Update beam_rifle.dm

This commit is contained in:
kevinz000
2020-02-06 23:34:33 -07:00
committed by GitHub
parent 8c737b6ce7
commit 353c13631a

View File

@@ -43,6 +43,7 @@
var/lastangle = 0
var/aiming_lastangle = 0
var/last_aim_beam = 0
var/mob/current_user = null
var/list/obj/effect/projectile/tracer/current_tracers
@@ -187,6 +188,8 @@
/obj/item/gun/energy/beam_rifle/proc/aiming_beam(force_update = FALSE)
var/diff = abs(aiming_lastangle - lastangle)
check_user()
if((last_aim_beam + 1) > world.time)
return
if(diff < AIMING_BEAM_ANGLE_CHANGE_THRESHOLD && !force_update)
return
aiming_lastangle = lastangle
@@ -208,6 +211,7 @@
targloc = get_turf_in_angle(lastangle, curloc, 10)
P.preparePixelProjectile(targloc, current_user, current_user.client.mouseParams, 0)
P.fire(lastangle)
last_aim_beam = world.time
/obj/item/gun/energy/beam_rifle/process()
if(!aiming)
@@ -296,27 +300,17 @@
if(istype(object, /obj/screen) && !istype(object, /obj/screen/click_catcher))
return
process_aim()
if(aiming_time_left <= aiming_time_fire_threshold && check_user())
if(aiming_time_left <= aiming_time_fire_threshold && check_user() && ((lastfire + delay) <= world.time))
sync_ammo()
afterattack(M.client.mouseObject, M, FALSE, M.client.mouseParams, passthrough = TRUE)
do_fire(M.client.mouseObject, M, FALSE, M.client.mouseParams, M.zone_selected)
stop_aiming()
QDEL_LIST(current_tracers)
return ..()
/obj/item/gun/energy/beam_rifle/afterattack(atom/target, mob/living/user, flag, params, passthrough = FALSE)
if(flag) //It's adjacent, is the user, or is on the user's person
if(target in user.contents) //can't shoot stuff inside us.
return
if(!ismob(target) || user.a_intent == INTENT_HARM) //melee attack
return
if(target == user && user.zone_selected != BODY_ZONE_PRECISE_MOUTH) //so we can't shoot ourselves (unless mouth selected)
return
if(!passthrough && (aiming_time > aiming_time_fire_threshold))
return
if(lastfire > world.time + delay)
return
lastfire = world.time
/obj/item/gun/energy/beam_rifle/do_fire(atom/target, mob/living/user, message = TRUE, params, zone_override = "", bonus_spread = 0)
. = ..()
if(.)
lastfire = world.time
stop_aiming()
/obj/item/gun/energy/beam_rifle/proc/sync_ammo()