Some trauma rebalancing (#12144)
* Some trauma rebalancing. * Wow I didn't actually commit the 50% change * when did i stop compiling before pushing
This commit is contained in:
@@ -10,9 +10,9 @@
|
||||
/obj/item/organ/heart/gland/trauma/activate()
|
||||
to_chat(owner, "<span class='warning'>You feel a spike of pain in your head.</span>")
|
||||
if(prob(33))
|
||||
owner.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY))
|
||||
owner.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_SURGERY))
|
||||
else
|
||||
if(prob(20))
|
||||
owner.gain_trauma_type(BRAIN_TRAUMA_SEVERE, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY))
|
||||
owner.gain_trauma_type(BRAIN_TRAUMA_SEVERE, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_SURGERY))
|
||||
else
|
||||
owner.gain_trauma_type(BRAIN_TRAUMA_MILD, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY))
|
||||
owner.gain_trauma_type(BRAIN_TRAUMA_MILD, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_SURGERY))
|
||||
|
||||
Reference in New Issue
Block a user