initial commit - cross reference with 5th port - obviously has compile errors
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/obj/item/areaeditor
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name = "area modification item"
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icon = 'icons/obj/items.dmi'
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icon_state = "blueprints"
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attack_verb = list("attacked", "bapped", "hit")
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var/fluffnotice = "Nobody's gonna read this stuff!"
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var/const/AREA_ERRNONE = 0
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var/const/AREA_STATION = 1
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var/const/AREA_SPACE = 2
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var/const/AREA_SPECIAL = 3
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var/const/BORDER_ERROR = 0
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var/const/BORDER_NONE = 1
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var/const/BORDER_BETWEEN = 2
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var/const/BORDER_2NDTILE = 3
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var/const/BORDER_SPACE = 4
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var/const/ROOM_ERR_LOLWAT = 0
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var/const/ROOM_ERR_SPACE = -1
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var/const/ROOM_ERR_TOOLARGE = -2
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/obj/item/areaeditor/attack_self(mob/user)
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add_fingerprint(user)
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var/text = "<BODY><HTML><head><title>[src]</title></head> \
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<h2>[station_name()] [src.name]</h2> \
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<small>[fluffnotice]</small><hr>"
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switch(get_area_type())
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if(AREA_SPACE)
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text += "<p>According to the [src.name], you are now in an unclaimed territory.</p> \
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<p><a href='?src=\ref[src];create_area=1'>Mark this place as new area.</a></p>"
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if(AREA_SPECIAL)
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text += "<p>This place is not noted on the [src.name].</p>"
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return text
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/obj/item/areaeditor/Topic(href, href_list)
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if(..())
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return
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if(!usr.canUseTopic(src))
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usr << browse(null, "window=blueprints")
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return
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if(href_list["create_area"])
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if(get_area_type()==AREA_SPACE)
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create_area()
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updateUsrDialog()
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//One-use area creation permits.
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/obj/item/areaeditor/permit
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name = "construction permit"
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icon_state = "permit"
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desc = "This is a one-use permit that allows the user to offically declare a built room as new addition to the station."
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fluffnotice = "Nanotrasen Engineering requires all on-station construction projects to be approved by a head of staff, as detailed in Nanotrasen Company Regulation 512-C (Mid-Shift Modifications to Company Property). \
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By submitting this form, you accept any fines, fees, or personal injury/death that may occur during construction."
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w_class = 1
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/obj/item/areaeditor/permit/attack_self(mob/user)
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. = ..()
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var/area/A = get_area()
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if(get_area_type() == AREA_STATION)
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. += "<p>According to \the [src], you are now in <b>\"[html_encode(A.name)]\"</b>.</p>"
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var/datum/browser/popup = new(user, "blueprints", "[src]", 700, 500)
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popup.set_content(.)
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popup.open()
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onclose(usr, "blueprints")
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/obj/item/areaeditor/permit/create_area()
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var/success = ..()
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if(success)
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qdel(src)
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//Station blueprints!!!
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/obj/item/areaeditor/blueprints
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name = "station blueprints"
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desc = "Blueprints of the station. There is a \"Classified\" stamp and several coffee stains on it."
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icon = 'icons/obj/items.dmi'
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icon_state = "blueprints"
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fluffnotice = "Property of Nanotrasen. For heads of staff only. Store in high-secure storage."
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var/list/image/showing = list()
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var/client/viewing
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/obj/item/areaeditor/blueprints/Destroy()
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clear_viewer()
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return ..()
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/obj/item/areaeditor/blueprints/attack_self(mob/user)
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. = ..()
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var/area/A = get_area()
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if(get_area_type() == AREA_STATION)
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. += "<p>According to \the [src], you are now in <b>\"[html_encode(A.name)]\"</b>.</p>"
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. += "<p>You may <a href='?src=\ref[src];edit_area=1'>make an amendment</a> to the drawing.</p>"
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if(!viewing)
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. += "<p><a href='?src=\ref[src];view_blueprints=1'>View structural data</a></p>"
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else
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. += "<p><a href='?src=\ref[src];refresh=1'>Refresh structural data</a></p>"
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. += "<p><a href='?src=\ref[src];hide_blueprints=1'>Hide structural data</a></p>"
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var/datum/browser/popup = new(user, "blueprints", "[src]", 700, 500)
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popup.set_content(.)
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popup.open()
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onclose(user, "blueprints")
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/obj/item/areaeditor/blueprints/Topic(href, href_list)
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..()
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if(href_list["edit_area"])
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if(get_area_type()!=AREA_STATION)
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return
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edit_area()
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if(href_list["view_blueprints"])
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set_viewer(usr, "<span class='notice'>You flip the blueprints over to view the complex information diagram.</span>")
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if(href_list["hide_blueprints"])
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clear_viewer(usr,"<span class='notice'>You flip the blueprints over to view the simple information diagram.</span>")
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if(href_list["refresh"])
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clear_viewer(usr)
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set_viewer(usr)
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attack_self(usr) //this is not the proper way, but neither of the old update procs work! it's too ancient and I'm tired shush.
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/obj/item/areaeditor/blueprints/proc/get_images(turf/T, viewsize)
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. = list()
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for(var/tt in RANGE_TURFS(viewsize, T))
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var/turf/TT = tt
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if(TT.blueprint_data)
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. += TT.blueprint_data
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/obj/item/areaeditor/blueprints/proc/set_viewer(mob/user, message = "")
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if(user && user.client)
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if(viewing)
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clear_viewer()
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viewing = user.client
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showing = get_images(get_turf(user), viewing.view)
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viewing.images |= showing
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if(message)
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user << message
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/obj/item/areaeditor/blueprints/proc/clear_viewer(mob/user, message = "")
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if(viewing)
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viewing.images -= showing
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viewing = null
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showing.Cut()
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if(message)
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user << message
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/obj/item/areaeditor/blueprints/dropped(mob/user)
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..()
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clear_viewer()
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/obj/item/areaeditor/proc/get_area()
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var/turf/T = get_turf(usr)
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var/area/A = T.loc
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A = A.master
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return A
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/obj/item/areaeditor/proc/get_area_type(area/A = get_area())
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if(A.outdoors)
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return AREA_SPACE
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var/list/SPECIALS = list(
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/area/shuttle,
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/area/admin,
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/area/arrival,
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/area/centcom,
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/area/asteroid,
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/area/tdome,
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/area/wizard_station,
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/area/prison
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)
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for (var/type in SPECIALS)
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if ( istype(A,type) )
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return AREA_SPECIAL
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return AREA_STATION
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/obj/item/areaeditor/proc/create_area()
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var/res = detect_room(get_turf(usr))
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if(!istype(res,/list))
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switch(res)
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if(ROOM_ERR_SPACE)
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usr << "<span class='warning'>The new area must be completely airtight.</span>"
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return
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if(ROOM_ERR_TOOLARGE)
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usr << "<span class='warning'>The new area is too large.</span>"
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return
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else
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usr << "<span class='warning'>Error! Please notify administration.</span>"
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return
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var/list/turfs = res
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var/str = trim(stripped_input(usr,"New area name:", "Blueprint Editing", "", MAX_NAME_LEN))
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if(!str || !length(str)) //cancel
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return
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if(length(str) > 50)
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usr << "<span class='warning'>The given name is too long. The area remains undefined.</span>"
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return
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var/area/old = get_area(get_turf(src))
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var/old_gravity = old.has_gravity
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var/area/A
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for(var/key in turfs)
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if(key == str)
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A = turfs[key]
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if(turfs[key])
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turfs -= turfs[key]
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turfs -= key
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if(A)
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A.contents += turfs
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A.SetDynamicLighting()
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else
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A = new
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A.setup(str)
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A.contents += turfs
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A.SetDynamicLighting()
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A.has_gravity = old_gravity
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interact()
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return 1
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/obj/item/areaeditor/proc/edit_area()
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var/area/A = get_area()
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var/prevname = "[A.name]"
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var/str = trim(stripped_input(usr,"New area name:", "Blueprint Editing", "", MAX_NAME_LEN))
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if(!str || !length(str) || str==prevname) //cancel
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return
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if(length(str) > 50)
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usr << "<span class='warning'>The given name is too long. The area's name is unchanged.</span>"
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return
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set_area_machinery_title(A,str,prevname)
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for(var/area/RA in A.related)
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RA.name = str
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usr << "<span class='notice'>You rename the '[prevname]' to '[str]'.</span>"
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interact()
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return 1
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/obj/item/areaeditor/proc/set_area_machinery_title(area/A,title,oldtitle)
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if(!oldtitle) // or replacetext goes to infinite loop
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return
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for(var/area/RA in A.related)
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for(var/obj/machinery/airalarm/M in RA)
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M.name = replacetext(M.name,oldtitle,title)
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for(var/obj/machinery/power/apc/M in RA)
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M.name = replacetext(M.name,oldtitle,title)
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for(var/obj/machinery/atmospherics/components/unary/vent_scrubber/M in RA)
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M.name = replacetext(M.name,oldtitle,title)
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for(var/obj/machinery/atmospherics/components/unary/vent_pump/M in RA)
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M.name = replacetext(M.name,oldtitle,title)
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for(var/obj/machinery/door/M in RA)
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M.name = replacetext(M.name,oldtitle,title)
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//TODO: much much more. Unnamed airlocks, cameras, etc.
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/obj/item/areaeditor/proc/check_tile_is_border(turf/T2,dir)
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if (istype(T2, /turf/open/space))
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return BORDER_SPACE //omg hull breach we all going to die here
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if (get_area_type(T2.loc)!=AREA_SPACE)
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return BORDER_BETWEEN
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if (istype(T2, /turf/closed/wall))
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return BORDER_2NDTILE
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if (!istype(T2, /turf))
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return BORDER_BETWEEN
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for (var/obj/structure/window/W in T2)
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if(turn(dir,180) == W.dir)
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return BORDER_BETWEEN
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if (W.dir in list(NORTHEAST,SOUTHEAST,NORTHWEST,SOUTHWEST))
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return BORDER_2NDTILE
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for(var/obj/machinery/door/window/D in T2)
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if(turn(dir,180) == D.dir)
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return BORDER_BETWEEN
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if (locate(/obj/machinery/door) in T2)
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return BORDER_2NDTILE
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if (locate(/obj/structure/falsewall) in T2)
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return BORDER_2NDTILE
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return BORDER_NONE
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/obj/item/areaeditor/proc/detect_room(turf/first)
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var/list/turf/found = new
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var/list/turf/pending = list(first)
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var/list/border = list()
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while(pending.len)
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if (found.len+pending.len > 300)
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return ROOM_ERR_TOOLARGE
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var/turf/T = pending[1] //why byond havent list::pop()?
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pending -= T
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for (var/dir in cardinal)
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var/skip = 0
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for (var/obj/structure/window/W in T)
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if(dir == W.dir || (W.dir in list(NORTHEAST,SOUTHEAST,NORTHWEST,SOUTHWEST)))
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skip = 1
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break
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if (skip)
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continue
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for(var/obj/machinery/door/window/D in T)
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if(dir == D.dir)
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skip = 1
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break
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if (skip)
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continue
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var/turf/NT = get_step(T,dir)
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if (!isturf(NT) || (NT in found) || (NT in pending))
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continue
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switch(check_tile_is_border(NT,dir))
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if(BORDER_NONE)
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pending+=NT
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if(BORDER_BETWEEN)
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var/area/A = NT.loc
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if(!found[A.name])
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found[A.name] = NT.loc
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if(BORDER_2NDTILE)
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border[NT] += dir
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if(BORDER_SPACE)
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return ROOM_ERR_SPACE
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found+=T
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for(var/V in border) //lazy but works
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var/turf/F = V
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for(var/direction in cardinal)
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if(direction == border[F])
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continue //don't want to grab turfs from outside the border
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var/turf/U = get_step(F, direction)
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if((U in border) || (U in found))
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continue
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if(check_tile_is_border(U, direction) == BORDER_2NDTILE)
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found += U
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found |= F
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return found
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//Blueprint Subtypes
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/obj/item/areaeditor/blueprints/cyborg
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name = "station schematics"
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desc = "A digital copy of the station blueprints stored in your memory."
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icon = 'icons/obj/items.dmi'
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icon_state = "blueprints"
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fluffnotice = "Intellectual Property of Nanotrasen. For use in engineering cyborgs only. Wipe from memory upon departure from the station."
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