initial commit - cross reference with 5th port - obviously has compile errors
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/obj/structure/extinguisher_cabinet
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name = "extinguisher cabinet"
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desc = "A small wall mounted cabinet designed to hold a fire extinguisher."
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icon = 'icons/obj/wallmounts.dmi'
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icon_state = "extinguisher_closed"
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anchored = 1
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density = 0
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var/obj/item/weapon/extinguisher/has_extinguisher
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var/opened = 0
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/obj/structure/extinguisher_cabinet/New(loc, ndir, building)
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..()
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if(building)
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setDir(ndir)
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pixel_x = (dir & 3)? 0 : (dir == 4 ? -27 : 27)
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pixel_y = (dir & 3)? (dir ==1 ? -30 : 30) : 0
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opened = 1
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icon_state = "extinguisher_empty"
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else
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has_extinguisher = new /obj/item/weapon/extinguisher(src)
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/obj/structure/extinguisher_cabinet/ex_act(severity, target)
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switch(severity)
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if(1)
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qdel(src)
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return
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if(2)
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if(prob(50))
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if(has_extinguisher)
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has_extinguisher.loc = src.loc
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qdel(src)
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return
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if(3)
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return
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/obj/structure/extinguisher_cabinet/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/wrench) && !has_extinguisher)
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user << "<span class='notice'>You start unsecuring [name]...</span>"
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playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
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if(do_after(user, 60/I.toolspeed, target = src))
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playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
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user << "<span class='notice'>You unsecure [name].</span>"
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new /obj/item/wallframe/extinguisher_cabinet(loc)
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qdel(src)
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return
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if(isrobot(user) || isalien(user))
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return
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if(istype(I, /obj/item/weapon/extinguisher))
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if(!has_extinguisher && opened)
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if(!user.drop_item())
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return
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contents += I
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has_extinguisher = I
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user << "<span class='notice'>You place [I] in [src].</span>"
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else
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opened = !opened
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else
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opened = !opened
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update_icon()
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/obj/structure/extinguisher_cabinet/attack_hand(mob/user)
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if(isrobot(user) || isalien(user))
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return
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if(has_extinguisher)
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user.put_in_hands(has_extinguisher)
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user << "<span class='notice'>You take [has_extinguisher] from [src].</span>"
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has_extinguisher = null
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opened = 1
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else
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opened = !opened
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update_icon()
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/obj/structure/extinguisher_cabinet/attack_tk(mob/user)
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if(has_extinguisher)
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has_extinguisher.loc = loc
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user << "<span class='notice'>You telekinetically remove [has_extinguisher] from [src].</span>"
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has_extinguisher = null
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opened = 1
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else
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opened = !opened
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update_icon()
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/obj/structure/extinguisher_cabinet/attack_paw(mob/user)
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attack_hand(user)
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return
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/obj/structure/extinguisher_cabinet/AltClick(mob/living/user)
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if(user.incapacitated() || !Adjacent(user) || !istype(user))
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return
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opened = !opened
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update_icon()
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/obj/structure/extinguisher_cabinet/update_icon()
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if(!opened)
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icon_state = "extinguisher_closed"
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return
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if(has_extinguisher)
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if(istype(has_extinguisher, /obj/item/weapon/extinguisher/mini))
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icon_state = "extinguisher_mini"
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else
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icon_state = "extinguisher_full"
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else
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icon_state = "extinguisher_empty"
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/obj/item/wallframe/extinguisher_cabinet
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name = "extinguisher cabinet frame"
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desc = "Used for building wall-mounted extinguisher cabinets."
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icon = 'icons/obj/apc_repair.dmi'
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icon_state = "extinguisher_frame"
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result_path = /obj/structure/extinguisher_cabinet
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