Some trauma rebalancing (#12144)
* Some trauma rebalancing. * Wow I didn't actually commit the 50% change * when did i stop compiling before pushing
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@@ -58,7 +58,7 @@
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var/mob/living/carbon/C = M
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if(prob(10))
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if(trauma_heal_severe)
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C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_LOBOTOMY)
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C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_SURGERY)
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else
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C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_BASIC)
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