Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into upstream-merge-27442
This commit is contained in:
@@ -419,13 +419,18 @@
|
||||
set desc="Restarts the world immediately"
|
||||
if (!usr.client.holder)
|
||||
return
|
||||
var/confirm = alert("Restart the game world?", "Restart", "Yes", "Cancel")
|
||||
if(confirm == "Cancel")
|
||||
return
|
||||
if(confirm == "Yes")
|
||||
SSticker.delay_end = 0
|
||||
|
||||
var/list/options = list("Regular Restart", "Hard Restart (No Delay/Feeback Reason)", "Hardest Restart (No actions, just reboot)")
|
||||
var result = input(usr, "Select reboot method", "World Reboot", options[1]) as null|anything in options
|
||||
if(result)
|
||||
SSblackbox.add_details("admin_verb","Reboot World") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
world.Reboot("Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key].", "end_error", "admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]", 10)
|
||||
switch(result)
|
||||
if("Regular Restart")
|
||||
SSticker.Reboot("Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key].", "end_error", "admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]", 10)
|
||||
if("Hard Restart (No Delay, No Feeback Reason)")
|
||||
world.Reboot()
|
||||
if("Hardest Restart (No actions, just reboot)")
|
||||
world.Reboot(fast_track = TRUE)
|
||||
|
||||
/datum/admins/proc/end_round()
|
||||
set category = "Server"
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
message_admins("[key_name_admin(ghost)] has taken control of ([key_name_admin(body)])")
|
||||
body.ghostize(0)
|
||||
body.key = ghost.key
|
||||
new /obj/effect/overlay/temp/gravpush(get_turf(body))
|
||||
new /obj/effect/temp_visual/gravpush(get_turf(body))
|
||||
|
||||
/obj/effect/fun_balloon/sentience/emergency_shuttle
|
||||
name = "shuttle sentience fun balloon"
|
||||
@@ -79,7 +79,7 @@
|
||||
/obj/effect/fun_balloon/scatter/effect()
|
||||
for(var/mob/living/M in range(effect_range, get_turf(src)))
|
||||
var/turf/T = find_safe_turf()
|
||||
new /obj/effect/overlay/temp/gravpush(get_turf(M))
|
||||
new /obj/effect/temp_visual/gravpush(get_turf(M))
|
||||
M.forceMove(T)
|
||||
to_chat(M, "<span class='notice'>Pop!</span>")
|
||||
|
||||
|
||||
@@ -442,7 +442,7 @@
|
||||
dat += "</table>"
|
||||
|
||||
for(var/datum/gang/G in SSticker.mode.gangs)
|
||||
dat += "<br><table cellspacing=5><tr><td><B>[G.name] Gang: <a href='?_src_=holder;gangpoints=\ref[G]'>[G.points] Influence</a> | [round((G.territory.len/GLOB.start_state.num_territories)*100, 1)]% Control</B></td><td></td></tr>"
|
||||
dat += "<br><table cellspacing=5><tr><td><B>[G.name] Gang: [round((G.territory.len/GLOB.start_state.num_territories)*100, 1)]% Control</B></td><td></td></tr>"
|
||||
for(var/datum/mind/N in G.bosses)
|
||||
var/mob/M = N.current
|
||||
if(!M)
|
||||
|
||||
+34
-40
@@ -282,6 +282,11 @@
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] edited the Emergency Shuttle's timeleft to [timer] seconds.</span>")
|
||||
href_list["secrets"] = "check_antagonist"
|
||||
|
||||
else if(href_list["trigger_centcom_recall"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
|
||||
usr.client.trigger_centcom_recall()
|
||||
else if(href_list["toggle_continuous"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
@@ -1170,7 +1175,7 @@
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
|
||||
if(SSticker.HasRoundStarted())
|
||||
if(SSticker.HasRoundStarted())
|
||||
return alert(usr, "The game has already started.", null, null, null, null)
|
||||
var/dat = {"<B>What mode do you wish to play?</B><HR>"}
|
||||
for(var/mode in config.modes)
|
||||
@@ -1184,7 +1189,7 @@
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
|
||||
if(SSticker.HasRoundStarted())
|
||||
if(SSticker.HasRoundStarted())
|
||||
return alert(usr, "The game has already started.", null, null, null, null)
|
||||
if(GLOB.master_mode != "secret")
|
||||
return alert(usr, "The game mode has to be secret!", null, null, null, null)
|
||||
@@ -1199,21 +1204,21 @@
|
||||
if(!check_rights(R_ADMIN|R_SERVER))
|
||||
return
|
||||
|
||||
if (SSticker.HasRoundStarted())
|
||||
if (SSticker.HasRoundStarted())
|
||||
return alert(usr, "The game has already started.", null, null, null, null)
|
||||
GLOB.master_mode = href_list["c_mode2"]
|
||||
log_admin("[key_name(usr)] set the mode as [GLOB.master_mode].")
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] set the mode as [GLOB.master_mode].</span>")
|
||||
to_chat(world, "<span class='adminnotice'><b>The mode is now: [GLOB.master_mode]</b></span>")
|
||||
Game() // updates the main game menu
|
||||
world.save_mode(GLOB.master_mode)
|
||||
SSticker.save_mode(GLOB.master_mode)
|
||||
.(href, list("c_mode"=1))
|
||||
|
||||
else if(href_list["f_secret2"])
|
||||
if(!check_rights(R_ADMIN|R_SERVER))
|
||||
return
|
||||
|
||||
if(SSticker.HasRoundStarted())
|
||||
if(SSticker.HasRoundStarted())
|
||||
return alert(usr, "The game has already started.", null, null, null, null)
|
||||
if(GLOB.master_mode != "secret")
|
||||
return alert(usr, "The game mode has to be secret!", null, null, null, null)
|
||||
@@ -1511,17 +1516,6 @@
|
||||
|
||||
usr.client.cmd_admin_animalize(M)
|
||||
|
||||
else if(href_list["gangpoints"])
|
||||
var/datum/gang/G = locate(href_list["gangpoints"]) in SSticker.mode.gangs
|
||||
if(G)
|
||||
var/newpoints = input("Set [G.name ] Gang's influence.","Set Influence",G.points) as null|num
|
||||
if(!newpoints)
|
||||
return
|
||||
message_admins("[key_name_admin(usr)] changed the [G.name] Gang's influence from [G.points] to [newpoints].</span>")
|
||||
log_admin("[key_name(usr)] changed the [G.name] Gang's influence from [G.points] to [newpoints].</span>")
|
||||
G.points = newpoints
|
||||
G.message_gangtools("Your gang now has [G.points] influence.")
|
||||
|
||||
else if(href_list["adminplayeropts"])
|
||||
var/mob/M = locate(href_list["adminplayeropts"])
|
||||
show_player_panel(M)
|
||||
@@ -1799,18 +1793,18 @@
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
|
||||
var/mob/M = locate(href_list["languagemenu"]) in GLOB.mob_list
|
||||
if(!ismob(M))
|
||||
to_chat(usr, "This can only be used on instances of type /mob.")
|
||||
var/mob/M = locate(href_list["languagemenu"]) in GLOB.mob_list
|
||||
if(!ismob(M))
|
||||
to_chat(usr, "This can only be used on instances of type /mob.")
|
||||
return
|
||||
var/datum/language_holder/H = M.get_language_holder()
|
||||
H.open_language_menu(usr)
|
||||
var/datum/language_holder/H = M.get_language_holder()
|
||||
H.open_language_menu(usr)
|
||||
|
||||
else if(href_list["traitor"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
|
||||
if(!SSticker.HasRoundStarted())
|
||||
if(!SSticker.HasRoundStarted())
|
||||
alert("The game hasn't started yet!")
|
||||
return
|
||||
|
||||
@@ -2161,7 +2155,7 @@
|
||||
else if(href_list["kick_all_from_lobby"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
if(SSticker.IsRoundInProgress())
|
||||
if(SSticker.IsRoundInProgress())
|
||||
var/afkonly = text2num(href_list["afkonly"])
|
||||
if(alert("Are you sure you want to kick all [afkonly ? "AFK" : ""] clients from the lobby??","Message","Yes","Cancel") != "Yes")
|
||||
to_chat(usr, "Kick clients from lobby aborted")
|
||||
@@ -2242,20 +2236,20 @@
|
||||
if(href_list["viewruntime_backto"])
|
||||
error_viewer.show_to(owner, locate(href_list["viewruntime_backto"]), href_list["viewruntime_linear"])
|
||||
else
|
||||
error_viewer.show_to(owner, null, href_list["viewruntime_linear"])
|
||||
else if(href_list["showrelatedacc"])
|
||||
var/client/C = locate(href_list["client"]) in GLOB.clients
|
||||
var/list/thing_to_check
|
||||
if(href_list["showrelatedacc"] == "cid")
|
||||
thing_to_check = C.related_accounts_cid
|
||||
else
|
||||
thing_to_check = C.related_accounts_ip
|
||||
thing_to_check = splittext(thing_to_check, ", ")
|
||||
|
||||
|
||||
var/dat = "Related accounts by [uppertext(href_list["showrelatedacc"])]:<br>"
|
||||
for(var/thing in thing_to_check)
|
||||
dat += "[thing]<br>"
|
||||
|
||||
usr << browse(dat, "size=420x300")
|
||||
|
||||
error_viewer.show_to(owner, null, href_list["viewruntime_linear"])
|
||||
else if(href_list["showrelatedacc"])
|
||||
var/client/C = locate(href_list["client"]) in GLOB.clients
|
||||
var/list/thing_to_check
|
||||
if(href_list["showrelatedacc"] == "cid")
|
||||
thing_to_check = C.related_accounts_cid
|
||||
else
|
||||
thing_to_check = C.related_accounts_ip
|
||||
thing_to_check = splittext(thing_to_check, ", ")
|
||||
|
||||
|
||||
var/dat = "Related accounts by [uppertext(href_list["showrelatedacc"])]:<br>"
|
||||
for(var/thing in thing_to_check)
|
||||
dat += "[thing]<br>"
|
||||
|
||||
usr << browse(dat, "size=420x300")
|
||||
|
||||
|
||||
@@ -52,10 +52,7 @@
|
||||
if(!check_rights(R_SOUNDS))
|
||||
return
|
||||
|
||||
if(SSticker)
|
||||
SSticker.round_end_sound = fcopy_rsc(S)
|
||||
else
|
||||
return
|
||||
SSticker.SetRoundEndSound(S)
|
||||
|
||||
log_admin("[key_name(src)] set the round end sound to [S]")
|
||||
message_admins("[key_name_admin(src)] set the round end sound to [S]")
|
||||
|
||||
@@ -1194,3 +1194,16 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
message_admins(msg)
|
||||
admin_ticket_log(target, msg)
|
||||
log_admin("[key_name(usr)] punished [key_name(target)] with [punishment].")
|
||||
|
||||
|
||||
/client/proc/trigger_centcom_recall()
|
||||
if(!holder)
|
||||
return
|
||||
var/message = pick(GLOB.admiral_messages)
|
||||
message = input("Enter message from the on-call admiral to be put in the recall report.", "Admiral Message", message) as text|null
|
||||
|
||||
if(!message)
|
||||
return
|
||||
|
||||
message_admins("[key_name_admin(usr)] triggered a Centcom recall, with the admiral message of: [message]")
|
||||
log_game("[key_name(usr)] triggered a Centcom recall, with the message of: [message]")
|
||||
@@ -172,11 +172,11 @@
|
||||
|
||||
/obj/item/device/assembly/flash/cyborg/attack(mob/living/M, mob/user)
|
||||
..()
|
||||
new /obj/effect/overlay/temp/borgflash(get_turf(src))
|
||||
new /obj/effect/temp_visual/borgflash(get_turf(src))
|
||||
|
||||
/obj/item/device/assembly/flash/cyborg/attack_self(mob/user)
|
||||
..()
|
||||
new /obj/effect/overlay/temp/borgflash(get_turf(src))
|
||||
new /obj/effect/temp_visual/borgflash(get_turf(src))
|
||||
|
||||
/obj/item/device/assembly/flash/cyborg/attackby(obj/item/weapon/W, mob/user, params)
|
||||
return
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
/obj/machinery/meter/Initialize(mapload)
|
||||
. = ..()
|
||||
SSair.atmos_machinery += src
|
||||
if (mapload && !target)
|
||||
if (!target)
|
||||
target = locate(/obj/machinery/atmospherics/pipe) in loc
|
||||
|
||||
/obj/machinery/meter/Destroy()
|
||||
|
||||
@@ -433,7 +433,7 @@
|
||||
|
||||
/obj/item/projectile/beam/ctf/red
|
||||
icon_state = "laser"
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/red_laser
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
|
||||
|
||||
// BLUE TEAM GUNS
|
||||
|
||||
@@ -448,7 +448,7 @@
|
||||
|
||||
/obj/item/projectile/beam/ctf/blue
|
||||
icon_state = "bluelaser"
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
|
||||
|
||||
/datum/outfit/ctf
|
||||
name = "CTF"
|
||||
|
||||
@@ -672,3 +672,7 @@ GLOBAL_LIST(external_rsc_urls)
|
||||
CRASH("change_view called without argument.")
|
||||
|
||||
view = new_size
|
||||
|
||||
/client/proc/AnnouncePR(announcement)
|
||||
if(prefs && prefs.chat_toggles & CHAT_PULLR)
|
||||
to_chat(src, announcement)
|
||||
@@ -271,6 +271,8 @@ BLIND // can't see anything
|
||||
/obj/item/clothing/head
|
||||
name = "head"
|
||||
icon = 'icons/obj/clothing/hats.dmi'
|
||||
icon_state = "top_hat"
|
||||
item_state = "that"
|
||||
body_parts_covered = HEAD
|
||||
slot_flags = SLOT_HEAD
|
||||
var/blockTracking = 0 //For AI tracking
|
||||
|
||||
@@ -7,25 +7,34 @@
|
||||
actions_types = list(/datum/action/item_action/toggle_mode)
|
||||
origin_tech = "materials=3;magnets=3;engineering=3;plasmatech=3"
|
||||
|
||||
var/mode = 0 //0 - regular mesons mode 1 - t-ray mode
|
||||
mode = FALSE //FALSE - regular mesons mode TRUE - t-ray mode
|
||||
var/range = 1
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/attack_self(mob/user)
|
||||
/obj/item/clothing/glasses/meson/engine/toggle_mode(mob/user, voluntary)
|
||||
var/turf/T = get_turf(src)
|
||||
if(T && T.z == ZLEVEL_MINING && mode)
|
||||
if(picked_excuse)
|
||||
to_chat(user, "<span class='warning'>Due to [picked_excuse], the [name] cannot currently be swapped to \[Meson] mode.</span>")
|
||||
return
|
||||
mode = !mode
|
||||
|
||||
if(mode)
|
||||
START_PROCESSING(SSobj, src)
|
||||
vision_flags = 0
|
||||
darkness_view = 2
|
||||
invis_view = SEE_INVISIBLE_LIVING
|
||||
lighting_alpha = null
|
||||
to_chat(user, "<span class='notice'>You toggle the goggles' scanning mode to \[T-Ray].</span>")
|
||||
if(voluntary)
|
||||
to_chat(user, "<span class='notice'>You toggle the goggles' scanning mode to \[T-Ray].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The goggles abruptly toggle to \[T-Ray] mode!</span>")
|
||||
else
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
vision_flags = SEE_TURFS
|
||||
darkness_view = 1
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
|
||||
to_chat(loc, "<span class='notice'>You toggle the goggles' scanning mode to \[Meson].</span>")
|
||||
if(voluntary)
|
||||
to_chat(user, "<span class='notice'>You toggle the goggles' scanning mode to \[Meson].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The goggles abruptly toggle to \[Meson] mode!</span>")
|
||||
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
@@ -37,8 +46,14 @@
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/attack_self(mob/user)
|
||||
toggle_mode(user, TRUE)
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/process()
|
||||
if(!mode)
|
||||
var/turf/T = get_turf(src)
|
||||
if(T && T.z == ZLEVEL_MINING)
|
||||
toggle_mode(loc)
|
||||
return
|
||||
|
||||
if(!ishuman(loc))
|
||||
@@ -47,7 +62,6 @@
|
||||
var/mob/living/carbon/human/user = loc
|
||||
if(user.glasses != src)
|
||||
return
|
||||
|
||||
scan()
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/proc/scan()
|
||||
@@ -89,13 +103,17 @@
|
||||
icon_state = "trayson-tray_off"
|
||||
origin_tech = "materials=3;magnets=2;engineering=2"
|
||||
|
||||
mode = 1
|
||||
var/on = 0
|
||||
mode = TRUE
|
||||
var/on = FALSE
|
||||
vision_flags = 0
|
||||
darkness_view = 2
|
||||
invis_view = SEE_INVISIBLE_LIVING
|
||||
range = 2
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/tray/Initialize()
|
||||
. = ..()
|
||||
picked_excuse = null
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/tray/process()
|
||||
if(!on)
|
||||
return
|
||||
@@ -108,15 +126,10 @@
|
||||
if(user.glasses == src)
|
||||
user.update_inv_glasses()
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/tray/attack_self(mob/user)
|
||||
/obj/item/clothing/glasses/meson/engine/tray/toggle_mode(mob/user, voluntary)
|
||||
on = !on
|
||||
|
||||
if(on)
|
||||
START_PROCESSING(SSobj, src)
|
||||
to_chat(user, "<span class='notice'>You turn the goggles on.</span>")
|
||||
else
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
to_chat(user, "<span class='notice'>You turn the goggles off.</span>")
|
||||
to_chat(user, "<span class='[voluntary ? "notice":"warning"]'>[voluntary ? "You turn the goggles":"The goggles turn"] [on ? "on":"off"][voluntary ? ".":"!"]</span>")
|
||||
|
||||
update_icon()
|
||||
for(var/X in actions)
|
||||
|
||||
@@ -31,14 +31,60 @@
|
||||
|
||||
/obj/item/clothing/glasses/meson
|
||||
name = "Optical Meson Scanner"
|
||||
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
|
||||
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting conditions."
|
||||
icon_state = "meson"
|
||||
item_state = "meson"
|
||||
origin_tech = "magnets=1;engineering=2"
|
||||
darkness_view = 2
|
||||
vision_flags = SEE_TURFS
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
glass_colour_type = /datum/client_colour/glass_colour/lightgreen
|
||||
var/static/list/meson_mining_failure_excuses = list("seismic activity", "excessive lava", "ambient radiation", "electromagnetic storms", "bluespace disruption", \
|
||||
"gravity", "dust", "dense rock", "ash", "badly understood science", "radiant heat")
|
||||
var/picked_excuse
|
||||
var/mode = FALSE //if FALSE, is in normal meson mode.
|
||||
|
||||
/obj/item/clothing/glasses/meson/Initialize()
|
||||
. = ..()
|
||||
picked_excuse = pick(meson_mining_failure_excuses)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/clothing/glasses/meson/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/glasses/meson/examine(mob/user)
|
||||
..()
|
||||
var/turf/T = get_turf(src)
|
||||
if(T && T.z == ZLEVEL_MINING && mode && picked_excuse)
|
||||
to_chat(user, "<span class='warning'>Due to [picked_excuse], these Meson Scanners will not be able to display terrain layouts in this area.</span>")
|
||||
|
||||
/obj/item/clothing/glasses/meson/proc/toggle_mode(mob/user)
|
||||
if(vision_flags & SEE_TURFS)
|
||||
mode = TRUE
|
||||
vision_flags &= ~SEE_TURFS
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(picked_excuse)
|
||||
to_chat(H, "<span class='warning'>Due to [picked_excuse], your Meson Scanners will not be able to display terrain layouts in this area.</span>")
|
||||
if(H.glasses == src)
|
||||
H.update_sight()
|
||||
else if(!(vision_flags & SEE_TURFS))
|
||||
mode = FALSE
|
||||
vision_flags |= SEE_TURFS
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
to_chat(H, "<span class='notice'>Your Meson Scanners have reactivated.</span>")
|
||||
if(H.glasses == src)
|
||||
H.update_sight()
|
||||
|
||||
/obj/item/clothing/glasses/meson/process()
|
||||
var/turf/T = get_turf(src)
|
||||
if(T && T.z == ZLEVEL_MINING)
|
||||
if(!mode)
|
||||
toggle_mode(loc)
|
||||
else if(mode)
|
||||
toggle_mode(loc)
|
||||
|
||||
/obj/item/clothing/glasses/meson/night
|
||||
name = "Night Vision Optical Meson Scanner"
|
||||
@@ -47,7 +93,7 @@
|
||||
item_state = "nvgmeson"
|
||||
origin_tech = "magnets=4;engineering=5;plasmatech=4"
|
||||
darkness_view = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
glass_colour_type = /datum/client_colour/glass_colour/green
|
||||
|
||||
/obj/item/clothing/glasses/meson/gar
|
||||
|
||||
@@ -14,14 +14,14 @@
|
||||
|
||||
/obj/item/clothing/suit/armor/vest
|
||||
name = "armor vest"
|
||||
desc = "A slim armored vest that protects against most types of damage."
|
||||
desc = "A slim Type I armored vest that provides decent protection against most types of damage."
|
||||
icon_state = "armoralt"
|
||||
item_state = "armoralt"
|
||||
blood_overlay_type = "armor"
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/alt
|
||||
desc = "An armored vest that protects against most types of damage."
|
||||
desc = "A Type I armored vest that provides decent protection against most types of damage."
|
||||
icon_state = "armor"
|
||||
item_state = "armor"
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
|
||||
/obj/item/clothing/suit/armor/hos
|
||||
name = "armored greatcoat"
|
||||
desc = "A greatcoat enchanced with a special alloy for some protection and style for those with a commanding presence."
|
||||
desc = "A greatcoat enhanced with a special alloy for some extra protection and style for those with a commanding presence."
|
||||
icon_state = "hos"
|
||||
item_state = "greatcoat"
|
||||
body_parts_covered = CHEST|GROIN|ARMS|LEGS
|
||||
@@ -77,7 +77,7 @@
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/capcarapace
|
||||
name = "captain's carapace"
|
||||
desc = "An armored vest reinforced with ceramic plates and pauldrons to provide additional protection whilst still offering maximum mobility and flexibility. Issued only to the station's finest, although it does chafe your nipples."
|
||||
desc = "An fireproof armored chestpiece reinforced with ceramic plates and plasteel pauldrons to provide additional protection whilst still offering maximum mobility and flexibility. Issued only to the station's finest, although it does chafe your nipples."
|
||||
icon_state = "capcarapace"
|
||||
item_state = "armor"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
@@ -93,7 +93,7 @@
|
||||
|
||||
/obj/item/clothing/suit/armor/riot
|
||||
name = "riot suit"
|
||||
desc = "A suit of armor with heavy padding to protect against melee attacks."
|
||||
desc = "A suit of semi-flexible polycarbonate body armor with heavy padding to protect against melee attacks."
|
||||
icon_state = "riot"
|
||||
item_state = "swat_suit"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
@@ -115,7 +115,7 @@
|
||||
|
||||
/obj/item/clothing/suit/armor/bulletproof
|
||||
name = "bulletproof armor"
|
||||
desc = "A bulletproof vest that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent."
|
||||
desc = "A Type III heavy bulletproof vest that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent."
|
||||
icon_state = "bulletproof"
|
||||
item_state = "armor"
|
||||
blood_overlay_type = "armor"
|
||||
|
||||
@@ -211,6 +211,14 @@
|
||||
item_state = "black_suit_fem"
|
||||
item_color = "black_suit_fem"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/green
|
||||
name = "green suit"
|
||||
desc = "A green suit and yellow necktie. Baller."
|
||||
icon_state = "green_suit"
|
||||
item_state = "dg_suit"
|
||||
item_color = "green_suit"
|
||||
can_adjust = 0
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/red
|
||||
name = "red suit"
|
||||
desc = "A red suit and blue tie. Somewhat formal."
|
||||
|
||||
@@ -28,7 +28,6 @@
|
||||
var/square_depth_up = 0
|
||||
var/square_depth_down = 0
|
||||
//Processing
|
||||
var/requires_processing = FALSE
|
||||
var/process_inner_turfs = FALSE //Don't do this unless it's absolutely necessary
|
||||
var/process_edge_turfs = FALSE //Don't do this either unless it's absolutely necessary, you can just track what things are inside manually or on the initial setup.
|
||||
var/setup_edge_turfs = FALSE //Setup edge turfs/all field turfs. Set either or both to ON when you need it, it's defaulting to off unless you do to save CPU.
|
||||
@@ -40,11 +39,7 @@
|
||||
var/list/turf/field_turfs_new = list()
|
||||
var/list/turf/edge_turfs_new = list()
|
||||
|
||||
/datum/proximity_monitor/advanced/New()
|
||||
SSfields.register_new_field(src)
|
||||
|
||||
/datum/proximity_monitor/advanced/Destroy()
|
||||
SSfields.unregister_field(src)
|
||||
full_cleanup()
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
//Only use square radius for this!
|
||||
/datum/proximity_monitor/advanced/peaceborg_dampener
|
||||
name = "\improper Hyperkinetic Dampener Field"
|
||||
requires_processing = TRUE
|
||||
setup_edge_turfs = TRUE
|
||||
setup_field_turfs = TRUE
|
||||
field_shape = FIELD_SHAPE_RADIUS_SQUARE
|
||||
@@ -22,10 +21,15 @@
|
||||
use_host_turf = TRUE
|
||||
|
||||
/datum/proximity_monitor/advanced/peaceborg_dampener/New()
|
||||
START_PROCESSING(SSfields, src)
|
||||
tracked = list()
|
||||
staging = list()
|
||||
..()
|
||||
|
||||
/datum/proximity_monitor/advanced/peaceborg_dampener/Destroy()
|
||||
STOP_PROCESSING(SSfields, src)
|
||||
return ..()
|
||||
|
||||
/datum/proximity_monitor/advanced/peaceborg_dampener/process()
|
||||
if(!istype(projector))
|
||||
qdel(src)
|
||||
|
||||
@@ -125,7 +125,7 @@
|
||||
|
||||
/datum/language_holder/synthetic
|
||||
languages = list(/datum/language/common)
|
||||
shadow_languages = list(/datum/language/machine, /datum/language/draconic)
|
||||
shadow_languages = list(/datum/language/common, /datum/language/machine, /datum/language/draconic)
|
||||
|
||||
/datum/language_holder/universal/New()
|
||||
..()
|
||||
|
||||
@@ -270,7 +270,7 @@ GLOBAL_LIST(cachedbooks) // List of our cached book datums
|
||||
if(5)
|
||||
dat += "<H3>Upload a New Title</H3>"
|
||||
if(!scanner)
|
||||
findscanner(9)
|
||||
scanner = findscanner(9)
|
||||
if(!scanner)
|
||||
dat += "<FONT color=red>No scanner found within wireless network range.</FONT><BR>"
|
||||
else if(!scanner.cache)
|
||||
@@ -314,7 +314,7 @@ GLOBAL_LIST(cachedbooks) // List of our cached book datums
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/computer/libraryconsole/bookmanagement/proc/findscanner(viewrange)
|
||||
for(var/obj/machinery/libraryscanner/S in range(viewrange))
|
||||
for(var/obj/machinery/libraryscanner/S in range(viewrange, get_turf(src)))
|
||||
return S
|
||||
return null
|
||||
|
||||
|
||||
+114
-145
@@ -169,7 +169,7 @@
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "resonator"
|
||||
item_state = "resonator"
|
||||
desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It can also be activated without a target to create a field at the user's location, to act as a delayed time trap. It's more effective in a vacuum."
|
||||
desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It's more effective in a vacuum."
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 15
|
||||
throwforce = 10
|
||||
@@ -188,18 +188,6 @@
|
||||
fieldlimit = 6
|
||||
quick_burst_mod = 1
|
||||
|
||||
/obj/item/weapon/resonator/proc/CreateResonance(target, creator)
|
||||
var/turf/T = get_turf(target)
|
||||
var/obj/effect/resonance/R = locate(/obj/effect/resonance) in T
|
||||
if(R)
|
||||
R.resonance_damage *= quick_burst_mod
|
||||
R.burst()
|
||||
return
|
||||
if(fields.len < fieldlimit)
|
||||
playsound(src,'sound/weapons/resonator_fire.ogg',50,1)
|
||||
var/obj/effect/resonance/RE = new(T, creator, burst_time, src)
|
||||
fields += RE
|
||||
|
||||
/obj/item/weapon/resonator/attack_self(mob/user)
|
||||
if(burst_time == 50)
|
||||
burst_time = 30
|
||||
@@ -208,57 +196,76 @@
|
||||
burst_time = 50
|
||||
to_chat(user, "<span class='info'>You set the resonator's fields to detonate after 5 seconds.</span>")
|
||||
|
||||
/obj/item/weapon/resonator/afterattack(atom/target, mob/user, proximity_flag)
|
||||
if(proximity_flag)
|
||||
if(!check_allowed_items(target, 1))
|
||||
return
|
||||
/obj/item/weapon/resonator/proc/CreateResonance(target, mob/user)
|
||||
var/turf/T = get_turf(target)
|
||||
var/obj/effect/temp_visual/resonance/R = locate(/obj/effect/temp_visual/resonance) in T
|
||||
if(R)
|
||||
R.damage_multiplier = quick_burst_mod
|
||||
R.burst()
|
||||
return
|
||||
if(LAZYLEN(fields) < fieldlimit)
|
||||
new /obj/effect/temp_visual/resonance(T, user, src, burst_time)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
CreateResonance(target, user)
|
||||
|
||||
/obj/effect/resonance
|
||||
/obj/item/weapon/resonator/pre_attackby(atom/target, mob/user, params)
|
||||
if(check_allowed_items(target, 1))
|
||||
CreateResonance(target, user)
|
||||
return TRUE
|
||||
|
||||
/obj/effect/temp_visual/resonance
|
||||
name = "resonance field"
|
||||
desc = "A resonating field that significantly damages anything inside of it when the field eventually ruptures. More damaging in low pressure environments."
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "shield1"
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
anchored = TRUE
|
||||
mouse_opacity = 0
|
||||
duration = 50
|
||||
var/resonance_damage = 20
|
||||
var/damage_multiplier = 1
|
||||
var/creator
|
||||
var/obj/item/weapon/resonator/res
|
||||
|
||||
/obj/effect/resonance/New(loc, set_creator, timetoburst, set_resonator)
|
||||
..()
|
||||
/obj/effect/temp_visual/resonance/Initialize(mapload, set_creator, set_resonator, set_duration)
|
||||
duration = set_duration
|
||||
. = ..()
|
||||
creator = set_creator
|
||||
res = set_resonator
|
||||
check_pressure()
|
||||
addtimer(CALLBACK(src, .proc/burst), timetoburst)
|
||||
if(res)
|
||||
res.fields += src
|
||||
playsound(src,'sound/weapons/resonator_fire.ogg',50,1)
|
||||
transform = matrix()*0.75
|
||||
animate(src, transform = matrix()*1.5, time = duration)
|
||||
deltimer(timerid)
|
||||
timerid = addtimer(CALLBACK(src, .proc/burst), duration, TIMER_STOPPABLE)
|
||||
|
||||
/obj/effect/resonance/Destroy()
|
||||
/obj/effect/temp_visual/resonance/Destroy()
|
||||
if(res)
|
||||
res.fields -= src
|
||||
res = null
|
||||
creator = null
|
||||
. = ..()
|
||||
|
||||
/obj/effect/resonance/proc/check_pressure()
|
||||
var/turf/proj_turf = get_turf(src)
|
||||
/obj/effect/temp_visual/resonance/proc/check_pressure(turf/proj_turf)
|
||||
if(!proj_turf)
|
||||
proj_turf = get_turf(src)
|
||||
if(!istype(proj_turf))
|
||||
return
|
||||
var/datum/gas_mixture/environment = proj_turf.return_air()
|
||||
var/pressure = environment.return_pressure()
|
||||
resonance_damage = initial(resonance_damage)
|
||||
if(pressure < 50)
|
||||
name = "strong [initial(name)]"
|
||||
resonance_damage = 60
|
||||
resonance_damage *= 3
|
||||
else
|
||||
name = initial(name)
|
||||
resonance_damage = initial(resonance_damage)
|
||||
resonance_damage *= damage_multiplier
|
||||
|
||||
/obj/effect/resonance/proc/burst()
|
||||
check_pressure()
|
||||
/obj/effect/temp_visual/resonance/proc/burst()
|
||||
var/turf/T = get_turf(src)
|
||||
playsound(src,'sound/weapons/resonator_blast.ogg',50,1)
|
||||
new /obj/effect/temp_visual/resonance_crush(T)
|
||||
if(ismineralturf(T))
|
||||
var/turf/closed/mineral/M = T
|
||||
M.gets_drilled(creator)
|
||||
check_pressure(T)
|
||||
playsound(T,'sound/weapons/resonator_blast.ogg',50,1)
|
||||
for(var/mob/living/L in T)
|
||||
if(creator)
|
||||
add_logs(creator, L, "used a resonator field on", "resonator")
|
||||
@@ -266,6 +273,16 @@
|
||||
L.apply_damage(resonance_damage, BRUTE)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/temp_visual/resonance_crush
|
||||
icon_state = "shield1"
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
duration = 4
|
||||
|
||||
/obj/effect/temp_visual/resonance_crush/Initialize()
|
||||
. = ..()
|
||||
transform = matrix()*1.5
|
||||
animate(src, transform = matrix()*0.1, alpha = 50, time = 4)
|
||||
|
||||
/**********************Facehugger toy**********************/
|
||||
|
||||
/obj/item/clothing/mask/facehugger/toy
|
||||
@@ -345,28 +362,23 @@
|
||||
/**********************Mining Scanners**********************/
|
||||
|
||||
/obj/item/device/mining_scanner
|
||||
desc = "A scanner that checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Wear material scanners for optimal results."
|
||||
desc = "A scanner that checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations."
|
||||
name = "manual mining scanner"
|
||||
icon_state = "mining1"
|
||||
item_state = "analyzer"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
var/cooldown = 0
|
||||
var/cooldown = 35
|
||||
var/current_cooldown = 0
|
||||
origin_tech = "engineering=1;magnets=1"
|
||||
|
||||
/obj/item/device/mining_scanner/attack_self(mob/user)
|
||||
if(!user.client)
|
||||
return
|
||||
if(!cooldown)
|
||||
cooldown = TRUE
|
||||
addtimer(CALLBACK(src, .proc/clear_cooldown), 40)
|
||||
var/list/mobs = list()
|
||||
mobs |= user
|
||||
mineral_scan_pulse(mobs, get_turf(user))
|
||||
|
||||
/obj/item/device/mining_scanner/proc/clear_cooldown()
|
||||
cooldown = FALSE
|
||||
if(current_cooldown <= world.time)
|
||||
current_cooldown = world.time + cooldown
|
||||
mineral_scan_pulse(get_turf(user))
|
||||
|
||||
|
||||
//Debug item to identify all ore spread quickly
|
||||
@@ -379,7 +391,7 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/device/t_scanner/adv_mining_scanner
|
||||
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Wear meson scanners for optimal results. This one has an extended range."
|
||||
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. This one has an extended range."
|
||||
name = "advanced automatic mining scanner"
|
||||
icon_state = "mining0"
|
||||
item_state = "analyzer"
|
||||
@@ -387,77 +399,47 @@
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
var/cooldown = 35
|
||||
var/on_cooldown = 0
|
||||
var/current_cooldown = 0
|
||||
var/range = 7
|
||||
var/meson = TRUE
|
||||
origin_tech = "engineering=3;magnets=3"
|
||||
|
||||
/obj/item/device/t_scanner/adv_mining_scanner/material
|
||||
meson = FALSE
|
||||
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Wear material scanners for optimal results. This one has an extended range."
|
||||
|
||||
/obj/item/device/t_scanner/adv_mining_scanner/lesser
|
||||
name = "automatic mining scanner"
|
||||
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Wear meson scanners for optimal results."
|
||||
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations."
|
||||
range = 4
|
||||
cooldown = 50
|
||||
|
||||
/obj/item/device/t_scanner/adv_mining_scanner/lesser/material
|
||||
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Wear material scanners for optimal results."
|
||||
meson = FALSE
|
||||
|
||||
/obj/item/device/t_scanner/adv_mining_scanner/scan()
|
||||
if(!on_cooldown)
|
||||
on_cooldown = 1
|
||||
spawn(cooldown)
|
||||
on_cooldown = 0
|
||||
if(current_cooldown <= world.time)
|
||||
current_cooldown = world.time + cooldown
|
||||
var/turf/t = get_turf(src)
|
||||
var/list/mobs = recursive_mob_check(t, 1,0,0)
|
||||
if(!mobs.len)
|
||||
return
|
||||
if(meson)
|
||||
mineral_scan_pulse(mobs, t, range)
|
||||
else
|
||||
mineral_scan_pulse_material(mobs, t, range)
|
||||
mineral_scan_pulse(t, range)
|
||||
|
||||
//For use with mesons
|
||||
/proc/mineral_scan_pulse(list/mobs, turf/T, range = world.view)
|
||||
/proc/mineral_scan_pulse(turf/T, range = world.view)
|
||||
var/list/minerals = list()
|
||||
for(var/turf/closed/mineral/M in range(range, T))
|
||||
if(M.scan_state)
|
||||
minerals += M
|
||||
if(minerals.len)
|
||||
for(var/mob/user in mobs)
|
||||
if(user.client)
|
||||
var/client/C = user.client
|
||||
for(var/turf/closed/mineral/M in minerals)
|
||||
var/turf/F = get_turf(M)
|
||||
var/image/I = image('icons/turf/smoothrocks.dmi', loc = F, icon_state = M.scan_state, layer = FLASH_LAYER)
|
||||
I.plane = FULLSCREEN_PLANE
|
||||
C.images += I
|
||||
spawn(30)
|
||||
if(C)
|
||||
C.images -= I
|
||||
|
||||
//For use with material scanners
|
||||
/proc/mineral_scan_pulse_material(list/mobs, turf/T, range = world.view)
|
||||
var/list/minerals = list()
|
||||
for(var/turf/closed/mineral/M in range(range, T))
|
||||
if(M.scan_state)
|
||||
minerals += M
|
||||
if(minerals.len)
|
||||
if(LAZYLEN(minerals))
|
||||
for(var/turf/closed/mineral/M in minerals)
|
||||
var/obj/effect/overlay/temp/mining_overlay/C = new /obj/effect/overlay/temp/mining_overlay(M)
|
||||
var/obj/effect/temp_visual/mining_overlay/oldC = locate(/obj/effect/temp_visual/mining_overlay) in M
|
||||
if(oldC)
|
||||
qdel(oldC)
|
||||
var/obj/effect/temp_visual/mining_overlay/C = new /obj/effect/temp_visual/mining_overlay(M)
|
||||
C.icon_state = M.scan_state
|
||||
|
||||
/obj/effect/overlay/temp/mining_overlay
|
||||
/obj/effect/temp_visual/mining_overlay
|
||||
plane = FULLSCREEN_PLANE
|
||||
layer = FLASH_LAYER
|
||||
icon = 'icons/turf/smoothrocks.dmi'
|
||||
anchored = 1
|
||||
mouse_opacity = 0
|
||||
duration = 30
|
||||
pixel_x = -4
|
||||
pixel_y = -4
|
||||
icon = 'icons/effects/ore_visuals.dmi'
|
||||
appearance_flags = 0 //to avoid having TILE_BOUND in the flags, so that the 480x480 icon states let you see it no matter where you are
|
||||
duration = 35
|
||||
pixel_x = -224
|
||||
pixel_y = -224
|
||||
|
||||
/obj/effect/temp_visual/mining_overlay/Initialize()
|
||||
. = ..()
|
||||
animate(src, alpha = 0, time = duration, easing = EASE_IN)
|
||||
|
||||
|
||||
/**********************Xeno Warning Sign**********************/
|
||||
@@ -510,79 +492,66 @@
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("smashed", "crushed", "cleaved", "chopped", "pulped")
|
||||
sharpness = IS_SHARP
|
||||
var/charged = 1
|
||||
var/charge_time = 16
|
||||
var/atom/mark = null
|
||||
var/mutable_appearance/marked_underlay
|
||||
var/charged = TRUE
|
||||
var/charge_time = 14
|
||||
|
||||
/obj/item/projectile/destabilizer
|
||||
name = "destabilizing force"
|
||||
icon_state = "pulse1"
|
||||
nodamage = TRUE
|
||||
damage = 0 //We're just here to mark people. This is still a melee weapon.
|
||||
damage_type = BRUTE
|
||||
flag = "bomb"
|
||||
range = 6
|
||||
var/obj/item/weapon/twohanded/required/mining_hammer/hammer_synced = null
|
||||
log_override = TRUE
|
||||
var/obj/item/weapon/twohanded/required/mining_hammer/hammer_synced
|
||||
|
||||
/obj/item/projectile/destabilizer/Destroy()
|
||||
hammer_synced = null
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/destabilizer/on_hit(atom/target, blocked = 0)
|
||||
if(hammer_synced)
|
||||
if(hammer_synced.mark == target)
|
||||
return ..()
|
||||
if(isliving(target))
|
||||
if(hammer_synced.mark && hammer_synced.marked_underlay)
|
||||
hammer_synced.mark.underlays -= hammer_synced.marked_underlay
|
||||
hammer_synced.marked_underlay = null
|
||||
var/mob/living/L = target
|
||||
if(L.mob_size >= MOB_SIZE_LARGE)
|
||||
hammer_synced.mark = L
|
||||
hammer_synced.marked_underlay = mutable_appearance('icons/effects/effects.dmi', "shield2")
|
||||
hammer_synced.marked_underlay.pixel_x = -L.pixel_x
|
||||
hammer_synced.marked_underlay.pixel_y = -L.pixel_y
|
||||
L.underlays += hammer_synced.marked_underlay
|
||||
var/target_turf = get_turf(target)
|
||||
if(ismineralturf(target_turf))
|
||||
var/turf/closed/mineral/M = target_turf
|
||||
new /obj/effect/overlay/temp/kinetic_blast(M)
|
||||
M.gets_drilled(firer)
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
var/datum/status_effect/crusher_mark/CM = L.apply_status_effect(STATUS_EFFECT_CRUSHERMARK)
|
||||
CM.hammer_synced = hammer_synced
|
||||
var/target_turf = get_turf(target)
|
||||
if(ismineralturf(target_turf))
|
||||
var/turf/closed/mineral/M = target_turf
|
||||
new /obj/effect/temp_visual/kinetic_blast(M)
|
||||
M.gets_drilled(firer)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/twohanded/required/mining_hammer/afterattack(atom/target, mob/user, proximity_flag)
|
||||
if(!proximity_flag && charged)//Mark a target, or mine a tile.
|
||||
var/turf/proj_turf = get_turf(src)
|
||||
var/turf/proj_turf = user.loc
|
||||
if(!isturf(proj_turf))
|
||||
return
|
||||
var/datum/gas_mixture/environment = proj_turf.return_air()
|
||||
var/pressure = environment.return_pressure()
|
||||
if(pressure > 50)
|
||||
playsound(user, 'sound/weapons/empty.ogg', 100, 1)
|
||||
return
|
||||
var/obj/item/projectile/destabilizer/D = new /obj/item/projectile/destabilizer(user.loc)
|
||||
D.preparePixelProjectile(target,get_turf(target), user)
|
||||
var/obj/item/projectile/destabilizer/D = new /obj/item/projectile/destabilizer(proj_turf)
|
||||
D.preparePixelProjectile(target, get_turf(target), user)
|
||||
D.hammer_synced = src
|
||||
playsound(user, 'sound/weapons/plasma_cutter.ogg', 100, 1)
|
||||
D.fire()
|
||||
charged = 0
|
||||
charged = FALSE
|
||||
icon_state = "mining_hammer1_uncharged"
|
||||
addtimer(CALLBACK(src, .proc/Recharge), charge_time)
|
||||
return
|
||||
if(proximity_flag && target == mark && isliving(target))
|
||||
if(proximity_flag && isliving(target))
|
||||
var/mob/living/L = target
|
||||
new /obj/effect/overlay/temp/kinetic_blast(get_turf(L))
|
||||
mark = 0
|
||||
if(L.mob_size >= MOB_SIZE_LARGE)
|
||||
L.underlays -= marked_underlay
|
||||
QDEL_NULL(marked_underlay)
|
||||
var/backstab_dir = get_dir(user, L)
|
||||
var/def_check = L.getarmor(type = "bomb")
|
||||
if((user.dir & backstab_dir) && (L.dir & backstab_dir))
|
||||
L.apply_damage(80, BRUTE, blocked = def_check)
|
||||
playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
|
||||
else
|
||||
L.apply_damage(50, BRUTE, blocked = def_check)
|
||||
var/datum/status_effect/crusher_mark/CM = L.has_status_effect(STATUS_EFFECT_CRUSHERMARK)
|
||||
if(!CM || CM.hammer_synced != src || !L.remove_status_effect(STATUS_EFFECT_CRUSHERMARK))
|
||||
return
|
||||
new /obj/effect/temp_visual/kinetic_blast(get_turf(L))
|
||||
var/backstab_dir = get_dir(user, L)
|
||||
var/def_check = L.getarmor(type = "bomb")
|
||||
if((user.dir & backstab_dir) && (L.dir & backstab_dir))
|
||||
L.apply_damage(80, BRUTE, blocked = def_check)
|
||||
playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
|
||||
else
|
||||
L.apply_damage(50, BRUTE, blocked = def_check)
|
||||
|
||||
/obj/item/weapon/twohanded/required/mining_hammer/proc/Recharge()
|
||||
if(!charged)
|
||||
charged = 1
|
||||
charged = TRUE
|
||||
icon_state = "mining_hammer1"
|
||||
playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
|
||||
|
||||
@@ -673,7 +673,7 @@
|
||||
if(!istype(T))
|
||||
return
|
||||
if(!istype(T, turf_type))
|
||||
var/obj/effect/overlay/temp/lavastaff/L = new /obj/effect/overlay/temp/lavastaff(T)
|
||||
var/obj/effect/temp_visual/lavastaff/L = new /obj/effect/temp_visual/lavastaff(T)
|
||||
L.alpha = 0
|
||||
animate(L, alpha = 255, time = create_delay)
|
||||
user.visible_message("<span class='danger'>[user] points [src] at [T]!</span>")
|
||||
@@ -696,7 +696,7 @@
|
||||
timer = world.time + reset_cooldown
|
||||
playsound(T,'sound/magic/Fireball.ogg', 200, 1)
|
||||
|
||||
/obj/effect/overlay/temp/lavastaff
|
||||
/obj/effect/temp_visual/lavastaff
|
||||
icon_state = "lavastaff_warn"
|
||||
duration = 50
|
||||
|
||||
@@ -821,7 +821,7 @@
|
||||
timer = world.time + cooldown_time
|
||||
if(isliving(target) && chaser_timer <= world.time) //living and chasers off cooldown? fire one!
|
||||
chaser_timer = world.time + chaser_cooldown
|
||||
var/obj/effect/overlay/temp/hierophant/chaser/C = new(get_turf(user), user, target, chaser_speed, friendly_fire_check)
|
||||
var/obj/effect/temp_visual/hierophant/chaser/C = new(get_turf(user), user, target, chaser_speed, friendly_fire_check)
|
||||
C.damage = 30
|
||||
C.monster_damage_boost = FALSE
|
||||
add_logs(user, target, "fired a chaser at", src)
|
||||
@@ -878,7 +878,7 @@
|
||||
if(do_after(user, 50, target = user) && !beacon)
|
||||
var/turf/T = get_turf(user)
|
||||
playsound(T,'sound/magic/Blind.ogg', 200, 1, -4)
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph/teleport(T, user)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, user)
|
||||
beacon = new/obj/effect/hierophant(T)
|
||||
user.update_action_buttons_icon()
|
||||
user.visible_message("<span class='hierophant_warning'>[user] places a strange machine beneath [user.p_their()] feet!</span>", \
|
||||
@@ -905,8 +905,8 @@
|
||||
timer = world.time + 50
|
||||
INVOKE_ASYNC(src, .proc/prepare_icon_update)
|
||||
beacon.icon_state = "hierophant_tele_on"
|
||||
var/obj/effect/overlay/temp/hierophant/telegraph/edge/TE1 = new /obj/effect/overlay/temp/hierophant/telegraph/edge(user.loc)
|
||||
var/obj/effect/overlay/temp/hierophant/telegraph/edge/TE2 = new /obj/effect/overlay/temp/hierophant/telegraph/edge(beacon.loc)
|
||||
var/obj/effect/temp_visual/hierophant/telegraph/edge/TE1 = new /obj/effect/temp_visual/hierophant/telegraph/edge(user.loc)
|
||||
var/obj/effect/temp_visual/hierophant/telegraph/edge/TE2 = new /obj/effect/temp_visual/hierophant/telegraph/edge(beacon.loc)
|
||||
if(do_after(user, 40, target = user) && user && beacon)
|
||||
var/turf/T = get_turf(beacon)
|
||||
var/turf/source = get_turf(user)
|
||||
@@ -918,8 +918,8 @@
|
||||
INVOKE_ASYNC(src, .proc/prepare_icon_update)
|
||||
beacon.icon_state = "hierophant_tele_off"
|
||||
return
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph(T, user)
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph(source, user)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph(T, user)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph(source, user)
|
||||
playsound(T,'sound/magic/Wand_Teleport.ogg', 200, 1)
|
||||
playsound(source,'sound/machines/AirlockOpen.ogg', 200, 1)
|
||||
if(!do_after(user, 3, target = user) || !user || !beacon || QDELETED(beacon)) //no walking away shitlord
|
||||
@@ -940,13 +940,13 @@
|
||||
beacon.icon_state = "hierophant_tele_off"
|
||||
return
|
||||
add_logs(user, beacon, "teleported self from ([source.x],[source.y],[source.z]) to")
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph/teleport(T, user)
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph/teleport(source, user)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, user)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph/teleport(source, user)
|
||||
for(var/t in RANGE_TURFS(1, T))
|
||||
var/obj/effect/overlay/temp/hierophant/blast/B = new /obj/effect/overlay/temp/hierophant/blast(t, user, TRUE) //No friendly fire, this is a utility tool
|
||||
var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //blasts produced will not hurt allies
|
||||
B.damage = 30
|
||||
for(var/t in RANGE_TURFS(1, source))
|
||||
var/obj/effect/overlay/temp/hierophant/blast/B = new /obj/effect/overlay/temp/hierophant/blast(t, user, TRUE)
|
||||
var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //but absolutely will hurt enemies
|
||||
B.damage = 30
|
||||
for(var/mob/living/L in range(1, source))
|
||||
INVOKE_ASYNC(src, .proc/teleport_mob, source, L, T, user) //regardless, take all mobs near us along
|
||||
@@ -991,10 +991,10 @@
|
||||
/obj/item/weapon/hierophant_club/proc/cardinal_blasts(turf/T, mob/living/user) //fire cardinal cross blasts with a delay
|
||||
if(!T)
|
||||
return
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph/cardinal(T, user)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph/cardinal(T, user)
|
||||
playsound(T,'sound/effects/bin_close.ogg', 200, 1)
|
||||
sleep(2)
|
||||
new /obj/effect/overlay/temp/hierophant/blast(T, user, friendly_fire_check)
|
||||
new /obj/effect/temp_visual/hierophant/blast(T, user, friendly_fire_check)
|
||||
for(var/d in GLOB.cardinal)
|
||||
INVOKE_ASYNC(src, .proc/blast_wall, T, d, user)
|
||||
|
||||
@@ -1007,18 +1007,15 @@
|
||||
for(var/i in 1 to range)
|
||||
if(!J)
|
||||
return
|
||||
var/obj/effect/overlay/temp/hierophant/blast/B = new(J, user, friendly_fire_check)
|
||||
B.damage = 30
|
||||
B.monster_damage_boost = FALSE
|
||||
new /obj/effect/temp_visual/hierophant/blast(J, user, friendly_fire_check)
|
||||
previousturf = J
|
||||
J = get_step(previousturf, dir)
|
||||
|
||||
/obj/item/weapon/hierophant_club/proc/aoe_burst(turf/T, mob/living/user) //make a 3x3 blast around a target
|
||||
if(!T)
|
||||
return
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph(T, user)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph(T, user)
|
||||
playsound(T,'sound/effects/bin_close.ogg', 200, 1)
|
||||
sleep(2)
|
||||
for(var/t in RANGE_TURFS(1, T))
|
||||
var/obj/effect/overlay/temp/hierophant/blast/B = new(t, user, friendly_fire_check)
|
||||
B.damage = 15 //keeps monster damage boost due to lower damage
|
||||
new /obj/effect/temp_visual/hierophant/blast(t, user, friendly_fire_check)
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
new /datum/data/mining_equipment("Stabilizing Serum", /obj/item/weapon/hivelordstabilizer, 400),
|
||||
new /datum/data/mining_equipment("Fulton Beacon", /obj/item/fulton_core, 400),
|
||||
new /datum/data/mining_equipment("Shelter Capsule", /obj/item/weapon/survivalcapsule, 400),
|
||||
new /datum/data/mining_equipment("GAR scanners", /obj/item/clothing/glasses/meson/gar, 500),
|
||||
new /datum/data/mining_equipment("GAR Meson Scanners", /obj/item/clothing/glasses/meson/gar, 500),
|
||||
new /datum/data/mining_equipment("Explorer's Webbing", /obj/item/weapon/storage/belt/mining, 500),
|
||||
new /datum/data/mining_equipment("Survival Medipen", /obj/item/weapon/reagent_containers/hypospray/medipen/survival, 500),
|
||||
new /datum/data/mining_equipment("Brute First-Aid Kit", /obj/item/weapon/storage/firstaid/brute, 600),
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
check_friendly_fire = 1
|
||||
stop_automated_movement_when_pulled = 1
|
||||
attacktext = "drills"
|
||||
@@ -44,7 +44,6 @@
|
||||
var/light_on = 0
|
||||
|
||||
var/datum/action/innate/minedrone/toggle_light/toggle_light_action
|
||||
var/datum/action/innate/minedrone/toggle_meson_vision/toggle_meson_vision_action
|
||||
var/datum/action/innate/minedrone/toggle_mode/toggle_mode_action
|
||||
var/datum/action/innate/minedrone/dump_ore/dump_ore_action
|
||||
|
||||
@@ -52,8 +51,6 @@
|
||||
..()
|
||||
toggle_light_action = new()
|
||||
toggle_light_action.Grant(src)
|
||||
toggle_meson_vision_action = new()
|
||||
toggle_meson_vision_action.Grant(src)
|
||||
toggle_mode_action = new()
|
||||
toggle_mode_action.Grant(src)
|
||||
dump_ore_action = new()
|
||||
@@ -189,23 +186,6 @@
|
||||
user.light_on = !user.light_on
|
||||
to_chat(user, "<span class='notice'>You toggle your light [user.light_on ? "on" : "off"].</span>")
|
||||
|
||||
/datum/action/innate/minedrone/toggle_meson_vision
|
||||
name = "Toggle Meson Vision"
|
||||
button_icon_state = "meson"
|
||||
|
||||
/datum/action/innate/minedrone/toggle_meson_vision/Activate()
|
||||
var/mob/living/simple_animal/hostile/mining_drone/user = owner
|
||||
if(user.sight & SEE_TURFS)
|
||||
user.sight &= ~SEE_TURFS
|
||||
user.lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
|
||||
else
|
||||
user.sight |= SEE_TURFS
|
||||
user.lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
|
||||
|
||||
user.sync_lighting_plane_alpha()
|
||||
|
||||
to_chat(user, "<span class='notice'>You toggle your meson vision [(user.sight & SEE_TURFS) ? "on" : "off"].</span>")
|
||||
|
||||
/datum/action/innate/minedrone/toggle_mode
|
||||
name = "Toggle Mode"
|
||||
button_icon_state = "mech_cycle_equip_off"
|
||||
|
||||
@@ -5,10 +5,10 @@
|
||||
new /obj/effect/gibspawner/xenobodypartless(loc,viruses)
|
||||
|
||||
/mob/living/carbon/alien/gib_animation()
|
||||
new /obj/effect/overlay/temp/gib_animation(loc, "gibbed-a")
|
||||
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-a")
|
||||
|
||||
/mob/living/carbon/alien/spawn_dust()
|
||||
new /obj/effect/decal/remains/xeno(loc)
|
||||
|
||||
/mob/living/carbon/alien/dust_animation()
|
||||
new /obj/effect/overlay/temp/dust_animation(loc, "dust-a")
|
||||
new /obj/effect/temp_visual/dust_animation(loc, "dust-a")
|
||||
|
||||
@@ -13,10 +13,10 @@
|
||||
new /obj/effect/gibspawner/larvabodypartless(loc,viruses)
|
||||
|
||||
/mob/living/carbon/alien/larva/gib_animation()
|
||||
new /obj/effect/overlay/temp/gib_animation(loc, "gibbed-l")
|
||||
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-l")
|
||||
|
||||
/mob/living/carbon/alien/larva/spawn_dust()
|
||||
new /obj/effect/decal/remains/xeno(loc)
|
||||
|
||||
/mob/living/carbon/alien/larva/dust_animation()
|
||||
new /obj/effect/overlay/temp/dust_animation(loc, "dust-l")
|
||||
new /obj/effect/temp_visual/dust_animation(loc, "dust-l")
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
/mob/living/carbon/human/gib_animation()
|
||||
new /obj/effect/overlay/temp/gib_animation(loc, "gibbed-h")
|
||||
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-h")
|
||||
|
||||
/mob/living/carbon/human/dust_animation()
|
||||
new /obj/effect/overlay/temp/dust_animation(loc, "dust-h")
|
||||
new /obj/effect/temp_visual/dust_animation(loc, "dust-h")
|
||||
|
||||
/mob/living/carbon/human/spawn_gibs(with_bodyparts)
|
||||
if(with_bodyparts)
|
||||
|
||||
@@ -36,7 +36,8 @@
|
||||
//initialise organs
|
||||
create_internal_organs()
|
||||
|
||||
martial_art = default_martial_art
|
||||
if(mind)
|
||||
mind.martial_art = mind.default_martial_art
|
||||
|
||||
handcrafting = new()
|
||||
|
||||
|
||||
@@ -40,12 +40,13 @@
|
||||
if(spec_return)
|
||||
return spec_return
|
||||
|
||||
if(martial_art && martial_art.deflection_chance) //Some martial arts users can deflect projectiles!
|
||||
if(prob(martial_art.deflection_chance))
|
||||
if(!lying && dna && !dna.check_mutation(HULK)) //But only if they're not lying down, and hulks can't do it
|
||||
visible_message("<span class='danger'>[src] deflects the projectile; [p_they()] can't be hit with ranged weapons!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
|
||||
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
|
||||
return 0
|
||||
if(mind)
|
||||
if(mind.martial_art && mind.martial_art.deflection_chance) //Some martial arts users can deflect projectiles!
|
||||
if(prob(mind.martial_art.deflection_chance))
|
||||
if(!lying && dna && !dna.check_mutation(HULK)) //But only if they're not lying down, and hulks can't do it
|
||||
visible_message("<span class='danger'>[src] deflects the projectile; [p_they()] can't be hit with ranged weapons!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
|
||||
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
|
||||
return 0
|
||||
|
||||
if(!(P.original == src && P.firer == src)) //can't block or reflect when shooting yourself
|
||||
if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
|
||||
@@ -103,10 +104,11 @@
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/proc/check_block()
|
||||
if(martial_art && martial_art.block_chance \
|
||||
&& prob(martial_art.block_chance) && in_throw_mode \
|
||||
&& !stat && !weakened && !stunned)
|
||||
return TRUE
|
||||
if(mind)
|
||||
if(mind.martial_art && mind.martial_art.block_chance \
|
||||
&& prob(mind.martial_art.block_chance) && in_throw_mode \
|
||||
&& !stat && !weakened && !stunned)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/human/hitby(atom/movable/AM, skipcatch = 0, hitpush = 1, blocked = 0)
|
||||
|
||||
@@ -39,9 +39,6 @@
|
||||
var/bleed_rate = 0 //how much are we bleeding
|
||||
var/bleedsuppress = 0 //for stopping bloodloss, eventually this will be limb-based like bleeding
|
||||
|
||||
var/datum/martial_art/martial_art = null
|
||||
var/static/default_martial_art = new/datum/martial_art
|
||||
|
||||
var/name_override //For temporary visible name changes
|
||||
|
||||
var/drunkenness = 0 //Overall drunkenness - check handle_alcohol() in life.dm for effects
|
||||
|
||||
@@ -144,9 +144,9 @@
|
||||
if(NOGUNS in src.dna.species.species_traits)
|
||||
to_chat(src, "<span class='warning'>Your fingers don't fit in the trigger guard!</span>")
|
||||
return 0
|
||||
|
||||
if(martial_art && martial_art.no_guns) //great dishonor to famiry
|
||||
to_chat(src, "<span class='warning'>Use of ranged weaponry would bring dishonor to the clan.</span>")
|
||||
return 0
|
||||
if(mind)
|
||||
if(mind.martial_art && mind.martial_art.no_guns) //great dishonor to famiry
|
||||
to_chat(src, "<span class='warning'>Use of ranged weaponry would bring dishonor to the clan.</span>")
|
||||
return 0
|
||||
|
||||
return .
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
/mob/living/carbon/human/Login()
|
||||
..()
|
||||
if(src.martial_art == default_martial_art && mind.stored_martial_art) //If the mind has a martial art stored and the body has the default one.
|
||||
src.mind.stored_martial_art.teach(src) //Running teach so that it deals with help verbs.
|
||||
else if(src.martial_art != default_martial_art && src.martial_art != mind.stored_martial_art) //If the body has a martial art which is not the default one and is not stored in the mind.
|
||||
if(src.martial_art_owner != mind)
|
||||
src.martial_art.remove(src)
|
||||
else
|
||||
src.mind.stored_martial_art = src.martial_art
|
||||
@@ -1304,7 +1304,7 @@
|
||||
/datum/species/proc/spec_hitby(atom/movable/AM, mob/living/carbon/human/H)
|
||||
return
|
||||
|
||||
/datum/species/proc/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style = M.martial_art)
|
||||
/datum/species/proc/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style)
|
||||
if(!istype(M))
|
||||
return
|
||||
CHECK_DNA_AND_SPECIES(M)
|
||||
@@ -1312,6 +1312,8 @@
|
||||
|
||||
if(!istype(M)) //sanity check for drones.
|
||||
return
|
||||
if(M.mind)
|
||||
attacker_style = M.mind.martial_art
|
||||
if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(0, M.name, attack_type = UNARMED_ATTACK))
|
||||
add_logs(M, H, "attempted to touch")
|
||||
H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
|
||||
|
||||
@@ -406,7 +406,7 @@
|
||||
else
|
||||
reactive_teleport(H)
|
||||
|
||||
/datum/species/golem/bluespace/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style = M.martial_art)
|
||||
/datum/species/golem/bluespace/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style)
|
||||
..()
|
||||
if(world.time > last_teleport + teleport_cooldown && M != H && M.a_intent != INTENT_HELP)
|
||||
reactive_teleport(H)
|
||||
@@ -490,7 +490,7 @@
|
||||
var/golem_name = "[uppertext(clown_name)]"
|
||||
return golem_name
|
||||
|
||||
/datum/species/golem/bananium/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style = M.martial_art)
|
||||
/datum/species/golem/bananium/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style)
|
||||
..()
|
||||
if(world.time > last_banana + banana_cooldown && M != H && M.a_intent != INTENT_HELP)
|
||||
new/obj/item/weapon/grown/bananapeel/specialpeel(get_turf(H))
|
||||
@@ -664,7 +664,7 @@
|
||||
return
|
||||
|
||||
invisibility = INVISIBILITY_MAXIMUM //disappear before the animation
|
||||
new /obj/effect/overlay/temp/mummy_animation(get_turf(src))
|
||||
new /obj/effect/temp_visual/mummy_animation(get_turf(src))
|
||||
if(cloth_golem.revive(full_heal = TRUE, admin_revive = TRUE))
|
||||
cloth_golem.grab_ghost() //won't pull if it's a suicide
|
||||
sleep(20)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/mob/living/carbon/monkey/gib_animation()
|
||||
new /obj/effect/overlay/temp/gib_animation(loc, "gibbed-m")
|
||||
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-m")
|
||||
|
||||
/mob/living/carbon/monkey/dust_animation()
|
||||
new /obj/effect/overlay/temp/dust_animation(loc, "dust-m")
|
||||
new /obj/effect/temp_visual/dust_animation(loc, "dust-m")
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
/mob/living/silicon/robot/gib_animation()
|
||||
new /obj/effect/overlay/temp/gib_animation(loc, "gibbed-r")
|
||||
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-r")
|
||||
|
||||
/mob/living/silicon/robot/dust()
|
||||
if(mmi)
|
||||
@@ -11,7 +11,7 @@
|
||||
new /obj/effect/decal/remains/robot(loc)
|
||||
|
||||
/mob/living/silicon/robot/dust_animation()
|
||||
new /obj/effect/overlay/temp/dust_animation(loc, "dust-r")
|
||||
new /obj/effect/temp_visual/dust_animation(loc, "dust-r")
|
||||
|
||||
/mob/living/silicon/robot/death(gibbed)
|
||||
if(stat == DEAD)
|
||||
|
||||
@@ -198,9 +198,9 @@
|
||||
/obj/item/weapon/robot_module/proc/do_transform_animation()
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
R.notransform = TRUE
|
||||
var/obj/effect/overlay/temp/decoy/fading/fivesecond/ANM = new /obj/effect/overlay/temp/decoy/fading/fivesecond(R.loc, R)
|
||||
var/obj/effect/temp_visual/decoy/fading/fivesecond/ANM = new /obj/effect/temp_visual/decoy/fading/fivesecond(R.loc, R)
|
||||
ANM.layer = R.layer - 0.01
|
||||
new /obj/effect/overlay/temp/small_smoke(R.loc)
|
||||
new /obj/effect/temp_visual/small_smoke(R.loc)
|
||||
if(R.hat)
|
||||
R.hat.forceMove(get_turf(R))
|
||||
R.hat = null
|
||||
@@ -526,7 +526,6 @@
|
||||
name = "Miner"
|
||||
basic_modules = list(
|
||||
/obj/item/device/assembly/flash/cyborg,
|
||||
/obj/item/borg/sight/meson,
|
||||
/obj/item/weapon/storage/bag/ore/cyborg,
|
||||
/obj/item/weapon/pickaxe/drill/cyborg,
|
||||
/obj/item/weapon/shovel,
|
||||
|
||||
@@ -299,7 +299,7 @@
|
||||
/mob/living/simple_animal/bot/emp_act(severity)
|
||||
var/was_on = on
|
||||
stat |= EMPED
|
||||
new /obj/effect/overlay/temp/emp(loc)
|
||||
new /obj/effect/temp_visual/emp(loc)
|
||||
if(paicard)
|
||||
paicard.emp_act(severity)
|
||||
src.visible_message("[paicard] is flies out of [bot_name]!","<span class='warning'>You are forcefully ejected from [bot_name]!</span>")
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
maxHealth = 100
|
||||
damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
|
||||
obj_damage = 60
|
||||
environment_smash = 2 //Walls can't stop THE LAW
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS //Walls can't stop THE LAW
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
|
||||
radio_key = /obj/item/device/encryptionkey/headset_sec
|
||||
@@ -444,7 +444,7 @@ Auto Patrol[]"},
|
||||
if(severity==2 && prob(70))
|
||||
..(severity-1)
|
||||
else
|
||||
new /obj/effect/overlay/temp/emp(loc)
|
||||
new /obj/effect/temp_visual/emp(loc)
|
||||
var/list/mob/living/carbon/targets = new
|
||||
for(var/mob/living/carbon/C in view(12,src))
|
||||
if(C.stat==2)
|
||||
|
||||
@@ -115,7 +115,7 @@
|
||||
melee_damage_upper = 30
|
||||
attacktext = "smashes their armored gauntlet into"
|
||||
speed = 3
|
||||
environment_smash = 2
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
attack_sound = 'sound/weapons/punch3.ogg'
|
||||
status_flags = 0
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
@@ -126,7 +126,7 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/armored/hostile //actually hostile, will move around, hit things
|
||||
AIStatus = AI_ON
|
||||
environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
|
||||
environment_smash = ENVIRONMENT_SMASH_STRUCTURES //only token destruction, don't smash the cult wall NO STOP
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/armored/bullet_act(obj/item/projectile/P)
|
||||
if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
|
||||
@@ -218,7 +218,7 @@
|
||||
retreat_distance = 10
|
||||
minimum_distance = 10 //AI artificers will flee like fuck
|
||||
attacktext = "rams"
|
||||
environment_smash = 2
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
attack_sound = 'sound/weapons/punch2.ogg'
|
||||
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/wall,
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/floor,
|
||||
@@ -272,7 +272,7 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/builder/hostile //actually hostile, will move around, hit things, heal other constructs
|
||||
AIStatus = AI_ON
|
||||
environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
|
||||
environment_smash = ENVIRONMENT_SMASH_STRUCTURES //only token destruction, don't smash the cult wall NO STOP
|
||||
|
||||
/////////////////////////////Non-cult Artificer/////////////////////////
|
||||
/mob/living/simple_animal/hostile/construct/builder/noncult
|
||||
|
||||
@@ -216,7 +216,7 @@
|
||||
if(change)
|
||||
if(change > 0)
|
||||
if(M && stat != DEAD)
|
||||
new /obj/effect/overlay/temp/heart(loc)
|
||||
new /obj/effect/temp_visual/heart(loc)
|
||||
emote("me", 1, "purrs!")
|
||||
else
|
||||
if(M && stat != DEAD)
|
||||
|
||||
@@ -553,7 +553,7 @@
|
||||
if(change)
|
||||
if(change > 0)
|
||||
if(M && stat != DEAD) // Added check to see if this mob (the dog) is dead to fix issue 2454
|
||||
new /obj/effect/overlay/temp/heart(loc)
|
||||
new /obj/effect/temp_visual/heart(loc)
|
||||
emote("me", 1, "yaps happily!")
|
||||
else
|
||||
if(M && stat != DEAD) // Same check here, even though emote checks it as well (poor form to check it only in the help case)
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
maxHealth = 40
|
||||
melee_damage_lower = 1
|
||||
melee_damage_upper = 2
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
stop_automated_movement_when_pulled = 1
|
||||
blood_volume = BLOOD_VOLUME_NORMAL
|
||||
var/obj/item/udder/udder = null
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
mob_size = MOB_SIZE_SMALL
|
||||
gold_core_spawnable = 2
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
var/list/edibles = list(/mob/living/simple_animal/butterfly,/mob/living/simple_animal/cockroach) //list of atoms, however turfs won't affect AI, but will affect consumption.
|
||||
|
||||
/mob/living/simple_animal/hostile/lizard/CanAttack(atom/the_target)//Can we actually attack a possible target?
|
||||
|
||||
@@ -31,7 +31,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
health = INFINITY
|
||||
healable = FALSE //don't brusepack the guardian
|
||||
damage_coeff = list(BRUTE = 0.5, BURN = 0.5, TOX = 0.5, CLONE = 0.5, STAMINA = 0, OXY = 0.5) //how much damage from each damage type we transfer to the owner
|
||||
environment_smash = 1
|
||||
environment_smash = ENVIRONMENT_SMASH_STRUCTURES
|
||||
obj_damage = 40
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
@@ -175,9 +175,9 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
if(istype(summoner.loc, /obj/effect))
|
||||
Recall(TRUE)
|
||||
else
|
||||
new /obj/effect/overlay/temp/guardian/phase/out(loc)
|
||||
new /obj/effect/temp_visual/guardian/phase/out(loc)
|
||||
forceMove(summoner.loc)
|
||||
new /obj/effect/overlay/temp/guardian/phase(loc)
|
||||
new /obj/effect/temp_visual/guardian/phase(loc)
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/canSuicide()
|
||||
return 0
|
||||
@@ -315,7 +315,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
return FALSE
|
||||
if(loc == summoner)
|
||||
forceMove(summoner.loc)
|
||||
new /obj/effect/overlay/temp/guardian/phase(loc)
|
||||
new /obj/effect/temp_visual/guardian/phase(loc)
|
||||
cooldown = world.time + 10
|
||||
return TRUE
|
||||
return FALSE
|
||||
@@ -323,7 +323,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
/mob/living/simple_animal/hostile/guardian/proc/Recall(forced)
|
||||
if(!summoner || loc == summoner || (cooldown > world.time && !forced))
|
||||
return FALSE
|
||||
new /obj/effect/overlay/temp/guardian/phase/out(loc)
|
||||
new /obj/effect/temp_visual/guardian/phase/out(loc)
|
||||
|
||||
forceMove(summoner)
|
||||
cooldown = world.time + 10
|
||||
|
||||
@@ -71,8 +71,11 @@
|
||||
melee_damage_upper = 50
|
||||
armour_penetration = 100
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
new /obj/effect/overlay/temp/guardian/phase/out(get_turf(src))
|
||||
|
||||
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
|
||||
new /obj/effect/temp_visual/guardian/phase/out(get_turf(src))
|
||||
alpha = 15
|
||||
if(!forced)
|
||||
to_chat(src, "<span class='danger'><B>You enter stealth, empowering your next attack.</span></B>")
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/charger/Move()
|
||||
if(charging)
|
||||
new /obj/effect/overlay/temp/decoy/fading(loc,src)
|
||||
new /obj/effect/temp_visual/decoy/fading(loc,src)
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/charger/snapback()
|
||||
|
||||
@@ -21,14 +21,14 @@
|
||||
if(. && prob(40) && isliving(target))
|
||||
var/mob/living/M = target
|
||||
if(!M.anchored && M != summoner && !hasmatchingsummoner(M))
|
||||
new /obj/effect/overlay/temp/guardian/phase/out(get_turf(M))
|
||||
new /obj/effect/temp_visual/guardian/phase/out(get_turf(M))
|
||||
do_teleport(M, M, 10)
|
||||
for(var/mob/living/L in range(1, M))
|
||||
if(hasmatchingsummoner(L)) //if the summoner matches don't hurt them
|
||||
continue
|
||||
if(L != src && L != summoner)
|
||||
L.apply_damage(15, BRUTE)
|
||||
new /obj/effect/overlay/temp/explosion(get_turf(M))
|
||||
new /obj/effect/temp_visual/explosion(get_turf(M))
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/bomb/AltClickOn(atom/movable/A)
|
||||
if(!istype(A))
|
||||
@@ -75,7 +75,7 @@
|
||||
var/turf/T = get_turf(src)
|
||||
stored_obj.forceMove(T)
|
||||
playsound(T,'sound/effects/Explosion2.ogg', 200, 1)
|
||||
new /obj/effect/overlay/temp/explosion(T)
|
||||
new /obj/effect/temp_visual/explosion(T)
|
||||
user.ex_act(2)
|
||||
qdel(src)
|
||||
else
|
||||
|
||||
@@ -63,6 +63,6 @@
|
||||
else
|
||||
to_chat(summoner, "<span class='holoparasite'>You moved out of range, and were pulled back! You can only move [range] meters from <font color=\"[namedatum.colour]\"><b>[real_name]</b></font>!</span>")
|
||||
summoner.visible_message("<span class='danger'>\The [summoner] jumps back to [summoner.p_their()] protector.</span>")
|
||||
new /obj/effect/overlay/temp/guardian/phase/out(get_turf(summoner))
|
||||
new /obj/effect/temp_visual/guardian/phase/out(get_turf(summoner))
|
||||
summoner.forceMove(get_turf(src))
|
||||
new /obj/effect/overlay/temp/guardian/phase(get_turf(summoner))
|
||||
new /obj/effect/temp_visual/guardian/phase(get_turf(summoner))
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
melee_damage_lower = 0
|
||||
melee_damage_upper = 0
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
alpha = 45
|
||||
range = 255
|
||||
incorporeal_move = 1
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
melee_damage_upper = 20
|
||||
obj_damage = 80
|
||||
next_move_modifier = 0.8 //attacks 20% faster
|
||||
environment_smash = 2
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>standard</b> type you have no special abilities, but have a high damage resistance and a powerful attack capable of smashing through walls.</span>"
|
||||
magic_fluff_string = "<span class='holoparasite'>..And draw the Assistant, faceless and generic, but never to be underestimated.</span>"
|
||||
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Standard combat modules loaded. Holoparasite swarm online.</span>"
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
C.adjustFireLoss(-5)
|
||||
C.adjustOxyLoss(-5)
|
||||
C.adjustToxLoss(-5)
|
||||
var/obj/effect/overlay/temp/heal/H = new /obj/effect/overlay/temp/heal(get_turf(C))
|
||||
var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(C))
|
||||
if(namedatum)
|
||||
H.color = namedatum.colour
|
||||
if(C == summoner)
|
||||
@@ -136,11 +136,11 @@
|
||||
to_chat(src, "<span class='danger'><B>You need to hold still!</span></B>")
|
||||
return
|
||||
|
||||
new /obj/effect/overlay/temp/guardian/phase/out(T)
|
||||
new /obj/effect/temp_visual/guardian/phase/out(T)
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
L.flash_act()
|
||||
A.visible_message("<span class='danger'>[A] disappears in a flash of light!</span>", \
|
||||
"<span class='userdanger'>Your vision is obscured by a flash of light!</span>")
|
||||
do_teleport(A, beacon, 0)
|
||||
new /obj/effect/overlay/temp/guardian/phase(get_turf(A))
|
||||
new /obj/effect/temp_visual/guardian/phase(get_turf(A))
|
||||
|
||||
@@ -158,7 +158,7 @@
|
||||
a_intent = INTENT_HELP
|
||||
friendly = "caresses"
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
gold_core_spawnable = 1
|
||||
icon_state = "maid"
|
||||
icon_living = "maid"
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
faction = list("hostile")
|
||||
move_to_delay = 0
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
mouse_opacity = 2
|
||||
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
|
||||
mob_size = MOB_SIZE_TINY
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
icon = 'icons/mob/simple_human.dmi'
|
||||
icon_state = "paperwizard"
|
||||
ranged = 1
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
minimum_distance = 3
|
||||
retreat_distance = 3
|
||||
obj_damage = 0
|
||||
@@ -16,7 +16,7 @@
|
||||
melee_damage_upper = 20
|
||||
health = 1000
|
||||
maxHealth = 1000
|
||||
loot = list(/obj/effect/overlay/temp/paperwiz_dying)
|
||||
loot = list(/obj/effect/temp_visual/paperwiz_dying)
|
||||
projectiletype = /obj/item/projectile/temp
|
||||
projectilesound = 'sound/weapons/emitter.ogg'
|
||||
attack_sound = 'sound/hallucinations/growl1.ogg'
|
||||
@@ -129,7 +129,7 @@
|
||||
qdel(src) //I see through your ruse!
|
||||
|
||||
//fancy effects
|
||||
/obj/effect/overlay/temp/paper_scatter
|
||||
/obj/effect/temp_visual/paper_scatter
|
||||
name = "scattering paper"
|
||||
desc = "Pieces of paper scattering to the wind."
|
||||
layer = ABOVE_OPEN_TURF_LAYER
|
||||
@@ -139,7 +139,7 @@
|
||||
duration = 5
|
||||
randomdir = FALSE
|
||||
|
||||
/obj/effect/overlay/temp/paperwiz_dying
|
||||
/obj/effect/temp_visual/paperwiz_dying
|
||||
name = "craft portal"
|
||||
desc = "A wormhole sucking the wizard into the void. Neat."
|
||||
layer = ABOVE_OPEN_TURF_LAYER
|
||||
@@ -149,18 +149,18 @@
|
||||
duration = 18
|
||||
randomdir = FALSE
|
||||
|
||||
/obj/effect/overlay/temp/paperwiz_dying/Initialize()
|
||||
/obj/effect/temp_visual/paperwiz_dying/Initialize()
|
||||
. = ..()
|
||||
visible_message("<span class='boldannounce'>The wizard cries out in pain as a gate appears behind him, sucking him in!</span>")
|
||||
playsound(get_turf(src),'sound/magic/MandSwap.ogg', 50, 1, 1)
|
||||
playsound(get_turf(src),'sound/hallucinations/wail.ogg', 50, 1, 1)
|
||||
|
||||
/obj/effect/overlay/temp/paperwiz_dying/Destroy()
|
||||
/obj/effect/temp_visual/paperwiz_dying/Destroy()
|
||||
for(var/mob/M in range(7,src))
|
||||
shake_camera(M, 7, 1)
|
||||
var/turf/T = get_turf(src)
|
||||
playsound(T,'sound/magic/Summon_Magic.ogg', 50, 1, 1)
|
||||
new /obj/effect/overlay/temp/paper_scatter(T)
|
||||
new /obj/effect/temp_visual/paper_scatter(T)
|
||||
new /obj/item/clothing/suit/wizrobe/paper(T)
|
||||
new /obj/item/clothing/head/collectable/paper(T)
|
||||
return ..()
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
icon_living = "flan"
|
||||
icon_dead = "flan_dead"
|
||||
turns_per_move = 5
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
speed = -2
|
||||
maxHealth = 50
|
||||
health = 50
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
robust_searching = 1
|
||||
stat_attack = 2
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
speak_emote = list("squeaks")
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
var/datum/mind/origin
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
faction = list("hostile")
|
||||
stop_automated_movement_when_pulled = 0
|
||||
obj_damage = 40
|
||||
environment_smash = 1 //Set to 1 to break closets,tables,racks, etc; 2 for walls; 3 for rwalls
|
||||
environment_smash = ENVIRONMENT_SMASH_STRUCTURES //Set to 1 to break closets,tables,racks, etc; 2 for walls; 3 for rwalls
|
||||
var/atom/target
|
||||
var/ranged = 0
|
||||
var/rapid = 0
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
melee_damage_upper = 0
|
||||
speed = -1
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/illusion/escape/AttackingTarget()
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
faction = list("jungle")
|
||||
weather_immunities = list("acid")
|
||||
obj_damage = 30
|
||||
environment_smash = 2
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 450
|
||||
response_help = "pokes"
|
||||
|
||||
@@ -134,7 +134,7 @@ Difficulty: Hard
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/Move()
|
||||
if(charging)
|
||||
new /obj/effect/overlay/temp/decoy/fading(loc,src)
|
||||
new /obj/effect/temp_visual/decoy/fading(loc,src)
|
||||
DestroySurroundings()
|
||||
. = ..()
|
||||
if(!stat && .)
|
||||
@@ -150,12 +150,12 @@ Difficulty: Hard
|
||||
var/turf/T = get_turf(target)
|
||||
if(!T || T == loc)
|
||||
return
|
||||
new /obj/effect/overlay/temp/dragon_swoop/bubblegum(T)
|
||||
new /obj/effect/temp_visual/dragon_swoop/bubblegum(T)
|
||||
charging = TRUE
|
||||
DestroySurroundings()
|
||||
walk(src, 0)
|
||||
setDir(get_dir(src, T))
|
||||
var/obj/effect/overlay/temp/decoy/D = new /obj/effect/overlay/temp/decoy(loc,src)
|
||||
var/obj/effect/temp_visual/decoy/D = new /obj/effect/temp_visual/decoy(loc,src)
|
||||
animate(D, alpha = 0, color = "#FF0000", transform = matrix()*2, time = 3)
|
||||
sleep(3)
|
||||
throw_at(T, get_dist(src, T), 1, src, 0, callback = CALLBACK(src, .charge_end, bonus_charges))
|
||||
@@ -245,9 +245,9 @@ Difficulty: Hard
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/bloodsmack(turf/T, handedness)
|
||||
if(handedness)
|
||||
new /obj/effect/overlay/temp/bubblegum_hands/rightsmack(T)
|
||||
new /obj/effect/temp_visual/bubblegum_hands/rightsmack(T)
|
||||
else
|
||||
new /obj/effect/overlay/temp/bubblegum_hands/leftsmack(T)
|
||||
new /obj/effect/temp_visual/bubblegum_hands/leftsmack(T)
|
||||
sleep(2.5)
|
||||
for(var/mob/living/L in T)
|
||||
if(!faction_check_mob(L))
|
||||
@@ -259,11 +259,11 @@ Difficulty: Hard
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/bloodgrab(turf/T, handedness)
|
||||
if(handedness)
|
||||
new /obj/effect/overlay/temp/bubblegum_hands/rightpaw(T)
|
||||
new /obj/effect/overlay/temp/bubblegum_hands/rightthumb(T)
|
||||
new /obj/effect/temp_visual/bubblegum_hands/rightpaw(T)
|
||||
new /obj/effect/temp_visual/bubblegum_hands/rightthumb(T)
|
||||
else
|
||||
new /obj/effect/overlay/temp/bubblegum_hands/leftpaw(T)
|
||||
new /obj/effect/overlay/temp/bubblegum_hands/leftthumb(T)
|
||||
new /obj/effect/temp_visual/bubblegum_hands/leftpaw(T)
|
||||
new /obj/effect/temp_visual/bubblegum_hands/leftthumb(T)
|
||||
sleep(6)
|
||||
for(var/mob/living/L in T)
|
||||
if(!faction_check_mob(L))
|
||||
@@ -276,31 +276,31 @@ Difficulty: Hard
|
||||
addtimer(CALLBACK(src, .proc/devour, L), 2)
|
||||
sleep(1)
|
||||
|
||||
/obj/effect/overlay/temp/dragon_swoop/bubblegum
|
||||
/obj/effect/temp_visual/dragon_swoop/bubblegum
|
||||
duration = 10
|
||||
|
||||
/obj/effect/overlay/temp/bubblegum_hands
|
||||
/obj/effect/temp_visual/bubblegum_hands
|
||||
icon = 'icons/effects/bubblegum.dmi'
|
||||
duration = 9
|
||||
|
||||
/obj/effect/overlay/temp/bubblegum_hands/rightthumb
|
||||
/obj/effect/temp_visual/bubblegum_hands/rightthumb
|
||||
icon_state = "rightthumbgrab"
|
||||
|
||||
/obj/effect/overlay/temp/bubblegum_hands/leftthumb
|
||||
/obj/effect/temp_visual/bubblegum_hands/leftthumb
|
||||
icon_state = "leftthumbgrab"
|
||||
|
||||
/obj/effect/overlay/temp/bubblegum_hands/rightpaw
|
||||
/obj/effect/temp_visual/bubblegum_hands/rightpaw
|
||||
icon_state = "rightpawgrab"
|
||||
layer = BELOW_MOB_LAYER
|
||||
|
||||
/obj/effect/overlay/temp/bubblegum_hands/leftpaw
|
||||
/obj/effect/temp_visual/bubblegum_hands/leftpaw
|
||||
icon_state = "leftpawgrab"
|
||||
layer = BELOW_MOB_LAYER
|
||||
|
||||
/obj/effect/overlay/temp/bubblegum_hands/rightsmack
|
||||
/obj/effect/temp_visual/bubblegum_hands/rightsmack
|
||||
icon_state = "rightsmack"
|
||||
|
||||
/obj/effect/overlay/temp/bubblegum_hands/leftsmack
|
||||
/obj/effect/temp_visual/bubblegum_hands/leftsmack
|
||||
icon_state = "leftsmack"
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/blood_warp()
|
||||
@@ -316,7 +316,7 @@ Difficulty: Hard
|
||||
if(!pools.len)
|
||||
return FALSE
|
||||
|
||||
var/obj/effect/overlay/temp/decoy/DA = new /obj/effect/overlay/temp/decoy(loc,src)
|
||||
var/obj/effect/temp_visual/decoy/DA = new /obj/effect/temp_visual/decoy(loc,src)
|
||||
DA.color = "#FF0000"
|
||||
var/oldtransform = DA.transform
|
||||
DA.transform = matrix()*2
|
||||
@@ -358,7 +358,7 @@ Difficulty: Hard
|
||||
new /obj/effect/decal/cleanable/blood/bubblegum(J)
|
||||
for(var/i in 1 to range)
|
||||
J = get_step(previousturf, targetdir)
|
||||
new /obj/effect/overlay/temp/dir_setting/bloodsplatter(previousturf, get_dir(previousturf, J))
|
||||
new /obj/effect/temp_visual/dir_setting/bloodsplatter(previousturf, get_dir(previousturf, J))
|
||||
playsound(previousturf,'sound/effects/splat.ogg', 100, 1, -1)
|
||||
if(!J || !previousturf.atmos_adjacent_turfs || !previousturf.atmos_adjacent_turfs[J])
|
||||
break
|
||||
|
||||
@@ -95,7 +95,7 @@ Difficulty: Very Hard
|
||||
..()
|
||||
internal = new/obj/item/device/gps/internal/colossus(src)
|
||||
|
||||
/obj/effect/overlay/temp/at_shield
|
||||
/obj/effect/temp_visual/at_shield
|
||||
name = "anti-toolbox field"
|
||||
desc = "A shimmering forcefield protecting the colossus."
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
@@ -105,14 +105,14 @@ Difficulty: Very Hard
|
||||
duration = 8
|
||||
var/target
|
||||
|
||||
/obj/effect/overlay/temp/at_shield/Initialize(mapload, new_target)
|
||||
/obj/effect/temp_visual/at_shield/Initialize(mapload, new_target)
|
||||
. = ..()
|
||||
target = new_target
|
||||
INVOKE_ASYNC(src, /atom/movable/proc/orbit, target, 0, FALSE, 0, 0, FALSE, TRUE)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/bullet_act(obj/item/projectile/P)
|
||||
if(!stat)
|
||||
var/obj/effect/overlay/temp/at_shield/AT = new /obj/effect/overlay/temp/at_shield(src.loc, src)
|
||||
var/obj/effect/temp_visual/at_shield/AT = new /obj/effect/temp_visual/at_shield(src.loc, src)
|
||||
var/random_x = rand(-32, 32)
|
||||
AT.pixel_x += random_x
|
||||
|
||||
@@ -123,8 +123,9 @@ Difficulty: Very Hard
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/enrage(mob/living/L)
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
if(H.martial_art && prob(H.martial_art.deflection_chance))
|
||||
. = TRUE
|
||||
if(H.mind)
|
||||
if(H.mind.martial_art && prob(H.mind.martial_art.deflection_chance))
|
||||
. = TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/alternating_dir_shots()
|
||||
dir_shots(GLOB.diagonals)
|
||||
@@ -581,7 +582,7 @@ Difficulty: Very Hard
|
||||
if(..())
|
||||
for(var/i in range(1, src))
|
||||
if(isturf(i))
|
||||
new /obj/effect/overlay/temp/cult/sparks(i)
|
||||
new /obj/effect/temp_visual/cult/sparks(i)
|
||||
continue
|
||||
if(ishuman(i))
|
||||
var/mob/living/carbon/human/H = i
|
||||
@@ -657,7 +658,7 @@ Difficulty: Very Hard
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 1500
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
AIStatus = AI_OFF
|
||||
stop_automated_movement = 1
|
||||
var/heal_power = 5
|
||||
@@ -675,7 +676,7 @@ Difficulty: Very Hard
|
||||
var/mob/living/L = target
|
||||
if(L.stat != DEAD)
|
||||
L.heal_overall_damage(heal_power, heal_power)
|
||||
new /obj/effect/overlay/temp/heal(get_turf(target), "#80F5FF")
|
||||
new /obj/effect/temp_visual/heal(get_turf(target), "#80F5FF")
|
||||
|
||||
/mob/living/simple_animal/hostile/lightgeist/ghostize()
|
||||
. = ..()
|
||||
@@ -699,7 +700,7 @@ Difficulty: Very Hard
|
||||
if(..())
|
||||
var/list/L = list()
|
||||
var/turf/T = get_step(src, dir)
|
||||
new /obj/effect/overlay/temp/emp/pulse(T)
|
||||
new /obj/effect/temp_visual/emp/pulse(T)
|
||||
for(var/i in T)
|
||||
if(istype(i, /obj/item) && !is_type_in_typecache(i, banned_items_typecache))
|
||||
var/obj/item/W = i
|
||||
|
||||
@@ -124,7 +124,7 @@ Difficulty: Medium
|
||||
target.visible_message("<span class='boldwarning'>Fire rains from the sky!</span>")
|
||||
for(var/turf/turf in range(9,get_turf(target)))
|
||||
if(prob(11))
|
||||
new /obj/effect/overlay/temp/target(turf)
|
||||
new /obj/effect/temp_visual/target(turf)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_walls()
|
||||
playsound(get_turf(src),'sound/magic/Fireball.ogg', 200, 1)
|
||||
@@ -179,7 +179,7 @@ Difficulty: Medium
|
||||
negative = FALSE
|
||||
else if(target.x == initial_x) //if their x is the same, pick a direction
|
||||
negative = prob(50)
|
||||
var/obj/effect/overlay/temp/dragon_flight/F = new /obj/effect/overlay/temp/dragon_flight(loc, negative)
|
||||
var/obj/effect/temp_visual/dragon_flight/F = new /obj/effect/temp_visual/dragon_flight(loc, negative)
|
||||
|
||||
negative = !negative //invert it for the swoop down later
|
||||
|
||||
@@ -208,7 +208,7 @@ Difficulty: Medium
|
||||
if(L.stat == DEAD)
|
||||
break //target is dead and we're on em, slam they
|
||||
if(fire_rain)
|
||||
new /obj/effect/overlay/temp/target(loc, flame_hit)
|
||||
new /obj/effect/temp_visual/target(loc, flame_hit)
|
||||
forceMove(get_step(src, get_dir(src, target)))
|
||||
if(loc == get_turf(target))
|
||||
if(!fire_rain)
|
||||
@@ -228,8 +228,8 @@ Difficulty: Medium
|
||||
else
|
||||
if(IsInRange(x, initial_x - DRAKE_SWOOP_DIRECTION_CHANGE_RANGE, initial_x - 1))
|
||||
negative = TRUE
|
||||
new /obj/effect/overlay/temp/dragon_flight/end(loc, negative)
|
||||
new /obj/effect/overlay/temp/dragon_swoop(loc)
|
||||
new /obj/effect/temp_visual/dragon_flight/end(loc, negative)
|
||||
new /obj/effect/temp_visual/dragon_swoop(loc)
|
||||
animate(src, transform = oldtransform, time = 5)
|
||||
sleep(5)
|
||||
swooping &= ~SWOOP_INVULNERABLE
|
||||
@@ -271,7 +271,7 @@ Difficulty: Medium
|
||||
invisibility = 100
|
||||
|
||||
|
||||
/obj/effect/overlay/temp/fireball
|
||||
/obj/effect/temp_visual/fireball
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "fireball"
|
||||
name = "fireball"
|
||||
@@ -281,28 +281,28 @@ Difficulty: Medium
|
||||
duration = 9
|
||||
pixel_z = DRAKE_SWOOP_HEIGHT
|
||||
|
||||
/obj/effect/overlay/temp/fireball/Initialize()
|
||||
/obj/effect/temp_visual/fireball/Initialize()
|
||||
. = ..()
|
||||
animate(src, pixel_z = 0, time = duration)
|
||||
|
||||
/obj/effect/overlay/temp/target
|
||||
/obj/effect/temp_visual/target
|
||||
icon = 'icons/mob/actions.dmi'
|
||||
icon_state = "sniper_zoom"
|
||||
layer = BELOW_MOB_LAYER
|
||||
light_range = 2
|
||||
duration = 9
|
||||
|
||||
/obj/effect/overlay/temp/target/ex_act()
|
||||
/obj/effect/temp_visual/target/ex_act()
|
||||
return
|
||||
|
||||
/obj/effect/overlay/temp/target/Initialize(mapload, list/flame_hit)
|
||||
/obj/effect/temp_visual/target/Initialize(mapload, list/flame_hit)
|
||||
. = ..()
|
||||
INVOKE_ASYNC(src, .proc/fall, flame_hit)
|
||||
|
||||
/obj/effect/overlay/temp/target/proc/fall(list/flame_hit)
|
||||
/obj/effect/temp_visual/target/proc/fall(list/flame_hit)
|
||||
var/turf/T = get_turf(src)
|
||||
playsound(T,'sound/magic/Fireball.ogg', 80, 1)
|
||||
new /obj/effect/overlay/temp/fireball(T)
|
||||
new /obj/effect/temp_visual/fireball(T)
|
||||
sleep(duration)
|
||||
if(ismineralturf(T))
|
||||
var/turf/closed/mineral/M = T
|
||||
@@ -320,7 +320,7 @@ Difficulty: Medium
|
||||
else
|
||||
L.adjustFireLoss(10) //if we've already hit them, do way less damage
|
||||
|
||||
/obj/effect/overlay/temp/dragon_swoop
|
||||
/obj/effect/temp_visual/dragon_swoop
|
||||
name = "certain death"
|
||||
desc = "Don't just stand there, move!"
|
||||
icon = 'icons/effects/96x96.dmi'
|
||||
@@ -331,7 +331,7 @@ Difficulty: Medium
|
||||
color = "#FF0000"
|
||||
duration = 5
|
||||
|
||||
/obj/effect/overlay/temp/dragon_flight
|
||||
/obj/effect/temp_visual/dragon_flight
|
||||
icon = 'icons/mob/lavaland/dragon.dmi'
|
||||
icon_state = "dragon"
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
@@ -339,11 +339,11 @@ Difficulty: Medium
|
||||
duration = 10
|
||||
randomdir = FALSE
|
||||
|
||||
/obj/effect/overlay/temp/dragon_flight/Initialize(mapload, negative)
|
||||
/obj/effect/temp_visual/dragon_flight/Initialize(mapload, negative)
|
||||
. = ..()
|
||||
INVOKE_ASYNC(src, .proc/flight, negative)
|
||||
|
||||
/obj/effect/overlay/temp/dragon_flight/proc/flight(negative)
|
||||
/obj/effect/temp_visual/dragon_flight/proc/flight(negative)
|
||||
if(negative)
|
||||
animate(src, pixel_x = -DRAKE_SWOOP_HEIGHT*0.10, pixel_z = DRAKE_SWOOP_HEIGHT*0.15, time = 3, easing = BOUNCE_EASING)
|
||||
else
|
||||
@@ -355,12 +355,12 @@ Difficulty: Medium
|
||||
else
|
||||
animate(src, pixel_x = DRAKE_SWOOP_HEIGHT, pixel_z = DRAKE_SWOOP_HEIGHT, time = 7)
|
||||
|
||||
/obj/effect/overlay/temp/dragon_flight/end
|
||||
/obj/effect/temp_visual/dragon_flight/end
|
||||
pixel_x = DRAKE_SWOOP_HEIGHT
|
||||
pixel_z = DRAKE_SWOOP_HEIGHT
|
||||
duration = 5
|
||||
|
||||
/obj/effect/overlay/temp/dragon_flight/end/flight(negative)
|
||||
/obj/effect/temp_visual/dragon_flight/end/flight(negative)
|
||||
if(negative)
|
||||
pixel_x = -DRAKE_SWOOP_HEIGHT
|
||||
animate(src, pixel_x = -16, pixel_z = 0, time = 5)
|
||||
|
||||
@@ -150,7 +150,7 @@ Difficulty: Hard
|
||||
var/prevloc = loc
|
||||
. = ..()
|
||||
if(!stat && .)
|
||||
var/obj/effect/overlay/temp/hierophant/squares/HS = new /obj/effect/overlay/temp/hierophant/squares(prevloc)
|
||||
var/obj/effect/temp_visual/hierophant/squares/HS = new /obj/effect/temp_visual/hierophant/squares(prevloc)
|
||||
HS.dir = dir
|
||||
playsound(loc, 'sound/mecha/mechmove04.ogg', 150, 1, -4)
|
||||
if(target)
|
||||
@@ -250,7 +250,7 @@ Difficulty: Hard
|
||||
pickedtarget = pick_n_take(targets)
|
||||
if(!istype(pickedtarget) || pickedtarget.stat == DEAD)
|
||||
pickedtarget = target
|
||||
var/obj/effect/overlay/temp/hierophant/chaser/C = new /obj/effect/overlay/temp/hierophant/chaser(loc, src, pickedtarget, chaser_speed, FALSE)
|
||||
var/obj/effect/temp_visual/hierophant/chaser/C = new /obj/effect/temp_visual/hierophant/chaser(loc, src, pickedtarget, chaser_speed, FALSE)
|
||||
C.moving = 3
|
||||
C.moving_dir = pick_n_take(cardinal_copy)
|
||||
sleep(10)
|
||||
@@ -280,10 +280,10 @@ Difficulty: Hard
|
||||
else
|
||||
INVOKE_ASYNC(src, .proc/diagonal_blasts, target)
|
||||
else if(chaser_cooldown < world.time) //if chasers are off cooldown, fire some!
|
||||
var/obj/effect/overlay/temp/hierophant/chaser/C = new /obj/effect/overlay/temp/hierophant/chaser(loc, src, target, chaser_speed, FALSE)
|
||||
var/obj/effect/temp_visual/hierophant/chaser/C = new /obj/effect/temp_visual/hierophant/chaser(loc, src, target, chaser_speed, FALSE)
|
||||
chaser_cooldown = world.time + initial(chaser_cooldown)
|
||||
if((prob(anger_modifier) || target.Adjacent(src)) && target != src)
|
||||
var/obj/effect/overlay/temp/hierophant/chaser/OC = new /obj/effect/overlay/temp/hierophant/chaser(loc, src, target, max(1.5, 5 - anger_modifier * 0.07), FALSE)
|
||||
var/obj/effect/temp_visual/hierophant/chaser/OC = new /obj/effect/temp_visual/hierophant/chaser(loc, src, target, max(1.5, 5 - anger_modifier * 0.07), FALSE)
|
||||
OC.moving = 4
|
||||
OC.moving_dir = pick(GLOB.cardinal - C.moving_dir)
|
||||
else //just release a burst of power
|
||||
@@ -293,10 +293,10 @@ Difficulty: Hard
|
||||
var/turf/T = get_turf(victim)
|
||||
if(!T)
|
||||
return
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph/diagonal(T, src)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph/diagonal(T, src)
|
||||
playsound(T,'sound/effects/bin_close.ogg', 200, 1)
|
||||
sleep(2)
|
||||
new /obj/effect/overlay/temp/hierophant/blast(T, src, FALSE)
|
||||
new /obj/effect/temp_visual/hierophant/blast(T, src, FALSE)
|
||||
for(var/d in GLOB.diagonals)
|
||||
INVOKE_ASYNC(src, .proc/blast_wall, T, d)
|
||||
|
||||
@@ -304,10 +304,10 @@ Difficulty: Hard
|
||||
var/turf/T = get_turf(victim)
|
||||
if(!T)
|
||||
return
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph/cardinal(T, src)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph/cardinal(T, src)
|
||||
playsound(T,'sound/effects/bin_close.ogg', 200, 1)
|
||||
sleep(2)
|
||||
new /obj/effect/overlay/temp/hierophant/blast(T, src, FALSE)
|
||||
new /obj/effect/temp_visual/hierophant/blast(T, src, FALSE)
|
||||
for(var/d in GLOB.cardinal)
|
||||
INVOKE_ASYNC(src, .proc/blast_wall, T, d)
|
||||
|
||||
@@ -315,10 +315,10 @@ Difficulty: Hard
|
||||
var/turf/T = get_turf(victim)
|
||||
if(!T)
|
||||
return
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph(T, src)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph(T, src)
|
||||
playsound(T,'sound/effects/bin_close.ogg', 200, 1)
|
||||
sleep(2)
|
||||
new /obj/effect/overlay/temp/hierophant/blast(T, src, FALSE)
|
||||
new /obj/effect/temp_visual/hierophant/blast(T, src, FALSE)
|
||||
for(var/d in GLOB.alldirs)
|
||||
INVOKE_ASYNC(src, .proc/blast_wall, T, d)
|
||||
|
||||
@@ -327,7 +327,7 @@ Difficulty: Hard
|
||||
var/turf/previousturf = T
|
||||
var/turf/J = get_step(previousturf, set_dir)
|
||||
for(var/i in 1 to range)
|
||||
new /obj/effect/overlay/temp/hierophant/blast(J, src, FALSE)
|
||||
new /obj/effect/temp_visual/hierophant/blast(J, src, FALSE)
|
||||
previousturf = J
|
||||
J = get_step(previousturf, set_dir)
|
||||
|
||||
@@ -342,8 +342,8 @@ Difficulty: Hard
|
||||
INVOKE_ASYNC(src, .proc/arena_squares, T, d)
|
||||
for(var/t in RANGE_TURFS(11, T))
|
||||
if(t && get_dist(t, T) == 11)
|
||||
new /obj/effect/overlay/temp/hierophant/wall(t)
|
||||
new /obj/effect/overlay/temp/hierophant/blast(t, src, FALSE)
|
||||
new /obj/effect/temp_visual/hierophant/wall(t)
|
||||
new /obj/effect/temp_visual/hierophant/blast(t, src, FALSE)
|
||||
if(get_dist(src, T) >= 11) //hey you're out of range I need to get closer to you!
|
||||
INVOKE_ASYNC(src, .proc/blink, T)
|
||||
|
||||
@@ -351,7 +351,7 @@ Difficulty: Hard
|
||||
var/turf/previousturf = T
|
||||
var/turf/J = get_step(previousturf, set_dir)
|
||||
for(var/i in 1 to 10)
|
||||
var/obj/effect/overlay/temp/hierophant/squares/HS = new /obj/effect/overlay/temp/hierophant/squares(J)
|
||||
var/obj/effect/temp_visual/hierophant/squares/HS = new /obj/effect/temp_visual/hierophant/squares(J)
|
||||
HS.dir = set_dir
|
||||
previousturf = J
|
||||
J = get_step(previousturf, set_dir)
|
||||
@@ -362,19 +362,19 @@ Difficulty: Hard
|
||||
return
|
||||
var/turf/T = get_turf(victim)
|
||||
var/turf/source = get_turf(src)
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph(T, src)
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph(source, src)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph(T, src)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph(source, src)
|
||||
playsound(T,'sound/magic/Wand_Teleport.ogg', 200, 1)
|
||||
playsound(source,'sound/machines/AirlockOpen.ogg', 200, 1)
|
||||
blinking = TRUE
|
||||
sleep(2) //short delay before we start...
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph/teleport(T, src)
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph/teleport(source, src)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, src)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph/teleport(source, src)
|
||||
for(var/t in RANGE_TURFS(1, T))
|
||||
var/obj/effect/overlay/temp/hierophant/blast/B = new /obj/effect/overlay/temp/hierophant/blast(t, src, FALSE)
|
||||
var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, src, FALSE)
|
||||
B.damage = 30
|
||||
for(var/t in RANGE_TURFS(1, source))
|
||||
var/obj/effect/overlay/temp/hierophant/blast/B = new /obj/effect/overlay/temp/hierophant/blast(t, src, FALSE)
|
||||
var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, src, FALSE)
|
||||
B.damage = 30
|
||||
animate(src, alpha = 0, time = 2, easing = EASE_OUT) //fade out
|
||||
sleep(1)
|
||||
@@ -396,11 +396,11 @@ Difficulty: Hard
|
||||
var/turf/T = get_turf(victim)
|
||||
if(!T)
|
||||
return
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph(T, src)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph(T, src)
|
||||
playsound(T,'sound/effects/bin_close.ogg', 200, 1)
|
||||
sleep(2)
|
||||
for(var/t in RANGE_TURFS(1, T))
|
||||
new /obj/effect/overlay/temp/hierophant/blast(t, src, FALSE)
|
||||
new /obj/effect/temp_visual/hierophant/blast(t, src, FALSE)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/hierophant/proc/burst(turf/original) //release a wave of blasts
|
||||
playsound(original,'sound/machines/AirlockOpen.ogg', 200, 1)
|
||||
@@ -413,7 +413,7 @@ Difficulty: Hard
|
||||
if(dist > last_dist)
|
||||
last_dist = dist
|
||||
sleep(1 + min(burst_range - last_dist, 12) * 0.5) //gets faster as it gets further out
|
||||
new /obj/effect/overlay/temp/hierophant/blast(T, src, FALSE)
|
||||
new /obj/effect/temp_visual/hierophant/blast(T, src, FALSE)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/hierophant/AltClickOn(atom/A) //player control handler(don't give this to a player holy fuck)
|
||||
if(!istype(A) || get_dist(A, src) <= 2)
|
||||
@@ -421,29 +421,29 @@ Difficulty: Hard
|
||||
blink(A)
|
||||
|
||||
//Hierophant overlays
|
||||
/obj/effect/overlay/temp/hierophant
|
||||
/obj/effect/temp_visual/hierophant
|
||||
name = "vortex energy"
|
||||
layer = BELOW_MOB_LAYER
|
||||
var/mob/living/caster //who made this, anyway
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/Initialize(mapload, new_caster)
|
||||
/obj/effect/temp_visual/hierophant/Initialize(mapload, new_caster)
|
||||
. = ..()
|
||||
if(new_caster)
|
||||
caster = new_caster
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/squares
|
||||
/obj/effect/temp_visual/hierophant/squares
|
||||
icon_state = "hierophant_squares"
|
||||
duration = 3
|
||||
light_range = 1
|
||||
randomdir = FALSE
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/squares/Initialize(mapload, new_caster)
|
||||
/obj/effect/temp_visual/hierophant/squares/Initialize(mapload, new_caster)
|
||||
. = ..()
|
||||
if(ismineralturf(loc))
|
||||
var/turf/closed/mineral/M = loc
|
||||
M.gets_drilled(caster)
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/wall //smoothing and pooling were not friends, but pooling is dead.
|
||||
/obj/effect/temp_visual/hierophant/wall //smoothing and pooling were not friends, but pooling is dead.
|
||||
name = "vortex wall"
|
||||
icon = 'icons/turf/walls/hierophant_wall_temp.dmi'
|
||||
icon_state = "wall"
|
||||
@@ -451,21 +451,21 @@ Difficulty: Hard
|
||||
duration = 100
|
||||
smooth = SMOOTH_TRUE
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/wall/Initialize(mapload, new_caster)
|
||||
/obj/effect/temp_visual/hierophant/wall/Initialize(mapload, new_caster)
|
||||
. = ..()
|
||||
queue_smooth_neighbors(src)
|
||||
queue_smooth(src)
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/wall/Destroy()
|
||||
/obj/effect/temp_visual/hierophant/wall/Destroy()
|
||||
queue_smooth_neighbors(src)
|
||||
return ..()
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/wall/CanPass(atom/movable/mover, turf/target, height = 0)
|
||||
/obj/effect/temp_visual/hierophant/wall/CanPass(atom/movable/mover, turf/target, height = 0)
|
||||
if(mover == caster)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/chaser //a hierophant's chaser. follows target around, moving and producing a blast every speed deciseconds.
|
||||
/obj/effect/temp_visual/hierophant/chaser //a hierophant's chaser. follows target around, moving and producing a blast every speed deciseconds.
|
||||
duration = 98
|
||||
var/mob/living/target //what it's following
|
||||
var/turf/targetturf //what turf the target is actually on
|
||||
@@ -479,9 +479,9 @@ Difficulty: Hard
|
||||
var/currently_seeking = FALSE
|
||||
var/friendly_fire_check = FALSE //if blasts produced apply friendly fire
|
||||
var/monster_damage_boost = TRUE
|
||||
var/damage = 10
|
||||
var/damage = 10
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/chaser/Initialize(mapload, new_caster, new_target, new_speed, is_friendly_fire)
|
||||
/obj/effect/temp_visual/hierophant/chaser/Initialize(mapload, new_caster, new_target, new_speed, is_friendly_fire)
|
||||
. = ..()
|
||||
target = new_target
|
||||
friendly_fire_check = is_friendly_fire
|
||||
@@ -489,14 +489,14 @@ Difficulty: Hard
|
||||
speed = new_speed
|
||||
addtimer(CALLBACK(src, .proc/seek_target), 1)
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/chaser/proc/get_target_dir()
|
||||
/obj/effect/temp_visual/hierophant/chaser/proc/get_target_dir()
|
||||
. = get_cardinal_dir(src, targetturf)
|
||||
if((. != previous_moving_dir && . == more_previouser_moving_dir) || . == 0) //we're alternating, recalculate
|
||||
var/list/cardinal_copy = GLOB.cardinal.Copy()
|
||||
cardinal_copy -= more_previouser_moving_dir
|
||||
. = pick(cardinal_copy)
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/chaser/proc/seek_target()
|
||||
/obj/effect/temp_visual/hierophant/chaser/proc/seek_target()
|
||||
if(!currently_seeking)
|
||||
currently_seeking = TRUE
|
||||
targetturf = get_turf(target)
|
||||
@@ -523,33 +523,34 @@ Difficulty: Hard
|
||||
moving--
|
||||
sleep(speed)
|
||||
targetturf = get_turf(target)
|
||||
/obj/effect/overlay/temp/hierophant/chaser/proc/make_blast()
|
||||
var/obj/effect/overlay/temp/hierophant/blast/B = new(loc, caster, friendly_fire_check)
|
||||
|
||||
/obj/effect/temp_visual/hierophant/chaser/proc/make_blast()
|
||||
var/obj/effect/temp_visual/hierophant/blast/B = new(loc, caster, friendly_fire_check)
|
||||
B.damage = damage
|
||||
B.monster_damage_boost = monster_damage_boost
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/telegraph
|
||||
/obj/effect/temp_visual/hierophant/telegraph
|
||||
icon = 'icons/effects/96x96.dmi'
|
||||
icon_state = "hierophant_telegraph"
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
duration = 3
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/telegraph/diagonal
|
||||
/obj/effect/temp_visual/hierophant/telegraph/diagonal
|
||||
icon_state = "hierophant_telegraph_diagonal"
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/telegraph/cardinal
|
||||
/obj/effect/temp_visual/hierophant/telegraph/cardinal
|
||||
icon_state = "hierophant_telegraph_cardinal"
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/telegraph/teleport
|
||||
/obj/effect/temp_visual/hierophant/telegraph/teleport
|
||||
icon_state = "hierophant_telegraph_teleport"
|
||||
duration = 9
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/telegraph/edge
|
||||
/obj/effect/temp_visual/hierophant/telegraph/edge
|
||||
icon_state = "hierophant_telegraph_edge"
|
||||
duration = 40
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/blast
|
||||
/obj/effect/temp_visual/hierophant/blast
|
||||
icon_state = "hierophant_blast"
|
||||
name = "vortex blast"
|
||||
light_range = 1
|
||||
@@ -561,7 +562,7 @@ Difficulty: Hard
|
||||
var/friendly_fire_check = FALSE
|
||||
var/bursting = FALSE //if we're bursting and need to hit anyone crossing us
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/blast/Initialize(mapload, new_caster, friendly_fire)
|
||||
/obj/effect/temp_visual/hierophant/blast/Initialize(mapload, new_caster, friendly_fire)
|
||||
. = ..()
|
||||
friendly_fire_check = friendly_fire
|
||||
if(new_caster)
|
||||
@@ -571,7 +572,7 @@ Difficulty: Hard
|
||||
M.gets_drilled(caster)
|
||||
INVOKE_ASYNC(src, .proc/blast)
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/blast/proc/blast()
|
||||
/obj/effect/temp_visual/hierophant/blast/proc/blast()
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
return
|
||||
@@ -582,12 +583,12 @@ Difficulty: Hard
|
||||
sleep(1.3) //slightly forgiving; the burst animation is 1.5 deciseconds
|
||||
bursting = FALSE //we no longer damage crossers
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/blast/Crossed(atom/movable/AM)
|
||||
/obj/effect/temp_visual/hierophant/blast/Crossed(atom/movable/AM)
|
||||
..()
|
||||
if(bursting)
|
||||
do_damage(get_turf(src))
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/blast/proc/do_damage(turf/T)
|
||||
/obj/effect/temp_visual/hierophant/blast/proc/do_damage(turf/T)
|
||||
for(var/mob/living/L in T.contents - hit_things) //find and damage mobs...
|
||||
hit_things += L
|
||||
if((friendly_fire_check && caster && caster.faction_check_mob(L)) || L.stat == DEAD)
|
||||
@@ -634,7 +635,7 @@ Difficulty: Hard
|
||||
INVOKE_ASYNC(H, /obj/item/weapon/hierophant_club.proc/prepare_icon_update)
|
||||
if(do_after(user, 50, target = src))
|
||||
playsound(src,'sound/magic/Blind.ogg', 200, 1, -4)
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph/teleport(get_turf(src), user)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph/teleport(get_turf(src), user)
|
||||
to_chat(user, "<span class='hierophant_warning'>You collect [src], reattaching it to the club!</span>")
|
||||
H.beacon = null
|
||||
user.update_action_buttons_icon()
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
maxHealth = 1000
|
||||
a_intent = INTENT_HARM
|
||||
sentience_type = SENTIENCE_BOSS
|
||||
environment_smash = 3
|
||||
environment_smash = ENVIRONMENT_SMASH_RWALLS
|
||||
obj_damage = 400
|
||||
light_range = 3
|
||||
faction = list("mining", "boss")
|
||||
|
||||
@@ -203,7 +203,7 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
|
||||
if(..())
|
||||
emote_see = list("aims menacingly")
|
||||
obj_damage = 0
|
||||
environment_smash = 0 //needed? seems weird for them to do so
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE //needed? seems weird for them to do so
|
||||
ranged = 1
|
||||
retreat_distance = 1 //just enough to shoot
|
||||
minimum_distance = 6
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
faction = list("mining")
|
||||
weather_immunities = list("lava","ash")
|
||||
obj_damage = 30
|
||||
environment_smash = 2
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
minbodytemp = 0
|
||||
maxbodytemp = INFINITY
|
||||
response_help = "pokes"
|
||||
@@ -215,7 +215,7 @@
|
||||
ranged_cooldown = 0
|
||||
ranged_cooldown_time = 20
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
retreat_distance = 3
|
||||
minimum_distance = 3
|
||||
pass_flags = PASSTABLE
|
||||
@@ -334,7 +334,7 @@
|
||||
attack_sound = 'sound/weapons/pierce.ogg'
|
||||
throw_message = "falls right through the strange body of the"
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
pass_flags = PASSTABLE
|
||||
del_on_death = 1
|
||||
|
||||
@@ -595,7 +595,7 @@
|
||||
aggro_vision_range = 9
|
||||
idle_vision_range = 5
|
||||
mob_size = MOB_SIZE_SMALL
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
var/wumbo = 0
|
||||
var/inflate_cooldown = 0
|
||||
loot = list(/obj/item/asteroid/fugu_gland{layer = ABOVE_MOB_LAYER})
|
||||
@@ -640,7 +640,7 @@
|
||||
minimum_distance = 1
|
||||
move_to_delay = 6
|
||||
transform *= 2
|
||||
environment_smash = 2
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
speed = 1
|
||||
addtimer(CALLBACK(src, .proc/Deflate), 100)
|
||||
@@ -660,7 +660,7 @@
|
||||
move_to_delay = 2
|
||||
transform /= 2
|
||||
inflate_cooldown = 4
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
mob_size = MOB_SIZE_SMALL
|
||||
speed = 0
|
||||
|
||||
@@ -800,11 +800,12 @@
|
||||
del_on_death = 1
|
||||
stat_attack = 1
|
||||
robust_searching = 1
|
||||
var/can_infest_dead = FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/Life()
|
||||
if(isturf(loc))
|
||||
for(var/mob/living/carbon/human/H in view(src,1)) //Only for corpse right next to/on same tile
|
||||
if(H.stat == UNCONSCIOUS)
|
||||
if(H.stat == UNCONSCIOUS || (can_infest_dead && H.stat == DEAD))
|
||||
infest(H)
|
||||
..()
|
||||
|
||||
@@ -818,6 +819,58 @@
|
||||
H.forceMove(L)
|
||||
qdel(src)
|
||||
|
||||
//Advanced Legion is slightly tougher to kill and can raise corpses (revive other legions)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelord/legion/advanced
|
||||
stat_attack = 2
|
||||
maxHealth = 120
|
||||
health = 120
|
||||
brood_type = /mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/advanced
|
||||
icon_state = "dwarf_legion"
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/advanced
|
||||
stat_attack = 2
|
||||
can_infest_dead = TRUE
|
||||
|
||||
//Legion that spawns Legions
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/legion
|
||||
name = "legion"
|
||||
desc = "One of many."
|
||||
icon = 'icons/mob/lavaland/dragon.dmi'
|
||||
icon_state = "legion"
|
||||
icon_living = "legion"
|
||||
icon_dead = "legion"
|
||||
health = 450
|
||||
maxHealth = 450
|
||||
max_mobs = 3
|
||||
spawn_time = 200
|
||||
spawn_text = "peels itself off from"
|
||||
melee_damage_lower = 20
|
||||
melee_damage_upper = 20
|
||||
anchored = FALSE
|
||||
AIStatus = AI_ON
|
||||
stop_automated_movement = FALSE
|
||||
wander = TRUE
|
||||
maxbodytemp = INFINITY
|
||||
layer = MOB_LAYER
|
||||
del_on_death = TRUE
|
||||
sentience_type = SENTIENCE_BOSS
|
||||
loot = list(/obj/item/organ/hivelord_core/legion = 3, /obj/effect/mob_spawn/human/corpse/damaged = 5)
|
||||
move_to_delay = 14
|
||||
vision_range = 5
|
||||
aggro_vision_range = 9
|
||||
idle_vision_range = 5
|
||||
speed = 3
|
||||
faction = list("mining")
|
||||
weather_immunities = list("lava","ash")
|
||||
obj_damage = 30
|
||||
environment_smash = ENVIRONMENT_SMASH_STRUCTURES
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
|
||||
//Organ
|
||||
|
||||
/obj/item/organ/hivelord_core/legion
|
||||
name = "legion's soul"
|
||||
desc = "A strange rock that still crackles with power... its \
|
||||
@@ -871,7 +924,7 @@
|
||||
speak_chance = 1
|
||||
turns_per_move = 8
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
move_to_delay = 15
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
attacktext = "chomps"
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
faction = list("mushroom")
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
stat_attack = 2
|
||||
mouse_opacity = 1
|
||||
speed = 1
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
faction = list("hostile")
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
mob_size = MOB_SIZE_TINY
|
||||
movement_type = FLYING
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
attacktext = "attacks"
|
||||
attack_sound = 'sound/items/bikehorn.ogg'
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
del_on_death = 1
|
||||
loot = list(/obj/effect/mob_spawn/human/clown/corpse)
|
||||
|
||||
|
||||
@@ -20,6 +20,6 @@
|
||||
attacktext = "hits"
|
||||
attack_sound = 'sound/weapons/punch1.ogg'
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
del_on_death = 0
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
speed = 0
|
||||
stat_attack = 1
|
||||
robust_searching = 1
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
maxHealth = 100
|
||||
health = 100
|
||||
harm_intent_damage = 5
|
||||
@@ -52,7 +52,7 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/stickman/Initialize(mapload, var/wizard_summoned)
|
||||
..()
|
||||
new /obj/effect/overlay/temp/paper_scatter(src)
|
||||
new /obj/effect/temp_visual/paper_scatter(src)
|
||||
summoned_by_wizard = wizard_summoned
|
||||
|
||||
/mob/living/simple_animal/hostile/stickman/death()
|
||||
|
||||
@@ -131,7 +131,7 @@
|
||||
minimum_distance = 10
|
||||
retreat_distance = 10
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
|
||||
/mob/living/simple_animal/hostile/syndicate/civilian/Aggro()
|
||||
..()
|
||||
@@ -150,7 +150,7 @@
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
attacktext = "cuts"
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
faction = list("syndicate")
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
var/attacktext = "attacks"
|
||||
var/attack_sound = null
|
||||
var/friendly = "nuzzles" //If the mob does no damage with it's attack
|
||||
var/environment_smash = 0 //Set to 1 to allow breaking of crates,lockers,racks,tables; 2 for walls; 3 for Rwalls
|
||||
var/environment_smash = ENVIRONMENT_SMASH_NONE //Set to 1 to allow breaking of crates,lockers,racks,tables; 2 for walls; 3 for Rwalls
|
||||
|
||||
var/speed = 1 //LETS SEE IF I CAN SET SPEEDS FOR SIMPLE MOBS WITHOUT DESTROYING EVERYTHING. Higher speed is slower, negative speed is faster
|
||||
|
||||
@@ -249,7 +249,7 @@
|
||||
|
||||
/mob/living/simple_animal/gib_animation()
|
||||
if(icon_gib)
|
||||
new /obj/effect/overlay/temp/gib_animation/animal(loc, icon_gib)
|
||||
new /obj/effect/temp_visual/gib_animation/animal(loc, icon_gib)
|
||||
|
||||
/mob/living/simple_animal/say_mod(input, message_mode)
|
||||
if(speak_emote && speak_emote.len)
|
||||
|
||||
@@ -293,14 +293,14 @@
|
||||
|
||||
if(!src || !isturf(src.loc) || !(A in view(src.loc)))
|
||||
return 0
|
||||
if(istype(A, /obj/effect/overlay/temp/point))
|
||||
if(istype(A, /obj/effect/temp_visual/point))
|
||||
return 0
|
||||
|
||||
var/tile = get_turf(A)
|
||||
if (!tile)
|
||||
return 0
|
||||
|
||||
new /obj/effect/overlay/temp/point(A,invisibility)
|
||||
new /obj/effect/temp_visual/point(A,invisibility)
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
@@ -242,12 +242,12 @@
|
||||
L.loc = locate(locx,locy,mobloc.z)
|
||||
var/limit = 2//For only two trailing shadows.
|
||||
for(var/turf/T in getline(mobloc, L.loc))
|
||||
new /obj/effect/overlay/temp/dir_setting/ninja/shadow(T, L.dir)
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/shadow(T, L.dir)
|
||||
limit--
|
||||
if(limit<=0)
|
||||
break
|
||||
else
|
||||
new /obj/effect/overlay/temp/dir_setting/ninja/shadow(mobloc, L.dir)
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/shadow(mobloc, L.dir)
|
||||
L.loc = get_step(L, direct)
|
||||
L.setDir(direct)
|
||||
if(3) //Incorporeal move, but blocked by holy-watered tiles and salt piles.
|
||||
@@ -295,8 +295,12 @@
|
||||
return A
|
||||
else
|
||||
var/atom/movable/AM = A
|
||||
if(AM == buckled) //Kind of unnecessary but let's just be sure
|
||||
if(AM == buckled)
|
||||
continue
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
if(M.buckled)
|
||||
continue
|
||||
if(!AM.CanPass(src) || AM.density)
|
||||
if(AM.anchored)
|
||||
return AM
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
cut_overlays()
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
|
||||
new /obj/effect/overlay/temp/monkeyify(loc)
|
||||
new /obj/effect/temp_visual/monkeyify(loc)
|
||||
sleep(22)
|
||||
var/mob/living/carbon/monkey/O = new /mob/living/carbon/monkey( loc )
|
||||
|
||||
@@ -186,7 +186,7 @@
|
||||
icon = null
|
||||
cut_overlays()
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
new /obj/effect/overlay/temp/monkeyify/humanify(loc)
|
||||
new /obj/effect/temp_visual/monkeyify/humanify(loc)
|
||||
sleep(22)
|
||||
var/mob/living/carbon/human/O = new( loc )
|
||||
for(var/obj/item/C in O.loc)
|
||||
|
||||
@@ -72,7 +72,7 @@ It is possible to destroy the net by the occupant or someone else.
|
||||
M.dropItemToGround(W)
|
||||
|
||||
playsound(M.loc, 'sound/effects/sparks4.ogg', 50, 1)
|
||||
new /obj/effect/overlay/temp/dir_setting/ninja/phase/out(get_turf(M), M.dir)
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/phase/out(get_turf(M), M.dir)
|
||||
|
||||
visible_message("[M] suddenly vanishes!")
|
||||
M.forceMove(pick(GLOB.holdingfacility)) //Throw mob in to the holding facility.
|
||||
@@ -86,7 +86,7 @@ It is possible to destroy the net by the occupant or someone else.
|
||||
spark_system.start()
|
||||
playsound(M.loc, 'sound/effects/phasein.ogg', 25, 1)
|
||||
playsound(M.loc, 'sound/effects/sparks2.ogg', 50, 1)
|
||||
new /obj/effect/overlay/temp/dir_setting/ninja/phase(get_turf(M), M.dir)
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/phase(get_turf(M), M.dir)
|
||||
qdel(src)
|
||||
|
||||
else//And they are free.
|
||||
|
||||
@@ -27,7 +27,7 @@ Contents:
|
||||
|
||||
if(destination && isturf(mobloc))//So we don't teleport out of containers
|
||||
playsound(H.loc, "sparks", 50, 1)
|
||||
new /obj/effect/overlay/temp/dir_setting/ninja/phase/out(get_turf(H), H.dir)
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/phase/out(get_turf(H), H.dir)
|
||||
|
||||
handle_teleport_grab(destination, H)
|
||||
H.loc = destination
|
||||
@@ -35,7 +35,7 @@ Contents:
|
||||
spark_system.start()
|
||||
playsound(H.loc, 'sound/effects/phasein.ogg', 25, 1)
|
||||
playsound(H.loc, "sparks", 50, 1)
|
||||
new /obj/effect/overlay/temp/dir_setting/ninja/phase(get_turf(H), H.dir)
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/phase(get_turf(H), H.dir)
|
||||
|
||||
destination.phase_damage_creatures(20,H)//Paralyse and damage mobs and mechas on the turf
|
||||
s_coold = 1
|
||||
@@ -55,7 +55,7 @@ Contents:
|
||||
var/turf/mobloc = get_turf(H.loc)//To make sure that certain things work properly below.
|
||||
if(!T.density && isturf(mobloc))
|
||||
playsound(H.loc, "sparks", 50, 1)
|
||||
new /obj/effect/overlay/temp/dir_setting/ninja/phase/out(get_turf(H), H.dir)
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/phase/out(get_turf(H), H.dir)
|
||||
|
||||
handle_teleport_grab(T, H)
|
||||
H.forceMove(T)
|
||||
@@ -63,7 +63,7 @@ Contents:
|
||||
spark_system.start()
|
||||
playsound(H.loc, 'sound/effects/phasein.ogg', 25, 1)
|
||||
playsound(H.loc, "sparks", 50, 1)
|
||||
new /obj/effect/overlay/temp/dir_setting/ninja/phase(get_turf(H), H.dir)
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/phase(get_turf(H), H.dir)
|
||||
|
||||
T.phase_damage_creatures(20,H)//Paralyse and damage mobs and mechas on the turf
|
||||
s_coold = 1
|
||||
|
||||
@@ -44,8 +44,8 @@
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/weapon/paper/New()
|
||||
..()
|
||||
/obj/item/weapon/paper/Initialize()
|
||||
. = ..()
|
||||
pixel_y = rand(-8, 8)
|
||||
pixel_x = rand(-9, 9)
|
||||
update_icon()
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
papers.Add(P)
|
||||
total_paper++
|
||||
update_icon()
|
||||
else if(istype(I, /obj/item/weapon/pen))
|
||||
else if(istype(I, /obj/item/weapon/pen) && !bin_pen)
|
||||
var/obj/item/weapon/pen/P = I
|
||||
if(!user.transferItemToLoc(P, src))
|
||||
return
|
||||
|
||||
@@ -53,8 +53,8 @@
|
||||
desc = "A strangely translucent and iridescent crystal that looks like it used to be part of a larger structure."
|
||||
icon = 'icons/obj/supermatter.dmi'
|
||||
icon_state = "darkmatter_shard"
|
||||
density = 1
|
||||
anchored = 0
|
||||
density = TRUE
|
||||
anchored = FALSE
|
||||
light_range = 4
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
var/emergency_alert = "CRYSTAL DELAMINATION IMMINENT."
|
||||
var/explosion_point = 900
|
||||
|
||||
var/emergency_issued = 0
|
||||
var/emergency_issued = FALSE
|
||||
|
||||
var/explosion_power = 12
|
||||
var/temp_factor = 30
|
||||
@@ -116,12 +116,12 @@
|
||||
var/common_channel = null
|
||||
|
||||
//for logging
|
||||
var/has_been_powered = 0
|
||||
var/has_reached_emergency = 0
|
||||
var/has_been_powered = FALSE
|
||||
var/has_reached_emergency = FALSE
|
||||
|
||||
// For making hugbox supermatter
|
||||
var/takes_damage = 1
|
||||
var/produces_gas = 1
|
||||
var/takes_damage = TRUE
|
||||
var/produces_gas = TRUE
|
||||
var/obj/effect/countdown/supermatter/countdown
|
||||
|
||||
/obj/machinery/power/supermatter_shard/make_frozen_visual()
|
||||
@@ -385,7 +385,7 @@
|
||||
/obj/machinery/power/supermatter_shard/bullet_act(obj/item/projectile/Proj)
|
||||
var/turf/L = loc
|
||||
if(!istype(L)) // We don't run process() when we are in space
|
||||
return 0 // This stops people from being able to really power up the supermatter
|
||||
return FALSE // This stops people from being able to really power up the supermatter
|
||||
// Then bring it inside to explode instantly upon landing on a valid turf.
|
||||
if(!istype(Proj.firer, /obj/machinery/power/emitter))
|
||||
investigate_log("has been hit by [Proj] fired by [Proj.firer]", "supermatter")
|
||||
@@ -394,10 +394,10 @@
|
||||
if(!has_been_powered)
|
||||
investigate_log("has been powered for the first time.", "supermatter")
|
||||
message_admins("[src] has been powered for the first time [ADMIN_JMP(src)].")
|
||||
has_been_powered = 1
|
||||
has_been_powered = TRUE
|
||||
else if(takes_damage)
|
||||
damage += Proj.damage * config_bullet_energy
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/power/supermatter_shard/singularity_act()
|
||||
var/gain = 100
|
||||
@@ -409,7 +409,7 @@
|
||||
M << 'sound/effects/supermatter.ogg' //everyone goan know bout this
|
||||
to_chat(M, "<span class='boldannounce'>A horrible screeching fills your ears, and a wave of dread washes over you...</span>")
|
||||
qdel(src)
|
||||
return(gain)
|
||||
return gain
|
||||
|
||||
/obj/machinery/power/supermatter_shard/blob_act(obj/structure/blob/B)
|
||||
if(B && !isspaceturf(loc)) //does nothing in space
|
||||
@@ -450,7 +450,7 @@
|
||||
user.visible_message("<span class='danger'>\The [user] reaches out and touches \the [src], inducing a resonance... [user.p_their()] body starts to glow and bursts into flames before flashing into ash.</span>",\
|
||||
"<span class='userdanger'>You reach out and touch \the [src]. Everything starts burning and all you can hear is ringing. Your last thought is \"That was not a wise decision.\"</span>",\
|
||||
"<span class='italics'>You hear an unearthly noise as a wave of heat washes over you.</span>")
|
||||
|
||||
investigate_log("has been attacked (hand) by [user]", "supermatter")
|
||||
playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, 1)
|
||||
|
||||
Consume(user)
|
||||
@@ -464,11 +464,11 @@
|
||||
if(!istype(W) || (W.flags & ABSTRACT) || !istype(user))
|
||||
return
|
||||
if(user.drop_item(W))
|
||||
Consume(W)
|
||||
user.visible_message("<span class='danger'>As [user] touches \the [src] with \a [W], silence fills the room...</span>",\
|
||||
"<span class='userdanger'>You touch \the [src] with \the [W], and everything suddenly goes silent.</span>\n<span class='notice'>\The [W] flashes into dust as you flinch away from \the [src].</span>",\
|
||||
"<span class='italics'>Everything suddenly goes silent.</span>")
|
||||
|
||||
investigate_log("has been attacked ([W]) by [user]", "supermatter")
|
||||
Consume(W)
|
||||
playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, 1)
|
||||
|
||||
radiation_pulse(get_turf(src), 1, 1, 150, 1)
|
||||
@@ -517,15 +517,15 @@
|
||||
// When you wanna make a supermatter shard for the dramatic effect, but
|
||||
// don't want it exploding suddenly
|
||||
/obj/machinery/power/supermatter_shard/hugbox
|
||||
takes_damage = 0
|
||||
produces_gas = 0
|
||||
takes_damage = FALSE
|
||||
produces_gas = FALSE
|
||||
|
||||
/obj/machinery/power/supermatter_shard/crystal
|
||||
name = "supermatter crystal"
|
||||
desc = "A strangely translucent and iridescent crystal."
|
||||
base_icon_state = "darkmatter"
|
||||
icon_state = "darkmatter"
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
gasefficency = 0.15
|
||||
explosion_power = 35
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
var/randomspread = 0 //Randomspread for automatics
|
||||
var/delay = 0 //Delay for energy weapons
|
||||
var/click_cooldown_override = 0 //Override this to make your gun have a faster fire rate, in tenths of a second. 4 is the default gun cooldown.
|
||||
var/firing_effect_type = /obj/effect/overlay/temp/dir_setting/firing_effect //the visual effect appearing when the ammo is fired.
|
||||
var/firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect //the visual effect appearing when the ammo is fired.
|
||||
|
||||
|
||||
/obj/item/ammo_casing/New()
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
icon_state = "s-casing-live"
|
||||
projectile_type = /obj/item/projectile/beam
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
firing_effect_type = /obj/effect/overlay/temp/dir_setting/firing_effect/energy
|
||||
firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/energy
|
||||
|
||||
/obj/item/ammo_casing/caseless/laser/gatling
|
||||
projectile_type = /obj/item/projectile/beam/weak
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
var/e_cost = 100 //The amount of energy a cell needs to expend to create this shot.
|
||||
var/select_name = "energy"
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
firing_effect_type = /obj/effect/overlay/temp/dir_setting/firing_effect/energy
|
||||
firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/energy
|
||||
|
||||
/obj/item/ammo_casing/energy/chameleon
|
||||
projectile_type = /obj/item/projectile/energy/chameleon
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "magic casing"
|
||||
desc = "I didn't even know magic needed ammo..."
|
||||
projectile_type = /obj/item/projectile/magic
|
||||
firing_effect_type = /obj/effect/overlay/temp/dir_setting/firing_effect/magic
|
||||
firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/magic
|
||||
|
||||
/obj/item/ammo_casing/magic/change
|
||||
projectile_type = /obj/item/projectile/magic/change
|
||||
@@ -89,4 +89,4 @@
|
||||
select_name = "spraydown"
|
||||
fire_sound = 'sound/weapons/gunshot_smg.ogg'
|
||||
e_cost = 20
|
||||
firing_effect_type = /obj/effect/overlay/temp/dir_setting/firing_effect
|
||||
firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect
|
||||
|
||||
@@ -13,6 +13,21 @@
|
||||
max_ammo = 8
|
||||
multiple_sprites = 2
|
||||
|
||||
/obj/item/ammo_box/magazine/m10mm/rifle
|
||||
name = "rifle magazine (10mm)"
|
||||
desc = "A well-worn magazine fitted for the surplus rifle."
|
||||
icon_state = "75-8"
|
||||
origin_tech = "combat=2"
|
||||
ammo_type = /obj/item/ammo_casing/c10mm
|
||||
caliber = "10mm"
|
||||
max_ammo = 10
|
||||
|
||||
/obj/item/ammo_box/magazine/m10mm/rifle/update_icon()
|
||||
if(ammo_count())
|
||||
icon_state = "75-8"
|
||||
else
|
||||
icon_state = "75-0"
|
||||
|
||||
/obj/item/ammo_box/magazine/m10mm/fire
|
||||
name = "pistol magazine (10mm incendiary)"
|
||||
desc = "A gun magazine. Loaded with rounds which ignite the target."
|
||||
@@ -52,16 +67,31 @@
|
||||
|
||||
/obj/item/ammo_box/magazine/wt550m9/wtap
|
||||
name = "wt550 magazine (Armour Piercing 4.6x30mm)"
|
||||
icon_state = "46x30mmtA-20"
|
||||
ammo_type = /obj/item/ammo_casing/c46x30mmap
|
||||
|
||||
/obj/item/ammo_box/magazine/wt550m9/wtap/update_icon()
|
||||
..()
|
||||
icon_state = "46x30mmtA-[round(ammo_count(),4)]"
|
||||
|
||||
/obj/item/ammo_box/magazine/wt550m9/wttx
|
||||
name = "wt550 magazine (Toxin Tipped 4.6x30mm)"
|
||||
icon_state = "46x30mmtT-20"
|
||||
ammo_type = /obj/item/ammo_casing/c46x30mmtox
|
||||
|
||||
/obj/item/ammo_box/magazine/wt550m9/wttx/update_icon()
|
||||
..()
|
||||
icon_state = "46x30mmtT-[round(ammo_count(),4)]"
|
||||
|
||||
/obj/item/ammo_box/magazine/wt550m9/wtic
|
||||
name = "wt550 magazine (Incindiary 4.6x30mm)"
|
||||
icon_state = "46x30mmtI-20"
|
||||
ammo_type = /obj/item/ammo_casing/c46x30mminc
|
||||
|
||||
/obj/item/ammo_box/magazine/wt550m9/wtic/update_icon()
|
||||
..()
|
||||
icon_state = "46x30mmtI-[round(ammo_count(),4)]"
|
||||
|
||||
/obj/item/ammo_box/magazine/uzim9mm
|
||||
name = "uzi magazine (9mm)"
|
||||
icon_state = "uzi9mm-32"
|
||||
|
||||
@@ -109,6 +109,11 @@
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/buckshot
|
||||
max_ammo = 6
|
||||
|
||||
/obj/item/ammo_box/magazine/internal/shot/com/compact
|
||||
name = "compact combat shotgun internal magazine"
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/buckshot
|
||||
max_ammo = 4
|
||||
|
||||
/obj/item/ammo_box/magazine/internal/shot/dual
|
||||
name = "double-barrel shotgun internal magazine"
|
||||
max_ammo = 2
|
||||
|
||||
@@ -375,8 +375,29 @@
|
||||
pin = /obj/item/device/firing_pin/implant/pindicate
|
||||
origin_tech = "combat=7;syndicate=6"
|
||||
|
||||
// Old Semi-Auto Rifle //
|
||||
|
||||
/obj/item/weapon/gun/ballistic/automatic/surplus
|
||||
name = "Surplus Rifle"
|
||||
desc = "One of countless obsolete ballistic rifles that still sees use as a cheap deterrent. Uses 10mm ammo and its bulky frame prevents one-hand firing."
|
||||
origin_tech = "combat=3;materials=2"
|
||||
icon_state = "surplus"
|
||||
item_state = "moistnugget"
|
||||
weapon_weight = WEAPON_HEAVY
|
||||
mag_type = /obj/item/ammo_box/magazine/m10mm/rifle
|
||||
fire_delay = 30
|
||||
burst_size = 1
|
||||
can_unsuppress = 1
|
||||
can_suppress = 1
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
slot_flags = SLOT_BACK
|
||||
actions_types = list()
|
||||
|
||||
/obj/item/weapon/gun/ballistic/automatic/surplus/update_icon()
|
||||
if(magazine)
|
||||
icon_state = "surplus"
|
||||
else
|
||||
icon_state = "surplus-e"
|
||||
|
||||
// Laser rifle (rechargeable magazine) //
|
||||
|
||||
|
||||
@@ -344,6 +344,15 @@
|
||||
slung = 0
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/gun/ballistic/revolver/doublebarrel/improvised/sawn
|
||||
name = "sawn-off improvised shotgun"
|
||||
desc = "A single-shot shotgun, better not miss"
|
||||
icon_state = "ishotgun"
|
||||
item_state = "gun"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
sawn_state = SAWN_OFF
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
/obj/item/weapon/gun/ballistic/revolver/reverse //Fires directly at its user... unless the user is a clown, of course.
|
||||
clumsy_check = 0
|
||||
|
||||
|
||||
@@ -192,6 +192,14 @@
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/com
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
|
||||
/obj/item/weapon/gun/ballistic/shotgun/automatic/combat/compact
|
||||
name = "compact combat shotgun"
|
||||
desc = "A compact version of the semi automatic combat shotgun. For close encounters."
|
||||
icon_state = "cshotgunc"
|
||||
origin_tech = "combat=4;materials=2"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/com/compact
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
|
||||
//Dual Feed Shotgun
|
||||
|
||||
/obj/item/weapon/gun/ballistic/shotgun/automatic/dual_tube
|
||||
|
||||
@@ -198,7 +198,7 @@
|
||||
if(ismineralturf(target_turf))
|
||||
var/turf/closed/mineral/M = target_turf
|
||||
M.gets_drilled(firer)
|
||||
var/obj/effect/overlay/temp/kinetic_blast/K = new /obj/effect/overlay/temp/kinetic_blast(target_turf)
|
||||
var/obj/effect/temp_visual/kinetic_blast/K = new /obj/effect/temp_visual/kinetic_blast(target_turf)
|
||||
K.color = color
|
||||
for(var/obj/item/borg/upgrade/modkit/M in kinetic_modules)
|
||||
if(QDELETED(M)) //whoever shot this was very, very unfortunate.
|
||||
@@ -358,7 +358,7 @@
|
||||
/obj/item/borg/upgrade/modkit/aoe/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target)
|
||||
if(stats_stolen)
|
||||
return
|
||||
new /obj/effect/overlay/temp/explosion/fast(target_turf)
|
||||
new /obj/effect/temp_visual/explosion/fast(target_turf)
|
||||
if(turf_aoe)
|
||||
for(var/T in RANGE_TURFS(1, target_turf) - target_turf)
|
||||
if(ismineralturf(T))
|
||||
@@ -370,7 +370,6 @@
|
||||
L.apply_damage(K.damage*modifier, K.damage_type, K.def_zone, armor)
|
||||
to_chat(L, "<span class='userdanger'>You're struck by a [K.name]!</span>")
|
||||
|
||||
|
||||
/obj/item/borg/upgrade/modkit/aoe/turfs
|
||||
name = "mining explosion"
|
||||
desc = "Causes the kinetic accelerator to destroy rock in an AoE."
|
||||
@@ -392,11 +391,11 @@
|
||||
//Indoors
|
||||
/obj/item/borg/upgrade/modkit/indoors
|
||||
name = "decrease pressure penalty"
|
||||
desc = "Increases the damage a kinetic accelerator does in a high pressure environment."
|
||||
desc = "A syndicate modification kit that increases the damage a kinetic accelerator does in a high pressure environment."
|
||||
modifier = 2
|
||||
denied_type = /obj/item/borg/upgrade/modkit/indoors
|
||||
maximum_of_type = 2
|
||||
cost = 40
|
||||
cost = 35
|
||||
|
||||
/obj/item/borg/upgrade/modkit/indoors/modify_projectile(obj/item/projectile/kinetic/K)
|
||||
K.pressure_decrease *= modifier
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
item_state = null
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
force = 10
|
||||
modifystate = TRUE
|
||||
modifystate = TRUE
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse, /obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
|
||||
@@ -40,7 +40,7 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
slot_flags = SLOT_BELT
|
||||
icon_state = "pulse_carbine"
|
||||
item_state = null
|
||||
item_state = null
|
||||
cell_type = "/obj/item/weapon/stock_parts/cell/pulse/carbine"
|
||||
can_flashlight = 1
|
||||
flight_x_offset = 18
|
||||
|
||||
@@ -113,7 +113,7 @@
|
||||
|
||||
/obj/item/weapon/gun/medbeam/proc/on_beam_tick(var/mob/living/target)
|
||||
if(target.health != target.maxHealth)
|
||||
new /obj/effect/overlay/temp/heal(get_turf(target), "#80F5FF")
|
||||
new /obj/effect/temp_visual/heal(get_turf(target), "#80F5FF")
|
||||
target.adjustBruteLoss(-4)
|
||||
target.adjustFireLoss(-4)
|
||||
return
|
||||
|
||||
@@ -90,9 +90,9 @@
|
||||
if(starting)
|
||||
splatter_dir = get_dir(starting, target_loca)
|
||||
if(isalien(L))
|
||||
new /obj/effect/overlay/temp/dir_setting/bloodsplatter/xenosplatter(target_loca, splatter_dir)
|
||||
new /obj/effect/temp_visual/dir_setting/bloodsplatter/xenosplatter(target_loca, splatter_dir)
|
||||
else
|
||||
new /obj/effect/overlay/temp/dir_setting/bloodsplatter(target_loca, splatter_dir)
|
||||
new /obj/effect/temp_visual/dir_setting/bloodsplatter(target_loca, splatter_dir)
|
||||
if(prob(33))
|
||||
L.add_splatter_floor(target_loca)
|
||||
else if(impact_effect_type)
|
||||
@@ -224,7 +224,7 @@
|
||||
pixel_y_offset += 32
|
||||
old_pixel_y += 32
|
||||
new_y--
|
||||
|
||||
|
||||
pixel_x = old_pixel_x
|
||||
pixel_y = old_pixel_y
|
||||
step_towards(src, locate(new_x, new_y, z))
|
||||
@@ -237,7 +237,7 @@
|
||||
animate(src, pixel_x = pixel_x_offset, pixel_y = pixel_y_offset, time = max(1, (delay <= 3 ? delay - 1 : delay)), flags = ANIMATION_END_NOW)
|
||||
old_pixel_x = pixel_x_offset
|
||||
old_pixel_y = pixel_y_offset
|
||||
|
||||
|
||||
if(original && (original.layer>=2.75) || ismob(original))
|
||||
if(loc == get_turf(original))
|
||||
if(!(original in permutated))
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
hitsound_wall = 'sound/weapons/effects/searwall.ogg'
|
||||
flag = "laser"
|
||||
eyeblur = 2
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/red_laser
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
/obj/item/projectile/beam/laser
|
||||
@@ -25,7 +25,7 @@
|
||||
var/mob/living/carbon/M = target
|
||||
M.IgniteMob()
|
||||
else if(isturf(target))
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/red_laser/wall
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser/wall
|
||||
|
||||
/obj/item/projectile/beam/weak
|
||||
damage = 15
|
||||
@@ -48,7 +48,7 @@
|
||||
irradiate = 30
|
||||
range = 15
|
||||
forcedodge = 1
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/green_laser
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
|
||||
/obj/item/projectile/beam/disabler
|
||||
@@ -59,14 +59,14 @@
|
||||
flag = "energy"
|
||||
hitsound = 'sound/weapons/tap.ogg'
|
||||
eyeblur = 0
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
|
||||
/obj/item/projectile/beam/pulse
|
||||
name = "pulse"
|
||||
icon_state = "u_laser"
|
||||
damage = 50
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
|
||||
/obj/item/projectile/beam/pulse/on_hit(atom/target, blocked = 0)
|
||||
@@ -94,7 +94,7 @@
|
||||
damage = 30
|
||||
legacy = 1
|
||||
animate_movement = SLIDE_STEPS
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/green_laser
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
|
||||
/obj/item/projectile/beam/emitter/singularity_pull()
|
||||
@@ -108,7 +108,7 @@
|
||||
damage_type = STAMINA
|
||||
flag = "laser"
|
||||
var/suit_types = list(/obj/item/clothing/suit/redtag, /obj/item/clothing/suit/bluetag)
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
|
||||
/obj/item/projectile/beam/lasertag/on_hit(atom/target, blocked = 0)
|
||||
@@ -122,7 +122,7 @@
|
||||
/obj/item/projectile/beam/lasertag/redtag
|
||||
icon_state = "laser"
|
||||
suit_types = list(/obj/item/clothing/suit/bluetag)
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/red_laser
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
/obj/item/projectile/beam/lasertag/bluetag
|
||||
@@ -134,17 +134,17 @@
|
||||
icon_state = "purple_laser"
|
||||
damage = 200
|
||||
damage_type = BURN
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/purple_laser
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser
|
||||
light_color = LIGHT_COLOR_PURPLE
|
||||
|
||||
/obj/item/projectile/beam/instakill/blue
|
||||
icon_state = "blue_laser"
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
|
||||
/obj/item/projectile/beam/instakill/red
|
||||
icon_state = "red_laser"
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/red_laser
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
/obj/item/projectile/beam/instakill/on_hit(atom/target)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
nodamage = 0
|
||||
flag = "bullet"
|
||||
hitsound_wall = "ricochet"
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect
|
||||
|
||||
/obj/item/projectile/bullet/weakbullet //beanbag, heavy stamina damage
|
||||
damage = 5
|
||||
@@ -190,7 +190,7 @@
|
||||
name = "dart"
|
||||
icon_state = "cbbolt"
|
||||
damage = 6
|
||||
var/piercing = FALSE
|
||||
var/piercing = FALSE
|
||||
|
||||
/obj/item/projectile/bullet/dart/New()
|
||||
..()
|
||||
@@ -201,15 +201,15 @@
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/M = target
|
||||
if(blocked != 100) // not completely blocked
|
||||
if(M.can_inject(null, FALSE, def_zone, piercing)) // Pass the hit zone to see if it can inject by whether it hit the head or the body.
|
||||
if(M.can_inject(null, FALSE, def_zone, piercing)) // Pass the hit zone to see if it can inject by whether it hit the head or the body.
|
||||
..()
|
||||
reagents.reaction(M, INJECT)
|
||||
reagents.trans_to(M, reagents.total_volume)
|
||||
return TRUE
|
||||
return TRUE
|
||||
else
|
||||
blocked = 100
|
||||
target.visible_message("<span class='danger'>\The [src] was deflected!</span>", \
|
||||
"<span class='userdanger'>You were protected against \the [src]!</span>")
|
||||
target.visible_message("<span class='danger'>\The [src] was deflected!</span>", \
|
||||
"<span class='userdanger'>You were protected against \the [src]!</span>")
|
||||
|
||||
..(target, blocked)
|
||||
reagents.set_reacting(TRUE)
|
||||
@@ -240,28 +240,28 @@
|
||||
nodamage = 1
|
||||
. = ..() // Execute the rest of the code.
|
||||
|
||||
/obj/item/projectile/bullet/dnainjector
|
||||
name = "\improper DNA injector"
|
||||
icon_state = "syringeproj"
|
||||
var/obj/item/weapon/dnainjector/injector
|
||||
|
||||
/obj/item/projectile/bullet/dnainjector/on_hit(atom/target, blocked = 0)
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/M = target
|
||||
if(blocked != 100)
|
||||
if(M.can_inject(null, FALSE, def_zone, FALSE))
|
||||
if(injector.inject(M, firer))
|
||||
QDEL_NULL(injector)
|
||||
return TRUE
|
||||
else
|
||||
blocked = 100
|
||||
target.visible_message("<span class='danger'>\The [src] was deflected!</span>", \
|
||||
"<span class='userdanger'>You were protected against \the [src]!</span>")
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/bullet/dnainjector/Destroy()
|
||||
QDEL_NULL(injector)
|
||||
return ..()
|
||||
/obj/item/projectile/bullet/dnainjector
|
||||
name = "\improper DNA injector"
|
||||
icon_state = "syringeproj"
|
||||
var/obj/item/weapon/dnainjector/injector
|
||||
|
||||
/obj/item/projectile/bullet/dnainjector/on_hit(atom/target, blocked = 0)
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/M = target
|
||||
if(blocked != 100)
|
||||
if(M.can_inject(null, FALSE, def_zone, FALSE))
|
||||
if(injector.inject(M, firer))
|
||||
QDEL_NULL(injector)
|
||||
return TRUE
|
||||
else
|
||||
blocked = 100
|
||||
target.visible_message("<span class='danger'>\The [src] was deflected!</span>", \
|
||||
"<span class='userdanger'>You were protected against \the [src]!</span>")
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/bullet/dnainjector/Destroy()
|
||||
QDEL_NULL(injector)
|
||||
return ..()
|
||||
|
||||
//// SNIPER BULLETS
|
||||
|
||||
|
||||
@@ -135,7 +135,7 @@
|
||||
damage = 20
|
||||
damage_type = CLONE
|
||||
irradiate = 10
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/green_laser
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
|
||||
|
||||
/obj/item/projectile/energy/dart //ninja throwing dart
|
||||
name = "dart"
|
||||
@@ -164,7 +164,7 @@
|
||||
/obj/item/projectile/energy/tesla
|
||||
name = "tesla bolt"
|
||||
icon_state = "tesla_projectile"
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
|
||||
var/chain
|
||||
|
||||
/obj/item/projectile/energy/tesla/fire(setAngle)
|
||||
|
||||
@@ -7,7 +7,6 @@ obj/item/projectile/energy/plasmabolt
|
||||
damage_type = BURN
|
||||
hitsound = 'sound/weapons/sear.ogg'
|
||||
hitsound_wall = 'sound/weapons/effects/searwall.ogg'
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/green_laser
|
||||
light_range = 3
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
damage_type = BURN
|
||||
nodamage = 1
|
||||
flag = "energy"
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/ion
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/ion
|
||||
|
||||
|
||||
/obj/item/projectile/ion/on_hit(atom/target, blocked = 0)
|
||||
@@ -202,7 +202,8 @@
|
||||
damage = 5
|
||||
range = 3.5 //works as 4, but doubles to 7
|
||||
dismemberment = 20
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/purple_laser
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser
|
||||
var/mine_range = 3 //mines this many additional tiles
|
||||
|
||||
/obj/item/projectile/plasma/Initialize()
|
||||
. = ..()
|
||||
@@ -215,24 +216,27 @@
|
||||
if(pressure < 60)
|
||||
name = "full strength [name]"
|
||||
damage *= 4
|
||||
range *= 2
|
||||
|
||||
/obj/item/projectile/plasma/on_hit(atom/target)
|
||||
. = ..()
|
||||
if(ismineralturf(target))
|
||||
var/turf/closed/mineral/M = target
|
||||
M.gets_drilled(firer)
|
||||
Range()
|
||||
if(mine_range)
|
||||
mine_range--
|
||||
range++
|
||||
if(range > 0)
|
||||
return -1
|
||||
|
||||
/obj/item/projectile/plasma/adv
|
||||
damage = 7
|
||||
range = 5
|
||||
mine_range = 5
|
||||
|
||||
/obj/item/projectile/plasma/adv/mech
|
||||
damage = 10
|
||||
range = 6
|
||||
range = 9
|
||||
mine_range = 3
|
||||
|
||||
/obj/item/projectile/plasma/turret
|
||||
//Between normal and advanced for damage, made a beam so not the turret does not destroy glass
|
||||
@@ -270,7 +274,7 @@
|
||||
A.throw_at(throwtarget,power+1,1)
|
||||
thrown_items[A] = A
|
||||
for(var/turf/F in range(T,power))
|
||||
new /obj/effect/overlay/temp/gravpush(F)
|
||||
new /obj/effect/temp_visual/gravpush(F)
|
||||
|
||||
/obj/item/projectile/gravityattract
|
||||
name = "attraction bolt"
|
||||
@@ -300,7 +304,7 @@
|
||||
A.throw_at(T, power+1, 1)
|
||||
thrown_items[A] = A
|
||||
for(var/turf/F in range(T,power))
|
||||
new /obj/effect/overlay/temp/gravpush(F)
|
||||
new /obj/effect/temp_visual/gravpush(F)
|
||||
|
||||
/obj/item/projectile/gravitychaos
|
||||
name = "gravitational blast"
|
||||
@@ -330,5 +334,5 @@
|
||||
A.throw_at(get_edge_target_turf(A, pick(GLOB.cardinal)), power+1, 1)
|
||||
thrown_items[A] = A
|
||||
for(var/turf/Z in range(T,power))
|
||||
new /obj/effect/overlay/temp/gravpush(Z)
|
||||
new /obj/effect/temp_visual/gravpush(Z)
|
||||
|
||||
|
||||
@@ -453,14 +453,14 @@
|
||||
|
||||
/datum/reagents/proc/check_ignoreslow(mob/M)
|
||||
if(istype(M, /mob))
|
||||
if(M.reagents.has_reagent("morphine")||M.reagents.has_reagent("ephedrine"))
|
||||
if(M.reagents.has_reagent("morphine"))
|
||||
return 1
|
||||
else
|
||||
M.status_flags &= ~IGNORESLOWDOWN
|
||||
|
||||
/datum/reagents/proc/check_gofast(mob/M)
|
||||
if(istype(M, /mob))
|
||||
if(M.reagents.has_reagent("unholywater")||M.reagents.has_reagent("nuka_cola")||M.reagents.has_reagent("stimulants"))
|
||||
if(M.reagents.has_reagent("unholywater")||M.reagents.has_reagent("nuka_cola")||M.reagents.has_reagent("stimulants")||M.reagents.has_reagent("ephedrine"))
|
||||
return 1
|
||||
else
|
||||
M.status_flags &= ~GOTTAGOFAST
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user