initial commit - cross reference with 5th port - obviously has compile errors
This commit is contained in:
@@ -0,0 +1,355 @@
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#define BASIC_BUILDMODE 1
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#define ADV_BUILDMODE 2
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#define VAR_BUILDMODE 3
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#define THROW_BUILDMODE 4
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#define AREA_BUILDMODE 5
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#define COPY_BUILDMODE 6
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#define NUM_BUILDMODES 6
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//Buildmode Shuttle
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//Builmode Move
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/obj/screen/buildmode
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icon = 'icons/misc/buildmode.dmi'
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var/datum/buildmode/bd
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/obj/screen/buildmode/New(bd)
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..()
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src.bd = bd
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/obj/screen/buildmode/mode
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icon_state = "buildmode1"
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name = "Toggle Mode"
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screen_loc = "NORTH,WEST"
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/obj/screen/buildmode/mode/Click(location, control, params)
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var/list/pa = params2list(params)
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if(pa.Find("left"))
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bd.toggle_modes()
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else if(pa.Find("right"))
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bd.change_settings(usr)
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update_icon()
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return 1
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/obj/screen/buildmode/mode/update_icon()
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icon_state = "buildmode[bd.mode]"
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return
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/obj/screen/buildmode/help
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icon_state = "buildhelp"
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screen_loc = "NORTH,WEST+1"
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name = "Buildmode Help"
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/obj/screen/buildmode/help/Click()
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bd.show_help(usr)
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return 1
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/obj/screen/buildmode/bdir
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icon_state = "build"
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screen_loc = "NORTH,WEST+2"
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name = "Change Dir"
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/obj/screen/buildmode/bdir/update_icon()
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setDir(bd.build_dir)
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return
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/obj/screen/buildmode/quit
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icon_state = "buildquit"
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screen_loc = "NORTH,WEST+3"
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name = "Quit Buildmode"
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/obj/screen/buildmode/quit/Click()
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bd.quit()
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return 1
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/obj/screen/buildmode/bdir/Click()
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bd.change_dir()
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update_icon()
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return 1
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/datum/buildmode
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var/mode = BASIC_BUILDMODE
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var/client/holder = null
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var/list/obj/screen/buttons = list()
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var/build_dir = SOUTH
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var/atom/movable/throw_atom = null
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var/turf/cornerA = null
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var/turf/cornerB = null
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var/generator_path = null
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var/varholder = "name"
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var/valueholder = "derp"
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var/objholder = /obj/structure/closet
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var/atom/movable/stored = null
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/datum/buildmode/New(client/c)
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create_buttons()
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holder = c
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holder.click_intercept = src
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holder.show_popup_menus = 0
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holder.screen += buttons
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/datum/buildmode/proc/quit()
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holder.screen -= buttons
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holder.click_intercept = null
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holder.show_popup_menus = 1
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qdel(src)
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return
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/datum/buildmode/Destroy()
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stored = null
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for(var/button in buttons)
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qdel(button)
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/datum/buildmode/proc/create_buttons()
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buttons += new /obj/screen/buildmode/mode(src)
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buttons += new /obj/screen/buildmode/help(src)
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buttons += new /obj/screen/buildmode/bdir(src)
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buttons += new /obj/screen/buildmode/quit(src)
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/datum/buildmode/proc/toggle_modes()
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mode = (mode % NUM_BUILDMODES) +1
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Reset()
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return
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/datum/buildmode/proc/show_help(mob/user)
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switch(mode)
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if(BASIC_BUILDMODE)
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user << "\blue ***********************************************************"
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user << "\blue Left Mouse Button = Construct / Upgrade"
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user << "\blue Right Mouse Button = Deconstruct / Delete / Downgrade"
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user << "\blue Left Mouse Button + ctrl = R-Window"
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user << "\blue Left Mouse Button + alt = Airlock"
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user << ""
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user << "\blue Use the button in the upper left corner to"
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user << "\blue change the direction of built objects."
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user << "\blue ***********************************************************"
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if(ADV_BUILDMODE)
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user << "\blue ***********************************************************"
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user << "\blue Right Mouse Button on buildmode button = Set object type"
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user << "\blue Left Mouse Button on turf/obj = Place objects"
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user << "\blue Right Mouse Button = Delete objects"
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user << ""
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user << "\blue Use the button in the upper left corner to"
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user << "\blue change the direction of built objects."
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user << "\blue ***********************************************************"
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if(VAR_BUILDMODE)
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user << "\blue ***********************************************************"
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user << "\blue Right Mouse Button on buildmode button = Select var(type) & value"
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user << "\blue Left Mouse Button on turf/obj/mob = Set var(type) & value"
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user << "\blue Right Mouse Button on turf/obj/mob = Reset var's value"
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user << "\blue ***********************************************************"
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if(THROW_BUILDMODE)
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user << "\blue ***********************************************************"
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user << "\blue Left Mouse Button on turf/obj/mob = Select"
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user << "\blue Right Mouse Button on turf/obj/mob = Throw"
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user << "\blue ***********************************************************"
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if(AREA_BUILDMODE)
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user << "\blue ***********************************************************"
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user << "\blue Left Mouse Button on turf/obj/mob = Select corner"
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user << "\blue Right Mouse Button on buildmode button = Select generator"
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user << "\blue ***********************************************************"
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if(COPY_BUILDMODE)
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user << "\blue ***********************************************************"
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user << "\blue Left Mouse Button on obj/turf/mob = Spawn a Copy of selected target"
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user << "\blue Right Mouse Button on obj/mob = Select target to copy"
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user << "\blue ***********************************************************"
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/datum/buildmode/proc/change_settings(mob/user)
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switch(mode)
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if(BASIC_BUILDMODE)
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return 1
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if(ADV_BUILDMODE)
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var/target_path = input(user,"Enter typepath:" ,"Typepath","/obj/structure/closet")
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objholder = text2path(target_path)
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if(!ispath(objholder))
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objholder = pick_closest_path(target_path)
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if(!objholder)
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objholder = /obj/structure/closet
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alert("That path is not allowed.")
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else
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if(ispath(objholder,/mob) && !check_rights(R_DEBUG,0))
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objholder = /obj/structure/closet
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if(VAR_BUILDMODE)
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var/list/locked = list("vars", "key", "ckey", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "viruses", "cuffed", "ka", "last_eaten", "urine")
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varholder = input(user,"Enter variable name:" ,"Name", "name")
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if(varholder in locked && !check_rights(R_DEBUG,0))
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return 1
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var/thetype = input(user,"Select variable type:" ,"Type") in list("text","number","mob-reference","obj-reference","turf-reference")
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if(!thetype) return 1
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switch(thetype)
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if("text")
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valueholder = input(user,"Enter variable value:" ,"Value", "value") as text
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if("number")
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valueholder = input(user,"Enter variable value:" ,"Value", 123) as num
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if("mob-reference")
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valueholder = input(user,"Enter variable value:" ,"Value") as mob in mob_list
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if("obj-reference")
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valueholder = input(user,"Enter variable value:" ,"Value") as obj in world
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if("turf-reference")
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valueholder = input(user,"Enter variable value:" ,"Value") as turf in world
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if(AREA_BUILDMODE)
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var/list/gen_paths = subtypesof(/datum/mapGenerator)
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var/type = input(user,"Select Generator Type","Type") as null|anything in gen_paths
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if(!type) return
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generator_path = type
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cornerA = null
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cornerB = null
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/datum/buildmode/proc/change_dir()
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switch(build_dir)
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if(NORTH)
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build_dir = EAST
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if(EAST)
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build_dir = SOUTH
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if(SOUTH)
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build_dir = WEST
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if(WEST)
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build_dir = NORTHWEST
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if(NORTHWEST)
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build_dir = NORTH
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return 1
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/datum/buildmode/proc/Reset()//Reset temporary variables
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cornerA = null
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cornerB = null
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/proc/togglebuildmode(mob/M in player_list)
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set name = "Toggle Build Mode"
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set category = "Special Verbs"
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if(M.client)
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if(istype(M.client.click_intercept,/datum/buildmode))
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var/datum/buildmode/B = M.client.click_intercept
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B.quit()
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log_admin("[key_name(usr)] has left build mode.")
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else
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new/datum/buildmode(M.client)
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message_admins("[key_name(usr)] has entered build mode.")
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log_admin("[key_name(usr)] has entered build mode.")
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/datum/buildmode/proc/InterceptClickOn(user,params,atom/object) //Click Intercept
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var/list/pa = params2list(params)
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var/right_click = pa.Find("right")
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var/left_click = pa.Find("left")
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var/alt_click = pa.Find("alt")
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var/ctrl_click = pa.Find("ctrl")
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. = 1
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switch(mode)
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if(BASIC_BUILDMODE)
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if(istype(object,/turf) && left_click && !alt_click && !ctrl_click)
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var/turf/T = object
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if(istype(object,/turf/open/space))
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T.ChangeTurf(/turf/open/floor/plasteel)
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else if(istype(object,/turf/open/floor))
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T.ChangeTurf(/turf/closed/wall)
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else if(istype(object,/turf/closed/wall))
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T.ChangeTurf(/turf/closed/wall/r_wall)
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log_admin("Build Mode: [key_name(user)] built [T] at ([T.x],[T.y],[T.z])")
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return
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else if(right_click)
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log_admin("Build Mode: [key_name(user)] deleted [object] at ([object.x],[object.y],[object.z])")
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if(istype(object,/turf/closed/wall))
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var/turf/T = object
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T.ChangeTurf(/turf/open/floor/plasteel)
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else if(istype(object,/turf/open/floor))
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var/turf/T = object
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T.ChangeTurf(/turf/open/space)
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else if(istype(object,/turf/closed/wall/r_wall))
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var/turf/T = object
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T.ChangeTurf(/turf/closed/wall)
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else if(istype(object,/obj))
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qdel(object)
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return
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else if(istype(object,/turf) && alt_click && left_click)
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log_admin("Build Mode: [key_name(user)] built an airlock at ([object.x],[object.y],[object.z])")
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new/obj/machinery/door/airlock(get_turf(object))
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else if(istype(object,/turf) && ctrl_click && left_click)
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switch(build_dir)
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if(NORTH)
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var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
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WIN.setDir(NORTH)
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if(SOUTH)
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var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
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WIN.setDir(SOUTH)
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if(EAST)
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var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
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WIN.setDir(EAST)
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if(WEST)
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var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
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WIN.setDir(WEST)
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if(NORTHWEST)
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var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
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WIN.setDir(NORTHWEST)
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log_admin("Build Mode: [key_name(user)] built a window at ([object.x],[object.y],[object.z])")
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if(ADV_BUILDMODE)
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if(left_click)
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if(ispath(objholder,/turf))
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var/turf/T = get_turf(object)
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log_admin("Build Mode: [key_name(user)] modified [T] ([T.x],[T.y],[T.z]) to [objholder]")
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T.ChangeTurf(objholder)
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else
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var/obj/A = new objholder (get_turf(object))
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A.setDir(build_dir)
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log_admin("Build Mode: [key_name(user)] modified [A]'s ([A.x],[A.y],[A.z]) dir to [build_dir]")
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else if(right_click)
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if(isobj(object))
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log_admin("Build Mode: [key_name(user)] deleted [object] at ([object.x],[object.y],[object.z])")
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qdel(object)
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if(VAR_BUILDMODE)
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if(left_click) //I cant believe this shit actually compiles.
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if(object.vars.Find(varholder))
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log_admin("Build Mode: [key_name(user)] modified [object.name]'s [varholder] to [valueholder]")
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object.vars[varholder] = valueholder
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else
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user << "<span class='warning'>[initial(object.name)] does not have a var called '[varholder]'</span>"
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if(right_click)
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if(object.vars.Find(varholder))
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log_admin("Build Mode: [key_name(user)] modified [object.name]'s [varholder] to [valueholder]")
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object.vars[varholder] = initial(object.vars[varholder])
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else
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user << "<span class='warning'>[initial(object.name)] does not have a var called '[varholder]'</span>"
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if(THROW_BUILDMODE)
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if(left_click)
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if(isturf(object))
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return
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throw_atom = object
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if(right_click)
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if(throw_atom)
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throw_atom.throw_at(object, 10, 1,user)
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log_admin("Build Mode: [key_name(user)] threw [throw_atom] at [object] ([object.x],[object.y],[object.z])")
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if(AREA_BUILDMODE)
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if(!cornerA)
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cornerA = get_turf(object)
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return
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if(cornerA && !cornerB)
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cornerB = get_turf(object)
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if(left_click) //rectangular
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if(cornerA && cornerB)
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if(!generator_path)
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user << "<span class='warning'>Select generator type first.</span>"
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var/datum/mapGenerator/G = new generator_path
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G.defineRegion(cornerA,cornerB,1)
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G.generate()
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cornerA = null
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cornerB = null
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return
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//Something wrong - Reset
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cornerA = null
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cornerB = null
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if(COPY_BUILDMODE)
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if(left_click)
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var/turf/T = get_turf(object)
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if(stored)
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DuplicateObject(stored,perfectcopy=1,newloc=T)
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else if(right_click)
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if(ismovableatom(object)) // No copying turfs for now.
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stored = object
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Reference in New Issue
Block a user