compile
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@@ -205,7 +205,7 @@
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buckled_mob.pixel_y = buckled_mob.get_standard_pixel_y_offset(180)
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src.visible_message(text("<span class='danger'>[buckled_mob][buckled_mob.stat==DEAD?"'s corpse":""] slides off of the rack.</span>"))
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density = FALSE
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buckled_mob.AdjustKnockdown(30)
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buckled_mob.DefaultCombatKnockdown(30)
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update_icon()
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useLock = FALSE // Failsafe
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@@ -135,7 +135,7 @@
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if(L.anti_magic_check(check_anti_magic, check_holy))
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immune += L
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return
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L.Stun(20, 1, 1)
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L._REFACTORING_Stun(20, TRUE, TRUE)
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frozen_mobs[L] = L.anchored
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L.anchored = TRUE
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global_frozen_atoms[L] = TRUE
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@@ -146,7 +146,7 @@
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/datum/proximity_monitor/advanced/timestop/proc/unfreeze_mob(mob/living/L)
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escape_the_negative_zone(L)
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L.AdjustStun(-20, 1, 1)
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L._REFACTORING_AdjustStun(-20, TRUE, TRUE)
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L.anchored = frozen_mobs[L]
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frozen_mobs -= L
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global_frozen_atoms -= L
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@@ -22,10 +22,11 @@ In all, this is a lot like the monkey code. /N
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switch(M.a_intent)
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if (INTENT_HELP)
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if(!recoveringstam)
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SetResting(FALSE, TRUE)
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AdjustAllImmobility(-60)
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AdjustUnconscious(-60)
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AdjustSleeping(-100)
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set_resting(FALSE, TRUE, FALSE)
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AdjustAllImmobility(-60, FALSE)
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AdjustUnconscious(-60, FALSE)
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AdjustSleeping(-100, FALSE)
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update_mobililty()
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visible_message("<span class='notice'>[M.name] nuzzles [src] trying to wake [p_them()] up!</span>")
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if(INTENT_DISARM, INTENT_HARM)
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if(health > 0)
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@@ -885,7 +885,7 @@
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if(do_after(src, 30, TRUE, target))
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//Second check to make sure they're still valid to be carried
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if(can_be_firemanned(target) && !incapacitated(FALSE, TRUE))
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target.resting = FALSE
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target.set_resting(FALSE, TRUE)
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buckle_mob(target, TRUE, TRUE, 90, 1, 0)
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return
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visible_message("<span class='warning'>[src] fails to fireman carry [target]!")
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@@ -1370,7 +1370,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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return TRUE
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if(radiation > RAD_MOB_KNOCKDOWN && prob(RAD_MOB_KNOCKDOWN_PROB))
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if(!H.IsKnockdown())
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if(CHECK_MOBILITY(H, MOBILITY_STAND))
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H.emote("collapse")
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H.DefaultCombatKnockdown(RAD_MOB_KNOCKDOWN_AMOUNT)
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to_chat(H, "<span class='danger'>You feel weak.</span>")
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@@ -422,7 +422,6 @@
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else
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if(alert(src, "You sure you want to sleep for a while?", "Sleep", "Yes", "No") == "Yes")
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SetSleeping(400) //Short nap
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update_canmove()
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/mob/proc/get_contents()
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