi', icon_state = "airlocktype")
|
||||
)
|
||||
else if(mode == RCD_WINDOWGRILLE)
|
||||
choices += list(
|
||||
"Change Window Type" = image(icon = 'icons/mob/radial.dmi', icon_state = "windowtype")
|
||||
)
|
||||
var/choice = show_radial_menu(user,src,choices, custom_check = CALLBACK(src,.proc/check_menu,user))
|
||||
if(!check_menu(user))
|
||||
return
|
||||
switch(choice)
|
||||
if("Floors & Walls")
|
||||
mode = RCD_FLOORWALL
|
||||
if("Airlock")
|
||||
mode = RCD_AIRLOCK
|
||||
if("Deconstruct")
|
||||
mode = RCD_DECONSTRUCT
|
||||
if("Grilles & Windows")
|
||||
mode = RCD_WINDOWGRILLE
|
||||
if("Change Access")
|
||||
change_airlock_access(user)
|
||||
return
|
||||
if("Change Airlock Type")
|
||||
change_airlock_setting(user)
|
||||
return
|
||||
if("Change Window Type")
|
||||
toggle_window_type(user)
|
||||
return
|
||||
else
|
||||
return
|
||||
playsound(src, 'sound/effects/pop.ogg', 50, 0)
|
||||
to_chat(user, "<span class='notice'>You change RCD's mode to '[choice]'.</span>")
|
||||
|
||||
/obj/item/construction/rcd/proc/target_check(atom/A, mob/user) // only returns true for stuff the device can actually work with
|
||||
if((isturf(A) && A.density && mode==RCD_DECONSTRUCT) || (isturf(A) && !A.density) || (istype(A, /obj/machinery/door/airlock) && mode==RCD_DECONSTRUCT) || istype(A, /obj/structure/grille) || (istype(A, /obj/structure/window) && mode==RCD_DECONSTRUCT) || istype(A, /obj/structure/girder))
|
||||
@@ -523,7 +616,7 @@ RLD
|
||||
name = "rapid-light-device (RLD)"
|
||||
desc = "A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "rld-5"
|
||||
icon_state = "rld"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
matter = 500
|
||||
@@ -531,6 +624,8 @@ RLD
|
||||
sheetmultiplier = 16
|
||||
var/mode = LIGHT_MODE
|
||||
actions_types = list(/datum/action/item_action/pick_color)
|
||||
ammo_sections = 5
|
||||
has_ammobar = TRUE
|
||||
|
||||
var/wallcost = 10
|
||||
var/floorcost = 15
|
||||
@@ -544,6 +639,10 @@ RLD
|
||||
var/color_choice = null
|
||||
|
||||
|
||||
/obj/item/construction/rld/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/construction/rld/ui_action_click(mob/user, var/datum/action/A)
|
||||
if(istype(A, /datum/action/item_action/pick_color))
|
||||
color_choice = input(user,"","Choose Color",color_choice) as color
|
||||
@@ -551,9 +650,10 @@ RLD
|
||||
..()
|
||||
|
||||
/obj/item/construction/rld/update_icon()
|
||||
icon_state = "rld-[round(matter/35)]"
|
||||
..()
|
||||
|
||||
var/ratio = CEILING((matter / max_matter) * ammo_sections, 1)
|
||||
cut_overlays() //To prevent infinite stacking of overlays
|
||||
add_overlay("rld_light[ratio]")
|
||||
|
||||
/obj/item/construction/rld/attack_self(mob/user)
|
||||
..()
|
||||
|
||||
+167
-29
@@ -2,7 +2,7 @@
|
||||
name = "rapid cable layer"
|
||||
desc = "A device used to rapidly deploy cables. It has screws on the side which can be removed to slide off the cables. Do not use without insulation!"
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "rcl-0"
|
||||
icon_state = "rcl-empty"
|
||||
item_state = "rcl-0"
|
||||
var/obj/structure/cable/last
|
||||
var/obj/item/stack/cable_coil/loaded
|
||||
@@ -14,13 +14,14 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
var/max_amount = 90
|
||||
var/active = FALSE
|
||||
actions_types = list(/datum/action/item_action/rcl)
|
||||
actions_types = list(/datum/action/item_action/rcl_col,/datum/action/item_action/rcl_gui)
|
||||
var/list/colors = list("red", "yellow", "green", "blue", "pink", "orange", "cyan", "white")
|
||||
var/current_color_index = 1
|
||||
var/ghetto = FALSE
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
var/datum/component/mobhook
|
||||
var/datum/radial_menu/persistent/wiring_gui_menu
|
||||
|
||||
/obj/item/twohanded/rcl/attackby(obj/item/W, mob/user)
|
||||
if(istype(W, /obj/item/stack/cable_coil))
|
||||
@@ -85,27 +86,38 @@
|
||||
/obj/item/twohanded/rcl/Destroy()
|
||||
QDEL_NULL(loaded)
|
||||
last = null
|
||||
setActive(FALSE, null) // setactive(FALSE) removes mobhook
|
||||
QDEL_NULL(mobhook)
|
||||
QDEL_NULL(wiring_gui_menu)
|
||||
return ..()
|
||||
|
||||
/obj/item/twohanded/rcl/update_icon()
|
||||
if(!loaded)
|
||||
icon_state = "rcl-0"
|
||||
item_state = "rcl-0"
|
||||
icon_state = "rcl-empty"
|
||||
item_state = "rcl-empty"
|
||||
return
|
||||
cut_overlays()
|
||||
var/cable_amount = 0
|
||||
switch(loaded.amount)
|
||||
if(61 to INFINITY)
|
||||
icon_state = "rcl-30"
|
||||
item_state = "rcl"
|
||||
cable_amount = 3
|
||||
if(31 to 60)
|
||||
icon_state = "rcl-20"
|
||||
item_state = "rcl"
|
||||
cable_amount = 2
|
||||
if(1 to 30)
|
||||
icon_state = "rcl-10"
|
||||
item_state = "rcl"
|
||||
cable_amount = 1
|
||||
else
|
||||
icon_state = "rcl-0"
|
||||
item_state = "rcl-0"
|
||||
cable_amount = 0
|
||||
|
||||
var/mutable_appearance/cable_overlay = mutable_appearance(icon, "rcl-[cable_amount]")
|
||||
cable_overlay.color = GLOB.cable_colors[colors[current_color_index]]
|
||||
if(cable_amount >= 1)
|
||||
icon_state = "rcl"
|
||||
item_state = "rcl"
|
||||
add_overlay(cable_overlay)
|
||||
else
|
||||
icon_state = "rcl-empty"
|
||||
item_state = "rcl-0"
|
||||
add_overlay(cable_overlay)
|
||||
|
||||
|
||||
/obj/item/twohanded/rcl/proc/is_empty(mob/user, loud = 1)
|
||||
update_icon()
|
||||
@@ -115,20 +127,28 @@
|
||||
if(loaded)
|
||||
QDEL_NULL(loaded)
|
||||
loaded = null
|
||||
QDEL_NULL(wiring_gui_menu)
|
||||
unwield(user)
|
||||
setActive(wielded, user)
|
||||
active = wielded
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/twohanded/rcl/pickup(mob/user)
|
||||
..()
|
||||
getMobhook(user)
|
||||
|
||||
|
||||
|
||||
/obj/item/twohanded/rcl/dropped(mob/wearer)
|
||||
..()
|
||||
if(mobhook)
|
||||
setActive(FALSE, mobhook.parent)
|
||||
active = FALSE
|
||||
QDEL_NULL(mobhook)
|
||||
last = null
|
||||
|
||||
/obj/item/twohanded/rcl/attack_self(mob/user)
|
||||
..()
|
||||
setActive(wielded, user)
|
||||
active = wielded
|
||||
if(!active)
|
||||
last = null
|
||||
else if(!last)
|
||||
@@ -137,17 +157,24 @@
|
||||
last = C
|
||||
break
|
||||
|
||||
/obj/item/twohanded/rcl/proc/setActive(toggle, mob/user)
|
||||
active = toggle
|
||||
if (active && user)
|
||||
if (mobhook && mobhook.parent != user)
|
||||
obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
|
||||
if(to_hook)
|
||||
if(mobhook && mobhook.parent != to_hook)
|
||||
QDEL_NULL(mobhook)
|
||||
if (!mobhook)
|
||||
mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/trigger)))
|
||||
mobhook = to_hook.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/trigger)))
|
||||
else
|
||||
QDEL_NULL(mobhook)
|
||||
|
||||
/obj/item/twohanded/rcl/proc/trigger(mob/user)
|
||||
if(active)
|
||||
layCable(user)
|
||||
if(wiring_gui_menu) //update the wire options as you move
|
||||
wiringGuiUpdate(user)
|
||||
|
||||
|
||||
//previous contents of trigger(), lays cable each time the player moves
|
||||
/obj/item/twohanded/rcl/proc/layCable(mob/user)
|
||||
if(!isturf(user.loc))
|
||||
return
|
||||
if(is_empty(user, 0))
|
||||
@@ -156,7 +183,7 @@
|
||||
|
||||
if(prob(2) && ghetto) //Give ghetto RCLs a 2% chance to jam, requiring it to be reactviated manually.
|
||||
to_chat(user, "<span class='warning'>[src]'s wires jam!</span>")
|
||||
setActive(FALSE, user)
|
||||
active = FALSE
|
||||
return
|
||||
else
|
||||
if(last)
|
||||
@@ -179,6 +206,91 @@
|
||||
is_empty(user) //If we've run out, display message
|
||||
update_icon()
|
||||
|
||||
//searches the current tile for a stub cable of the same colour
|
||||
/obj/item/twohanded/rcl/proc/findLinkingCable(mob/user)
|
||||
var/turf/T
|
||||
if(!isturf(user.loc))
|
||||
return
|
||||
|
||||
T = get_turf(user)
|
||||
if(T.intact || !T.can_have_cabling())
|
||||
return
|
||||
|
||||
for(var/obj/structure/cable/C in T)
|
||||
if(!C)
|
||||
continue
|
||||
if(C.cable_color != GLOB.cable_colors[colors[current_color_index]])
|
||||
continue
|
||||
if(C.d1 == 0)
|
||||
return C
|
||||
break
|
||||
return
|
||||
|
||||
|
||||
/obj/item/twohanded/rcl/proc/wiringGuiGenerateChoices(mob/user)
|
||||
var/fromdir = 0
|
||||
var/obj/structure/cable/linkingCable = findLinkingCable(user)
|
||||
if(linkingCable)
|
||||
fromdir = linkingCable.d2
|
||||
|
||||
var/list/wiredirs = list("1","5","4","6","2","10","8","9")
|
||||
for(var/icondir in wiredirs)
|
||||
var/dirnum = text2num(icondir)
|
||||
var/cablesuffix = "[min(fromdir,dirnum)]-[max(fromdir,dirnum)]"
|
||||
if(fromdir == dirnum) //cables can't loop back on themselves
|
||||
cablesuffix = "invalid"
|
||||
var/image/img = image(icon = 'icons/mob/radial.dmi', icon_state = "cable_[cablesuffix]")
|
||||
img.color = GLOB.cable_colors[colors[current_color_index]]
|
||||
wiredirs[icondir] = img
|
||||
return wiredirs
|
||||
|
||||
/obj/item/twohanded/rcl/proc/showWiringGui(mob/user)
|
||||
var/list/choices = wiringGuiGenerateChoices(user)
|
||||
|
||||
wiring_gui_menu = show_radial_menu_persistent(user, src , choices, select_proc = CALLBACK(src, .proc/wiringGuiReact, user), radius = 42)
|
||||
|
||||
/obj/item/twohanded/rcl/proc/wiringGuiUpdate(mob/user)
|
||||
if(!wiring_gui_menu)
|
||||
return
|
||||
|
||||
wiring_gui_menu.entry_animation = FALSE //stop the open anim from playing each time we update
|
||||
var/list/choices = wiringGuiGenerateChoices(user)
|
||||
|
||||
wiring_gui_menu.change_choices(choices,FALSE)
|
||||
|
||||
|
||||
//Callback used to respond to interactions with the wiring menu
|
||||
/obj/item/twohanded/rcl/proc/wiringGuiReact(mob/living/user,choice)
|
||||
if(!choice) //close on a null choice (the center button)
|
||||
QDEL_NULL(wiring_gui_menu)
|
||||
return
|
||||
|
||||
choice = text2num(choice)
|
||||
|
||||
if(!isturf(user.loc))
|
||||
return
|
||||
if(is_empty(user, 0))
|
||||
to_chat(user, "<span class='warning'>\The [src] is empty!</span>")
|
||||
return
|
||||
|
||||
var/turf/T = get_turf(user)
|
||||
if(T.intact || !T.can_have_cabling())
|
||||
return
|
||||
|
||||
loaded.item_color = colors[current_color_index]
|
||||
|
||||
var/obj/structure/cable/linkingCable = findLinkingCable(user)
|
||||
if(linkingCable)
|
||||
if(choice != linkingCable.d2)
|
||||
loaded.cable_join(linkingCable, user, FALSE, choice)
|
||||
last = null
|
||||
else
|
||||
last = loaded.place_turf(get_turf(src), user, choice)
|
||||
|
||||
is_empty(user) //If we've run out, display message
|
||||
|
||||
wiringGuiUpdate(user)
|
||||
|
||||
|
||||
/obj/item/twohanded/rcl/pre_loaded/Initialize() //Comes preloaded with cable, for testing stuff
|
||||
. = ..()
|
||||
@@ -192,12 +304,22 @@
|
||||
update_icon()
|
||||
|
||||
/obj/item/twohanded/rcl/ui_action_click(mob/user, action)
|
||||
if(istype(action, /datum/action/item_action/rcl))
|
||||
if(istype(action, /datum/action/item_action/rcl_col))
|
||||
current_color_index++;
|
||||
if (current_color_index > colors.len)
|
||||
current_color_index = 1
|
||||
var/cwname = colors[current_color_index]
|
||||
to_chat(user, "Color changed to [cwname]!")
|
||||
if(loaded)
|
||||
loaded.item_color= colors[current_color_index]
|
||||
update_icon()
|
||||
if(wiring_gui_menu)
|
||||
wiringGuiUpdate(user)
|
||||
else if(istype(action, /datum/action/item_action/rcl_gui))
|
||||
if(wiring_gui_menu) //The menu is already open, close it
|
||||
QDEL_NULL(wiring_gui_menu)
|
||||
else //open the menu
|
||||
showWiringGui(user)
|
||||
|
||||
/obj/item/twohanded/rcl/ghetto
|
||||
actions_types = list()
|
||||
@@ -207,13 +329,29 @@
|
||||
|
||||
/obj/item/twohanded/rcl/ghetto/update_icon()
|
||||
if(!loaded)
|
||||
icon_state = "rclg-0"
|
||||
icon_state = "rclg-empty"
|
||||
item_state = "rclg-0"
|
||||
return
|
||||
cut_overlays()
|
||||
var/cable_amount = 0
|
||||
switch(loaded.amount)
|
||||
if(1 to INFINITY)
|
||||
icon_state = "rclg-1"
|
||||
item_state = "rcl"
|
||||
if(20 to INFINITY)
|
||||
cable_amount = 3
|
||||
if(10 to 19)
|
||||
cable_amount = 2
|
||||
if(1 to 9)
|
||||
cable_amount = 1
|
||||
else
|
||||
icon_state = "rclg-1"
|
||||
item_state = "rclg-1"
|
||||
cable_amount = 0
|
||||
|
||||
var/mutable_appearance/cable_overlay = mutable_appearance(icon, "rcl-[cable_amount]")
|
||||
cable_overlay.color = GLOB.cable_colors[colors[current_color_index]]
|
||||
if(cable_amount >= 1)
|
||||
icon_state = "rclg"
|
||||
item_state = "rclg"
|
||||
add_overlay(cable_overlay)
|
||||
else
|
||||
icon_state = "rclg-empty"
|
||||
item_state = "rclg-0"
|
||||
add_overlay(cable_overlay)
|
||||
|
||||
|
||||
@@ -233,6 +233,10 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
|
||||
playsound(get_turf(user), 'sound/items/deconstruct.ogg', 50, 1)
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/pipe_dispenser/ui_base_html(html)
|
||||
var/datum/asset/spritesheet/assets = get_asset_datum(/datum/asset/spritesheet/pipes)
|
||||
. = replacetext(html, "<!--customheadhtml-->", assets.css_tag())
|
||||
|
||||
/obj/item/pipe_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
@@ -331,7 +335,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
|
||||
//make sure what we're clicking is valid for the current category
|
||||
var/static/list/make_pipe_whitelist
|
||||
if(!make_pipe_whitelist)
|
||||
make_pipe_whitelist = typecacheof(list(/obj/structure/lattice, /obj/structure/girder, /obj/item/pipe))
|
||||
make_pipe_whitelist = typecacheof(list(/obj/structure/lattice, /obj/structure/girder, /obj/item/pipe, /obj/structure/window, /obj/structure/grille))
|
||||
var/can_make_pipe = (isturf(A) || is_type_in_typecache(A, make_pipe_whitelist))
|
||||
|
||||
. = FALSE
|
||||
@@ -431,6 +435,10 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
|
||||
to_chat(user, "<span class='notice'>You start building a transit tube...</span>")
|
||||
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, transit_build_speed, target = A))
|
||||
for(var/obj/structure/c_transit_tube/tube in A)
|
||||
if(tube.dir == queued_p_dir || (queued_p_flipped && (tube.dir == turn(queued_p_dir, 45))))
|
||||
to_chat(user, "<span class='warning'>[src]'s error light flickers; there's already a pipe in the way!</span>")
|
||||
return
|
||||
activate()
|
||||
if(queued_p_type == /obj/structure/c_transit_tube_pod)
|
||||
var/obj/structure/c_transit_tube_pod/pod = new /obj/structure/c_transit_tube_pod(A)
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
/obj/item/areaeditor/blueprints/attack_self(mob/user)
|
||||
. = ..()
|
||||
if(!legend)
|
||||
var/area/A = get_area()
|
||||
var/area/A = get_area(user)
|
||||
if(get_area_type() == AREA_STATION)
|
||||
. += "<p>According to \the [src], you are now in <b>\"[html_encode(A.name)]\"</b>.</p>"
|
||||
. += "<p><a href='?src=[REF(src)];edit_area=1'>Change area name</a></p>"
|
||||
@@ -140,12 +140,10 @@
|
||||
legend = FALSE
|
||||
|
||||
|
||||
/obj/item/areaeditor/proc/get_area()
|
||||
var/turf/T = get_turf(usr)
|
||||
var/area/A = T.loc
|
||||
return A
|
||||
|
||||
/obj/item/areaeditor/proc/get_area_type(area/A = get_area())
|
||||
/obj/item/areaeditor/proc/get_area_type(area/A)
|
||||
if(!A)
|
||||
A = get_area(usr)
|
||||
if(A.outdoors)
|
||||
return AREA_SPACE
|
||||
var/list/SPECIALS = list(
|
||||
@@ -183,7 +181,7 @@
|
||||
return ""
|
||||
|
||||
/obj/item/areaeditor/proc/edit_area()
|
||||
var/area/A = get_area()
|
||||
var/area/A = get_area(usr)
|
||||
var/prevname = "[A.name]"
|
||||
var/str = stripped_input(usr,"New area name:", "Area Creation", "", MAX_NAME_LEN)
|
||||
if(!str || !length(str) || str==prevname) //cancel
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
|
||||
/obj/item/organ/body_egg/Insert(var/mob/living/carbon/M, special = 0)
|
||||
..()
|
||||
owner.add_trait(TRAIT_XENO_HOST, TRAIT_GENERIC)
|
||||
ADD_TRAIT(owner, TRAIT_XENO_HOST, TRAIT_GENERIC)
|
||||
START_PROCESSING(SSobj, src)
|
||||
owner.med_hud_set_status()
|
||||
INVOKE_ASYNC(src, .proc/AddInfectionImages, owner)
|
||||
@@ -24,7 +24,7 @@
|
||||
/obj/item/organ/body_egg/Remove(var/mob/living/carbon/M, special = 0)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
if(owner)
|
||||
owner.remove_trait(TRAIT_XENO_HOST, TRAIT_GENERIC)
|
||||
REMOVE_TRAIT(owner, TRAIT_XENO_HOST, TRAIT_GENERIC)
|
||||
owner.med_hud_set_status()
|
||||
INVOKE_ASYNC(src, .proc/RemoveInfectionImages, owner)
|
||||
..()
|
||||
|
||||
@@ -105,7 +105,7 @@
|
||||
|
||||
if(isturf(A))
|
||||
return
|
||||
if(istype(A,/obj/item/storage/lockbox))
|
||||
if(istype(A,/obj/item/storage/lockbox) || istype(A, /obj/item/storage/pod))
|
||||
A.emag_act(user)
|
||||
uses = max(uses - 1, 0)
|
||||
if(!uses)
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
icon_state = "chronogun"
|
||||
item_state = "chronogun"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
item_flags = NODROP | DROPDEL
|
||||
item_flags = DROPDEL
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/chrono_beam)
|
||||
can_charge = 0
|
||||
fire_delay = 50
|
||||
@@ -58,6 +58,7 @@
|
||||
|
||||
/obj/item/gun/energy/chrono_gun/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CHRONO_GUN_TRAIT)
|
||||
if(istype(loc, /obj/item/chrono_eraser))
|
||||
TED = loc
|
||||
else //admin must have spawned it
|
||||
@@ -150,8 +151,8 @@
|
||||
gun = loc
|
||||
. = ..()
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/effect/chrono_field
|
||||
@@ -248,9 +249,8 @@
|
||||
|
||||
/obj/effect/chrono_field/return_air() //we always have nominal air and temperature
|
||||
var/datum/gas_mixture/GM = new
|
||||
GM.add_gases(/datum/gas/oxygen, /datum/gas/nitrogen)
|
||||
GM.gases[/datum/gas/oxygen][MOLES] = MOLES_O2STANDARD
|
||||
GM.gases[/datum/gas/nitrogen][MOLES] = MOLES_N2STANDARD
|
||||
GM.gases[/datum/gas/oxygen] = MOLES_O2STANDARD
|
||||
GM.gases[/datum/gas/nitrogen] = MOLES_N2STANDARD
|
||||
GM.temperature = T20C
|
||||
return GM
|
||||
|
||||
|
||||
@@ -102,7 +102,6 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
icon_state = "cigoff"
|
||||
throw_speed = 0.5
|
||||
item_state = "cigoff"
|
||||
container_type = INJECTABLE
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
body_parts_covered = null
|
||||
grind_results = list()
|
||||
@@ -123,8 +122,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
|
||||
/obj/item/clothing/mask/cigarette/Initialize()
|
||||
. = ..()
|
||||
create_reagents(chem_volume)
|
||||
reagents.set_reacting(FALSE) // so it doesn't react until you light it
|
||||
create_reagents(chem_volume, INJECTABLE | NO_REACT) // so it doesn't react until you light it
|
||||
if(list_reagents)
|
||||
reagents.add_reagent_list(list_reagents)
|
||||
if(starts_lit)
|
||||
@@ -184,7 +182,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
qdel(src)
|
||||
return
|
||||
// allowing reagents to react after being lit
|
||||
reagents.set_reacting(TRUE)
|
||||
DISABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
|
||||
reagents.handle_reactions()
|
||||
icon_state = icon_on
|
||||
item_state = icon_on
|
||||
@@ -325,7 +323,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
list_reagents = list("space_drugs" = 15, "lipolicide" = 35)
|
||||
|
||||
/obj/item/clothing/mask/cigarette/rollie/mindbreaker
|
||||
list_reagents = list("mindbreaker" = 35, "lipolicide" = 15)
|
||||
list_reagents = list("mindbreaker" = 35, "lipolicide" = 15)
|
||||
|
||||
/obj/item/cigbutt/roach
|
||||
name = "roach"
|
||||
@@ -709,9 +707,9 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
item_state = null
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/chem_volume = 100
|
||||
var/vapetime = 0 //this so it won't puff out clouds every tick
|
||||
var/screw = 0 // kinky
|
||||
var/super = 0 //for the fattest vapes dude.
|
||||
var/vapetime = FALSE //this so it won't puff out clouds every tick
|
||||
var/screw = FALSE // kinky
|
||||
var/super = FALSE //for the fattest vapes dude.
|
||||
|
||||
/obj/item/clothing/mask/vape/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is puffin hard on dat vape, [user.p_they()] trying to join the vape life on a whole notha plane!</span>")//it doesn't give you cancer, it is cancer
|
||||
@@ -720,8 +718,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
|
||||
/obj/item/clothing/mask/vape/Initialize(mapload, param_color)
|
||||
. = ..()
|
||||
create_reagents(chem_volume)
|
||||
reagents.set_reacting(FALSE) // so it doesn't react until you light it
|
||||
create_reagents(chem_volume, NO_REACT) // so it doesn't react until you light it
|
||||
reagents.add_reagent("nicotine", 50)
|
||||
if(!icon_state)
|
||||
if(!param_color)
|
||||
@@ -730,52 +727,48 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
item_state = "[param_color]_vape"
|
||||
|
||||
/obj/item/clothing/mask/vape/attackby(obj/item/O, mob/user, params)
|
||||
if(O.is_drainable())
|
||||
if(reagents.total_volume < chem_volume)
|
||||
if(O.reagents.total_volume > 0)
|
||||
O.reagents.trans_to(src,25)
|
||||
to_chat(user, "<span class='notice'>You add the contents of [O] to [src].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[O] is empty!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[src] can't hold anymore reagents!</span>")
|
||||
|
||||
if(istype(O, /obj/item/screwdriver))
|
||||
if(O.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
if(!screw)
|
||||
screw = 1
|
||||
screw = TRUE
|
||||
to_chat(user, "<span class='notice'>You open the cap on [src].</span>")
|
||||
if(super)
|
||||
ENABLE_BITFIELD(reagents.reagents_holder_flags, OPENCONTAINER)
|
||||
if(obj_flags & EMAGGED)
|
||||
add_overlay("vapeopen_high")
|
||||
else if(super)
|
||||
add_overlay("vapeopen_med")
|
||||
else
|
||||
add_overlay("vapeopen_low")
|
||||
else
|
||||
screw = 0
|
||||
screw = FALSE
|
||||
to_chat(user, "<span class='notice'>You close the cap on [src].</span>")
|
||||
DISABLE_BITFIELD(reagents.reagents_holder_flags, OPENCONTAINER)
|
||||
cut_overlays()
|
||||
|
||||
if(istype(O, /obj/item/multitool))
|
||||
if(O.tool_behaviour == TOOL_MULTITOOL)
|
||||
if(screw && !(obj_flags & EMAGGED))//also kinky
|
||||
if(!super)
|
||||
cut_overlays()
|
||||
super = 1
|
||||
super = TRUE
|
||||
to_chat(user, "<span class='notice'>You increase the voltage of [src].</span>")
|
||||
add_overlay("vapeopen_med")
|
||||
else
|
||||
cut_overlays()
|
||||
super = 0
|
||||
super = FALSE
|
||||
to_chat(user, "<span class='notice'>You decrease the voltage of [src].</span>")
|
||||
add_overlay("vapeopen_low")
|
||||
|
||||
if(screw && (obj_flags & EMAGGED))
|
||||
to_chat(user, "<span class='notice'>[src] can't be modified!</span>")
|
||||
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/clothing/mask/vape/emag_act(mob/user)// I WON'T REGRET WRITTING THIS, SURLY.
|
||||
if(screw)
|
||||
if(!(obj_flags & EMAGGED))
|
||||
cut_overlays()
|
||||
obj_flags |= EMAGGED
|
||||
super = 0
|
||||
super = FALSE
|
||||
to_chat(user, "<span class='warning'>You maximize the voltage of [src].</span>")
|
||||
add_overlay("vapeopen_high")
|
||||
var/datum/effect_system/spark_spread/sp = new /datum/effect_system/spark_spread //for effect
|
||||
@@ -790,13 +783,12 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
if(reagents.total_volume > 0)
|
||||
to_chat(user, "<span class='notice'>You empty [src] of all reagents.</span>")
|
||||
reagents.clear_reagents()
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/vape/equipped(mob/user, slot)
|
||||
if(slot == SLOT_WEAR_MASK)
|
||||
if(!screw)
|
||||
to_chat(user, "<span class='notice'>You start puffing on the vape.</span>")
|
||||
reagents.set_reacting(TRUE)
|
||||
DISABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else //it will not start if the vape is opened.
|
||||
to_chat(user, "<span class='warning'>You need to close the cap first!</span>")
|
||||
@@ -804,7 +796,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
/obj/item/clothing/mask/vape/dropped(mob/user)
|
||||
var/mob/living/carbon/C = user
|
||||
if(C.get_item_by_slot(SLOT_WEAR_MASK) == src)
|
||||
reagents.set_reacting(FALSE)
|
||||
ENABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/clothing/mask/vape/proc/hand_reagents()//had to rename to avoid duplicate error
|
||||
|
||||
@@ -110,6 +110,7 @@
|
||||
/obj/item/circuitboard/computer/cloning
|
||||
name = "Cloning (Computer Board)"
|
||||
build_path = /obj/machinery/computer/cloning
|
||||
var/list/records = list()
|
||||
|
||||
/obj/item/circuitboard/computer/prototype_cloning
|
||||
name = "Prototype Cloning (Computer Board)"
|
||||
@@ -123,6 +124,14 @@
|
||||
name = "Orion Trail (Computer Board)"
|
||||
build_path = /obj/machinery/computer/arcade/orion_trail
|
||||
|
||||
/obj/item/circuitboard/computer/arcade/minesweeper
|
||||
name = "Minesweeper (Computer Board)"
|
||||
build_path = /obj/machinery/computer/arcade/minesweeper
|
||||
|
||||
/obj/item/circuitboard/computer/arcade/amputation
|
||||
name = "Mediborg's Amputation Adventure (Computer Board)"
|
||||
build_path = /obj/machinery/computer/arcade/amputation
|
||||
|
||||
/obj/item/circuitboard/computer/turbine_control
|
||||
name = "Turbine control (Computer Board)"
|
||||
build_path = /obj/machinery/computer/turbine_computer
|
||||
|
||||
@@ -68,6 +68,8 @@
|
||||
var/pre_noise = FALSE
|
||||
var/post_noise = FALSE
|
||||
|
||||
var/datum/team/gang/gang //For marking territory.
|
||||
var/gang_tag_delay = 30 //this is the delay for gang mode tag applications on anything that gang = true on.
|
||||
|
||||
/obj/item/toy/crayon/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is jamming [src] up [user.p_their()] nose and into [user.p_their()] brain. It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
@@ -252,7 +254,7 @@
|
||||
cost = 0
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if (H.has_trait(TRAIT_TAGGER))
|
||||
if (HAS_TRAIT(H, TRAIT_TAGGER))
|
||||
cost *= 0.5
|
||||
var/charges_used = use_charges(user, cost)
|
||||
if(!charges_used)
|
||||
@@ -288,6 +290,13 @@
|
||||
else if(drawing in numerals)
|
||||
temp = "number"
|
||||
|
||||
// If a gang member is using a gang spraycan, it'll behave differently
|
||||
var/gang_mode = FALSE
|
||||
if(gang && user.mind && user.mind.has_antag_datum(/datum/antagonist/gang)) //Heres a check.
|
||||
gang_mode = TRUE // No more runtimes if a non-gang member sprays a gang can, it just works like normal cans.
|
||||
// discontinue if the area isn't valid for tagging because gang "honour"
|
||||
if(gang_mode && (!can_claim_for_gang(user, target)))
|
||||
return
|
||||
|
||||
var/graf_rot
|
||||
if(drawing in oriented)
|
||||
@@ -310,20 +319,22 @@
|
||||
clicky = CLAMP(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
|
||||
|
||||
if(!instant)
|
||||
to_chat(user, "<span class='notice'>You start drawing a [temp] on the [target.name]...</span>")
|
||||
to_chat(user, "<span class='notice'>You start drawing a [temp] on the [target.name]...</span>")
|
||||
|
||||
if(pre_noise)
|
||||
audible_message("<span class='notice'>You hear spraying.</span>")
|
||||
playsound(user.loc, 'sound/effects/spray.ogg', 5, 1, 5)
|
||||
|
||||
var/takes_time = !instant
|
||||
var/takes_time = !instant //For order purposes, since I'm maximum bad.
|
||||
if(gang_mode)
|
||||
takes_time = TRUE
|
||||
|
||||
var/wait_time = 50
|
||||
if(paint_mode == PAINT_LARGE_HORIZONTAL)
|
||||
wait_time *= 3
|
||||
|
||||
if(takes_time)
|
||||
if(!do_after(user, 50, target = target))
|
||||
if(takes_time) //This is what deteremines the time it takes to spray a tag in gang mode. 50 is Default.
|
||||
if(!do_after(user, gang_tag_delay, target = target)) //25 is a good number, but we have gang_tag_delay var now.
|
||||
return
|
||||
|
||||
if(length(text_buffer))
|
||||
@@ -332,26 +343,34 @@
|
||||
|
||||
var/list/turf/affected_turfs = list()
|
||||
|
||||
|
||||
if(actually_paints)
|
||||
switch(paint_mode)
|
||||
if(PAINT_NORMAL)
|
||||
var/obj/effect/decal/cleanable/crayon/C = new(target, paint_color, drawing, temp, graf_rot)
|
||||
C.add_hiddenprint(user)
|
||||
C.pixel_x = clickx
|
||||
C.pixel_y = clicky
|
||||
affected_turfs += target
|
||||
if(PAINT_LARGE_HORIZONTAL)
|
||||
var/turf/left = locate(target.x-1,target.y,target.z)
|
||||
var/turf/right = locate(target.x+1,target.y,target.z)
|
||||
if(is_type_in_list(left, validSurfaces) && is_type_in_list(right, validSurfaces))
|
||||
var/obj/effect/decal/cleanable/crayon/C = new(left, paint_color, drawing, temp, graf_rot, PAINT_LARGE_HORIZONTAL_ICON)
|
||||
if(gang_mode)
|
||||
// Double check it wasn't tagged in the meanwhile.
|
||||
if(!can_claim_for_gang(user, target))
|
||||
return
|
||||
tag_for_gang(user, target)
|
||||
affected_turfs += target
|
||||
else
|
||||
switch(paint_mode)
|
||||
if(PAINT_NORMAL)
|
||||
var/obj/effect/decal/cleanable/crayon/C = new(target, paint_color, drawing, temp, graf_rot)
|
||||
C.add_hiddenprint(user)
|
||||
affected_turfs += left
|
||||
affected_turfs += right
|
||||
C.pixel_x = clickx
|
||||
C.pixel_y = clicky
|
||||
affected_turfs += target
|
||||
else
|
||||
to_chat(user, "<span class='warning'>There isn't enough space to paint!</span>")
|
||||
return
|
||||
if(PAINT_LARGE_HORIZONTAL)
|
||||
var/turf/left = locate(target.x-1,target.y,target.z)
|
||||
var/turf/right = locate(target.x+1,target.y,target.z)
|
||||
if(is_type_in_list(left, validSurfaces) && is_type_in_list(right, validSurfaces))
|
||||
var/obj/effect/decal/cleanable/crayon/C = new(left, paint_color, drawing, temp, graf_rot, PAINT_LARGE_HORIZONTAL_ICON)
|
||||
C.add_hiddenprint(user)
|
||||
affected_turfs += left
|
||||
affected_turfs += right
|
||||
affected_turfs += target
|
||||
else
|
||||
to_chat(user, "<span class='warning'>There isn't enough space to paint!</span>")
|
||||
return
|
||||
|
||||
if(!instant)
|
||||
to_chat(user, "<span class='notice'>You finish drawing \the [temp].</span>")
|
||||
@@ -373,6 +392,52 @@
|
||||
reagents.trans_to(t, ., volume_multiplier)
|
||||
check_empty(user)
|
||||
|
||||
|
||||
//////////////Gang mode stuff/////////////////
|
||||
/obj/item/toy/crayon/proc/can_claim_for_gang(mob/user, atom/target)
|
||||
// Check area validity.
|
||||
// Reject space, player-created areas, and non-station z-levels.
|
||||
var/area/A = get_area(target)
|
||||
if(!A || (!is_station_level(A.z)) || !A.valid_territory)
|
||||
to_chat(user, "<span class='warning'>[A] is unsuitable for tagging.</span>")
|
||||
return FALSE
|
||||
|
||||
var/spraying_over = FALSE
|
||||
for(var/G in target)
|
||||
var/obj/effect/decal/cleanable/crayon/gang/gangtag = G
|
||||
if(istype(gangtag))
|
||||
var/datum/antagonist/gang/GA = user.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(gangtag.gang != GA.gang)
|
||||
spraying_over = TRUE
|
||||
break
|
||||
|
||||
var/occupying_gang = territory_claimed(A, user)
|
||||
if(occupying_gang && !spraying_over)
|
||||
to_chat(user, "<span class='danger'>[A] has already been tagged by the [occupying_gang] gang! You must get rid of or spray over the old tag first!</span>")
|
||||
return FALSE
|
||||
|
||||
// If you pass the gauntlet of checks, you're good to proceed
|
||||
return TRUE
|
||||
|
||||
/obj/item/toy/crayon/proc/territory_claimed(area/territory, mob/user)
|
||||
for(var/datum/team/gang/G in GLOB.gangs)
|
||||
if(territory.type in (G.territories|G.new_territories))
|
||||
. = G.name
|
||||
break
|
||||
|
||||
/obj/item/toy/crayon/proc/tag_for_gang(mob/user, atom/target)
|
||||
//Delete any old markings on this tile, including other gang tags
|
||||
for(var/obj/effect/decal/cleanable/crayon/old_marking in target)
|
||||
qdel(old_marking)
|
||||
|
||||
var/datum/antagonist/gang/G = user.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
var/area/territory = get_area(target)
|
||||
|
||||
new /obj/effect/decal/cleanable/crayon/gang(target,G.gang,"graffiti",0,user) // Heres the gang tag.
|
||||
to_chat(user, "<span class='notice'>You tagged [territory] for your gang!</span>")
|
||||
/////////////////Gang end////////////////////
|
||||
|
||||
|
||||
/obj/item/toy/crayon/attack(mob/M, mob/user)
|
||||
if(edible && (M == user))
|
||||
to_chat(user, "You take a bite of the [src.name]. Delicious!")
|
||||
@@ -524,6 +589,7 @@
|
||||
is_capped = TRUE
|
||||
self_contained = FALSE // Don't disappear when they're empty
|
||||
can_change_colour = TRUE
|
||||
gang = TRUE //Gang check is true for all things upon the honored hierarchy of spraycans, except those that are FALSE.
|
||||
|
||||
validSurfaces = list(/turf/open/floor, /turf/closed/wall)
|
||||
reagent_contents = list("welding_fuel" = 1, "ethanol" = 1)
|
||||
@@ -669,6 +735,7 @@
|
||||
icon_capped = "deathcan2_cap"
|
||||
icon_uncapped = "deathcan2"
|
||||
use_overlays = FALSE
|
||||
gang = FALSE
|
||||
|
||||
volume_multiplier = 25
|
||||
charges = 100
|
||||
@@ -683,6 +750,7 @@
|
||||
icon_capped = "clowncan2_cap"
|
||||
icon_uncapped = "clowncan2"
|
||||
use_overlays = FALSE
|
||||
gang = FALSE
|
||||
|
||||
reagent_contents = list("lube" = 1, "banana" = 1)
|
||||
volume_multiplier = 5
|
||||
@@ -695,6 +763,7 @@
|
||||
icon_capped = "mimecan_cap"
|
||||
icon_uncapped = "mimecan"
|
||||
use_overlays = FALSE
|
||||
gang = FALSE
|
||||
|
||||
can_change_colour = FALSE
|
||||
paint_color = "#FFFFFF" //RGB
|
||||
@@ -703,6 +772,26 @@
|
||||
post_noise = FALSE
|
||||
reagent_contents = list("nothing" = 1, "mutetoxin" = 1)
|
||||
|
||||
/obj/item/toy/crayon/spraycan/gang
|
||||
charges = 20 // Charges back to 20, which is the default value for them.
|
||||
gang = TRUE
|
||||
gang_tag_delay = 15 //Its 50% faster than a regular spraycan, for tagging. After-all they did spend points/meet the boss.
|
||||
|
||||
pre_noise = FALSE
|
||||
post_noise = TRUE // Its even more stealthy just a tad.
|
||||
|
||||
/obj/item/toy/crayon/spraycan/gang/Initialize(loc, datum/team/gang/G)
|
||||
..()
|
||||
if(G)
|
||||
gang = G
|
||||
paint_color = G.color
|
||||
update_icon()
|
||||
|
||||
/obj/item/toy/crayon/spraycan/gang/examine(mob/user)
|
||||
. = ..()
|
||||
if(user.mind && user.mind.has_antag_datum(/datum/antagonist/gang) || isobserver(user))
|
||||
to_chat(user, "This spraycan has been specially modified with a stage 2 nozzle kit, making it faster.")
|
||||
|
||||
#undef RANDOM_GRAFFITI
|
||||
#undef RANDOM_LETTER
|
||||
#undef RANDOM_NUMBER
|
||||
|
||||
@@ -444,7 +444,7 @@
|
||||
|
||||
/obj/item/twohanded/shockpaddles/proc/can_defib(mob/living/carbon/H)
|
||||
var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
|
||||
return (!H.suiciding && !(H.has_trait(TRAIT_NOCLONE)) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
|
||||
return (!H.suiciding && !(HAS_TRAIT(H, TRAIT_NOCLONE)) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
|
||||
|
||||
/obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H)
|
||||
if(req_defib)
|
||||
@@ -585,7 +585,7 @@
|
||||
shock_touching(30, H)
|
||||
var/failed
|
||||
|
||||
if (H.suiciding || (H.has_trait(TRAIT_NOCLONE)))
|
||||
if (H.suiciding || (HAS_TRAIT(H, TRAIT_NOCLONE)))
|
||||
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Recovery of patient impossible. Further attempts futile.</span>"
|
||||
else if (H.hellbound)
|
||||
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's soul appears to be on another plane of existence. Further attempts futile.</span>"
|
||||
|
||||
@@ -19,6 +19,9 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/toy/plush/carpplushie/dehy_carp/plop(obj/item/toy/plush/Daddy)
|
||||
return FALSE
|
||||
|
||||
/obj/item/toy/plush/carpplushie/dehy_carp/proc/Swell()
|
||||
desc = "It's growing!"
|
||||
visible_message("<span class='notice'>[src] swells up!</span>")
|
||||
|
||||
@@ -10,11 +10,20 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
#define PDA_SCANNER_HALOGEN 4
|
||||
#define PDA_SCANNER_GAS 5
|
||||
#define PDA_SPAM_DELAY 2 MINUTES
|
||||
#define PDA_STANDARD_OVERLAYS list("pda-r", "blank", "id_overlay", "insert_overlay", "light_overlay", "pai_overlay")
|
||||
|
||||
//pda icon overlays list defines
|
||||
#define PDA_OVERLAY_ALERT 1
|
||||
#define PDA_OVERLAY_SCREEN 2
|
||||
#define PDA_OVERLAY_ID 3
|
||||
#define PDA_OVERLAY_ITEM 4
|
||||
#define PDA_OVERLAY_LIGHT 5
|
||||
#define PDA_OVERLAY_PAI 6
|
||||
|
||||
/obj/item/pda
|
||||
name = "\improper PDA"
|
||||
desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a preprogrammed ROM cartridge."
|
||||
icon = 'icons/obj/pda.dmi'
|
||||
icon = 'icons/obj/pda_alt.dmi'
|
||||
icon_state = "pda"
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
@@ -31,7 +40,8 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
var/default_cartridge = 0 // Access level defined by cartridge
|
||||
var/obj/item/cartridge/cartridge = null //current cartridge
|
||||
var/mode = 0 //Controls what menu the PDA will display. 0 is hub; the rest are either built in or based on cartridge.
|
||||
var/icon_alert = "pda-r" //Icon to be overlayed for message alerts. Taken from the pda icon file.
|
||||
var/list/overlays_icons = list('icons/obj/pda_alt.dmi' = list("pda-r", "screen_default", "id_overlay", "insert_overlay", "light_overlay", "pai_overlay"))
|
||||
var/current_overlays = PDA_STANDARD_OVERLAYS
|
||||
var/font_index = 0 //This int tells DM which font is currently selected and lets DM know when the last font has been selected so that it can cycle back to the first font when "toggle font" is pressed again.
|
||||
var/font_mode = "font-family:monospace;" //The currently selected font.
|
||||
var/background_color = "#808000" //The currently selected background color.
|
||||
@@ -58,7 +68,6 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
var/last_everyone //No text for everyone spamming
|
||||
var/last_noise //Also no honk spamming that's bad too
|
||||
var/ttone = "beep" //The ringtone!
|
||||
var/lock_code = "" // Lockcode to unlock uplink
|
||||
var/honkamt = 0 //How many honks left when infected with honk.exe
|
||||
var/mimeamt = 0 //How many silence left when infected with mime.exe
|
||||
var/note = "Congratulations, your station has chosen the Thinktronic 5230 Personal Data Assistant! To help with navigation, we have provided the following definitions. North: Fore. South: Aft. West: Port. East: Starboard. Quarter is either side of aft." //Current note in the notepad function
|
||||
@@ -78,7 +87,9 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
|
||||
var/list/contained_item = list(/obj/item/pen, /obj/item/toy/crayon, /obj/item/lipstick, /obj/item/flashlight/pen, /obj/item/clothing/mask/cigarette)
|
||||
var/obj/item/inserted_item //Used for pen, crayon, and lipstick insertion or removal. Same as above.
|
||||
var/overlays_x_offset = 0 //x offset to use for certain overlays
|
||||
var/list/overlays_offsets // offsets to use for certain overlays
|
||||
var/overlays_x_offset = 0
|
||||
var/overlays_y_offset = 0
|
||||
|
||||
var/underline_flag = TRUE //flag for underline
|
||||
|
||||
@@ -91,15 +102,13 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/pda/examine(mob/user)
|
||||
..()
|
||||
if(!id && !inserted_item)
|
||||
return
|
||||
|
||||
if(id)
|
||||
to_chat(user, "<span class='notice'>Alt-click to remove the id.</span>")
|
||||
|
||||
. = ..()
|
||||
var/dat = id ? "<span class='notice'>Alt-click to remove the id.</span>" : ""
|
||||
if(inserted_item && (!isturf(loc)))
|
||||
to_chat(user, "<span class='notice'>Ctrl-click to remove [inserted_item].</span>")
|
||||
dat += "\n<span class='notice'>Ctrl-click to remove [inserted_item].</span>"
|
||||
if(LAZYLEN(GLOB.pda_reskins))
|
||||
dat += "\n<span class='notice'>Ctrl-shift-click it to reskin it.</span>"
|
||||
to_chat(user, dat)
|
||||
|
||||
/obj/item/pda/Initialize()
|
||||
. = ..()
|
||||
@@ -113,30 +122,71 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
inserted_item = new inserted_item(src)
|
||||
else
|
||||
inserted_item = new /obj/item/pen(src)
|
||||
update_icon()
|
||||
update_icon(FALSE, TRUE)
|
||||
|
||||
/obj/item/pda/CtrlShiftClick(mob/living/user)
|
||||
. = ..()
|
||||
if(GLOB.pda_reskins && user.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
|
||||
reskin_obj(user)
|
||||
|
||||
/obj/item/pda/reskin_obj(mob/M)
|
||||
if(!LAZYLEN(GLOB.pda_reskins))
|
||||
return
|
||||
var/dat = "<b>Reskin options for [name]:</b>"
|
||||
for(var/V in GLOB.pda_reskins)
|
||||
var/output = icon2html(GLOB.pda_reskins[V], M, icon_state)
|
||||
dat += "\n[V]: <span class='reallybig'>[output]</span>"
|
||||
to_chat(M, dat)
|
||||
|
||||
var/choice = input(M, "Choose the a reskin for [src]","Reskin Object") as null|anything in GLOB.pda_reskins
|
||||
var/new_icon = GLOB.pda_reskins[choice]
|
||||
if(QDELETED(src) || isnull(new_icon) || new_icon == icon || M.incapacitated() || !in_range(M,src))
|
||||
return
|
||||
icon = new_icon
|
||||
update_icon(FALSE, TRUE)
|
||||
to_chat(M, "[src] is now skinned as '[choice]'.")
|
||||
|
||||
/obj/item/pda/proc/set_new_overlays()
|
||||
if(!overlays_offsets || !(icon in overlays_offsets))
|
||||
overlays_x_offset = 0
|
||||
overlays_y_offset = 0
|
||||
else
|
||||
var/list/new_offsets = overlays_offsets[icon]
|
||||
if(new_offsets)
|
||||
overlays_x_offset = new_offsets[1]
|
||||
overlays_y_offset = new_offsets[2]
|
||||
if(!(icon in overlays_icons))
|
||||
current_overlays = PDA_STANDARD_OVERLAYS
|
||||
return
|
||||
current_overlays = overlays_icons[icon]
|
||||
|
||||
/obj/item/pda/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if(!equipped)
|
||||
if(user.client)
|
||||
background_color = user.client.prefs.pda_color
|
||||
switch(user.client.prefs.pda_style)
|
||||
if(MONO)
|
||||
font_index = MODE_MONO
|
||||
font_mode = FONT_MONO
|
||||
if(SHARE)
|
||||
font_index = MODE_SHARE
|
||||
font_mode = FONT_SHARE
|
||||
if(ORBITRON)
|
||||
font_index = MODE_ORBITRON
|
||||
font_mode = FONT_ORBITRON
|
||||
if(VT)
|
||||
font_index = MODE_VT
|
||||
font_mode = FONT_VT
|
||||
else
|
||||
font_index = MODE_MONO
|
||||
font_mode = FONT_MONO
|
||||
equipped = TRUE
|
||||
if(equipped)
|
||||
return
|
||||
if(user.client)
|
||||
background_color = user.client.prefs.pda_color
|
||||
switch(user.client.prefs.pda_style)
|
||||
if(MONO)
|
||||
font_index = MODE_MONO
|
||||
font_mode = FONT_MONO
|
||||
if(SHARE)
|
||||
font_index = MODE_SHARE
|
||||
font_mode = FONT_SHARE
|
||||
if(ORBITRON)
|
||||
font_index = MODE_ORBITRON
|
||||
font_mode = FONT_ORBITRON
|
||||
if(VT)
|
||||
font_index = MODE_VT
|
||||
font_mode = FONT_VT
|
||||
else
|
||||
font_index = MODE_MONO
|
||||
font_mode = FONT_MONO
|
||||
var/pref_skin = GLOB.pda_reskins[user.client.prefs.pda_skin]
|
||||
if(icon != pref_skin)
|
||||
icon = pref_skin
|
||||
update_icon(FALSE, TRUE)
|
||||
equipped = TRUE
|
||||
|
||||
/obj/item/pda/proc/update_label()
|
||||
name = "PDA-[owner] ([ownjob])" //Name generalisation
|
||||
@@ -150,33 +200,36 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
/obj/item/pda/GetID()
|
||||
return id
|
||||
|
||||
/obj/item/pda/update_icon()
|
||||
/obj/item/pda/update_icon(alert = FALSE, new_overlays = FALSE)
|
||||
if(new_overlays)
|
||||
set_new_overlays()
|
||||
cut_overlays()
|
||||
add_overlay(alert ? current_overlays[PDA_OVERLAY_ALERT] : current_overlays[PDA_OVERLAY_SCREEN])
|
||||
var/mutable_appearance/overlay = new()
|
||||
overlay.pixel_x = overlays_x_offset
|
||||
if(id)
|
||||
overlay.icon_state = "id_overlay"
|
||||
overlay.icon_state = current_overlays[PDA_OVERLAY_ID]
|
||||
add_overlay(new /mutable_appearance(overlay))
|
||||
if(inserted_item)
|
||||
overlay.icon_state = "insert_overlay"
|
||||
overlay.icon_state = current_overlays[PDA_OVERLAY_ITEM]
|
||||
add_overlay(new /mutable_appearance(overlay))
|
||||
if(fon)
|
||||
overlay.icon_state = "light_overlay"
|
||||
overlay.icon_state = current_overlays[PDA_OVERLAY_LIGHT]
|
||||
add_overlay(new /mutable_appearance(overlay))
|
||||
if(pai)
|
||||
if(pai.pai)
|
||||
overlay.icon_state = "pai_overlay"
|
||||
add_overlay(new /mutable_appearance(overlay))
|
||||
else
|
||||
overlay.icon_state = "pai_off_overlay"
|
||||
add_overlay(new /mutable_appearance(overlay))
|
||||
overlay.icon_state = "[current_overlays[PDA_OVERLAY_PAI]][pai.pai ? "" : "_off"]"
|
||||
add_overlay(new /mutable_appearance(overlay))
|
||||
|
||||
/obj/item/pda/MouseDrop(obj/over_object, src_location, over_location)
|
||||
/obj/item/pda/MouseDrop(mob/over, src_location, over_location)
|
||||
var/mob/M = usr
|
||||
if((!istype(over_object, /obj/screen)) && usr.canUseTopic(src))
|
||||
if((M == over) && usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
return attack_self(M)
|
||||
return ..()
|
||||
|
||||
/obj/item/pda/attack_self_tk(mob/user)
|
||||
to_chat(user, "<span class='warning'>The PDA's capacitive touch screen doesn't seem to respond!</span>")
|
||||
return
|
||||
|
||||
/obj/item/pda/interact(mob/user)
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
@@ -358,9 +411,9 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
|
||||
if (total_moles)
|
||||
for(var/id in env_gases)
|
||||
var/gas_level = env_gases[id][MOLES]/total_moles
|
||||
var/gas_level = env_gases[id]/total_moles
|
||||
if(gas_level > 0)
|
||||
dat += "[env_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_level*100, 0.01)]%<br>"
|
||||
dat += "[GLOB.meta_gas_names[id]]: [round(gas_level*100, 0.01)]%<br>"
|
||||
|
||||
dat += "Temperature: [round(environment.temperature-T0C)]°C<br>"
|
||||
dat += "<br>"
|
||||
@@ -382,7 +435,7 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
var/mob/living/U = usr
|
||||
//Looking for master was kind of pointless since PDAs don't appear to have one.
|
||||
|
||||
if(usr.canUseTopic(src) && !href_list["close"])
|
||||
if(usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK) && !href_list["close"])
|
||||
add_fingerprint(U)
|
||||
U.set_machine(src)
|
||||
|
||||
@@ -636,7 +689,7 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
|
||||
/obj/item/pda/proc/remove_id()
|
||||
|
||||
if(issilicon(usr) || !usr.canUseTopic(src, BE_CLOSE))
|
||||
if(issilicon(usr) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
return
|
||||
|
||||
if (id)
|
||||
@@ -736,8 +789,7 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
|
||||
to_chat(L, "[icon2html(src)] <b>Message from [hrefstart][signal.data["name"]] ([signal.data["job"]])[hrefend], </b>[signal.format_message()] (<a href='byond://?src=[REF(src)];choice=Message;skiprefresh=1;target=[REF(signal.source)]'>Reply</a>)")
|
||||
|
||||
update_icon()
|
||||
add_overlay(icon_alert)
|
||||
update_icon(TRUE)
|
||||
|
||||
/obj/item/pda/proc/send_to_all(mob/living/U)
|
||||
if (last_everyone && world.time < last_everyone + PDA_SPAM_DELAY)
|
||||
@@ -802,7 +854,7 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
|
||||
/obj/item/pda/proc/remove_pen()
|
||||
|
||||
if(issilicon(usr) || !usr.canUseTopic(src, BE_CLOSE))
|
||||
if(issilicon(usr) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
return
|
||||
|
||||
if(inserted_item)
|
||||
@@ -1076,4 +1128,11 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
#undef PDA_SCANNER_HALOGEN
|
||||
#undef PDA_SCANNER_GAS
|
||||
#undef PDA_SPAM_DELAY
|
||||
#undef PDA_STANDARD_OVERLAYS
|
||||
|
||||
#undef PDA_OVERLAY_ALERT
|
||||
#undef PDA_OVERLAY_SCREEN
|
||||
#undef PDA_OVERLAY_ID
|
||||
#undef PDA_OVERLAY_ITEM
|
||||
#undef PDA_OVERLAY_LIGHT
|
||||
#undef PDA_OVERLAY_PAI
|
||||
@@ -124,6 +124,16 @@
|
||||
icon_state = "pda-captain"
|
||||
detonatable = FALSE
|
||||
|
||||
/obj/item/pda/lieutenant
|
||||
name = "lieutenant PDA"
|
||||
default_cartridge = /obj/item/cartridge/captain
|
||||
inserted_item = /obj/item/pen/fountain/captain
|
||||
icon_state = "pda-lieutenant"
|
||||
ttone = "bwoink"
|
||||
detonatable = FALSE
|
||||
hidden = TRUE
|
||||
note = "Congratulations, you have chosen the Thinktronic 5230-2 Personal Data Assistant Prestige Edition! To help with navigation, we have provided the following definitions. North: Fore. South: Aft. West: Port. East: Starboard. Quarter is either side of aft."
|
||||
|
||||
/obj/item/pda/cargo
|
||||
name = "cargo technician PDA"
|
||||
default_cartridge = /obj/item/cartridge/quartermaster
|
||||
@@ -171,25 +181,29 @@
|
||||
/obj/item/pda/curator
|
||||
name = "curator PDA"
|
||||
icon_state = "pda-library"
|
||||
icon_alert = "pda-r-library"
|
||||
overlays_icons = list('icons/obj/pda.dmi' = list("pda-r-library","blank","id_overlay","insert_overlay", "light_overlay", "pai_overlay"),
|
||||
'icons/obj/pda_alt.dmi' = list("pda-r","screen_default","id_overlay","insert_overlay", "light_overlay", "pai_overlay"))
|
||||
current_overlays = list("pda-r-library","blank","id_overlay","insert_overlay", "light_overlay", "pai_overlay")
|
||||
default_cartridge = /obj/item/cartridge/curator
|
||||
inserted_item = /obj/item/pen/fountain
|
||||
desc = "A portable microcomputer by Thinktronic Systems, LTD. This model is a WGW-11 series e-reader."
|
||||
note = "Congratulations, your station has chosen the Thinktronic 5290 WGW-11 Series E-reader and Personal Data Assistant!"
|
||||
note = "Congratulations, your station has chosen the Thinktronic 5290 WGW-11 Series E-reader and Personal Data Assistant! To help with navigation, we have provided the following definitions. North: Fore. South: Aft. West: Port. East: Starboard. Quarter is either side of aft."
|
||||
silent = TRUE //Quiet in the library!
|
||||
overlays_offsets = list('icons/obj/pda.dmi' = list(-3,0))
|
||||
overlays_x_offset = -3
|
||||
|
||||
/obj/item/pda/clear
|
||||
name = "clear PDA"
|
||||
icon_state = "pda-clear"
|
||||
desc = "A portable microcomputer by Thinktronic Systems, LTD. This model is a special edition with a transparent case."
|
||||
note = "Congratulations, you have chosen the Thinktronic 5230 Personal Data Assistant Deluxe Special Max Turbo Limited Edition!"
|
||||
note = "Congratulations, you have chosen the Thinktronic 5230 Personal Data Assistant Deluxe Special Max Turbo Limited Edition! To help with navigation, we have provided the following definitions. North: Fore. South: Aft. West: Port. East: Starboard. Quarter is either side of aft."
|
||||
|
||||
/obj/item/pda/neko
|
||||
name = "neko PDA"
|
||||
icon_state = "pda-neko"
|
||||
desc = "A portable microcomputer by Thinktronic Systems, LTD. This model is a special edition a feline fine case."
|
||||
note = "Congratulations, you have chosen the Thinktronic 5230 Personal Data Assistant Deluxe Special Mew Turbo Limited Edition NYA~!"
|
||||
overlays_icons = list('icons/obj/pda_alt.dmi' = list("pda-r", "screen_neko", "id_overlay", "insert_overlay", "light_overlay", "pai_overlay"))
|
||||
desc = "A portable microcomputer by Thinktronic Systems, LTD. This model is a special feline edition."
|
||||
note = "Congratulations, you have chosen the Thinktronic 5230 Personal Data Assistant Deluxe Special Mew Turbo Limited Edition NYA~! To help with navigation, we have provided the following definitions. North: Fore. South: Aft. West: Port. East: Starboard. Quarter is either side of aft."
|
||||
|
||||
/obj/item/pda/cook
|
||||
name = "cook PDA"
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
|
||||
/obj/item/cartridge/detective
|
||||
name = "\improper D.E.T.E.C.T. cartridge"
|
||||
icon_state = "cart-s"
|
||||
icon_state = "cart-eye"
|
||||
access = CART_SECURITY | CART_MEDICAL | CART_MANIFEST
|
||||
bot_access_flags = SEC_BOT
|
||||
|
||||
@@ -100,23 +100,25 @@
|
||||
|
||||
/obj/item/cartridge/lawyer
|
||||
name = "\improper P.R.O.V.E. cartridge"
|
||||
icon_state = "cart-s"
|
||||
icon_state = "cart-law"
|
||||
access = CART_SECURITY
|
||||
spam_enabled = 1
|
||||
|
||||
/obj/item/cartridge/curator
|
||||
name = "\improper Lib-Tweet cartridge"
|
||||
icon_state = "cart-s"
|
||||
icon_state = "cart-lib"
|
||||
access = CART_NEWSCASTER
|
||||
|
||||
/obj/item/cartridge/roboticist
|
||||
name = "\improper B.O.O.P. Remote Control cartridge"
|
||||
desc = "Packed with heavy duty triple-bot interlink!"
|
||||
icon_state = "cart-robo"
|
||||
bot_access_flags = FLOOR_BOT | CLEAN_BOT | MED_BOT | FIRE_BOT
|
||||
access = CART_DRONEPHONE
|
||||
|
||||
/obj/item/cartridge/signal
|
||||
name = "generic signaler cartridge"
|
||||
icon_state = "cart-sig"
|
||||
desc = "A data cartridge with an integrated radio signaler module."
|
||||
|
||||
/obj/item/cartridge/signal/toxins
|
||||
|
||||
@@ -53,7 +53,6 @@
|
||||
|
||||
/obj/item/cartridge/virus/syndicate
|
||||
name = "\improper Detomatix cartridge"
|
||||
icon_state = "cart"
|
||||
access = CART_REMOTE_DOOR
|
||||
remote_door_id = "smindicate" //Make sure this matches the syndicate shuttle's shield/door id!! //don't ask about the name, testing.
|
||||
charges = 4
|
||||
@@ -85,7 +84,7 @@
|
||||
|
||||
/obj/item/cartridge/virus/frame
|
||||
name = "\improper F.R.A.M.E. cartridge"
|
||||
icon_state = "cart"
|
||||
icon_state = "cart-f"
|
||||
var/telecrystals = 0
|
||||
|
||||
/obj/item/cartridge/virus/frame/send_virus(obj/item/pda/target, mob/living/U)
|
||||
@@ -99,7 +98,7 @@
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, target)
|
||||
if(!hidden_uplink)
|
||||
hidden_uplink = target.AddComponent(/datum/component/uplink)
|
||||
target.lock_code = lock_code
|
||||
hidden_uplink.unlock_code = lock_code
|
||||
else
|
||||
hidden_uplink.hidden_crystals += hidden_uplink.telecrystals //Temporarially hide the PDA's crystals, so you can't steal telecrystals.
|
||||
hidden_uplink.telecrystals = telecrystals
|
||||
|
||||
@@ -0,0 +1,127 @@
|
||||
/obj/item/compressionkit
|
||||
name = "bluespace compression kit"
|
||||
desc = "An illegally modified BSRPED, capable of reducing the size of most items."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "compression_c"
|
||||
item_state = "RPED"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
var/charges = 5
|
||||
// var/damage_multiplier = 0.2 Not in use yet.
|
||||
var/mode = 0
|
||||
|
||||
/obj/item/compressionkit/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>It has [charges] charges left. Recharge with bluespace crystals.</span>")
|
||||
to_chat(user, "<span class='notice'>Use in-hand to swap toggle compress/expand mode (expand mode not yet implemented).</span>")
|
||||
|
||||
/obj/item/compressionkit/attack_self(mob/user)
|
||||
if(mode == 0)
|
||||
mode = 1
|
||||
icon_state = "compression_e"
|
||||
to_chat(user, "<span class='notice'>You switch the compressor to expand mode. This isn't implemented yet, so right now it wont do anything different!</span>")
|
||||
return
|
||||
if(mode == 1)
|
||||
mode = 0
|
||||
icon_state = "compression_c"
|
||||
to_chat(user, "<span class='notice'>You switch the compressor to compress mode. Usage will now reduce the size of objects.</span>")
|
||||
return
|
||||
else
|
||||
mode = 0
|
||||
icon_state = "compression_c"
|
||||
to_chat(user, "<span class='notice'>Some coder cocked up or an admin broke your compressor. It's been set back to compress mode..</span>")
|
||||
|
||||
/obj/item/compressionkit/proc/sparks()
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(5, 1, get_turf(src))
|
||||
s.start()
|
||||
|
||||
/obj/item/compressionkit/suicide_act(mob/living/carbon/M)
|
||||
M.visible_message("<span class='suicide'>[M] is sticking their head in [src] and turning it on! [M.p_theyre(TRUE)] going to compress their own skull!</span>")
|
||||
var/obj/item/bodypart/head = M.get_bodypart("head")
|
||||
if(!head)
|
||||
return
|
||||
var/turf/T = get_turf(M)
|
||||
var/list/organs = M.getorganszone("head") + M.getorganszone("eyes") + M.getorganszone("mouth")
|
||||
for(var/internal_organ in organs)
|
||||
var/obj/item/organ/I = internal_organ
|
||||
I.Remove(M)
|
||||
I.forceMove(T)
|
||||
head.drop_limb()
|
||||
qdel(head)
|
||||
new M.gib_type(T,1,M.get_static_viruses())
|
||||
M.add_splatter_floor(T)
|
||||
playsound(M, 'sound/weapons/flash.ogg', 50, 1)
|
||||
playsound(M, 'sound/effects/splat.ogg', 50, 1)
|
||||
|
||||
return OXYLOSS
|
||||
|
||||
/obj/item/compressionkit/afterattack(atom/target, mob/user, proximity)
|
||||
. = ..()
|
||||
if(!proximity || !target)
|
||||
return
|
||||
else
|
||||
if(charges == 0)
|
||||
playsound(get_turf(src), 'sound/machines/buzz-two.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>The bluespace compression kit is out of charges! Recharge it with bluespace crystals.</span>")
|
||||
return
|
||||
if(istype(target, /obj/item))
|
||||
var/obj/item/O = target
|
||||
if(O.w_class == 1)
|
||||
playsound(get_turf(src), 'sound/machines/buzz-two.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>[target] cannot be compressed smaller!.</span>")
|
||||
return
|
||||
if(O.GetComponent(/datum/component/storage))
|
||||
to_chat(user, "<span class='notice'>You feel like compressing an item that stores other items would be counterproductive.</span>")
|
||||
return
|
||||
if(O.w_class > 1)
|
||||
playsound(get_turf(src), 'sound/weapons/flash.ogg', 50, 1)
|
||||
user.visible_message("<span class='warning'>[user] is compressing [O] with their bluespace compression kit!</span>")
|
||||
if(do_mob(user, O, 40) && charges > 0 && O.w_class > 1)
|
||||
playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 50, 1)
|
||||
sparks()
|
||||
flash_lighting_fx(3, 3, LIGHT_COLOR_CYAN)
|
||||
O.w_class -= 1
|
||||
// O.force_mult -= damage_multiplier
|
||||
charges -= 1
|
||||
to_chat(user, "<span class='notice'>You successfully compress [target]! The compressor now has [charges] charges.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Anomalous error. Summon a coder.</span>")
|
||||
|
||||
if(istype(target, /mob/living))
|
||||
var/mob/living/victim = target
|
||||
if(istype(victim, /mob/living/carbon/human))
|
||||
if(user.zone_selected == "groin") // pp smol. There's probably a smarter way to do this but im retarded. If you have a simpler method let me know.
|
||||
var/list/organs = victim.getorganszone("groin")
|
||||
for(var/internal_organ in organs)
|
||||
if(istype(internal_organ, /obj/item/organ/genital/penis))
|
||||
var/obj/item/organ/genital/penis/O = internal_organ
|
||||
playsound(get_turf(src), 'sound/weapons/flash.ogg', 50, 1)
|
||||
victim.visible_message("<span class='warning'>[user] is preparing to shrink [victim]\'s [O.name] with their bluespace compression kit!</span>")
|
||||
if(do_mob(user, victim, 40) && charges > 0 && O.length > 0)
|
||||
victim.visible_message("<span class='warning'>[user] has shrunk [victim]\'s [O.name]!</span>")
|
||||
playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 50, 1)
|
||||
sparks()
|
||||
flash_lighting_fx(3, 3, LIGHT_COLOR_CYAN)
|
||||
charges -= 1
|
||||
O.length -= 5
|
||||
if(O.length < 1)
|
||||
victim.visible_message("<span class='warning'>[user]\'s [O.name] vanishes!</span>")
|
||||
qdel(O) // no pp for you
|
||||
else
|
||||
O.update_size()
|
||||
O.update_appearance()
|
||||
|
||||
|
||||
|
||||
/obj/item/compressionkit/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/stack/ore/bluespace_crystal))
|
||||
var/obj/item/stack/ore/bluespace_crystal/B = I
|
||||
charges += 2
|
||||
to_chat(user, "<span class='notice'>You insert [I] into [src]. It now has [charges] charges.</span>")
|
||||
if(B.amount > 1)
|
||||
B.amount -= 1
|
||||
else
|
||||
qdel(I)
|
||||
@@ -17,7 +17,7 @@
|
||||
var/eject_port = "ingestion"
|
||||
var/escape_in_progress = FALSE
|
||||
var/message_cooldown
|
||||
var/breakout_time = 300
|
||||
var/breakout_time = 150
|
||||
var/tmp/last_hearcheck = 0
|
||||
var/tmp/list/hearing_mobs
|
||||
var/list/items_preserved = list()
|
||||
@@ -77,7 +77,7 @@
|
||||
to_chat(user, "<span class='warning'>Your [src] is already occupied.</span>")
|
||||
return
|
||||
user.visible_message("<span class='warning'>[hound.name] is carefully inserting [target.name] into their [src].</span>", "<span class='notice'>You start placing [target] into your [src]...</span>")
|
||||
if(!patient && iscarbon(target) && !target.buckled && do_after (user, 50, target = target))
|
||||
if(!patient && iscarbon(target) && !target.buckled && do_after (user, 100, target = target))
|
||||
|
||||
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't eat them.
|
||||
@@ -420,6 +420,7 @@
|
||||
desc = "Equipment for medical hound. A mounted sleeper that stabilizes patients and can inject reagents in the borg's reserves."
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
icon_state = "sleeper"
|
||||
breakout_time = 30 //Medical sleepers should be designed to be as easy as possible to get out of.
|
||||
|
||||
/obj/item/dogborg/sleeper/K9 //The K9 portabrig
|
||||
name = "Mobile Brig"
|
||||
@@ -429,6 +430,7 @@
|
||||
inject_amount = 0
|
||||
min_health = -100
|
||||
injection_chems = null //So they don't have all the same chems as the medihound!
|
||||
breakout_time = 300
|
||||
|
||||
/obj/item/storage/attackby(obj/item/dogborg/sleeper/K9, mob/user, proximity)
|
||||
if(istype(K9))
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
actions_types = list(/datum/action/item_action/toggle_light)
|
||||
var/on = FALSE
|
||||
var/brightness_on = 4 //range of light when on
|
||||
var/flashlight_power = 1 //strength of the light when on
|
||||
var/flashlight_power = 0.8 //strength of the light when on
|
||||
light_color = "#FFCC66"
|
||||
|
||||
/obj/item/flashlight/Initialize()
|
||||
. = ..()
|
||||
@@ -52,7 +53,7 @@
|
||||
add_fingerprint(user)
|
||||
if(istype(M) && on && user.zone_selected in list(BODY_ZONE_PRECISE_EYES, BODY_ZONE_PRECISE_MOUTH))
|
||||
|
||||
if((user.has_trait(TRAIT_CLUMSY) || user.has_trait(TRAIT_DUMB)) && prob(50)) //too dumb to use flashlight properly
|
||||
if((HAS_TRAIT(user, TRAIT_CLUMSY) || HAS_TRAIT(user, TRAIT_DUMB)) && prob(50)) //too dumb to use flashlight properly
|
||||
return ..() //just hit them in the head
|
||||
|
||||
if(!user.IsAdvancedToolUser())
|
||||
@@ -63,7 +64,7 @@
|
||||
to_chat(user, "<span class='warning'>[M] doesn't have a head!</span>")
|
||||
return
|
||||
|
||||
if(flashlight_power < 1)
|
||||
if(flashlight_power < 0.3)
|
||||
to_chat(user, "<span class='warning'>\The [src] isn't bright enough to see anything!</span> ")
|
||||
return
|
||||
|
||||
@@ -86,7 +87,7 @@
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] directs [src] to [M]'s eyes.</span>", \
|
||||
"<span class='danger'>You direct [src] to [M]'s eyes.</span>")
|
||||
if(M.stat == DEAD || (M.has_trait(TRAIT_BLIND)) || !M.flash_act(visual = 1)) //mob is dead or fully blind
|
||||
if(M.stat == DEAD || (HAS_TRAIT(M, TRAIT_BLIND)) || !M.flash_act(visual = 1)) //mob is dead or fully blind
|
||||
to_chat(user, "<span class='warning'>[M]'s pupils don't react to the light!</span>")
|
||||
else if(M.dna && M.dna.check_mutation(XRAY)) //mob has X-ray vision
|
||||
to_chat(user, "<span class='danger'>[M]'s pupils give an eerie glow!</span>")
|
||||
@@ -168,6 +169,8 @@
|
||||
item_state = ""
|
||||
flags_1 = CONDUCT_1
|
||||
brightness_on = 2
|
||||
light_color = "#FFDDCC"
|
||||
flashlight_power = 0.3
|
||||
var/holo_cooldown = 0
|
||||
|
||||
/obj/item/flashlight/pen/afterattack(atom/target, mob/user, proximity_flag)
|
||||
@@ -204,6 +207,8 @@
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
force = 9 // Not as good as a stun baton.
|
||||
brightness_on = 5 // A little better than the standard flashlight.
|
||||
light_color = "#CDDDFF"
|
||||
flashlight_power = 0.9
|
||||
hitsound = 'sound/weapons/genhit1.ogg'
|
||||
|
||||
// the desk lamps are a bit special
|
||||
@@ -216,6 +221,7 @@
|
||||
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
|
||||
force = 10
|
||||
brightness_on = 5
|
||||
light_color = "#FFDDBB"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
flags_1 = CONDUCT_1
|
||||
materials = list()
|
||||
@@ -252,6 +258,7 @@
|
||||
desc = "A red Nanotrasen issued flare. There are instructions on the side, it reads 'pull cord, make light'."
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
brightness_on = 7 // Pretty bright.
|
||||
light_color = "#FA421A"
|
||||
icon_state = "flare"
|
||||
item_state = "flare"
|
||||
actions_types = list()
|
||||
@@ -325,6 +332,7 @@
|
||||
desc = "A torch fashioned from some leaves and a log."
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
brightness_on = 4
|
||||
light_color = "#FAA44B"
|
||||
icon_state = "torch"
|
||||
item_state = "torch"
|
||||
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
|
||||
@@ -341,6 +349,8 @@
|
||||
righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
|
||||
desc = "A mining lantern."
|
||||
brightness_on = 6 // luminosity when on
|
||||
light_color = "#FFAA44"
|
||||
flashlight_power = 0.75
|
||||
|
||||
|
||||
/obj/item/flashlight/slime
|
||||
@@ -354,6 +364,8 @@
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
materials = list()
|
||||
brightness_on = 6 //luminosity when on
|
||||
light_color = "#FFEEAA"
|
||||
flashlight_power = 0.6
|
||||
|
||||
/obj/item/flashlight/emp
|
||||
var/emp_max_charges = 4
|
||||
@@ -500,23 +512,13 @@
|
||||
name = "pink glowstick"
|
||||
color = LIGHT_COLOR_PINK
|
||||
|
||||
/obj/item/flashlight/glowstick/random
|
||||
name = "random colored glowstick"
|
||||
icon_state = "random_glowstick"
|
||||
color = null
|
||||
|
||||
/obj/item/flashlight/glowstick/random/Initialize()
|
||||
..()
|
||||
var/T = pick(typesof(/obj/item/flashlight/glowstick) - /obj/item/flashlight/glowstick/random)
|
||||
new T(loc)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/item/flashlight/spotlight //invisible lighting source
|
||||
name = "disco light"
|
||||
desc = "Groovy..."
|
||||
icon_state = null
|
||||
light_color = null
|
||||
brightness_on = 0
|
||||
flashlight_power = 1
|
||||
light_range = 0
|
||||
light_power = 10
|
||||
alpha = 0
|
||||
@@ -538,7 +540,6 @@
|
||||
name = "eyelight"
|
||||
desc = "This shouldn't exist outside of someone's head, how are you seeing this?"
|
||||
brightness_on = 15
|
||||
flashlight_power = 1
|
||||
flags_1 = CONDUCT_1
|
||||
item_flags = DROPDEL
|
||||
actions_types = list()
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
/obj/item/syndie_glue
|
||||
name = "bottle of super glue"
|
||||
desc = "A black market brand of high strength adhesive, rarely sold to the public. Do not ingest."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "glue"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/uses = 1
|
||||
|
||||
/obj/item/syndie_glue/suicide_act(mob/living/carbon/M)
|
||||
return //todo
|
||||
|
||||
/obj/item/syndie_glue/afterattack(atom/target, mob/user, proximity)
|
||||
. = ..()
|
||||
if(!proximity || !target)
|
||||
return
|
||||
else
|
||||
if(uses == 0)
|
||||
to_chat(user, "<span class='warning'>The bottle of glue is empty!</span>")
|
||||
return
|
||||
if(istype(target, /obj/item))
|
||||
var/obj/item/I = target
|
||||
if(HAS_TRAIT_FROM(I, TRAIT_NODROP, GLUED_ITEM_TRAIT))
|
||||
to_chat(user, "<span class='warning'>[I] is already sticky!</span>")
|
||||
return
|
||||
uses -= 1
|
||||
ADD_TRAIT(I, TRAIT_NODROP, GLUED_ITEM_TRAIT)
|
||||
I.desc += " It looks sticky."
|
||||
to_chat(user, "<span class='notice'>You smear the [I] with glue, making it incredibly sticky!</span>")
|
||||
if(uses == 0)
|
||||
icon_state = "glue_used"
|
||||
name = "empty bottle of super glue"
|
||||
return
|
||||
@@ -156,7 +156,10 @@ GLOBAL_LIST_EMPTY(GPS_list)
|
||||
icon_state = "gps-b"
|
||||
gpstag = "BORG0"
|
||||
desc = "A mining cyborg internal positioning system. Used as a recovery beacon for damaged cyborg assets, or a collaboration tool for mining teams."
|
||||
item_flags = NODROP
|
||||
|
||||
/obj/item/gps/cyborg/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CYBORG_ITEM_TRAIT)
|
||||
|
||||
/obj/item/gps/internal
|
||||
icon_state = null
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
/obj/item/instrument/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/musicaltuner))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if (H.has_trait(TRAIT_MUSICIAN))
|
||||
if (HAS_TRAIT(H, TRAIT_MUSICIAN))
|
||||
if (!tune_time)
|
||||
H.visible_message("[H] tunes the [src] to perfection!", "<span class='notice'>You tune the [src] to perfection!</span>")
|
||||
tune_time = 300
|
||||
@@ -234,11 +234,18 @@
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
actions_types = list(/datum/action/item_action/instrument)
|
||||
|
||||
/obj/item/instrument/harmonica/speechModification(message)
|
||||
/obj/item/instrument/harmonica/proc/handle_speech(datum/source, list/speech_args)
|
||||
if(song.playing && ismob(loc))
|
||||
to_chat(loc, "<span class='warning'>You stop playing the harmonica to talk...</span>")
|
||||
song.playing = FALSE
|
||||
return message
|
||||
|
||||
/obj/item/instrument/harmonica/equipped(mob/M, slot)
|
||||
. = ..()
|
||||
RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
|
||||
|
||||
/obj/item/instrument/harmonica/dropped(mob/M)
|
||||
. = ..()
|
||||
UnregisterSignal(M, COMSIG_MOB_SAY)
|
||||
|
||||
/obj/item/instrument/bikehorn
|
||||
name = "gilded bike horn"
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
if (!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return
|
||||
if(user.has_trait(TRAIT_NOGUNS))
|
||||
if(HAS_TRAIT(user, TRAIT_NOGUNS))
|
||||
to_chat(user, "<span class='warning'>Your fingers can't press the button!</span>")
|
||||
return
|
||||
if(ishuman(user))
|
||||
|
||||
@@ -17,13 +17,25 @@
|
||||
user.say("AAAAAAAAAAAARGHHHHH", forced="megaphone suicide")//he must have died while coding this
|
||||
return OXYLOSS
|
||||
|
||||
/obj/item/megaphone/get_held_item_speechspans(mob/living/carbon/user)
|
||||
if(spamcheck > world.time)
|
||||
to_chat(user, "<span class='warning'>\The [src] needs to recharge!</span>")
|
||||
/obj/item/megaphone/equipped(mob/M, slot)
|
||||
. = ..()
|
||||
if (slot == SLOT_HANDS)
|
||||
RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
|
||||
else
|
||||
playsound(loc, 'sound/items/megaphone.ogg', 100, 0, 1)
|
||||
spamcheck = world.time + 50
|
||||
return voicespan
|
||||
UnregisterSignal(M, COMSIG_MOB_SAY)
|
||||
|
||||
/obj/item/megaphone/dropped(mob/M)
|
||||
. = ..()
|
||||
UnregisterSignal(M, COMSIG_MOB_SAY)
|
||||
|
||||
/obj/item/megaphone/proc/handle_speech(mob/living/carbon/user, list/speech_args)
|
||||
if (user.get_active_held_item() == src)
|
||||
if(spamcheck > world.time)
|
||||
to_chat(user, "<span class='warning'>\The [src] needs to recharge!</span>")
|
||||
else
|
||||
playsound(loc, 'sound/items/megaphone.ogg', 100, 0, 1)
|
||||
spamcheck = world.time + 50
|
||||
speech_args[SPEECH_SPANS] |= voicespan
|
||||
|
||||
/obj/item/megaphone/emag_act(mob/user)
|
||||
if(obj_flags & EMAGGED)
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
|
||||
/obj/item/electropack/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/clothing/head/helmet))
|
||||
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit( user )
|
||||
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit(user)
|
||||
A.icon = 'icons/obj/assemblies.dmi'
|
||||
|
||||
if(!user.transferItemToLoc(W, A))
|
||||
@@ -53,8 +53,6 @@
|
||||
|
||||
user.put_in_hands(A)
|
||||
A.add_fingerprint(user)
|
||||
if(item_flags & NODROP)
|
||||
A.item_flags |= NODROP
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -106,8 +104,7 @@
|
||||
if(shock_cooldown != 0)
|
||||
return
|
||||
shock_cooldown = 1
|
||||
spawn(100)
|
||||
shock_cooldown = 0
|
||||
addtimer(VARSET_CALLBACK(src, shock_cooldown, 0), 100)
|
||||
var/mob/living/L = loc
|
||||
step(L, pick(GLOB.cardinals))
|
||||
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
|
||||
var/on = TRUE
|
||||
var/frequency = FREQ_COMMON
|
||||
var/traitor_frequency = 0 // If tuned to this frequency, uplink will be unlocked.
|
||||
var/canhear_range = 3 // The range around the radio in which mobs can hear what it receives.
|
||||
var/emped = 0 // Tracks the number of EMPs currently stacked.
|
||||
|
||||
@@ -190,7 +189,7 @@
|
||||
|
||||
/obj/item/radio/talk_into(atom/movable/M, message, channel, list/spans, datum/language/language)
|
||||
if(!spans)
|
||||
spans = M.get_spans()
|
||||
spans = list(M.speech_span)
|
||||
if(!language)
|
||||
language = M.get_default_language()
|
||||
INVOKE_ASYNC(src, .proc/talk_into_impl, M, message, channel, spans.Copy(), language)
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
if(C.get_item_by_slot(SLOT_HEAD) == src)
|
||||
if((item_flags & NODROP) && !struggling)
|
||||
if(HAS_TRAIT_FROM(src, TRAIT_NODROP, REVERSE_BEAR_TRAP_TRAIT) && !struggling)
|
||||
struggling = TRUE
|
||||
var/fear_string
|
||||
switch(time_left)
|
||||
@@ -74,7 +74,7 @@
|
||||
else
|
||||
user.visible_message("<span class='warning'>The lock on [user]'s [name] pops open!</span>", \
|
||||
"<span class='userdanger'>You force open the padlock!</span>", "<i>You hear a single, pronounced click!</i>")
|
||||
item_flags &= ~NODROP
|
||||
REMOVE_TRAIT(src, TRAIT_NODROP, REVERSE_BEAR_TRAP_TRAIT)
|
||||
struggling = FALSE
|
||||
else
|
||||
..()
|
||||
@@ -116,7 +116,7 @@
|
||||
|
||||
/obj/item/reverse_bear_trap/proc/reset()
|
||||
ticking = FALSE
|
||||
item_flags &= ~NODROP
|
||||
REMOVE_TRAIT(src, TRAIT_NODROP, REVERSE_BEAR_TRAP_TRAIT)
|
||||
soundloop.stop()
|
||||
soundloop2.stop()
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
@@ -125,7 +125,7 @@
|
||||
ticking = TRUE
|
||||
escape_chance = initial(escape_chance) //we keep these vars until re-arm, for tracking purposes
|
||||
time_left = initial(time_left)
|
||||
item_flags |= NODROP
|
||||
ADD_TRAIT(src, TRAIT_NODROP, REVERSE_BEAR_TRAP_TRAIT)
|
||||
soundloop.start()
|
||||
soundloop2.mid_length = initial(soundloop2.mid_length)
|
||||
soundloop2.start()
|
||||
|
||||
@@ -95,7 +95,7 @@ SLIME SCANNER
|
||||
/obj/item/healthanalyzer/attack(mob/living/M, mob/living/carbon/human/user)
|
||||
|
||||
// Clumsiness/brain damage check
|
||||
if ((user.has_trait(TRAIT_CLUMSY) || user.has_trait(TRAIT_DUMB)) && prob(50))
|
||||
if ((HAS_TRAIT(user, TRAIT_CLUMSY) || HAS_TRAIT(user, TRAIT_DUMB)) && prob(50))
|
||||
to_chat(user, "<span class='notice'>You stupidly try to analyze the floor's vitals!</span>")
|
||||
user.visible_message("<span class='warning'>[user] has analyzed the floor's vitals!</span>")
|
||||
var/msg = "<span class='info'>*---------*\nAnalyzing results for The floor:\n\tOverall status: <b>Healthy</b>\n"
|
||||
@@ -127,7 +127,7 @@ SLIME SCANNER
|
||||
var/brute_loss = M.getBruteLoss()
|
||||
var/mob_status = (M.stat == DEAD ? "<span class='alert'><b>Deceased</b></span>" : "<b>[round(M.health/M.maxHealth,0.01)*100] % healthy</b>")
|
||||
|
||||
if(M.has_trait(TRAIT_FAKEDEATH) && !advanced)
|
||||
if(HAS_TRAIT(M, TRAIT_FAKEDEATH) && !advanced)
|
||||
mob_status = "<span class='alert'><b>Deceased</b></span>"
|
||||
oxy_loss = max(rand(1, 40), oxy_loss, (300 - (tox_loss + fire_loss + brute_loss))) // Random oxygen loss
|
||||
|
||||
@@ -199,10 +199,10 @@ SLIME SCANNER
|
||||
msg += "\t<span class='info'><b>==EAR STATUS==</b></span>\n"
|
||||
if(istype(ears))
|
||||
var/healthy = TRUE
|
||||
if(C.has_trait(TRAIT_DEAF, GENETIC_MUTATION))
|
||||
if(HAS_TRAIT_FROM(C, TRAIT_DEAF, GENETIC_MUTATION))
|
||||
healthy = FALSE
|
||||
msg += "\t<span class='alert'>Subject is genetically deaf.</span>\n"
|
||||
else if(C.has_trait(TRAIT_DEAF))
|
||||
else if(HAS_TRAIT(C, TRAIT_DEAF))
|
||||
healthy = FALSE
|
||||
msg += "\t<span class='alert'>Subject is deaf.</span>\n"
|
||||
else
|
||||
@@ -220,10 +220,10 @@ SLIME SCANNER
|
||||
msg += "\t<span class='info'><b>==EYE STATUS==</b></span>\n"
|
||||
if(istype(eyes))
|
||||
var/healthy = TRUE
|
||||
if(C.has_trait(TRAIT_BLIND))
|
||||
if(HAS_TRAIT(C, TRAIT_BLIND))
|
||||
msg += "\t<span class='alert'>Subject is blind.</span>\n"
|
||||
healthy = FALSE
|
||||
if(C.has_trait(TRAIT_NEARSIGHT))
|
||||
if(HAS_TRAIT(C, TRAIT_NEARSIGHT))
|
||||
msg += "\t<span class='alert'>Subject is nearsighted.</span>\n"
|
||||
healthy = FALSE
|
||||
if(eyes.eye_damage > 30)
|
||||
@@ -290,7 +290,7 @@ SLIME SCANNER
|
||||
msg += "<span class='info'>Body temperature: [round(M.bodytemperature-T0C,0.1)] °C ([round(M.bodytemperature*1.8-459.67,0.1)] °F)</span>\n"
|
||||
|
||||
// Time of death
|
||||
if(M.tod && (M.stat == DEAD || ((M.has_trait(TRAIT_FAKEDEATH)) && !advanced)))
|
||||
if(M.tod && (M.stat == DEAD || ((HAS_TRAIT(M, TRAIT_FAKEDEATH)) && !advanced)))
|
||||
msg += "<span class='info'>Time of Death:</span> [M.tod]\n"
|
||||
var/tdelta = round(world.time - M.timeofdeath)
|
||||
if(tdelta < (DEFIB_TIME_LIMIT * 10))
|
||||
@@ -341,9 +341,19 @@ SLIME SCANNER
|
||||
if(M.reagents)
|
||||
var/msg = "<span class='info'>*---------*\n"
|
||||
if(M.reagents.reagent_list.len)
|
||||
msg += "<span class='notice'>Subject contains the following reagents:</span>\n"
|
||||
var/list/datum/reagent/reagents = list()
|
||||
for(var/datum/reagent/R in M.reagents.reagent_list)
|
||||
msg += "<span class='notice'>[R.volume] units of [R.name][R.overdosed == 1 ? "</span> - <span class='boldannounce'>OVERDOSING</span>" : ".</span>"]\n"
|
||||
if(R.invisible)
|
||||
continue
|
||||
reagents += R
|
||||
|
||||
if(length(reagents))
|
||||
msg += "<span class='notice'>Subject contains the following reagents:</span>\n"
|
||||
for(var/datum/reagent/R in reagents)
|
||||
msg += "<span class='notice'>[R.volume] units of [R.name][R.overdosed == 1 ? "</span> - <span class='boldannounce'>OVERDOSING</span>" : ".</span>"]\n"
|
||||
else
|
||||
msg += "<span class='notice'>Subject contains no reagents.</span>\n"
|
||||
|
||||
else
|
||||
msg += "<span class='notice'>Subject contains no reagents.</span>\n"
|
||||
if(M.reagents.addiction_list.len)
|
||||
@@ -428,39 +438,38 @@ SLIME SCANNER
|
||||
if(total_moles)
|
||||
var/list/env_gases = environment.gases
|
||||
|
||||
environment.assert_gases(arglist(GLOB.hardcoded_gases))
|
||||
var/o2_concentration = env_gases[/datum/gas/oxygen][MOLES]/total_moles
|
||||
var/n2_concentration = env_gases[/datum/gas/nitrogen][MOLES]/total_moles
|
||||
var/co2_concentration = env_gases[/datum/gas/carbon_dioxide][MOLES]/total_moles
|
||||
var/plasma_concentration = env_gases[/datum/gas/plasma][MOLES]/total_moles
|
||||
var/o2_concentration = env_gases[/datum/gas/oxygen]/total_moles
|
||||
var/n2_concentration = env_gases[/datum/gas/nitrogen]/total_moles
|
||||
var/co2_concentration = env_gases[/datum/gas/carbon_dioxide]/total_moles
|
||||
var/plasma_concentration = env_gases[/datum/gas/plasma]/total_moles
|
||||
|
||||
if(abs(n2_concentration - N2STANDARD) < 20)
|
||||
to_chat(user, "<span class='info'>Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/nitrogen][MOLES], 0.01)] mol)</span>")
|
||||
to_chat(user, "<span class='info'>Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/nitrogen], 0.01)] mol)</span>")
|
||||
else
|
||||
to_chat(user, "<span class='alert'>Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/nitrogen][MOLES], 0.01)] mol)</span>")
|
||||
to_chat(user, "<span class='alert'>Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/nitrogen], 0.01)] mol)</span>")
|
||||
|
||||
if(abs(o2_concentration - O2STANDARD) < 2)
|
||||
to_chat(user, "<span class='info'>Oxygen: [round(o2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/oxygen][MOLES], 0.01)] mol)</span>")
|
||||
to_chat(user, "<span class='info'>Oxygen: [round(o2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/oxygen], 0.01)] mol)</span>")
|
||||
else
|
||||
to_chat(user, "<span class='alert'>Oxygen: [round(o2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/oxygen][MOLES], 0.01)] mol)</span>")
|
||||
to_chat(user, "<span class='alert'>Oxygen: [round(o2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/oxygen], 0.01)] mol)</span>")
|
||||
|
||||
if(co2_concentration > 0.01)
|
||||
to_chat(user, "<span class='alert'>CO2: [round(co2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/carbon_dioxide][MOLES], 0.01)] mol)</span>")
|
||||
to_chat(user, "<span class='alert'>CO2: [round(co2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/carbon_dioxide], 0.01)] mol)</span>")
|
||||
else
|
||||
to_chat(user, "<span class='info'>CO2: [round(co2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/carbon_dioxide][MOLES], 0.01)] mol)</span>")
|
||||
to_chat(user, "<span class='info'>CO2: [round(co2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/carbon_dioxide], 0.01)] mol)</span>")
|
||||
|
||||
if(plasma_concentration > 0.005)
|
||||
to_chat(user, "<span class='alert'>Plasma: [round(plasma_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/plasma][MOLES], 0.01)] mol)</span>")
|
||||
to_chat(user, "<span class='alert'>Plasma: [round(plasma_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/plasma], 0.01)] mol)</span>")
|
||||
else
|
||||
to_chat(user, "<span class='info'>Plasma: [round(plasma_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/plasma][MOLES], 0.01)] mol)</span>")
|
||||
to_chat(user, "<span class='info'>Plasma: [round(plasma_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/plasma], 0.01)] mol)</span>")
|
||||
|
||||
environment.garbage_collect()
|
||||
GAS_GARBAGE_COLLECT(environment.gases)
|
||||
|
||||
for(var/id in env_gases)
|
||||
if(id in GLOB.hardcoded_gases)
|
||||
continue
|
||||
var/gas_concentration = env_gases[id][MOLES]/total_moles
|
||||
to_chat(user, "<span class='alert'>[env_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_concentration*100, 0.01)] % ([round(env_gases[id][MOLES], 0.01)] mol)</span>")
|
||||
var/gas_concentration = env_gases[id]/total_moles
|
||||
to_chat(user, "<span class='alert'>[GLOB.meta_gas_names[id]]: [round(gas_concentration*100, 0.01)] % ([round(env_gases[id], 0.01)] mol)</span>")
|
||||
to_chat(user, "<span class='info'>Temperature: [round(environment.temperature-T0C, 0.01)] °C ([round(environment.temperature, 0.01)] K)</span>")
|
||||
|
||||
/obj/item/analyzer/AltClick(mob/user) //Barometer output for measuring when the next storm happens
|
||||
@@ -550,8 +559,8 @@ SLIME SCANNER
|
||||
|
||||
var/list/cached_gases = air_contents.gases
|
||||
for(var/id in cached_gases)
|
||||
var/gas_concentration = cached_gases[id][MOLES]/total_moles
|
||||
to_chat(user, "<span class='notice'>[cached_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_concentration*100, 0.01)] % ([round(cached_gases[id][MOLES], 0.01)] mol)</span>")
|
||||
var/gas_concentration = cached_gases[id]/total_moles
|
||||
to_chat(user, "<span class='notice'>[GLOB.meta_gas_names[id]]: [round(gas_concentration*100, 0.01)] % ([round(cached_gases[id], 0.01)] mol)</span>")
|
||||
to_chat(user, "<span class='notice'>Temperature: [round(temperature - T0C,0.01)] °C ([round(temperature, 0.01)] K)</span>")
|
||||
|
||||
else
|
||||
@@ -622,7 +631,7 @@ SLIME SCANNER
|
||||
to_chat(user, "Growth progress: [T.amount_grown]/[SLIME_EVOLUTION_THRESHOLD]")
|
||||
if(T.effectmod)
|
||||
to_chat(user, "<span class='notice'>Core mutation in progress: [T.effectmod]</span>")
|
||||
to_chat(user, "<span_class = 'notice'>Progress in core mutation: [T.applied] / [SLIME_EXTRACT_CROSSING_REQUIRED]</span>")
|
||||
to_chat(user, "<span class = 'notice'>Progress in core mutation: [T.applied] / [SLIME_EXTRACT_CROSSING_REQUIRED]</span>")
|
||||
to_chat(user, "========================")
|
||||
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
/obj/item/dnainjector/proc/inject(mob/living/carbon/M, mob/user)
|
||||
prepare()
|
||||
|
||||
if(M.has_dna() && !M.has_trait(TRAIT_RADIMMUNE) && !M.has_trait(TRAIT_NOCLONE))
|
||||
if(M.has_dna() && !HAS_TRAIT(M, TRAIT_RADIMMUNE) && !HAS_TRAIT(M, TRAIT_NOCLONE))
|
||||
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
|
||||
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
|
||||
for(var/datum/mutation/human/HM in remove_mutations)
|
||||
@@ -313,7 +313,7 @@
|
||||
to_chat(user, "<span class='notice'>You can't modify [M]'s DNA while [M.p_theyre()] dead.</span>")
|
||||
return FALSE
|
||||
|
||||
if(M.has_dna() && !(M.has_trait(TRAIT_NOCLONE)))
|
||||
if(M.has_dna() && !(HAS_TRAIT(M, TRAIT_NOCLONE)))
|
||||
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
|
||||
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
|
||||
var/endtime = world.time+duration
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
resistance_flags = FIRE_PROOF
|
||||
container_type = AMOUNT_VISIBLE
|
||||
var/max_water = 50
|
||||
var/last_use = 1
|
||||
var/chem = "water"
|
||||
@@ -56,7 +55,7 @@
|
||||
|
||||
/obj/item/extinguisher/Initialize()
|
||||
. = ..()
|
||||
create_reagents(max_water)
|
||||
create_reagents(max_water, AMOUNT_VISIBLE)
|
||||
reagents.add_reagent(chem, max_water)
|
||||
|
||||
|
||||
@@ -111,7 +110,7 @@
|
||||
to_chat(user, "The safety is [safety ? "on" : "off"].")
|
||||
|
||||
if(reagents.total_volume)
|
||||
to_chat(user, "<span class='notice'>Alt-click to empty it.</span>")
|
||||
to_chat(user, "<span class='notice'>You can loose its <b>screws</b> to empty it.</span>")
|
||||
|
||||
/obj/item/extinguisher/proc/AttemptRefill(atom/target, mob/user)
|
||||
if(istype(target, tanktype) && target.Adjacent(user))
|
||||
@@ -245,7 +244,7 @@
|
||||
var/turf/open/theturf = T
|
||||
theturf.MakeSlippery(TURF_WET_WATER, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
|
||||
|
||||
user.visible_message("[user] empties out \the [src] onto the floor using the release valve.", "<span class='info'>You quietly empty out \the [src] using its release valve.</span>")
|
||||
user.visible_message("[user] empties out \the [src] onto the floor using the release valve.", "<span class='info'>You quietly empty out \the [src] by loosing the release valve's screws.</span>")
|
||||
|
||||
//firebot assembly
|
||||
/obj/item/extinguisher/attackby(obj/O, mob/user, params)
|
||||
|
||||
@@ -205,7 +205,7 @@
|
||||
//Transfer 5% of current tank air contents to turf
|
||||
var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(release_amount)
|
||||
if(air_transfer.gases[/datum/gas/plasma])
|
||||
air_transfer.gases[/datum/gas/plasma][MOLES] *= 5
|
||||
air_transfer.gases[/datum/gas/plasma] *= 5
|
||||
target.assume_air(air_transfer)
|
||||
//Burn it based on transfered gas
|
||||
target.hotspot_expose((ptank.air_contents.temperature*2) + 380,500)
|
||||
|
||||
@@ -87,6 +87,33 @@
|
||||
active = FALSE
|
||||
UpdateButtonIcon()
|
||||
|
||||
/obj/item/book/granter/action/origami
|
||||
granted_action = /datum/action/innate/origami
|
||||
name = "The Art of Origami"
|
||||
desc = "A meticulously in-depth manual explaining the art of paper folding."
|
||||
icon_state = "origamibook"
|
||||
actionname = "origami"
|
||||
oneuse = TRUE
|
||||
remarks = list("Dead-stick stability...", "Symmetry seems to play a rather large factor...", "Accounting for crosswinds... really?", "Drag coefficients of various paper types...", "Thrust to weight ratios?", "Positive dihedral angle?", "Center of gravity forward of the center of lift...")
|
||||
|
||||
/datum/action/innate/origami
|
||||
name = "Origami Folding"
|
||||
desc = "Toggles your ability to fold and catch robust paper airplanes."
|
||||
button_icon_state = "origami_off"
|
||||
check_flags = NONE
|
||||
|
||||
/datum/action/innate/origami/Activate()
|
||||
to_chat(owner, "<span class='notice'>You will now fold origami planes.</span>")
|
||||
button_icon_state = "origami_on"
|
||||
active = TRUE
|
||||
UpdateButtonIcon()
|
||||
|
||||
/datum/action/innate/origami/Deactivate()
|
||||
to_chat(owner, "<span class='notice'>You will no longer fold origami planes.</span>")
|
||||
button_icon_state = "origami_off"
|
||||
active = FALSE
|
||||
UpdateButtonIcon()
|
||||
|
||||
///SPELLS///
|
||||
|
||||
/obj/item/book/granter/spell
|
||||
@@ -252,12 +279,8 @@
|
||||
/obj/item/book/granter/spell/barnyard/recoil(mob/living/carbon/user)
|
||||
if(ishuman(user))
|
||||
to_chat(user,"<font size='15' color='red'><b>HORSIE HAS RISEN</b></font>")
|
||||
var/obj/item/clothing/mask/horsehead/magichead = new /obj/item/clothing/mask/horsehead
|
||||
magichead.item_flags |= NODROP //curses!
|
||||
magichead.flags_inv &= ~HIDEFACE //so you can still see their face
|
||||
magichead.voicechange = TRUE //NEEEEIIGHH
|
||||
if(!user.dropItemToGround(user.wear_mask))
|
||||
qdel(user.wear_mask)
|
||||
var/obj/item/clothing/magichead = new /obj/item/clothing/mask/horsehead/cursed(user.drop_location())
|
||||
user.dropItemToGround(user.wear_mask, TRUE)
|
||||
user.equip_to_slot_if_possible(magichead, SLOT_WEAR_MASK, TRUE, TRUE)
|
||||
qdel(src)
|
||||
else
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/proc/clown_check(mob/living/carbon/human/user)
|
||||
var/clumsy = user.has_trait(TRAIT_CLUMSY)
|
||||
var/clumsy = HAS_TRAIT(user, TRAIT_CLUMSY)
|
||||
if(clumsy && (clumsy_check == GRENADE_CLUMSY_FUMBLE))
|
||||
if(prob(50))
|
||||
to_chat(user, "<span class='warning'>Huh? How does this thing work?</span>")
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
if(!istype(C))
|
||||
return
|
||||
|
||||
if(iscarbon(user) && (user.has_trait(TRAIT_CLUMSY) && prob(50)))
|
||||
if(iscarbon(user) && (HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50)))
|
||||
to_chat(user, "<span class='warning'>Uh... how do those things work?!</span>")
|
||||
apply_cuffs(user,user)
|
||||
return
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
name = "artistic toolbox"
|
||||
desc = "A toolbox painted bright green. Looking at it makes you feel uneasy."
|
||||
icon_state = "his_grace"
|
||||
item_state = "artistic_toolbox"
|
||||
item_state = "toolbox_green"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
@@ -90,7 +90,7 @@
|
||||
do_attack_animation(master, null, src)
|
||||
master.emote("scream")
|
||||
master.remove_status_effect(STATUS_EFFECT_HISGRACE)
|
||||
item_flags &= ~NODROP
|
||||
REMOVE_TRAIT(src, TRAIT_NODROP, HIS_GRACE_TRAIT)
|
||||
master.Knockdown(60)
|
||||
master.adjustBruteLoss(master.maxHealth)
|
||||
playsound(master, 'sound/effects/splat.ogg', 100, 0)
|
||||
@@ -174,6 +174,7 @@
|
||||
/obj/item/his_grace/proc/consume(mob/living/meal) //Here's your dinner, Mr. Grace.
|
||||
if(!meal)
|
||||
return
|
||||
var/victims = 0
|
||||
meal.visible_message("<span class='warning'>[src] swings open and devours [meal]!</span>", "<span class='his_grace big bold'>[src] consumes you!</span>")
|
||||
meal.adjustBruteLoss(200)
|
||||
playsound(meal, 'sound/misc/desceration-02.ogg', 75, 1)
|
||||
@@ -185,7 +186,10 @@
|
||||
bloodthirst = max(LAZYLEN(contents), 1) //Never fully sated, and His hunger will only grow.
|
||||
else
|
||||
bloodthirst = HIS_GRACE_CONSUME_OWNER
|
||||
if(LAZYLEN(contents) >= victims_needed)
|
||||
for(var/mob/living/C in contents)
|
||||
if(C.mind)
|
||||
victims++
|
||||
if(victims >= victims_needed)
|
||||
ascend()
|
||||
update_stats()
|
||||
|
||||
@@ -198,20 +202,20 @@
|
||||
update_stats()
|
||||
|
||||
/obj/item/his_grace/proc/update_stats()
|
||||
item_flags &= ~NODROP
|
||||
REMOVE_TRAIT(src, TRAIT_NODROP, HIS_GRACE_TRAIT)
|
||||
var/mob/living/master = get_atom_on_turf(src, /mob/living)
|
||||
switch(bloodthirst)
|
||||
if(HIS_GRACE_CONSUME_OWNER to HIS_GRACE_FALL_ASLEEP)
|
||||
if(HIS_GRACE_CONSUME_OWNER > prev_bloodthirst)
|
||||
master.visible_message("<span class='userdanger'>[src] enters a frenzy!</span>")
|
||||
if(HIS_GRACE_STARVING to HIS_GRACE_CONSUME_OWNER)
|
||||
item_flags |= NODROP
|
||||
ADD_TRAIT(src, TRAIT_NODROP, HIS_GRACE_TRAIT)
|
||||
if(HIS_GRACE_STARVING > prev_bloodthirst)
|
||||
master.visible_message("<span class='boldwarning'>[src] is starving!</span>", "<span class='his_grace big'>[src]'s bloodlust overcomes you. [src] must be fed, or you will become His meal.\
|
||||
[force_bonus < 15 ? " And still, His power grows.":""]</span>")
|
||||
force_bonus = max(force_bonus, 15)
|
||||
if(HIS_GRACE_FAMISHED to HIS_GRACE_STARVING)
|
||||
item_flags |= NODROP
|
||||
ADD_TRAIT(src, TRAIT_NODROP, HIS_GRACE_TRAIT)
|
||||
if(HIS_GRACE_FAMISHED > prev_bloodthirst)
|
||||
master.visible_message("<span class='warning'>[src] is very hungry!</span>", "<span class='his_grace big'>Spines sink into your hand. [src] must feed immediately.\
|
||||
[force_bonus < 10 ? " His power grows.":""]</span>")
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
item_state = "radio"
|
||||
|
||||
/obj/item/holybeacon/attack_self(mob/user)
|
||||
if(user.mind && (user.mind.isholy) && !SSreligion.holy_armor_type)
|
||||
if(user.mind && (user.mind.isholy) && !GLOB.holy_armor_type)
|
||||
beacon_armor(user)
|
||||
else
|
||||
playsound(src, 'sound/machines/buzz-sigh.ogg', 40, 1)
|
||||
@@ -71,13 +71,13 @@
|
||||
display_names += list(initial(A.name) = A)
|
||||
|
||||
var/choice = input(M,"What holy armor kit would you like to order?","Holy Armor Theme") as null|anything in display_names
|
||||
if(QDELETED(src) || !choice || M.stat || !in_range(M, src) || M.restrained() || !M.canmove || SSreligion.holy_armor_type)
|
||||
if(QDELETED(src) || !choice || M.stat || !in_range(M, src) || M.restrained() || !M.canmove || GLOB.holy_armor_type)
|
||||
return
|
||||
|
||||
var/index = display_names.Find(choice)
|
||||
var/A = holy_armor_list[index]
|
||||
|
||||
SSreligion.holy_armor_type = A
|
||||
GLOB.holy_armor_type = A
|
||||
var/holy_armor_box = new A
|
||||
|
||||
SSblackbox.record_feedback("tally", "chaplain_armor", 1, "[choice]")
|
||||
@@ -245,7 +245,7 @@
|
||||
reskin_holy_weapon(user)
|
||||
|
||||
/obj/item/nullrod/proc/reskin_holy_weapon(mob/M)
|
||||
if(SSreligion.holy_weapon_type)
|
||||
if(GLOB.holy_weapon_type)
|
||||
return
|
||||
var/obj/item/nullrod/holy_weapon
|
||||
var/list/holy_weapons_list = typesof(/obj/item/nullrod) + list(
|
||||
@@ -264,7 +264,7 @@
|
||||
var/A = display_names[choice] // This needs to be on a separate var as list member access is not allowed for new
|
||||
holy_weapon = new A
|
||||
|
||||
SSreligion.holy_weapon_type = holy_weapon.type
|
||||
GLOB.holy_weapon_type = holy_weapon.type
|
||||
|
||||
SSblackbox.record_feedback("tally", "chaplain_weapon", 1, "[choice]")
|
||||
|
||||
@@ -280,12 +280,19 @@
|
||||
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
|
||||
name = "god hand"
|
||||
desc = "This hand of yours glows with an awesome power!"
|
||||
item_flags = ABSTRACT | NODROP | DROPDEL
|
||||
item_flags = ABSTRACT | DROPDEL
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
hitsound = 'sound/weapons/sear.ogg'
|
||||
damtype = BURN
|
||||
attack_verb = list("punched", "cross countered", "pummeled")
|
||||
|
||||
|
||||
/obj/item/nullrod/godhand/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
|
||||
|
||||
|
||||
|
||||
/obj/item/nullrod/staff
|
||||
icon_state = "godstaff-red"
|
||||
item_state = "godstaff-red"
|
||||
@@ -525,13 +532,14 @@
|
||||
lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
item_flags = NODROP | ABSTRACT
|
||||
item_flags = ABSTRACT
|
||||
sharpness = IS_SHARP
|
||||
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
|
||||
hitsound = 'sound/weapons/chainsawhit.ogg'
|
||||
|
||||
/obj/item/nullrod/chainsaw/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
|
||||
AddComponent(/datum/component/butchering, 30, 100, 0, hitsound)
|
||||
|
||||
/obj/item/nullrod/clown
|
||||
@@ -546,6 +554,9 @@
|
||||
|
||||
/obj/item/nullrod/pride_hammer
|
||||
icon_state = "pride"
|
||||
item_state = "pride"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
|
||||
name = "Pride-struck Hammer"
|
||||
desc = "It resonates an aura of Pride."
|
||||
force = 16
|
||||
@@ -553,7 +564,7 @@
|
||||
w_class = 4
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
attack_verb = list("attacked", "smashed", "crushed", "splattered", "cracked")
|
||||
hitsound = 'sound/weapons/blade1.ogg'
|
||||
hitsound = 'sound/weapons/resonator_blast.ogg'
|
||||
|
||||
/obj/item/nullrod/pride_hammer/afterattack(atom/A as mob|obj|turf|area, mob/user, proximity)
|
||||
. = ..()
|
||||
@@ -573,6 +584,7 @@
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
reach = 2
|
||||
attack_verb = list("whipped", "lashed")
|
||||
hitsound = 'sound/weapons/chainhit.ogg'
|
||||
|
||||
@@ -597,12 +609,13 @@
|
||||
item_state = "arm_blade"
|
||||
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
|
||||
item_flags = ABSTRACT | NODROP
|
||||
item_flags = ABSTRACT
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
sharpness = IS_SHARP
|
||||
|
||||
/obj/item/nullrod/armblade/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
|
||||
AddComponent(/datum/component/butchering, 80, 70)
|
||||
|
||||
/obj/item/nullrod/armblade/tentacle
|
||||
|
||||
@@ -134,7 +134,7 @@
|
||||
return
|
||||
update_icon()
|
||||
if(sticky)
|
||||
item_flags |= NODROP
|
||||
ADD_TRAIT(src, TRAIT_NODROP, HOT_POTATO_TRAIT)
|
||||
name = "primed [name]"
|
||||
activation_time = timer + world.time
|
||||
detonation_timerid = addtimer(CALLBACK(src, .proc/detonate), delay, TIMER_STOPPABLE)
|
||||
@@ -147,7 +147,7 @@
|
||||
/obj/item/hot_potato/proc/deactivate()
|
||||
update_icon()
|
||||
name = initial(name)
|
||||
item_flags &= ~NODROP
|
||||
REMOVE_TRAIT(src, TRAIT_NODROP, HOT_POTATO_TRAIT)
|
||||
deltimer(detonation_timerid)
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
detonation_timerid = null
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
name = "chem implant"
|
||||
desc = "Injects things."
|
||||
icon_state = "reagents"
|
||||
container_type = OPENCONTAINER
|
||||
activated = FALSE
|
||||
|
||||
/obj/item/implant/chem/get_data()
|
||||
@@ -23,7 +22,7 @@
|
||||
|
||||
/obj/item/implant/chem/Initialize()
|
||||
. = ..()
|
||||
create_reagents(50)
|
||||
create_reagents(50, OPENCONTAINER)
|
||||
GLOB.tracked_chem_implants += src
|
||||
|
||||
/obj/item/implant/chem/Destroy()
|
||||
|
||||
@@ -20,14 +20,14 @@
|
||||
/obj/item/implant/mindshield/implant(mob/living/target, mob/user, silent = FALSE)
|
||||
if(..())
|
||||
if(!target.mind)
|
||||
target.add_trait(TRAIT_MINDSHIELD, "implant")
|
||||
ADD_TRAIT(target, TRAIT_MINDSHIELD, "implant")
|
||||
target.sec_hud_set_implants()
|
||||
return TRUE
|
||||
|
||||
if(target.mind.has_antag_datum(/datum/antagonist/brainwashed))
|
||||
target.mind.remove_antag_datum(/datum/antagonist/brainwashed)
|
||||
|
||||
if(target.mind.has_antag_datum(/datum/antagonist/rev/head) || target.mind.unconvertable)
|
||||
if(target.mind.has_antag_datum(/datum/antagonist/rev/head) || target.mind.unconvertable || target.mind.has_antag_datum(/datum/antagonist/gang/boss))
|
||||
if(!silent)
|
||||
target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
|
||||
var/obj/item/implanter/I = loc
|
||||
@@ -38,15 +38,18 @@
|
||||
I.update_icon()
|
||||
return FALSE
|
||||
|
||||
var/datum/antagonist/gang/gang = target.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
var/datum/antagonist/rev/rev = target.mind.has_antag_datum(/datum/antagonist/rev)
|
||||
if(rev)
|
||||
rev.remove_revolutionary(FALSE, user)
|
||||
if(gang)
|
||||
target.mind.remove_antag_datum(/datum/antagonist/gang)
|
||||
if(!silent)
|
||||
if(target.mind in SSticker.mode.cult)
|
||||
to_chat(target, "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
|
||||
else
|
||||
to_chat(target, "<span class='notice'>You feel a sense of peace and security. You are now protected from brainwashing.</span>")
|
||||
target.add_trait(TRAIT_MINDSHIELD, "implant")
|
||||
ADD_TRAIT(target, TRAIT_MINDSHIELD, "implant")
|
||||
target.sec_hud_set_implants()
|
||||
return TRUE
|
||||
return FALSE
|
||||
@@ -55,7 +58,7 @@
|
||||
if(..())
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
L.remove_trait(TRAIT_MINDSHIELD, "implant")
|
||||
REMOVE_TRAIT(L, TRAIT_MINDSHIELD, "implant")
|
||||
L.sec_hud_set_implants()
|
||||
if(target.stat != DEAD && !silent)
|
||||
to_chat(target, "<span class='boldnotice'>Your mind suddenly feels terribly vulnerable. You are no longer safe from brainwashing.</span>")
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user