# Conflicts:
#	code/modules/ninja/suit/ninjaDrainAct.dm
This commit is contained in:
zerothebigboy
2021-05-02 22:47:39 -04:00
448 changed files with 310031 additions and 306315 deletions
+1 -1
View File
@@ -428,7 +428,7 @@
output += "<option value='[j]'>[j]</option>"
for(var/j in GLOB.nonhuman_positions)
output += "<option value='[j]'>[j]</option>"
for(var/j in list(ROLE_TRAITOR, ROLE_CHANGELING, ROLE_OPERATIVE, ROLE_REV, ROLE_CULTIST, ROLE_WIZARD))
for(var/j in list(ROLE_TRAITOR, ROLE_CHANGELING, ROLE_OPERATIVE, ROLE_REV, ROLE_CULTIST, ROLE_WIZARD, ROLE_HERETIC))
output += "<option value='[j]'>[j]</option>"
output += "</select></td></tr></table>"
output += "<b>Reason:<br></b><textarea name='dbbanreason' cols='50'></textarea><br>"
+2 -2
View File
@@ -93,7 +93,7 @@ GLOBAL_PROTECT(admin_verbs_ban)
GLOBAL_LIST_INIT(admin_verbs_sounds, list(/client/proc/play_local_sound, /client/proc/play_sound, /client/proc/manual_play_web_sound, /client/proc/set_round_end_sound))
GLOBAL_PROTECT(admin_verbs_sounds)
GLOBAL_LIST_INIT(admin_verbs_fun, list(
/client/proc/cmd_admin_dress,
/client/proc/cmd_select_equipment,
/client/proc/cmd_admin_gib_self,
/client/proc/drop_bomb,
/client/proc/set_dynex_scale,
@@ -232,7 +232,7 @@ GLOBAL_LIST_INIT(admin_verbs_hideable, list(
/client/proc/play_local_sound,
/client/proc/play_sound,
/client/proc/set_round_end_sound,
/client/proc/cmd_admin_dress,
/client/proc/cmd_select_equipment,
/client/proc/cmd_admin_gib_self,
/client/proc/drop_bomb,
/client/proc/drop_dynex_bomb,
+4
View File
@@ -101,6 +101,10 @@ GLOBAL_VAR(antag_prototypes)
out += "Mind currently owned by key: [key] [active?"(synced)":"(not synced)"]<br>"
out += "Assigned role: [assigned_role]. <a href='?src=[REF(src)];role_edit=1'>Edit</a><br>"
out += "Faction and special role: <b><font color='red'>[special_role]</font></b><br>"
var/datum/component/activity/activity = current.GetComponent(/datum/component/activity)
if(activity)
out += "Activity level: [activity.activity_level]<br>"
out += "Hasn't changed areas in approximately [activity.not_moved_counter] seconds"
var/special_statuses = get_special_statuses()
if(length(special_statuses))
+196
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@@ -0,0 +1,196 @@
/client/proc/open_outfit_editor(datum/outfit/target)
var/datum/outfit_editor/ui = new(usr, target)
ui.ui_interact(usr)
#define OUTFIT_EDITOR_NAME "Outfit-O-Tron 9000"
/datum/outfit_editor
var/client/owner
var/dummy_key
var/datum/outfit/drip
/datum/outfit_editor/New(user, datum/outfit/target)
owner = CLIENT_FROM_VAR(user)
if(ispath(target))
drip = new /datum/outfit
drip.copy_from(new target)
else if(istype(target))
drip = target
else
drip = new /datum/outfit
drip.name = "New Outfit"
/datum/outfit_editor/ui_state(mob/user)
return GLOB.admin_state
/datum/outfit_editor/ui_status(mob/user, datum/ui_state/state)
if(QDELETED(drip))
return UI_CLOSE
return ..()
/datum/outfit_editor/ui_close(mob/user)
clear_human_dummy(dummy_key)
qdel(src)
/datum/outfit_editor/proc/init_dummy()
dummy_key = "outfit_editor_[owner]"
generate_dummy_lookalike(dummy_key, owner.mob)
unset_busy_human_dummy(dummy_key)
/datum/outfit_editor/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "OutfitEditor", OUTFIT_EDITOR_NAME)
ui.open()
ui.set_autoupdate(FALSE)
/datum/outfit_editor/proc/entry(data)
if(ispath(data, /obj/item))
var/obj/item/item = data
return list(
"path" = item,
"name" = initial(item.name),
"desc" = initial(item.desc),
// at this point initializing the item is probably faster tbh
"sprite" = icon2base64(icon(initial(item.icon), initial(item.icon_state))),
)
return data
/datum/outfit_editor/proc/serialize_outfit()
var/list/outfit_slots = drip.get_json_data()
. = list()
for(var/key in outfit_slots)
var/val = outfit_slots[key]
. += list("[key]" = entry(val))
/datum/outfit_editor/ui_data(mob/user)
var/list/data = list()
data["outfit"] = serialize_outfit()
data["saveable"] = !GLOB.custom_outfits.Find(drip)
if(!dummy_key)
init_dummy()
var/icon/dummysprite = get_flat_human_icon(null,
dummy_key = dummy_key,
showDirs = list(SOUTH),
outfit_override = drip)
data["dummy64"] = icon2base64(dummysprite)
return data
/datum/outfit_editor/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
if(..())
return
. = TRUE
var/slot = params["slot"]
switch(action)
if("click")
choose_item(slot)
if("ctrlClick")
choose_any_item(slot)
if("clear")
if(drip.vars.Find(slot))
drip.vars[slot] = null
if("rename")
var/newname = stripped_input(owner, "What do you want to name this outfit?", OUTFIT_EDITOR_NAME)
if(newname)
drip.name = newname
if("save")
GLOB.custom_outfits |= drip
SStgui.update_user_uis(owner.mob)
if("delete")
GLOB.custom_outfits -= drip
SStgui.update_user_uis(owner.mob)
if("vv")
owner.debug_variables(drip)
/datum/outfit_editor/proc/set_item(slot, obj/item/choice)
if(!choice)
return
if(!ispath(choice))
alert(owner, "Invalid item", OUTFIT_EDITOR_NAME, "oh no")
return
if(initial(choice.icon_state) == null) //hacky check copied from experimentor code
var/msg = "Warning: This item's icon_state is null, indicating it is very probably not actually a usable item."
if(alert(owner, msg, OUTFIT_EDITOR_NAME, "Use it anyway", "Cancel") != "Use it anyway")
return
if(drip.vars.Find(slot))
drip.vars[slot] = choice
/datum/outfit_editor/proc/choose_any_item(slot)
var/obj/item/choice = pick_closest_path(FALSE)
if(!choice)
return
set_item(slot, choice)
//this proc will try to give a good selection of items that the user can choose from
//it does *not* give a selection of all items that can fit in a slot because lag;
//most notably the hand and pocket slots because they accept pretty much anything
//also stuff that fits in the belt and back slots are scattered pretty much all over the place
/datum/outfit_editor/proc/choose_item(slot)
var/list/options = list()
switch(slot)
if("head")
options = typesof(/obj/item/clothing/head)
if("glasses")
options = typesof(/obj/item/clothing/glasses)
if("ears")
options = typesof(/obj/item/radio/headset)
if("neck")
options = typesof(/obj/item/clothing/neck)
if("mask")
options = typesof(/obj/item/clothing/mask)
if("uniform")
options = typesof(/obj/item/clothing/under)
if("suit")
options = typesof(/obj/item/clothing/suit)
if("gloves")
options = typesof(/obj/item/clothing/gloves)
if("suit_store")
var/obj/item/clothing/suit/suit = drip.suit
if(suit)
suit = new suit //initial() doesn't like lists
options = suit.allowed
if(!options.len) //nothing will happen, but don't let the user think it's broken
to_chat(owner, "<span class='warning'>No options available for the current suit.</span>")
if("belt")
options = typesof(/obj/item/storage/belt)
if("id")
options = typesof(/obj/item/card/id)
if("l_hand")
choose_any_item(slot)
if("back")
options = typesof(/obj/item/storage/backpack)
if("r_hand")
choose_any_item(slot)
if("l_pocket")
choose_any_item(slot)
if("shoes")
options = typesof(/obj/item/clothing/shoes)
if("r_pocket")
choose_any_item(slot)
if(length(options))
set_item(slot, tgui_input_list(owner, "Choose an item", OUTFIT_EDITOR_NAME, options))
#undef OUTFIT_EDITOR_NAME
+73
View File
@@ -0,0 +1,73 @@
/client/proc/outfit_manager()
set category = "Debug"
set name = "Outfit Manager"
if(!check_rights(R_DEBUG))
return
var/datum/outfit_manager/ui = new(usr)
ui.ui_interact(usr)
/datum/outfit_manager
var/client/owner
/datum/outfit_manager/New(user)
owner = CLIENT_FROM_VAR(user)
/datum/outfit_manager/ui_state(mob/user)
return GLOB.admin_state
/datum/outfit_manager/ui_close(mob/user)
qdel(src)
/datum/outfit_manager/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "OutfitManager")
ui.open()
/datum/outfit_manager/proc/entry(datum/outfit/outfit)
var/vv = FALSE
var/datum/outfit/varedit/varoutfit = outfit
if(istype(varoutfit))
vv = length(varoutfit.vv_values)
return list(
"name" = "[outfit.name] [vv ? "(VV)" : ""]",
"ref" = REF(outfit),
)
/datum/outfit_manager/ui_data(mob/user)
var/list/data = list()
var/list/outfits = list()
for(var/datum/outfit/custom_outfit in GLOB.custom_outfits)
outfits += list(entry(custom_outfit))
data["outfits"] = outfits
return data
/datum/outfit_manager/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
if(..())
return
. = TRUE
switch(action)
if("new")
owner.open_outfit_editor(new /datum/outfit)
if("load")
owner.holder.load_outfit(owner.mob)
if("copy")
var/datum/outfit/outfit = tgui_input_list(owner, "Pick an outfit to copy from", "Outfit Manager", subtypesof(/datum/outfit))
if(ispath(outfit))
owner.open_outfit_editor(new outfit)
var/datum/outfit/target_outfit = locate(params["outfit"])
if(!istype(target_outfit))
return
switch(action) //wow we're switching through action again this is horrible optimization smh
if("edit")
owner.open_outfit_editor(target_outfit)
if("save")
owner.holder.save_outfit(owner.mob, target_outfit)
if("delete")
owner.holder.delete_outfit(owner.mob, target_outfit)
+32
View File
@@ -0,0 +1,32 @@
GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
/datum/admins/proc/save_outfit(mob/admin, datum/outfit/O)
O.save_to_file(admin)
SStgui.update_user_uis(admin)
/datum/admins/proc/delete_outfit(mob/admin, datum/outfit/O)
GLOB.custom_outfits -= O
qdel(O)
to_chat(admin,"<span class='notice'>Outfit deleted.</span>")
SStgui.update_user_uis(admin)
/datum/admins/proc/load_outfit(mob/admin)
var/outfit_file = input("Pick outfit json file:", "File") as null|file
if(!outfit_file)
return
var/filedata = file2text(outfit_file)
var/json = json_decode(filedata)
if(!json)
to_chat(admin,"<span class='warning'>JSON decode error.</span>")
return
var/otype = text2path(json["outfit_type"])
if(!ispath(otype,/datum/outfit))
to_chat(admin,"<span class='warning'>Malformed/Outdated file.</span>")
return
var/datum/outfit/O = new otype
if(!O.load_from(json))
to_chat(admin,"<span class='warning'>Malformed/Outdated file.</span>")
return
GLOB.custom_outfits += O
SStgui.update_user_uis(admin)
+6
View File
@@ -870,6 +870,12 @@
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=changeling;jobban4=[REF(M)]'>Changeling</a></td>"
//Heretic
if(jobban_isbanned(M, ROLE_HERETIC) || isbanned_dept)
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=heretic;jobban4=[REF(M)]'><font color=red>Heretic</font></a></td>"
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=heretic;jobban4=[REF(M)]'>Heretic</a></td>"
//Nuke Operative
if(jobban_isbanned(M, ROLE_OPERATIVE) || isbanned_dept)
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=operative;jobban4=[REF(M)]'><font color=red>Nuke Operative</font></a></td>"
+29 -48
View File
@@ -308,10 +308,10 @@
var/list/areas_with_LS = list()
var/list/areas_with_intercom = list()
var/list/areas_with_camera = list()
var/list/station_areas_blacklist = typecacheof(list(/area/holodeck/rec_center, /area/shuttle, /area/engine/supermatter, /area/science/test_area, /area/space, /area/solar, /area/mine, /area/ruin, /area/asteroid))
var/list/station_areas_blacklist = typecacheof(list(/area/holodeck/rec_center, /area/shuttle, /area/engineering/supermatter, /area/science/test_area, /area/space, /area/solars, /area/mine, /area/ruin, /area/asteroid))
if(SSticker.current_state == GAME_STATE_STARTUP)
to_chat(usr, "Game still loading, please hold!")
to_chat(usr, "Game still loading, please hold!", confidential = TRUE)
return
var/log_message
@@ -326,8 +326,11 @@
for(var/area/A in world)
if(on_station)
var/turf/picked = safepick(get_area_turfs(A.type))
if(picked && is_station_level(picked.z))
var/list/area_turfs = get_area_turfs(A.type)
if (!length(area_turfs))
continue
var/turf/picked = pick(area_turfs)
if(is_station_level(picked.z))
if(!(A.type in areas_all) && !is_type_in_typecache(A, station_areas_blacklist))
areas_all.Add(A.type)
else if(!(A.type in areas_all))
@@ -481,74 +484,52 @@
set name = "Test Areas (ALL)"
cmd_admin_areatest(FALSE)
/client/proc/cmd_admin_dress(mob/M in GLOB.mob_list)
set category = "Admin.Events"
set name = "Select equipment"
if(!(ishuman(M) || isobserver(M)))
alert("Invalid mob")
return
var/dresscode = robust_dress_shop()
if(!dresscode)
return
var/delete_pocket
var/mob/living/carbon/human/H
if(isobserver(M))
H = M.change_mob_type(/mob/living/carbon/human, null, null, TRUE)
else
H = M
if(alert("Drop Items in Pockets? No will delete them.", "Robust quick dress shop", "Yes", "No") == "No")
delete_pocket = TRUE
SSblackbox.record_feedback("tally", "admin_verb", 1, "Select Equipment") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
for (var/obj/item/I in H.get_equipped_items(delete_pocket))
qdel(I)
if(dresscode != "Naked")
H.equipOutfit(dresscode)
H.regenerate_icons()
log_admin("[key_name(usr)] changed the equipment of [key_name(H)] to [dresscode].")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] changed the equipment of [ADMIN_LOOKUPFLW(H)] to [dresscode].</span>")
/client/proc/robust_dress_shop()
var/list/outfits = list("Cancel","Naked","Custom","As Job...")
var/list/paths = subtypesof(/datum/outfit) - typesof(/datum/outfit/job)
var/list/baseoutfits = list("Naked","Custom","As Job...", "As Plasmaman...")
var/list/outfits = list()
var/list/paths = subtypesof(/datum/outfit) - typesof(/datum/outfit/job) - typesof(/datum/outfit/plasmaman)
for(var/path in paths)
var/datum/outfit/O = path //not much to initalize here but whatever
if(initial(O.can_be_admin_equipped))
outfits[initial(O.name)] = path
outfits[initial(O.name)] = path
var/dresscode = input("Select outfit", "Robust quick dress shop") as null|anything in outfits
var/dresscode = input("Select outfit", "Robust quick dress shop") as null|anything in baseoutfits + sortList(outfits)
if (isnull(dresscode))
return
if (outfits[dresscode])
dresscode = outfits[dresscode]
if(dresscode == "Cancel")
return
if (dresscode == "As Job...")
var/list/job_paths = subtypesof(/datum/outfit/job)
var/list/job_outfits = list()
for(var/path in job_paths)
var/datum/outfit/O = path
if(initial(O.can_be_admin_equipped))
job_outfits[initial(O.name)] = path
job_outfits[initial(O.name)] = path
dresscode = input("Select job equipment", "Robust quick dress shop") as null|anything in job_outfits
dresscode = input("Select job equipment", "Robust quick dress shop") as null|anything in sortList(job_outfits)
dresscode = job_outfits[dresscode]
if(isnull(dresscode))
return
if (dresscode == "As Plasmaman...")
var/list/plasmaman_paths = typesof(/datum/outfit/plasmaman)
var/list/plasmaman_outfits = list()
for(var/path in plasmaman_paths)
var/datum/outfit/O = path
plasmaman_outfits[initial(O.name)] = path
dresscode = input("Select plasmeme equipment", "Robust quick dress shop") as null|anything in sortList(plasmaman_outfits)
dresscode = plasmaman_outfits[dresscode]
if(isnull(dresscode))
return
if (dresscode == "Custom")
var/list/custom_names = list()
for(var/datum/outfit/D in GLOB.custom_outfits)
custom_names[D.name] = D
var/selected_name = input("Select outfit", "Robust quick dress shop") as null|anything in custom_names
var/selected_name = input("Select outfit", "Robust quick dress shop") as null|anything in sortList(custom_names)
dresscode = custom_names[selected_name]
if(isnull(dresscode))
return
+2
View File
@@ -48,6 +48,8 @@
if(C.prefs.toggles & SOUND_PRAYERS)
if(usr.job == "Chaplain")
SEND_SOUND(C, sound('sound/effects/pray.ogg'))
else
SEND_SOUND(C, sound('sound/effects/ding.ogg'))
to_chat(usr, "<span class='info'>You pray to the gods: \"[msg_tmp]\"</span>", confidential = TRUE)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Prayer") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
+49 -2
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@@ -879,8 +879,6 @@ Traitors and the like can also be revived with the previous role mostly intact.
message_admins("[ADMIN_LOOKUPFLW(usr)] [N.timing ? "activated" : "deactivated"] a nuke at [ADMIN_VERBOSEJMP(N)].")
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Nuke", "[N.timing]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
/client/proc/create_outfits()
set category = "Debug"
set name = "Create Custom Outfit"
@@ -1547,6 +1545,55 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
msg += "</UL></BODY></HTML>"
src << browse(msg.Join(), "window=Player_playtime_check")
/obj/effect/temp_visual/fireball
icon = 'icons/obj/wizard.dmi'
icon_state = "fireball"
name = "fireball"
desc = "Get out of the way!"
layer = FLY_LAYER
randomdir = FALSE
duration = 9
pixel_z = 270
/obj/effect/temp_visual/fireball/Initialize()
. = ..()
animate(src, pixel_z = 0, time = duration)
/obj/effect/temp_visual/target
icon = 'icons/mob/actions/actions_items.dmi'
icon_state = "sniper_zoom"
layer = BELOW_MOB_LAYER
light_range = 2
duration = 9
/obj/effect/temp_visual/target/ex_act()
return
/obj/effect/temp_visual/target/Initialize(mapload, list/flame_hit)
. = ..()
INVOKE_ASYNC(src, .proc/fall, flame_hit)
/obj/effect/temp_visual/target/proc/fall(list/flame_hit)
var/turf/T = get_turf(src)
playsound(T,'sound/magic/fleshtostone.ogg', 80, 1)
new /obj/effect/temp_visual/fireball(T)
sleep(duration)
if(ismineralturf(T))
var/turf/closed/mineral/M = T
M.gets_drilled()
playsound(T, "explosion", 80, 1)
new /obj/effect/hotspot(T)
T.hotspot_expose(700, 50, 1)
for(var/mob/living/L in T.contents)
if(istype(L, /mob/living/simple_animal/hostile/megafauna/dragon))
continue
if(islist(flame_hit) && !flame_hit[L])
L.adjustFireLoss(40)
to_chat(L, "<span class='userdanger'>You're hit by the drake's fire breath!</span>")
flame_hit[L] = TRUE
else
L.adjustFireLoss(10) //if we've already hit them, do way less damage
/datum/admins/proc/cmd_show_exp_panel(client/client_to_check)
if(!check_rights(R_ADMIN))
return
+1 -1
View File
@@ -349,7 +349,7 @@
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Egalitarian Station"))
for(var/obj/machinery/door/airlock/W in GLOB.machines)
if(is_station_level(W.z) && !istype(get_area(W), /area/bridge) && !istype(get_area(W), /area/crew_quarters) && !istype(get_area(W), /area/security/prison))
if(is_station_level(W.z) && !istype(get_area(W), /area/command) && !istype(get_area(W), /area/commons) && !istype(get_area(W), /area/service) && !istype(get_area(W), /area/command/heads_quarters) && !istype(get_area(W), /area/security/prison))
W.req_access = list()
message_admins("[key_name_admin(holder)] activated Egalitarian Station mode")
priority_announce("CentCom airlock control override activated. Please take this time to get acquainted with your coworkers.", null, "commandreport")
+227
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@@ -0,0 +1,227 @@
/client/proc/cmd_select_equipment(mob/target in GLOB.mob_list)
set category = "Admin.Events"
set name = "Select equipment"
var/datum/select_equipment/ui = new(usr, target)
ui.ui_interact(usr)
/*
* This is the datum housing the select equipment UI.
*
* You may notice some oddities about the way outfits are passed to the UI and vice versa here.
* That's because it handles both outfit typepaths (for normal outfits) *and* outfit objects (for custom outfits).
*
* Custom outfits need to be objects as they're created in runtime.
* "Then just handle the normal outfits as objects too and simplify the handling" - you may say.
* There are about 300 outfit types at the time of writing this. Initializing all of these to objects would be a huge waste.
*
*/
/datum/select_equipment
var/client/user
var/mob/target_mob
var/dummy_key
//static list to share all the outfit typepaths between all instances of this datum.
var/static/list/cached_outfits
//a typepath if the selected outfit is a normal outfit;
//an object if the selected outfit is a custom outfit
var/datum/outfit/selected_outfit = /datum/outfit
//serializable string for the UI to keep track of which outfit is selected
var/selected_identifier = "/datum/outfit"
/datum/select_equipment/New(_user, mob/target)
user = CLIENT_FROM_VAR(_user)
if(!ishuman(target) && !isobserver(target))
alert("Invalid mob")
return
target_mob = target
/datum/select_equipment/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "SelectEquipment", "Select Equipment")
ui.open()
ui.set_autoupdate(FALSE)
/datum/select_equipment/ui_state(mob/user)
return GLOB.admin_state
/datum/select_equipment/ui_status(mob/user, datum/ui_state/state)
if(QDELETED(target_mob))
return UI_CLOSE
return ..()
/datum/select_equipment/ui_close(mob/user)
clear_human_dummy(dummy_key)
qdel(src)
/datum/select_equipment/proc/init_dummy()
dummy_key = "selectequipmentUI_[target_mob]"
generate_dummy_lookalike(dummy_key, target_mob)
unset_busy_human_dummy(dummy_key)
return
/**
* Packs up data about an outfit as an assoc list to send to the UI as an outfit entry.
*
* Args:
* * category (string) - The tab it will be under
*
* * identifier (typepath or ref) - This will sent this back to ui_act to preview or spawn in an outfit.
* * Must be unique between all entries.
*
* * name (string) - Will be the text on the button
*
* * priority (bool)(optional) - If True, the UI will sort the entry to the top, right below favorites.
*
* * custom_entry (bool)(optional) - Send the identifier with a "ref" keyword instead of "path",
* * for the UI to tell apart custom outfits from normal ones.
*
* Returns (list) An outfit entry
*/
/datum/select_equipment/proc/outfit_entry(category, identifier, name, priority=FALSE, custom_entry=FALSE)
if(custom_entry)
return list("category" = category, "ref" = identifier, "name" = name, "priority" = priority)
return list("category" = category, "path" = identifier, "name" = name, "priority" = priority)
/datum/select_equipment/proc/make_outfit_entries(category="General", list/outfit_list)
var/list/entries = list()
for(var/path as anything in outfit_list)
var/datum/outfit/outfit = path
entries += list(outfit_entry(category, path, initial(outfit.name)))
return entries
//GLOB.custom_outfits lists outfit *objects* so we'll need to do some custom handling for it
/datum/select_equipment/proc/make_custom_outfit_entries(list/outfit_list)
var/list/entries = list()
for(var/datum/outfit/outfit as anything in outfit_list)
entries += list(outfit_entry("Custom", REF(outfit), outfit.name, custom_entry=TRUE)) //it's either this or special handling on the UI side
return entries
/datum/select_equipment/ui_data(mob/user)
var/list/data = list()
if(!dummy_key)
init_dummy()
var/icon/dummysprite = get_flat_human_icon(null,
dummy_key = dummy_key,
outfit_override = selected_outfit,
no_anim = TRUE)
data["icon64"] = icon2base64(dummysprite)
data["name"] = target_mob
var/datum/preferences/prefs = user?.client?.prefs
data["favorites"] = list()
if(prefs)
data["favorites"] = prefs.favorite_outfits
var/list/custom
custom += make_custom_outfit_entries(GLOB.custom_outfits)
data["custom_outfits"] = custom
data["current_outfit"] = selected_identifier
return data
/datum/select_equipment/ui_static_data(mob/user)
var/list/data = list()
if(!cached_outfits)
cached_outfits = list()
cached_outfits += list(outfit_entry("General", /datum/outfit, "Naked", priority=TRUE))
cached_outfits += make_outfit_entries("General", subtypesof(/datum/outfit) - typesof(/datum/outfit/job) - typesof(/datum/outfit/plasmaman))
cached_outfits += make_outfit_entries("Jobs", typesof(/datum/outfit/job))
cached_outfits += make_outfit_entries("Plasmamen Outfits", typesof(/datum/outfit/plasmaman))
data["outfits"] = cached_outfits
return data
/datum/select_equipment/proc/resolve_outfit(text)
var/path = text2path(text)
if(ispath(path, /datum/outfit))
return path
else //don't bail yet - could be a custom outfit
var/datum/outfit/custom_outfit = locate(text)
if(istype(custom_outfit))
return custom_outfit
/datum/select_equipment/ui_act(action, params)
if(..())
return
. = TRUE
switch(action)
if("preview")
var/datum/outfit/new_outfit = resolve_outfit(params["path"])
if(ispath(new_outfit)) //got a typepath - that means we're dealing with a normal outfit
selected_identifier = new_outfit //these are keyed by type
//by the way, no, they can't be keyed by name because many of them have duplicate names
else if(istype(new_outfit)) //got an initialized object - means it's a custom outfit
selected_identifier = REF(new_outfit) //and the outfit will be keyed by its ref (cause its type will always be /datum/outfit)
else //we got nothing and should bail
return
selected_outfit = new_outfit
if("applyoutfit")
var/datum/outfit/new_outfit = resolve_outfit(params["path"])
if(new_outfit && ispath(new_outfit)) //initialize it
new_outfit = new new_outfit
if(!istype(new_outfit))
return
user.admin_apply_outfit(target_mob, new_outfit)
if("customoutfit")
user.outfit_manager()
if("togglefavorite")
var/datum/outfit/outfit_path = resolve_outfit(params["path"])
if(!ispath(outfit_path)) //we do *not* want custom outfits (i.e objects) here, they're not even persistent
return
if(user.prefs.favorite_outfits.Find(outfit_path)) //already there, remove it
user.prefs.favorite_outfits -= outfit_path
else //not there, add it
user.prefs.favorite_outfits += outfit_path
user.prefs.save_preferences()
/client/proc/admin_apply_outfit(mob/target, dresscode)
if(!ishuman(target) && !isobserver(target))
alert("Invalid mob")
return
if(!dresscode)
return
var/delete_pocket
var/mob/living/carbon/human/human_target
if(isobserver(target))
human_target = target.change_mob_type(/mob/living/carbon/human, delete_old_mob = TRUE)
else
human_target = target
if(human_target.l_store || human_target.r_store || human_target.s_store) //saves a lot of time for admins and coders alike
if(alert("Drop Items in Pockets? No will delete them.", "Robust quick dress shop", "Yes", "No") == "No")
delete_pocket = TRUE
SSblackbox.record_feedback("tally", "admin_verb", 1, "Select Equipment") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
for(var/obj/item/item in human_target.get_equipped_items(delete_pocket))
qdel(item)
if(dresscode != "Naked")
human_target.equipOutfit(dresscode)
human_target.regenerate_icons()
log_admin("[key_name(usr)] changed the equipment of [key_name(human_target)] to [dresscode].")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] changed the equipment of [ADMIN_LOOKUPFLW(human_target)] to [dresscode].</span>")
return dresscode