Merge pull request #13796 from keronshb/fixedscarpchanges
Scarp Changes and Bundle
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@@ -134,6 +134,28 @@
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return BULLET_ACT_FORCE_PIERCE
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return BULLET_ACT_HIT
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/datum/block_parry_data/sleeping_carp
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parry_time_windup = 0
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parry_time_active = 25
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parry_time_spindown = 0
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// we want to signal to players the most dangerous phase, the time when automatic counterattack is a thing.
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parry_time_windup_visual_override = 1
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parry_time_active_visual_override = 3
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parry_time_spindown_visual_override = 12
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parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK //can attack while
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parry_time_perfect = 2.5 // first ds isn't perfect
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parry_time_perfect_leeway = 1.5
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parry_imperfect_falloff_percent = 5
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parry_efficiency_to_counterattack = 100
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parry_efficiency_considered_successful = 65 // VERY generous
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parry_efficiency_perfect = 100
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parry_failed_stagger_duration = 4 SECONDS
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parry_cooldown = 0.5 SECONDS
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/mob/living/carbon/human/UseStaminaBuffer(amount, warn = FALSE, considered_action = TRUE)
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amount *= physiology? physiology.stamina_buffer_mod : 1
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return ..()
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/datum/martial_art/the_sleeping_carp/teach(mob/living/carbon/human/H, make_temporary = FALSE)
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. = ..()
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if(!.)
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@@ -144,12 +166,12 @@
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ADD_TRAIT(H, TRAIT_TASED_RESISTANCE, SLEEPING_CARP_TRAIT)
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H.physiology.brute_mod *= 0.4 //brute is really not gonna cut it
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H.physiology.burn_mod *= 0.7 //burn is distinctly more useful against them than brute but they're still resistant
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H.physiology.stamina_mod *= 0.5 //You take less stamina damage overall, but you do not reduce the damage from stun batons
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H.physiology.stamina_mod *= 0.4 //You take less stamina damage overall, but you do not reduce the damage from stun batons as much
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H.physiology.stun_mod *= 0.3 //for those rare stuns
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H.physiology.pressure_mod *= 0.3 //go hang out with carp
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H.physiology.cold_mod *= 0.3 //cold mods are different to burn mods, they do stack however
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H.physiology.heat_mod *= 2 //this is mostly so sleeping carp has a viable weakness. Cooking them alive. Setting them on fire and heating them will be their biggest weakness. The reason for this is....filet jokes.
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H.physiology.stamina_buffer_mod *= 0.75 //to help with some stamina
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H.faction |= "carp" //:D
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/datum/martial_art/the_sleeping_carp/on_remove(mob/living/carbon/human/H)
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@@ -165,7 +187,7 @@
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H.physiology.pressure_mod = initial(H.physiology.pressure_mod) //no more carpies
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H.physiology.cold_mod = initial(H.physiology.cold_mod)
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H.physiology.heat_mod = initial(H.physiology.heat_mod)
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H.physiology.stamina_buffer_mod = initial(H.physiology.stamina_buffer_mod)
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H.faction -= "carp" //:(
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/mob/living/carbon/human/proc/sleeping_carp_help()
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