part 4
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@@ -8,7 +8,7 @@
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/datum/supply_pack/security
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group = "Security"
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access_any = ACCESS_FORENSICS_LOCKERS //| ACCESS_SECURITY
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access = ACCESS_SECURITY
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crate_type = /obj/structure/closet/crate/secure/gear
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can_private_buy = FALSE
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@@ -195,7 +195,7 @@
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/obj/item/reagent_containers/food/snacks/grown/firelemon/ex_act(severity)
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qdel(src) //Ensuring that it's deleted by its own explosion
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/obj/item/reagent_containers/food/snacks/grown/firelemon/proc/prime()
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/obj/item/reagent_containers/food/snacks/grown/firelemon/proc/prime(mob/living/lanced_by)
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switch(seed.potency) //Combustible lemons are alot like IEDs, lots of flame, very little bang.
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if(0 to 30)
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update_mob()
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@@ -223,7 +223,7 @@
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/obj/item/reagent_containers/food/snacks/grown/cherry_bomb/ex_act(severity)
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qdel(src) //Ensuring that it's deleted by its own explosion. Also prevents mass chain reaction with piles of cherry bombs
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/obj/item/reagent_containers/food/snacks/grown/cherry_bomb/proc/prime()
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/obj/item/reagent_containers/food/snacks/grown/cherry_bomb/proc/prime(mob/living/lanced_by)
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icon_state = "cherry_bomb_lit"
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playsound(src, 'sound/effects/fuse.ogg', seed.potency, 0)
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addtimer(CALLBACK(src, /obj/item/reagent_containers/food/snacks/grown/cherry_bomb/proc/detonate), rand(50, 100))
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@@ -1,5 +1,5 @@
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/mob/living/proc/run_armor_check(def_zone = null, attack_flag = "melee", absorb_text = null, soften_text = null, silent=FALSE, armour_penetration, penetrated_text)
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/mob/living/proc/run_armor_check(def_zone = null, attack_flag = "melee", absorb_text = null, soften_text = null, armour_penetration, penetrated_text, silent=FALSE)
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var/armor = getarmor(def_zone, attack_flag)
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if(armor <= 0)
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