Merge branch 'master' into sprint_stamina
This commit is contained in:
@@ -40,7 +40,7 @@
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adjustArousalLoss(arousal_rate * S.arousal_gain_rate)
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if(dna.features["exhibitionist"] && client)
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var/amt_nude = 0
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if(is_chest_exposed() && (gender == FEMALE || getorganslot("breasts")))
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if(is_chest_exposed() && (getorganslot("breasts")))
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amt_nude++
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if(is_groin_exposed())
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if(getorganslot("penis"))
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@@ -64,14 +64,14 @@
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/mob/living/proc/adjustArousalLoss(amount, updating_arousal=1)
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if(status_flags & GODMODE || !canbearoused)
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return 0
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return FALSE
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arousalloss = CLAMP(arousalloss + amount, min_arousal, max_arousal)
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if(updating_arousal)
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updatearousal()
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/mob/living/proc/setArousalLoss(amount, updating_arousal=1)
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if(status_flags & GODMODE || !canbearoused)
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return 0
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return FALSE
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arousalloss = CLAMP(amount, min_arousal, max_arousal)
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if(updating_arousal)
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updatearousal()
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@@ -99,6 +99,8 @@
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switch(G.type)
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if(/obj/item/organ/genital/penis)
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S = GLOB.cock_shapes_list[G.shape]
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if(/obj/item/organ/genital/testicles)
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S = GLOB.balls_shapes_list[G.shape]
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if(/obj/item/organ/genital/vagina)
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S = GLOB.vagina_shapes_list[G.shape]
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if(/obj/item/organ/genital/breasts)
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@@ -112,54 +114,54 @@
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G.update_appearance()
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/mob/living/proc/update_arousal_hud()
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return 0
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return FALSE
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/datum/species/proc/update_arousal_hud(mob/living/carbon/human/H)
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return 0
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return FALSE
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/mob/living/carbon/human/update_arousal_hud()
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if(!client || !hud_used)
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return 0
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return FALSE
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if(dna.species.update_arousal_hud())
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return 0
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return FALSE
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if(!canbearoused)
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hud_used.arousal.icon_state = ""
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return 0
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return FALSE
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else
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if(hud_used.arousal)
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if(stat == DEAD)
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hud_used.arousal.icon_state = "arousal0"
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return 1
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return TRUE
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if(getArousalLoss() == max_arousal)
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hud_used.arousal.icon_state = "arousal100"
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return 1
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return TRUE
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if(getArousalLoss() >= (max_arousal / 100) * 90)//M O D U L A R , W O W
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hud_used.arousal.icon_state = "arousal90"
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return 1
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return TRUE
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if(getArousalLoss() >= (max_arousal / 100) * 80)//M O D U L A R , W O W
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hud_used.arousal.icon_state = "arousal80"
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return 1
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return TRUE
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if(getArousalLoss() >= (max_arousal / 100) * 70)//M O D U L A R , W O W
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hud_used.arousal.icon_state = "arousal70"
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return 1
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return TRUE
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if(getArousalLoss() >= (max_arousal / 100) * 60)//M O D U L A R , W O W
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hud_used.arousal.icon_state = "arousal60"
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return 1
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return TRUE
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if(getArousalLoss() >= (max_arousal / 100) * 50)//M O D U L A R , W O W
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hud_used.arousal.icon_state = "arousal50"
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return 1
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return TRUE
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if(getArousalLoss() >= (max_arousal / 100) * 40)//M O D U L A R , W O W
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hud_used.arousal.icon_state = "arousal40"
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return 1
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return TRUE
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if(getArousalLoss() >= (max_arousal / 100) * 30)//M O D U L A R , W O W
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hud_used.arousal.icon_state = "arousal30"
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return 1
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return TRUE
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if(getArousalLoss() >= (max_arousal / 100) * 20)//M O D U L A R , W O W
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hud_used.arousal.icon_state = "arousal10"
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return 1
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return TRUE
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if(getArousalLoss() >= (max_arousal / 100) * 10)//M O D U L A R , W O W
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hud_used.arousal.icon_state = "arousal10"
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return 1
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return TRUE
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else
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hud_used.arousal.icon_state = "arousal0"
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@@ -171,11 +173,11 @@
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/obj/screen/arousal/Click()
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if(!isliving(usr))
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return 0
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return FALSE
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var/mob/living/M = usr
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if(M.canbearoused)
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M.mob_climax()
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return 1
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return TRUE
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else
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to_chat(M, "<span class='warning'>Arousal is disabled. Feature is unavailable.</span>")
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@@ -196,13 +198,6 @@
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"<span class='userdanger'>You have relieved yourself.</span>")
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
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setArousalLoss(min_arousal)
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/*
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switch(gender)
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if(MALE)
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PoolOrNew(/obj/effect/decal/cleanable/semen, loc)
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if(FEMALE)
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PoolOrNew(/obj/effect/decal/cleanable/femcum, loc)
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*/
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else
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to_chat(src, "<span class='notice'>You aren't aroused enough for that.</span>")
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@@ -222,17 +217,17 @@
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fluid_source = G.linked_organ.reagents
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total_fluids = fluid_source.total_volume
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if(mb_time)
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src.visible_message("<span class='danger'>[src] starts to [G.masturbation_verb] [p_their()] [G.name].</span>", \
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"<span class='green'>You start to [G.masturbation_verb] your [G.name].</span>", \
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"<span class='green'>You start to [G.masturbation_verb] your [G.name].</span>")
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src.visible_message("<span class='love'>[src] starts to [G.masturbation_verb] [p_their()] [G.name].</span>", \
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"<span class='userlove'>You start to [G.masturbation_verb] your [G.name].</span>", \
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"<span class='userlove'>You start to [G.masturbation_verb] your [G.name].</span>")
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if(do_after(src, mb_time, target = src))
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if(total_fluids > 5)
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fluid_source.reaction(src.loc, TOUCH, 1, 0)
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fluid_source.clear_reagents()
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src.visible_message("<span class='danger'>[src] orgasms, cumming[istype(src.loc, /turf/open/floor) ? " onto [src.loc]" : ""]!</span>", \
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"<span class='green'>You cum[istype(src.loc, /turf/open/floor) ? " onto [src.loc]" : ""].</span>", \
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"<span class='green'>You have relieved yourself.</span>")
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src.visible_message("<span class='love'>[src] orgasms, cumming[istype(src.loc, /turf/open/floor) ? " onto [src.loc]" : ""]!</span>", \
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"<span class='userlove'>You cum[istype(src.loc, /turf/open/floor) ? " onto [src.loc]" : ""].</span>", \
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"<span class='userlove'>You have relieved yourself.</span>")
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
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if(G.can_climax)
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setArousalLoss(min_arousal)
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@@ -260,16 +255,16 @@
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else
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total_fluids = fluid_source.total_volume
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if(mb_time) //as long as it's not instant, give a warning
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src.visible_message("<span class='danger'>[src] looks like they're about to cum.</span>", \
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"<span class='green'>You feel yourself about to orgasm.</span>", \
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"<span class='green'>You feel yourself about to orgasm.</span>")
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src.visible_message("<span class='love'>[src] looks like they're about to cum.</span>", \
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"<span class='userlove'>You feel yourself about to orgasm.</span>", \
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"<span class='userlove'>You feel yourself about to orgasm.</span>")
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if(do_after(src, mb_time, target = src))
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if(total_fluids > 5)
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fluid_source.reaction(src.loc, TOUCH, 1, 0)
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fluid_source.clear_reagents()
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src.visible_message("<span class='danger'>[src] orgasms[istype(src.loc, /turf/open/floor) ? ", spilling onto [src.loc]" : ""], using [p_their()] [G.name]!</span>", \
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"<span class='green'>You climax[istype(src.loc, /turf/open/floor) ? ", spilling onto [src.loc]" : ""] with your [G.name].</span>", \
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"<span class='green'>You climax using your [G.name].</span>")
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src.visible_message("<span class='love'>[src] orgasms[istype(src.loc, /turf/open/floor) ? ", spilling onto [src.loc]" : ""], using [p_their()] [G.name]!</span>", \
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"<span class='userlove'>You climax[istype(src.loc, /turf/open/floor) ? ", spilling onto [src.loc]" : ""] with your [G.name].</span>", \
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"<span class='userlove'>You climax using your [G.name].</span>")
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
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if(G.can_climax)
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setArousalLoss(min_arousal)
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@@ -288,9 +283,9 @@
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fluid_source = G.linked_organ.reagents
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total_fluids = fluid_source.total_volume
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if(mb_time) //Skip warning if this is an instant climax.
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src.visible_message("[src] is about to climax with [L]!", \
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"You're about to climax with [L]!", \
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"<span class='danger'>You're preparing to climax with someone!</span>")
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src.visible_message("<span class='love'>[src] is about to climax with [L]!</span>", \
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"<span class='userlove'>You're about to climax with [L]!</span>", \
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"<span class='userlove'>You're preparing to climax with someone!</span>")
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if(spillage)
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if(do_after(src, mb_time, target = src) && in_range(src, L))
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fluid_source.trans_to(L, total_fluids*G.fluid_transfer_factor)
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@@ -298,9 +293,9 @@
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if(total_fluids > 5)
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fluid_source.reaction(L.loc, TOUCH, 1, 0)
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fluid_source.clear_reagents()
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src.visible_message("<span class='danger'>[src] climaxes with [L][spillage ? ", overflowing and spilling":""], using [p_their()] [G.name]!</span>", \
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"<span class='green'>You orgasm with [L][spillage ? ", spilling out of them":""], using your [G.name].</span>", \
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"<span class='green'>You have climaxed with someone[spillage ? ", spilling out of them":""], using your [G.name].</span>")
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src.visible_message("<span class='love'>[src] climaxes with [L][spillage ? ", overflowing and spilling":""], using [p_their()] [G.name]!</span>", \
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"<span class='userlove'>You orgasm with [L][spillage ? ", spilling out of them":""], using your [G.name].</span>", \
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"<span class='userlove'>You have climaxed with someone[spillage ? ", spilling out of them":""], using your [G.name].</span>")
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
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SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
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if(G.can_climax)
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@@ -309,9 +304,9 @@
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if(do_after(src, mb_time, target = src) && in_range(src, L))
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fluid_source.trans_to(L, total_fluids)
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total_fluids = 0
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src.visible_message("<span class='danger'>[src] climaxes with [L], [p_their()] [G.name] spilling nothing!</span>", \
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"<span class='green'>You ejaculate with [L], your [G.name] spilling nothing.</span>", \
|
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"<span class='green'>You have climaxed inside someone, your [G.name] spilling nothing.</span>")
|
||||
src.visible_message("<span class='love'>[src] climaxes with [L], [p_their()] [G.name] spilling nothing!</span>", \
|
||||
"<span class='userlove'>You ejaculate with [L], your [G.name] spilling nothing.</span>", \
|
||||
"<span class='userlove'>You have climaxed inside someone, your [G.name] spilling nothing.</span>")
|
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
|
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SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
|
||||
if(G.can_climax)
|
||||
@@ -335,14 +330,14 @@
|
||||
// to_chat(src, "<span class='warning'>You need a container to do this!</span>")
|
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// return
|
||||
|
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src.visible_message("<span class='danger'>[src] starts to [G.masturbation_verb] their [G.name] over [container].</span>", \
|
||||
"<span class='userdanger'>You start to [G.masturbation_verb] your [G.name] over [container].</span>", \
|
||||
"<span class='userdanger'>You start to [G.masturbation_verb] your [G.name] over something.</span>")
|
||||
src.visible_message("<span class='love'>[src] starts to [G.masturbation_verb] their [G.name] over [container].</span>", \
|
||||
"<span class='userlove'>You start to [G.masturbation_verb] your [G.name] over [container].</span>", \
|
||||
"<span class='userlove'>You start to [G.masturbation_verb] your [G.name] over something.</span>")
|
||||
if(do_after(src, mb_time, target = src) && in_range(src, container))
|
||||
fluid_source.trans_to(container, total_fluids)
|
||||
src.visible_message("<span class='danger'>[src] uses [p_their()] [G.name] to fill [container]!</span>", \
|
||||
"<span class='green'>You used your [G.name] to fill [container].</span>", \
|
||||
"<span class='green'>You have relieved some pressure.</span>")
|
||||
src.visible_message("<span class='love'>[src] uses [p_their()] [G.name] to fill [container]!</span>", \
|
||||
"<span class='userlove'>You used your [G.name] to fill [container].</span>", \
|
||||
"<span class='userlove'>You have relieved some pressure.</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
|
||||
if(G.can_climax)
|
||||
setArousalLoss(min_arousal)
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
icon = 'modular_citadel/icons/obj/genitals/breasts.dmi'
|
||||
zone = "chest"
|
||||
slot = "breasts"
|
||||
w_class = 3
|
||||
size = BREASTS_SIZE_DEF
|
||||
fluid_id = "milk"
|
||||
var/amount = 2
|
||||
@@ -14,7 +13,7 @@
|
||||
can_masturbate_with = TRUE
|
||||
masturbation_verb = "massage"
|
||||
can_climax = TRUE
|
||||
fluid_transfer_factor =0.5
|
||||
fluid_transfer_factor = 0.5
|
||||
|
||||
/obj/item/organ/genital/breasts/Initialize()
|
||||
. = ..()
|
||||
@@ -40,6 +39,10 @@
|
||||
switch(lowershape)
|
||||
if("pair")
|
||||
desc = "You see a pair of breasts."
|
||||
if("quad")
|
||||
desc = "You see two pairs of breast, one just under the other."
|
||||
if("sextuple")
|
||||
desc = "You see three sets of breasts, running from their chest to their belly."
|
||||
else
|
||||
desc = "You see some breasts, they seem to be quite exotic."
|
||||
if (size)
|
||||
@@ -54,13 +57,11 @@
|
||||
if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
|
||||
var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
|
||||
color = "#[skintone2hex(H.skin_tone)]"
|
||||
string = "breasts_[lowertext(shape)]_[size]-s"
|
||||
string = "breasts_[GLOB.breasts_shapes_icons[shape]]_[size]-s"
|
||||
else
|
||||
color = "#[owner.dna.features["breasts_color"]]"
|
||||
string = "breasts_[lowertext(shape)]_[size]"
|
||||
string = "breasts_[GLOB.breasts_shapes_icons[shape]]_[size]"
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
icon_state = sanitize_text(string)
|
||||
H.update_genitals()
|
||||
|
||||
icon_state = sanitize_text(string)
|
||||
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
zone = "groin"
|
||||
slot = "testicles"
|
||||
color = null //don't use the /genital color since it already is colored
|
||||
w_class = 3
|
||||
internal = TRUE
|
||||
var/egg_girth = EGG_GIRTH_DEF
|
||||
var/cum_mult = CUM_RATE_MULT
|
||||
|
||||
@@ -1,25 +1,26 @@
|
||||
/obj/item/organ/genital
|
||||
color = "#fcccb3"
|
||||
var/shape = "human"
|
||||
var/sensitivity = 1
|
||||
var/list/genital_flags = list()
|
||||
var/can_masturbate_with = FALSE
|
||||
var/masturbation_verb = "masturbate"
|
||||
var/can_climax = FALSE
|
||||
var/fluid_transfer_factor = 0.0 //How much would a partner get in them if they climax using this?
|
||||
var/size = 2 //can vary between num or text, just used in icon_state strings
|
||||
var/fluid_id = null
|
||||
var/fluid_max_volume = 50
|
||||
var/fluid_efficiency = 1
|
||||
var/fluid_rate = 1
|
||||
var/fluid_mult = 1
|
||||
var/producing = FALSE
|
||||
var/aroused_state = FALSE //Boolean used in icon_state strings
|
||||
var/aroused_amount = 50 //This is a num from 0 to 100 for arousal percentage for when to use arousal state icons.
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
var/shape = "human"
|
||||
var/sensitivity = AROUSAL_START_VALUE
|
||||
var/list/genital_flags = list()
|
||||
var/can_masturbate_with = FALSE
|
||||
var/masturbation_verb = "masturbate"
|
||||
var/can_climax = FALSE
|
||||
var/fluid_transfer_factor = 0.0 //How much would a partner get in them if they climax using this?
|
||||
var/size = 2 //can vary between num or text, just used in icon_state strings
|
||||
var/fluid_id = null
|
||||
var/fluid_max_volume = 50
|
||||
var/fluid_efficiency = 1
|
||||
var/fluid_rate = 1
|
||||
var/fluid_mult = 1
|
||||
var/producing = FALSE
|
||||
var/aroused_state = FALSE //Boolean used in icon_state strings
|
||||
var/aroused_amount = 50 //This is a num from 0 to 100 for arousal percentage for when to use arousal state icons.
|
||||
var/obj/item/organ/genital/linked_organ
|
||||
var/through_clothes = FALSE
|
||||
var/internal = FALSE
|
||||
var/hidden = FALSE
|
||||
var/through_clothes = FALSE
|
||||
var/internal = FALSE
|
||||
var/hidden = FALSE
|
||||
|
||||
/obj/item/organ/genital/Initialize()
|
||||
. = ..()
|
||||
@@ -133,21 +134,21 @@
|
||||
|
||||
//proc to give a player their genitals and stuff when they log in
|
||||
/mob/living/carbon/human/proc/give_genitals(clean=0)//clean will remove all pre-existing genitals. proc will then give them any genitals that are enabled in their DNA
|
||||
if (NOGENITALS in dna.species.species_traits)
|
||||
return
|
||||
if(clean)
|
||||
var/obj/item/organ/genital/GtoClean
|
||||
for(GtoClean in internal_organs)
|
||||
qdel(GtoClean)
|
||||
if (NOGENITALS in dna.species.species_traits)
|
||||
return
|
||||
//Order should be very important. FIRST vagina, THEN testicles, THEN penis, as this affects the order they are rendered in.
|
||||
if(dna.features["has_breasts"])
|
||||
give_breasts()
|
||||
if(dna.features["has_vag"])
|
||||
give_vagina()
|
||||
if(dna.features["has_womb"])
|
||||
give_womb()
|
||||
if(dna.features["has_balls"])
|
||||
give_balls()
|
||||
if(dna.features["has_breasts"]) // since we have multi-boobs as a thing, we'll want to at least draw over these. but not over the pingas.
|
||||
give_breasts()
|
||||
if(dna.features["has_cock"])
|
||||
give_penis()
|
||||
if(dna.features["has_ovi"])
|
||||
@@ -165,7 +166,7 @@
|
||||
P.Insert(src)
|
||||
if(P)
|
||||
if(dna.species.use_skintones && dna.features["genitals_use_skintone"])
|
||||
P.color = skintone2hex(skin_tone)
|
||||
P.color = "#[skintone2hex(skin_tone)]"
|
||||
else
|
||||
P.color = "#[dna.features["cock_color"]]"
|
||||
P.length = dna.features["cock_length"]
|
||||
@@ -181,13 +182,18 @@
|
||||
if(!getorganslot("testicles"))
|
||||
var/obj/item/organ/genital/testicles/T = new
|
||||
T.Insert(src)
|
||||
// if(dna.species.use_skintones && dna.features["genitals_use_skintone"])
|
||||
// T.color = skintone2hex(skin_tone)
|
||||
// else
|
||||
// T.color = "#[dna.features["balls_color"]]"
|
||||
if(T)
|
||||
if(dna.species.use_skintones && dna.features["genitals_use_skintone"])
|
||||
T.color = "#[skintone2hex(skin_tone)]"
|
||||
else
|
||||
T.color = "#[dna.features["balls_color"]]"
|
||||
T.size = dna.features["balls_size"]
|
||||
T.sack_size = dna.features["balls_sack_size"]
|
||||
T.shape = dna.features["balls_shape"]
|
||||
if(dna.features["balls_shape"] == "Hidden")
|
||||
T.internal = TRUE
|
||||
else
|
||||
T.internal = FALSE
|
||||
T.fluid_id = dna.features["balls_fluid"]
|
||||
T.fluid_rate = dna.features["balls_cum_rate"]
|
||||
T.fluid_mult = dna.features["balls_cum_mult"]
|
||||
@@ -204,7 +210,7 @@
|
||||
B.Insert(src)
|
||||
if(B)
|
||||
if(dna.species.use_skintones && dna.features["genitals_use_skintone"])
|
||||
B.color = skintone2hex(skin_tone)
|
||||
B.color = "#[skintone2hex(skin_tone)]"
|
||||
else
|
||||
B.color = "#[dna.features["breasts_color"]]"
|
||||
B.size = dna.features["breasts_size"]
|
||||
@@ -228,7 +234,7 @@
|
||||
V.Insert(src)
|
||||
if(V)
|
||||
if(dna.species.use_skintones && dna.features["genitals_use_skintone"])
|
||||
V.color = skintone2hex(skin_tone)
|
||||
V.color = "#[skintone2hex(skin_tone)]"
|
||||
else
|
||||
V.color = "[dna.features["vag_color"]]"
|
||||
V.shape = "[dna.features["vag_shape"]]"
|
||||
@@ -280,7 +286,7 @@
|
||||
return
|
||||
if(NOGENITALS in species_traits)//golems and such
|
||||
return
|
||||
if(H.has_trait(TRAIT_HUSK))
|
||||
if(HAS_TRAIT(H, TRAIT_HUSK))
|
||||
return
|
||||
|
||||
var/list/genitals_to_add = list()
|
||||
@@ -311,6 +317,8 @@
|
||||
switch(G.type)
|
||||
if(/obj/item/organ/genital/penis)
|
||||
S = GLOB.cock_shapes_list[G.shape]
|
||||
if(/obj/item/organ/genital/testicles)
|
||||
S = GLOB.balls_shapes_list[G.shape]
|
||||
if(/obj/item/organ/genital/vagina)
|
||||
S = GLOB.vagina_shapes_list[G.shape]
|
||||
if(/obj/item/organ/genital/breasts)
|
||||
@@ -318,6 +326,7 @@
|
||||
|
||||
if(!S || S.icon_state == "none")
|
||||
continue
|
||||
|
||||
var/mutable_appearance/genital_overlay = mutable_appearance(S.icon, layer = -layer)
|
||||
genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size]_[aroused_state]_[layertext]"
|
||||
|
||||
@@ -331,12 +340,15 @@
|
||||
switch(S.color_src)
|
||||
if("cock_color")
|
||||
genital_overlay.color = "#[H.dna.features["cock_color"]]"
|
||||
if("balls_color")
|
||||
genital_overlay.color = "#[H.dna.features["balls_color"]]"
|
||||
if("breasts_color")
|
||||
genital_overlay.color = "#[H.dna.features["breasts_color"]]"
|
||||
if("vag_color")
|
||||
genital_overlay.color = "#[H.dna.features["vag_color"]]"
|
||||
|
||||
standing += genital_overlay
|
||||
|
||||
if(LAZYLEN(standing))
|
||||
H.overlays_standing[layer] = standing.Copy()
|
||||
standing = list()
|
||||
|
||||
@@ -55,8 +55,24 @@
|
||||
center = TRUE //Center the image 'cause 2-tile wide.
|
||||
dimension_x = 64
|
||||
|
||||
//Testicles
|
||||
//These ones aren't inert
|
||||
/datum/sprite_accessory/testicles
|
||||
icon = 'modular_citadel/icons/obj/genitals/testicles_onmob.dmi'
|
||||
icon_state = "testicle"
|
||||
name = "testicle" //the preview name of the accessory
|
||||
color_src = "balls_color"
|
||||
locked = 0
|
||||
|
||||
/datum/sprite_accessory/testicles/hidden
|
||||
icon_state = "hidden"
|
||||
name = "Hidden"
|
||||
alt_aroused = TRUE
|
||||
|
||||
/datum/sprite_accessory/testicles/single
|
||||
icon_state = "single"
|
||||
name = "Single"
|
||||
alt_aroused = TRUE
|
||||
|
||||
//Vaginas
|
||||
/datum/sprite_accessory/vagina
|
||||
@@ -109,6 +125,15 @@
|
||||
name = "Pair"
|
||||
alt_aroused = TRUE
|
||||
|
||||
/datum/sprite_accessory/breasts/quad
|
||||
icon_state = "quad"
|
||||
name = "Quad"
|
||||
alt_aroused = TRUE
|
||||
|
||||
/datum/sprite_accessory/breasts/sextuple
|
||||
icon_state = "sextuple"
|
||||
name = "Sextuple"
|
||||
alt_aroused = TRUE
|
||||
|
||||
//OVIPOSITORS BE HERE
|
||||
/datum/sprite_accessory/ovipositor
|
||||
|
||||
@@ -5,14 +5,13 @@
|
||||
icon = 'modular_citadel/icons/obj/genitals/penis.dmi'
|
||||
zone = "groin"
|
||||
slot = ORGAN_SLOT_PENIS
|
||||
w_class = 3
|
||||
can_masturbate_with = TRUE
|
||||
masturbation_verb = "stroke"
|
||||
can_climax = TRUE
|
||||
fluid_transfer_factor = 0.5
|
||||
fluid_transfer_factor = 0.5
|
||||
size = 2 //arbitrary value derived from length and girth for sprites.
|
||||
var/length = 6 //inches
|
||||
var/cached_length //used to detect a change in length
|
||||
var/cached_length //used to detect a change in length
|
||||
var/girth = 0
|
||||
var/girth_ratio = COCK_GIRTH_RATIO_DEF //0.73; check citadel_defines.dm
|
||||
var/knot_girth_ratio = KNOT_GIRTH_RATIO_DEF
|
||||
@@ -52,15 +51,15 @@
|
||||
string = "penis_[GLOB.cock_shapes_icons[shape]]_[size]"
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
icon_state = sanitize_text(string)
|
||||
H.update_genitals()
|
||||
|
||||
icon_state = sanitize_text(string)
|
||||
|
||||
/obj/item/organ/genital/penis/update_link()
|
||||
if(owner)
|
||||
linked_organ = (owner.getorganslot("testicles"))
|
||||
if(linked_organ)
|
||||
linked_organ.linked_organ = src
|
||||
linked_organ.size = size
|
||||
else
|
||||
if(linked_organ)
|
||||
linked_organ.linked_organ = null
|
||||
|
||||
@@ -1,17 +1,20 @@
|
||||
/obj/item/organ/genital/testicles
|
||||
name = "testicles"
|
||||
desc = "A male reproductive organ."
|
||||
icon_state = "testicles"
|
||||
icon = 'modular_citadel/icons/obj/genitals/penis.dmi'
|
||||
zone = "groin"
|
||||
slot = "testicles"
|
||||
w_class = 3
|
||||
internal = TRUE
|
||||
size = BALLS_SIZE_DEF
|
||||
var/sack_size = BALLS_SACK_SIZE_DEF
|
||||
fluid_id = "semen"
|
||||
producing = TRUE
|
||||
var/sent_full_message = 1 //defaults to 1 since they're full to start
|
||||
name = "testicles"
|
||||
desc = "A male reproductive organ."
|
||||
icon_state = "testicles"
|
||||
icon = 'modular_citadel/icons/obj/genitals/testicles.dmi'
|
||||
zone = "groin"
|
||||
slot = "testicles"
|
||||
size = BALLS_SIZE_MIN
|
||||
var/size_name = "average"
|
||||
shape = "single"
|
||||
var/sack_size = BALLS_SACK_SIZE_DEF
|
||||
fluid_id = "semen"
|
||||
producing = TRUE
|
||||
can_masturbate_with = TRUE
|
||||
masturbation_verb = "massage"
|
||||
can_climax = TRUE
|
||||
var/sent_full_message = TRUE //defaults to 1 since they're full to start
|
||||
|
||||
/obj/item/organ/genital/testicles/Initialize()
|
||||
. = ..()
|
||||
@@ -28,9 +31,9 @@
|
||||
if(reagents.total_volume >= reagents.maximum_volume)
|
||||
if(!sent_full_message)
|
||||
send_full_message()
|
||||
sent_full_message = 1
|
||||
sent_full_message = TRUE
|
||||
return FALSE
|
||||
sent_full_message = 0
|
||||
sent_full_message = FALSE
|
||||
update_link()
|
||||
if(!linked_organ)
|
||||
return FALSE
|
||||
@@ -42,6 +45,8 @@
|
||||
linked_organ = (owner.getorganslot("penis"))
|
||||
if(linked_organ)
|
||||
linked_organ.linked_organ = src
|
||||
size = linked_organ.size
|
||||
|
||||
else
|
||||
if(linked_organ)
|
||||
linked_organ.linked_organ = null
|
||||
@@ -49,6 +54,36 @@
|
||||
|
||||
/obj/item/organ/genital/testicles/proc/send_full_message(msg = "Your balls finally feel full, again.")
|
||||
if(owner && istext(msg))
|
||||
owner << msg
|
||||
to_chat(owner, msg)
|
||||
return TRUE
|
||||
|
||||
/obj/item/organ/genital/testicles/update_appearance()
|
||||
switch(size)
|
||||
if(0.1 to 1)
|
||||
size_name = "average"
|
||||
if(1.1 to 2)
|
||||
size_name = "enlarged"
|
||||
if(2.1 to INFINITY)
|
||||
size_name = "engorged"
|
||||
else
|
||||
size_name = "nonexistant"
|
||||
|
||||
if(!internal)
|
||||
desc = "You see an [size_name] pair of testicles."
|
||||
else
|
||||
desc = "They don't have any testicles you can see."
|
||||
|
||||
if(owner)
|
||||
var/string
|
||||
if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
|
||||
if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
|
||||
var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
|
||||
color = "#[skintone2hex(H.skin_tone)]"
|
||||
string = "testicles_[GLOB.balls_shapes_icons[shape]]_[size]-s"
|
||||
else
|
||||
color = "#[owner.dna.features["balls_color"]]"
|
||||
string = "testicles_[GLOB.balls_shapes_icons[shape]]_[size]"
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
icon_state = sanitize_text(string)
|
||||
H.update_genitals()
|
||||
|
||||
@@ -60,10 +60,9 @@
|
||||
string = "vagina"
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
icon_state = sanitize_text(string)
|
||||
H.update_genitals()
|
||||
|
||||
icon_state = sanitize_text(string)
|
||||
|
||||
/obj/item/organ/genital/vagina/update_link()
|
||||
if(owner)
|
||||
linked_organ = (owner.getorganslot("womb"))
|
||||
|
||||
@@ -5,12 +5,10 @@
|
||||
icon_state = "womb"
|
||||
zone = "groin"
|
||||
slot = "womb"
|
||||
w_class = 3
|
||||
internal = TRUE
|
||||
fluid_id = "femcum"
|
||||
producing = TRUE
|
||||
|
||||
|
||||
/obj/item/organ/genital/womb/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent(fluid_id, fluid_max_volume)
|
||||
|
||||
@@ -373,4 +373,34 @@ datum/gear/darksabresheath
|
||||
name = "French Beret"
|
||||
category = SLOT_HEAD
|
||||
path = /obj/item/clothing/head/frenchberet
|
||||
ckeywhitelist = list("notazoltan")
|
||||
ckeywhitelist = list("notazoltan")
|
||||
|
||||
/datum/gear/zuliecloak
|
||||
name = "Project: Zul-E"
|
||||
category = SLOT_WEAR_SUIT
|
||||
path = /obj/item/clothing/suit/hooded/cloak/zuliecloak
|
||||
ckeywhitelist = list("asky")
|
||||
|
||||
/datum/gear/blackredgold
|
||||
name = "Black, Red, and Gold Coat"
|
||||
category = SLOT_WEAR_SUIT
|
||||
path = /obj/item/clothing/suit/blackredgold
|
||||
ckeywhitelist = list("ttbnc")
|
||||
|
||||
/datum/gear/fritzplush
|
||||
name = "Fritz Plushie"
|
||||
category = SLOT_IN_BACKPACK
|
||||
path = /obj/item/toy/plush/mammal/dog/fritz
|
||||
ckeywhitelist = list("analwerewolf")
|
||||
|
||||
/datum/gear/kimono
|
||||
name = "Kimono"
|
||||
category = SLOT_WEAR_SUIT
|
||||
path = /obj/item/clothing/suit/kimono
|
||||
ckeywhitelist = list("sfox63")
|
||||
|
||||
/datum/gear/commjacket
|
||||
name = "Dusty Commisar's Cloak"
|
||||
category = SLOT_WEAR_SUIT
|
||||
path = /obj/item/clothing/suit/commjacket
|
||||
ckeywhitelist = list("sadisticbatter")
|
||||
|
||||
@@ -1,5 +1,32 @@
|
||||
/datum/gear/stethoscope
|
||||
name = "Medical Briefcase"
|
||||
category = SLOT_HANDS
|
||||
path = /obj/item/storage/briefcase/medical
|
||||
restricted_roles = list("Medical Doctor", "Chief Medical Officer")
|
||||
|
||||
/datum/gear/stethoscope
|
||||
name = "Stethoscope"
|
||||
category = SLOT_NECK
|
||||
path = /obj/item/clothing/neck/stethoscope
|
||||
restricted_roles = list("Medical Doctor", "Chief Medical Officer")
|
||||
|
||||
/datum/gear/bluescrubs
|
||||
name = "Blue Scrubs"
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/rank/medical/blue
|
||||
restricted_roles = list("Medical Doctor", "Chief Medical Officer", "Geneticist", "Chemist", "Virologist")
|
||||
restricted_desc = "Medical"
|
||||
|
||||
/datum/gear/greenscrubs
|
||||
name = "Green Scrubs"
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/rank/medical/green
|
||||
restricted_roles = list("Medical Doctor", "Chief Medical Officer", "Geneticist", "Chemist", "Virologist")
|
||||
restricted_desc = "Medical"
|
||||
|
||||
/datum/gear/purplescrubs
|
||||
name = "Purple Scrubs"
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/rank/medical/purple
|
||||
restricted_roles = list("Medical Doctor", "Chief Medical Officer", "Geneticist", "Chemist", "Virologist")
|
||||
restricted_desc = "Medical"
|
||||
|
||||
@@ -54,6 +54,11 @@
|
||||
path = /obj/item/clothing/head/flakhelm
|
||||
cost = 2
|
||||
|
||||
/datum/gear/bunnyears
|
||||
name = "Bunny Ears"
|
||||
category = SLOT_HEAD
|
||||
path = /obj/item/clothing/head/rabbitears
|
||||
|
||||
//trek fancy Hats!
|
||||
/datum/gear/trekcap
|
||||
name = "Federation Officer's Cap (White)"
|
||||
|
||||
@@ -73,6 +73,31 @@
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/skirt/purple
|
||||
|
||||
/datum/gear/schoolgirlblue
|
||||
name = "Blue Schoolgirl Uniform"
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/schoolgirl
|
||||
|
||||
/datum/gear/schoolgirlred
|
||||
name = "Red Schoolgirl Uniform"
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/schoolgirl/red
|
||||
|
||||
/datum/gear/schoolgirlgreen
|
||||
name = "Green Schoolgirl Uniform"
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/schoolgirl/green
|
||||
|
||||
/datum/gear/schoolgirlorange
|
||||
name = "Orange Schoolgirl Uniform"
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/schoolgirl/orange
|
||||
|
||||
/datum/gear/stripeddress
|
||||
name = "Striped Dress"
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/stripeddress
|
||||
|
||||
/datum/gear/kilt
|
||||
name = "Kilt"
|
||||
category = SLOT_W_UNIFORM
|
||||
@@ -283,3 +308,9 @@
|
||||
path = /obj/item/clothing/under/rank/trek/engsec/ent
|
||||
restricted_desc = "Engineering and Security"
|
||||
restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer","Head of Security","Cargo Technician", "Shaft Miner", "Quartermaster")
|
||||
|
||||
//memes
|
||||
/datum/gear/nudepermit
|
||||
name = "Nudity Permit"
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/permit
|
||||
@@ -56,6 +56,7 @@
|
||||
WRITE_FILE(S["feature_has_balls"], features["has_balls"])
|
||||
WRITE_FILE(S["feature_balls_color"], features["balls_color"])
|
||||
WRITE_FILE(S["feature_balls_size"], features["balls_size"])
|
||||
WRITE_FILE(S["feature_balls_shape"], features["balls_shape"])
|
||||
WRITE_FILE(S["feature_balls_sack_size"], features["balls_sack_size"])
|
||||
WRITE_FILE(S["feature_balls_fluid"], features["balls_fluid"])
|
||||
//breasts features
|
||||
|
||||
@@ -454,3 +454,54 @@
|
||||
icon_state = "moveralls"
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/suit/hooded/cloak/zuliecloak
|
||||
name = "Project: Zul-E"
|
||||
desc = "A standard version of a prototype cloak given out by Nanotrasen higher ups. It's surprisingly thick and heavy for a cloak despite having most of it's tech stripped. It also comes with a bluespace trinket which calls it's accompanying hat onto the user. A worn inscription on the inside of the cloak reads 'Fleuret' ...the rest is faded away."
|
||||
icon_state = "zuliecloak"
|
||||
item_state = "zuliecloak"
|
||||
icon = 'icons/obj/custom.dmi'
|
||||
alternate_worn_icon = 'icons/mob/custom_w.dmi'
|
||||
hoodtype = /obj/item/clothing/head/hooded/cloakhood/zuliecloak
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
slot_flags = SLOT_WEAR_SUIT | ITEM_SLOT_NECK //it's a cloak. it's cosmetic. so why the hell not? what could possibly go wrong?
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/head/hooded/cloakhood/zuliecloak
|
||||
name = "NT Special Issue"
|
||||
desc = "This hat is unquestionably the best one, bluespaced to and from CentComm. It smells of Fish and Tea with a hint of antagonism"
|
||||
icon_state = "zuliecap"
|
||||
item_state = "zuliecap"
|
||||
icon = 'icons/obj/custom.dmi'
|
||||
alternate_worn_icon = 'icons/mob/custom_w.dmi'
|
||||
flags_inv = HIDEEARS|HIDEHAIR
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/suit/blackredgold
|
||||
name = "Multicolor Coat"
|
||||
desc = "An oddly special looking coat with black, red, and gold"
|
||||
icon = 'icons/obj/custom.dmi'
|
||||
alternate_worn_icon = 'icons/mob/custom_w.dmi'
|
||||
icon_state = "redgoldjacket"
|
||||
item_state = "redgoldjacket"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/suit/kimono
|
||||
name = "Blue Kimono"
|
||||
desc = "A traditional kimono, this one is blue with purple flowers."
|
||||
icon_state = "kimono"
|
||||
item_state = "kimono"
|
||||
icon = 'icons/obj/custom.dmi'
|
||||
alternate_worn_icon = 'icons/mob/custom_w.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/suit/commjacket
|
||||
name = "Dusty Commisar's Cloak"
|
||||
desc = "An Imperial Commisar's Coat, straight from the frontline of battle, filled with dirt, bulletholes, and dozens of little pockets. Alongside a curious golden eagle sitting on it's left breast, the marking '200th Venoland' is clearly visible on the inner workings of the coat. It certainly holds an imposing flair, however."
|
||||
icon_state = "commjacket"
|
||||
item_state = "commjacket"
|
||||
icon = 'icons/obj/custom.dmi'
|
||||
alternate_worn_icon = 'icons/mob/custom_w.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
|
||||
|
||||
@@ -959,6 +959,13 @@
|
||||
name = "Eevee"
|
||||
icon_state = "eevee"
|
||||
|
||||
|
||||
/datum/sprite_accessory/mam_ears/elf
|
||||
name = "Elf"
|
||||
icon_state = "elf"
|
||||
color_src = MUTCOLORS3
|
||||
|
||||
|
||||
/datum/sprite_accessory/mam_ears/elephant
|
||||
name = "Elephant"
|
||||
icon_state = "elephant"
|
||||
@@ -1497,6 +1504,12 @@ datum/sprite_accessory/mam_tails/insect
|
||||
icon_state = "cow"
|
||||
taur_mode = HOOF_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/deer
|
||||
name = "Deer"
|
||||
icon_state = "deer"
|
||||
taur_mode = HOOF_TAURIC
|
||||
color_src = MUTCOLORS
|
||||
|
||||
/datum/sprite_accessory/taur/drake
|
||||
name = "Drake"
|
||||
icon_state = "drake"
|
||||
|
||||
@@ -34,7 +34,10 @@
|
||||
for(var/obj/screen/combattoggle/selector in hud_used.static_inventory)
|
||||
selector.rebasetointerbay(src)
|
||||
if(world.time >= combatmessagecooldown && combatmode)
|
||||
visible_message("<span class='warning'>[src] [resting ? "tenses up" : (prob(95)? "drops into a combative stance" : (prob(95)? "poses aggressively" : "asserts dominance with their pose"))].</span>")
|
||||
if(a_intent != INTENT_HELP)
|
||||
visible_message("<span class='warning'>[src] [resting ? "tenses up" : (prob(95)? "drops into a combative stance" : (prob(95)? "poses aggressively" : "asserts dominance with their pose"))].</span>")
|
||||
else
|
||||
visible_message("<span class='notice'>[src] [pick("looks","seems","goes")] [pick("alert","attentive","vigilant")].</span>")
|
||||
combatmessagecooldown = 10 SECONDS + world.time //This is set 100% of the time to make sure squeezing regen out of process cycles doesn't result in the combat mode message getting spammed
|
||||
SEND_SIGNAL(src, COMSIG_COMBAT_TOGGLED, src, combatmode)
|
||||
return TRUE
|
||||
|
||||
@@ -1,390 +1,389 @@
|
||||
/*
|
||||
DOG BORG EQUIPMENT HERE
|
||||
SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
|
||||
*/
|
||||
|
||||
/obj/item/dogborg/jaws
|
||||
name = "Dogborg jaws"
|
||||
desc = "The jaws of the debug errors oh god."
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
force = 1
|
||||
throwforce = 0
|
||||
w_class = 3
|
||||
hitsound = 'sound/weapons/bite.ogg'
|
||||
sharpness = IS_SHARP
|
||||
|
||||
/obj/item/dogborg/jaws/big
|
||||
name = "combat jaws"
|
||||
desc = "The jaws of the law. Very sharp."
|
||||
icon_state = "jaws"
|
||||
force = 12
|
||||
attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
|
||||
|
||||
/obj/item/dogborg/jaws/small
|
||||
name = "puppy jaws"
|
||||
desc = "Rubberized teeth designed to protect accidental harm. Sharp enough for specialized tasks however."
|
||||
icon_state = "smalljaws"
|
||||
force = 6
|
||||
attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
|
||||
var/status = 0
|
||||
|
||||
/obj/item/dogborg/jaws/attack(atom/A, mob/living/silicon/robot/user)
|
||||
..()
|
||||
user.do_attack_animation(A, ATTACK_EFFECT_BITE)
|
||||
log_combat(user, A, "bit")
|
||||
|
||||
/obj/item/dogborg/jaws/small/attack_self(mob/user)
|
||||
var/mob/living/silicon/robot.R = user
|
||||
if(R.cell && R.cell.charge > 100)
|
||||
if(R.emagged && status == 0)
|
||||
name = "combat jaws"
|
||||
icon_state = "jaws"
|
||||
desc = "The jaws of the law."
|
||||
force = 12
|
||||
attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
|
||||
status = 1
|
||||
to_chat(user, "<span class='notice'>Your jaws are now [status ? "Combat" : "Pup'd"].</span>")
|
||||
else
|
||||
name = "puppy jaws"
|
||||
icon_state = "smalljaws"
|
||||
desc = "The jaws of a small dog."
|
||||
force = 5
|
||||
attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
|
||||
status = 0
|
||||
if(R.emagged)
|
||||
to_chat(user, "<span class='notice'>Your jaws are now [status ? "Combat" : "Pup'd"].</span>")
|
||||
update_icon()
|
||||
|
||||
//Boop
|
||||
|
||||
/obj/item/analyzer/nose
|
||||
name = "boop module"
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
icon_state = "nose"
|
||||
desc = "The BOOP module"
|
||||
flags_1 = CONDUCT_1
|
||||
force = 0
|
||||
throwforce = 0
|
||||
attack_verb = list("nuzzles", "pushes", "boops")
|
||||
w_class = 1
|
||||
|
||||
/obj/item/analyzer/nose/attack_self(mob/user)
|
||||
user.visible_message("[user] sniffs around the air.", "<span class='warning'>You sniff the air for gas traces.</span>")
|
||||
|
||||
var/turf/location = user.loc
|
||||
if(!istype(location))
|
||||
return
|
||||
|
||||
var/datum/gas_mixture/environment = location.return_air()
|
||||
|
||||
var/pressure = environment.return_pressure()
|
||||
var/total_moles = environment.total_moles()
|
||||
|
||||
to_chat(user, "<span class='info'><B>Results:</B></span>")
|
||||
if(abs(pressure - ONE_ATMOSPHERE) < 10)
|
||||
to_chat(user, "<span class='info'>Pressure: [round(pressure,0.1)] kPa</span>")
|
||||
else
|
||||
to_chat(user, "<span class='alert'>Pressure: [round(pressure,0.1)] kPa</span>")
|
||||
if(total_moles)
|
||||
var/list/env_gases = environment.gases
|
||||
|
||||
environment.assert_gases(arglist(GLOB.hardcoded_gases))
|
||||
var/o2_concentration = env_gases[/datum/gas/oxygen][MOLES]/total_moles
|
||||
var/n2_concentration = env_gases[/datum/gas/nitrogen][MOLES]/total_moles
|
||||
var/co2_concentration = env_gases[/datum/gas/carbon_dioxide][MOLES]/total_moles
|
||||
var/plasma_concentration = env_gases[/datum/gas/plasma][MOLES]/total_moles
|
||||
environment.garbage_collect()
|
||||
|
||||
if(abs(n2_concentration - N2STANDARD) < 20)
|
||||
to_chat(user, "<span class='info'>Nitrogen: [round(n2_concentration*100, 0.01)] %</span>")
|
||||
else
|
||||
to_chat(user, "<span class='alert'>Nitrogen: [round(n2_concentration*100, 0.01)] %</span>")
|
||||
|
||||
if(abs(o2_concentration - O2STANDARD) < 2)
|
||||
to_chat(user, "<span class='info'>Oxygen: [round(o2_concentration*100, 0.01)] %</span>")
|
||||
else
|
||||
to_chat(user, "<span class='alert'>Oxygen: [round(o2_concentration*100, 0.01)] %</span>")
|
||||
|
||||
if(co2_concentration > 0.01)
|
||||
to_chat(user, "<span class='alert'>CO2: [round(co2_concentration*100, 0.01)] %</span>")
|
||||
else
|
||||
to_chat(user, "<span class='info'>CO2: [round(co2_concentration*100, 0.01)] %</span>")
|
||||
|
||||
if(plasma_concentration > 0.005)
|
||||
to_chat(user, "<span class='alert'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>")
|
||||
else
|
||||
to_chat(user, "<span class='info'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>")
|
||||
|
||||
|
||||
for(var/id in env_gases)
|
||||
if(id in GLOB.hardcoded_gases)
|
||||
continue
|
||||
var/gas_concentration = env_gases[id][MOLES]/total_moles
|
||||
to_chat(user, "<span class='alert'>[env_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_concentration*100, 0.01)] %</span>")
|
||||
to_chat(user, "<span class='info'>Temperature: [round(environment.temperature-T0C)] °C</span>")
|
||||
|
||||
/obj/item/analyzer/nose/AltClick(mob/user) //Barometer output for measuring when the next storm happens
|
||||
. = ..()
|
||||
|
||||
/obj/item/analyzer/nose/afterattack(atom/target, mob/user, proximity)
|
||||
. = ..()
|
||||
if(!proximity)
|
||||
return
|
||||
do_attack_animation(target, null, src)
|
||||
user.visible_message("<span class='notice'>[user] [pick(attack_verb)] \the [target.name] with their nose!</span>")
|
||||
|
||||
//Delivery
|
||||
/obj/item/storage/bag/borgdelivery
|
||||
name = "fetching storage"
|
||||
desc = "Fetch the thing!"
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
icon_state = "dbag"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
|
||||
/obj/item/storage/bag/borgdelivery/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
STR.max_w_class = WEIGHT_CLASS_BULKY
|
||||
STR.max_combined_w_class = 5
|
||||
STR.max_items = 1
|
||||
STR.cant_hold = typecacheof(list(/obj/item/disk/nuclear, /obj/item/radio/intercom))
|
||||
|
||||
//Tongue stuff
|
||||
/obj/item/soap/tongue
|
||||
name = "synthetic tongue"
|
||||
desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face."
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
icon_state = "synthtongue"
|
||||
hitsound = 'sound/effects/attackblob.ogg'
|
||||
cleanspeed = 80
|
||||
var/status = 0
|
||||
|
||||
/obj/item/soap/tongue/scrubpup
|
||||
cleanspeed = 25 //slightly faster than a mop.
|
||||
|
||||
/obj/item/soap/tongue/New()
|
||||
..()
|
||||
item_flags |= NOBLUDGEON //No more attack messages
|
||||
|
||||
/obj/item/soap/tongue/attack_self(mob/user)
|
||||
var/mob/living/silicon/robot.R = user
|
||||
if(R.cell && R.cell.charge > 100)
|
||||
if(R.emagged && status == 0)
|
||||
status = !status
|
||||
name = "energized tongue"
|
||||
desc = "Your tongue is energized for dangerously maximum efficency."
|
||||
icon_state = "syndietongue"
|
||||
to_chat(user, "<span class='notice'>Your tongue is now [status ? "Energized" : "Normal"].</span>")
|
||||
cleanspeed = 10 //(nerf'd)tator soap stat
|
||||
else
|
||||
status = 0
|
||||
name = "synthetic tongue"
|
||||
desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face."
|
||||
icon_state = "synthtongue"
|
||||
cleanspeed = initial(cleanspeed)
|
||||
if(R.emagged)
|
||||
to_chat(user, "<span class='notice'>Your tongue is now [status ? "Energized" : "Normal"].</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/item/soap/tongue/afterattack(atom/target, mob/user, proximity)
|
||||
var/mob/living/silicon/robot.R = user
|
||||
if(!proximity || !check_allowed_items(target))
|
||||
return
|
||||
if(R.client && (target in R.client.screen))
|
||||
to_chat(R, "<span class='warning'>You need to take that [target.name] off before cleaning it!</span>")
|
||||
else if(is_cleanable(target))
|
||||
R.visible_message("[R] begins to lick off \the [target.name].", "<span class='warning'>You begin to lick off \the [target.name]...</span>")
|
||||
if(do_after(R, src.cleanspeed, target = target))
|
||||
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't eat them.
|
||||
to_chat(R, "<span class='notice'>You finish licking off \the [target.name].</span>")
|
||||
qdel(target)
|
||||
R.cell.give(50)
|
||||
else if(isobj(target)) //hoo boy. danger zone man
|
||||
if(istype(target,/obj/item/trash))
|
||||
R.visible_message("[R] nibbles away at \the [target.name].", "<span class='warning'>You begin to nibble away at \the [target.name]...</span>")
|
||||
if(!do_after(R, src.cleanspeed, target = target))
|
||||
return //If they moved away, you can't eat them.
|
||||
to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
|
||||
qdel(target)
|
||||
R.cell.give(250)
|
||||
return
|
||||
if(istype(target,/obj/item/stock_parts/cell))
|
||||
R.visible_message("[R] begins cramming \the [target.name] down its throat.", "<span class='warning'>You begin cramming \the [target.name] down your throat...</span>")
|
||||
if(!do_after(R, 50, target = target))
|
||||
return //If they moved away, you can't eat them.
|
||||
to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
|
||||
var/obj/item/stock_parts/cell.C = target
|
||||
R.cell.charge = R.cell.charge + (C.charge / 3) //Instant full cell upgrades op idgaf
|
||||
qdel(target)
|
||||
return
|
||||
var/obj/item/I = target //HAHA FUCK IT, NOT LIKE WE ALREADY HAVE A SHITTON OF WAYS TO REMOVE SHIT
|
||||
if(!I.anchored && R.emagged)
|
||||
R.visible_message("[R] begins chewing up \the [target.name]. Looks like it's trying to loophole around its diet restriction!", "<span class='warning'>You begin chewing up \the [target.name]...</span>")
|
||||
if(!do_after(R, 100, target = I)) //Nerf dat time yo
|
||||
return //If they moved away, you can't eat them.
|
||||
visible_message("<span class='warning'>[R] chews up \the [target.name] and cleans off the debris!</span>")
|
||||
to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
|
||||
qdel(I)
|
||||
R.cell.give(500)
|
||||
return
|
||||
R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
|
||||
else if(ishuman(target))
|
||||
var/mob/living/L = target
|
||||
if(status == 0 && check_zone(R.zone_selected) == "head")
|
||||
R.visible_message("<span class='warning'>\the [R] affectionally licks \the [L]'s face!</span>", "<span class='notice'>You affectionally lick \the [L]'s face!</span>")
|
||||
playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
|
||||
if(istype(L) && L.fire_stacks > 0)
|
||||
L.adjust_fire_stacks(-10)
|
||||
return
|
||||
else if(status == 0)
|
||||
R.visible_message("<span class='warning'>\the [R] affectionally licks \the [L]!</span>", "<span class='notice'>You affectionally lick \the [L]!</span>")
|
||||
playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
|
||||
if(istype(L) && L.fire_stacks > 0)
|
||||
L.adjust_fire_stacks(-10)
|
||||
return
|
||||
else
|
||||
if(R.cell.charge <= 800)
|
||||
to_chat(R, "Insufficent Power!")
|
||||
return
|
||||
L.Stun(4) // normal stunbaton is force 7 gimme a break good sir!
|
||||
L.Knockdown(80)
|
||||
L.apply_effect(EFFECT_STUTTER, 4)
|
||||
L.visible_message("<span class='danger'>[R] has shocked [L] with its tongue!</span>", \
|
||||
"<span class='userdanger'>[R] has shocked you with its tongue!</span>")
|
||||
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
|
||||
R.cell.use(666)
|
||||
log_combat(R, L, "tongue stunned")
|
||||
|
||||
else if(istype(target, /obj/structure/window))
|
||||
R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
|
||||
if(do_after(user, src.cleanspeed, target = target))
|
||||
to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
|
||||
target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
|
||||
target.set_opacity(initial(target.opacity))
|
||||
else
|
||||
R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
|
||||
if(do_after(user, src.cleanspeed, target = target))
|
||||
to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
|
||||
var/obj/effect/decal/cleanable/C = locate() in target
|
||||
qdel(C)
|
||||
target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
|
||||
SEND_SIGNAL(target, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM)
|
||||
target.wash_cream()
|
||||
return
|
||||
|
||||
//Dogfood
|
||||
|
||||
/obj/item/trash/rkibble
|
||||
name = "robo kibble"
|
||||
desc = "A novelty bowl of assorted mech fabricator byproducts. Mockingly feed this to the sec-dog to help it recharge."
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
icon_state= "kibble"
|
||||
|
||||
//Defibs
|
||||
|
||||
/obj/item/twohanded/shockpaddles/cyborg/hound
|
||||
name = "Paws of Life"
|
||||
desc = "MediHound specific shock paws."
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
icon_state = "defibpaddles0"
|
||||
item_state = "defibpaddles0"
|
||||
|
||||
// Pounce stuff for K-9
|
||||
|
||||
/obj/item/dogborg/pounce
|
||||
name = "pounce"
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
icon_state = "pounce"
|
||||
desc = "Leap at your target to momentarily stun them."
|
||||
force = 0
|
||||
throwforce = 0
|
||||
|
||||
/obj/item/dogborg/pounce/New()
|
||||
..()
|
||||
item_flags |= NOBLUDGEON
|
||||
|
||||
/mob/living/silicon/robot
|
||||
var/leaping = 0
|
||||
var/pounce_cooldown = 0
|
||||
var/pounce_cooldown_time = 50 //Nearly doubled, u happy?
|
||||
var/pounce_spoolup = 3
|
||||
var/leap_at
|
||||
var/disabler
|
||||
var/laser
|
||||
var/sleeper_g
|
||||
var/sleeper_r
|
||||
var/sleeper_nv
|
||||
|
||||
#define MAX_K9_LEAP_DIST 4 //because something's definitely borked the pounce functioning from a distance.
|
||||
|
||||
/obj/item/dogborg/pounce/afterattack(atom/A, mob/user)
|
||||
var/mob/living/silicon/robot/R = user
|
||||
if(R && !R.pounce_cooldown)
|
||||
R.pounce_cooldown = !R.pounce_cooldown
|
||||
to_chat(R, "<span class ='warning'>Your targeting systems lock on to [A]...</span>")
|
||||
addtimer(CALLBACK(R, /mob/living/silicon/robot.proc/leap_at, A), R.pounce_spoolup)
|
||||
spawn(R.pounce_cooldown_time)
|
||||
R.pounce_cooldown = !R.pounce_cooldown
|
||||
else if(R && R.pounce_cooldown)
|
||||
to_chat(R, "<span class='danger'>Your leg actuators are still recharging!</span>")
|
||||
|
||||
/mob/living/silicon/robot/proc/leap_at(atom/A)
|
||||
if(leaping || stat || buckled || lying)
|
||||
return
|
||||
|
||||
if(!has_gravity(src) || !has_gravity(A))
|
||||
to_chat(src,"<span class='danger'>It is unsafe to leap without gravity!</span>")
|
||||
//It's also extremely buggy visually, so it's balance+bugfix
|
||||
return
|
||||
|
||||
if(cell.charge <= 500)
|
||||
to_chat(src,"<span class='danger'>Insufficent reserves for jump actuators!</span>")
|
||||
return
|
||||
|
||||
else
|
||||
leaping = 1
|
||||
weather_immunities += "lava"
|
||||
pixel_y = 10
|
||||
update_icons()
|
||||
throw_at(A, MAX_K9_LEAP_DIST, 1, spin=0, diagonals_first = 1)
|
||||
cell.use(500) //Doubled the energy consumption
|
||||
weather_immunities -= "lava"
|
||||
|
||||
/mob/living/silicon/robot/throw_impact(atom/A)
|
||||
|
||||
if(!leaping)
|
||||
return ..()
|
||||
|
||||
if(A)
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
var/blocked = 0
|
||||
if(ishuman(A))
|
||||
var/mob/living/carbon/human/H = A
|
||||
if(H.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK))
|
||||
blocked = 1
|
||||
if(!blocked)
|
||||
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
|
||||
L.Knockdown(iscarbon(L) ? 450 : 45) // Temporary. If someone could rework how dogborg pounces work to accomodate for combat changes, that'd be nice.
|
||||
playsound(src, 'sound/weapons/Egloves.ogg', 50, 1)
|
||||
sleep(2)//Runtime prevention (infinite bump() calls on hulks)
|
||||
step_towards(src,L)
|
||||
log_combat(src, L, "borg pounced")
|
||||
else
|
||||
Knockdown(45, 1, 1)
|
||||
|
||||
pounce_cooldown = !pounce_cooldown
|
||||
spawn(pounce_cooldown_time) //3s by default
|
||||
pounce_cooldown = !pounce_cooldown
|
||||
else if(A.density && !A.CanPass(src))
|
||||
visible_message("<span class ='danger'>[src] smashes into [A]!</span>", "<span class ='userdanger'>You smash into [A]!</span>")
|
||||
playsound(src, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
Knockdown(45, 1, 1)
|
||||
|
||||
if(leaping)
|
||||
leaping = 0
|
||||
pixel_y = initial(pixel_y)
|
||||
update_icons()
|
||||
update_canmove()
|
||||
/*
|
||||
DOG BORG EQUIPMENT HERE
|
||||
SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
|
||||
*/
|
||||
|
||||
/obj/item/dogborg/jaws
|
||||
name = "Dogborg jaws"
|
||||
desc = "The jaws of the debug errors oh god."
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
force = 1
|
||||
throwforce = 0
|
||||
w_class = 3
|
||||
hitsound = 'sound/weapons/bite.ogg'
|
||||
sharpness = IS_SHARP
|
||||
|
||||
/obj/item/dogborg/jaws/big
|
||||
name = "combat jaws"
|
||||
desc = "The jaws of the law. Very sharp."
|
||||
icon_state = "jaws"
|
||||
force = 12
|
||||
attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
|
||||
|
||||
/obj/item/dogborg/jaws/small
|
||||
name = "puppy jaws"
|
||||
desc = "Rubberized teeth designed to protect accidental harm. Sharp enough for specialized tasks however."
|
||||
icon_state = "smalljaws"
|
||||
force = 6
|
||||
attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
|
||||
var/status = 0
|
||||
|
||||
/obj/item/dogborg/jaws/attack(atom/A, mob/living/silicon/robot/user)
|
||||
..()
|
||||
user.do_attack_animation(A, ATTACK_EFFECT_BITE)
|
||||
log_combat(user, A, "bit")
|
||||
|
||||
/obj/item/dogborg/jaws/small/attack_self(mob/user)
|
||||
var/mob/living/silicon/robot.R = user
|
||||
if(R.cell && R.cell.charge > 100)
|
||||
if(R.emagged && status == 0)
|
||||
name = "combat jaws"
|
||||
icon_state = "jaws"
|
||||
desc = "The jaws of the law."
|
||||
force = 12
|
||||
attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
|
||||
status = 1
|
||||
to_chat(user, "<span class='notice'>Your jaws are now [status ? "Combat" : "Pup'd"].</span>")
|
||||
else
|
||||
name = "puppy jaws"
|
||||
icon_state = "smalljaws"
|
||||
desc = "The jaws of a small dog."
|
||||
force = 5
|
||||
attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
|
||||
status = 0
|
||||
if(R.emagged)
|
||||
to_chat(user, "<span class='notice'>Your jaws are now [status ? "Combat" : "Pup'd"].</span>")
|
||||
update_icon()
|
||||
|
||||
//Boop
|
||||
|
||||
/obj/item/analyzer/nose
|
||||
name = "boop module"
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
icon_state = "nose"
|
||||
desc = "The BOOP module"
|
||||
flags_1 = CONDUCT_1
|
||||
force = 0
|
||||
throwforce = 0
|
||||
attack_verb = list("nuzzles", "pushes", "boops")
|
||||
w_class = 1
|
||||
|
||||
/obj/item/analyzer/nose/attack_self(mob/user)
|
||||
user.visible_message("[user] sniffs around the air.", "<span class='warning'>You sniff the air for gas traces.</span>")
|
||||
|
||||
var/turf/location = user.loc
|
||||
if(!istype(location))
|
||||
return
|
||||
|
||||
var/datum/gas_mixture/environment = location.return_air()
|
||||
|
||||
var/pressure = environment.return_pressure()
|
||||
var/total_moles = environment.total_moles()
|
||||
|
||||
to_chat(user, "<span class='info'><B>Results:</B></span>")
|
||||
if(abs(pressure - ONE_ATMOSPHERE) < 10)
|
||||
to_chat(user, "<span class='info'>Pressure: [round(pressure,0.1)] kPa</span>")
|
||||
else
|
||||
to_chat(user, "<span class='alert'>Pressure: [round(pressure,0.1)] kPa</span>")
|
||||
if(total_moles)
|
||||
var/list/env_gases = environment.gases
|
||||
|
||||
var/o2_concentration = env_gases[/datum/gas/oxygen]/total_moles
|
||||
var/n2_concentration = env_gases[/datum/gas/nitrogen]/total_moles
|
||||
var/co2_concentration = env_gases[/datum/gas/carbon_dioxide]/total_moles
|
||||
var/plasma_concentration = env_gases[/datum/gas/plasma]/total_moles
|
||||
GAS_GARBAGE_COLLECT(environment.gases)
|
||||
|
||||
if(abs(n2_concentration - N2STANDARD) < 20)
|
||||
to_chat(user, "<span class='info'>Nitrogen: [round(n2_concentration*100, 0.01)] %</span>")
|
||||
else
|
||||
to_chat(user, "<span class='alert'>Nitrogen: [round(n2_concentration*100, 0.01)] %</span>")
|
||||
|
||||
if(abs(o2_concentration - O2STANDARD) < 2)
|
||||
to_chat(user, "<span class='info'>Oxygen: [round(o2_concentration*100, 0.01)] %</span>")
|
||||
else
|
||||
to_chat(user, "<span class='alert'>Oxygen: [round(o2_concentration*100, 0.01)] %</span>")
|
||||
|
||||
if(co2_concentration > 0.01)
|
||||
to_chat(user, "<span class='alert'>CO2: [round(co2_concentration*100, 0.01)] %</span>")
|
||||
else
|
||||
to_chat(user, "<span class='info'>CO2: [round(co2_concentration*100, 0.01)] %</span>")
|
||||
|
||||
if(plasma_concentration > 0.005)
|
||||
to_chat(user, "<span class='alert'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>")
|
||||
else
|
||||
to_chat(user, "<span class='info'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>")
|
||||
|
||||
|
||||
for(var/id in env_gases)
|
||||
if(id in GLOB.hardcoded_gases)
|
||||
continue
|
||||
var/gas_concentration = env_gases[id]/total_moles
|
||||
to_chat(user, "<span class='alert'>[GLOB.meta_gas_names[id]]: [round(gas_concentration*100, 0.01)] %</span>")
|
||||
to_chat(user, "<span class='info'>Temperature: [round(environment.temperature-T0C)] °C</span>")
|
||||
|
||||
/obj/item/analyzer/nose/AltClick(mob/user) //Barometer output for measuring when the next storm happens
|
||||
. = ..()
|
||||
|
||||
/obj/item/analyzer/nose/afterattack(atom/target, mob/user, proximity)
|
||||
. = ..()
|
||||
if(!proximity)
|
||||
return
|
||||
do_attack_animation(target, null, src)
|
||||
user.visible_message("<span class='notice'>[user] [pick(attack_verb)] \the [target.name] with their nose!</span>")
|
||||
|
||||
//Delivery
|
||||
/obj/item/storage/bag/borgdelivery
|
||||
name = "fetching storage"
|
||||
desc = "Fetch the thing!"
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
icon_state = "dbag"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
|
||||
/obj/item/storage/bag/borgdelivery/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
STR.max_w_class = WEIGHT_CLASS_BULKY
|
||||
STR.max_combined_w_class = 5
|
||||
STR.max_items = 1
|
||||
STR.cant_hold = typecacheof(list(/obj/item/disk/nuclear, /obj/item/radio/intercom))
|
||||
|
||||
//Tongue stuff
|
||||
/obj/item/soap/tongue
|
||||
name = "synthetic tongue"
|
||||
desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face."
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
icon_state = "synthtongue"
|
||||
hitsound = 'sound/effects/attackblob.ogg'
|
||||
cleanspeed = 80
|
||||
var/status = 0
|
||||
|
||||
/obj/item/soap/tongue/scrubpup
|
||||
cleanspeed = 25 //slightly faster than a mop.
|
||||
|
||||
/obj/item/soap/tongue/New()
|
||||
..()
|
||||
item_flags |= NOBLUDGEON //No more attack messages
|
||||
|
||||
/obj/item/soap/tongue/attack_self(mob/user)
|
||||
var/mob/living/silicon/robot.R = user
|
||||
if(R.cell && R.cell.charge > 100)
|
||||
if(R.emagged && status == 0)
|
||||
status = !status
|
||||
name = "energized tongue"
|
||||
desc = "Your tongue is energized for dangerously maximum efficency."
|
||||
icon_state = "syndietongue"
|
||||
to_chat(user, "<span class='notice'>Your tongue is now [status ? "Energized" : "Normal"].</span>")
|
||||
cleanspeed = 10 //(nerf'd)tator soap stat
|
||||
else
|
||||
status = 0
|
||||
name = "synthetic tongue"
|
||||
desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face."
|
||||
icon_state = "synthtongue"
|
||||
cleanspeed = initial(cleanspeed)
|
||||
if(R.emagged)
|
||||
to_chat(user, "<span class='notice'>Your tongue is now [status ? "Energized" : "Normal"].</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/item/soap/tongue/afterattack(atom/target, mob/user, proximity)
|
||||
var/mob/living/silicon/robot.R = user
|
||||
if(!proximity || !check_allowed_items(target))
|
||||
return
|
||||
if(R.client && (target in R.client.screen))
|
||||
to_chat(R, "<span class='warning'>You need to take that [target.name] off before cleaning it!</span>")
|
||||
else if(is_cleanable(target))
|
||||
R.visible_message("[R] begins to lick off \the [target.name].", "<span class='warning'>You begin to lick off \the [target.name]...</span>")
|
||||
if(do_after(R, src.cleanspeed, target = target))
|
||||
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't eat them.
|
||||
to_chat(R, "<span class='notice'>You finish licking off \the [target.name].</span>")
|
||||
qdel(target)
|
||||
R.cell.give(50)
|
||||
else if(isobj(target)) //hoo boy. danger zone man
|
||||
if(istype(target,/obj/item/trash))
|
||||
R.visible_message("[R] nibbles away at \the [target.name].", "<span class='warning'>You begin to nibble away at \the [target.name]...</span>")
|
||||
if(!do_after(R, src.cleanspeed, target = target))
|
||||
return //If they moved away, you can't eat them.
|
||||
to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
|
||||
qdel(target)
|
||||
R.cell.give(250)
|
||||
return
|
||||
if(istype(target,/obj/item/stock_parts/cell))
|
||||
R.visible_message("[R] begins cramming \the [target.name] down its throat.", "<span class='warning'>You begin cramming \the [target.name] down your throat...</span>")
|
||||
if(!do_after(R, 50, target = target))
|
||||
return //If they moved away, you can't eat them.
|
||||
to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
|
||||
var/obj/item/stock_parts/cell.C = target
|
||||
R.cell.charge = R.cell.charge + (C.charge / 3) //Instant full cell upgrades op idgaf
|
||||
qdel(target)
|
||||
return
|
||||
var/obj/item/I = target //HAHA FUCK IT, NOT LIKE WE ALREADY HAVE A SHITTON OF WAYS TO REMOVE SHIT
|
||||
if(!I.anchored && R.emagged)
|
||||
R.visible_message("[R] begins chewing up \the [target.name]. Looks like it's trying to loophole around its diet restriction!", "<span class='warning'>You begin chewing up \the [target.name]...</span>")
|
||||
if(!do_after(R, 100, target = I)) //Nerf dat time yo
|
||||
return //If they moved away, you can't eat them.
|
||||
visible_message("<span class='warning'>[R] chews up \the [target.name] and cleans off the debris!</span>")
|
||||
to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
|
||||
qdel(I)
|
||||
R.cell.give(500)
|
||||
return
|
||||
R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
|
||||
else if(ishuman(target))
|
||||
var/mob/living/L = target
|
||||
if(status == 0 && check_zone(R.zone_selected) == "head")
|
||||
R.visible_message("<span class='warning'>\the [R] affectionally licks \the [L]'s face!</span>", "<span class='notice'>You affectionally lick \the [L]'s face!</span>")
|
||||
playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
|
||||
if(istype(L) && L.fire_stacks > 0)
|
||||
L.adjust_fire_stacks(-10)
|
||||
return
|
||||
else if(status == 0)
|
||||
R.visible_message("<span class='warning'>\the [R] affectionally licks \the [L]!</span>", "<span class='notice'>You affectionally lick \the [L]!</span>")
|
||||
playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
|
||||
if(istype(L) && L.fire_stacks > 0)
|
||||
L.adjust_fire_stacks(-10)
|
||||
return
|
||||
else
|
||||
if(R.cell.charge <= 800)
|
||||
to_chat(R, "Insufficent Power!")
|
||||
return
|
||||
L.Stun(4) // normal stunbaton is force 7 gimme a break good sir!
|
||||
L.Knockdown(80)
|
||||
L.apply_effect(EFFECT_STUTTER, 4)
|
||||
L.visible_message("<span class='danger'>[R] has shocked [L] with its tongue!</span>", \
|
||||
"<span class='userdanger'>[R] has shocked you with its tongue!</span>")
|
||||
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
|
||||
R.cell.use(666)
|
||||
log_combat(R, L, "tongue stunned")
|
||||
|
||||
else if(istype(target, /obj/structure/window))
|
||||
R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
|
||||
if(do_after(user, src.cleanspeed, target = target))
|
||||
to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
|
||||
target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
|
||||
target.set_opacity(initial(target.opacity))
|
||||
else
|
||||
R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
|
||||
if(do_after(user, src.cleanspeed, target = target))
|
||||
to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
|
||||
var/obj/effect/decal/cleanable/C = locate() in target
|
||||
qdel(C)
|
||||
target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
|
||||
SEND_SIGNAL(target, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM)
|
||||
target.wash_cream()
|
||||
return
|
||||
|
||||
//Dogfood
|
||||
|
||||
/obj/item/trash/rkibble
|
||||
name = "robo kibble"
|
||||
desc = "A novelty bowl of assorted mech fabricator byproducts. Mockingly feed this to the sec-dog to help it recharge."
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
icon_state= "kibble"
|
||||
|
||||
//Defibs
|
||||
|
||||
/obj/item/twohanded/shockpaddles/cyborg/hound
|
||||
name = "Paws of Life"
|
||||
desc = "MediHound specific shock paws."
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
icon_state = "defibpaddles0"
|
||||
item_state = "defibpaddles0"
|
||||
|
||||
// Pounce stuff for K-9
|
||||
|
||||
/obj/item/dogborg/pounce
|
||||
name = "pounce"
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
icon_state = "pounce"
|
||||
desc = "Leap at your target to momentarily stun them."
|
||||
force = 0
|
||||
throwforce = 0
|
||||
|
||||
/obj/item/dogborg/pounce/New()
|
||||
..()
|
||||
item_flags |= NOBLUDGEON
|
||||
|
||||
/mob/living/silicon/robot
|
||||
var/leaping = 0
|
||||
var/pounce_cooldown = 0
|
||||
var/pounce_cooldown_time = 50 //Nearly doubled, u happy?
|
||||
var/pounce_spoolup = 3
|
||||
var/leap_at
|
||||
var/disabler
|
||||
var/laser
|
||||
var/sleeper_g
|
||||
var/sleeper_r
|
||||
var/sleeper_nv
|
||||
|
||||
#define MAX_K9_LEAP_DIST 4 //because something's definitely borked the pounce functioning from a distance.
|
||||
|
||||
/obj/item/dogborg/pounce/afterattack(atom/A, mob/user)
|
||||
var/mob/living/silicon/robot/R = user
|
||||
if(R && !R.pounce_cooldown)
|
||||
R.pounce_cooldown = !R.pounce_cooldown
|
||||
to_chat(R, "<span class ='warning'>Your targeting systems lock on to [A]...</span>")
|
||||
addtimer(CALLBACK(R, /mob/living/silicon/robot.proc/leap_at, A), R.pounce_spoolup)
|
||||
spawn(R.pounce_cooldown_time)
|
||||
R.pounce_cooldown = !R.pounce_cooldown
|
||||
else if(R && R.pounce_cooldown)
|
||||
to_chat(R, "<span class='danger'>Your leg actuators are still recharging!</span>")
|
||||
|
||||
/mob/living/silicon/robot/proc/leap_at(atom/A)
|
||||
if(leaping || stat || buckled || lying)
|
||||
return
|
||||
|
||||
if(!has_gravity(src) || !has_gravity(A))
|
||||
to_chat(src,"<span class='danger'>It is unsafe to leap without gravity!</span>")
|
||||
//It's also extremely buggy visually, so it's balance+bugfix
|
||||
return
|
||||
|
||||
if(cell.charge <= 500)
|
||||
to_chat(src,"<span class='danger'>Insufficent reserves for jump actuators!</span>")
|
||||
return
|
||||
|
||||
else
|
||||
leaping = 1
|
||||
weather_immunities += "lava"
|
||||
pixel_y = 10
|
||||
update_icons()
|
||||
throw_at(A, MAX_K9_LEAP_DIST, 1, spin=0, diagonals_first = 1)
|
||||
cell.use(500) //Doubled the energy consumption
|
||||
weather_immunities -= "lava"
|
||||
|
||||
/mob/living/silicon/robot/throw_impact(atom/A)
|
||||
|
||||
if(!leaping)
|
||||
return ..()
|
||||
|
||||
if(A)
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
var/blocked = 0
|
||||
if(ishuman(A))
|
||||
var/mob/living/carbon/human/H = A
|
||||
if(H.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK))
|
||||
blocked = 1
|
||||
if(!blocked)
|
||||
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
|
||||
L.Knockdown(iscarbon(L) ? 450 : 45) // Temporary. If someone could rework how dogborg pounces work to accomodate for combat changes, that'd be nice.
|
||||
playsound(src, 'sound/weapons/Egloves.ogg', 50, 1)
|
||||
sleep(2)//Runtime prevention (infinite bump() calls on hulks)
|
||||
step_towards(src,L)
|
||||
log_combat(src, L, "borg pounced")
|
||||
else
|
||||
Knockdown(45, 1, 1)
|
||||
|
||||
pounce_cooldown = !pounce_cooldown
|
||||
spawn(pounce_cooldown_time) //3s by default
|
||||
pounce_cooldown = !pounce_cooldown
|
||||
else if(A.density && !A.CanPass(src))
|
||||
visible_message("<span class ='danger'>[src] smashes into [A]!</span>", "<span class ='userdanger'>You smash into [A]!</span>")
|
||||
playsound(src, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
Knockdown(45, 1, 1)
|
||||
|
||||
if(leaping)
|
||||
leaping = 0
|
||||
pixel_y = initial(pixel_y)
|
||||
update_icons()
|
||||
update_canmove()
|
||||
|
||||
@@ -4,20 +4,24 @@
|
||||
/mob/living/silicon/robot/Move(NewLoc, direct)
|
||||
. = ..()
|
||||
if(. && sprinting && !(movement_type & FLYING) && canmove && !resting)
|
||||
if(istype(cell))
|
||||
cell.charge -= 25
|
||||
if(!(cell?.use(25)))
|
||||
togglesprint(TRUE)
|
||||
|
||||
/mob/living/silicon/robot/movement_delay()
|
||||
. = ..()
|
||||
if(!resting && !sprinting)
|
||||
. += 1
|
||||
|
||||
/mob/living/silicon/robot/proc/togglesprint() //Basically a copypaste of the proc from /mob/living/carbon/human
|
||||
sprinting = !sprinting
|
||||
/mob/living/silicon/robot/proc/togglesprint(shutdown = FALSE) //Basically a copypaste of the proc from /mob/living/carbon/human
|
||||
if(!shutdown && (!cell || cell.charge < 25))
|
||||
return FALSE
|
||||
sprinting = shutdown ? FALSE : !sprinting
|
||||
if(!resting && canmove)
|
||||
if(sprinting)
|
||||
playsound_local(src, 'modular_citadel/sound/misc/sprintactivate.ogg', 50, FALSE, pressure_affected = FALSE)
|
||||
else
|
||||
if(shutdown)
|
||||
playsound_local(src, 'sound/effects/light_flicker.ogg', 50, FALSE, pressure_affected = FALSE)
|
||||
playsound_local(src, 'modular_citadel/sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE)
|
||||
if(hud_used && hud_used.static_inventory)
|
||||
for(var/obj/screen/sprintbutton/selector in hud_used.static_inventory)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/mob/living/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg) //Can't go below remaining duration
|
||||
if(((status_flags & CANKNOCKDOWN) && !has_trait(TRAIT_STUNIMMUNE)) || ignore_canknockdown)
|
||||
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canknockdown)
|
||||
if(absorb_stun(isnull(override_hardstun)? amount : override_hardstun, ignore_canknockdown))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown()
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "mag-casing-live"
|
||||
projectile_type = /obj/item/projectile/bullet/magrifle
|
||||
energy_cost = 300
|
||||
energy_cost = 200
|
||||
|
||||
/obj/item/ammo_casing/caseless/mag_e/anlmagm_e
|
||||
desc = "A large, specialized ferromagnetic slug designed with a less-than-lethal payload."
|
||||
@@ -17,7 +17,7 @@
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "mag-casing-live"
|
||||
projectile_type = /obj/item/projectile/bullet/nlmagrifle
|
||||
energy_cost = 300
|
||||
energy_cost = 200
|
||||
|
||||
/obj/item/ammo_casing/caseless/mag_e/amags
|
||||
desc = "A ferromagnetic slug intended to be launched out of a compatible weapon."
|
||||
@@ -25,7 +25,7 @@
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "mag-casing-live"
|
||||
projectile_type = /obj/item/projectile/bullet/mags
|
||||
energy_cost = 200
|
||||
energy_cost = 125
|
||||
|
||||
/obj/item/ammo_casing/caseless/mag_e/anlmags
|
||||
desc = "A specialized ferromagnetic slug designed with a less-than-lethal payload."
|
||||
@@ -33,7 +33,7 @@
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "mag-casing-live"
|
||||
projectile_type = /obj/item/projectile/bullet/nlmags
|
||||
energy_cost = 200
|
||||
energy_cost = 125
|
||||
|
||||
///magazines///
|
||||
|
||||
@@ -53,14 +53,13 @@
|
||||
ammo_type = /obj/item/ammo_casing/caseless/mag_e/amagm_e
|
||||
max_ammo = 24
|
||||
|
||||
|
||||
/obj/item/ammo_box/magazine/mmag_e/small
|
||||
name = "magpistol magazine (non-lethal disabler)"
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "nlmagmag"
|
||||
ammo_type = /obj/item/ammo_casing/caseless/mag_e/anlmags
|
||||
caliber = "mag_e"
|
||||
max_ammo = 15
|
||||
max_ammo = 16
|
||||
multiple_sprites = 2
|
||||
|
||||
/obj/item/ammo_box/magazine/mmag_e/small/lethal
|
||||
@@ -68,6 +67,7 @@
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "smallmagmag"
|
||||
ammo_type = /obj/item/ammo_casing/caseless/mag_e/amags
|
||||
max_ammo = 16
|
||||
|
||||
///cells///
|
||||
|
||||
@@ -218,7 +218,6 @@
|
||||
pin = null
|
||||
spawnwithmagazine = FALSE
|
||||
|
||||
|
||||
///magpistol///
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/mag_e
|
||||
@@ -278,7 +277,6 @@
|
||||
if(!dead_cell)
|
||||
cell.give(cell.maxcharge)
|
||||
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/mag_e/update_icon()
|
||||
..()
|
||||
if(magazine)
|
||||
@@ -288,7 +286,6 @@
|
||||
cut_overlays()
|
||||
icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
|
||||
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/mag_e/nopin
|
||||
pin = null
|
||||
spawnwithmagazine = FALSE
|
||||
|
||||
@@ -97,14 +97,14 @@
|
||||
color = "#FFADFF"//PINK, rgb(255, 173, 255)
|
||||
|
||||
/datum/reagent/drug/aphrodisiac/on_mob_life(mob/living/M)
|
||||
if(M && M.canbearoused && !M.has_trait(TRAIT_CROCRIN_IMMUNE))
|
||||
if(M && M.canbearoused && !HAS_TRAIT(M, TRAIT_CROCRIN_IMMUNE))
|
||||
if(prob(33))
|
||||
M.adjustArousalLoss(2)
|
||||
if(prob(5))
|
||||
M.emote(pick("moan","blush"))
|
||||
if(prob(5))
|
||||
var/aroused_message = pick("You feel frisky.", "You're having trouble suppressing your urges.", "You feel in the mood.")
|
||||
to_chat(M, "<span class='love'>[aroused_message]</span>")
|
||||
to_chat(M, "<span class='userlove'>[aroused_message]</span>")
|
||||
..()
|
||||
|
||||
/datum/reagent/drug/aphrodisiacplus
|
||||
@@ -119,7 +119,7 @@
|
||||
overdose_threshold = 20
|
||||
|
||||
/datum/reagent/drug/aphrodisiacplus/on_mob_life(mob/living/M)
|
||||
if(M && M.canbearoused && !M.has_trait(TRAIT_CROCRIN_IMMUNE))
|
||||
if(M && M.canbearoused && !HAS_TRAIT(M, TRAIT_CROCRIN_IMMUNE))
|
||||
if(prob(33))
|
||||
M.adjustArousalLoss(6)//not quite six times as powerful, but still considerably more powerful.
|
||||
if(prob(5))
|
||||
@@ -133,7 +133,7 @@
|
||||
aroused_message = pick("You need to fuck someone!", "You're bursting with sexual tension!", "You can't get sex off your mind!")
|
||||
else
|
||||
aroused_message = pick("You feel a bit hot.", "You feel strong sexual urges.", "You feel in the mood.", "You're ready to go down on someone.")
|
||||
to_chat(M, "<span class='love'>[aroused_message]</span>")
|
||||
to_chat(M, "<span class='userlove'>[aroused_message]</span>")
|
||||
..()
|
||||
|
||||
/datum/reagent/drug/aphrodisiacplus/addiction_act_stage2(mob/living/M)
|
||||
@@ -151,7 +151,7 @@
|
||||
..()
|
||||
|
||||
/datum/reagent/drug/aphrodisiacplus/overdose_process(mob/living/M)
|
||||
if(M && M.canbearoused && !M.has_trait(TRAIT_CROCRIN_IMMUNE) && prob(33))
|
||||
if(M && M.canbearoused && !HAS_TRAIT(M, TRAIT_CROCRIN_IMMUNE) && prob(33))
|
||||
if(M.getArousalLoss() >= 100 && ishuman(M) && M.has_dna())
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(prob(50)) //Less spam
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
/datum/design/hypovialsmall
|
||||
name = "Hypovial"
|
||||
id = "hypovial"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 500)
|
||||
build_path = /obj/item/reagent_containers/glass/bottle/vial/small
|
||||
category = list("initial","Medical")
|
||||
|
||||
/datum/design/hypoviallarge
|
||||
name = "Large Hypovial"
|
||||
id = "large_hypovial"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 2500)
|
||||
build_path = /obj/item/reagent_containers/glass/bottle/vial/large
|
||||
category = list("initial","Medical")
|
||||
@@ -49,13 +49,16 @@
|
||||
var/sound/pred_death = sound(get_sfx("death_pred"))
|
||||
var/turf/source = get_turf(owner)
|
||||
|
||||
|
||||
///////////////////////////// DM_HOLD /////////////////////////////
|
||||
if(digest_mode == DM_HOLD)
|
||||
return SSBELLIES_PROCESSED
|
||||
|
||||
//////////////////////////// DM_DIGEST ////////////////////////////
|
||||
else if(digest_mode == DM_DIGEST)
|
||||
if(HAS_TRAIT(owner, TRAIT_PACIFISM)) //obvious.
|
||||
digest_mode = DM_NOISY
|
||||
return
|
||||
|
||||
for (var/mob/living/M in contents)
|
||||
if(prob(25))
|
||||
if((world.time - NORMIE_HEARCHECK) > last_hearcheck)
|
||||
@@ -210,6 +213,10 @@
|
||||
//////////////////////////DM_DRAGON /////////////////////////////////////
|
||||
//because dragons need snowflake guts
|
||||
if(digest_mode == DM_DRAGON)
|
||||
if(HAS_TRAIT(owner, TRAIT_PACIFISM)) //imagine var editing this when you're a pacifist. smh
|
||||
digest_mode = DM_NOISY
|
||||
return
|
||||
|
||||
for (var/mob/living/M in contents)
|
||||
if(prob(55)) //if you're hearing this, you're a vore ho anyway.
|
||||
if((world.time - NORMIE_HEARCHECK) > last_hearcheck)
|
||||
|
||||
@@ -57,6 +57,7 @@
|
||||
/datum/vore_look/proc/gen_vui(var/mob/living/user)
|
||||
var/dat
|
||||
dat += "Remember to toggle the vore mode, it's to the left of your combat toggle. Open mouth means you're voracious!<br>"
|
||||
dat += "Remember that your prey is blind, use audible mode subtle messages to communicate to them with posts!<br>"
|
||||
dat += "<HR>"
|
||||
var/atom/userloc = user.loc
|
||||
if (isbelly(userloc))
|
||||
|
||||
Reference in New Issue
Block a user