initial commit - cross reference with 5th port - obviously has compile errors
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#define CANDLE_LUMINOSITY 2
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/obj/item/candle
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name = "red candle"
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desc = "In Greek myth, Prometheus stole fire from the Gods and gave it to \
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humankind. The jewelry he kept for himself."
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icon = 'icons/obj/candle.dmi'
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icon_state = "candle1"
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item_state = "candle1"
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w_class = 1
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var/wax = 200
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var/lit = FALSE
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var/infinite = FALSE
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var/start_lit = FALSE
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heat = 1000
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/obj/item/candle/New()
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..()
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if(start_lit)
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// No visible message
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light(show_message = FALSE)
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/obj/item/candle/update_icon()
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var/i
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if(wax>150)
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i = 1
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else if(wax>80)
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i = 2
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else i = 3
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icon_state = "candle[i][lit ? "_lit" : ""]"
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/obj/item/candle/attackby(obj/item/weapon/W, mob/user, params)
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..()
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if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(WT.isOn()) //Badasses dont get blinded by lighting their candle with a welding tool
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light("<span class='danger'>[user] casually lights the [name] with [W], what a badass.</span>")
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else if(istype(W, /obj/item/weapon/lighter))
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var/obj/item/weapon/lighter/L = W
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if(L.lit)
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light()
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else if(istype(W, /obj/item/weapon/match))
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var/obj/item/weapon/match/M = W
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if(M.lit)
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light()
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else if(istype(W, /obj/item/candle))
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var/obj/item/candle/C = W
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if(C.lit)
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light()
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else if(istype(W, /obj/item/clothing/mask/cigarette))
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var/obj/item/clothing/mask/cigarette/M = W
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if(M.lit)
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light()
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/obj/item/candle/fire_act()
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if(!src.lit)
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light() //honk
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return
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/obj/item/candle/proc/light(show_message)
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if(!src.lit)
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src.lit = TRUE
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//src.damtype = "fire"
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if(show_message)
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usr.visible_message(
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"<span class='danger'>[usr] lights the [name].</span>")
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SetLuminosity(CANDLE_LUMINOSITY)
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START_PROCESSING(SSobj, src)
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update_icon()
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/obj/item/candle/process()
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if(!lit)
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return
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if(!infinite)
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wax--
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if(!wax)
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new/obj/item/trash/candle(src.loc)
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if(istype(src.loc, /mob))
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var/mob/M = src.loc
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M.unEquip(src, 1) //src is being deleted anyway
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qdel(src)
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update_icon()
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open_flame()
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/obj/item/candle/attack_self(mob/user)
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if(lit)
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user.visible_message(
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"<span class='notice'>[user] snuffs [src].</span>")
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lit = FALSE
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update_icon()
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SetLuminosity(0)
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user.AddLuminosity(-CANDLE_LUMINOSITY)
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/obj/item/candle/pickup(mob/user)
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..()
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if(lit)
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SetLuminosity(0)
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user.AddLuminosity(CANDLE_LUMINOSITY)
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/obj/item/candle/dropped(mob/user)
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..()
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if(lit)
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user.AddLuminosity(-CANDLE_LUMINOSITY)
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SetLuminosity(CANDLE_LUMINOSITY)
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/obj/item/candle/is_hot()
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return lit * heat
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/obj/item/candle/infinite
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infinite = TRUE
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start_lit = TRUE
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#undef CANDLE_LUMINOSITY
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