Merge remote-tracking branch 'refs/remotes/origin/master' into syntheticbloods
This commit is contained in:
@@ -60,7 +60,7 @@
|
||||
to_chat(owner, "<span class='warning'>You shouldn't be able to toggle a camogear helmetmask if you're not wearing it</span>")
|
||||
if(new_headgear)
|
||||
// Force drop the item in the headslot, even though
|
||||
// it's NODROP_1
|
||||
// it's TRAIT_NODROP
|
||||
D.dropItemToGround(target, TRUE)
|
||||
qdel(old_headgear)
|
||||
// where is `SLOT_HEAD` defined? WHO KNOWS
|
||||
@@ -226,6 +226,19 @@
|
||||
CL.flags_cover = initial(PCL.flags_cover)
|
||||
target.icon = initial(picked_item.icon)
|
||||
|
||||
/datum/action/item_action/chameleon/change/pda/update_item(obj/item/pda/picked_item)
|
||||
if(!istype(target, /obj/item/pda))
|
||||
return ..()
|
||||
var/obj/item/pda/P = target
|
||||
P.name = initial(picked_item.name)
|
||||
P.desc = initial(picked_item.desc)
|
||||
P.icon_state = initial(picked_item.icon_state)
|
||||
P.item_state = initial(picked_item.item_state)
|
||||
P.item_color = initial(picked_item.item_color)
|
||||
P.overlays_offsets = initial(picked_item.overlays_offsets)
|
||||
P.set_new_overlays()
|
||||
P.update_icon()
|
||||
|
||||
/datum/action/item_action/chameleon/change/Trigger()
|
||||
if(!IsAvailable())
|
||||
return
|
||||
@@ -405,12 +418,12 @@
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||||
/obj/item/clothing/head/chameleon/drone
|
||||
// The camohat, I mean, holographic hat projection, is part of the
|
||||
// drone itself.
|
||||
item_flags = NODROP
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
// which means it offers no protection, it's just air and light
|
||||
|
||||
/obj/item/clothing/head/chameleon/drone/Initialize()
|
||||
. = ..()
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||||
ADD_TRAIT(src, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
|
||||
chameleon_action.random_look()
|
||||
var/datum/action/item_action/chameleon/drone/togglehatmask/togglehatmask_action = new(src)
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||||
togglehatmask_action.UpdateButtonIcon()
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||||
@@ -459,13 +472,13 @@
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||||
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/obj/item/clothing/mask/chameleon/drone
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//Same as the drone chameleon hat, undroppable and no protection
|
||||
item_flags = NODROP
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
// Can drones use the voice changer part? Let's not find out.
|
||||
vchange = 0
|
||||
|
||||
/obj/item/clothing/mask/chameleon/drone/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
|
||||
chameleon_action.random_look()
|
||||
var/datum/action/item_action/chameleon/drone/togglehatmask/togglehatmask_action = new(src)
|
||||
togglehatmask_action.UpdateButtonIcon()
|
||||
@@ -584,7 +597,7 @@
|
||||
|
||||
/obj/item/pda/chameleon
|
||||
name = "PDA"
|
||||
var/datum/action/item_action/chameleon/change/chameleon_action
|
||||
var/datum/action/item_action/chameleon/change/pda/chameleon_action
|
||||
|
||||
/obj/item/pda/chameleon/Initialize()
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||||
. = ..()
|
||||
|
||||
@@ -43,6 +43,8 @@
|
||||
|
||||
/obj/item/clothing/Initialize()
|
||||
. = ..()
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||||
if(CHECK_BITFIELD(clothing_flags, VOICEBOX_TOGGLABLE))
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||||
actions_types += /datum/action/item_action/toggle_voice_box
|
||||
if(ispath(pocket_storage_component_path))
|
||||
LoadComponent(pocket_storage_component_path)
|
||||
|
||||
@@ -135,7 +137,7 @@
|
||||
update_clothes_damaged_state(TRUE)
|
||||
if(ismob(loc)) //It's not important enough to warrant a message if nobody's wearing it
|
||||
var/mob/M = loc
|
||||
M.visible_message("<span class='warning'>[M]'s [name] starts to fall apart!", "<span class='warning'>Your [name] starts to fall apart!</span>")
|
||||
to_chat(M, "<span class='warning'>Your [name] starts to fall apart!</span>")
|
||||
|
||||
/obj/item/clothing/proc/update_clothes_damaged_state(damaging = TRUE)
|
||||
var/index = "[REF(initial(icon))]-[initial(icon_state)]"
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||||
@@ -217,6 +219,34 @@ BLIND // can't see anything
|
||||
|
||||
..()
|
||||
|
||||
/obj/item/clothing/under/CtrlClick(mob/user)
|
||||
. = ..()
|
||||
|
||||
if (!(item_flags & IN_INVENTORY))
|
||||
return
|
||||
|
||||
if(!isliving(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
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||||
return
|
||||
|
||||
if(has_sensor == LOCKED_SENSORS)
|
||||
to_chat(user, "The controls are locked.")
|
||||
return
|
||||
if(has_sensor == BROKEN_SENSORS)
|
||||
to_chat(user, "The sensors have shorted out!")
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||||
return
|
||||
if(has_sensor <= NO_SENSORS)
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||||
to_chat(user, "This suit does not have any sensors.")
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||||
return
|
||||
|
||||
sensor_mode = SENSOR_COORDS
|
||||
|
||||
to_chat(user, "<span class='notice'>Your suit will now report your exact vital lifesigns as well as your coordinate position.</span>")
|
||||
|
||||
if(ishuman(user))
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||||
var/mob/living/carbon/human/H = user
|
||||
if(H.w_uniform == src)
|
||||
H.update_suit_sensors()
|
||||
|
||||
/obj/item/clothing/under/AltClick(mob/user)
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||||
if(..())
|
||||
return 1
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
/obj/item/clothing/glasses/proc/thermal_overload()
|
||||
if(ishuman(src.loc))
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||||
var/mob/living/carbon/human/H = src.loc
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if(!(H.has_trait(TRAIT_BLIND)))
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if(!(HAS_TRAIT(H, TRAIT_BLIND)))
|
||||
if(H.glasses == src)
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to_chat(H, "<span class='danger'>[src] overloads and blinds you!</span>")
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||||
H.flash_act(visual = 1)
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||||
@@ -98,7 +98,7 @@
|
||||
desc = "A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents."
|
||||
icon_state = "purple"
|
||||
item_state = "glasses"
|
||||
scan_reagents = 1 //You can see reagents while wearing science goggles
|
||||
scan_reagents = TRUE //You can see reagents while wearing science goggles
|
||||
actions_types = list(/datum/action/item_action/toggle_research_scanner)
|
||||
glass_colour_type = /datum/client_colour/glass_colour/purple
|
||||
resistance_flags = ACID_PROOF
|
||||
@@ -202,7 +202,7 @@
|
||||
/obj/item/clothing/glasses/sunglasses/reagent
|
||||
name = "beer goggles"
|
||||
desc = "A pair of sunglasses outfitted with apparatus to scan reagents."
|
||||
scan_reagents = 1
|
||||
scan_reagents = TRUE
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses/garb
|
||||
name = "black gar glasses"
|
||||
@@ -377,11 +377,14 @@
|
||||
item_state = "godeye"
|
||||
vision_flags = SEE_TURFS|SEE_MOBS|SEE_OBJS
|
||||
darkness_view = 8
|
||||
scan_reagents = 1
|
||||
item_flags = NODROP
|
||||
scan_reagents = TRUE
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/glasses/godeye/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, EYE_OF_GOD_TRAIT)
|
||||
|
||||
/obj/item/clothing/glasses/godeye/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(istype(W, src) && W != src && W.loc == user)
|
||||
if(W.icon_state == "godeye")
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
slot_flags = ITEM_SLOT_GLOVES
|
||||
attack_verb = list("challenged")
|
||||
var/transfer_prints = FALSE
|
||||
var/transfer_blood = 0
|
||||
strip_delay = 20
|
||||
equip_delay_other = 40
|
||||
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
permeability_coefficient = 0.05
|
||||
item_color="yellow"
|
||||
resistance_flags = NONE
|
||||
var/can_be_cut = 1
|
||||
|
||||
/obj/item/clothing/gloves/color/fyellow //Cheap Chinese Crap
|
||||
desc = "These gloves are cheap knockoffs of the coveted ones - no way this can end badly."
|
||||
@@ -17,6 +18,7 @@
|
||||
permeability_coefficient = 0.05
|
||||
item_color="yellow"
|
||||
resistance_flags = NONE
|
||||
var/can_be_cut = 1
|
||||
|
||||
/obj/item/clothing/gloves/color/fyellow/New()
|
||||
..()
|
||||
@@ -30,6 +32,38 @@
|
||||
. = ..()
|
||||
siemens_coefficient = pick(0,0,0,0.5,0.5,0.5,0.75)
|
||||
|
||||
/obj/item/clothing/gloves/cut
|
||||
desc = "These gloves would protect the wearer from electric shock.. if the fingers were covered."
|
||||
name = "fingerless insulated gloves"
|
||||
icon_state = "yellowcut"
|
||||
item_state = "yglovescut"
|
||||
siemens_coefficient = 1
|
||||
permeability_coefficient = 1
|
||||
resistance_flags = NONE
|
||||
transfer_prints = TRUE
|
||||
|
||||
/obj/item/clothing/gloves/cut/family
|
||||
desc = "The old gloves your great grandfather stole from Engineering, many moons ago. They've seen some tough times recently."
|
||||
name = "fingerless insulated gloves"
|
||||
|
||||
/obj/item/clothing/gloves/color/yellow/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/wirecutters))
|
||||
if(can_be_cut && icon_state == initial(icon_state))//only if not dyed
|
||||
to_chat(user, "<span class='notice'>You snip the fingertips off of [src].</span>")
|
||||
I.play_tool_sound(src)
|
||||
new /obj/item/clothing/gloves/cut(drop_location())
|
||||
qdel(src)
|
||||
..()
|
||||
|
||||
/obj/item/clothing/gloves/color/fyellow/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/wirecutters))
|
||||
if(can_be_cut && icon_state == initial(icon_state))//only if not dyed
|
||||
to_chat(user, "<span class='notice'>You snip the fingertips off of [src].</span>")
|
||||
I.play_tool_sound(src)
|
||||
new /obj/item/clothing/gloves/cut(drop_location())
|
||||
qdel(src)
|
||||
..()
|
||||
|
||||
/obj/item/clothing/gloves/color/black
|
||||
desc = "These gloves are fire-resistant."
|
||||
name = "black gloves"
|
||||
@@ -184,32 +218,3 @@
|
||||
|
||||
/obj/item/clothing/gloves/color/white/redcoat
|
||||
item_color = "redcoat" //Exists for washing machines. Is not different from white gloves in any way.
|
||||
|
||||
/obj/item/clothing/gloves/color/random
|
||||
name = "random gloves"
|
||||
desc = "These gloves are supposed to be a random color..."
|
||||
icon_state = "random_gloves"
|
||||
item_state = "wgloves"
|
||||
item_color = "mime"
|
||||
|
||||
/obj/item/clothing/gloves/color/random/Initialize()
|
||||
..()
|
||||
var/list/gloves = list(
|
||||
/obj/item/clothing/gloves/color/orange = 1,
|
||||
/obj/item/clothing/gloves/color/red = 1,
|
||||
/obj/item/clothing/gloves/color/blue = 1,
|
||||
/obj/item/clothing/gloves/color/purple = 1,
|
||||
/obj/item/clothing/gloves/color/green = 1,
|
||||
/obj/item/clothing/gloves/color/grey = 1,
|
||||
/obj/item/clothing/gloves/color/light_brown = 1,
|
||||
/obj/item/clothing/gloves/color/brown = 1,
|
||||
/obj/item/clothing/gloves/color/white = 1,
|
||||
/obj/item/clothing/gloves/color/rainbow = 1)
|
||||
|
||||
var/obj/item/clothing/gloves/color/selected = pick(gloves)
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
H.equip_to_slot_or_del(new selected(H), SLOT_GLOVES)
|
||||
else
|
||||
new selected(loc)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
/obj/item/clothing/gloves/combat
|
||||
name = "combat gloves"
|
||||
desc = "These tactical gloves are fireproof and shock resistant."
|
||||
icon_state = "black"
|
||||
icon_state = "combat"
|
||||
item_state = "blackgloves"
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.05
|
||||
|
||||
@@ -54,6 +54,8 @@
|
||||
tint = 2
|
||||
|
||||
/obj/item/clothing/head/helmet/blueshirt
|
||||
name = "blue helmet"
|
||||
desc = "A reliable, blue tinted helmet reminding you that you <i>still</i> owe that engineer a beer."
|
||||
icon_state = "blueshift"
|
||||
item_state = "blueshift"
|
||||
|
||||
|
||||
@@ -1,3 +1,8 @@
|
||||
//defines the drill hat's yelling setting
|
||||
#define DRILL_DEFAULT "default"
|
||||
#define DRILL_SHOUTING "shouting"
|
||||
#define DRILL_YELLING "yelling"
|
||||
#define DRILL_CANADIAN "canadian"
|
||||
|
||||
//Chef
|
||||
/obj/item/clothing/head/chefhat
|
||||
@@ -42,6 +47,7 @@
|
||||
name = "captain's beret"
|
||||
desc = "A beret fit for a leader."
|
||||
icon_state = "capberet"
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
dog_fashion = null
|
||||
|
||||
@@ -57,6 +63,7 @@
|
||||
name = "head of personnel's beret"
|
||||
desc = "The symbol of true bureaucratic micromanagement, although in a fancy form."
|
||||
icon_state = "hopberet"
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
dog_fashion = null
|
||||
|
||||
@@ -114,9 +121,12 @@
|
||||
|
||||
/obj/item/clothing/head/beret/highlander
|
||||
desc = "That was white fabric. <i>Was.</i>"
|
||||
item_flags = NODROP
|
||||
dog_fashion = null //THIS IS FOR SLAUGHTER, NOT PUPPIES
|
||||
|
||||
/obj/item/clothing/head/beret/highlander/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, HIGHLANDER)
|
||||
|
||||
//Security
|
||||
|
||||
/obj/item/clothing/head/HoS
|
||||
@@ -148,6 +158,73 @@
|
||||
strip_delay = 60
|
||||
dog_fashion = /datum/dog_fashion/head/warden
|
||||
|
||||
/obj/item/clothing/head/warden/drill
|
||||
name = "warden's campaign hat"
|
||||
desc = "A special armored campaign hat with the security insignia emblazoned on it. Uses reinforced fabric to offer sufficient protection. Has the letters 'FMJ' enscribed on its side."
|
||||
icon_state = "wardendrill"
|
||||
item_state = "wardendrill"
|
||||
dog_fashion = null
|
||||
var/mode = DRILL_DEFAULT
|
||||
|
||||
/obj/item/clothing/head/warden/drill/screwdriver_act(mob/living/carbon/human/user, obj/item/I)
|
||||
if(..())
|
||||
return TRUE
|
||||
switch(mode)
|
||||
if(DRILL_DEFAULT)
|
||||
to_chat(user, "<span class='notice'>You set the voice circuit to the middle position.</span>")
|
||||
mode = DRILL_SHOUTING
|
||||
if(DRILL_SHOUTING)
|
||||
to_chat(user, "<span class='notice'>You set the voice circuit to the last position.</span>")
|
||||
mode = DRILL_YELLING
|
||||
if(DRILL_YELLING)
|
||||
to_chat(user, "<span class='notice'>You set the voice circuit to the first position.</span>")
|
||||
mode = DRILL_DEFAULT
|
||||
if(DRILL_CANADIAN)
|
||||
to_chat(user, "<span class='danger'>You adjust voice circuit but nothing happens, probably because it's broken.</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/head/warden/drill/wirecutter_act(mob/living/user, obj/item/I)
|
||||
if(mode != DRILL_CANADIAN)
|
||||
to_chat(user, "<span class='danger'>You broke the voice circuit!</span>")
|
||||
mode = DRILL_CANADIAN
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/head/warden/drill/equipped(mob/M, slot)
|
||||
. = ..()
|
||||
if (slot == SLOT_HEAD)
|
||||
RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
|
||||
else
|
||||
UnregisterSignal(M, COMSIG_MOB_SAY)
|
||||
|
||||
/obj/item/clothing/head/warden/drill/dropped(mob/M)
|
||||
. = ..()
|
||||
UnregisterSignal(M, COMSIG_MOB_SAY)
|
||||
|
||||
/obj/item/clothing/head/warden/drill/proc/handle_speech(datum/source, mob/speech_args)
|
||||
var/message = speech_args[SPEECH_MESSAGE]
|
||||
if(message[1] != "*")
|
||||
switch (mode)
|
||||
if(DRILL_SHOUTING)
|
||||
message += "!"
|
||||
if(DRILL_YELLING)
|
||||
message += "!!"
|
||||
if(DRILL_CANADIAN)
|
||||
message = " [message]"
|
||||
var/list/canadian_words = strings("canadian_replacement.json", "canadian")
|
||||
|
||||
for(var/key in canadian_words)
|
||||
var/value = canadian_words[key]
|
||||
if(islist(value))
|
||||
value = pick(value)
|
||||
|
||||
message = replacetextEx(message, " [uppertext(key)]", " [uppertext(value)]")
|
||||
message = replacetextEx(message, " [capitalize(key)]", " [capitalize(value)]")
|
||||
message = replacetextEx(message, " [key]", " [value]")
|
||||
|
||||
if(prob(30))
|
||||
message += pick(", eh?", ", EH?")
|
||||
speech_args[SPEECH_MESSAGE] = message
|
||||
|
||||
/obj/item/clothing/head/beret/sec
|
||||
name = "security beret"
|
||||
desc = "A robust beret with the security insignia emblazoned on it. Uses reinforced fabric to offer sufficient protection."
|
||||
@@ -201,3 +278,8 @@
|
||||
name = "quartermaster's beret"
|
||||
desc = "This headwear shows off your Cargonian leadership"
|
||||
icon_state = "qmberet"
|
||||
|
||||
#undef DRILL_DEFAULT
|
||||
#undef DRILL_SHOUTING
|
||||
#undef DRILL_YELLING
|
||||
#undef DRILL_CANADIAN
|
||||
|
||||
@@ -221,9 +221,12 @@
|
||||
icon_state = "shamebrero"
|
||||
item_state = "shamebrero"
|
||||
desc = "Once it's on, it never comes off."
|
||||
item_flags = NODROP
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/sombrero/shamebrero/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, SHAMEBRERO_TRAIT)
|
||||
|
||||
/obj/item/clothing/head/cone
|
||||
desc = "This cone is trying to warn you of something!"
|
||||
name = "warning cone"
|
||||
@@ -330,9 +333,21 @@
|
||||
icon_state = "beretblack"
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
/obj/item/clothing/head/frenchberet/speechModification(M)
|
||||
if(copytext(M, 1, 2) != "*")
|
||||
M = " [M]"
|
||||
/obj/item/clothing/head/frenchberet/equipped(mob/M, slot)
|
||||
. = ..()
|
||||
if (slot == SLOT_HEAD)
|
||||
RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
|
||||
else
|
||||
UnregisterSignal(M, COMSIG_MOB_SAY)
|
||||
|
||||
/obj/item/clothing/head/frenchberet/dropped(mob/M)
|
||||
. = ..()
|
||||
UnregisterSignal(M, COMSIG_MOB_SAY)
|
||||
|
||||
/obj/item/clothing/head/frenchberet/proc/handle_speech(datum/source, mob/speech_args)
|
||||
var/message = speech_args[SPEECH_MESSAGE]
|
||||
if(message[1] != "*")
|
||||
message = " [message]"
|
||||
var/list/french_words = strings("french_replacement.json", "french")
|
||||
|
||||
for(var/key in french_words)
|
||||
@@ -340,10 +355,10 @@
|
||||
if(islist(value))
|
||||
value = pick(value)
|
||||
|
||||
M = replacetextEx(M, " [uppertext(key)]", " [uppertext(value)]")
|
||||
M = replacetextEx(M, " [capitalize(key)]", " [capitalize(value)]")
|
||||
M = replacetextEx(M, " [key]", " [value]")
|
||||
message = replacetextEx(message, " [uppertext(key)]", " [uppertext(value)]")
|
||||
message = replacetextEx(message, " [capitalize(key)]", " [capitalize(value)]")
|
||||
message = replacetextEx(message, " [key]", " [value]")
|
||||
|
||||
if(prob(3))
|
||||
M += pick(" Honh honh honh!"," Honh!"," Zut Alors!")
|
||||
return trim(M)
|
||||
message += pick(" Honh honh honh!"," Honh!"," Zut Alors!")
|
||||
speech_args[SPEECH_MESSAGE] = trim(message)
|
||||
|
||||
@@ -5,12 +5,54 @@
|
||||
slot_flags = ITEM_SLOT_MASK
|
||||
strip_delay = 40
|
||||
equip_delay_other = 40
|
||||
var/modifies_speech = FALSE
|
||||
var/mask_adjusted = 0
|
||||
var/adjusted_flags = null
|
||||
var/muzzle_var = NORMAL_STYLE
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION //most masks have overrides, but not all probably.
|
||||
|
||||
|
||||
/obj/item/clothing/mask/attack_self(mob/user)
|
||||
if(CHECK_BITFIELD(clothing_flags, VOICEBOX_TOGGLABLE))
|
||||
TOGGLE_BITFIELD(clothing_flags, VOICEBOX_DISABLED)
|
||||
var/status = !CHECK_BITFIELD(clothing_flags, VOICEBOX_DISABLED)
|
||||
to_chat(user, "<span class='notice'>You turn the voice box in [src] [status ? "on" : "off"].</span>")
|
||||
|
||||
/obj/item/clothing/mask/equipped(mob/M, slot)
|
||||
. = ..()
|
||||
if (slot == SLOT_WEAR_MASK && modifies_speech)
|
||||
RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
|
||||
else
|
||||
UnregisterSignal(M, COMSIG_MOB_SAY)
|
||||
if(!ishuman(M))
|
||||
return
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/species/pref_species = H.dna.species
|
||||
|
||||
if(mutantrace_variation)
|
||||
if("mam_snouts" in pref_species.default_features)
|
||||
if(H.dna.features["mam_snouts"] != "None")
|
||||
muzzle_var = ALT_STYLE
|
||||
else
|
||||
muzzle_var = NORMAL_STYLE
|
||||
|
||||
else if("snout" in pref_species.default_features)
|
||||
if(H.dna.features["snout"] != "None")
|
||||
muzzle_var = ALT_STYLE
|
||||
else
|
||||
muzzle_var = NORMAL_STYLE
|
||||
|
||||
else
|
||||
muzzle_var = NORMAL_STYLE
|
||||
|
||||
H.update_inv_wear_mask()
|
||||
|
||||
/obj/item/clothing/mask/dropped(mob/M)
|
||||
. = ..()
|
||||
UnregisterSignal(M, COMSIG_MOB_SAY)
|
||||
|
||||
/obj/item/clothing/mask/proc/handle_speech()
|
||||
|
||||
/obj/item/clothing/mask/worn_overlays(isinhands = FALSE)
|
||||
. = list()
|
||||
if(!isinhands)
|
||||
@@ -20,31 +62,6 @@
|
||||
if(blood_DNA)
|
||||
. += mutable_appearance('icons/effects/blood.dmi', "maskblood", color = blood_DNA_to_color())
|
||||
|
||||
/obj/item/clothing/mask/equipped(mob/user, slot)
|
||||
..()
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/datum/species/pref_species = H.dna.species
|
||||
|
||||
if(mutantrace_variation)
|
||||
if("mam_snouts" in pref_species.default_features)
|
||||
if(H.dna.features["mam_snouts"] != "None")
|
||||
muzzle_var = ALT_STYLE
|
||||
else
|
||||
muzzle_var = NORMAL_STYLE
|
||||
|
||||
else if("snout" in pref_species.default_features)
|
||||
if(H.dna.features["snout"] != "None")
|
||||
muzzle_var = ALT_STYLE
|
||||
else
|
||||
muzzle_var = NORMAL_STYLE
|
||||
|
||||
else
|
||||
muzzle_var = NORMAL_STYLE
|
||||
|
||||
H.update_inv_wear_mask()
|
||||
|
||||
|
||||
/obj/item/clothing/mask/update_clothes_damaged_state(damaging = TRUE)
|
||||
..()
|
||||
if(ismob(loc))
|
||||
|
||||
@@ -20,9 +20,11 @@
|
||||
flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
mutantrace_variation = MUTANTRACE_VARIATION
|
||||
modifies_speech = TRUE
|
||||
|
||||
/obj/item/clothing/mask/luchador/speechModification(message)
|
||||
if(copytext(message, 1, 2) != "*")
|
||||
/obj/item/clothing/mask/luchador/handle_speech(datum/source, list/speech_args)
|
||||
var/message = speech_args[SPEECH_MESSAGE]
|
||||
if(message[1] != "*")
|
||||
message = replacetext(message, "captain", "CAPITÁN")
|
||||
message = replacetext(message, "station", "ESTACIÓN")
|
||||
message = replacetext(message, "sir", "SEÑOR")
|
||||
@@ -42,7 +44,7 @@
|
||||
message = uppertext(message) //Things end up looking better this way (no mixed cases), and it fits the macho wrestler image.
|
||||
if(prob(25))
|
||||
message += " OLE!"
|
||||
return message
|
||||
speech_args[SPEECH_MESSAGE] = message
|
||||
|
||||
/obj/item/clothing/mask/luchador/tecnicos
|
||||
name = "Tecnicos Mask"
|
||||
|
||||
@@ -46,10 +46,12 @@
|
||||
/obj/item/clothing/mask/fakemoustache/italian
|
||||
name = "italian moustache"
|
||||
desc = "Made from authentic Italian moustache hairs. Gives the wearer an irresistable urge to gesticulate wildly."
|
||||
modifies_speech = TRUE
|
||||
|
||||
/obj/item/clothing/mask/fakemoustache/italian/speechModification(M)
|
||||
if(copytext(M, 1, 2) != "*")
|
||||
M = " [M]"
|
||||
/obj/item/clothing/mask/fakemoustache/italian/handle_speech(datum/source, list/speech_args)
|
||||
var/message = speech_args[SPEECH_MESSAGE]
|
||||
if(message[1] != "*")
|
||||
message = " [message]"
|
||||
var/list/italian_words = strings("italian_replacement.json", "italian")
|
||||
|
||||
for(var/key in italian_words)
|
||||
@@ -57,13 +59,13 @@
|
||||
if(islist(value))
|
||||
value = pick(value)
|
||||
|
||||
M = replacetextEx(M, " [uppertext(key)]", " [uppertext(value)]")
|
||||
M = replacetextEx(M, " [capitalize(key)]", " [capitalize(value)]")
|
||||
M = replacetextEx(M, " [key]", " [value]")
|
||||
message = replacetextEx(message, " [uppertext(key)]", " [uppertext(value)]")
|
||||
message = replacetextEx(message, " [capitalize(key)]", " [capitalize(value)]")
|
||||
message = replacetextEx(message, " [key]", " [value]")
|
||||
|
||||
if(prob(3))
|
||||
M += pick(" Ravioli, ravioli, give me the formuoli!"," Mamma-mia!"," Mamma-mia! That's a spicy meat-ball!", " La la la la la funiculi funicula!")
|
||||
return trim(M)
|
||||
message += pick(" Ravioli, ravioli, give me the formuoli!"," Mamma-mia!"," Mamma-mia! That's a spicy meat-ball!", " La la la la la funiculi funicula!")
|
||||
speech_args[SPEECH_MESSAGE] = trim(message)
|
||||
|
||||
/obj/item/clothing/mask/joy
|
||||
name = "joy mask"
|
||||
@@ -73,36 +75,28 @@
|
||||
|
||||
/obj/item/clothing/mask/pig
|
||||
name = "pig mask"
|
||||
desc = "A rubber pig mask."
|
||||
desc = "A rubber pig mask with a builtin voice modulator."
|
||||
icon_state = "pig"
|
||||
item_state = "pig"
|
||||
flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
clothing_flags = VOICEBOX_TOGGLABLE
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
actions_types = list(/datum/action/item_action/toggle_voice_box)
|
||||
var/voicechange = 0
|
||||
modifies_speech = TRUE
|
||||
|
||||
/obj/item/clothing/mask/pig/attack_self(mob/user)
|
||||
voicechange = !voicechange
|
||||
to_chat(user, "<span class='notice'>You turn the voice box [voicechange ? "on" : "off"]!</span>")
|
||||
/obj/item/clothing/mask/pig/handle_speech(datum/source, list/speech_args)
|
||||
if(!CHECK_BITFIELD(clothing_flags, VOICEBOX_DISABLED))
|
||||
speech_args[SPEECH_MESSAGE] = pick("Oink!","Squeeeeeeee!","Oink Oink!")
|
||||
|
||||
/obj/item/clothing/mask/pig/speechModification(message)
|
||||
if(voicechange)
|
||||
message = pick("Oink!","Squeeeeeeee!","Oink Oink!")
|
||||
return message
|
||||
|
||||
/obj/item/clothing/mask/spig //needs to be different otherwise you could turn the speedmodification off and on
|
||||
/obj/item/clothing/mask/pig/cursed //needs to be different otherwise you could turn the speedmodification off and on
|
||||
name = "Pig face"
|
||||
desc = "It looks like a mask, but closer inspection reveals it's melded onto this persons face!" //It's only ever going to be attached to your face.
|
||||
icon_state = "pig"
|
||||
item_state = "pig"
|
||||
flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/voicechange = 1
|
||||
flags_inv = HIDEFACIALHAIR
|
||||
clothing_flags = NONE
|
||||
|
||||
/obj/item/clothing/mask/spig/speechModification(message)
|
||||
if(voicechange)
|
||||
message = pick("Oink!","Squeeeeeeee!","Oink Oink!")
|
||||
return message
|
||||
/obj/item/clothing/mask/pig/cursed/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CURSED_MASK_TRAIT)
|
||||
playsound(get_turf(src), 'sound/magic/pighead_curse.ogg', 50, 1)
|
||||
|
||||
///frog mask - reeee!!
|
||||
/obj/item/clothing/mask/frog
|
||||
@@ -112,47 +106,55 @@
|
||||
item_state = "frog"
|
||||
flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/voicechange = TRUE
|
||||
clothing_flags = VOICEBOX_TOGGLABLE
|
||||
modifies_speech = TRUE
|
||||
|
||||
/obj/item/clothing/mask/frog/attack_self(mob/user)
|
||||
voicechange = !voicechange
|
||||
to_chat(user, "<span class='notice'>You turn the voice box [voicechange ? "on" : "off"]!</span>")
|
||||
|
||||
/obj/item/clothing/mask/frog/speechModification(message) //whenever you speak
|
||||
if(voicechange)
|
||||
/obj/item/clothing/mask/frog/handle_speech(datum/source, list/speech_args) //whenever you speak
|
||||
if(!CHECK_BITFIELD(clothing_flags, VOICEBOX_DISABLED))
|
||||
if(prob(5)) //sometimes, the angry spirit finds others words to speak.
|
||||
message = pick("HUUUUU!!","SMOOOOOKIN'!!","Hello my baby, hello my honey, hello my rag-time gal.", "Feels bad, man.", "GIT DIS GUY OFF ME!!" ,"SOMEBODY STOP ME!!", "NORMIES, GET OUT!!")
|
||||
speech_args[SPEECH_MESSAGE] = pick("HUUUUU!!","SMOOOOOKIN'!!","Hello my baby, hello my honey, hello my rag-time gal.", "Feels bad, man.", "GIT DIS GUY OFF ME!!" ,"SOMEBODY STOP ME!!", "NORMIES, GET OUT!!")
|
||||
else
|
||||
message = pick("Ree!!", "Reee!!","REEE!!","REEEEE!!") //but its usually just angry gibberish,
|
||||
return message
|
||||
speech_args[SPEECH_MESSAGE] = pick("Ree!!", "Reee!!","REEE!!","REEEEE!!") //but its usually just angry gibberish,
|
||||
|
||||
/obj/item/clothing/mask/frog/cursed
|
||||
item_flags = NODROP //reee!!
|
||||
clothing_flags = NONE
|
||||
|
||||
/obj/item/clothing/mask/frog/cursed/attack_self(mob/user)
|
||||
return //no voicebox to alter.
|
||||
/obj/item/clothing/mask/frog/cursed/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CURSED_MASK_TRAIT)
|
||||
|
||||
/obj/item/clothing/mask/frog/cursed/equipped(mob/user, slot)
|
||||
var/mob/living/carbon/C = user
|
||||
if(C.wear_mask == src)
|
||||
to_chat(user, "<span class='warning'><B>[src] was cursed! Ree!!</B></span>")
|
||||
if(C.wear_mask == src && HAS_TRAIT_FROM(src, TRAIT_NODROP, CURSED_ITEM_TRAIT))
|
||||
to_chat(user, "<span class='userdanger'><B>[src] was cursed! Ree!!</B></span>")
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/clothing/mask/cowmask
|
||||
name = "Cowface"
|
||||
desc = "It looks like a mask, but closer inspection reveals it's melded onto this persons face!"
|
||||
name = "Cow mask with a builtin voice modulator."
|
||||
desc = "A rubber cow mask,"
|
||||
icon = 'icons/mob/mask.dmi'
|
||||
icon_state = "cowmask"
|
||||
item_state = "cowmask"
|
||||
clothing_flags = VOICEBOX_TOGGLABLE
|
||||
flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/voicechange = 1
|
||||
modifies_speech = TRUE
|
||||
|
||||
/obj/item/clothing/mask/cowmask/speechModification(message)
|
||||
if(voicechange)
|
||||
message = pick("Moooooooo!","Moo!","Moooo!")
|
||||
return message
|
||||
/obj/item/clothing/mask/cowmask/handle_speech(datum/source, list/speech_args)
|
||||
if(!CHECK_BITFIELD(clothing_flags, VOICEBOX_DISABLED))
|
||||
speech_args[SPEECH_MESSAGE] = pick("Moooooooo!","Moo!","Moooo!")
|
||||
|
||||
|
||||
/obj/item/clothing/mask/cowmask/cursed
|
||||
name = "cow face"
|
||||
desc = "It looks like a cow mask, but closer inspection reveals it's melded onto this persons face!"
|
||||
flags_inv = HIDEFACIALHAIR
|
||||
clothing_flags = NONE
|
||||
|
||||
/obj/item/clothing/mask/cowmask/cursed/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CURSED_MASK_TRAIT)
|
||||
playsound(get_turf(src), 'sound/magic/cowhead_curse.ogg', 50, 1)
|
||||
|
||||
/obj/item/clothing/mask/horsehead
|
||||
name = "horse head mask"
|
||||
@@ -161,12 +163,23 @@
|
||||
item_state = "horsehead"
|
||||
flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDEEYES|HIDEEARS
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/voicechange = 1
|
||||
clothing_flags = VOICEBOX_TOGGLABLE
|
||||
|
||||
/obj/item/clothing/mask/horsehead/speechModification(message)
|
||||
if(voicechange)
|
||||
message = pick("NEEIIGGGHHHH!", "NEEEIIIIGHH!", "NEIIIGGHH!", "HAAWWWWW!", "HAAAWWW!")
|
||||
return message
|
||||
/obj/item/clothing/mask/horsehead/handle_speech(datum/source, list/speech_args)
|
||||
if(!CHECK_BITFIELD(clothing_flags, VOICEBOX_DISABLED))
|
||||
speech_args[SPEECH_MESSAGE] = pick("NEEIIGGGHHHH!", "NEEEIIIIGHH!", "NEIIIGGHH!", "HAAWWWWW!", "HAAAWWW!")
|
||||
|
||||
|
||||
/obj/item/clothing/mask/horsehead/cursed
|
||||
name = "horse face"
|
||||
desc = "It initially looks like a mask, but it's melded into the poor person's face."
|
||||
clothing_flags = NONE
|
||||
flags_inv = HIDEFACIALHAIR
|
||||
|
||||
/obj/item/clothing/mask/horsehead/cursed/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CURSED_MASK_TRAIT)
|
||||
playsound(get_turf(src), 'sound/magic/horsehead_curse.ogg', 50, 1)
|
||||
|
||||
/obj/item/clothing/mask/rat
|
||||
name = "rat mask"
|
||||
@@ -285,16 +298,18 @@
|
||||
item_state = "gondola"
|
||||
flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
modifies_speech = TRUE
|
||||
|
||||
/obj/item/clothing/mask/gondola/speechModification(M)
|
||||
if(copytext(M, 1, 2) != "*")
|
||||
M = " [M]"
|
||||
/obj/item/clothing/mask/gondola/handle_speech(datum/source, list/speech_args)
|
||||
var/message = speech_args[SPEECH_MESSAGE]
|
||||
if(message[1] != "*")
|
||||
message = " [message]"
|
||||
var/list/spurdo_words = strings("spurdo_replacement.json", "spurdo")
|
||||
for(var/key in spurdo_words)
|
||||
var/value = spurdo_words[key]
|
||||
if(islist(value))
|
||||
value = pick(value)
|
||||
M = replacetextEx(M,regex(uppertext(key),"g"), "[uppertext(value)]")
|
||||
M = replacetextEx(M,regex(capitalize(key),"g"), "[capitalize(value)]")
|
||||
M = replacetextEx(M,regex(key,"g"), "[value]")
|
||||
return trim(M)
|
||||
message = replacetextEx(message,regex(uppertext(key),"g"), "[uppertext(value)]")
|
||||
message = replacetextEx(message,regex(capitalize(key),"g"), "[capitalize(value)]")
|
||||
message = replacetextEx(message,regex(key,"g"), "[value]")
|
||||
speech_args[SPEECH_MESSAGE] = trim(message)
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
var/obj/item/organ/heart/heart = M.getorganslot(ORGAN_SLOT_HEART)
|
||||
var/obj/item/organ/lungs/lungs = M.getorganslot(ORGAN_SLOT_LUNGS)
|
||||
|
||||
if(!(M.stat == DEAD || (M.has_trait(TRAIT_FAKEDEATH))))
|
||||
if(!(M.stat == DEAD || (HAS_TRAIT(M, TRAIT_FAKEDEATH))))
|
||||
if(heart && istype(heart))
|
||||
heart_strength = "<span class='danger'>an unstable</span>"
|
||||
if(heart.beating)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
/obj/item/clothing/shoes/combat //basic syndicate combat boots for nuke ops and mob corpses
|
||||
name = "combat boots"
|
||||
desc = "High speed, low drag combat boots."
|
||||
icon_state = "jackboots"
|
||||
icon_state = "combat"
|
||||
item_state = "jackboots"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
@@ -157,7 +157,11 @@
|
||||
icon_state = "cultalt"
|
||||
|
||||
/obj/item/clothing/shoes/cult/alt/ghost
|
||||
item_flags = NODROP | DROPDEL
|
||||
item_flags = DROPDEL
|
||||
|
||||
/obj/item/clothing/shoes/cult/alt/ghost/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CULT_TRAIT)
|
||||
|
||||
/obj/item/clothing/shoes/cyborg
|
||||
name = "cyborg boots"
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
if(!ishuman(user))
|
||||
return
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(!(H.has_trait(TRAIT_CLUMSY)) && !(H.mind && H.mind.assigned_role == "Clown"))
|
||||
if(!(HAS_TRAIT(H, TRAIT_CLUMSY)) && !(H.mind && H.mind.assigned_role == "Clown"))
|
||||
return
|
||||
if(slot == SLOT_SHOES)
|
||||
spells = new
|
||||
|
||||
@@ -27,7 +27,6 @@
|
||||
armor = list("melee" = 60, "bullet" = 60, "laser" = 60, "energy" = 60, "bomb" = 30, "bio" = 90, "rad" = 90, "fire" = 100, "acid" = 1000)
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
var/list/chronosafe_items = list(/obj/item/chrono_eraser, /obj/item/gun/energy/chrono_gun)
|
||||
var/list/hands_nodrop = list()
|
||||
var/obj/item/clothing/head/helmet/space/chronos/helmet = null
|
||||
var/obj/effect/chronos_cam/camera = null
|
||||
var/datum/action/innate/chrono_teleport/teleport_now = new
|
||||
@@ -97,8 +96,7 @@
|
||||
user.anchored = FALSE
|
||||
teleporting = 0
|
||||
for(var/obj/item/I in user.held_items)
|
||||
if(I in hands_nodrop)
|
||||
I.item_flags &= ~NODROP
|
||||
REMOVE_TRAIT(I, TRAIT_NODROP, CHRONOSUIT_TRAIT)
|
||||
if(camera)
|
||||
camera.remove_target_ui()
|
||||
camera.forceMove(user)
|
||||
@@ -131,11 +129,8 @@
|
||||
|
||||
user.ExtinguishMob()
|
||||
|
||||
hands_nodrop = list()
|
||||
for(var/obj/item/I in user.held_items)
|
||||
if(!(I.item_flags & NODROP))
|
||||
hands_nodrop += I
|
||||
I.item_flags |= NODROP
|
||||
ADD_TRAIT(I, TRAIT_NODROP, CHRONOSUIT_TRAIT)
|
||||
user.animate_movement = NO_STEPS
|
||||
user.changeNext_move(8 + phase_in_ds)
|
||||
user.notransform = 1
|
||||
@@ -194,9 +189,9 @@
|
||||
if(user.head && istype(user.head, /obj/item/clothing/head/helmet/space/chronos))
|
||||
to_chat(user, "\[ <span style='color: #00ff00;'>ok</span> \] Mounting /dev/helm")
|
||||
helmet = user.head
|
||||
helmet.item_flags |= NODROP
|
||||
ADD_TRAIT(helmet, TRAIT_NODROP, CHRONOSUIT_TRAIT)
|
||||
helmet.suit = src
|
||||
src.item_flags |= NODROP
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CHRONOSUIT_TRAIT)
|
||||
to_chat(user, "\[ <span style='color: #00ff00;'>ok</span> \] Starting brainwave scanner")
|
||||
to_chat(user, "\[ <span style='color: #00ff00;'>ok</span> \] Starting ui display driver")
|
||||
to_chat(user, "\[ <span style='color: #00ff00;'>ok</span> \] Initializing chronowalk4-view")
|
||||
@@ -215,7 +210,7 @@
|
||||
activating = 1
|
||||
var/mob/living/carbon/human/user = src.loc
|
||||
var/hard_landing = teleporting && force
|
||||
item_flags &= ~NODROP
|
||||
REMOVE_TRAIT(src, TRAIT_NODROP, CHRONOSUIT_TRAIT)
|
||||
cooldown = world.time + cooldowntime * 1.5
|
||||
activated = 0
|
||||
activating = 0
|
||||
@@ -236,7 +231,7 @@
|
||||
to_chat(user, "\[ <span style='color: #ff5500;'>ok</span> \] Unmounting /dev/helmet")
|
||||
to_chat(user, "logout")
|
||||
if(helmet)
|
||||
helmet.item_flags &= ~NODROP
|
||||
REMOVE_TRAIT(helmet, TRAIT_NODROP, CHRONOSUIT_TRAIT)
|
||||
helmet.suit = null
|
||||
helmet = null
|
||||
if(camera)
|
||||
|
||||
@@ -897,7 +897,7 @@
|
||||
usermessage("You're already wearing something on your back!", "boldwarning")
|
||||
return FALSE
|
||||
user.equip_to_slot_if_possible(pack,SLOT_BACK,0,0,1)
|
||||
pack.item_flags |= NODROP
|
||||
ADD_TRAIT(pack, TRAIT_NODROP, FLIGHTSUIT_TRAIT)
|
||||
resync()
|
||||
user.visible_message("<span class='notice'>A [pack.name] extends from [user]'s [name] and clamps to [user.p_their()] back!</span>")
|
||||
user.update_inv_wear_suit()
|
||||
@@ -911,7 +911,7 @@
|
||||
return FALSE
|
||||
if(pack.flight && forced)
|
||||
pack.disable_flight(1)
|
||||
pack.item_flags &= ~NODROP
|
||||
REMOVE_TRAIT_FROM(pack, TRAIT_NODROP, FLIGHTSUIT_TRAIT)
|
||||
resync()
|
||||
if(user)
|
||||
user.transferItemToLoc(pack, src, TRUE)
|
||||
@@ -935,14 +935,14 @@
|
||||
usermessage("You're already wearing something on your feet!", "boldwarning")
|
||||
return FALSE
|
||||
user.equip_to_slot_if_possible(shoes,SLOT_SHOES,0,0,1)
|
||||
shoes.item_flags |= NODROP
|
||||
ADD_TRAIT(shoes, TRAIT_NODROP, FLIGHTSUIT_TRAIT)
|
||||
user.visible_message("<span class='notice'>[user]'s [name] extends a pair of [shoes.name] over [user.p_their()] feet!</span>")
|
||||
user.update_inv_wear_suit()
|
||||
playsound(src.loc, 'sound/mecha/mechmove03.ogg', 50, 1)
|
||||
deployedshoes = TRUE
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/flightsuit/proc/retract_flightshoes(forced = FALSE)
|
||||
shoes.item_flags &= ~NODROP
|
||||
REMOVE_TRAIT_FROM(shoes, TRAIT_NODROP, FLIGHTSUIT_TRAIT)
|
||||
playsound(src, 'sound/mecha/mechmove03.ogg', 50, 1)
|
||||
if(user)
|
||||
user.transferItemToLoc(shoes, src, TRUE)
|
||||
|
||||
@@ -435,7 +435,6 @@
|
||||
. = ..()
|
||||
AddComponent(/datum/component/anti_magic, TRUE, FALSE)
|
||||
|
||||
|
||||
//Medical hardsuit
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/medical
|
||||
name = "medical hardsuit helmet"
|
||||
@@ -445,7 +444,8 @@
|
||||
item_color = "medical"
|
||||
flash_protect = 0
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 75)
|
||||
scan_reagents = 1
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
scan_reagents = TRUE
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/medical
|
||||
icon_state = "hardsuit-medical"
|
||||
@@ -467,7 +467,7 @@
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 100, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 80)
|
||||
var/obj/machinery/doppler_array/integrated/bomb_radar
|
||||
scan_reagents = 1
|
||||
scan_reagents = TRUE
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_research_scanner)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/rd/Initialize()
|
||||
@@ -499,8 +499,6 @@
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/rd
|
||||
tauric = TRUE //Citadel Add for tauric hardsuits
|
||||
|
||||
|
||||
|
||||
//Security hardsuit
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/security
|
||||
name = "security hardsuit helmet"
|
||||
@@ -510,7 +508,6 @@
|
||||
item_color = "sec"
|
||||
armor = list("melee" = 35, "bullet" = 15, "laser" = 30,"energy" = 10, "bomb" = 10, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75)
|
||||
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/security
|
||||
icon_state = "hardsuit-sec"
|
||||
name = "security hardsuit"
|
||||
@@ -532,7 +529,6 @@
|
||||
item_color = "hos"
|
||||
armor = list("melee" = 45, "bullet" = 25, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 50, "fire" = 95, "acid" = 95)
|
||||
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/security/hos
|
||||
icon_state = "hardsuit-hos"
|
||||
name = "head of security's hardsuit"
|
||||
@@ -623,6 +619,49 @@
|
||||
var/footstep = 1
|
||||
var/datum/component/mobhook
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ancient/mason
|
||||
name = "M.A.S.O.N RIG"
|
||||
desc = "The Multi-Augmented Severe Operations Networked Resource Integration Gear is an man-portable tank designed for extreme environmental situations. It is excessively bulky, but rated for all but the most atomic of hazards. The specialized armor is surprisingly weak to conventional weaponry. The exo slot can attach most storge bags on to the suit."
|
||||
icon_state = "hardsuit-ancient"
|
||||
item_state = "anc_hardsuit"
|
||||
armor = list("melee" = 10, "bullet" = 5, "laser" = 5, "energy" = 500, "bomb" = 500, "bio" = 500, "rad" = 500, "fire" = 500, "acid" = 500)
|
||||
slowdown = 6 //Slow
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/storage, /obj/item/construction/rcd, /obj/item/pipe_dispenser)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ancient/mason
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ancient/mason
|
||||
name = "M.A.S.O.N RIG helmet"
|
||||
desc = "The M.A.S.O.N RIG helmet is complimentary to the rest of the armor. It features a very large, high powered flood lamp and robust flash protection."
|
||||
icon_state = "hardsuit0-ancient"
|
||||
item_state = "anc_helm"
|
||||
armor = list("melee" = 10, "bullet" = 5, "laser" = 5, "energy" = 500, "bomb" = 500, "bio" = 500, "rad" = 500, "fire" = 500, "acid" = 500)
|
||||
item_color = "ancient"
|
||||
brightness_on = 16
|
||||
scan_reagents = TRUE
|
||||
flash_protect = 5 //We will not be flash by bombs
|
||||
tint = 1
|
||||
var/obj/machinery/doppler_array/integrated/bomb_radar
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ancient/mason/Initialize()
|
||||
. = ..()
|
||||
bomb_radar = new /obj/machinery/doppler_array/integrated(src)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ancient/mason/equipped(mob/living/carbon/human/user, slot)
|
||||
..()
|
||||
if (slot == SLOT_HEAD)
|
||||
var/datum/atom_hud/DHUD = GLOB.huds[DATA_HUD_DIAGNOSTIC_BASIC]
|
||||
DHUD.add_hud_to(user)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ancient/mason/dropped(mob/living/carbon/human/user)
|
||||
..()
|
||||
if (user.head == src)
|
||||
var/datum/atom_hud/DHUD = GLOB.huds[DATA_HUD_DIAGNOSTIC_BASIC]
|
||||
DHUD.remove_hud_from(user)
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ancient/proc/on_mob_move()
|
||||
var/mob/living/carbon/human/H = loc
|
||||
if(!istype(H) || H.wear_suit != src)
|
||||
@@ -692,7 +731,6 @@
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/shielded/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
@@ -728,12 +766,15 @@
|
||||
icon_state = "ert_medical"
|
||||
item_state = "ert_medical"
|
||||
item_color = "ert_medical"
|
||||
item_flags = NODROP //Dont want people changing into the other teams gear
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf
|
||||
armor = list("melee" = 0, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 95, "acid" = 95)
|
||||
slowdown = 0
|
||||
max_charges = 5
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/shielded/ctf/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CAPTURE_THE_FLAG_TRAIT)
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/shielded/ctf/red
|
||||
name = "red shielded hardsuit"
|
||||
icon_state = "ert_security"
|
||||
@@ -750,8 +791,6 @@
|
||||
item_state = "ert_command"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf/blue
|
||||
|
||||
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf
|
||||
name = "shielded hardsuit helmet"
|
||||
desc = "Standard issue hardsuit helmet for playing capture the flag."
|
||||
@@ -760,7 +799,6 @@
|
||||
item_color = "ert_medical"
|
||||
armor = list("melee" = 0, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 95, "acid" = 95)
|
||||
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf/red
|
||||
icon_state = "hardsuit0-ert_security"
|
||||
item_state = "hardsuit0-ert_security"
|
||||
@@ -773,10 +811,6 @@
|
||||
item_state = "hardsuit0-ert_commander"
|
||||
item_color = "ert_commander"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//////Syndicate Version
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/shielded/syndi
|
||||
@@ -791,7 +825,6 @@
|
||||
slowdown = 0
|
||||
tauric = TRUE //Citadel Add for tauric hardsuits
|
||||
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/shielded/syndi/Initialize()
|
||||
jetpack = new /obj/item/tank/jetpack/suit(src)
|
||||
. = ..()
|
||||
|
||||
@@ -171,10 +171,13 @@ Contains:
|
||||
item_color = "ert_commander"
|
||||
armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80)
|
||||
strip_delay = 130
|
||||
item_flags = NODROP
|
||||
brightness_on = 7
|
||||
resistance_flags = ACID_PROOF
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ert/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, LOCKED_HELMET_TRAIT)
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert
|
||||
name = "emergency response team suit"
|
||||
desc = "Standard issue command suit for the ERT."
|
||||
@@ -237,8 +240,6 @@ Contains:
|
||||
item_state = "hardsuit0-ert_commander-alert"
|
||||
item_color = "ert_commander-alert"
|
||||
armor = list("melee" = 70, "bullet" = 55, "laser" = 50, "energy" = 50, "bomb" = 65, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
strip_delay = 130
|
||||
item_flags = NODROP
|
||||
brightness_on = 8
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
@@ -248,11 +249,8 @@ Contains:
|
||||
icon_state = "ert_command-alert"
|
||||
item_state = "ert_command-alert"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/alert
|
||||
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
|
||||
armor = list("melee" = 70, "bullet" = 55, "laser" = 50, "energy" = 50, "bomb" = 65, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
strip_delay = 130
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
tauric = TRUE //Citadel Add for tauric hardsuits
|
||||
|
||||
//ERT Security
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ert/alert/sec
|
||||
@@ -342,9 +340,13 @@ Contains:
|
||||
armor = list("melee" = -20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 75, "fire" = 60, "acid" = 75) //As whimpy as a space carp
|
||||
brightness_on = 0 //luminosity when on
|
||||
actions_types = list()
|
||||
item_flags = NODROP
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/carp/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, LOCKED_HELMET_TRAIT)
|
||||
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/carp
|
||||
name = "carp space suit"
|
||||
desc = "A slimming piece of dubious space carp technology, you suspect it won't stand up to hand-to-hand blows."
|
||||
|
||||
@@ -28,7 +28,6 @@
|
||||
H.update_inv_wear_suit()
|
||||
else if(adjusted == ALT_STYLE)
|
||||
adjusted = NORMAL_STYLE
|
||||
H.update_inv_wear_suit()
|
||||
|
||||
if(("taur" in H.dna.species.mutant_bodyparts) && (H.dna.features["taur"] != "None"))
|
||||
if(H.dna.features["taur"] in GLOB.noodle_taurs)
|
||||
|
||||
@@ -37,6 +37,8 @@
|
||||
slowdown = 1
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/blueshirt
|
||||
name = "large armor vest"
|
||||
desc = "A large, yet comfortable piece of armor, protecting you from some threats."
|
||||
icon_state = "blueshift"
|
||||
item_state = "blueshift"
|
||||
|
||||
@@ -58,6 +60,7 @@
|
||||
item_state = "hostrench"
|
||||
flags_inv = 0
|
||||
strip_delay = 80
|
||||
unique_reskin = list("Coat" = "hostrench", "Cloak" = "trenchcloak")
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/warden
|
||||
name = "warden's jacket"
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
icon_state = "golhood"
|
||||
desc = "A hood for a cloak."
|
||||
body_parts_covered = HEAD
|
||||
item_flags = NODROP
|
||||
flags_inv = HIDEHAIR|HIDEEARS
|
||||
|
||||
/obj/item/clothing/neck/cloak/suicide_act(mob/user)
|
||||
|
||||
@@ -124,6 +124,9 @@
|
||||
icon_state = "suitjacket_black"
|
||||
item_state = "ro_suit"
|
||||
|
||||
/obj/item/clothing/suit/toggle/lawyer/black/syndie
|
||||
desc = "A snappy dress jacket. Suspiciously has no tags or branding."
|
||||
armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 40, "acid" = 40)
|
||||
|
||||
//Mime
|
||||
/obj/item/clothing/suit/suspenders
|
||||
|
||||
@@ -237,7 +237,10 @@
|
||||
desc = "Forced to live on your shameful acting as a fake Mexican, you and your poncho have grown inseparable. Literally."
|
||||
icon_state = "ponchoshame"
|
||||
item_state = "ponchoshame"
|
||||
item_flags = NODROP
|
||||
|
||||
/obj/item/clothing/suit/poncho/ponchoshame/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, SHAMEBRERO_TRAIT)
|
||||
|
||||
/obj/item/clothing/suit/whitedress
|
||||
name = "white dress"
|
||||
|
||||
@@ -1,12 +1,18 @@
|
||||
/obj/item/clothing/under/color
|
||||
desc = "A standard issue colored jumpsuit. Variety is the spice of life!"
|
||||
|
||||
/obj/item/clothing/under/skirt/color
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/color/random
|
||||
icon_state = "random_jumpsuit"
|
||||
|
||||
/obj/item/clothing/under/color/random/Initialize()
|
||||
..()
|
||||
var/obj/item/clothing/under/color/C = pick(subtypesof(/obj/item/clothing/under/color) - /obj/item/clothing/under/color/random - /obj/item/clothing/under/color/grey/glorf - /obj/item/clothing/under/color/black/ghost)
|
||||
var/obj/item/clothing/under/color/C = pick(subtypesof(/obj/item/clothing/under/color) - subtypesof(/obj/item/clothing/under/skirt/color) - /obj/item/clothing/under/color/random - /obj/item/clothing/under/color/grey/glorf - /obj/item/clothing/under/color/black/ghost)
|
||||
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
H.equip_to_slot_or_del(new C(H), SLOT_W_UNIFORM) //or else you end up with naked assistants running around everywhere...
|
||||
@@ -14,6 +20,20 @@
|
||||
new C(loc)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/item/clothing/under/skirt/color/random
|
||||
icon_state = "random_jumpsuit" //Skirt variant needed
|
||||
|
||||
/obj/item/clothing/under/skirt/color/random/Initialize()
|
||||
..()
|
||||
var/obj/item/clothing/under/skirt/color/C = pick(subtypesof(/obj/item/clothing/under/skirt/color) - /obj/item/clothing/under/skirt/color/random)
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
H.equip_to_slot_or_del(new C(H), SLOT_W_UNIFORM)
|
||||
else
|
||||
new C(loc)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
|
||||
/obj/item/clothing/under/color/black
|
||||
name = "black jumpsuit"
|
||||
icon_state = "black"
|
||||
@@ -21,9 +41,22 @@
|
||||
item_color = "black"
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/color/black/ghost
|
||||
item_flags = NODROP | DROPDEL
|
||||
/obj/item/clothing/under/skirt/color/black
|
||||
name = "black jumpskirt"
|
||||
icon_state = "black_skirt"
|
||||
item_state = "bl_suit"
|
||||
item_color = "black_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/black/ghost
|
||||
item_flags = DROPDEL
|
||||
|
||||
/obj/item/clothing/under/color/black/ghost/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CULT_TRAIT)
|
||||
|
||||
/obj/item/clothing/under/color/black/ghost/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, DROPDEL)
|
||||
/obj/item/clothing/under/color/grey
|
||||
name = "grey jumpsuit"
|
||||
desc = "A tasteful grey jumpsuit that reminds you of the good old days."
|
||||
@@ -31,6 +64,13 @@
|
||||
item_state = "gy_suit"
|
||||
item_color = "grey"
|
||||
|
||||
/obj/item/clothing/under/skirt/color/grey
|
||||
name = "grey jumpskirt"
|
||||
desc = "A tasteful grey jumpskirt that reminds you of the good old days."
|
||||
icon_state = "grey_skirt"
|
||||
item_state = "gy_suit"
|
||||
item_color = "grey_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/grey/glorf
|
||||
name = "ancient jumpsuit"
|
||||
desc = "A terribly ragged and frayed grey jumpsuit. It looks like it hasn't been washed in over a decade."
|
||||
@@ -45,12 +85,24 @@
|
||||
item_state = "b_suit"
|
||||
item_color = "blue"
|
||||
|
||||
/obj/item/clothing/under/skirt/color/blue
|
||||
name = "blue jumpskirt"
|
||||
icon_state = "blue_skirt"
|
||||
item_state = "b_suit"
|
||||
item_color = "blue_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/green
|
||||
name = "green jumpsuit"
|
||||
icon_state = "green"
|
||||
item_state = "g_suit"
|
||||
item_color = "green"
|
||||
|
||||
/obj/item/clothing/under/skirt/color/green
|
||||
name = "green jumpskirt"
|
||||
icon_state = "green_skirt"
|
||||
item_state = "g_suit"
|
||||
item_color = "green_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/orange
|
||||
name = "orange jumpsuit"
|
||||
desc = "Don't wear this near paranoid security officers."
|
||||
@@ -58,6 +110,12 @@
|
||||
item_state = "o_suit"
|
||||
item_color = "orange"
|
||||
|
||||
/obj/item/clothing/under/skirt/color/orange
|
||||
name = "orange jumpskirt"
|
||||
icon_state = "orange_skirt"
|
||||
item_state = "o_suit"
|
||||
item_color = "orange_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/pink
|
||||
name = "pink jumpsuit"
|
||||
icon_state = "pink"
|
||||
@@ -65,66 +123,133 @@
|
||||
item_state = "p_suit"
|
||||
item_color = "pink"
|
||||
|
||||
/obj/item/clothing/under/skirt/color/pink
|
||||
name = "pink jumpskirt"
|
||||
icon_state = "pink_skirt"
|
||||
item_state = "p_suit"
|
||||
item_color = "pink_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/red
|
||||
name = "red jumpsuit"
|
||||
icon_state = "red"
|
||||
item_state = "r_suit"
|
||||
item_color = "red"
|
||||
|
||||
/obj/item/clothing/under/skirt/color/red
|
||||
name = "red jumpskirt"
|
||||
icon_state = "red_skirt"
|
||||
item_state = "r_suit"
|
||||
item_color = "red_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/white
|
||||
name = "white jumpsuit"
|
||||
icon_state = "white"
|
||||
item_state = "w_suit"
|
||||
item_color = "white"
|
||||
|
||||
/obj/item/clothing/under/skirt/color/white
|
||||
name = "white jumpskirt"
|
||||
icon_state = "white_skirt"
|
||||
item_state = "w_suit"
|
||||
item_color = "white_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/yellow
|
||||
name = "yellow jumpsuit"
|
||||
icon_state = "yellow"
|
||||
item_state = "y_suit"
|
||||
item_color = "yellow"
|
||||
|
||||
/obj/item/clothing/under/skirt/color/yellow
|
||||
name = "yellow jumpskirt"
|
||||
icon_state = "yellow_skirt"
|
||||
item_state = "y_suit"
|
||||
item_color = "yellow_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/darkblue
|
||||
name = "darkblue jumpsuit"
|
||||
icon_state = "darkblue"
|
||||
item_state = "b_suit"
|
||||
item_color = "darkblue"
|
||||
|
||||
/obj/item/clothing/under/skirt/color/darkblue
|
||||
name = "darkblue jumpskirt"
|
||||
icon_state = "darkblue_skirt"
|
||||
item_state = "b_suit"
|
||||
item_color = "darkblue_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/teal
|
||||
name = "teal jumpsuit"
|
||||
icon_state = "teal"
|
||||
item_state = "b_suit"
|
||||
item_color = "teal"
|
||||
|
||||
/obj/item/clothing/under/skirt/color/teal
|
||||
name = "teal jumpskirt"
|
||||
icon_state = "teal_skirt"
|
||||
item_state = "b_suit"
|
||||
item_color = "teal_skirt"
|
||||
|
||||
|
||||
/obj/item/clothing/under/color/lightpurple
|
||||
name = "purple jumpsuit"
|
||||
icon_state = "lightpurple"
|
||||
item_state = "p_suit"
|
||||
item_color = "lightpurple"
|
||||
|
||||
/obj/item/clothing/under/skirt/color/lightpurple
|
||||
name = "lightpurple jumpskirt"
|
||||
icon_state = "lightpurple_skirt"
|
||||
item_state = "p_suit"
|
||||
item_color = "lightpurple_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/darkgreen
|
||||
name = "darkgreen jumpsuit"
|
||||
icon_state = "darkgreen"
|
||||
item_state = "g_suit"
|
||||
item_color = "darkgreen"
|
||||
|
||||
/obj/item/clothing/under/skirt/color/darkgreen
|
||||
name = "darkgreen jumpskirt"
|
||||
icon_state = "darkgreen_skirt"
|
||||
item_state = "g_suit"
|
||||
item_color = "darkgreen_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/lightbrown
|
||||
name = "lightbrown jumpsuit"
|
||||
icon_state = "lightbrown"
|
||||
item_state = "lb_suit"
|
||||
item_color = "lightbrown"
|
||||
|
||||
/obj/item/clothing/under/skirt/color/lightbrown
|
||||
name = "lightbrown jumpskirt"
|
||||
icon_state = "lightbrown_skirt"
|
||||
item_state = "lb_suit"
|
||||
item_color = "lightbrown_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/brown
|
||||
name = "brown jumpsuit"
|
||||
icon_state = "brown"
|
||||
item_state = "lb_suit"
|
||||
item_color = "brown"
|
||||
|
||||
/obj/item/clothing/under/skirt/color/brown
|
||||
name = "brown jumpskirt"
|
||||
icon_state = "brown_skirt"
|
||||
item_state = "lb_suit"
|
||||
item_color = "brown_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/maroon
|
||||
name = "maroon jumpsuit"
|
||||
icon_state = "maroon"
|
||||
item_state = "r_suit"
|
||||
item_color = "maroon"
|
||||
|
||||
/obj/item/clothing/under/skirt/color/maroon
|
||||
name = "maroon jumpskirt"
|
||||
icon_state = "maroon_skirt"
|
||||
item_state = "r_suit"
|
||||
item_color = "maroon_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/rainbow
|
||||
name = "rainbow jumpsuit"
|
||||
desc = "A multi-colored jumpsuit!"
|
||||
@@ -132,3 +257,11 @@
|
||||
item_state = "rainbow"
|
||||
item_color = "rainbow"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/skirt/color/rainbow
|
||||
name = "rainbow jumpskirt"
|
||||
desc = "A multi-colored jumpskirt!"
|
||||
icon_state = "rainbow_skirt"
|
||||
item_state = "rainbow"
|
||||
item_color = "rainbow_skirt"
|
||||
can_adjust = FALSE
|
||||
|
||||
@@ -16,6 +16,16 @@
|
||||
item_color = "purplebartender"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/bartender/skirt
|
||||
name = "bartender's skirt"
|
||||
desc = "It looks like it could use some more flair."
|
||||
icon_state = "barman_skirt"
|
||||
item_state = "bar_suit"
|
||||
item_color = "barman_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/captain //Alright, technically not a 'civilian' but its better then giving a .dm file for a single define.
|
||||
desc = "It's a blue jumpsuit with some gold markings denoting the rank of \"Captain\"."
|
||||
name = "captain's jumpsuit"
|
||||
@@ -25,6 +35,16 @@
|
||||
sensor_mode = SENSOR_COORDS
|
||||
random_sensor = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/captain/skirt
|
||||
name = "captain's jumpskirt"
|
||||
desc = "It's a blue jumpskirt with some gold markings denoting the rank of \"Captain\"."
|
||||
icon_state = "captain_skirt"
|
||||
item_state = "b_suit"
|
||||
item_color = "captain_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/cargo
|
||||
name = "quartermaster's jumpsuit"
|
||||
desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
|
||||
@@ -32,6 +52,16 @@
|
||||
item_state = "lb_suit"
|
||||
item_color = "qm"
|
||||
|
||||
/obj/item/clothing/under/rank/cargo/skirt
|
||||
name = "quartermaster's jumpskirt"
|
||||
desc = "It's a jumpskirt worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
|
||||
icon_state = "qm_skirt"
|
||||
item_state = "lb_suit"
|
||||
item_color = "qm_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/cargotech
|
||||
name = "cargo technician's jumpsuit"
|
||||
desc = "Shooooorts! They're comfy and easy to wear!"
|
||||
@@ -42,6 +72,15 @@
|
||||
mutantrace_variation = MUTANTRACE_VARIATION
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/cargotech/skirt
|
||||
name = "cargo technician's jumpskirt"
|
||||
desc = "Skiiiiirts! They're comfy and easy to wear"
|
||||
icon_state = "cargo_skirt"
|
||||
item_state = "lb_suit"
|
||||
item_color = "cargo_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/chaplain
|
||||
desc = "It's a black jumpsuit, often worn by religious folk."
|
||||
@@ -51,6 +90,16 @@
|
||||
item_color = "chapblack"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/chaplain/skirt
|
||||
name = "chaplain's jumpskirt"
|
||||
desc = "It's a black jumpskirt, often worn by religious folk."
|
||||
icon_state = "chapblack_skirt"
|
||||
item_state = "bl_suit"
|
||||
item_color = "chapblack_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/chef
|
||||
name = "cook's suit"
|
||||
desc = "A suit which is given only to the most <b>hardcore</b> cooks in space."
|
||||
@@ -58,6 +107,15 @@
|
||||
item_color = "chef"
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/chef/skirt
|
||||
name = "cook's skirt"
|
||||
desc = "A skirt which is given only to the most <b>hardcore</b> cooks in space."
|
||||
icon_state = "chef_skirt"
|
||||
item_color = "chef_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/clown
|
||||
name = "clown suit"
|
||||
desc = "<i>'HONK!'</i>"
|
||||
@@ -66,7 +124,6 @@
|
||||
item_color = "clown"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/blueclown
|
||||
name = "blue clown suit"
|
||||
desc = "<i>'BLUE HONK!'</i>"
|
||||
@@ -130,7 +187,6 @@
|
||||
/obj/item/clothing/under/rank/clown/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 50)
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_personnel
|
||||
desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\"."
|
||||
name = "head of personnel's jumpsuit"
|
||||
@@ -139,6 +195,16 @@
|
||||
item_color = "hop"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_personnel/skirt
|
||||
name = "head of personnel's jumpskirt"
|
||||
desc = "It's a jumpskirt worn by someone who works in the position of \"Head of Personnel\"."
|
||||
icon_state = "hop_skirt"
|
||||
item_state = "b_suit"
|
||||
item_color = "hop_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/hydroponics
|
||||
desc = "It's a jumpsuit designed to protect against minor plant-related hazards."
|
||||
name = "botanist's jumpsuit"
|
||||
@@ -147,6 +213,16 @@
|
||||
item_color = "hydroponics"
|
||||
permeability_coefficient = 0.5
|
||||
|
||||
/obj/item/clothing/under/rank/hydroponics/skirt
|
||||
name = "botanist's jumpskirt"
|
||||
desc = "It's a jumpskirt designed to protect against minor plant-related hazards."
|
||||
icon_state = "hydroponics_skirt"
|
||||
item_state = "g_suit"
|
||||
item_color = "hydroponics_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/janitor
|
||||
desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards."
|
||||
name = "janitor's jumpsuit"
|
||||
@@ -154,49 +230,108 @@
|
||||
item_color = "janitor"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/janitor/skirt
|
||||
name = "janitor's jumpskirt"
|
||||
desc = "It's the official skirt of the station's janitor. It has minor protection from biohazards."
|
||||
icon_state = "janitor_skirt"
|
||||
item_color = "janitor_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/lawyer
|
||||
desc = "Slick threads."
|
||||
name = "Lawyer suit"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/lawyer/black
|
||||
name = "lawyer black suit"
|
||||
icon_state = "lawyer_black"
|
||||
item_state = "lawyer_black"
|
||||
item_color = "lawyer_black"
|
||||
|
||||
/obj/item/clothing/under/lawyer/black/skirt
|
||||
name = "lawyer black suitskirt"
|
||||
icon_state = "lawyer_black_skirt"
|
||||
item_state = "lawyer_black"
|
||||
item_color = "lawyer_black_skirt"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/lawyer/female
|
||||
name = "female black suit"
|
||||
icon_state = "black_suit_fem"
|
||||
item_state = "black_suit_fem"
|
||||
item_state = "bl_suit"
|
||||
item_color = "black_suit_fem"
|
||||
|
||||
/obj/item/clothing/under/lawyer/red
|
||||
name = "lawyer red suit"
|
||||
icon_state = "lawyer_red"
|
||||
item_state = "lawyer_red"
|
||||
item_color = "lawyer_red"
|
||||
|
||||
/obj/item/clothing/under/lawyer/female/skirt
|
||||
name = "female black suitskirt"
|
||||
icon_state = "black_suit_fem_skirt"
|
||||
item_state = "bl_suit"
|
||||
item_color = "black_suit_fem_skirt"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/lawyer/red/skirt
|
||||
name = "lawyer red suitskirt"
|
||||
icon_state = "lawyer_red_skirt"
|
||||
item_state = "lawyer_red"
|
||||
item_color = "lawyer_red_skirt"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/lawyer/blue
|
||||
name = "lawyer blue suit"
|
||||
icon_state = "lawyer_blue"
|
||||
item_state = "lawyer_blue"
|
||||
item_color = "lawyer_blue"
|
||||
|
||||
/obj/item/clothing/under/lawyer/blue/skirt
|
||||
name = "lawyer blue suitskirt"
|
||||
icon_state = "lawyer_blue_skirt"
|
||||
item_state = "lawyer_blue"
|
||||
item_color = "lawyer_blue_skirt"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/lawyer/bluesuit
|
||||
name = "blue suit"
|
||||
desc = "A classy suit and tie."
|
||||
icon_state = "bluesuit"
|
||||
item_state = "bluesuit"
|
||||
item_state = "b_suit"
|
||||
item_color = "bluesuit"
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/lawyer/bluesuit/skirt
|
||||
name = "blue suitskirt"
|
||||
desc = "A classy suitskirt and tie."
|
||||
icon_state = "bluesuit_skirt"
|
||||
item_state = "b_suit"
|
||||
item_color = "bluesuit_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/lawyer/purpsuit
|
||||
name = "purple suit"
|
||||
icon_state = "lawyer_purp"
|
||||
item_state = "lawyer_purp"
|
||||
item_state = "p_suit"
|
||||
item_color = "lawyer_purp"
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/lawyer/purpsuit/skirt
|
||||
name = "purple suitskirt"
|
||||
icon_state = "lawyer_purp_skirt"
|
||||
item_state = "p_suit"
|
||||
item_color = "lawyer_purp_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/lawyer/blacksuit
|
||||
name = "black suit"
|
||||
desc = "A professional black suit. Nanotrasen Investigation Bureau approved!"
|
||||
@@ -206,6 +341,16 @@
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/lawyer/blacksuit/skirt
|
||||
name = "black suitskirt"
|
||||
desc = "A professional black suit. Nanotrasen Investigation Bureau approved!"
|
||||
icon_state = "blacksuit_skirt"
|
||||
item_state = "bar_suit"
|
||||
item_color = "blacksuit_skirt"
|
||||
can_adjust = FALSE
|
||||
alt_covers_chest = TRUE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/curator
|
||||
name = "sensible suit"
|
||||
desc = "It's very... sensible."
|
||||
@@ -214,6 +359,33 @@
|
||||
item_color = "red_suit"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/lawyer/really_black
|
||||
name = "executive suit"
|
||||
desc = "A formal black suit and red tie, intended for the station's finest."
|
||||
icon_state = "really_black_suit"
|
||||
item_state = "bl_suit"
|
||||
item_color = "really_black_suit"
|
||||
|
||||
/obj/item/clothing/under/lawyer/really_black/skirt
|
||||
name = "executive suitskirt"
|
||||
desc = "A formal black suitskirt and red tie, intended for the station's finest."
|
||||
icon_state = "really_black_suit_skirt"
|
||||
item_state = "bl_suit"
|
||||
item_color = "really_black_suit_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/curator/skirt
|
||||
name = "sensible suitskirt"
|
||||
desc = "It's very... sensible."
|
||||
icon_state = "red_suit_skirt"
|
||||
item_state = "red_suit"
|
||||
item_color = "red_suit_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/curator/treasure_hunter
|
||||
name = "treasure hunter uniform"
|
||||
desc = "A rugged uniform suitable for treasure hunting."
|
||||
@@ -228,13 +400,22 @@
|
||||
item_state = "mime"
|
||||
item_color = "mime"
|
||||
|
||||
/obj/item/clothing/under/rank/mime/skirt
|
||||
name = "mime's skirt"
|
||||
desc = "It's not very colourful."
|
||||
icon_state = "mime_skirt"
|
||||
item_state = "mime"
|
||||
item_color = "mime_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/miner
|
||||
desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty."
|
||||
name = "shaft miner's jumpsuit"
|
||||
icon_state = "miner"
|
||||
item_state = "miner"
|
||||
item_color = "miner"
|
||||
|
||||
/obj/item/clothing/under/rank/miner/lavaland
|
||||
desc = "A green uniform for operating in hazardous environments."
|
||||
name = "shaft miner's jumpsuit"
|
||||
|
||||
@@ -8,6 +8,16 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 80, "acid" = 40)
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/chief_engineer/skirt
|
||||
name = "chief engineer's jumpskirt"
|
||||
desc = "It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of \"Chief Engineer\". It has minor radiation shielding."
|
||||
icon_state = "chief_skirt"
|
||||
item_state = "gy_suit"
|
||||
item_color = "chief_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/atmospheric_technician
|
||||
desc = "It's a jumpsuit worn by atmospheric technicians."
|
||||
name = "atmospheric technician's jumpsuit"
|
||||
@@ -16,6 +26,16 @@
|
||||
item_color = "atmos"
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/atmospheric_technician/skirt
|
||||
name = "atmospheric technician's jumpskirt"
|
||||
desc = "It's a jumpskirt worn by atmospheric technicians."
|
||||
icon_state = "atmos_skirt"
|
||||
item_state = "atmos_suit"
|
||||
item_color = "atmos_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/engineer
|
||||
desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding."
|
||||
name = "engineer's jumpsuit"
|
||||
@@ -24,6 +44,23 @@
|
||||
item_color = "engine"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 60, "acid" = 20)
|
||||
resistance_flags = NONE
|
||||
/obj/item/clothing/under/rank/engineer/hazard
|
||||
name = "engineer's hazard jumpsuit"
|
||||
desc = "A high visibility jumpsuit made from heat and radiation resistant materials."
|
||||
icon_state = "hazard"
|
||||
item_state = "suit-orange"
|
||||
item_color = "hazard"
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/engineer/skirt
|
||||
name = "engineer's jumpskirt"
|
||||
desc = "It's an orange high visibility jumpskirt worn by engineers."
|
||||
icon_state = "engine_skirt"
|
||||
item_state = "engi_suit"
|
||||
item_color = "engine_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/roboticist
|
||||
desc = "It's a slimming black with reinforced seams; great for industrial work."
|
||||
@@ -31,4 +68,14 @@
|
||||
icon_state = "robotics"
|
||||
item_state = "robotics"
|
||||
item_color = "robotics"
|
||||
resistance_flags = NONE
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/roboticist/skirt
|
||||
name = "roboticist's jumpskirt"
|
||||
desc = "It's a slimming black with reinforced seams; great for industrial work."
|
||||
icon_state = "robotics_skirt"
|
||||
item_state = "robotics"
|
||||
item_color = "robotics_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
@@ -10,6 +10,16 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 35)
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/research_director/skirt
|
||||
name = "research director's vest suitskirt"
|
||||
desc = "It's a suitskirt worn by those with the know-how to achieve the position of \"Research Director\". Its fabric provides minor protection from biological contaminants."
|
||||
icon_state = "director_skirt"
|
||||
item_state = "lb_suit"
|
||||
item_color = "director_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/research_director/alt
|
||||
desc = "Maybe you'll engineer your own half-man, half-pig creature some day. Its fabric provides minor protection from biological contaminants."
|
||||
name = "research director's tan suit"
|
||||
@@ -20,6 +30,16 @@
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/research_director/alt/skirt
|
||||
name = "research director's tan suitskirt"
|
||||
desc = "Maybe you'll engineer your own half-man, half-pig creature some day. Its fabric provides minor protection from biological contaminants."
|
||||
icon_state = "rdwhimsy_skirt"
|
||||
item_state = "rdwhimsy"
|
||||
item_color = "rdwhimsy_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/research_director/turtleneck
|
||||
desc = "A dark purple turtleneck and tan khakis, for a director with a superior sense of style."
|
||||
name = "research director's turtleneck"
|
||||
@@ -30,6 +50,16 @@
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/research_director/turtleneck/skirt
|
||||
name = "research director's turtleneck skirt"
|
||||
desc = "A dark purple turtleneck and tan khaki skirt, for a director with a superior sense of style."
|
||||
icon_state = "rdturtle_skirt"
|
||||
item_state = "p_suit"
|
||||
item_color = "rdturtle_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/scientist
|
||||
desc = "It's made of a special fiber that provides minor protection against explosives. It has markings that denote the wearer as a scientist."
|
||||
name = "scientist's jumpsuit"
|
||||
@@ -39,6 +69,15 @@
|
||||
permeability_coefficient = 0.5
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/scientist/skirt
|
||||
name = "scientist's jumpskirt"
|
||||
desc = "It's made of a special fiber that provides minor protection against explosives. It has markings that denote the wearer as a scientist."
|
||||
icon_state = "toxinswhite_skirt"
|
||||
item_state = "w_suit"
|
||||
item_color = "toxinswhite_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/chemist
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it."
|
||||
@@ -49,6 +88,16 @@
|
||||
permeability_coefficient = 0.5
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 65)
|
||||
|
||||
/obj/item/clothing/under/rank/chemist/skirt
|
||||
name = "chemist's jumpskirt"
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it."
|
||||
icon_state = "chemistrywhite_skirt"
|
||||
item_state = "w_suit"
|
||||
item_color = "chemistrywhite_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/*
|
||||
* Medical
|
||||
*/
|
||||
@@ -61,6 +110,16 @@
|
||||
permeability_coefficient = 0.5
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/chief_medical_officer/skirt
|
||||
name = "chief medical officer's jumpskirt"
|
||||
desc = "It's a jumpskirt worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection."
|
||||
icon_state = "cmo_skirt"
|
||||
item_state = "w_suit"
|
||||
item_color = "cmo_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/geneticist
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it."
|
||||
name = "geneticist's jumpsuit"
|
||||
@@ -70,6 +129,16 @@
|
||||
permeability_coefficient = 0.5
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/geneticist/skirt
|
||||
name = "geneticist's jumpskirt"
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it."
|
||||
icon_state = "geneticswhite_skirt"
|
||||
item_state = "w_suit"
|
||||
item_color = "geneticswhite_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/virologist
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it."
|
||||
name = "virologist's jumpsuit"
|
||||
@@ -79,6 +148,16 @@
|
||||
permeability_coefficient = 0.5
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/virologist/skirt
|
||||
name = "virologist's jumpskirt"
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it."
|
||||
icon_state = "virologywhite_skirt"
|
||||
item_state = "w_suit"
|
||||
item_color = "virologywhite_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/nursesuit
|
||||
desc = "It's a jumpsuit commonly worn by nursing staff in the medical department."
|
||||
name = "nurse's suit"
|
||||
@@ -90,7 +169,6 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/medical
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
|
||||
name = "medical doctor's jumpsuit"
|
||||
@@ -99,24 +177,31 @@
|
||||
item_color = "medical"
|
||||
permeability_coefficient = 0.5
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/medical/blue
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
|
||||
icon_state = "scrubsblue"
|
||||
item_color = "scrubsblue"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/medical/green
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green."
|
||||
icon_state = "scrubsgreen"
|
||||
item_color = "scrubsgreen"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/medical/purple
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
|
||||
icon_state = "scrubspurple"
|
||||
item_color = "scrubspurple"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/medical/skirt
|
||||
name = "medical doctor's jumpskirt"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
|
||||
icon_state = "medical_skirt"
|
||||
item_state = "w_suit"
|
||||
item_color = "medical_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
@@ -4,11 +4,9 @@
|
||||
* Detective
|
||||
* Navy uniforms
|
||||
*/
|
||||
|
||||
/*
|
||||
* Security
|
||||
*/
|
||||
|
||||
/obj/item/clothing/under/rank/security
|
||||
name = "security jumpsuit"
|
||||
desc = "A tactical security jumpsuit for officers complete with Nanotrasen belt buckle."
|
||||
@@ -20,14 +18,12 @@
|
||||
alt_covers_chest = TRUE
|
||||
sensor_mode = SENSOR_COORDS
|
||||
random_sensor = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/security/grey
|
||||
name = "grey security jumpsuit"
|
||||
desc = "A tactical relic of years past before Nanotrasen decided it was cheaper to dye the suits red instead of washing out the blood."
|
||||
icon_state = "security"
|
||||
item_state = "gy_suit"
|
||||
item_color = "security"
|
||||
|
||||
/obj/item/clothing/under/rank/security/skirt
|
||||
name = "security jumpskirt"
|
||||
desc = "A \"tactical\" security jumpsuit with the legs replaced by a skirt."
|
||||
@@ -36,6 +32,7 @@
|
||||
item_color = "secskirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE //you know now that i think of it if you adjust the skirt and the sprite disappears isn't that just like flashing everyone
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
|
||||
/obj/item/clothing/under/rank/warden
|
||||
@@ -49,7 +46,6 @@
|
||||
alt_covers_chest = TRUE
|
||||
sensor_mode = 3
|
||||
random_sensor = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/warden/grey
|
||||
name = "grey security suit"
|
||||
desc = "A formal relic of years past before Nanotrasen decided it was cheaper to dye the suits red instead of washing out the blood."
|
||||
@@ -57,6 +53,16 @@
|
||||
item_state = "gy_suit"
|
||||
item_color = "warden"
|
||||
|
||||
/obj/item/clothing/under/rank/warden/skirt
|
||||
name = "warden's suitskirt"
|
||||
desc = "A formal security suitskirt for officers complete with Nanotrasen belt buckle."
|
||||
icon_state = "rwarden_skirt"
|
||||
item_state = "r_suit"
|
||||
item_color = "rwarden_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/*
|
||||
* Detective
|
||||
*/
|
||||
@@ -72,6 +78,16 @@
|
||||
sensor_mode = 3
|
||||
random_sensor = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/det/skirt
|
||||
name = "detective's suitskirt"
|
||||
desc = "Someone who wears this means business."
|
||||
icon_state = "detective_skirt"
|
||||
item_state = "det"
|
||||
item_color = "detective_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/det/grey
|
||||
name = "noir suit"
|
||||
desc = "A hard-boiled private investigator's grey suit, complete with tie clip."
|
||||
@@ -80,6 +96,16 @@
|
||||
item_color = "greydet"
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/det/grey/skirt
|
||||
name = "noir suitskirt"
|
||||
desc = "A hard-boiled private investigator's grey suitskirt, complete with tie clip."
|
||||
icon_state = "greydet_skirt"
|
||||
item_state = "greydet"
|
||||
item_color = "greydet_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/*
|
||||
* Head of Security
|
||||
*/
|
||||
@@ -95,13 +121,22 @@
|
||||
sensor_mode = 3
|
||||
random_sensor = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/skirt
|
||||
name = "head of security's jumpskirt"
|
||||
desc = "A security jumpskirt decorated for those few with the dedication to achieve the position of Head of Security."
|
||||
icon_state = "rhos_skirt"
|
||||
item_state = "r_suit"
|
||||
item_color = "rhos_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/grey
|
||||
name = "head of security's grey jumpsuit"
|
||||
desc = "There are old men, and there are bold men, but there are very few old, bold men."
|
||||
icon_state = "hos"
|
||||
item_state = "gy_suit"
|
||||
item_color = "hos"
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/alt
|
||||
name = "head of security's turtleneck"
|
||||
desc = "A stylish alternative to the normal head of security jumpsuit, complete with tactical pants."
|
||||
@@ -109,10 +144,19 @@
|
||||
item_state = "bl_suit"
|
||||
item_color = "hosalt"
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/alt/skirt
|
||||
name = "head of security's turtleneck skirt"
|
||||
desc = "A stylish alternative to the normal head of security jumpsuit, complete with a tactical skirt."
|
||||
icon_state = "hosalt_skirt"
|
||||
item_state = "bl_suit"
|
||||
item_color = "hosalt_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/*
|
||||
* Navy uniforms
|
||||
*/
|
||||
|
||||
/obj/item/clothing/under/rank/security/navyblue
|
||||
name = "security officer's formal uniform"
|
||||
desc = "The latest in fashionable security outfits."
|
||||
@@ -120,7 +164,6 @@
|
||||
item_state = "officerblueclothes"
|
||||
item_color = "officerblueclothes"
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/navyblue
|
||||
desc = "The insignia on this uniform tells you that this uniform belongs to the Head of Security."
|
||||
name = "head of security's formal uniform"
|
||||
@@ -128,7 +171,6 @@
|
||||
item_state = "hosblueclothes"
|
||||
item_color = "hosblueclothes"
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/warden/navyblue
|
||||
desc = "The insignia on this uniform tells you that this uniform belongs to the Warden."
|
||||
name = "warden's formal uniform"
|
||||
@@ -136,14 +178,23 @@
|
||||
item_state = "wardenblueclothes"
|
||||
item_color = "wardenblueclothes"
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/*
|
||||
*Blueshirt
|
||||
*/
|
||||
|
||||
/obj/item/clothing/under/rank/security/blueshirt
|
||||
name = "blue shirt and tie"
|
||||
desc = "I'm a little busy right now, Calhoun."
|
||||
icon_state = "blueshift"
|
||||
item_state = "blueshift"
|
||||
item_color = "blueshift"
|
||||
can_adjust = FALSE
|
||||
/*
|
||||
*Spacepol
|
||||
*/
|
||||
/obj/item/clothing/under/rank/security/spacepol
|
||||
name = "police uniform"
|
||||
desc = "Space not controlled by megacorporations, planets, or pirates is under the jurisdiction of Spacepol."
|
||||
icon_state = "spacepol"
|
||||
item_state = "spacepol"
|
||||
item_color = "spacepol"
|
||||
can_adjust = FALSE
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -8,6 +8,17 @@
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/syndicate/skirt
|
||||
name = "tactical skirtleneck"
|
||||
desc = "A non-descript and slightly suspicious looking skirtleneck."
|
||||
icon_state = "syndicate_skirt"
|
||||
item_state = "bl_suit"
|
||||
item_color = "syndicate_skirt"
|
||||
has_sensor = NO_SENSORS
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
|
||||
alt_covers_chest = TRUE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/syndicate/tacticool
|
||||
name = "tacticool turtleneck"
|
||||
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
|
||||
@@ -16,6 +27,15 @@
|
||||
item_color = "tactifool"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
|
||||
|
||||
/obj/item/clothing/under/syndicate/tacticool/skirt
|
||||
name = "tacticool skirtleneck"
|
||||
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
|
||||
icon_state = "tactifool_skirt"
|
||||
item_state = "bl_suit"
|
||||
item_color = "tactifool_skirt"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/syndicate/sniper
|
||||
name = "Tactical turtleneck suit"
|
||||
desc = "A double seamed tactical turtleneck disguised as a civilian grade silk suit. Intended for the most formal operator. The collar is really sharp."
|
||||
|
||||
Reference in New Issue
Block a user