Merge remote-tracking branch 'refs/remotes/origin/master' into syntheticbloods
This commit is contained in:
@@ -54,6 +54,8 @@
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tint = 2
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/obj/item/clothing/head/helmet/blueshirt
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name = "blue helmet"
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desc = "A reliable, blue tinted helmet reminding you that you <i>still</i> owe that engineer a beer."
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icon_state = "blueshift"
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item_state = "blueshift"
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@@ -1,3 +1,8 @@
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//defines the drill hat's yelling setting
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#define DRILL_DEFAULT "default"
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#define DRILL_SHOUTING "shouting"
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#define DRILL_YELLING "yelling"
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#define DRILL_CANADIAN "canadian"
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//Chef
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/obj/item/clothing/head/chefhat
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@@ -42,6 +47,7 @@
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name = "captain's beret"
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desc = "A beret fit for a leader."
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icon_state = "capberet"
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dynamic_hair_suffix = ""
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dog_fashion = null
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@@ -57,6 +63,7 @@
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name = "head of personnel's beret"
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desc = "The symbol of true bureaucratic micromanagement, although in a fancy form."
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icon_state = "hopberet"
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dynamic_hair_suffix = ""
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dog_fashion = null
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@@ -114,9 +121,12 @@
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/obj/item/clothing/head/beret/highlander
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desc = "That was white fabric. <i>Was.</i>"
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item_flags = NODROP
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dog_fashion = null //THIS IS FOR SLAUGHTER, NOT PUPPIES
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/obj/item/clothing/head/beret/highlander/Initialize()
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, HIGHLANDER)
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//Security
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/obj/item/clothing/head/HoS
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@@ -148,6 +158,73 @@
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strip_delay = 60
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dog_fashion = /datum/dog_fashion/head/warden
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/obj/item/clothing/head/warden/drill
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name = "warden's campaign hat"
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desc = "A special armored campaign hat with the security insignia emblazoned on it. Uses reinforced fabric to offer sufficient protection. Has the letters 'FMJ' enscribed on its side."
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icon_state = "wardendrill"
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item_state = "wardendrill"
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dog_fashion = null
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var/mode = DRILL_DEFAULT
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/obj/item/clothing/head/warden/drill/screwdriver_act(mob/living/carbon/human/user, obj/item/I)
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if(..())
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return TRUE
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switch(mode)
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if(DRILL_DEFAULT)
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to_chat(user, "<span class='notice'>You set the voice circuit to the middle position.</span>")
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mode = DRILL_SHOUTING
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if(DRILL_SHOUTING)
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to_chat(user, "<span class='notice'>You set the voice circuit to the last position.</span>")
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mode = DRILL_YELLING
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if(DRILL_YELLING)
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to_chat(user, "<span class='notice'>You set the voice circuit to the first position.</span>")
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mode = DRILL_DEFAULT
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if(DRILL_CANADIAN)
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to_chat(user, "<span class='danger'>You adjust voice circuit but nothing happens, probably because it's broken.</span>")
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return TRUE
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/obj/item/clothing/head/warden/drill/wirecutter_act(mob/living/user, obj/item/I)
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if(mode != DRILL_CANADIAN)
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to_chat(user, "<span class='danger'>You broke the voice circuit!</span>")
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mode = DRILL_CANADIAN
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return TRUE
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/obj/item/clothing/head/warden/drill/equipped(mob/M, slot)
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. = ..()
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if (slot == SLOT_HEAD)
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RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
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else
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UnregisterSignal(M, COMSIG_MOB_SAY)
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/obj/item/clothing/head/warden/drill/dropped(mob/M)
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. = ..()
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UnregisterSignal(M, COMSIG_MOB_SAY)
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/obj/item/clothing/head/warden/drill/proc/handle_speech(datum/source, mob/speech_args)
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var/message = speech_args[SPEECH_MESSAGE]
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if(message[1] != "*")
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switch (mode)
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if(DRILL_SHOUTING)
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message += "!"
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if(DRILL_YELLING)
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message += "!!"
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if(DRILL_CANADIAN)
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message = " [message]"
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var/list/canadian_words = strings("canadian_replacement.json", "canadian")
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for(var/key in canadian_words)
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var/value = canadian_words[key]
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if(islist(value))
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value = pick(value)
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message = replacetextEx(message, " [uppertext(key)]", " [uppertext(value)]")
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message = replacetextEx(message, " [capitalize(key)]", " [capitalize(value)]")
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message = replacetextEx(message, " [key]", " [value]")
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if(prob(30))
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message += pick(", eh?", ", EH?")
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speech_args[SPEECH_MESSAGE] = message
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/obj/item/clothing/head/beret/sec
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name = "security beret"
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desc = "A robust beret with the security insignia emblazoned on it. Uses reinforced fabric to offer sufficient protection."
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@@ -201,3 +278,8 @@
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name = "quartermaster's beret"
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desc = "This headwear shows off your Cargonian leadership"
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icon_state = "qmberet"
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#undef DRILL_DEFAULT
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#undef DRILL_SHOUTING
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#undef DRILL_YELLING
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#undef DRILL_CANADIAN
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@@ -221,9 +221,12 @@
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icon_state = "shamebrero"
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item_state = "shamebrero"
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desc = "Once it's on, it never comes off."
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item_flags = NODROP
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dog_fashion = null
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/obj/item/clothing/head/sombrero/shamebrero/Initialize()
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, SHAMEBRERO_TRAIT)
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/obj/item/clothing/head/cone
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desc = "This cone is trying to warn you of something!"
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name = "warning cone"
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@@ -330,9 +333,21 @@
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icon_state = "beretblack"
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dynamic_hair_suffix = ""
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/obj/item/clothing/head/frenchberet/speechModification(M)
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if(copytext(M, 1, 2) != "*")
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M = " [M]"
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/obj/item/clothing/head/frenchberet/equipped(mob/M, slot)
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. = ..()
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if (slot == SLOT_HEAD)
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RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
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else
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UnregisterSignal(M, COMSIG_MOB_SAY)
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/obj/item/clothing/head/frenchberet/dropped(mob/M)
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. = ..()
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UnregisterSignal(M, COMSIG_MOB_SAY)
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/obj/item/clothing/head/frenchberet/proc/handle_speech(datum/source, mob/speech_args)
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var/message = speech_args[SPEECH_MESSAGE]
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if(message[1] != "*")
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message = " [message]"
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var/list/french_words = strings("french_replacement.json", "french")
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for(var/key in french_words)
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@@ -340,10 +355,10 @@
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if(islist(value))
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value = pick(value)
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M = replacetextEx(M, " [uppertext(key)]", " [uppertext(value)]")
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M = replacetextEx(M, " [capitalize(key)]", " [capitalize(value)]")
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M = replacetextEx(M, " [key]", " [value]")
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message = replacetextEx(message, " [uppertext(key)]", " [uppertext(value)]")
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message = replacetextEx(message, " [capitalize(key)]", " [capitalize(value)]")
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message = replacetextEx(message, " [key]", " [value]")
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if(prob(3))
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M += pick(" Honh honh honh!"," Honh!"," Zut Alors!")
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return trim(M)
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message += pick(" Honh honh honh!"," Honh!"," Zut Alors!")
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speech_args[SPEECH_MESSAGE] = trim(message)
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