@@ -310,7 +310,7 @@
|
||||
});
|
||||
$( "#sortable" ).disableSelection();
|
||||
$('form').submit(function(){
|
||||
$('#IRVdata').val($( "#sortable" ).sortable("toArray", { attribute: "voteid" }));
|
||||
$('#IRVdata').val($( "#sortable" ).sortable("toArray", { attribute: "voteid" }));
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
@@ -130,10 +130,10 @@
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/ears/human/rabbit
|
||||
name = "Rabbit"
|
||||
icon_state = "rabbit"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
name = "Rabbit"
|
||||
icon_state = "rabbit"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
|
||||
/datum/sprite_accessory/ears/human/sergal
|
||||
name = "Sergal"
|
||||
@@ -287,8 +287,8 @@
|
||||
icon_state = "pede"
|
||||
|
||||
/datum/sprite_accessory/mam_ears/rabbit
|
||||
name = "Rabbit"
|
||||
icon_state = "rabbit"
|
||||
name = "Rabbit"
|
||||
icon_state = "rabbit"
|
||||
|
||||
/datum/sprite_accessory/mam_ears/sergal
|
||||
name = "Sergal"
|
||||
|
||||
@@ -3,6 +3,8 @@ GLOBAL_LIST_EMPTY(ghost_images_simple) //this is a list of all ghost images as t
|
||||
|
||||
GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
|
||||
|
||||
#define CANT_REENTER_ROUND -1
|
||||
|
||||
/mob/dead/observer
|
||||
name = "ghost"
|
||||
desc = "It's a g-g-g-g-ghooooost!" //jinkies!
|
||||
@@ -17,8 +19,9 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
|
||||
see_in_dark = 100
|
||||
invisibility = INVISIBILITY_OBSERVER
|
||||
hud_type = /datum/hud/ghost
|
||||
movement_type = GROUND | FLYING
|
||||
var/can_reenter_corpse
|
||||
var/can_reenter_round = TRUE
|
||||
var/reenter_round_timeout = 0 // used to prevent people from coming back through ghost roles/midround antags as they suicide/cryo for a duration set by CONFIG_GET(number/suicide_reenter_round_timer) and CONFIG_GET(number/roundstart_suicide_time_limit)
|
||||
var/datum/hud/living/carbon/hud = null // hud
|
||||
var/bootime = 0
|
||||
var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
|
||||
@@ -231,7 +234,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
|
||||
var/r_val
|
||||
var/b_val
|
||||
var/g_val
|
||||
var/color_format = lentext(input_color)
|
||||
var/color_format = length(input_color)
|
||||
if(color_format == 3)
|
||||
r_val = hex2num(copytext(input_color, 1, 2))*16
|
||||
g_val = hex2num(copytext(input_color, 2, 3))*16
|
||||
@@ -260,14 +263,22 @@ Transfer_mind is there to check if mob is being deleted/not going to have a body
|
||||
Works together with spawning an observer, noted above.
|
||||
*/
|
||||
|
||||
/mob/proc/ghostize(can_reenter_corpse = TRUE, special = FALSE)
|
||||
if(!key || cmptext(copytext(key,1,2),"@") || (!special && SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, can_reenter_corpse, special) & COMPONENT_BLOCK_GHOSTING))
|
||||
/mob/proc/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE)
|
||||
if(!key || cmptext(copytext(key,1,2),"@") || (!special && SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, can_reenter_corpse) & COMPONENT_BLOCK_GHOSTING))
|
||||
return //mob has no key, is an aghost or some component hijacked.
|
||||
stop_sound_channel(CHANNEL_HEARTBEAT) //Stop heartbeat sounds because You Are A Ghost Now
|
||||
var/mob/dead/observer/ghost = new(src) // Transfer safety to observer spawning proc.
|
||||
SStgui.on_transfer(src, ghost) // Transfer NanoUIs.
|
||||
ghost.can_reenter_corpse = can_reenter_corpse
|
||||
ghost.can_reenter_round = (can_reenter_corpse && !suiciding)
|
||||
if(penalize) //penalizing them from making a ghost role / midround antag comeback right away.
|
||||
var/penalty = CONFIG_GET(number/suicide_reenter_round_timer) MINUTES
|
||||
var/roundstart_quit_limit = CONFIG_GET(number/roundstart_suicide_time_limit) MINUTES
|
||||
if(world.time < roundstart_quit_limit) //add up the time difference to their antag rolling penalty if they quit before half a (ingame) hour even passed.
|
||||
penalty += roundstart_quit_limit - world.time
|
||||
if(penalty)
|
||||
ghost.reenter_round_timeout = world.realtime + penalty
|
||||
if(ghost.reenter_round_timeout - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
|
||||
ghost.reenter_round_timeout = CANT_REENTER_ROUND
|
||||
transfer_ckey(ghost, FALSE)
|
||||
return ghost
|
||||
|
||||
@@ -283,26 +294,27 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
if(SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, (stat == DEAD) ? TRUE : FALSE, FALSE) & COMPONENT_BLOCK_GHOSTING)
|
||||
return
|
||||
|
||||
// CITADEL EDIT
|
||||
if(istype(loc, /obj/machinery/cryopod))
|
||||
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst still alive you won't be able to re-enter this round! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
|
||||
if(response != "Ghost")//darn copypaste
|
||||
return
|
||||
var/obj/machinery/cryopod/C = loc
|
||||
C.despawn_occupant()
|
||||
return
|
||||
// END EDIT
|
||||
var/penalty = CONFIG_GET(number/suicide_reenter_round_timer) MINUTES
|
||||
var/roundstart_quit_limit = CONFIG_GET(number/roundstart_suicide_time_limit) MINUTES
|
||||
if(world.time < roundstart_quit_limit)
|
||||
penalty += roundstart_quit_limit - world.time
|
||||
if(penalty + world.realtime - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
|
||||
penalty = CANT_REENTER_ROUND
|
||||
|
||||
if(stat != DEAD)
|
||||
succumb()
|
||||
if(stat == DEAD)
|
||||
ghostize(1)
|
||||
else
|
||||
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst still alive you won't be able to re-enter this round! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
|
||||
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst alive you won't be able to re-enter this round [penalty ? "or play ghost roles [penalty != CANT_REENTER_ROUND ? "until the round is over" : "for the next [DisplayTimeText(penalty)]"]" : ""]! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
|
||||
if(response != "Ghost")
|
||||
return //didn't want to ghost after-all
|
||||
ghostize(0) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
|
||||
suicide_log(TRUE)
|
||||
if(istype(loc, /obj/machinery/cryopod))
|
||||
var/obj/machinery/cryopod/C = loc
|
||||
C.despawn_occupant()
|
||||
else
|
||||
ghostize(0, penalize = TRUE) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
|
||||
suicide_log(TRUE)
|
||||
|
||||
/mob/camera/verb/ghost()
|
||||
set category = "OOC"
|
||||
@@ -312,10 +324,24 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
if(SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, FALSE, FALSE) & COMPONENT_BLOCK_GHOSTING)
|
||||
return
|
||||
|
||||
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst still alive you won't be able to re-enter this round! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
|
||||
var/penalty = CONFIG_GET(number/suicide_reenter_round_timer) MINUTES
|
||||
var/roundstart_quit_limit = CONFIG_GET(number/roundstart_suicide_time_limit) MINUTES
|
||||
if(world.time < roundstart_quit_limit)
|
||||
penalty += roundstart_quit_limit - world.time
|
||||
if(penalty + world.realtime - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
|
||||
penalty = CANT_REENTER_ROUND
|
||||
|
||||
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst alive you won't be able to re-enter this round [penalty ? "or play ghost roles [penalty != CANT_REENTER_ROUND ? "until the round is over" : "for the next [DisplayTimeText(penalty)]"]" : ""]! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
|
||||
if(response != "Ghost")
|
||||
return
|
||||
ghostize(0)
|
||||
ghostize(0, penalize = TRUE)
|
||||
|
||||
/mob/dead/observer/proc/can_reenter_round(silent = FALSE)
|
||||
if(reenter_round_timeout != CANT_REENTER_ROUND && reenter_round_timeout <= world.realtime)
|
||||
return TRUE
|
||||
if(!silent)
|
||||
to_chat(src, "<span class='warning'>You are unable to reenter the round[reenter_round_timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(reenter_round_timeout - world.realtime)]" : ""].</span>")
|
||||
return FALSE
|
||||
|
||||
/mob/dead/observer/Move(NewLoc, direct)
|
||||
if(updatedir)
|
||||
@@ -603,6 +629,10 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
set name = "Possess!"
|
||||
set desc= "Take over the body of a mindless creature!"
|
||||
|
||||
if(reenter_round_timeout > world.realtime)
|
||||
to_chat(src, "<span class='warning'>You are unable to re-enter the round yet. Your ghost role blacklist will expire in [DisplayTimeText(reenter_round_timeout - world.realtime)].</span>")
|
||||
return FALSE
|
||||
|
||||
var/list/possessible = list()
|
||||
for(var/mob/living/L in GLOB.alive_mob_list)
|
||||
if(istype(L,/mob/living/carbon/human/dummy) || !get_turf(L)) //Haha no.
|
||||
@@ -623,10 +653,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
to_chat(src, "<span class='warning'>This isn't really a creature, now is it!</span>")
|
||||
return 0
|
||||
|
||||
if(!can_reenter_round)
|
||||
to_chat(src, "<span class='warning'>You are unable to re-enter the round.</span>")
|
||||
return FALSE
|
||||
|
||||
if(can_reenter_corpse && mind && mind.current)
|
||||
if(alert(src, "Your soul is still tied to your former life as [mind.current.name], if you go forward there is no going back to that life. Are you sure you wish to continue?", "Move On", "Yes", "No") == "No")
|
||||
return 0
|
||||
@@ -871,3 +897,5 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
spawners_menu = new(src)
|
||||
|
||||
spawners_menu.ui_interact(src)
|
||||
|
||||
#undef CANT_REENTER_ROUND
|
||||
@@ -0,0 +1,2 @@
|
||||
/mob/dead/observer/canZMove(direction, turf/target)
|
||||
return TRUE
|
||||
@@ -24,7 +24,7 @@
|
||||
|
||||
var/list/datum/brain_trauma/traumas = list()
|
||||
|
||||
/obj/item/organ/brain/Insert(mob/living/carbon/C, special = 0,no_id_transfer = FALSE)
|
||||
/obj/item/organ/brain/Insert(mob/living/carbon/C, special = 0,no_id_transfer = FALSE, drop_if_replaced = TRUE)
|
||||
..()
|
||||
|
||||
name = "brain"
|
||||
|
||||
@@ -36,7 +36,7 @@ GLOBAL_VAR(posibrain_notify_cooldown)
|
||||
|
||||
/obj/item/mmi/posibrain/proc/ping_ghosts(msg, newlymade)
|
||||
if(newlymade || GLOB.posibrain_notify_cooldown <= world.time)
|
||||
notify_ghosts("[name] [msg] in [get_area(src)]!", ghost_sound = !newlymade ? 'sound/misc/server-ready.ogg':null, enter_link = "<a href=?src=[REF(src)];activate=1>(Click to enter)</a>", source = src, action = NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_POSIBRAIN)
|
||||
notify_ghosts("[name] [msg] in [get_area(src)]!", ghost_sound = !newlymade ? 'sound/misc/server-ready.ogg':null, enter_link = "<a href=?src=[REF(src)];activate=1>(Click to enter)</a>", source = src, action = NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_POSIBRAIN, ignore_dnr_observers = TRUE)
|
||||
if(!newlymade)
|
||||
GLOB.posibrain_notify_cooldown = world.time + askDelay
|
||||
|
||||
@@ -83,11 +83,14 @@ GLOBAL_VAR(posibrain_notify_cooldown)
|
||||
|
||||
//Two ways to activate a positronic brain. A clickable link in the ghost notif, or simply clicking the object itself.
|
||||
/obj/item/mmi/posibrain/proc/activate(mob/user)
|
||||
if(QDELETED(brainmob))
|
||||
return
|
||||
if(is_occupied() || jobban_isbanned(user,"posibrain") || QDELETED(brainmob) || QDELETED(src) || QDELETED(user))
|
||||
if(QDELETED(brainmob) || is_occupied() || jobban_isbanned(user,"posibrain") || QDELETED(src) || QDELETED(user))
|
||||
return
|
||||
|
||||
if(isobserver(user))
|
||||
var/mob/dead/observer/O = user
|
||||
if(!O.can_reenter_round())
|
||||
return FALSE
|
||||
|
||||
var/posi_ask = alert("Become a [name]? (Warning, You can no longer be cloned, and all past lives will be forgotten!)","Are you positive?","Yes","No")
|
||||
if(posi_ask == "No" || QDELETED(src))
|
||||
return
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
/mob/living/carbon/alien/spawn_gibs(with_bodyparts)
|
||||
/mob/living/carbon/alien/spawn_gibs(with_bodyparts, atom/loc_override)
|
||||
var/location = loc_override ? loc_override.drop_location() : drop_location()
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/xeno(drop_location())
|
||||
new /obj/effect/gibspawner/xeno(location, src)
|
||||
else
|
||||
new /obj/effect/gibspawner/xeno/bodypartless(drop_location())
|
||||
new /obj/effect/gibspawner/xeno/bodypartless(location, src)
|
||||
|
||||
/mob/living/carbon/alien/gib_animation()
|
||||
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-a")
|
||||
|
||||
@@ -6,11 +6,12 @@
|
||||
|
||||
update_icons()
|
||||
|
||||
/mob/living/carbon/alien/larva/spawn_gibs(with_bodyparts)
|
||||
/mob/living/carbon/alien/larva/spawn_gibs(with_bodyparts, atom/loc_override)
|
||||
var/location = loc_override ? loc_override.drop_location() : drop_location()
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/larva(drop_location())
|
||||
new /obj/effect/gibspawner/larva(location, src)
|
||||
else
|
||||
new /obj/effect/gibspawner/larva/bodypartless(drop_location())
|
||||
new /obj/effect/gibspawner/larva/bodypartless(location, src)
|
||||
|
||||
/mob/living/carbon/alien/larva/gib_animation()
|
||||
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-l")
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
QDEL_LIST(alien_powers)
|
||||
return ..()
|
||||
|
||||
/obj/item/organ/alien/Insert(mob/living/carbon/M, special = 0)
|
||||
/obj/item/organ/alien/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
|
||||
..()
|
||||
for(var/obj/effect/proc_holder/alien/P in alien_powers)
|
||||
M.AddAbility(P)
|
||||
@@ -94,7 +94,7 @@
|
||||
else
|
||||
owner.adjustPlasma(plasma_rate * 0.1)
|
||||
|
||||
/obj/item/organ/alien/plasmavessel/Insert(mob/living/carbon/M, special = 0)
|
||||
/obj/item/organ/alien/plasmavessel/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
|
||||
..()
|
||||
if(isalien(M))
|
||||
var/mob/living/carbon/alien/A = M
|
||||
@@ -117,7 +117,7 @@
|
||||
var/recent_queen_death = 0 //Indicates if the queen died recently, aliens are heavily weakened while this is active.
|
||||
alien_powers = list(/obj/effect/proc_holder/alien/whisper)
|
||||
|
||||
/obj/item/organ/alien/hivenode/Insert(mob/living/carbon/M, special = 0)
|
||||
/obj/item/organ/alien/hivenode/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
|
||||
..()
|
||||
M.faction |= ROLE_ALIEN
|
||||
|
||||
|
||||
@@ -256,7 +256,7 @@
|
||||
|
||||
|
||||
/mob/living/carbon/fall(forced)
|
||||
loc.handle_fall(src, forced)//it's loc so it doesn't call the mob's handle_fall which does nothing
|
||||
loc.handle_fall(src, forced)//it's loc so it doesn't call the mob's handle_fall which does nothing
|
||||
|
||||
/mob/living/carbon/is_muzzled()
|
||||
return(istype(src.wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
@@ -585,7 +585,7 @@
|
||||
if(!isnull(E.lighting_alpha))
|
||||
lighting_alpha = E.lighting_alpha
|
||||
|
||||
if(client.eye != src)
|
||||
if(client.eye && client.eye != src)
|
||||
var/atom/A = client.eye
|
||||
if(A.update_remote_sight(src)) //returns 1 if we override all other sight updates.
|
||||
return
|
||||
|
||||
@@ -31,9 +31,9 @@
|
||||
if (!user.get_bodypart(BODY_ZONE_L_ARM) || !user.get_bodypart(BODY_ZONE_R_ARM))
|
||||
return
|
||||
var/clap = pick('sound/misc/clap1.ogg',
|
||||
'sound/misc/clap2.ogg',
|
||||
'sound/misc/clap3.ogg',
|
||||
'sound/misc/clap4.ogg')
|
||||
'sound/misc/clap2.ogg',
|
||||
'sound/misc/clap3.ogg',
|
||||
'sound/misc/clap4.ogg')
|
||||
playsound(user, clap, 50, 1, -1)
|
||||
|
||||
/datum/emote/living/carbon/gnarl
|
||||
|
||||
@@ -4,36 +4,21 @@
|
||||
/mob/living/carbon/human/dust_animation()
|
||||
new /obj/effect/temp_visual/dust_animation(loc, "dust-h")
|
||||
|
||||
/mob/living/carbon/human/spawn_gibs(with_bodyparts)
|
||||
if(isjellyperson(src))
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/slime(drop_location(), dna, get_static_viruses())
|
||||
/mob/living/carbon/human/spawn_gibs(with_bodyparts, atom/loc_override)
|
||||
var/location = loc_override ? loc_override.drop_location() : drop_location()
|
||||
if(dna?.species?.gib_types)
|
||||
var/datum/species/S = dna.species
|
||||
var/length = length(S.gib_types)
|
||||
if(length)
|
||||
var/path = (with_bodyparts && length > 1) ? S.gib_types[2] : S.gib_types[1]
|
||||
new path(location, src, get_static_viruses())
|
||||
else
|
||||
new /obj/effect/gibspawner/slime/bodypartless(drop_location(), dna, get_static_viruses())
|
||||
|
||||
if(isipcperson(src))
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/ipc(drop_location(), dna, get_static_viruses())
|
||||
else
|
||||
new /obj/effect/gibspawner/ipc/bodypartless(drop_location(), dna, get_static_viruses())
|
||||
|
||||
if(isxenoperson(src))
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/xeno/xenoperson(drop_location(), dna, get_static_viruses())
|
||||
else
|
||||
new /obj/effect/gibspawner/xeno/xenoperson/bodypartless(drop_location(), dna, get_static_viruses())
|
||||
|
||||
if(islizard(src))
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/lizard(drop_location(), dna, get_static_viruses())
|
||||
else
|
||||
new /obj/effect/gibspawner/lizard/bodypartless(drop_location(), dna, get_static_viruses())
|
||||
|
||||
new S.gib_types(location, src, get_static_viruses())
|
||||
else
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/human(drop_location(), dna, get_static_viruses())
|
||||
new /obj/effect/gibspawner/human(location, src, get_static_viruses())
|
||||
else
|
||||
new /obj/effect/gibspawner/human/bodypartless(drop_location(), dna, get_static_viruses())
|
||||
new /obj/effect/gibspawner/human/bodypartless(location, src, get_static_viruses())
|
||||
|
||||
/mob/living/carbon/human/spawn_dust(just_ash = FALSE)
|
||||
if(just_ash)
|
||||
@@ -69,11 +54,16 @@
|
||||
/mob/living/carbon/human/proc/makeSkeleton()
|
||||
ADD_TRAIT(src, TRAIT_DISFIGURED, TRAIT_GENERIC)
|
||||
set_species(/datum/species/skeleton)
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
|
||||
/mob/living/carbon/proc/Drain()
|
||||
become_husk(CHANGELING_DRAIN)
|
||||
ADD_TRAIT(src, TRAIT_NOCLONE, CHANGELING_DRAIN)
|
||||
blood_volume = 0
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/proc/makeUncloneable()
|
||||
ADD_TRAIT(src, TRAIT_NOCLONE, MADE_UNCLONEABLE)
|
||||
blood_volume = 0
|
||||
return TRUE
|
||||
@@ -574,7 +574,7 @@
|
||||
return threatcount
|
||||
|
||||
//Check for ID
|
||||
var/obj/item/card/id/idcard = get_idcard()
|
||||
var/obj/item/card/id/idcard = get_idcard(FALSE)
|
||||
if( (judgement_criteria & JUDGE_IDCHECK) && !idcard && name=="Unknown")
|
||||
threatcount += 4
|
||||
|
||||
|
||||
@@ -778,7 +778,7 @@
|
||||
broken_plural = TRUE
|
||||
else
|
||||
var/holder = broken[1] //our one and only element
|
||||
if(holder[lentext(holder)] == "s")
|
||||
if(holder[length(holder)] == "s")
|
||||
broken_plural = TRUE
|
||||
//Put the items in that list into a string of text
|
||||
for(var/B in broken)
|
||||
@@ -790,7 +790,7 @@
|
||||
damaged_plural = TRUE
|
||||
else
|
||||
var/holder = damaged[1]
|
||||
if(holder[lentext(holder)] == "s")
|
||||
if(holder[length(holder)] == "s")
|
||||
damaged_plural = TRUE
|
||||
for(var/D in damaged)
|
||||
damaged_message += D
|
||||
|
||||
@@ -11,8 +11,8 @@
|
||||
|
||||
//gets assignment from ID or ID inside PDA or PDA itself
|
||||
//Useful when player do something with computers
|
||||
/mob/living/carbon/human/proc/get_assignment(if_no_id = "No id", if_no_job = "No job")
|
||||
var/obj/item/card/id/id = get_idcard()
|
||||
/mob/living/carbon/human/proc/get_assignment(if_no_id = "No id", if_no_job = "No job", hand_first = TRUE)
|
||||
var/obj/item/card/id/id = get_idcard(hand_first)
|
||||
if(id)
|
||||
. = id.assignment
|
||||
else
|
||||
@@ -27,7 +27,7 @@
|
||||
//gets name from ID or ID inside PDA or PDA itself
|
||||
//Useful when player do something with computers
|
||||
/mob/living/carbon/human/proc/get_authentification_name(if_no_id = "Unknown")
|
||||
var/obj/item/card/id/id = get_idcard()
|
||||
var/obj/item/card/id/id = get_idcard(FALSE)
|
||||
if(id)
|
||||
return id.registered_name
|
||||
var/obj/item/pda/pda = wear_id
|
||||
@@ -86,10 +86,15 @@
|
||||
return
|
||||
|
||||
//gets ID card object from special clothes slot or null.
|
||||
/mob/living/carbon/human/get_idcard()
|
||||
if(wear_id)
|
||||
return wear_id.GetID()
|
||||
|
||||
/mob/living/carbon/human/get_idcard(hand_first = TRUE)
|
||||
. = ..()
|
||||
if(. && hand_first)
|
||||
return
|
||||
//Check inventory slots
|
||||
var/obj/item/card/id/id_card = wear_id?.GetID()
|
||||
if(!id_card)
|
||||
id_card = belt?.GetID()
|
||||
return id_card || .
|
||||
|
||||
/mob/living/carbon/human/IsAdvancedToolUser()
|
||||
if(HAS_TRAIT(src, TRAIT_MONKEYLIKE))
|
||||
@@ -100,7 +105,6 @@
|
||||
return dna.species.handle_chemicals(R,src)
|
||||
// if it returns 0, it will run the usual on_mob_life for that reagent. otherwise, it will stop after running handle_chemicals for the species.
|
||||
|
||||
|
||||
/mob/living/carbon/human/can_track(mob/living/user)
|
||||
if(wear_id && istype(wear_id.GetID(), /obj/item/card/id/syndicate))
|
||||
return 0
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
//NOTE: Breathing happens once per FOUR TICKS, unless the last breath fails. In which case it happens once per ONE TICK! So oxyloss healing is done once per 4 ticks while oxyloss damage is applied once per tick!
|
||||
|
||||
// bitflags for the percentual amount of protection a piece of clothing which covers the body part offers.
|
||||
// Used with human/proc/get_heat_protection() and human/proc/get_cold_protection()
|
||||
// Used with human/proc/get_thermal_protection()
|
||||
// The values here should add up to 1.
|
||||
// Hands and feet have 2.5%, arms and legs 7.5%, each of the torso parts has 15% and the head has 30%
|
||||
#define THERMAL_PROTECTION_HEAD 0.3
|
||||
@@ -53,16 +53,17 @@
|
||||
|
||||
|
||||
/mob/living/carbon/human/calculate_affecting_pressure(pressure)
|
||||
if (wear_suit && head && istype(wear_suit, /obj/item/clothing) && istype(head, /obj/item/clothing))
|
||||
var/headless = !get_bodypart(BODY_ZONE_HEAD) //should the mob be perennially headless (see dullahans), we only take the suit into account, so they can into space.
|
||||
if (wear_suit && istype(wear_suit, /obj/item/clothing) && (headless || (head && istype(head, /obj/item/clothing))))
|
||||
var/obj/item/clothing/CS = wear_suit
|
||||
var/obj/item/clothing/CH = head
|
||||
if (CS.clothing_flags & CH.clothing_flags & STOPSPRESSUREDAMAGE)
|
||||
if (CS.clothing_flags & STOPSPRESSUREDAMAGE && (headless || (CH.clothing_flags & STOPSPRESSUREDAMAGE)))
|
||||
return ONE_ATMOSPHERE
|
||||
if(isbelly(loc)) //START OF CIT CHANGES - Makes it so you don't suffocate while inside vore organs. Remind me to modularize this some time - Bhijn
|
||||
return ONE_ATMOSPHERE
|
||||
if(istype(loc, /obj/item/dogborg/sleeper))
|
||||
return ONE_ATMOSPHERE //END OF CIT CHANGES
|
||||
return pressure
|
||||
return ..()
|
||||
|
||||
|
||||
/mob/living/carbon/human/handle_traits()
|
||||
@@ -136,7 +137,7 @@
|
||||
if(dna)
|
||||
dna.species.handle_fire(src)
|
||||
|
||||
/mob/living/carbon/human/proc/get_thermal_protection()
|
||||
/mob/living/carbon/human/proc/easy_thermal_protection()
|
||||
var/thermal_protection = 0 //Simple check to estimate how protected we are against multiple temperatures
|
||||
//CITADEL EDIT Vore code required overrides
|
||||
if(istype(loc, /obj/item/dogborg/sleeper))
|
||||
@@ -168,7 +169,6 @@
|
||||
..()
|
||||
//END FIRE CODE
|
||||
|
||||
|
||||
//This proc returns a number made up of the flags for body parts which you are protected on. (such as HEAD, CHEST, GROIN, etc. See setup.dm for the full list)
|
||||
/mob/living/carbon/human/proc/get_heat_protection_flags(temperature) //Temperature is the temperature you're being exposed to.
|
||||
var/thermal_protection_flags = 0
|
||||
@@ -194,37 +194,6 @@
|
||||
|
||||
return thermal_protection_flags
|
||||
|
||||
/mob/living/carbon/human/proc/get_heat_protection(temperature) //Temperature is the temperature you're being exposed to.
|
||||
var/thermal_protection_flags = get_heat_protection_flags(temperature)
|
||||
|
||||
var/thermal_protection = 0
|
||||
if(thermal_protection_flags)
|
||||
if(thermal_protection_flags & HEAD)
|
||||
thermal_protection += THERMAL_PROTECTION_HEAD
|
||||
if(thermal_protection_flags & CHEST)
|
||||
thermal_protection += THERMAL_PROTECTION_CHEST
|
||||
if(thermal_protection_flags & GROIN)
|
||||
thermal_protection += THERMAL_PROTECTION_GROIN
|
||||
if(thermal_protection_flags & LEG_LEFT)
|
||||
thermal_protection += THERMAL_PROTECTION_LEG_LEFT
|
||||
if(thermal_protection_flags & LEG_RIGHT)
|
||||
thermal_protection += THERMAL_PROTECTION_LEG_RIGHT
|
||||
if(thermal_protection_flags & FOOT_LEFT)
|
||||
thermal_protection += THERMAL_PROTECTION_FOOT_LEFT
|
||||
if(thermal_protection_flags & FOOT_RIGHT)
|
||||
thermal_protection += THERMAL_PROTECTION_FOOT_RIGHT
|
||||
if(thermal_protection_flags & ARM_LEFT)
|
||||
thermal_protection += THERMAL_PROTECTION_ARM_LEFT
|
||||
if(thermal_protection_flags & ARM_RIGHT)
|
||||
thermal_protection += THERMAL_PROTECTION_ARM_RIGHT
|
||||
if(thermal_protection_flags & HAND_LEFT)
|
||||
thermal_protection += THERMAL_PROTECTION_HAND_LEFT
|
||||
if(thermal_protection_flags & HAND_RIGHT)
|
||||
thermal_protection += THERMAL_PROTECTION_HAND_RIGHT
|
||||
|
||||
|
||||
return min(1,thermal_protection)
|
||||
|
||||
//See proc/get_heat_protection_flags(temperature) for the description of this proc.
|
||||
/mob/living/carbon/human/proc/get_cold_protection_flags(temperature)
|
||||
var/thermal_protection_flags = 0
|
||||
@@ -251,17 +220,42 @@
|
||||
|
||||
return thermal_protection_flags
|
||||
|
||||
/mob/living/carbon/human/proc/get_cold_protection(temperature)
|
||||
//CITADEL EDIT Mandatory for vore code.
|
||||
if(istype(loc, /obj/item/dogborg/sleeper))
|
||||
return TRUE //freezing to death in sleepers ruins fun.
|
||||
if(isbelly(loc))
|
||||
return TRUE
|
||||
if(ismob(loc))
|
||||
return TRUE //because lazy and being inside somemone insulates you from space
|
||||
//END EDIT
|
||||
temperature = max(temperature, 2.7) //There is an occasional bug where the temperature is miscalculated in ares with a small amount of gas on them, so this is necessary to ensure that that bug does not affect this calculation. Space's temperature is 2.7K and most suits that are intended to protect against any cold, protect down to 2.0K.
|
||||
var/thermal_protection_flags = get_cold_protection_flags(temperature)
|
||||
/mob/living/carbon/human/proc/get_thermal_protection(temperature, cold = FALSE)
|
||||
if(cold)
|
||||
//CITADEL EDIT Mandatory for vore code.
|
||||
if(istype(loc, /obj/item/dogborg/sleeper) || isbelly(loc) || ismob(loc))
|
||||
return 1 //freezing to death in sleepers ruins fun.
|
||||
//END EDIT
|
||||
temperature = max(temperature, 2.7) //There is an occasional bug where the temperature is miscalculated in ares with a small amount of gas on them, so this is necessary to ensure that that bug does not affect this calculation. Space's temperature is 2.7K and most suits that are intended to protect against any cold, protect down to 2.0K.
|
||||
var/thermal_protection_flags = cold ? get_cold_protection_flags(temperature) : get_heat_protection_flags(temperature)
|
||||
var/missing_body_parts_flags = ~get_body_parts_flags()
|
||||
var/max_protection = 1
|
||||
if(missing_body_parts_flags) //I don't like copypasta as much as proc overhead. Do you want me to make these into a macro?
|
||||
DISABLE_BITFIELD(thermal_protection_flags, missing_body_parts_flags)
|
||||
if(missing_body_parts_flags & HEAD)
|
||||
max_protection -= THERMAL_PROTECTION_HEAD
|
||||
if(missing_body_parts_flags & CHEST)
|
||||
max_protection -= THERMAL_PROTECTION_CHEST
|
||||
if(missing_body_parts_flags & GROIN)
|
||||
max_protection -= THERMAL_PROTECTION_GROIN
|
||||
if(missing_body_parts_flags & LEG_LEFT)
|
||||
max_protection -= THERMAL_PROTECTION_LEG_LEFT
|
||||
if(missing_body_parts_flags & LEG_RIGHT)
|
||||
max_protection -= THERMAL_PROTECTION_LEG_RIGHT
|
||||
if(missing_body_parts_flags & FOOT_LEFT)
|
||||
max_protection -= THERMAL_PROTECTION_FOOT_LEFT
|
||||
if(missing_body_parts_flags & FOOT_RIGHT)
|
||||
max_protection -= THERMAL_PROTECTION_FOOT_RIGHT
|
||||
if(missing_body_parts_flags & ARM_LEFT)
|
||||
max_protection -= THERMAL_PROTECTION_ARM_LEFT
|
||||
if(missing_body_parts_flags & ARM_RIGHT)
|
||||
max_protection -= THERMAL_PROTECTION_ARM_RIGHT
|
||||
if(missing_body_parts_flags & HAND_LEFT)
|
||||
max_protection -= THERMAL_PROTECTION_HAND_LEFT
|
||||
if(missing_body_parts_flags & HAND_RIGHT)
|
||||
max_protection -= THERMAL_PROTECTION_HAND_RIGHT
|
||||
if(max_protection == 0) //Is it even a man if it doesn't have a body at all? Early return to avoid division by zero.
|
||||
return 1
|
||||
|
||||
var/thermal_protection = 0
|
||||
if(thermal_protection_flags)
|
||||
@@ -288,7 +282,7 @@
|
||||
if(thermal_protection_flags & HAND_RIGHT)
|
||||
thermal_protection += THERMAL_PROTECTION_HAND_RIGHT
|
||||
|
||||
return min(1,thermal_protection)
|
||||
return round(thermal_protection/max_protection, 0.001)
|
||||
|
||||
/mob/living/carbon/human/handle_random_events()
|
||||
//Puke if toxloss is too high
|
||||
|
||||
@@ -43,6 +43,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/exotic_blood = "" // If your race wants to bleed something other than bog standard blood, change this to reagent id.
|
||||
var/exotic_bloodtype = "" //If your race uses a non standard bloodtype (A+, O-, AB-, etc)
|
||||
var/meat = /obj/item/reagent_containers/food/snacks/meat/slab/human //What the species drops on gibbing
|
||||
var/list/gib_types = list(/obj/effect/gibspawner/human, /obj/effect/gibspawner/human/bodypartless)
|
||||
var/skinned_type
|
||||
var/liked_food = NONE
|
||||
var/disliked_food = GROSS
|
||||
@@ -81,7 +82,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/sound/attack_sound = 'sound/weapons/punch1.ogg'
|
||||
var/sound/miss_sound = 'sound/weapons/punchmiss.ogg'
|
||||
|
||||
var/mob/living/list/ignored_by = list() // list of mobs that will ignore this species
|
||||
var/list/mob/living/ignored_by = list() // list of mobs that will ignore this species
|
||||
//Breathing!
|
||||
var/obj/item/organ/lungs/mutantlungs = null
|
||||
var/breathid = "o2"
|
||||
@@ -1755,7 +1756,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
switch(hit_area)
|
||||
if(BODY_ZONE_HEAD)
|
||||
if(!I.is_sharp() && armor_block < 50)
|
||||
if(!I.get_sharpness() && armor_block < 50)
|
||||
if(prob(I.force))
|
||||
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 20)
|
||||
if(H.stat == CONSCIOUS)
|
||||
@@ -1788,7 +1789,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
H.update_inv_glasses()
|
||||
|
||||
if(BODY_ZONE_CHEST)
|
||||
if(H.stat == CONSCIOUS && !I.is_sharp() && armor_block < 50)
|
||||
if(H.stat == CONSCIOUS && !I.get_sharpness() && armor_block < 50)
|
||||
if(prob(I.force))
|
||||
H.visible_message("<span class='danger'>[H] has been knocked down!</span>", \
|
||||
"<span class='userdanger'>[H] has been knocked down!</span>")
|
||||
@@ -2034,13 +2035,13 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
natural = H.natural_bodytemperature_stabilization()
|
||||
var/thermal_protection = 1
|
||||
if(loc_temp < H.bodytemperature) //Place is colder than we are
|
||||
thermal_protection -= H.get_cold_protection(loc_temp) //This returns a 0 - 1 value, which corresponds to the percentage of protection based on what you're wearing and what you're exposed to.
|
||||
thermal_protection -= H.get_thermal_protection(loc_temp, TRUE) //This returns a 0 - 1 value, which corresponds to the percentage of protection based on what you're wearing and what you're exposed to.
|
||||
if(H.bodytemperature < BODYTEMP_NORMAL) //we're cold, insulation helps us retain body heat and will reduce the heat we lose to the environment
|
||||
H.adjust_bodytemperature((thermal_protection+1)*natural + max(thermal_protection * (loc_temp - H.bodytemperature) / BODYTEMP_COLD_DIVISOR, BODYTEMP_COOLING_MAX))
|
||||
else //we're sweating, insulation hinders our ability to reduce heat - and it will reduce the amount of cooling you get from the environment
|
||||
H.adjust_bodytemperature(natural*(1/(thermal_protection+1)) + max((thermal_protection * (loc_temp - H.bodytemperature) + BODYTEMP_NORMAL - H.bodytemperature) / BODYTEMP_COLD_DIVISOR , BODYTEMP_COOLING_MAX)) //Extra calculation for hardsuits to bleed off heat
|
||||
else //Place is hotter than we are
|
||||
thermal_protection -= H.get_heat_protection(loc_temp) //This returns a 0 - 1 value, which corresponds to the percentage of protection based on what you're wearing and what you're exposed to.
|
||||
thermal_protection -= H.get_thermal_protection(loc_temp) //This returns a 0 - 1 value, which corresponds to the percentage of protection based on what you're wearing and what you're exposed to.
|
||||
if(H.bodytemperature < BODYTEMP_NORMAL) //and we're cold, insulation enhances our ability to retain body heat but reduces the heat we get from the environment
|
||||
H.adjust_bodytemperature((thermal_protection+1)*natural + min(thermal_protection * (loc_temp - H.bodytemperature) / BODYTEMP_HEAT_DIVISOR, BODYTEMP_HEATING_MAX))
|
||||
else //we're sweating, insulation hinders out ability to reduce heat - but will reduce the amount of heat we get from the environment
|
||||
@@ -2179,7 +2180,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(!(I.resistance_flags & FIRE_PROOF))
|
||||
I.take_damage(H.fire_stacks, BURN, "fire", 0)
|
||||
|
||||
var/thermal_protection = H.get_thermal_protection()
|
||||
var/thermal_protection = H.easy_thermal_protection()
|
||||
|
||||
if(thermal_protection >= FIRE_IMMUNITY_MAX_TEMP_PROTECT && !no_protection)
|
||||
return
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_NOFIRE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_LIMBATTACHMENT)
|
||||
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
|
||||
meat = null
|
||||
gib_types = /obj/effect/gibspawner/robot
|
||||
damage_overlay_type = "synth"
|
||||
mutanttongue = /obj/item/organ/tongue/robot
|
||||
limbs_id = "synth"
|
||||
|
||||
@@ -17,4 +17,5 @@
|
||||
use_skintones = 0
|
||||
species_traits = list(NOBLOOD,EYECOLOR,NOGENITALS)
|
||||
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER)
|
||||
sexes = 0
|
||||
sexes = 0
|
||||
gib_types = /obj/effect/gibspawner/robot
|
||||
@@ -18,6 +18,8 @@
|
||||
var/obj/item/dullahan_relay/myhead
|
||||
|
||||
/datum/species/dullahan/pumpkin
|
||||
name = "Pumpkin Head Dullahan"
|
||||
id = "pumpkindullahan"
|
||||
pumpkin = TRUE
|
||||
|
||||
/datum/species/dullahan/check_roundstart_eligible()
|
||||
@@ -27,7 +29,7 @@
|
||||
|
||||
/datum/species/dullahan/on_species_gain(mob/living/carbon/human/H, datum/species/old_species)
|
||||
. = ..()
|
||||
H.flags_1 &= ~HEAR_1
|
||||
DISABLE_BITFIELD(H.flags_1, HEAR_1)
|
||||
var/obj/item/bodypart/head/head = H.get_bodypart(BODY_ZONE_HEAD)
|
||||
if(head)
|
||||
if(pumpkin)//Pumpkinhead!
|
||||
@@ -36,16 +38,16 @@
|
||||
head.icon_state = "hardhat1_pumpkin_j"
|
||||
head.custom_head = TRUE
|
||||
head.drop_limb()
|
||||
head.flags_1 = HEAR_1
|
||||
head.throwforce = 25
|
||||
myhead = new /obj/item/dullahan_relay (head, H)
|
||||
H.put_in_hands(head)
|
||||
var/obj/item/organ/eyes/E = H.getorganslot(ORGAN_SLOT_EYES)
|
||||
for(var/datum/action/item_action/organ_action/OA in E.actions)
|
||||
OA.Trigger()
|
||||
if(!QDELETED(head)) //drop_limb() deletes the limb if it's no drop location and dummy humans used for rendering icons are located in nullspace. Do the math.
|
||||
head.throwforce = 25
|
||||
myhead = new /obj/item/dullahan_relay (head, H)
|
||||
H.put_in_hands(head)
|
||||
var/obj/item/organ/eyes/E = H.getorganslot(ORGAN_SLOT_EYES)
|
||||
for(var/datum/action/item_action/organ_action/OA in E.actions)
|
||||
OA.Trigger()
|
||||
|
||||
/datum/species/dullahan/on_species_loss(mob/living/carbon/human/H)
|
||||
H.flags_1 |= ~HEAR_1
|
||||
ENABLE_BITFIELD(H.flags_1, HEAR_1)
|
||||
H.reset_perspective(H)
|
||||
if(myhead)
|
||||
var/obj/item/dullahan_relay/DR = myhead
|
||||
@@ -84,7 +86,7 @@
|
||||
/obj/item/organ/tongue/dullahan/handle_speech(datum/source, list/speech_args)
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(H.dna.species.id == "dullahan")
|
||||
if(isdullahan(H))
|
||||
var/datum/species/dullahan/D = H.dna.species
|
||||
if(isobj(D.myhead.loc))
|
||||
var/obj/O = D.myhead.loc
|
||||
@@ -99,6 +101,7 @@
|
||||
desc = "An abstraction."
|
||||
actions_types = list(/datum/action/item_action/organ_action/dullahan)
|
||||
zone = "abstract"
|
||||
tint = INFINITY // used to switch the vision perspective to the head on species_gain().
|
||||
|
||||
/datum/action/item_action/organ_action/dullahan
|
||||
name = "Toggle Perspective"
|
||||
@@ -114,37 +117,53 @@
|
||||
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(H.dna.species.id == "dullahan")
|
||||
if(isdullahan(H))
|
||||
var/datum/species/dullahan/D = H.dna.species
|
||||
D.update_vision_perspective(H)
|
||||
|
||||
/obj/item/dullahan_relay
|
||||
name = "dullahan relay"
|
||||
var/mob/living/owner
|
||||
flags_1 = HEAR_1
|
||||
|
||||
/obj/item/dullahan_relay/Initialize(mapload,new_owner)
|
||||
/obj/item/dullahan_relay/Initialize(mapload, mob/living/carbon/human/new_owner)
|
||||
. = ..()
|
||||
if(!new_owner)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
owner = new_owner
|
||||
START_PROCESSING(SSobj, src)
|
||||
RegisterSignal(owner, COMSIG_MOB_EXAMINATE, .proc/examinate_check)
|
||||
RegisterSignal(src, COMSIG_ATOM_HEARER_IN_VIEW, .proc/include_owner)
|
||||
RegisterSignal(owner, COMSIG_LIVING_REGENERATE_LIMBS, .proc/unlist_head)
|
||||
RegisterSignal(owner, COMSIG_LIVING_FULLY_HEAL, .proc/retrieve_head)
|
||||
|
||||
/obj/item/dullahan_relay/proc/examinate_check(mob/source, atom/A)
|
||||
if(source.client.eye == src && ((A in view(source.client.view, src)) || (isturf(A) && source.sight & SEE_TURFS) || (ismob(A) && source.sight & SEE_MOBS) || (isobj(A) && source.sight & SEE_OBJS)))
|
||||
return COMPONENT_ALLOW_EXAMINE
|
||||
|
||||
/obj/item/dullahan_relay/proc/include_owner(datum/source, list/processing_list, list/hearers)
|
||||
if(!QDELETED(owner))
|
||||
hearers += owner
|
||||
|
||||
/obj/item/dullahan_relay/proc/unlist_head(datum/source, noheal = FALSE, list/excluded_limbs)
|
||||
excluded_limbs |= BODY_ZONE_HEAD // So we don't gib when regenerating limbs.
|
||||
|
||||
/obj/item/dullahan_relay/proc/retrieve_head(datum/source, admin_revive = FALSE)
|
||||
if(admin_revive) //retrieving the owner's head for ahealing purposes.
|
||||
var/obj/item/bodypart/head/H = loc
|
||||
var/turf/T = get_turf(owner)
|
||||
if(H && istype(H) && T && !(H in owner.GetAllContents()))
|
||||
H.forceMove(T)
|
||||
|
||||
/obj/item/dullahan_relay/process()
|
||||
if(!istype(loc, /obj/item/bodypart/head) || QDELETED(owner))
|
||||
. = PROCESS_KILL
|
||||
qdel(src)
|
||||
|
||||
/obj/item/dullahan_relay/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
. = ..()
|
||||
if(!QDELETED(owner))
|
||||
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
|
||||
to_chat(owner,message)
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/item/dullahan_relay/Destroy()
|
||||
if(!QDELETED(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(H.dna.species.id == "dullahan")
|
||||
if(isdullahan(H))
|
||||
var/datum/species/dullahan/D = H.dna.species
|
||||
D.myhead = null
|
||||
owner.gib()
|
||||
|
||||
@@ -64,6 +64,7 @@
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/xeno
|
||||
gib_types = list(/obj/effect/gibspawner/xeno/xenoperson, /obj/effect/gibspawner/xeno/xenoperson/bodypartless)
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/xeno
|
||||
exotic_bloodtype = "X*"
|
||||
damage_overlay_type = "xeno"
|
||||
|
||||
@@ -796,7 +796,7 @@
|
||||
if(resistance_flags & ON_FIRE)
|
||||
return
|
||||
|
||||
if(P.is_hot())
|
||||
if(P.get_temperature())
|
||||
visible_message("<span class='danger'>[src] bursts into flames!</span>")
|
||||
fire_act()
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
mutant_bodyparts = list("ipc_screen", "ipc_antenna")
|
||||
default_features = list("ipc_screen" = "Blank", "ipc_antenna" = "None")
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc
|
||||
gib_types = list(/obj/effect/gibspawner/ipc, /obj/effect/gibspawner/ipc/bodypartless)
|
||||
mutanttongue = /obj/item/organ/tongue/robot/ipc
|
||||
mutant_heart = /obj/item/organ/heart/ipc
|
||||
exotic_bloodtype = "HF"
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
default_features = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None", "deco_wings" = "None") //CIT CHANGE
|
||||
inherent_traits = list(TRAIT_TOXINLOVER)
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/slime
|
||||
gib_types = list(/obj/effect/gibspawner/slime, /obj/effect/gibspawner/slime/bodypartless)
|
||||
exotic_blood = "jellyblood"
|
||||
exotic_bloodtype = "GEL"
|
||||
damage_overlay_type = ""
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard
|
||||
gib_types = list(/obj/effect/gibspawner/lizard, /obj/effect/gibspawner/lizard/bodypartless)
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/lizard
|
||||
exotic_bloodtype = "L"
|
||||
disliked_food = GRAIN | DAIRY
|
||||
|
||||
@@ -78,7 +78,7 @@
|
||||
icon_state = "brain-x-d"
|
||||
var/obj/effect/proc_holder/spell/targeted/shadowwalk/shadowwalk
|
||||
|
||||
/obj/item/organ/brain/nightmare/Insert(mob/living/carbon/M, special = 0)
|
||||
/obj/item/organ/brain/nightmare/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
|
||||
..()
|
||||
if(M.dna.species.id != "nightmare")
|
||||
M.set_species(/datum/species/shadow/nightmare)
|
||||
@@ -118,7 +118,7 @@
|
||||
user.temporarilyRemoveItemFromInventory(src, TRUE)
|
||||
Insert(user)
|
||||
|
||||
/obj/item/organ/heart/nightmare/Insert(mob/living/carbon/M, special = 0)
|
||||
/obj/item/organ/heart/nightmare/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
|
||||
..()
|
||||
if(special != HEART_SPECIAL_SHADOWIFY)
|
||||
blade = new/obj/item/light_eater
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
dangerous_existence = 1
|
||||
blacklisted = 1
|
||||
meat = null
|
||||
gib_types = /obj/effect/gibspawner/robot
|
||||
damage_overlay_type = "synth"
|
||||
limbs_id = "synth"
|
||||
var/list/initial_species_traits = list(NOTRANSSTING) //for getting these values back for assume_disguise()
|
||||
|
||||
@@ -400,17 +400,17 @@ There are several things that need to be remembered:
|
||||
|
||||
if(wear_suit)
|
||||
var/obj/item/clothing/suit/S = wear_suit
|
||||
var/no_taur_thanks = FALSE
|
||||
var/item_level_support = FALSE // LISTEN! If you must degrade the code with further snowflake checks, at least keep it compatible with worn non-clothing items!
|
||||
if(!istype(S))
|
||||
no_taur_thanks = TRUE
|
||||
item_level_support = TRUE
|
||||
wear_suit.screen_loc = ui_oclothing
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown)
|
||||
client.screen += wear_suit
|
||||
update_observer_view(wear_suit,1)
|
||||
|
||||
if(!S.force_alternate_icon)
|
||||
if(!no_taur_thanks && S.mutantrace_variation) //Just make sure we've got this checked too
|
||||
if(!item_level_support && !S.force_alternate_icon)
|
||||
if(S.mutantrace_variation) //Just make sure we've got this checked too
|
||||
if(S.taurmode == NOT_TAURIC && S.adjusted == ALT_STYLE) //are we not a taur, but we have Digitigrade legs? Run this check first, then.
|
||||
S.alternate_worn_icon = 'modular_citadel/icons/mob/suit_digi.dmi'
|
||||
else
|
||||
@@ -431,7 +431,7 @@ There are several things that need to be remembered:
|
||||
if(OFFSET_SUIT in dna.species.offset_features)
|
||||
suit_overlay.pixel_x += dna.species.offset_features[OFFSET_SUIT][1]
|
||||
suit_overlay.pixel_y += dna.species.offset_features[OFFSET_SUIT][2]
|
||||
if(!no_taur_thanks && S.center)
|
||||
if(!item_level_support && S.center)
|
||||
suit_overlay = center_image(suit_overlay, S.dimension_x, S.dimension_y)
|
||||
overlays_standing[SUIT_LAYER] = suit_overlay
|
||||
update_hair()
|
||||
|
||||
@@ -23,8 +23,12 @@
|
||||
/mob/living/proc/gib_animation()
|
||||
return
|
||||
|
||||
/mob/living/proc/spawn_gibs()
|
||||
new /obj/effect/gibspawner/generic(drop_location(), null, get_static_viruses())
|
||||
/mob/living/proc/spawn_gibs(with_bodyparts, atom/loc_override)
|
||||
var/location = loc_override ? loc_override.drop_location() : drop_location()
|
||||
if(MOB_ROBOTIC in mob_biotypes)
|
||||
new /obj/effect/gibspawner/robot(location, src, get_static_viruses())
|
||||
else
|
||||
new /obj/effect/gibspawner/generic(location, src, get_static_viruses())
|
||||
|
||||
/mob/living/proc/spill_organs()
|
||||
return
|
||||
|
||||
@@ -40,6 +40,16 @@
|
||||
QDEL_LIST(diseases)
|
||||
return ..()
|
||||
|
||||
/mob/living/onZImpact(turf/T, levels)
|
||||
if(!isgroundlessturf(T))
|
||||
ZImpactDamage(T, levels)
|
||||
return ..()
|
||||
|
||||
/mob/living/proc/ZImpactDamage(turf/T, levels)
|
||||
visible_message("<span class='danger'>[src] crashes into [T] with a sickening noise!</span>")
|
||||
adjustBruteLoss((levels * 5) ** 1.5)
|
||||
Knockdown(levels * 50)
|
||||
|
||||
/mob/living/proc/OpenCraftingMenu()
|
||||
return
|
||||
|
||||
@@ -514,6 +524,7 @@
|
||||
for(var/organ in C.internal_organs)
|
||||
var/obj/item/organ/O = organ
|
||||
O.setOrganDamage(0)
|
||||
SEND_SIGNAL(src, COMSIG_LIVING_FULLY_HEAL, admin_revive)
|
||||
|
||||
|
||||
//proc called by revive(), to check if we can actually ressuscitate the mob (we don't want to revive him and have him instantly die again)
|
||||
|
||||
@@ -32,4 +32,7 @@
|
||||
if(drag_slowdown && L.lying && !L.buckled && grab_state < GRAB_AGGRESSIVE)
|
||||
add_movespeed_modifier(MOVESPEED_ID_PRONE_DRAGGING, multiplicative_slowdown = PULL_PRONE_SLOWDOWN)
|
||||
return
|
||||
remove_movespeed_modifier(MOVESPEED_ID_PRONE_DRAGGING)
|
||||
remove_movespeed_modifier(MOVESPEED_ID_PRONE_DRAGGING)
|
||||
|
||||
/mob/living/canZMove(dir, turf/target)
|
||||
return can_zTravel(target, dir) && (movement_type & FLYING)
|
||||
@@ -783,7 +783,7 @@
|
||||
/mob/living/silicon/ai/can_buckle()
|
||||
return 0
|
||||
|
||||
/mob/living/silicon/ai/incapacitated()
|
||||
/mob/living/silicon/ai/incapacitated(ignore_restraints, ignore_grab)
|
||||
if(aiRestorePowerRoutine)
|
||||
return TRUE
|
||||
return ..()
|
||||
@@ -882,6 +882,7 @@
|
||||
/mob/living/silicon/ai/revive(full_heal = 0, admin_revive = 0)
|
||||
. = ..()
|
||||
if(.) //successfully ressuscitated from death
|
||||
set_eyeobj_visible(TRUE)
|
||||
set_core_display_icon(display_icon_override)
|
||||
|
||||
/mob/living/silicon/ai/proc/malfhacked(obj/machinery/power/apc/apc)
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
update_canmove()
|
||||
if(eyeobj)
|
||||
eyeobj.setLoc(get_turf(src))
|
||||
set_eyeobj_visible(FALSE)
|
||||
|
||||
GLOB.shuttle_caller_list -= src
|
||||
SSshuttle.autoEvac()
|
||||
@@ -36,6 +37,8 @@
|
||||
|
||||
if(istype(loc, /obj/item/aicard/aitater))
|
||||
loc.icon_state = "aitater-404"
|
||||
else if(istype(loc, /obj/item/aicard/aispook))
|
||||
loc.icon_state = "aispook-404"
|
||||
else if(istype(loc, /obj/item/aicard))
|
||||
loc.icon_state = "aicard-404"
|
||||
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
/mob/camera/aiEye
|
||||
name = "Inactive AI Eye"
|
||||
|
||||
icon_state = "ai_camera"
|
||||
icon = 'icons/mob/cameramob.dmi'
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
hud_possible = list(ANTAG_HUD, AI_DETECT_HUD = HUD_LIST_LIST)
|
||||
var/list/visibleCameraChunks = list()
|
||||
@@ -158,11 +160,11 @@
|
||||
cameraFollow = null
|
||||
unset_machine()
|
||||
|
||||
if(!eyeobj || !eyeobj.loc || QDELETED(eyeobj))
|
||||
if(isturf(loc) && (QDELETED(eyeobj) || !eyeobj.loc))
|
||||
to_chat(src, "ERROR: Eyeobj not found. Creating new eye...")
|
||||
create_eye()
|
||||
|
||||
eyeobj.setLoc(loc)
|
||||
eyeobj?.setLoc(loc)
|
||||
|
||||
/mob/living/silicon/ai/proc/create_eye()
|
||||
if(eyeobj)
|
||||
@@ -172,6 +174,13 @@
|
||||
eyeobj.ai = src
|
||||
eyeobj.setLoc(loc)
|
||||
eyeobj.name = "[name] (AI Eye)"
|
||||
set_eyeobj_visible(TRUE)
|
||||
|
||||
/mob/living/silicon/ai/proc/set_eyeobj_visible(state = TRUE)
|
||||
if(!eyeobj)
|
||||
return
|
||||
eyeobj.mouse_opacity = state ? MOUSE_OPACITY_ICON : initial(eyeobj.mouse_opacity)
|
||||
eyeobj.invisibility = state ? INVISIBILITY_OBSERVER : initial(eyeobj.invisibility)
|
||||
|
||||
/mob/living/silicon/ai/verb/toggle_acceleration()
|
||||
set category = "AI Commands"
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
// messenging the client
|
||||
malfhacked(malfhack)
|
||||
|
||||
if(!eyeobj || QDELETED(eyeobj) || !eyeobj.loc)
|
||||
if(isturf(loc) && (QDELETED(eyeobj) || !eyeobj.loc))
|
||||
view_core()
|
||||
|
||||
if(machine)
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
O.mode = 1
|
||||
O.emotion = "Neutral"
|
||||
O.update()
|
||||
set_eyeobj_visible(TRUE)
|
||||
if(multicam_on)
|
||||
end_multicam()
|
||||
view_core()
|
||||
|
||||
@@ -4,4 +4,5 @@
|
||||
var/obj/machinery/status_display/ai/O = each
|
||||
O.mode = 0
|
||||
O.update()
|
||||
set_eyeobj_visible(FALSE)
|
||||
view_core()
|
||||
|
||||
@@ -120,6 +120,9 @@ GLOBAL_DATUM(ai_camera_room_landmark, /obj/effect/landmark/ai_multicam_room)
|
||||
|
||||
/mob/camera/aiEye/pic_in_pic
|
||||
name = "Secondary AI Eye"
|
||||
invisibility = INVISIBILITY_OBSERVER
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
icon_state = "ai_pip_camera"
|
||||
var/obj/screen/movable/pic_in_pic/ai/screen
|
||||
var/list/cameras_telegraphed = list()
|
||||
var/telegraph_cameras = TRUE
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
else
|
||||
padloc = "(UNKNOWN)"
|
||||
src.log_talk(message, LOG_SAY, tag="HOLOPAD in [padloc]")
|
||||
send_speech(message, 7, T, "robot", message_language = language)
|
||||
send_speech(message, 7, T, "robot", language)
|
||||
to_chat(src, "<i><span class='game say'>Holopad transmitted, <span class='name'>[real_name]</span> <span class='message robot'>\"[message]\"</span></span></i>")
|
||||
else
|
||||
to_chat(src, "No holopad connected.")
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/mob/living/silicon/spawn_gibs()
|
||||
new /obj/effect/gibspawner/robot(drop_location())
|
||||
/mob/living/silicon/spawn_gibs(with_bodyparts, atom/loc_override)
|
||||
new /obj/effect/gibspawner/robot(loc_override ? loc_override.drop_location() : drop_location(), src)
|
||||
|
||||
/mob/living/silicon/spawn_dust()
|
||||
new /obj/effect/decal/remains/robot(loc)
|
||||
|
||||
@@ -140,7 +140,7 @@
|
||||
radio.attack_self(src)
|
||||
|
||||
if("image")
|
||||
var/newImage = input("Select your new display image.", "Display Image", "Happy") in list("Happy", "Cat", "Extremely Happy", "Face", "Laugh", "Off", "Sad", "Angry", "What" , "Exclamation" ,"Question") // CITADEL EDIT
|
||||
var/newImage = input("Select your new display image.", "Display Image", "Happy") in list("Happy", "Cat", "Extremely Happy", "Face", "Laugh", "Off", "Sad", "Angry", "What" , "Exclamation" ,"Question", "Sunglasses")
|
||||
var/pID = 1
|
||||
|
||||
switch(newImage)
|
||||
@@ -164,10 +164,12 @@
|
||||
pID = 9
|
||||
if("Null")
|
||||
pID = 10
|
||||
if("Exclamation") // CITADEL EDIT
|
||||
if("Exclamation")
|
||||
pID = 11
|
||||
if("Question") // CITADEL EDIT
|
||||
if("Question")
|
||||
pID = 12
|
||||
if("Sunglasses")
|
||||
pID = 13
|
||||
card.setEmotion(pID)
|
||||
|
||||
if("signaller")
|
||||
|
||||
@@ -101,7 +101,7 @@
|
||||
|
||||
if(ASSEMBLY_FOURTH_STEP)
|
||||
if(istype(W, /obj/item/weldingtool))
|
||||
if(W.use_tool(src, user, 0, volume=40))
|
||||
if(W.use_tool(src, user, 0, volume=40) && build_step == 4)
|
||||
name = "shielded frame assembly"
|
||||
to_chat(user, "<span class='notice'>You weld the vest to [src].</span>")
|
||||
build_step++
|
||||
@@ -183,7 +183,7 @@
|
||||
if(8)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
to_chat(user, "<span class='notice'>You start attaching the gun to the frame...</span>")
|
||||
if(W.use_tool(src, user, 40, volume=100))
|
||||
if(W.use_tool(src, user, 40, volume=100) && build_step == 8)
|
||||
name = "armed [name]"
|
||||
to_chat(user, "<span class='notice'>Taser gun attached.</span>")
|
||||
build_step++
|
||||
|
||||
@@ -218,7 +218,7 @@
|
||||
bot_control(action, usr) // Kill this later.
|
||||
. = TRUE
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/bot_control(command, mob/user, pda = 0)
|
||||
/mob/living/simple_animal/bot/mulebot/bot_control(command, mob/user, pda = 0, turf/user_turf, list/user_access = list())
|
||||
if(pda && wires.is_cut(WIRE_RX)) // MULE wireless is controlled by wires.
|
||||
return
|
||||
|
||||
|
||||
@@ -159,16 +159,16 @@ Auto Patrol: []"},
|
||||
mode = BOT_HUNT
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/proc/judgement_criteria()
|
||||
var/final = FALSE
|
||||
if(idcheck)
|
||||
final = final|JUDGE_IDCHECK
|
||||
if(check_records)
|
||||
final = final|JUDGE_RECORDCHECK
|
||||
if(weaponscheck)
|
||||
final = final|JUDGE_WEAPONCHECK
|
||||
if(emagged == 2)
|
||||
final = final|JUDGE_EMAGGED
|
||||
return final
|
||||
var/final = FALSE
|
||||
if(idcheck)
|
||||
final = final|JUDGE_IDCHECK
|
||||
if(check_records)
|
||||
final = final|JUDGE_RECORDCHECK
|
||||
if(weaponscheck)
|
||||
final = final|JUDGE_WEAPONCHECK
|
||||
if(emagged == 2)
|
||||
final = final|JUDGE_EMAGGED
|
||||
return final
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/proc/special_retaliate_after_attack(mob/user) //allows special actions to take place after being attacked.
|
||||
return
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
. = ..()
|
||||
var/area/A = get_area(src)
|
||||
if(A)
|
||||
notify_ghosts("A drone shell has been created in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_DRONE)
|
||||
notify_ghosts("A drone shell has been created in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_DRONE, ignore_dnr_observers = TRUE)
|
||||
GLOB.poi_list |= src
|
||||
if(isnull(possible_seasonal_hats))
|
||||
build_seasonal_hats()
|
||||
@@ -40,7 +40,7 @@
|
||||
. = ..()
|
||||
|
||||
//ATTACK GHOST IGNORING PARENT RETURN VALUE
|
||||
/obj/item/drone_shell/attack_ghost(mob/user)
|
||||
/obj/item/drone_shell/attack_ghost(mob/dead/observer/user)
|
||||
if(jobban_isbanned(user,"drone") || QDELETED(src) || QDELETED(user))
|
||||
return
|
||||
if(CONFIG_GET(flag/use_age_restriction_for_jobs))
|
||||
@@ -49,6 +49,8 @@
|
||||
if(user.client.player_age < DRONE_MINIMUM_AGE)
|
||||
to_chat(user, "<span class='danger'>You're too new to play as a drone! Please try again in [DRONE_MINIMUM_AGE - user.client.player_age] days.</span>")
|
||||
return
|
||||
if(!user.can_reenter_round())
|
||||
return FALSE
|
||||
if(!SSticker.mode)
|
||||
to_chat(user, "Can't become a drone before the game has started.")
|
||||
return
|
||||
|
||||
@@ -1,39 +1,39 @@
|
||||
/mob/living/simple_animal/hostile/retaliate/poison
|
||||
var/poison_per_bite = 0
|
||||
var/poison_type = "toxin"
|
||||
var/poison_per_bite = 0
|
||||
var/poison_type = "toxin"
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/poison/AttackingTarget()
|
||||
. = ..()
|
||||
if(. && isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(L.reagents && !poison_per_bite == 0)
|
||||
L.reagents.add_reagent(poison_type, poison_per_bite)
|
||||
return .
|
||||
. = ..()
|
||||
if(. && isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(L.reagents && !poison_per_bite == 0)
|
||||
L.reagents.add_reagent(poison_type, poison_per_bite)
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/poison/snake
|
||||
name = "snake"
|
||||
desc = "A slithery snake. These legless reptiles are the bane of mice and adventurers alike."
|
||||
icon_state = "snake"
|
||||
icon_living = "snake"
|
||||
icon_dead = "snake_dead"
|
||||
speak_emote = list("hisses")
|
||||
health = 20
|
||||
maxHealth = 20
|
||||
attacktext = "bites"
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 6
|
||||
response_help = "pets"
|
||||
response_disarm = "shoos"
|
||||
response_harm = "steps on"
|
||||
faction = list("hostile")
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
density = FALSE
|
||||
pass_flags = PASSTABLE | PASSMOB
|
||||
mob_size = MOB_SIZE_SMALL
|
||||
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST, MOB_REPTILE)
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
obj_damage = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
name = "snake"
|
||||
desc = "A slithery snake. These legless reptiles are the bane of mice and adventurers alike."
|
||||
icon_state = "snake"
|
||||
icon_living = "snake"
|
||||
icon_dead = "snake_dead"
|
||||
speak_emote = list("hisses")
|
||||
health = 20
|
||||
maxHealth = 20
|
||||
attacktext = "bites"
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 6
|
||||
response_help = "pets"
|
||||
response_disarm = "shoos"
|
||||
response_harm = "steps on"
|
||||
faction = list("hostile")
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
density = FALSE
|
||||
pass_flags = PASSTABLE | PASSMOB
|
||||
mob_size = MOB_SIZE_SMALL
|
||||
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST, MOB_REPTILE)
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
obj_damage = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/poison/snake/ListTargets(atom/the_target)
|
||||
@@ -54,9 +54,9 @@
|
||||
return mice
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/poison/snake/AttackingTarget()
|
||||
if(istype(target, /mob/living/simple_animal/mouse))
|
||||
visible_message("<span class='notice'>[name] consumes [target] in a single gulp!</span>", "<span class='notice'>You consume [target] in a single gulp!</span>")
|
||||
QDEL_NULL(target)
|
||||
adjustBruteLoss(-2)
|
||||
else
|
||||
return ..()
|
||||
if(istype(target, /mob/living/simple_animal/mouse))
|
||||
visible_message("<span class='notice'>[name] consumes [target] in a single gulp!</span>", "<span class='notice'>You consume [target] in a single gulp!</span>")
|
||||
QDEL_NULL(target)
|
||||
adjustBruteLoss(-2)
|
||||
else
|
||||
return ..()
|
||||
@@ -33,7 +33,7 @@
|
||||
. = ..()
|
||||
var/area/A = get_area(src)
|
||||
if(A)
|
||||
notify_ghosts("A banana spider has been created in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE)
|
||||
notify_ghosts("A banana spider has been created in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_dnr_observers = TRUE)
|
||||
|
||||
/mob/living/simple_animal/banana_spider/attack_ghost(mob/user)
|
||||
if(key) //please stop using src. without a good reason.
|
||||
@@ -41,12 +41,19 @@
|
||||
if(CONFIG_GET(flag/use_age_restriction_for_jobs))
|
||||
if(!isnum(user.client.player_age))
|
||||
return
|
||||
if(isobserver(user))
|
||||
var/mob/dead/observer/O = user
|
||||
if(!O.can_reenter_round())
|
||||
return
|
||||
if(!SSticker.mode)
|
||||
to_chat(user, "Can't become a banana spider before the game has started.")
|
||||
return
|
||||
var/be_spider = alert("Become a banana spider? (Warning, You can no longer be cloned!)",,"Yes","No")
|
||||
if(be_spider == "No" || QDELETED(src) || !isobserver(user))
|
||||
return
|
||||
if(key)
|
||||
to_chat(user, "<span class='notice'>Someone else already took this banana spider.</span>")
|
||||
return
|
||||
sentience_act()
|
||||
user.transfer_ckey(src, FALSE)
|
||||
density = TRUE
|
||||
|
||||
@@ -83,15 +83,19 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/proc/humanize_spider(mob/user)
|
||||
if(key || !playable_spider || stat)//Someone is in it, it's dead, or the fun police are shutting it down
|
||||
return 0
|
||||
return FALSE
|
||||
if(isobserver(user))
|
||||
var/mob/dead/observer/O = user
|
||||
if(!O.can_reenter_round())
|
||||
return FALSE
|
||||
var/spider_ask = alert("Become a spider?", "Are you australian?", "Yes", "No")
|
||||
if(spider_ask == "No" || !src || QDELETED(src))
|
||||
return 1
|
||||
return TRUE
|
||||
if(key)
|
||||
to_chat(user, "<span class='notice'>Someone else already took this spider.</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
user.transfer_ckey(src, FALSE)
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
//nursemaids - these create webs and eggs
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/nurse
|
||||
|
||||
@@ -388,7 +388,7 @@ Difficulty: Very Hard
|
||||
ActivationReaction(user, ACTIVATE_TOUCH)
|
||||
|
||||
/obj/machinery/anomalous_crystal/attackby(obj/item/I, mob/user, params)
|
||||
if(I.is_hot())
|
||||
if(I.get_temperature())
|
||||
ActivationReaction(user, ACTIVATE_HEAT)
|
||||
else
|
||||
ActivationReaction(user, ACTIVATE_WEAPON)
|
||||
@@ -575,13 +575,15 @@ Difficulty: Very Hard
|
||||
if(..() && !ready_to_deploy)
|
||||
GLOB.poi_list |= src
|
||||
ready_to_deploy = TRUE
|
||||
notify_ghosts("An anomalous crystal has been activated in [get_area(src)]! This crystal can always be used by ghosts hereafter.", enter_link = "<a href=?src=[REF(src)];ghostjoin=1>(Click to enter)</a>", ghost_sound = 'sound/effects/ghost2.ogg', source = src, action = NOTIFY_ATTACK)
|
||||
notify_ghosts("An anomalous crystal has been activated in [get_area(src)]! This crystal can always be used by ghosts hereafter.", enter_link = "<a href=?src=[REF(src)];ghostjoin=1>(Click to enter)</a>", ghost_sound = 'sound/effects/ghost2.ogg', source = src, action = NOTIFY_ATTACK, ignore_dnr_observers = TRUE)
|
||||
|
||||
/obj/machinery/anomalous_crystal/helpers/attack_ghost(mob/dead/observer/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(ready_to_deploy)
|
||||
if(!user.can_reenter_round())
|
||||
return FALSE
|
||||
var/be_helper = alert("Become a Lightgeist? (Warning, You can no longer be cloned!)",,"Yes","No")
|
||||
if(be_helper == "Yes" && !QDELETED(src) && isobserver(user))
|
||||
var/mob/living/simple_animal/hostile/lightgeist/W = new /mob/living/simple_animal/hostile/lightgeist(get_turf(loc))
|
||||
@@ -649,7 +651,7 @@ Difficulty: Very Hard
|
||||
L.heal_overall_damage(heal_power, heal_power)
|
||||
new /obj/effect/temp_visual/heal(get_turf(target), "#80F5FF")
|
||||
|
||||
/mob/living/simple_animal/hostile/lightgeist/ghostize(can_reenter_corpse = TRUE, send_the_signal = TRUE)
|
||||
/mob/living/simple_animal/hostile/lightgeist/ghostize(can_reenter_corpse = TRUE, special = FALSE)
|
||||
. = ..()
|
||||
if(.)
|
||||
death()
|
||||
@@ -728,7 +730,7 @@ Difficulty: Very Hard
|
||||
holder_animal.mind.AddSpell(P)
|
||||
holder_animal.verbs -= /mob/living/verb/pulled
|
||||
|
||||
/obj/structure/closet/stasis/dump_contents(var/kill = 1)
|
||||
/obj/structure/closet/stasis/dump_contents(override = TRUE, kill = 1)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
for(var/mob/living/L in src)
|
||||
REMOVE_TRAIT(L, TRAIT_MUTE, STASIS_MUTE)
|
||||
@@ -774,7 +776,7 @@ Difficulty: Very Hard
|
||||
for(var/i in user)
|
||||
if(istype(i, /obj/structure/closet/stasis))
|
||||
var/obj/structure/closet/stasis/S = i
|
||||
S.dump_contents(0)
|
||||
S.dump_contents(kill=0)
|
||||
qdel(S)
|
||||
break
|
||||
user.gib()
|
||||
|
||||
@@ -95,7 +95,7 @@
|
||||
if(M)
|
||||
playsound(src, 'sound/magic/demon_consume.ogg', 50, 1)
|
||||
M.adjustBruteLoss(60)
|
||||
new /obj/effect/gibspawner/generic(get_turf(M))
|
||||
M.spawn_gibs()
|
||||
if(M.stat == DEAD)
|
||||
var/mob/living/simple_animal/hostile/netherworld/blankbody/blank
|
||||
blank = new(loc)
|
||||
|
||||
@@ -462,8 +462,8 @@
|
||||
return
|
||||
sync_lighting_plane_alpha()
|
||||
|
||||
/mob/living/simple_animal/get_idcard()
|
||||
return access_card
|
||||
/mob/living/simple_animal/get_idcard(hand_first = TRUE)
|
||||
return ..() || access_card
|
||||
|
||||
/mob/living/simple_animal/OpenCraftingMenu()
|
||||
if(dextrous)
|
||||
|
||||
@@ -307,8 +307,11 @@
|
||||
set name = "Examine"
|
||||
set category = "IC"
|
||||
|
||||
if(isturf(A) && !(sight & SEE_TURFS) && !(A in view(client ? client.view : world.view, src)))
|
||||
// shift-click catcher may issue examinate() calls for out-of-sight turfs
|
||||
if(!client)
|
||||
return
|
||||
|
||||
if(!(SEND_SIGNAL(src, COMSIG_MOB_EXAMINATE, A) & COMPONENT_ALLOW_EXAMINE) && ((client.eye != src && client.eye != loc) || (isturf(A) && !(sight & SEE_TURFS) && !(A in view(client ? client.view : world.view, src)))))
|
||||
//cameras & co don't allow users to examine far away things, also shift-click catcher may issue examinate() calls for out-of-sight turfs
|
||||
return
|
||||
|
||||
if(is_blind(src))
|
||||
@@ -864,7 +867,7 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
|
||||
replace_identification_name(oldname,newname)
|
||||
|
||||
for(var/datum/mind/T in SSticker.minds)
|
||||
for(var/datum/objective/obj in T.objectives)
|
||||
for(var/datum/objective/obj in T.get_all_objectives())
|
||||
// Only update if this player is a target
|
||||
if(obj.target && obj.target.current && obj.target.current.real_name == name)
|
||||
obj.update_explanation_text()
|
||||
@@ -930,10 +933,6 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
|
||||
/mob/proc/can_hold_items()
|
||||
return FALSE
|
||||
|
||||
/mob/proc/get_idcard()
|
||||
return
|
||||
|
||||
|
||||
/mob/vv_get_dropdown()
|
||||
. = ..()
|
||||
. += "---"
|
||||
|
||||
@@ -67,8 +67,8 @@
|
||||
/proc/slur(n,var/strength=50)
|
||||
strength = min(strength,50)
|
||||
var/phrase = html_decode(n)
|
||||
var/leng = lentext(phrase)
|
||||
var/counter=lentext(phrase)
|
||||
var/leng = length(phrase)
|
||||
var/counter=length(phrase)
|
||||
var/newphrase=""
|
||||
var/newletter=""
|
||||
while(counter>=1)
|
||||
@@ -102,8 +102,8 @@
|
||||
|
||||
/proc/cultslur(n) // Inflicted on victims of a stun talisman
|
||||
var/phrase = html_decode(n)
|
||||
var/leng = lentext(phrase)
|
||||
var/counter=lentext(phrase)
|
||||
var/leng = length(phrase)
|
||||
var/counter=length(phrase)
|
||||
var/newphrase=""
|
||||
var/newletter=""
|
||||
while(counter>=1)
|
||||
@@ -352,12 +352,12 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
|
||||
/mob/proc/reagent_check(datum/reagent/R) // utilized in the species code
|
||||
return 1
|
||||
|
||||
/proc/notify_ghosts(var/message, var/ghost_sound = null, var/enter_link = null, var/atom/source = null, var/mutable_appearance/alert_overlay = null, var/action = NOTIFY_JUMP, flashwindow = TRUE, ignore_mapload = TRUE, ignore_key) //Easy notification of ghosts.
|
||||
/proc/notify_ghosts(message, ghost_sound, enter_link, atom/source, mutable_appearance/alert_overlay, action = NOTIFY_JUMP, flashwindow = TRUE, ignore_mapload = TRUE, ignore_key, ignore_dnr_observers = FALSE) //Easy notification of ghosts.
|
||||
if(ignore_mapload && SSatoms.initialized != INITIALIZATION_INNEW_REGULAR) //don't notify for objects created during a map load
|
||||
return
|
||||
for(var/mob/dead/observer/O in GLOB.player_list)
|
||||
if(O.client)
|
||||
if (ignore_key && O.ckey in GLOB.poll_ignore[ignore_key])
|
||||
if ((ignore_key && (O.ckey in GLOB.poll_ignore[ignore_key])) || (ignore_dnr_observers && !O.can_reenter_round(TRUE)))
|
||||
continue
|
||||
to_chat(O, "<span class='ghostalert'>[message][(enter_link) ? " [enter_link]" : ""]</span>")
|
||||
if(ghost_sound)
|
||||
@@ -518,3 +518,17 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
|
||||
else if(HAS_TRAIT_FROM(src, TRAIT_DISSECTED,"Thorough Dissection"))
|
||||
dissectionmsg = " via Thorough Dissection"
|
||||
. += "<span class='notice'>This body has been dissected and analyzed[dissectionmsg].</span><br>"
|
||||
|
||||
//gets ID card object from special clothes slot or null.
|
||||
/mob/proc/get_idcard(hand_first = TRUE)
|
||||
var/obj/item/held_item = get_active_held_item()
|
||||
. = held_item?.GetID()
|
||||
if(!.) //If so, then check the inactive hand
|
||||
held_item = get_inactive_held_item()
|
||||
. = held_item?.GetID()
|
||||
|
||||
/mob/proc/get_id_in_hand()
|
||||
var/obj/item/held_item = get_active_held_item()
|
||||
if(!held_item)
|
||||
return
|
||||
return held_item.GetID()
|
||||
|
||||
@@ -370,3 +370,35 @@
|
||||
if(hud_used && hud_used.static_inventory)
|
||||
for(var/obj/screen/mov_intent/selector in hud_used.static_inventory)
|
||||
selector.update_icon(src)
|
||||
|
||||
/mob/verb/up()
|
||||
set name = "Move Upwards"
|
||||
set category = "IC"
|
||||
|
||||
if(zMove(UP, TRUE))
|
||||
to_chat(src, "<span class='notice'>You move upwards.</span>")
|
||||
|
||||
/mob/verb/down()
|
||||
set name = "Move Down"
|
||||
set category = "IC"
|
||||
|
||||
if(zMove(DOWN, TRUE))
|
||||
to_chat(src, "<span class='notice'>You move down.</span>")
|
||||
|
||||
/mob/proc/zMove(dir, feedback = FALSE)
|
||||
if(dir != UP && dir != DOWN)
|
||||
return FALSE
|
||||
var/turf/target = get_step_multiz(src, dir)
|
||||
if(!target)
|
||||
if(feedback)
|
||||
to_chat(src, "<span class='warning'>There's nothing in that direction!</span>")
|
||||
return FALSE
|
||||
if(!canZMove(dir, target))
|
||||
if(feedback)
|
||||
to_chat(src, "<span class='warning'>You couldn't move there!</span>")
|
||||
return FALSE
|
||||
forceMove(target)
|
||||
return TRUE
|
||||
|
||||
/mob/proc/canZMove(direction, turf/target)
|
||||
return FALSE
|
||||
@@ -47,7 +47,7 @@
|
||||
D.updateappearance(mutcolor_update=1, mutations_overlay_update=1)
|
||||
else if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
client.prefs.copy_to(H)
|
||||
client?.prefs.copy_to(H)
|
||||
H.dna.update_dna_identity()
|
||||
|
||||
if(mind && isliving(M))
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
if(flavor_text && flavor_text != "")
|
||||
// We are decoding and then encoding to not only get correct amount of characters, but also to prevent partial escaping characters being shown.
|
||||
var/msg = html_decode(replacetext(flavor_text, "\n", " "))
|
||||
if(lentext(msg) <= 40)
|
||||
if(length(msg) <= 40)
|
||||
return "<span class='notice'>[html_encode(msg)]</span>"
|
||||
else
|
||||
return "<span class='notice'>[html_encode(copytext(msg, 1, 37))]... <a href='?src=[REF(src)];flavor_more=1'>More...</span></a>"
|
||||
|
||||
Reference in New Issue
Block a user