Merge remote-tracking branch 'refs/remotes/origin/master' into syntheticbloods
This commit is contained in:
@@ -74,6 +74,7 @@
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flag = "energy"
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hitsound = 'sound/weapons/tap.ogg'
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eyeblur = 0
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speed = 0.7
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impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
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light_color = LIGHT_COLOR_BLUE
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tracer_type = /obj/effect/projectile/tracer/disabler
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@@ -6,15 +6,16 @@
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/obj/item/projectile/bullet/dart/Initialize()
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. = ..()
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create_reagents(50)
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reagents.set_reacting(FALSE)
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create_reagents(50, NO_REACT)
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/obj/item/projectile/bullet/dart/on_hit(atom/target, blocked = FALSE)
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/obj/item/projectile/bullet/dart/on_hit(atom/target, blocked = FALSE, skip = FALSE)
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if(iscarbon(target))
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var/mob/living/carbon/M = target
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if(blocked != 100) // not completely blocked
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if(M.can_inject(null, FALSE, def_zone, piercing)) // Pass the hit zone to see if it can inject by whether it hit the head or the body.
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..()
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if(skip == TRUE)
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return
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reagents.reaction(M, INJECT)
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reagents.trans_to(M, reagents.total_volume)
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return TRUE
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@@ -24,7 +25,7 @@
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"<span class='userdanger'>You were protected against \the [src]!</span>")
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..(target, blocked)
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reagents.set_reacting(TRUE)
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DISABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
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reagents.handle_reactions()
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return TRUE
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@@ -37,3 +38,44 @@
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/obj/item/projectile/bullet/dart/syringe
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name = "syringe"
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icon_state = "syringeproj"
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//I am in a mess of my own making
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/obj/item/projectile/bullet/dart/syringe/dart
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name = "Smartdart"
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icon_state = "dartproj"
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damage = 0
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var/emptrig = FALSE
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/obj/item/projectile/bullet/dart/syringe/dart/on_hit(atom/target, blocked = FALSE)
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if(iscarbon(target))
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var/mob/living/carbon/M = target
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if(blocked != 100)
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if(M.can_inject(null, FALSE, def_zone, piercing)) // Pass the hit zone to see if it can inject by whether it hit the head or the body.
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..(target, blocked, TRUE)
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for(var/datum/reagent/R in reagents.reagent_list) //OD prevention time!
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if(istype(R, /datum/reagent/medicine)) //Is this a medicine?
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if(M.reagents.has_reagent(R.id))
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if(R.overdose_threshold == 0 || emptrig == TRUE) //Is there a possible OD?
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M.reagents.add_reagent(R.id, R.volume)
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else
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var/transVol = CLAMP(R.volume, 0, (R.overdose_threshold - M.reagents.get_reagent_amount(R.id)) -1)
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M.reagents.add_reagent(R.id, transVol)
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else
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if(!R.overdose_threshold == 0)
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var/transVol = CLAMP(R.volume, 0, R.overdose_threshold-1)
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M.reagents.add_reagent(R.id, transVol)
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else
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M.reagents.add_reagent(R.id, R.volume)
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target.visible_message("<span class='notice'>\The [src] beeps!</span>")
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to_chat("<span class='notice'><i>You feel a tiny prick as a smartdart embeds itself in you with a beep.</i></span>")
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return TRUE
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else
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blocked = 100
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target.visible_message("<span class='danger'>\The [src] was deflected!</span>", \
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"<span class='userdanger'>You see a [src] bounce off you, booping sadly!</span>")
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target.visible_message("<span class='danger'>\The [src] fails to land on target!</span>")
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return TRUE
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@@ -18,6 +18,7 @@
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/obj/item/projectile/bullet/shotgun_stunslug
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name = "stunslug"
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damage = 5
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stamina = 20
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knockdown = 100
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stutter = 5
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jitter = 20
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@@ -31,7 +31,7 @@
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var/mob/living/carbon/C = target
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if(C.dna && C.dna.check_mutation(HULK))
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C.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
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else if((C.status_flags & CANKNOCKDOWN) && !C.has_trait(TRAIT_STUNIMMUNE))
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else if((C.status_flags & CANKNOCKDOWN) && !HAS_TRAIT(C, TRAIT_STUNIMMUNE))
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addtimer(CALLBACK(C, /mob/living/carbon.proc/do_jitter_animation, jitter), 5)
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/obj/item/projectile/energy/electrode/on_range() //to ensure the bolt sparks when it reaches the end of its range if it didn't hit a target yet
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@@ -22,7 +22,7 @@
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SEND_SIGNAL(C, COMSIG_LIVING_MINOR_SHOCK)
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if(C.dna && C.dna.check_mutation(HULK))
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C.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ), forced = "hulk")
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else if((C.status_flags & CANKNOCKDOWN) && !C.has_trait(TRAIT_STUNIMMUNE))
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else if((C.status_flags & CANKNOCKDOWN) && !HAS_TRAIT(C, TRAIT_STUNIMMUNE))
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addtimer(CALLBACK(C, /mob/living/carbon.proc/do_jitter_animation, jitter), 5)
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/obj/item/projectile/energy/electrode/on_range() //to ensure the bolt sparks when it reaches the end of its range if it didn't hit a target yet
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@@ -170,7 +170,7 @@
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hal_target.stuttering += 20
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if(hal_target.dna && hal_target.dna.check_mutation(HULK))
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hal_target.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ), forced = "hulk")
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else if((hal_target.status_flags & CANKNOCKDOWN) && !hal_target.has_trait(TRAIT_STUNIMMUNE))
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else if((hal_target.status_flags & CANKNOCKDOWN) && !HAS_TRAIT(hal_target, TRAIT_STUNIMMUNE))
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addtimer(CALLBACK(hal_target, /mob/living/carbon.proc/do_jitter_animation, 20), 5)
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/obj/item/projectile/hallucination/disabler
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@@ -9,13 +9,14 @@
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return TRUE
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/obj/item/projectile/bullet/a84mm
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name ="anti-armour rocket"
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name ="\improper HEDP rocket"
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desc = "USE A WEEL GUN"
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icon_state= "atrocket"
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icon_state= "84mm-hedp"
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damage = 80
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var/anti_armour_damage = 200
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armour_penetration = 100
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dismemberment = 100
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ricochets_max = 0
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/obj/item/projectile/bullet/a84mm/on_hit(atom/target, blocked = FALSE)
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..()
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@@ -29,17 +30,17 @@
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S.take_overall_damage(anti_armour_damage*0.75, anti_armour_damage*0.25)
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return TRUE
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/obj/item/projectile/bullet/srmrocket
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name ="SRM-8 Rocket"
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/obj/item/projectile/bullet/a84mm_he
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name ="\improper HE missile"
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desc = "Boom."
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icon_state = "missile"
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damage = 30
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ricochets_max = 0 //it's a MISSILE
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/obj/item/projectile/bullet/srmrocket/on_hit(atom/target, blocked=0)
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/obj/item/projectile/bullet/a84mm_he/on_hit(atom/target, blocked=0)
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..()
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if(!isliving(target)) //if the target isn't alive, so is a wall or something
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explosion(target, 0, 1, 2, 4)
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else
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explosion(target, 0, 0, 2, 4)
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return TRUE
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return TRUE
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