Makes contractor targets actually show up in the traitor panel

This commit is contained in:
deathride58
2020-03-28 00:28:44 -04:00
parent eb84d426e1
commit 354ca22c9a
@@ -96,6 +96,13 @@
equip(silent)
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/tatoralert.ogg', 100, FALSE, pressure_affected = FALSE)
/datum/antagonist/traitor/antag_panel_objectives()
. = ..()
if(contractor_hub?.assigned_targets)
. += "<i><b>Contract Targets</b></i>:<br>"
for(var/datum/mind/M in contractor_hub.assigned_targets)
. += "<b> - </b>[key_name(M, FALSE, TRUE)]<br>"
/datum/antagonist/traitor/apply_innate_effects(mob/living/mob_override)
. = ..()
update_traitor_icons_added()