initial commit - cross reference with 5th port - obviously has compile errors
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#define RAD_LEVEL_NORMAL 10
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#define RAD_LEVEL_MODERATE 30
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#define RAD_LEVEL_HIGH 75
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#define RAD_LEVEL_VERY_HIGH 125
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#define RAD_LEVEL_CRITICAL 200
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/obj/item/device/geiger_counter //DISCLAIMER: I know nothing about how real-life Geiger counters work. This will not be realistic. ~Xhuis
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name = "geiger counter"
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desc = "A handheld device used for detecting and measuring radiation pulses."
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icon_state = "geiger_off"
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item_state = "multitool"
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w_class = 2
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slot_flags = SLOT_BELT
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materials = list(MAT_METAL = 150, MAT_GLASS = 150)
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var/scanning = 0
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var/radiation_count = 0
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var/emagged = 0
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/obj/item/device/geiger_counter/New()
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..()
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START_PROCESSING(SSobj, src)
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/obj/item/device/geiger_counter/Destroy()
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STOP_PROCESSING(SSobj, src)
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..()
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/obj/item/device/geiger_counter/process()
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if(emagged)
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if(radiation_count < 20)
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radiation_count++
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return 0
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if(radiation_count > 0)
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radiation_count--
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update_icon()
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/obj/item/device/geiger_counter/examine(mob/user)
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..()
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if(!scanning)
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return 1
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user << "<span class='info'>Alt-click it to clear stored radiation levels.</span>"
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if(emagged)
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user << "<span class='warning'>The display seems to be incomprehensible.</span>"
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return 1
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switch(radiation_count)
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if(-INFINITY to RAD_LEVEL_NORMAL)
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user << "<span class='notice'>Ambient radiation level count reports that all is well.</span>"
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if(RAD_LEVEL_NORMAL + 1 to RAD_LEVEL_MODERATE)
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user << "<span class='disarm'>Ambient radiation levels slightly above average.</span>"
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if(RAD_LEVEL_MODERATE + 1 to RAD_LEVEL_HIGH)
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user << "<span class='warning'>Ambient radiation levels above average.</span>"
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if(RAD_LEVEL_HIGH + 1 to RAD_LEVEL_VERY_HIGH)
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user << "<span class='danger'>Ambient radiation levels highly above average.</span>"
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if(RAD_LEVEL_VERY_HIGH + 1 to RAD_LEVEL_CRITICAL)
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user << "<span class='suicide'>Ambient radiation levels nearing critical level.</span>"
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if(RAD_LEVEL_CRITICAL + 1 to INFINITY)
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user << "<span class='boldannounce'>Ambient radiation levels above critical level!</span>"
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/obj/item/device/geiger_counter/update_icon()
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if(!scanning)
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icon_state = "geiger_off"
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return 1
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if(emagged)
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icon_state = "geiger_on_emag"
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return 1
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switch(radiation_count)
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if(-INFINITY to RAD_LEVEL_NORMAL)
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icon_state = "geiger_on_1"
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if(RAD_LEVEL_NORMAL + 1 to RAD_LEVEL_MODERATE)
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icon_state = "geiger_on_2"
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if(RAD_LEVEL_MODERATE + 1 to RAD_LEVEL_HIGH)
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icon_state = "geiger_on_3"
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if(RAD_LEVEL_HIGH + 1 to RAD_LEVEL_VERY_HIGH)
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icon_state = "geiger_on_4"
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if(RAD_LEVEL_VERY_HIGH + 1 to RAD_LEVEL_CRITICAL)
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icon_state = "geiger_on_4"
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if(RAD_LEVEL_CRITICAL + 1 to INFINITY)
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icon_state = "geiger_on_5"
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..()
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/obj/item/device/geiger_counter/rad_act(amount)
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if(!amount && scanning)
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return 0
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if(emagged)
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amount = Clamp(amount, 0, 25) //Emagged geiger counters can only accept 25 radiation at a time
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radiation_count += amount
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if(isliving(loc))
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var/mob/living/M = loc
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if(!emagged)
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M << "<span class='boldannounce'>\icon[src] RADIATION PULSE DETECTED.</span>"
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M << "<span class='boldannounce'>\icon[src] Severity: [amount]</span>"
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else
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M << "<span class='boldannounce'>\icon[src] !@%$AT!(N P!LS! D/TEC?ED.</span>"
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M << "<span class='boldannounce'>\icon[src] &!F2rity: <=[amount]#1</span>"
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update_icon()
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/obj/item/device/geiger_counter/attack_self(mob/user)
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scanning = !scanning
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update_icon()
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user << "<span class='notice'>\icon[src] You switch [scanning ? "on" : "off"] [src].</span>"
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/obj/item/device/geiger_counter/attack(mob/living/M, mob/user)
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if(user.a_intent == "help")
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if(!emagged)
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user.visible_message("<span class='notice'>[user] scans [M] with [src].</span>", "<span class='notice'>You scan [M]'s radiation levels with [src]...</span>")
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if(!M.radiation)
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user << "<span class='notice'>\icon[src] Radiation levels within normal boundaries.</span>"
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return 1
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else
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user << "<span class='boldannounce'>\icon[src] Subject is irradiated. Radiation levels: [M.radiation].</span>"
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return 1
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else
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user.visible_message("<span class='notice'>[user] scans [M] with [src].</span>", "<span class='danger'>You project [src]'s stored radiation into [M]'s body!</span>")
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M.rad_act(radiation_count)
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radiation_count = 0
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return 1
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..()
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/obj/item/device/geiger_counter/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/screwdriver) && emagged)
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if(scanning)
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user << "<span class='warning'>Turn off [src] before you perform this action!</span>"
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return 0
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user.visible_message("<span class='notice'>[user] unscrews [src]'s maintenance panel and begins fiddling with its innards...</span>", "<span class='notice'>You begin resetting [src]...</span>")
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playsound(user, 'sound/items/Screwdriver.ogg', 50, 1)
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if(!do_after(user, 40/I.toolspeed, target = user))
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return 0
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user.visible_message("<span class='notice'>[user] refastens [src]'s maintenance panel!</span>", "<span class='notice'>You reset [src] to its factory settings!</span>")
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playsound(user, 'sound/items/Screwdriver2.ogg', 50, 1)
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emagged = 0
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radiation_count = 0
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update_icon()
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return 1
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else
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return ..()
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/obj/item/device/geiger_counter/AltClick(mob/living/user)
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if(!istype(user) || user.incapacitated())
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return ..()
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if(!scanning)
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usr << "<span class='warning'>[src] must be on to reset its radiation level!</span>"
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return 0
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radiation_count = 0
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usr << "<span class='notice'>You flush [src]'s radiation counts, resetting it to normal.</span>"
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update_icon()
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/obj/item/device/geiger_counter/emag_act(mob/user)
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if(!emagged)
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if(scanning)
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user << "<span class='warning'>Turn off [src] before you perform this action!</span>"
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return 0
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user << "<span class='warning'>You override [src]'s radiation storing protocols. It will now generate small doses of radiation, and stored rads are now projected into creatures you scan.</span>"
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emagged = 1
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#undef RAD_LEVEL_NORMAL
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#undef RAD_LEVEL_MODERATE
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#undef RAD_LEVEL_HIGH
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#undef RAD_LEVEL_VERY_HIGH
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#undef RAD_LEVEL_CRITICAL
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