initial commit - cross reference with 5th port - obviously has compile errors
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//////////////////////////
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//Movable Screen Objects//
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// By RemieRichards //
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//////////////////////////
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//Movable Screen Object
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//Not tied to the grid, places it's center where the cursor is
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/obj/screen/movable
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var/snap2grid = FALSE
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var/moved = FALSE
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//Snap Screen Object
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//Tied to the grid, snaps to the nearest turf
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/obj/screen/movable/snap
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snap2grid = TRUE
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/obj/screen/movable/MouseDrop(over_object, src_location, over_location, src_control, over_control, params)
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var/list/PM = params2list(params)
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//No screen-loc information? abort.
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if(!PM || !PM["screen-loc"])
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return
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//Split screen-loc up into X+Pixel_X and Y+Pixel_Y
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var/list/screen_loc_params = splittext(PM["screen-loc"], ",")
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//Split X+Pixel_X up into list(X, Pixel_X)
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var/list/screen_loc_X = splittext(screen_loc_params[1],":")
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//Split Y+Pixel_Y up into list(Y, Pixel_Y)
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var/list/screen_loc_Y = splittext(screen_loc_params[2],":")
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if(snap2grid) //Discard Pixel Values
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screen_loc = "[screen_loc_X[1]],[screen_loc_Y[1]]"
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else //Normalise Pixel Values (So the object drops at the center of the mouse, not 16 pixels off)
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var/pix_X = text2num(screen_loc_X[2]) - 16
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var/pix_Y = text2num(screen_loc_Y[2]) - 16
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screen_loc = "[screen_loc_X[1]]:[pix_X],[screen_loc_Y[1]]:[pix_Y]"
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moved = screen_loc
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//Debug procs
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/client/proc/test_movable_UI()
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set category = "Debug"
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set name = "Spawn Movable UI Object"
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var/obj/screen/movable/M = new()
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M.name = "Movable UI Object"
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M.icon_state = "block"
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M.maptext = "Movable"
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M.maptext_width = 64
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var/screen_l = input(usr,"Where on the screen? (Formatted as 'X,Y' e.g: '1,1' for bottom left)","Spawn Movable UI Object") as text
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if(!screen_l)
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return
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M.screen_loc = screen_l
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screen += M
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/client/proc/test_snap_UI()
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set category = "Debug"
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set name = "Spawn Snap UI Object"
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var/obj/screen/movable/snap/S = new()
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S.name = "Snap UI Object"
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S.icon_state = "block"
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S.maptext = "Snap"
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S.maptext_width = 64
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var/screen_l = input(usr,"Where on the screen? (Formatted as 'X,Y' e.g: '1,1' for bottom left)","Spawn Snap UI Object") as text
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if(!screen_l)
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return
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S.screen_loc = screen_l
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screen += S
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