# Conflicts:
#	code/modules/ninja/suit/ninjaDrainAct.dm
This commit is contained in:
zerothebigboy
2021-05-02 22:47:39 -04:00
448 changed files with 310031 additions and 306315 deletions
@@ -111,6 +111,7 @@ GLOBAL_LIST_EMPTY(antagonists)
var/datum/skill_modifier/job/M = GLOB.skill_modifiers[GET_SKILL_MOD_ID(A, type)]
if(istype(M))
M.name = "[name] Training"
owner.AddComponent(/datum/component/activity)
SEND_SIGNAL(owner.current, COMSIG_MOB_ANTAG_ON_GAIN, src)
/datum/antagonist/proc/is_banned(mob/M)
@@ -141,6 +142,7 @@ GLOBAL_LIST_EMPTY(antagonists)
var/datum/team/team = get_team()
if(team)
team.remove_member(owner)
// we don't remove the activity component on purpose--no real point to it
qdel(src)
/datum/antagonist/proc/greet()
@@ -511,8 +511,7 @@
/obj/item/abductor/baton/proc/StunAttack(mob/living/L,mob/living/user)
L.lastattacker = user.real_name
L.lastattackerckey = user.ckey
L.set_last_attacker(user)
L.adjustStaminaLoss(35) //because previously it took 5-6 hits to actually "incapacitate" someone for the purposes of the sleep inducement
L.DefaultCombatKnockdown(140)
@@ -88,7 +88,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
/mob/camera/blob/proc/is_valid_turf(turf/T)
var/area/A = get_area(T)
if((A && !A.blob_allowed) || !T || !is_station_level(T.z) || isspaceturf(T))
if((A && !(A.area_flags & BLOBS_ALLOWED)) || !T || !is_station_level(T.z) || isspaceturf(T))
return FALSE
return TRUE
@@ -131,7 +131,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
var/area/Ablob = get_area(T)
if(!Ablob.blob_allowed)
if(!(Ablob.area_flags & BLOBS_ALLOWED))
continue
if(!(ROLE_BLOB in L.faction))
@@ -144,7 +144,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
for(var/area/A in GLOB.sortedAreas)
if(!(A.type in GLOB.the_station_areas))
continue
if(!A.blob_allowed)
if(!(A.area_flags & BLOBS_ALLOWED))
continue
A.color = blobstrain.color
A.name = "blob"
+1 -1
View File
@@ -211,7 +211,7 @@
to_chat(src, "<span class='userdanger'>You have no core and are about to die! May you rest in peace.</span>")
return
var/area/A = get_area(T)
if(isspaceturf(T) || A && !A.blob_allowed)
if(isspaceturf(T) || A && !(A.area_flags & BLOBS_ALLOWED))
to_chat(src, "<span class='warning'>You cannot relocate your core here!</span>")
return
if(!can_buy(80))
@@ -25,7 +25,7 @@
if(owner_overmind)
overmind = owner_overmind
var/area/Ablob = get_area(src)
if(Ablob.blob_allowed) //Is this area allowed for winning as blob?
if(Ablob.area_flags & BLOBS_ALLOWED) //Is this area allowed for winning as blob?
overmind.blobs_legit += src
GLOB.blobs += src //Keep track of the blob in the normal list either way
setDir(pick(GLOB.cardinals))
@@ -12,24 +12,34 @@
/obj/effect/proc_holder/changeling/biodegrade/sting_action(mob/living/carbon/human/user)
var/used = FALSE // only one form of shackles removed per use
if(!user.restrained() && isopenturf(user.loc))
if(!user.restrained() && !user.legcuffed && isopenturf(user.loc))
to_chat(user, "<span class='warning'>We are already free!</span>")
return 0
return FALSE
if(user.handcuffed)
var/obj/O = user.get_item_by_slot(SLOT_HANDCUFFED)
if(!istype(O))
return 0
return FALSE
user.visible_message("<span class='warning'>[user] vomits a glob of acid on [user.p_their()] [O]!</span>", \
"<span class='warning'>We vomit acidic ooze onto our restraints!</span>")
addtimer(CALLBACK(src, .proc/dissolve_handcuffs, user, O), 30)
used = TRUE
if(user.legcuffed)
var/obj/O = user.get_item_by_slot(SLOT_LEGCUFFED)
if(!istype(O))
return FALSE
user.visible_message("<span class='warning'>[user] vomits a glob of acid on [user.p_their()] [O]!</span>", \
"<span class='warning'>We vomit acidic ooze onto our restraints!</span>")
addtimer(CALLBACK(src, .proc/dissolve_legcuffs, user, O), 30)
used = TRUE
if(user.wear_suit && user.wear_suit.breakouttime && !used)
var/obj/item/clothing/suit/S = user.get_item_by_slot(SLOT_WEAR_SUIT)
if(!istype(S))
return 0
return FALSE
user.visible_message("<span class='warning'>[user] vomits a glob of acid across the front of [user.p_their()] [S]!</span>", \
"<span class='warning'>We vomit acidic ooze onto our straight jacket!</span>")
addtimer(CALLBACK(src, .proc/dissolve_straightjacket, user, S), 30)
@@ -39,7 +49,7 @@
if(istype(user.loc, /obj/structure/closet) && !used)
var/obj/structure/closet/C = user.loc
if(!istype(C))
return 0
return FALSE
C.visible_message("<span class='warning'>[C]'s hinges suddenly begin to melt and run!</span>")
to_chat(user, "<span class='warning'>We vomit acidic goop onto the interior of [C]!</span>")
addtimer(CALLBACK(src, .proc/open_closet, user, C), 70)
@@ -48,7 +58,7 @@
if(istype(user.loc, /obj/structure/spider/cocoon) && !used)
var/obj/structure/spider/cocoon/C = user.loc
if(!istype(C))
return 0
return FALSE
C.visible_message("<span class='warning'>[src] shifts and starts to fall apart!</span>")
to_chat(user, "<span class='warning'>We secrete acidic enzymes from our skin and begin melting our cocoon...</span>")
addtimer(CALLBACK(src, .proc/dissolve_cocoon, user, C), 25) //Very short because it's just webs
@@ -62,6 +72,12 @@
new /obj/effect/decal/cleanable/greenglow(O.drop_location())
qdel(O)
/obj/effect/proc_holder/changeling/biodegrade/proc/dissolve_legcuffs(mob/living/carbon/human/user, obj/O)
if(O && user.legcuffed == O)
user.visible_message("<span class='warning'>[O] dissolve[O.gender==PLURAL?"":"s"] into a puddle of sizzling goop.</span>")
new /obj/effect/decal/cleanable/greenglow(O.drop_location())
qdel(O)
/obj/effect/proc_holder/changeling/biodegrade/proc/dissolve_straightjacket(mob/living/carbon/human/user, obj/S)
if(S && user.wear_suit == S)
user.visible_message("<span class='warning'>[S] dissolves into a puddle of sizzling goop.</span>")
@@ -4,7 +4,7 @@
/obj/effect/proc_holder/changeling/strained_muscles
name = "Strained Muscles"
desc = "We evolve the ability to reduce the acid buildup in our muscles, allowing us to move much faster."
helptext = "The strain will make us tired, and we will rapidly become fatigued. Standard weight restrictions, like hardsuits, still apply. Cannot be used in lesser form."
helptext = "The strain will make us tired, and we will rapidly become fatigued. Standard weight restrictions, like hardsuits, still apply. Our chemical generation is drastically slowed while this is active. Cannot be used in lesser form."
dna_cost = 1
req_human = 1
var/stacks = 0 //Increments every 5 seconds; damage increases over time
@@ -14,12 +14,15 @@
action_background_icon_state = "bg_ling"
/obj/effect/proc_holder/changeling/strained_muscles/sting_action(mob/living/carbon/user)
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
active = !active
if(active)
to_chat(user, "<span class='notice'>Our muscles tense and strengthen.</span>")
changeling.chem_recharge_slowdown += 0.8 // stacking this with other abilities will cause you to actively lose chemicals
else
user.remove_movespeed_modifier(/datum/movespeed_modifier/strained_muscles)
to_chat(user, "<span class='notice'>Our muscles relax.</span>")
changeling.chem_recharge_slowdown -= 0.8
if(stacks >= 10)
to_chat(user, "<span class='danger'>We collapse in exhaustion.</span>")
user.DefaultCombatKnockdown(60)
@@ -30,6 +33,7 @@
return TRUE
/obj/effect/proc_holder/changeling/strained_muscles/proc/muscle_loop(mob/living/carbon/user)
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
while(active)
user.add_movespeed_modifier(/datum/movespeed_modifier/strained_muscles)
if(user.stat != CONSCIOUS || user.staminaloss >= 90)
@@ -37,6 +41,7 @@
to_chat(user, "<span class='notice'>Our muscles relax without the energy to strengthen them.</span>")
user.DefaultCombatKnockdown(40)
user.remove_movespeed_modifier(/datum/movespeed_modifier/strained_muscles)
changeling.chem_recharge_slowdown -= 0.8
break
stacks++
@@ -8,7 +8,7 @@
desc = "A resilient shield made out of brass.. It feels warm to the touch."
var/clockwork_desc = "A powerful shield of ratvarian making. It absorbs blocked attacks to charge devastating bashes."
armor = list("melee" = 80, "bullet" = 70, "laser" = -10, "energy" = -20, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
shield_flags = SHIELD_FLAGS_DEFAULT
shield_flags = SHIELD_FLAGS_DEFAULT | SHIELD_KINETIC_STRONG | SHIELD_ENERGY_WEAK
max_integrity = 300 //High integrity, extremely strong against melee / bullets, but still quite easy to destroy with lasers and energy
repair_material = /obj/item/stack/tile/brass
var/dam_absorbed = 0
@@ -37,7 +37,7 @@
lastWarning = world.time
to_chat(src, "<span class='warning'>This turf is consecrated and can't be crossed!</span>")
return
if(istype(get_area(T), /area/chapel))
if(istype(get_area(T), /area/service/chapel))
if((world.time - lastWarning) >= 30)
lastWarning = world.time
to_chat(src, "<span class='warning'>The Chapel is hallowed ground under a heretical deity, and can't be accessed!</span>")
@@ -24,7 +24,8 @@
/datum/clockwork_scripture/create_object/stargazer/check_special_requirements()
var/area/A = get_area(invoker)
if(A.outdoors || A.map_name == "Space" || !A.blob_allowed)
var/turf/T = get_turf(invoker)
if(!is_station_level(invoker.z) || isspaceturf(T) || !(A.area_flags & VALID_TERRITORY))
to_chat(invoker, "<span class='danger'>Stargazers can't be built off-station.</span>")
return
return ..()
@@ -34,7 +34,7 @@
return FALSE
var/area/A = get_area(invoker)
var/turf/T = get_turf(invoker)
if(!T || !is_station_level(T.z) || istype(A, /area/shuttle) || !A.blob_allowed)
if(!is_station_level(T.z) || isspaceturf(T) || !(A.area_flags & VALID_TERRITORY) || isshuttleturf(T))
to_chat(invoker, "<span class='warning'>You must be on the station to activate the Ark!</span>")
return FALSE
if(GLOB.clockwork_gateway_activated)
@@ -87,7 +87,7 @@
if(!M || !M.current)
continue
if(ishuman(M.current))
M.current.add_overlay(mutable_appearance('icons/effects/genetics.dmi', "servitude", -MUTATIONS_LAYER))
M.current.add_overlay(mutable_appearance('icons/effects/genetics.dmi', "servitude", -ANTAG_LAYER))
var/turf/T = get_turf(src)
var/list/open_turfs = list()
for(var/turf/open/OT in orange(1, T))
@@ -52,7 +52,7 @@
break
if(has_starlight && anchored)
var/area/A = get_area(src)
if(A.outdoors || A.map_name == "Space" || !A.blob_allowed)
if(A.outdoors || A.map_name == "Space" || !(A.area_flags & VALID_TERRITORY))
has_starlight = FALSE
if(old_status != has_starlight)
if(has_starlight)
@@ -139,7 +139,7 @@
current.throw_alert("clockinfo", /obj/screen/alert/clockwork/infodump)
var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar
if(G && G.active && ishuman(current))
current.add_overlay(mutable_appearance('icons/effects/genetics.dmi', "servitude", -MUTATIONS_LAYER))
current.add_overlay(mutable_appearance('icons/effects/genetics.dmi', "servitude", -ANTAG_LAYER))
/datum/antagonist/clockcult/remove_innate_effects(mob/living/mob_override)
var/mob/living/current = owner.current
+1 -2
View File
@@ -385,8 +385,7 @@
qdel(src)
return
log_combat(user, M, "used a cult spell on", source.name, "")
M.lastattacker = user.real_name
M.lastattackerckey = user.ckey
M.set_last_attacker(user)
/obj/item/melee/blood_magic/afterattack(atom/target, mob/living/carbon/user, proximity)
. = ..()
+2 -2
View File
@@ -332,7 +332,7 @@
var/mob/living/carbon/human/H = cultist
new /obj/effect/temp_visual/cult/sparks(get_turf(H), H.dir)
var/istate = pick("halo1","halo2","halo3","halo4","halo5","halo6")
H.add_overlay(mutable_appearance('icons/effects/32x64.dmi', istate, -BODY_FRONT_LAYER))
H.add_overlay(mutable_appearance('icons/effects/32x64.dmi', istate, -ANTAG_LAYER))
/datum/team/cult/proc/setup_objectives()
//SAC OBJECTIVE , todo: move this to objective internals
@@ -419,7 +419,7 @@
var/sanity = 0
while(summon_spots.len < SUMMON_POSSIBILITIES && sanity < 100)
var/area/summon = pick(GLOB.sortedAreas - summon_spots)
if(summon && is_station_level(summon.z) && summon.valid_territory)
if(summon && is_station_level(summon.z) && !(summon.area_flags & VALID_TERRITORY))
summon_spots += summon
sanity++
update_explanation_text()
+1 -1
View File
@@ -148,7 +148,7 @@ This file contains the cult dagger and rune list code
to_chat(user, "<span class='cult'>There is already a rune here.</span>")
return FALSE
var/area/A = get_area(T)
if((!is_station_level(T.z) && !is_mining_level(T.z)) || (A && !A.blob_allowed))
if((!is_station_level(T.z) && !is_mining_level(T.z)) || !(A?.area_flags & VALID_TERRITORY))
to_chat(user, "<span class='warning'>The veil is not weak enough here.</span>")
return FALSE
return TRUE
@@ -69,7 +69,7 @@
/datum/action/innate/heretic_shatter/Activate()
if(do_after(holder,10, target = holder))
var/turf/safe_turf = find_safe_turf(zlevels = sword.z, extended_safety_checks = TRUE)
do_teleport(holder,safe_turf,forceMove = TRUE)
do_teleport(holder,safe_turf,forceMove = TRUE,channel=TELEPORT_CHANNEL_MAGIC)
to_chat(holder,"<span class='warning'>You feel a gust of energy flow through your body... the Rusted Hills heard your call...</span>")
qdel(sword)
@@ -178,7 +178,7 @@
/datum/eldritch_knowledge/summon/stalker
name = "Lonely Ritual"
gain_text = "I was able to combine my greed and desires to summon an eldritch beast I had never seen before. An ever shapeshifting mass of flesh, it knew well my goals."
desc = "You can now summon a Stalker by transmutating a pair of eyes, a candle, a pen and a piece of paper. Stalkers can shapeshift into harmless animals to get close to the victim."
desc = "You can now summon a Stalker by transmutating a kitchen knife, a candle, a pen and a piece of paper. Stalkers can shapeshift into harmless animals to get close to the victim."
cost = 1
required_atoms = list(/obj/item/kitchen/knife,/obj/item/candle,/obj/item/pen,/obj/item/paper)
mob_to_summon = /mob/living/simple_animal/hostile/eldritch/stalker
+14 -3
View File
@@ -1,6 +1,6 @@
//Revenants: based off of wraiths from Goon
//"Ghosts" that are invisible and move like ghosts, cannot take damage while invisible
//Don't hear deadchat and are NOT normal ghosts
//Can hear deadchat, but are NOT normal ghosts and do NOT have x-ray vision
//Admin-spawn or random event
#define INVISIBILITY_REVENANT 50
@@ -63,6 +63,7 @@
var/essence_regenerating = TRUE //If the revenant regenerates essence or not
var/essence_regen_amount = 5 //How much essence regenerates
var/essence_accumulated = 0 //How much essence the revenant has stolen
var/essence_excess = 0 //How much stolen essence available for unlocks
var/revealed = FALSE //If the revenant can take damage from normal sources.
var/unreveal_time = 0 //How long the revenant is revealed for, is about 2 seconds times this var.
var/unstun_time = 0 //How long the revenant is stunned for, is about 2 seconds times this var.
@@ -76,6 +77,7 @@
/mob/living/simple_animal/revenant/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_SIXTHSENSE, INNATE_TRAIT)
AddSpell(new /obj/effect/proc_holder/spell/targeted/night_vision/revenant(null))
AddSpell(new /obj/effect/proc_holder/spell/targeted/telepathy/revenant(null))
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/defile(null))
@@ -138,6 +140,7 @@
. = ..()
. += "Current essence: [essence]/[essence_regen_cap]E"
. += "Stolen essence: [essence_accumulated]E"
. += "Unused stolen essence: [essence_excess]E)"
. += "Stolen perfect souls: [perfectsouls]"
/mob/living/simple_animal/revenant/update_health_hud()
@@ -304,16 +307,24 @@
return FALSE
return TRUE
/mob/living/simple_animal/revenant/proc/unlock(essence_cost)
if(essence_excess < essence_cost)
return FALSE
essence_excess -= essence_cost
update_action_buttons_icon()
return TRUE
/mob/living/simple_animal/revenant/proc/change_essence_amount(essence_amt, silent = FALSE, source = null)
if(!src)
return
if(essence + essence_amt <= 0)
if(essence + essence_amt < 0)
return
essence = max(0, essence+essence_amt)
update_action_buttons_icon()
update_health_hud()
if(essence_amt > 0)
essence_accumulated = max(0, essence_accumulated+essence_amt)
essence_excess = max(0, essence_excess+essence_amt)
update_action_buttons_icon()
if(!silent)
if(essence_amt > 0)
to_chat(src, "<span class='revennotice'>Gained [essence_amt]E[source ? " from [source]":""].</span>")
@@ -61,6 +61,8 @@
to_chat(src, "<span class='revenminor'>You begin siphoning essence from [target]'s soul.</span>")
if(target.stat != DEAD)
to_chat(target, "<span class='warning'>You feel a horribly unpleasant draining sensation as your grip on life weakens...</span>")
if(target.stat == SOFT_CRIT)
target.Stun(46)
reveal(46)
stun(46)
target.visible_message("<span class='warning'>[target] suddenly rises slightly into the air, [target.p_their()] skin turning an ashy gray.</span>")
@@ -144,7 +146,7 @@
if(user.inhibited)
return FALSE
if(locked)
if(user.essence <= unlock_amount)
if(user.essence_excess <= unlock_amount)
return FALSE
if(user.essence <= cast_amount)
return FALSE
@@ -158,7 +160,7 @@
locked = FALSE
return TRUE
if(locked)
if(!user.castcheck(-unlock_amount))
if(!user.unlock(unlock_amount))
charge_counter = charge_max
return FALSE
name = "[initial(name)] ([cast_amount]E)"
@@ -185,6 +187,7 @@
range = 5
stun = 30
cast_amount = 40
unlock_amount = 25
var/shock_range = 2
var/shock_damage = 15
action_icon_state = "overload_lights"
@@ -197,7 +200,7 @@
/obj/effect/proc_holder/spell/aoe_turf/revenant/overload/proc/overload(turf/T, mob/user)
for(var/obj/machinery/light/L in T)
if(!L.on)
return
continue
L.visible_message("<span class='warning'><b>\The [L] suddenly flares brightly and begins to spark!</span>")
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(4, 0, L)
@@ -226,7 +229,7 @@
range = 4
stun = 20
reveal = 40
unlock_amount = 75
unlock_amount = 10
cast_amount = 30
action_icon_state = "defile"
@@ -277,7 +280,7 @@
charge_max = 200
range = 4
cast_amount = 60
unlock_amount = 200
unlock_amount = 125
action_icon_state = "malfunction"
//A note to future coders: do not replace this with an EMP because it will wreck malf AIs and everyone will hate you.
@@ -324,7 +327,7 @@
charge_max = 200
range = 3
cast_amount = 50
unlock_amount = 200
unlock_amount = 75
action_icon_state = "blight"
/obj/effect/proc_holder/spell/aoe_turf/revenant/blight/cast(list/targets, mob/living/simple_animal/revenant/user = usr)
@@ -7,7 +7,21 @@
earliest_start = 1 HOURS
min_players = 20
/datum/round_event_control/slaughter/canSpawnEvent()
weight = initial(src.weight)
var/list/allowed_turf_typecache = typecacheof(/turf/open) - typecacheof(/turf/open/space)
var/list/allowed_z_cache = list()
for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
allowed_z_cache[num2text(z)] = TRUE
for(var/obj/effect/decal/cleanable/C in world)
if(!C.loc || QDELETED(C))
continue
if(!C.can_bloodcrawl_in())
continue
if(!SSpersistence.IsValidDebrisLocation(C.loc, allowed_turf_typecache, allowed_z_cache, C.type, FALSE))
continue
weight += 0.03
return ..()
/datum/round_event/ghost_role/slaughter
minimum_required = 1
+47 -31
View File
@@ -261,19 +261,26 @@
S.DisIntegrate(src)
return TRUE
/obj/machinery/door/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
var/isonshuttle = istype(get_area(src), /area/shuttle)
for(var/turf/T in range(1, src))
var/area/A = get_area(T)
if(isspaceturf(T) || (!isonshuttle && (istype(A, /area/shuttle) || istype(A, /area/space))) || (isonshuttle && !istype(A, /area/shuttle)))
to_chat(S, "<span class='warning'>Destroying this object has the potential to cause a hull breach. Aborting.</span>")
S.target = null
/obj/machinery/door/swarmer_act(mob/living/simple_animal/hostile/swarmer/actor)
var/is_on_shuttle = istype(get_area(src), /area/shuttle)
for(var/turf/turf_in_range in range(1, src))
var/area/turf_area = get_area(turf_in_range)
//Check for dangerous pressure differences
// if (turf_in_range.return_turf_delta_p() > DANGEROUS_DELTA_P)
// to_chat(actor, "<span class='warning'>Destroying this object has the potential to cause an explosive pressure release. Aborting.</span>")
// actor.target = null
// return TRUE
//Check if breaking this door will expose the station to space/planetary atmos
if(isspaceturf(turf_in_range) || (!is_on_shuttle && (istype(turf_area, /area/shuttle) || istype(turf_area, /area/space))) || (is_on_shuttle && !istype(turf_area, /area/shuttle)))
to_chat(actor, "<span class='warning'>Destroying this object has the potential to cause a hull breach. Aborting.</span>")
actor.target = null
return FALSE
else if(istype(A, /area/engine/supermatter))
to_chat(S, "<span class='warning'>Disrupting the containment of a supermatter crystal would not be to our benefit. Aborting.</span>")
S.target = null
//Check if this door is important in supermatter containment
else if(istype(turf_area, /area/engineering/supermatter))
to_chat(actor, "<span class='warning'>Disrupting the containment of a supermatter crystal would not be to our benefit. Aborting.</span>")
actor.target = null
return FALSE
S.DisIntegrate(src)
actor.DisIntegrate(src)
return TRUE
/obj/machinery/camera/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
@@ -342,31 +349,40 @@
to_chat(S, "<span class='warning'>This bluespace source will be important to us later. Aborting.</span>")
return FALSE
/turf/closed/wall/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
var/isonshuttle = istype(loc, /area/shuttle)
for(var/turf/T in range(1, src))
var/area/A = get_area(T)
if(isspaceturf(T) || (!isonshuttle && (istype(A, /area/shuttle) || istype(A, /area/space))) || (isonshuttle && !istype(A, /area/shuttle)))
to_chat(S, "<span class='warning'>Destroying this object has the potential to cause a hull breach. Aborting.</span>")
S.target = null
/turf/closed/wall/swarmer_act(mob/living/simple_animal/hostile/swarmer/actor)
var/is_on_shuttle = istype(loc, /area/shuttle)
for(var/turf/turf_in_range in range(1, src))
var/area/turf_area = get_area(turf_in_range)
// if (turf_in_range.return_turf_delta_p() > DANGEROUS_DELTA_P)
// to_chat(actor, "<span class='warning'>Destroying this object has the potential to cause an explosive pressure release. Aborting.</span>")
// actor.target = null
// return TRUE
if(isspaceturf(turf_in_range) || (!is_on_shuttle && (istype(turf_area, /area/shuttle) || istype(turf_area, /area/space))) || (is_on_shuttle && !istype(turf_area, /area/shuttle)))
to_chat(actor, "<span class='warning'>Destroying this object has the potential to cause a hull breach. Aborting.</span>")
actor.target = null
return TRUE
else if(istype(A, /area/engine/supermatter))
to_chat(S, "<span class='warning'>Disrupting the containment of a supermatter crystal would not be to our benefit. Aborting.</span>")
S.target = null
else if(istype(turf_area, /area/engineering/supermatter))
to_chat(actor, "<span class='warning'>Disrupting the containment of a supermatter crystal would not be to our benefit. Aborting.</span>")
actor.target = null
return TRUE
return ..()
/obj/structure/window/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
var/isonshuttle = istype(get_area(src), /area/shuttle)
for(var/turf/T in range(1, src))
var/area/A = get_area(T)
if(isspaceturf(T) || (!isonshuttle && (istype(A, /area/shuttle) || istype(A, /area/space))) || (isonshuttle && !istype(A, /area/shuttle)))
to_chat(S, "<span class='warning'>Destroying this object has the potential to cause a hull breach. Aborting.</span>")
S.target = null
/obj/structure/window/swarmer_act(mob/living/simple_animal/hostile/swarmer/actor)
var/is_on_shuttle = istype(get_area(src), /area/shuttle)
for(var/t in RANGE_TURFS(1, src))
var/turf/turf_in_range = t
var/area/turf_area = get_area(turf_in_range)
// if (turf_in_range.return_turf_delta_p() > DANGEROUS_DELTA_P)
// to_chat(actor, "<span class='warning'>Destroying this object has the potential to cause an explosive pressure release. Aborting.</span>")
// actor.target = null
// return TRUE
if(isspaceturf(turf_in_range) || (!is_on_shuttle && (istype(turf_area, /area/shuttle) || istype(turf_area, /area/space))) || (is_on_shuttle && !istype(turf_area, /area/shuttle)))
to_chat(actor, "<span class='warning'>Destroying this object has the potential to cause a hull breach. Aborting.</span>")
actor.target = null
return TRUE
else if(istype(A, /area/engine/supermatter))
to_chat(S, "<span class='warning'>Disrupting the containment of a supermatter crystal would not be to our benefit. Aborting.</span>")
S.target = null
else if(istype(turf_area, /area/engineering/supermatter))
to_chat(actor, "<span class='warning'>Disrupting the containment of a supermatter crystal would not be to our benefit. Aborting.</span>")
actor.target = null
return TRUE
return ..()
@@ -1,30 +1,7 @@
/datum/traitor_class/human/assassin
/datum/traitor_class/human/subterfuge/assassin
name = "Donk Co Operative"
employer = "Donk Corporation"
weight = 0
weight = 6
chaos = 1
threat = 2
/datum/traitor_class/human/assassin/forge_single_objective(datum/antagonist/traitor/T)
.=1
var/permakill_prob = 20
var/datum/game_mode/dynamic/mode
if(istype(SSticker.mode,/datum/game_mode/dynamic))
mode = SSticker.mode
permakill_prob = max(0,mode.threat_level-50)
var/list/active_ais = active_ais()
if(active_ais.len && prob(100/GLOB.joined_player_list.len))
var/datum/objective/destroy/destroy_objective = new
destroy_objective.owner = T.owner
destroy_objective.find_target()
T.add_objective(destroy_objective)
else if(prob(permakill_prob))
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = T.owner
kill_objective.find_target()
T.add_objective(kill_objective)
else
var/datum/objective/assassinate/once/kill_objective = new
kill_objective.owner = T.owner
kill_objective.find_target()
T.add_objective(kill_objective)
assassin_prob = 70
@@ -1,12 +1,12 @@
/datum/traitor_class/human/freeform
name = "Waffle Co Agent"
employer = "Waffle Company"
weight = 0 // should not spawn in unless admins bus something in the traitor panel with setting traitor classes
weight = 5
chaos = 0
/datum/traitor_class/human/freeform/forge_objectives(datum/antagonist/traitor/T)
var/datum/objective/escape/O = new
O.explanation_text = "You have no explicit goals! While we don't approve of mindless slaughter, you may antagonize nanotrasen any way you wish! Make sure to escape alive and not in custody, though!"
var/datum/objective/freedom/O = new
O.explanation_text = "You have no explicit goals! While we don't approve of mindless slaughter, you may antagonize nanotrasen any way you wish! Don't get captured or killed, but if you've done nothing, you'll be in trouble!"
O.owner = T.owner
T.add_objective(O)
return
@@ -13,8 +13,12 @@
T.assign_exchange_role(SSticker.mode.exchange_blue)
objective_count += 1 //Exchange counts towards number of objectives
var/toa = CONFIG_GET(number/traitor_objectives_amount)
var/attempts = 0
for(var/i = objective_count, i < toa, i++)
forge_single_objective(T)
var/success = FALSE
while(!success && attempts < max(toa*10, 100))
success = forge_single_objective(T)
attempts += 1
if(!(locate(/datum/objective/escape) in T.objectives))
var/datum/objective/escape/escape_objective = new
escape_objective.owner = T.owner
@@ -1,12 +1,11 @@
/datum/traitor_class/human/subterfuge
name = "MI13 Operative"
employer = "MI13"
weight = 36
weight = 25
chaos = -5
var/assassin_prob = 25
/datum/traitor_class/human/subterfuge/forge_single_objective(datum/antagonist/traitor/T)
.=1
var/assassin_prob = 30
var/datum/game_mode/dynamic/mode
if(istype(SSticker.mode,/datum/game_mode/dynamic))
mode = SSticker.mode
@@ -16,24 +15,31 @@
kill_objective.owner = T.owner
kill_objective.find_target()
T.add_objective(kill_objective)
return TRUE
else
var/list/weights = list()
weights["sabo"] = length(subtypesof(/datum/sabotage_objective))
weights["steal"] = length(subtypesof(/datum/objective_item/steal))
var/datum/objective/sabotage/sabotage_objective = new
sabotage_objective.owner = T.owner
if(sabotage_objective.find_target())
weights["sabo"] = length(subtypesof(/datum/objective_item/steal))
var/datum/objective/steal/steal_objective = new
steal_objective.owner = T.owner
if(steal_objective.find_target())
weights["steal"] = length(subtypesof(/datum/objective_item/steal))
weights["download"] = !(locate(/datum/objective/download) in T.objectives || (T.owner.assigned_role in list("Research Director", "Scientist", "Roboticist")))
switch(pickweight(weights))
if("sabo")
var/datum/objective/sabotage/sabotage_objective = new
sabotage_objective.owner = T.owner
sabotage_objective.find_target()
T.add_objective(sabotage_objective)
qdel(steal_objective)
return TRUE
if("steal")
var/datum/objective/steal/steal_objective = new
steal_objective.owner = T.owner
steal_objective.find_target()
T.add_objective(steal_objective)
qdel(sabotage_objective)
return TRUE
if("download")
var/datum/objective/download/download_objective = new
download_objective.owner = T.owner
download_objective.gen_amount_goal()
T.add_objective(download_objective)
return TRUE
return FALSE
@@ -7,7 +7,8 @@ GLOBAL_LIST_EMPTY(traitor_classes)
var/chaos = 0
var/threat = 0
var/TC = 20
/// Minimum players for this to randomly roll via get_random_traitor_class().
var/processing = FALSE
/// Minimum players for this to randomly roll via get_random_traitor_kind().
var/min_players = 0
var/list/uplink_filters
@@ -43,4 +44,6 @@ GLOBAL_LIST_EMPTY(traitor_classes)
/datum/traitor_class/proc/clean_up_traitor(datum/antagonist/traitor/T)
// Any effects that need to be cleaned up if traitor class is being swapped.
/datum/traitor_class/proc/on_process(/datum/antagonist/traitor/T)
// only for processing traitor classes; runs once an SSprocessing tick
@@ -26,6 +26,8 @@
if(traitor_kind)
traitor_kind.remove_innate_effects(owner.current)
traitor_kind.clean_up_traitor(src)
if(traitor_kind.processing)
STOP_PROCESSING(SSprocessing, src)
swap_from_old = TRUE
traitor_kind = GLOB.traitor_classes[kind]
traitor_kind.apply_innate_effects(owner.current)
@@ -33,11 +35,16 @@
for(var/O in objectives)
qdel(O)
traitor_kind.forge_objectives(src)
if(traitor_kind.processing)
START_PROCESSING(SSprocessing, src)
if(swap_from_old)
traitor_kind.finalize_traitor(src)
traitor_kind.greet(src)
owner.announce_objectives()
/datum/antagonist/traitor/process()
traitor_kind.on_process(src)
/proc/get_random_traitor_kind(var/list/blacklist = list())
var/chaos_weight = 0
if(istype(SSticker.mode,/datum/game_mode/dynamic))
@@ -385,14 +385,10 @@
/obj/item/warpwhistle/attack_self(mob/living/carbon/user)
if(!istype(user) || on_cooldown)
return
var/turf/T = get_turf(user)
var/area/A = get_area(user)
if(!T || !A || A.noteleport)
to_chat(user, "<span class='warning'>You play \the [src], yet no sound comes out of it... Looks like it won't work here.</span>")
return
on_cooldown = TRUE
last_user = user
playsound(T,'sound/magic/warpwhistle.ogg', 200, 1)
var/turf/T = get_turf(user)
playsound(T,'sound/magic/warpwhistle.ogg', 200, TRUE)
ADD_TRAIT(user, TRAIT_MOBILITY_NOMOVE, src)
ADD_TRAIT(user, TRAIT_MOBILITY_NOUSE, src)
ADD_TRAIT(user, TRAIT_MOBILITY_NOPICKUP, src)
@@ -400,6 +396,10 @@
new /obj/effect/temp_visual/tornado(T)
sleep(20)
if(interrupted(user))
REMOVE_TRAIT(user, TRAIT_MOBILITY_NOMOVE, src)
REMOVE_TRAIT(user, TRAIT_MOBILITY_NOUSE, src)
REMOVE_TRAIT(user, TRAIT_MOBILITY_NOPICKUP, src)
user.update_mobility()
return
user.invisibility = INVISIBILITY_MAXIMUM
user.status_flags |= GODMODE
@@ -427,8 +427,7 @@
if(interrupted(user))
return
on_cooldown = 2
sleep(40)
on_cooldown = 0
addtimer(VARSET_CALLBACK(src, on_cooldown, 0), 4 SECONDS)
/obj/item/warpwhistle/Destroy()
if(on_cooldown == 1 && last_user) //Flute got dunked somewhere in the teleport