initial commit - cross reference with 5th port - obviously has compile errors
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/obj/item/weapon/storage/toolbox
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name = "toolbox"
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desc = "Danger. Very robust."
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icon_state = "red"
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item_state = "toolbox_red"
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flags = CONDUCT
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force = 10
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throwforce = 10
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throw_speed = 2
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throw_range = 7
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w_class = 4
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materials = list(MAT_METAL = 500)
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origin_tech = "combat=1;engineering=1"
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attack_verb = list("robusted")
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hitsound = 'sound/weapons/smash.ogg'
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/obj/item/weapon/storage/toolbox/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] robusts \himself with [src]! It looks like \he's trying to commit suicide..</span>")
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return (BRUTELOSS)
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/obj/item/weapon/storage/toolbox/emergency
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name = "emergency toolbox"
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icon_state = "red"
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item_state = "toolbox_red"
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/obj/item/weapon/storage/toolbox/emergency/New()
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..()
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new /obj/item/weapon/crowbar/red(src)
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new /obj/item/weapon/weldingtool/mini(src)
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new /obj/item/weapon/extinguisher/mini(src)
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if(prob(50))
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new /obj/item/device/flashlight(src)
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else
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new /obj/item/device/flashlight/flare(src)
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new /obj/item/device/radio/off(src)
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/obj/item/weapon/storage/toolbox/mechanical
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name = "mechanical toolbox"
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icon_state = "blue"
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item_state = "toolbox_blue"
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/obj/item/weapon/storage/toolbox/mechanical/New()
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..()
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new /obj/item/weapon/screwdriver(src)
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new /obj/item/weapon/wrench(src)
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new /obj/item/weapon/weldingtool(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/device/analyzer(src)
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new /obj/item/weapon/wirecutters(src)
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/obj/item/weapon/storage/toolbox/electrical
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name = "electrical toolbox"
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icon_state = "yellow"
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item_state = "toolbox_yellow"
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/obj/item/weapon/storage/toolbox/electrical/New()
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..()
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var/color = pick("red","yellow","green","blue","pink","orange","cyan","white")
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new /obj/item/weapon/screwdriver(src)
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new /obj/item/weapon/wirecutters(src)
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new /obj/item/device/t_scanner(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/stack/cable_coil(src,30,color)
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new /obj/item/stack/cable_coil(src,30,color)
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if(prob(5))
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new /obj/item/clothing/gloves/color/yellow(src)
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else
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new /obj/item/stack/cable_coil(src,30,color)
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/obj/item/weapon/storage/toolbox/syndicate
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name = "suspicious looking toolbox"
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icon_state = "syndicate"
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item_state = "toolbox_syndi"
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origin_tech = "combat=2;syndicate=1;engineering=2"
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silent = 1
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force = 15
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throwforce = 18
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/obj/item/weapon/storage/toolbox/syndicate/New()
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..()
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new /obj/item/weapon/screwdriver/nuke(src)
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new /obj/item/weapon/wrench(src)
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new /obj/item/weapon/weldingtool/largetank(src)
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new /obj/item/weapon/crowbar/red(src)
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new /obj/item/weapon/wirecutters(src, "red")
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new /obj/item/device/multitool(src)
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new /obj/item/clothing/gloves/combat(src)
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/obj/item/weapon/storage/toolbox/drone
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name = "mechanical toolbox"
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icon_state = "blue"
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item_state = "toolbox_blue"
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/obj/item/weapon/storage/toolbox/drone/New()
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..()
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var/color = pick("red","yellow","green","blue","pink","orange","cyan","white")
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new /obj/item/weapon/screwdriver(src)
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new /obj/item/weapon/wrench(src)
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new /obj/item/weapon/weldingtool(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/stack/cable_coil(src,30,color)
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new /obj/item/weapon/wirecutters(src)
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new /obj/item/device/multitool(src)
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/obj/item/weapon/storage/toolbox/brass
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name = "brass box"
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desc = "A huge brass box with several indentations in its surface."
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icon_state = "brassbox"
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w_class = 5
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max_w_class = 3
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max_combined_w_class = 28
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storage_slots = 28
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slowdown = 1
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flags = HANDSLOW
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attack_verb = list("robusted", "crushed", "smashed")
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var/proselytizer_type = /obj/item/clockwork/clockwork_proselytizer/scarab
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/obj/item/weapon/storage/toolbox/brass/prefilled/New()
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..()
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new proselytizer_type(src)
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new /obj/item/weapon/screwdriver/brass(src)
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new /obj/item/weapon/wirecutters/brass(src)
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new /obj/item/weapon/wrench/brass(src)
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new /obj/item/weapon/crowbar/brass(src)
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new /obj/item/weapon/weldingtool/experimental/brass(src)
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/obj/item/weapon/storage/toolbox/brass/prefilled/ratvar
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var/slab_type = /obj/item/clockwork/slab/scarab
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/obj/item/weapon/storage/toolbox/brass/prefilled/ratvar/New()
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..()
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new slab_type(src)
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/obj/item/weapon/storage/toolbox/brass/prefilled/ratvar/admin
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slab_type = /obj/item/clockwork/slab/debug
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proselytizer_type = /obj/item/clockwork/clockwork_proselytizer/scarab/debug
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