Adds vars for the ball.
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@@ -8,6 +8,7 @@
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anchored = TRUE
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var/items_list = list()
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speech_span = "spooky"
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var/active = TRUE
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/obj/item/barthpot/Destroy()
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var/obj/item/barthpot/n = new src(loc)
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@@ -16,6 +17,9 @@
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/obj/item/barthpot/attackby(obj/item/I, mob/user, params)
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if(!active)
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say("Meow!")
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return
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for(var/I2 in items_list)
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if(istype(I, I2))
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qdel(I)
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@@ -23,6 +23,7 @@
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response_help = "chats with"
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var/last_poof
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var/progression = list() //Keep track of where people are in the story.
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var/active = TRUE //Turn this to false to keep normal mob behavour
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/mob/living/simple_animal/jacq/Initialize()
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..()
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@@ -48,6 +49,8 @@
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poof()
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/mob/living/simple_animal/jacq/attack_hand(mob/living/carbon/human/M)
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if(!active)
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return ..()
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if(!ckey)
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canmove = FALSE
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chit_chat(M)
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@@ -55,6 +58,8 @@
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..()
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/mob/living/simple_animal/jacq/attack_paw(mob/living/carbon/monkey/M)
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if(!active)
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return ..()
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if(!ckey)
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canmove = FALSE
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chit_chat(M)
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