i'll fix this in another PR
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@@ -822,8 +822,6 @@
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if(isliving(target) && chaser_timer <= world.time) //living and chasers off cooldown? fire one!
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chaser_timer = world.time + chaser_cooldown
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new /obj/effect/temp_visual/hierophant/chaser(get_turf(user), user, target, chaser_speed, friendly_fire_check)
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C.damage = 30
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C.monster_damage_boost = FALSE
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add_logs(user, target, "fired a chaser at", src)
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else
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INVOKE_ASYNC(src, .proc/cardinal_blasts, T, user) //otherwise, just do cardinal blast
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@@ -1008,8 +1006,6 @@
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if(!J)
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return
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new /obj/effect/temp_visual/hierophant/blast(J, user, friendly_fire_check)
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B.damage = 30
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B.monster_damage_boost = FALSE
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previousturf = J
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J = get_step(previousturf, dir)
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@@ -1021,4 +1017,3 @@
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sleep(2)
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for(var/t in RANGE_TURFS(1, T))
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new /obj/effect/temp_visual/hierophant/blast(t, user, friendly_fire_check)
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B.damage = 15 //keeps monster damage boost due to lower damage
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@@ -479,7 +479,7 @@ Difficulty: Hard
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var/currently_seeking = FALSE
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var/friendly_fire_check = FALSE //if blasts produced apply friendly fire
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var/monster_damage_boost = TRUE
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var/damage = 10
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var/damage = 10
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/obj/effect/temp_visual/hierophant/chaser/Initialize(mapload, new_caster, new_target, new_speed, is_friendly_fire)
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. = ..()
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@@ -526,8 +526,6 @@ Difficulty: Hard
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/obj/effect/temp_visual/hierophant/chaser/proc/make_blast()
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new /obj/effect/temp_visual/hierophant/blast(loc, caster, friendly_fire_check)
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B.damage = damage
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B.monster_damage_boost = monster_damage_boost
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/obj/effect/temp_visual/hierophant/telegraph
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icon = 'icons/effects/96x96.dmi'
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@@ -358,7 +358,7 @@
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/obj/item/borg/upgrade/modkit/aoe/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target)
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if(stats_stolen)
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return
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new /obj/effect/overlay/temp_visual/explosion/fast(target_turf)
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new /obj/effect/temp_visual/explosion/fast(target_turf)
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if(turf_aoe)
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for(var/T in RANGE_TURFS(1, target_turf) - target_turf)
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if(ismineralturf(T))
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@@ -7,7 +7,6 @@ obj/item/projectile/energy/plasmabolt
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damage_type = BURN
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hitsound = 'sound/weapons/sear.ogg'
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hitsound_wall = 'sound/weapons/effects/searwall.ogg'
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impact_effect_type = /obj/effect/overlay/temp/impact_effect/green_laser
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light_range = 3
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light_color = LIGHT_COLOR_GREEN
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