i'll fix this in another PR
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@@ -479,7 +479,7 @@ Difficulty: Hard
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var/currently_seeking = FALSE
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var/friendly_fire_check = FALSE //if blasts produced apply friendly fire
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var/monster_damage_boost = TRUE
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var/damage = 10
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var/damage = 10
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/obj/effect/temp_visual/hierophant/chaser/Initialize(mapload, new_caster, new_target, new_speed, is_friendly_fire)
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. = ..()
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@@ -526,8 +526,6 @@ Difficulty: Hard
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/obj/effect/temp_visual/hierophant/chaser/proc/make_blast()
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new /obj/effect/temp_visual/hierophant/blast(loc, caster, friendly_fire_check)
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B.damage = damage
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B.monster_damage_boost = monster_damage_boost
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/obj/effect/temp_visual/hierophant/telegraph
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icon = 'icons/effects/96x96.dmi'
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