diff --git a/code/game/machinery/computer/arcade.dm b/code/game/machinery/computer/arcade.dm
index fa0008b51b..082f1aa895 100644
--- a/code/game/machinery/computer/arcade.dm
+++ b/code/game/machinery/computer/arcade.dm
@@ -414,8 +414,8 @@
if(gameStatus == ORION_STATUS_GAMEOVER)
dat = "
Game Over
"
dat += "Like many before you, your crew never made it to Orion, lost to space...
Forever."
- if(settlers.len == 0)
- dat += "
Your entire crew died, your ship joins the fleet of ghost-ships littering the galaxy."
+ if(!settlers.len)
+ dat += "
Your entire crew died, and your ship joins the fleet of ghost-ships littering the galaxy."
else
if(food <= 0)
dat += "
You ran out of food and starved."
@@ -429,7 +429,6 @@
M.adjust_fire_stacks(5)
M.IgniteMob() //flew into a star, so you're on fire
to_chat(user, "You feel an immense wave of heat emanate from the arcade machine. Your skin bursts into flames.")
- dat += "
OK...
"
if(emagged)
to_chat(user, "You're never going to make it to Orion...")
@@ -439,6 +438,7 @@
name = "The Orion Trail"
desc = "Learn how our ancestors got to Orion, and have fun in the process!"
+ dat += "May They Rest In Peace
"
else if(event)
dat = eventdat
else if(gameStatus == ORION_STATUS_NORMAL)
@@ -454,7 +454,7 @@
dat += "Go Around Continue
"
else
dat += "Continue
"
- dat += "Kill a crewmember
"
+ dat += "Kill a Crewmember
"
dat += "Close
"
else
dat = "The Orion Trail
"
@@ -609,17 +609,15 @@
if(prob(75))
event = ORION_TRAIL_BLACKHOLE
event()
- if(emagged) //has to be here because otherwise it doesn't work
+ if(emagged)
playsound(loc, 'sound/effects/supermatter.ogg', 100, 1)
say("A miniature black hole suddenly appears in front of [src], devouring [usr] alive!")
if(isliving(usr))
var/mob/living/L = usr
L.Stun(200, ignore_canstun = TRUE) //you can't run :^)
var/S = new /obj/singularity/academy(usr.loc)
- emagged = FALSE //immediately removes emagged status so people can't kill themselves by sprinting up and interacting
- sleep(50)
- say("[S] winks out, just as suddenly as it appeared.")
- qdel(S)
+ addtimer(CALLBACK(src, /atom/movable/proc/say, "[S] winks out, just as suddenly as it appeared."), 50)
+ QDEL_IN(src, 50)
else
event = null
turns += 1
@@ -691,19 +689,20 @@
if(prob(success))
FU = rand(5,15)
FO = rand(5,15)
- last_spaceport_action = "You successfully raided the spaceport! you gained [FU] Fuel and [FO] Food! (+[FU]FU,+[FO]FO)"
+ last_spaceport_action = "You successfully raided the spaceport! You gained [FU] Fuel and [FO] Food! (+[FU]FU,+[FO]FO)"
else
FU = rand(-5,-15)
FO = rand(-5,-15)
- last_spaceport_action = "You failed to raid the spaceport! you lost [FU*-1] Fuel and [FO*-1] Food in your scramble to escape! ([FU]FU,[FO]FO)"
+ last_spaceport_action = "You failed to raid the spaceport! You lost [FU*-1] Fuel and [FO*-1] Food in your scramble to escape! ([FU]FU,[FO]FO)"
//your chance of lose a crewmember is 1/2 your chance of success
//this makes higher % failures hurt more, don't get cocky space cowboy!
if(prob(success*5))
var/lost_crew = remove_crewmember()
- last_spaceport_action = "You failed to raid the spaceport! you lost [FU*-1] Fuel and [FO*-1] Food, AND [lost_crew] in your scramble to escape! ([FU]FI,[FO]FO,-Crew)"
+ last_spaceport_action = "You failed to raid the spaceport! You lost [FU*-1] Fuel and [FO*-1] Food, AND [lost_crew] in your scramble to escape! ([FU]FI,[FO]FO,-Crew)"
if(emagged)
- say("WEEWOO WEEWOO, Spaceport Security en route!")
+ say("WEEWOO! WEEWOO! Spaceport security en route!")
+ playsound(src, 'sound/items/weeoo1.ogg', 100, FALSE)
for(var/i, i<=3, i++)
var/mob/living/simple_animal/hostile/syndicate/ranged/orion/O = new/mob/living/simple_animal/hostile/syndicate/ranged/orion(get_turf(src))
O.target = usr
@@ -766,9 +765,9 @@
eventdat += "
They have stolen [sfood] Food and [sfuel] Fuel."
else if(prob(10))
var/deadname = remove_crewmember()
- eventdat += "
[deadname] tried to fight back but was killed."
+ eventdat += "
[deadname] tried to fight back, but was killed."
else
- eventdat += "
Fortunately you fended them off without any trouble."
+ eventdat += "
Fortunately, you fended them off without any trouble."
eventdat += "Continue
"
eventdat += "Close
"
canContinueEvent = 1
@@ -844,7 +843,7 @@
else if(prob(70))
lings_aboard = min(++lings_aboard,2)
- eventdat += "Kill a crewmember
"
+ eventdat += "Kill a Crewmember
"
eventdat += "Risk it
"
eventdat += "Close
"
canContinueEvent = 1
@@ -859,7 +858,7 @@
if(lings_aboard >= 2)
ling2 = remove_crewmember()
- eventdat += "Oh no, some of your crew are Changelings!"
+ eventdat += "Changelings among your crew suddenly burst from hiding and attack!"
if(ling2)
eventdat += "
[ling1] and [ling2]'s arms twist and contort into grotesque blades!"
else
@@ -870,18 +869,23 @@
var/chancetokill = 30*lings_aboard-(5*alive) //eg: 30*2-(10) = 50%, 2 lings, 2 crew is 50% chance
if(prob(chancetokill))
var/deadguy = remove_crewmember()
- eventdat += "
The Changeling[ling2 ? "s":""] run[ling2 ? "":"s"] up to [deadguy] and capitulates them!"
+ var/murder_text = pick("The changeling[ling2 ? "s" : ""] bring[ling2 ? "" : "s"] down [deadguy] and disembowel[ling2 ? "" : "s"] them in a spray of gore!", \
+ "[ling2 ? pick(ling1, ling2) : ling1] corners [deadguy] and impales them through the stomach!", \
+ "[ling2 ? pick(ling1, ling2) : ling1] decapitates [deadguy] in a single cleaving arc!")
+ eventdat += "
[murder_text]"
else
- eventdat += "
You valiantly fight off the Changeling[ling2 ? "s":""]!"
- eventdat += "
You cut the Changeling[ling2 ? "s":""] up into meat... Eww"
+ eventdat += "
You valiantly fight off the changeling[ling2 ? "s":""]!"
if(ling2)
food += 30
lings_aboard = max(0,lings_aboard-2)
else
food += 15
lings_aboard = max(0,--lings_aboard)
+ eventdat += "
Well, it's perfectly good food...\
+
You cut the changeling[ling2 ? "s" : ""] into meat, gaining [ling2 ? "30" : "15"] Food!"
else
- eventdat += "
The Changeling[ling2 ? "s":""] run[ling2 ? "":"s"] away, What wimps!"
+ eventdat += "
[pick("Sensing unfavorable odds", "After a failed attack", "Suddenly breaking nerve")], \
+ the changeling[ling2 ? "s":""] vanish[ling2 ? "" : "es"] into space through the airlocks! You're safe... for now."
if(ling2)
lings_aboard = max(0,lings_aboard-2)
else
@@ -895,17 +899,17 @@
if(ORION_TRAIL_SPACEPORT)
gameStatus = ORION_STATUS_MARKET
if(spaceport_raided)
- eventdat += "The Spaceport is on high alert! They won't let you dock since you tried to attack them!"
+ eventdat += "The spaceport is on high alert! You've been barred from docking by the local authorities after your failed raid."
if(last_spaceport_action)
- eventdat += "
Last Spaceport Action: [last_spaceport_action]"
+ eventdat += "
Last Spaceport Action: [last_spaceport_action]"
eventdat += "Depart Spaceport
"
eventdat += "Close
"
else
- eventdat += "You pull the ship up to dock at a nearby Spaceport, lucky find!"
- eventdat += "
This Spaceport is home to travellers who failed to reach Orion, but managed to find a different home..."
+ eventdat += "Your jump into the sector yields a spaceport - a lucky find!"
+ eventdat += "
This spaceport is home to travellers who failed to reach Orion, but managed to find a different home..."
eventdat += "
Trading terms: FU = Fuel, FO = Food"
if(last_spaceport_action)
- eventdat += "
Last Spaceport Action: [last_spaceport_action]"
+ eventdat += "
Last action: [last_spaceport_action]"
eventdat += "Crew:
"
eventdat += english_list(settlers)
eventdat += "
Food: [food] | Fuel: [fuel]"
@@ -926,7 +930,7 @@
add_crewmember()
freecrew++
- eventdat += "
The traders of the spaceport take pitty on you, and give you some food and fuel (+[FU]FU,+[FO]FO)"
+ eventdat += "
The traders of the spaceport take pity on you, and generously give you some free supplies! (+[FU]FU, +[FO]FO)"
if(freecrew)
eventdat += "
You also gain a new crewmember!"
@@ -938,15 +942,15 @@
//Buy crew
if(food >= 10 && fuel >= 10)
- eventdat += "Hire a new Crewmember (-10FU,-10FO)
"
+ eventdat += "Hire a New Crewmember (-10FU, -10FO)
"
else
- eventdat += "Cant afford a new Crewmember
"
+ eventdat += "You cannot afford a new crewmember.
"
//Sell crew
if(settlers.len > 1)
- eventdat += "Sell crew for Fuel and Food (+7FU,+7FO)
"
+ eventdat += "Sell Crew for Fuel and Food (+7FU, +7FO)
"
else
- eventdat += "Cant afford to sell a Crewmember
"
+ eventdat += "You have no other crew to sell.
"
//BUY/SELL STUFF
eventdat += "Spare Parts:
"
@@ -955,30 +959,30 @@
if(fuel > 5)
eventdat += "Buy Engine Parts (-5FU)
"
else
- eventdat += "Cant afford to buy Engine Parts"
+ eventdat += "
You cannot afford engine parts."
//Hull plates
if(fuel > 5)
eventdat += "
Buy Hull Plates (-5FU)
"
else
- eventdat += "Cant afford to buy Hull Plates"
+ eventdat += "
You cannot afford hull plates."
//Electronics
if(fuel > 5)
eventdat += "
Buy Spare Electronics (-5FU)
"
else
- eventdat += "Cant afford to buy Spare Electronics"
+ eventdat += "
You cannot afford spare electronics."
//Trade
if(fuel > 5)
eventdat += "
Trade Fuel for Food (-5FU,+5FO)
"
else
- eventdat += "Cant afford to Trade Fuel for Food
You don't have 5FU to trade. 5)
eventdat += "Trade Food for Fuel (+5FU,-5FO)
"
else
- eventdat += "Cant afford to Trade Food for Fuel
You don't have 5FO to trade.!! Raid Spaceport !!"
@@ -1044,8 +1048,8 @@
emagged = TRUE
/mob/living/simple_animal/hostile/syndicate/ranged/orion
- name = "Spaceport Security"
- desc = "The Premier security forces for all spaceports found along the Orion Trail."
+ name = "spaceport security"
+ desc = "Premier corporate security forces for all spaceports found along the Orion Trail."
faction = list("orion")
loot = list()
del_on_death = TRUE