initial commit - cross reference with 5th port - obviously has compile errors
This commit is contained in:
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/datum/game_mode/meteor
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name = "meteor"
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config_tag = "meteor"
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var/meteordelay = 2000
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var/nometeors = 0
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var/rampupdelta = 5
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required_players = 0
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/datum/game_mode/meteor/announce()
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world << "<B>The current game mode is - Meteor!</B>"
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world << "<B>The space station has been stuck in a major meteor shower. You must escape from the station or at least live.</B>"
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/datum/game_mode/meteor/process()
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if(nometeors || meteordelay > world.time - round_start_time)
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return
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var/list/wavetype = meteors_normal
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var/meteorminutes = (world.time - round_start_time - meteordelay) / 10 / 60
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if (prob(meteorminutes))
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wavetype = meteors_threatening
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if (prob(meteorminutes/2))
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wavetype = meteors_catastrophic
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var/ramp_up_final = Clamp(round(meteorminutes/rampupdelta), 1, 10)
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spawn_meteors(ramp_up_final, wavetype)
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/datum/game_mode/meteor/declare_completion()
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var/text
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var/survivors = 0
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for(var/mob/living/player in player_list)
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if(player.stat != DEAD)
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++survivors
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if(player.onCentcom())
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text += "<br><b><font size=2>[player.real_name] escaped to the safety of Centcom.</font></b>"
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else if(player.onSyndieBase())
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text += "<br><b><font size=2>[player.real_name] escaped to the (relative) safety of Syndicate Space.</font></b>"
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else
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text += "<br><font size=1>[player.real_name] survived but is stranded without any hope of rescue.</font>"
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if(survivors)
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world << "<span class='boldnotice'>The following survived the meteor storm</span>:[text]"
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else
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world << "<span class='boldnotice'>Nobody survived the meteor storm!</span>"
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feedback_set_details("round_end_result","end - evacuation")
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feedback_set("round_end_result",survivors)
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..()
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return 1
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@@ -0,0 +1,334 @@
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/var/const/meteor_wave_delay = 625 //minimum wait between waves in tenths of seconds
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//set to at least 100 unless you want evarr ruining every round
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//Meteors probability of spawning during a given wave
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/var/list/meteors_normal = list(/obj/effect/meteor/dust=3, /obj/effect/meteor/medium=8, /obj/effect/meteor/big=3, \
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/obj/effect/meteor/flaming=1, /obj/effect/meteor/irradiated=3) //for normal meteor event
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/var/list/meteors_threatening = list(/obj/effect/meteor/medium=4, /obj/effect/meteor/big=8, \
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/obj/effect/meteor/flaming=3, /obj/effect/meteor/irradiated=3) //for threatening meteor event
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/var/list/meteors_catastrophic = list(/obj/effect/meteor/medium=5, /obj/effect/meteor/big=75, \
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/obj/effect/meteor/flaming=10, /obj/effect/meteor/irradiated=10, /obj/effect/meteor/tunguska = 1) //for catastrophic meteor event
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/var/list/meteorsB = list(/obj/effect/meteor/meaty=5, /obj/effect/meteor/meaty/xeno=1) //for meaty ore event
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/var/list/meteorsC = list(/obj/effect/meteor/dust) //for space dust event
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///////////////////////////////
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//Meteor spawning global procs
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///////////////////////////////
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/proc/spawn_meteors(number = 10, list/meteortypes)
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for(var/i = 0; i < number; i++)
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spawn_meteor(meteortypes)
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/proc/spawn_meteor(list/meteortypes)
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var/turf/pickedstart
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var/turf/pickedgoal
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var/max_i = 10//number of tries to spawn meteor.
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while (!istype(pickedstart, /turf/open/space))
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var/startSide = pick(cardinal)
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pickedstart = spaceDebrisStartLoc(startSide, 1)
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pickedgoal = spaceDebrisFinishLoc(startSide, 1)
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max_i--
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if(max_i<=0)
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return
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var/Me = pickweight(meteortypes)
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var/obj/effect/meteor/M = new Me(pickedstart)
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M.dest = pickedgoal
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M.z_original = 1
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spawn(0)
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walk_towards(M, M.dest, 1)
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return
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/proc/spaceDebrisStartLoc(startSide, Z)
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var/starty
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var/startx
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switch(startSide)
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if(1) //NORTH
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starty = world.maxy-(TRANSITIONEDGE+1)
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startx = rand((TRANSITIONEDGE+1), world.maxx-(TRANSITIONEDGE+1))
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if(2) //EAST
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starty = rand((TRANSITIONEDGE+1),world.maxy-(TRANSITIONEDGE+1))
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startx = world.maxx-(TRANSITIONEDGE+1)
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if(3) //SOUTH
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starty = (TRANSITIONEDGE+1)
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startx = rand((TRANSITIONEDGE+1), world.maxx-(TRANSITIONEDGE+1))
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if(4) //WEST
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starty = rand((TRANSITIONEDGE+1), world.maxy-(TRANSITIONEDGE+1))
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startx = (TRANSITIONEDGE+1)
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var/turf/T = locate(startx, starty, Z)
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return T
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/proc/spaceDebrisFinishLoc(startSide, Z)
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var/endy
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var/endx
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switch(startSide)
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if(1) //NORTH
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endy = TRANSITIONEDGE
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endx = rand(TRANSITIONEDGE, world.maxx-TRANSITIONEDGE)
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if(2) //EAST
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endy = rand(TRANSITIONEDGE, world.maxy-TRANSITIONEDGE)
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endx = TRANSITIONEDGE
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if(3) //SOUTH
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endy = world.maxy-TRANSITIONEDGE
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endx = rand(TRANSITIONEDGE, world.maxx-TRANSITIONEDGE)
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if(4) //WEST
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endy = rand(TRANSITIONEDGE,world.maxy-TRANSITIONEDGE)
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endx = world.maxx-TRANSITIONEDGE
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var/turf/T = locate(endx, endy, Z)
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return T
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///////////////////////
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//The meteor effect
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//////////////////////
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/obj/effect/meteor
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name = "the concept of meteor"
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desc = "You should probably run instead of gawking at this."
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icon = 'icons/obj/meteor.dmi'
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icon_state = "small"
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density = 1
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anchored = 1
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var/hits = 4
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var/hitpwr = 2 //Level of ex_act to be called on hit.
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var/dest
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pass_flags = PASSTABLE
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var/heavy = 0
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var/meteorsound = 'sound/effects/meteorimpact.ogg'
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var/z_original = 1
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var/list/meteordrop = list(/obj/item/weapon/ore/iron)
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var/dropamt = 2
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/obj/effect/meteor/Move()
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if(z != z_original || loc == dest)
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qdel(src)
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return
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. = ..() //process movement...
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if(.)//.. if did move, ram the turf we get in
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var/turf/T = get_turf(loc)
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ram_turf(T)
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if(prob(10) && !istype(T, /turf/open/space))//randomly takes a 'hit' from ramming
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get_hit()
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return .
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/obj/effect/meteor/Destroy()
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walk(src,0) //this cancels the walk_towards() proc
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return ..()
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/obj/effect/meteor/New()
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..()
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SpinAnimation()
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/obj/effect/meteor/Bump(atom/A)
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if(A)
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ram_turf(get_turf(A))
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playsound(src.loc, meteorsound, 40, 1)
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get_hit()
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/obj/effect/meteor/proc/ram_turf(turf/T)
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//first bust whatever is in the turf
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for(var/atom/A in T)
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if(A != src)
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if(istype(A, /mob/living))
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A.visible_message("<span class='warning'>[src] slams into [A].</span>", "<span class='userdanger'>[src] slams into you!.</span>")
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A.ex_act(hitpwr)
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//then, ram the turf if it still exists
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if(T)
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T.ex_act(hitpwr)
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//process getting 'hit' by colliding with a dense object
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//or randomly when ramming turfs
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/obj/effect/meteor/proc/get_hit()
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hits--
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if(hits <= 0)
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make_debris()
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meteor_effect(heavy)
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qdel(src)
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/obj/effect/meteor/ex_act()
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return
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/obj/effect/meteor/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W, /obj/item/weapon/pickaxe))
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make_debris()
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qdel(src)
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return
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else
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return ..()
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/obj/effect/meteor/proc/make_debris()
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for(var/throws = dropamt, throws > 0, throws--)
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var/thing_to_spawn = pick(meteordrop)
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new thing_to_spawn(get_turf(src))
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/obj/effect/meteor/proc/meteor_effect(sound=1)
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if(sound)
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for(var/mob/M in player_list)
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var/turf/T = get_turf(M)
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if(!T || T.z != src.z)
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continue
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var/dist = get_dist(M.loc, src.loc)
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shake_camera(M, dist > 20 ? 2 : 4, dist > 20 ? 1 : 3)
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M.playsound_local(src.loc, meteorsound, 50, 1, get_rand_frequency(), 10)
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///////////////////////
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//Meteor types
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///////////////////////
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//Dust
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/obj/effect/meteor/dust
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name = "space dust"
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icon_state = "dust"
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pass_flags = PASSTABLE | PASSGRILLE
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hits = 1
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hitpwr = 3
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meteorsound = 'sound/weapons/Gunshot_smg.ogg'
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meteordrop = list(/obj/item/weapon/ore/glass)
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//Medium-sized
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/obj/effect/meteor/medium
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name = "meteor"
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dropamt = 3
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/obj/effect/meteor/medium/meteor_effect()
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..(heavy)
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explosion(src.loc, 0, 1, 2, 3, 0)
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//Large-sized
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/obj/effect/meteor/big
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name = "big meteor"
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icon_state = "large"
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hits = 6
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heavy = 1
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dropamt = 4
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/obj/effect/meteor/big/meteor_effect()
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..(heavy)
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explosion(src.loc, 1, 2, 3, 4, 0)
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//Flaming meteor
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/obj/effect/meteor/flaming
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name = "flaming meteor"
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icon_state = "flaming"
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hits = 5
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heavy = 1
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meteorsound = 'sound/effects/bamf.ogg'
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meteordrop = list(/obj/item/weapon/ore/plasma)
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/obj/effect/meteor/flaming/meteor_effect()
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..(heavy)
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explosion(src.loc, 1, 2, 3, 4, 0, 0, 5)
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//Radiation meteor
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/obj/effect/meteor/irradiated
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name = "glowing meteor"
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icon_state = "glowing"
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heavy = 1
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meteordrop = list(/obj/item/weapon/ore/uranium)
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/obj/effect/meteor/irradiated/meteor_effect()
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..(heavy)
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explosion(src.loc, 0, 0, 4, 3, 0)
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new /obj/effect/decal/cleanable/greenglow(get_turf(src))
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radiation_pulse(get_turf(src), 2, 5, 50, 1)
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//Meaty Ore
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/obj/effect/meteor/meaty
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name = "meaty ore"
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icon_state = "meateor"
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desc = "Just... don't think too hard about where this thing came from."
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hits = 2
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heavy = 1
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meteorsound = 'sound/effects/blobattack.ogg'
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meteordrop = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human, /obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant, /obj/item/organ/heart, /obj/item/organ/lungs, /obj/item/organ/tongue, /obj/item/organ/appendix/)
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var/meteorgibs = /obj/effect/gibspawner/generic
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/obj/effect/meteor/meaty/New()
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for(var/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/M in meteordrop)
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meteordrop -= M
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meteordrop += pick(subtypesof(M))
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for(var/obj/item/organ/tongue/T in meteordrop)
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meteordrop -= T
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meteordrop += pick(typesof(T))
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..()
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/obj/effect/meteor/meaty/make_debris()
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..()
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new meteorgibs(get_turf(src))
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/obj/effect/meteor/meaty/ram_turf(turf/T)
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if(!istype(T, /turf/open/space))
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new /obj/effect/decal/cleanable/blood (T)
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/obj/effect/meteor/meaty/Bump(atom/A)
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A.ex_act(hitpwr)
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get_hit()
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//Meaty Ore Xeno edition
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/obj/effect/meteor/meaty/xeno
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color = "#5EFF00"
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meteordrop = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab/xeno, /obj/item/organ/tongue/alien)
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meteorgibs = /obj/effect/gibspawner/xeno
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/obj/effect/meteor/meaty/xeno/New()
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meteordrop += subtypesof(/obj/item/organ/alien)
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..()
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/obj/effect/meteor/meaty/xeno/ram_turf(turf/T)
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if(!istype(T, /turf/open/space))
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new /obj/effect/decal/cleanable/xenoblood (T)
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//Station buster Tunguska
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/obj/effect/meteor/tunguska
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name = "tunguska meteor"
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icon_state = "flaming"
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desc = "Your life briefly passes before your eyes the moment you lay them on this monstruosity"
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hits = 30
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hitpwr = 1
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heavy = 1
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meteorsound = 'sound/effects/bamf.ogg'
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meteordrop = list(/obj/item/weapon/ore/plasma)
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/obj/effect/meteor/tunguska/meteor_effect()
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..(heavy)
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explosion(src.loc, 5, 10, 15, 20, 0)
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/obj/effect/meteor/tunguska/Bump()
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..()
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if(prob(20))
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explosion(src.loc,2,4,6,8)
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//////////////////////////
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//Spookoween meteors
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/////////////////////////
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/var/list/meteorsSPOOKY = list(/obj/effect/meteor/pumpkin)
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/obj/effect/meteor/pumpkin
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name = "PUMPKING"
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desc = "THE PUMPKING'S COMING!"
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icon = 'icons/obj/meteor_spooky.dmi'
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icon_state = "pumpkin"
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hits = 10
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heavy = 1
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dropamt = 1
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meteordrop = list(/obj/item/clothing/head/hardhat/pumpkinhead, /obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin)
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/obj/effect/meteor/pumpkin/New()
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..()
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meteorsound = pick('sound/hallucinations/im_here1.ogg','sound/hallucinations/im_here2.ogg')
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//////////////////////////
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Reference in New Issue
Block a user