initial commit - cross reference with 5th port - obviously has compile errors
This commit is contained in:
@@ -0,0 +1,131 @@
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/obj/item/device/assembly
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name = "assembly"
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desc = "A small electronic device that should never exist."
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icon = 'icons/obj/assemblies/new_assemblies.dmi'
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icon_state = ""
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flags = CONDUCT
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w_class = 2
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materials = list(MAT_METAL=100)
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throwforce = 2
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throw_speed = 3
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throw_range = 7
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origin_tech = "magnets=1;engineering=1"
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var/secured = 1
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var/list/attached_overlays = null
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var/obj/item/device/assembly_holder/holder = null
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var/cooldown = 0//To prevent spam
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var/wire_type = WIRE_RECEIVE | WIRE_PULSE
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var/attachable = 0 // can this be attached to wires
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var/datum/wires/connected = null
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var/const/WIRE_RECEIVE = 1 //Allows Pulsed(0) to call Activate()
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var/const/WIRE_PULSE = 2 //Allows Pulse(0) to act on the holder
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var/const/WIRE_PULSE_SPECIAL = 4 //Allows Pulse(0) to act on the holders special assembly
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var/const/WIRE_RADIO_RECEIVE = 8 //Allows Pulsed(1) to call Activate()
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var/const/WIRE_RADIO_PULSE = 16 //Allows Pulse(1) to send a radio message
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/obj/item/device/assembly/proc/on_attach()
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/obj/item/device/assembly/proc/on_detach()
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/obj/item/device/assembly/proc/holder_movement() //Called when the holder is moved
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return
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/obj/item/device/assembly/proc/describe() // Called by grenades to describe the state of the trigger (time left, etc)
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return "The trigger assembly looks broken!"
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/obj/item/device/assembly/proc/is_secured(mob/user)
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if(!secured)
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user << "<span class='warning'>The [name] is unsecured!</span>"
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return 0
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return 1
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//Called via spawn(10) to have it count down the cooldown var
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/obj/item/device/assembly/proc/process_cooldown()
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cooldown--
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if(cooldown <= 0)
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return 0
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spawn(10)
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process_cooldown()
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return 1
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//Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
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/obj/item/device/assembly/proc/pulsed(radio = 0)
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if(wire_type & WIRE_RECEIVE)
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spawn(0)
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activate()
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if(radio && (wire_type & WIRE_RADIO_RECEIVE))
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spawn(0)
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activate()
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return 1
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//Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct
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/obj/item/device/assembly/proc/pulse(radio = 0)
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if(connected && wire_type)
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connected.pulse_assembly(src)
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return 1
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if(holder && (wire_type & WIRE_PULSE))
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holder.process_activation(src, 1, 0)
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if(holder && (wire_type & WIRE_PULSE_SPECIAL))
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holder.process_activation(src, 0, 1)
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return 1
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// What the device does when turned on
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/obj/item/device/assembly/proc/activate()
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if(!secured || (cooldown > 0))
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return 0
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cooldown = 2
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spawn(10)
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process_cooldown()
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return 1
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/obj/item/device/assembly/proc/toggle_secure()
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secured = !secured
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update_icon()
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return secured
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/obj/item/device/assembly/attackby(obj/item/weapon/W, mob/user, params)
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if(isassembly(W))
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var/obj/item/device/assembly/A = W
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if((!A.secured) && (!secured))
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holder = new/obj/item/device/assembly_holder(get_turf(src))
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holder.assemble(src,A,user)
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user << "<span class='notice'>You attach and secure \the [A] to \the [src]!</span>"
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else
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user << "<span class='warning'>Both devices must be in attachable mode to be attached together.</span>"
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return
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if(istype(W, /obj/item/weapon/screwdriver))
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if(toggle_secure())
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user << "<span class='notice'>\The [src] is ready!</span>"
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else
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user << "<span class='notice'>\The [src] can now be attached!</span>"
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return
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..()
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/obj/item/device/assembly/examine(mob/user)
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..()
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if(secured)
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user << "\The [src] is secured and ready to be used."
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else
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user << "\The [src] can be attached to other things."
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/obj/item/device/assembly/attack_self(mob/user)
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if(!user)
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return 0
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user.set_machine(src)
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interact(user)
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return 1
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/obj/item/device/assembly/interact(mob/user)
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return //HTML MENU FOR WIRES GOES HERE
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@@ -0,0 +1,165 @@
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/obj/item/device/onetankbomb
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name = "bomb"
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icon = 'icons/obj/tank.dmi'
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item_state = "assembly"
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throwforce = 5
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w_class = 3
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throw_speed = 2
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throw_range = 4
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flags = CONDUCT
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var/status = 0 //0 - not readied //1 - bomb finished with welder
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var/obj/item/device/assembly_holder/bombassembly = null //The first part of the bomb is an assembly holder, holding an igniter+some device
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var/obj/item/weapon/tank/bombtank = null //the second part of the bomb is a plasma tank
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origin_tech = "materials=1;engineering=1"
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/obj/item/device/onetankbomb/examine(mob/user)
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..()
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user.examinate(bombtank)
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/obj/item/device/onetankbomb/update_icon()
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if(bombtank)
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icon_state = bombtank.icon_state
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if(bombassembly)
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add_overlay(bombassembly.icon_state)
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add_overlay(bombassembly.overlays)
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add_overlay("bomb_assembly")
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/obj/item/device/onetankbomb/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W, /obj/item/device/analyzer))
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bombtank.attackby(W, user)
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return
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if(istype(W, /obj/item/weapon/wrench) && !status) //This is basically bomb assembly code inverted. apparently it works.
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user << "<span class='notice'>You disassemble [src].</span>"
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bombassembly.loc = user.loc
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bombassembly.master = null
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bombassembly = null
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bombtank.loc = user.loc
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bombtank.master = null
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bombtank = null
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qdel(src)
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return
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if((istype(W, /obj/item/weapon/weldingtool) && W:welding))
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if(!status)
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status = 1
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bombers += "[key_name(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]"
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message_admins("[key_name_admin(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]")
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user << "<span class='notice'>A pressure hole has been bored to [bombtank] valve. \The [bombtank] can now be ignited.</span>"
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else
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status = 0
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bombers += "[key_name(user)] unwelded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]"
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user << "<span class='notice'>The hole has been closed.</span>"
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add_fingerprint(user)
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..()
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/obj/item/device/onetankbomb/attack_self(mob/user) //pressing the bomb accesses its assembly
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bombassembly.attack_self(user, 1)
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add_fingerprint(user)
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return
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/obj/item/device/onetankbomb/receive_signal() //This is mainly called by the sensor through sense() to the holder, and from the holder to here.
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visible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
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sleep(10)
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if(!src)
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return
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if(status)
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bombtank.ignite() //if its not a dud, boom (or not boom if you made shitty mix) the ignite proc is below, in this file
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else
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bombtank.release()
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/obj/item/device/onetankbomb/Crossed(atom/movable/AM as mob|obj) //for mousetraps
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if(bombassembly)
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bombassembly.Crossed(AM)
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/obj/item/device/onetankbomb/on_found(mob/finder) //for mousetraps
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if(bombassembly)
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bombassembly.on_found(finder)
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// ---------- Procs below are for tanks that are used exclusively in 1-tank bombs ----------
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/obj/item/weapon/tank/proc/bomb_assemble(W,user) //Bomb assembly proc. This turns assembly+tank into a bomb
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var/obj/item/device/assembly_holder/S = W
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var/mob/M = user
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if(isigniter(S.a_left) == isigniter(S.a_right)) //Check if either part of the assembly has an igniter, but if both parts are igniters, then fuck it
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return
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if(!M.drop_item()) //Remove the assembly from your hands
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return
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var/obj/item/device/onetankbomb/R = new /obj/item/device/onetankbomb(loc)
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M.remove_from_mob(src) //Remove the tank from your character,in case you were holding it
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M.put_in_hands(R) //Equips the bomb if possible, or puts it on the floor.
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R.bombassembly = S //Tell the bomb about its assembly part
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S.master = R //Tell the assembly about its new owner
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S.loc = R //Move the assembly out of the fucking way
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R.bombtank = src //Same for tank
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master = R
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loc = R
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R.update_icon()
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return
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/obj/item/weapon/tank/proc/ignite() //This happens when a bomb is told to explode
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air_contents.assert_gases("plasma", "o2")
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var/fuel_moles = air_contents.gases["plasma"][MOLES] + air_contents.gases["o2"][MOLES]/6
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air_contents.garbage_collect()
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var/strength = 1
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var/turf/ground_zero = get_turf(loc)
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loc = null
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if(air_contents.temperature > (T0C + 400))
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strength = (fuel_moles/15)
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if(strength >=1)
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explosion(ground_zero, round(strength,1), round(strength*2,1), round(strength*3,1), round(strength*4,1))
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else if(strength >=0.5)
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explosion(ground_zero, 0, 1, 2, 4)
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else if(strength >=0.2)
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explosion(ground_zero, -1, 0, 1, 2)
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else
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ground_zero.assume_air(air_contents)
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ground_zero.hotspot_expose(1000, 125)
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else if(air_contents.temperature > (T0C + 250))
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strength = (fuel_moles/20)
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if(strength >=1)
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explosion(ground_zero, 0, round(strength,1), round(strength*2,1), round(strength*3,1))
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else if (strength >=0.5)
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explosion(ground_zero, -1, 0, 1, 2)
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else
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ground_zero.assume_air(air_contents)
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ground_zero.hotspot_expose(1000, 125)
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else if(air_contents.temperature > (T0C + 100))
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strength = (fuel_moles/25)
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if (strength >=1)
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explosion(ground_zero, -1, 0, round(strength,1), round(strength*3,1))
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else
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ground_zero.assume_air(air_contents)
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ground_zero.hotspot_expose(1000, 125)
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else
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ground_zero.assume_air(air_contents)
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ground_zero.hotspot_expose(1000, 125)
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air_update_turf()
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if(master)
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qdel(master)
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qdel(src)
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/obj/item/weapon/tank/proc/release() //This happens when the bomb is not welded. Tank contents are just spat out.
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var/datum/gas_mixture/removed = air_contents.remove(air_contents.total_moles())
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var/turf/T = get_turf(src)
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if(!T)
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return
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T.assume_air(removed)
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air_update_turf()
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@@ -0,0 +1,150 @@
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/obj/item/device/assembly/control
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name = "blast door controller"
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desc = "A small electronic device able to control a blast door remotely."
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icon_state = "control"
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origin_tech = "magnets=1;programming=2"
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attachable = 1
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var/id = null
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var/can_change_id = 0
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/obj/item/device/assembly/control/examine(mob/user)
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..()
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if(id)
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user << "<span class='notice'>Its channel ID is '[id]'.</span>"
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/obj/item/device/assembly/control/activate()
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cooldown = 1
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var/openclose
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for(var/obj/machinery/door/poddoor/M in machines)
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if(M.id == src.id)
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if(openclose == null)
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openclose = M.density
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spawn(0)
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if(M)
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if(openclose)
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M.open()
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else
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M.close()
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return
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sleep(10)
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cooldown = 0
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/obj/item/device/assembly/control/airlock
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name = "airlock controller"
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desc = "A small electronic device able to control an airlock remotely."
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id = "badmin" // Set it to null for MEGAFUN.
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var/specialfunctions = OPEN
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/*
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Bitflag, 1= open (OPEN)
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2= idscan (IDSCAN)
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4= bolts (BOLTS)
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8= shock (SHOCK)
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16= door safties (SAFE)
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*/
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/obj/item/device/assembly/control/airlock/activate()
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cooldown = 1
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for(var/obj/machinery/door/airlock/D in airlocks)
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if(D.id_tag == src.id)
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if(specialfunctions & OPEN)
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if(D.density)
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D.open()
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else
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D.close()
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if(specialfunctions & IDSCAN)
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D.aiDisabledIdScanner = !D.aiDisabledIdScanner
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if(specialfunctions & BOLTS)
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if(!D.wires.is_cut(WIRE_BOLTS) && D.hasPower())
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D.locked = !D.locked
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D.update_icon()
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if(specialfunctions & SHOCK)
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if(D.secondsElectrified)
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D.secondsElectrified = -1
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D.shockedby += "\[[time_stamp()]\][usr](ckey:[usr.ckey])"
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add_logs(usr, D, "electrified")
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else
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D.secondsElectrified = 0
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if(specialfunctions & SAFE)
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D.safe = !D.safe
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sleep(10)
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cooldown = 0
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/obj/item/device/assembly/control/massdriver
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name = "mass driver controller"
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desc = "A small electronic device able to control a mass driver."
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/obj/item/device/assembly/control/massdriver/activate()
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cooldown = 1
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for(var/obj/machinery/door/poddoor/M in machines)
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if (M.id == src.id)
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spawn( 0 )
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M.open()
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sleep(10)
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for(var/obj/machinery/mass_driver/M in machines)
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if(M.id == src.id)
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M.drive()
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sleep(60)
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for(var/obj/machinery/door/poddoor/M in machines)
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if (M.id == src.id)
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spawn( 0 )
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M.close()
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sleep(10)
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cooldown = 0
|
||||
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||||
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/obj/item/device/assembly/control/igniter
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name = "ignition controller"
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desc = "A remote controller for a mounted igniter."
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/obj/item/device/assembly/control/igniter/activate()
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cooldown = 1
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for(var/obj/machinery/sparker/M in machines)
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if (M.id == src.id)
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spawn( 0 )
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M.ignite()
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for(var/obj/machinery/igniter/M in machines)
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if(M.id == src.id)
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M.use_power(50)
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M.on = !M.on
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M.icon_state = "igniter[M.on]"
|
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|
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sleep(30)
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cooldown = 0
|
||||
|
||||
|
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/obj/item/device/assembly/control/flasher
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name = "flasher controller"
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desc = "A remote controller for a mounted flasher."
|
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/obj/item/device/assembly/control/flasher/activate()
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cooldown = 1
|
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for(var/obj/machinery/flasher/M in machines)
|
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if(M.id == src.id)
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spawn(0)
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M.flash()
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|
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sleep(50)
|
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cooldown = 0
|
||||
|
||||
|
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/obj/item/device/assembly/control/crematorium
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name = "crematorium controller"
|
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desc = "An evil-looking remote controller for a crematorium."
|
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|
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/obj/item/device/assembly/control/crematorium/activate()
|
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cooldown = 1
|
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for (var/obj/structure/bodycontainer/crematorium/C in crematoriums)
|
||||
if (C.id == id)
|
||||
C.cremate(usr)
|
||||
|
||||
sleep(50)
|
||||
cooldown = 0
|
||||
@@ -0,0 +1,203 @@
|
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/obj/item/device/assembly/flash
|
||||
name = "flash"
|
||||
desc = "A powerful and versatile flashbulb device, with applications ranging from disorienting attackers to acting as visual receptors in robot production."
|
||||
icon_state = "flash"
|
||||
item_state = "flashtool"
|
||||
throwforce = 0
|
||||
w_class = 1
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 300)
|
||||
origin_tech = "magnets=2;combat=1"
|
||||
|
||||
crit_fail = 0 //Is the flash burnt out?
|
||||
var/times_used = 0 //Number of times it's been used.
|
||||
var/last_used = 0 //last world.time it was used.
|
||||
|
||||
|
||||
/obj/item/device/assembly/flash/update_icon(var/flash = 0)
|
||||
cut_overlays()
|
||||
attached_overlays = list()
|
||||
if(crit_fail)
|
||||
add_overlay("flashburnt")
|
||||
attached_overlays += "flashburnt"
|
||||
|
||||
if(flash)
|
||||
add_overlay("flash-f")
|
||||
attached_overlays += "flash-f"
|
||||
spawn(5)
|
||||
update_icon()
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
/obj/item/device/assembly/flash/proc/clown_check(mob/living/carbon/human/user)
|
||||
if(user.disabilities & CLUMSY && prob(50))
|
||||
flash_carbon(user, user, 15, 0)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/item/device/assembly/flash/activate()
|
||||
if(!try_use_flash())
|
||||
return 0
|
||||
var/turf/T = get_turf(src)
|
||||
T.visible_message("<span class='disarm'>[src] emits a blinding light!</span>")
|
||||
for(var/mob/living/carbon/M in viewers(3, T))
|
||||
flash_carbon(M, null, 5, 0)
|
||||
|
||||
|
||||
/obj/item/device/assembly/flash/proc/burn_out() //Made so you can override it if you want to have an invincible flash from R&D or something.
|
||||
if(!crit_fail)
|
||||
crit_fail = 1
|
||||
update_icon()
|
||||
var/turf/T = get_turf(src)
|
||||
T.visible_message("The [src.name] burns out!")
|
||||
|
||||
|
||||
/obj/item/device/assembly/flash/proc/flash_recharge(interval=10)
|
||||
if(prob(times_used * 3)) //The more often it's used in a short span of time the more likely it will burn out
|
||||
burn_out()
|
||||
return 0
|
||||
|
||||
var/deciseconds_passed = world.time - last_used
|
||||
for(var/seconds = deciseconds_passed/10, seconds>=interval, seconds-=interval) //get 1 charge every interval
|
||||
times_used--
|
||||
|
||||
last_used = world.time
|
||||
times_used = max(0, times_used) //sanity
|
||||
return 1
|
||||
|
||||
/obj/item/device/assembly/flash/proc/try_use_flash(mob/user = null)
|
||||
flash_recharge(10)
|
||||
|
||||
if(crit_fail)
|
||||
return 0
|
||||
|
||||
playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
|
||||
update_icon(1)
|
||||
times_used++
|
||||
|
||||
if(user && !clown_check(user))
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/device/assembly/flash/proc/flash_carbon(mob/living/carbon/M, mob/user = null, power = 15, targeted = 1)
|
||||
add_logs(user, M, "flashed", src)
|
||||
if(user && targeted)
|
||||
if(M.weakeyes)
|
||||
M.Weaken(3) //quick weaken bypasses eye protection but has no eye flash
|
||||
if(M.flash_eyes(1, 1))
|
||||
M.confused += power
|
||||
terrible_conversion_proc(M, user)
|
||||
M.Stun(1)
|
||||
visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>")
|
||||
user << "<span class='danger'>You blind [M] with the flash!</span>"
|
||||
M << "<span class='userdanger'>[user] blinds you with the flash!</span>"
|
||||
if(M.weakeyes)
|
||||
M.Stun(2)
|
||||
M.visible_message("<span class='disarm'>[M] gasps and shields their eyes!</span>", "<span class='userdanger'>You gasp and shield your eyes!</span>")
|
||||
else
|
||||
visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>")
|
||||
user << "<span class='warning'>You fail to blind [M] with the flash!</span>"
|
||||
M << "<span class='danger'>[user] fails to blind you with the flash!</span>"
|
||||
else
|
||||
if(M.flash_eyes())
|
||||
M.confused += power
|
||||
|
||||
/obj/item/device/assembly/flash/attack(mob/living/M, mob/user)
|
||||
if(!try_use_flash(user))
|
||||
return 0
|
||||
|
||||
if(iscarbon(M))
|
||||
flash_carbon(M, user, 5, 1)
|
||||
return 1
|
||||
|
||||
else if(issilicon(M))
|
||||
var/mob/living/silicon/robot/R = M
|
||||
add_logs(user, R, "flashed", src)
|
||||
update_icon(1)
|
||||
M.Weaken(3)
|
||||
R.confused += 5
|
||||
R.flash_eyes(affect_silicon = 1)
|
||||
user.visible_message("<span class='disarm'>[user] overloads [R]'s sensors with the flash!</span>", "<span class='danger'>You overload [R]'s sensors with the flash!</span>")
|
||||
return 1
|
||||
|
||||
user.visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>", "<span class='warning'>You fail to blind [M] with the flash!</span>")
|
||||
|
||||
|
||||
/obj/item/device/assembly/flash/attack_self(mob/living/carbon/user, flag = 0, emp = 0)
|
||||
if(holder)
|
||||
return 0
|
||||
if(!try_use_flash(user))
|
||||
return 0
|
||||
user.visible_message("<span class='disarm'>[user]'s flash emits a blinding light!</span>", "<span class='danger'>Your flash emits a blinding light!</span>")
|
||||
for(var/mob/living/carbon/M in oviewers(3, null))
|
||||
flash_carbon(M, user, 1, 0)
|
||||
|
||||
|
||||
/obj/item/device/assembly/flash/emp_act(severity)
|
||||
if(!try_use_flash() || !loc)
|
||||
return 0
|
||||
for(var/mob/living/carbon/M in viewers(3, loc))
|
||||
flash_carbon(M, null, 10, 0)
|
||||
burn_out()
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/device/assembly/flash/proc/terrible_conversion_proc(mob/M, mob/user)
|
||||
if(ishuman(M) && ishuman(user) && M.stat != DEAD)
|
||||
if(user.mind && (user.mind in ticker.mode.head_revolutionaries))
|
||||
if(M.client)
|
||||
if(M.stat == CONSCIOUS)
|
||||
M.mind_initialize() //give them a mind datum if they don't have one.
|
||||
var/resisted
|
||||
if(!isloyal(M))
|
||||
if(user.mind in ticker.mode.head_revolutionaries)
|
||||
if(ticker.mode.add_revolutionary(M.mind))
|
||||
M.Stun(3)
|
||||
times_used -- //Flashes less likely to burn out for headrevs when used for conversion
|
||||
else
|
||||
resisted = 1
|
||||
else
|
||||
resisted = 1
|
||||
|
||||
if(resisted)
|
||||
user << "<span class='warning'>This mind seems resistant to the flash!</span>"
|
||||
else
|
||||
user << "<span class='warning'>They must be conscious before you can convert them!</span>"
|
||||
else
|
||||
user << "<span class='warning'>This mind is so vacant that it is not susceptible to influence!</span>"
|
||||
|
||||
|
||||
/obj/item/device/assembly/flash/cyborg
|
||||
origin_tech = null
|
||||
|
||||
/obj/item/device/assembly/flash/cyborg/attack(mob/living/M, mob/user)
|
||||
..()
|
||||
cyborg_flash_animation(user)
|
||||
|
||||
/obj/item/device/assembly/flash/cyborg/attack_self(mob/user)
|
||||
..()
|
||||
cyborg_flash_animation(user)
|
||||
|
||||
/obj/item/device/assembly/flash/cyborg/attackby(obj/item/weapon/W, mob/user, params)
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/flash/cyborg/proc/cyborg_flash_animation(mob/living/user)
|
||||
var/atom/movable/overlay/animation = new(user.loc)
|
||||
animation.layer = user.layer + 1
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = user
|
||||
flick("blspell", animation)
|
||||
sleep(5)
|
||||
qdel(animation)
|
||||
|
||||
|
||||
/obj/item/device/assembly/flash/memorizer
|
||||
name = "memorizer"
|
||||
desc = "If you see this, you're not likely to remember it any time soon."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "memorizer"
|
||||
item_state = "nullrod"
|
||||
|
||||
/obj/item/device/assembly/flash/handheld //this is now the regular pocket flashes
|
||||
@@ -0,0 +1,107 @@
|
||||
/obj/item/device/assembly/health
|
||||
name = "health sensor"
|
||||
desc = "Used for scanning and monitoring health."
|
||||
icon_state = "health"
|
||||
materials = list(MAT_METAL=800, MAT_GLASS=200)
|
||||
origin_tech = "magnets=1;biotech=1"
|
||||
attachable = 1
|
||||
secured = 0
|
||||
|
||||
var/scanning = 0
|
||||
var/health_scan
|
||||
var/alarm_health = 0
|
||||
|
||||
|
||||
|
||||
/obj/item/device/assembly/health/activate()
|
||||
if(!..())
|
||||
return 0//Cooldown check
|
||||
toggle_scan()
|
||||
return 0
|
||||
|
||||
/obj/item/device/assembly/health/toggle_secure()
|
||||
secured = !secured
|
||||
if(secured && scanning)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
scanning = 0
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
/obj/item/device/assembly/health/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/device/multitool))
|
||||
if(alarm_health == 0)
|
||||
alarm_health = -90
|
||||
user.show_message("You toggle [src] to \"detect death\" mode.")
|
||||
else
|
||||
alarm_health = 0
|
||||
user.show_message("You toggle [src] to \"detect critical state\" mode.")
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/device/assembly/health/process()
|
||||
if(!scanning || !secured)
|
||||
return
|
||||
|
||||
var/atom/A = src
|
||||
if(connected && connected.holder)
|
||||
A = connected.holder
|
||||
|
||||
for(A, A && !ismob(A), A=A.loc);
|
||||
// like get_turf(), but for mobs.
|
||||
var/mob/living/M = A
|
||||
|
||||
if(M)
|
||||
health_scan = M.health
|
||||
if(health_scan <= alarm_health)
|
||||
pulse()
|
||||
audible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
|
||||
toggle_scan()
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/health/proc/toggle_scan()
|
||||
if(!secured)
|
||||
return 0
|
||||
scanning = !scanning
|
||||
if(scanning)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/health/interact(mob/user as mob)//TODO: Change this to the wires thingy
|
||||
if(!secured)
|
||||
user.show_message("<span class='warning'>The [name] is unsecured!</span>")
|
||||
return 0
|
||||
var/dat = "<TT><B>Health Sensor</B> <A href='?src=\ref[src];scanning=1'>[scanning?"On":"Off"]</A>"
|
||||
if(scanning && health_scan)
|
||||
dat += "<BR>Health: [health_scan]"
|
||||
user << browse(dat, "window=hscan")
|
||||
onclose(user, "hscan")
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/health/Topic(href, href_list)
|
||||
..()
|
||||
if(!ismob(usr))
|
||||
return
|
||||
|
||||
var/mob/user = usr
|
||||
|
||||
if(!user.canUseTopic(src))
|
||||
usr << browse(null, "window=hscan")
|
||||
onclose(usr, "hscan")
|
||||
return
|
||||
|
||||
if(href_list["scanning"])
|
||||
toggle_scan()
|
||||
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=hscan")
|
||||
return
|
||||
|
||||
attack_self(user)
|
||||
return
|
||||
@@ -0,0 +1,16 @@
|
||||
// See _DEFINES/is_helpers.dm for type helpers
|
||||
|
||||
/*
|
||||
Name: IsSpecialAssembly
|
||||
Desc: If true is an object that can be attached to an assembly holder but is a special thing like a plasma can or door
|
||||
*/
|
||||
|
||||
/obj/proc/IsSpecialAssembly()
|
||||
return 0
|
||||
|
||||
/*
|
||||
Name: IsAssemblyHolder
|
||||
Desc: If true is an object that can hold an assemblyholder object
|
||||
*/
|
||||
/obj/proc/IsAssemblyHolder()
|
||||
return 0
|
||||
@@ -0,0 +1,126 @@
|
||||
/obj/item/device/assembly_holder
|
||||
name = "Assembly"
|
||||
icon = 'icons/obj/assemblies/new_assemblies.dmi'
|
||||
icon_state = "holder"
|
||||
item_state = "assembly"
|
||||
flags = CONDUCT
|
||||
throwforce = 5
|
||||
w_class = 2
|
||||
throw_speed = 2
|
||||
throw_range = 7
|
||||
|
||||
var/obj/item/device/assembly/a_left = null
|
||||
var/obj/item/device/assembly/a_right = null
|
||||
|
||||
/obj/item/device/assembly_holder/IsAssemblyHolder()
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/device/assembly_holder/proc/assemble(obj/item/device/assembly/A, obj/item/device/assembly/A2, mob/user)
|
||||
attach(A,user)
|
||||
attach(A2,user)
|
||||
name = "[A.name]-[A2.name] assembly"
|
||||
update_icon()
|
||||
feedback_add_details("assembly_made","[A.name]-[A2.name]")
|
||||
|
||||
/obj/item/device/assembly_holder/proc/attach(obj/item/device/assembly/A, mob/user)
|
||||
if(!A.remove_item_from_storage(src))
|
||||
if(user)
|
||||
user.remove_from_mob(A)
|
||||
A.loc = src
|
||||
A.holder = src
|
||||
A.toggle_secure()
|
||||
if(!a_left)
|
||||
a_left = A
|
||||
else
|
||||
a_right = A
|
||||
|
||||
/obj/item/device/assembly_holder/update_icon()
|
||||
cut_overlays()
|
||||
if(a_left)
|
||||
add_overlay("[a_left.icon_state]_left")
|
||||
for(var/O in a_left.attached_overlays)
|
||||
add_overlay("[O]_l")
|
||||
|
||||
if(a_right)
|
||||
var/list/images = list()
|
||||
images += image(icon, icon_state = "[a_right.icon_state]_left")
|
||||
for(var/O in a_right.attached_overlays)
|
||||
images += image(icon, icon_state = "[O]_l")
|
||||
var/matrix = matrix(-1, 0, 0, 0, 1, 0)
|
||||
for(var/image/I in images)
|
||||
I.transform = matrix
|
||||
add_overlay(I)
|
||||
|
||||
if(master)
|
||||
master.update_icon()
|
||||
|
||||
/obj/item/device/assembly_holder/Crossed(atom/movable/AM as mob|obj)
|
||||
if(a_left)
|
||||
a_left.Crossed(AM)
|
||||
if(a_right)
|
||||
a_right.Crossed(AM)
|
||||
|
||||
/obj/item/device/assembly_holder/on_found(mob/finder)
|
||||
if(a_left)
|
||||
a_left.on_found(finder)
|
||||
if(a_right)
|
||||
a_right.on_found(finder)
|
||||
|
||||
/obj/item/device/assembly_holder/Move()
|
||||
..()
|
||||
if(a_left && a_right)
|
||||
a_left.holder_movement()
|
||||
a_right.holder_movement()
|
||||
return
|
||||
|
||||
/obj/item/device/assembly_holder/attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
|
||||
if(a_left && a_right)
|
||||
a_left.holder_movement()
|
||||
a_right.holder_movement()
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/device/assembly_holder/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
return 0
|
||||
if(a_left)
|
||||
a_left.holder = null
|
||||
a_left.loc = T
|
||||
if(a_right)
|
||||
a_right.holder = null
|
||||
a_right.loc = T
|
||||
qdel(src)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/device/assembly_holder/attack_self(mob/user)
|
||||
src.add_fingerprint(user)
|
||||
if(!a_left || !a_right)
|
||||
user << "<span class='danger'>Assembly part missing!</span>"
|
||||
return
|
||||
if(istype(a_left,a_right.type))//If they are the same type it causes issues due to window code
|
||||
switch(alert("Which side would you like to use?",,"Left","Right"))
|
||||
if("Left")
|
||||
a_left.attack_self(user)
|
||||
if("Right")
|
||||
a_right.attack_self(user)
|
||||
return
|
||||
else
|
||||
a_left.attack_self(user)
|
||||
a_right.attack_self(user)
|
||||
|
||||
|
||||
/obj/item/device/assembly_holder/proc/process_activation(obj/D, normal = 1, special = 1)
|
||||
if(!D)
|
||||
return 0
|
||||
if((normal) && (a_right) && (a_left))
|
||||
if(a_right != D)
|
||||
a_right.pulsed(0)
|
||||
if(a_left != D)
|
||||
a_left.pulsed(0)
|
||||
if(master)
|
||||
master.receive_signal()
|
||||
return 1
|
||||
@@ -0,0 +1,34 @@
|
||||
/obj/item/device/assembly/igniter
|
||||
name = "igniter"
|
||||
desc = "A small electronic device able to ignite combustable substances."
|
||||
icon_state = "igniter"
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=50)
|
||||
origin_tech = "magnets=1"
|
||||
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
|
||||
heat = 1000
|
||||
|
||||
/obj/item/device/assembly/igniter/New()
|
||||
..()
|
||||
sparks.set_up(2, 0, src)
|
||||
sparks.attach(src)
|
||||
|
||||
/obj/item/device/assembly/igniter/Destroy()
|
||||
qdel(sparks)
|
||||
sparks = null
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/device/assembly/igniter/activate()
|
||||
if(!..())
|
||||
return 0//Cooldown check
|
||||
var/turf/location = get_turf(loc)
|
||||
if(location)
|
||||
location.hotspot_expose(1000,1000)
|
||||
sparks.start()
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/device/assembly/igniter/attack_self(mob/user)
|
||||
activate()
|
||||
add_fingerprint(user)
|
||||
return
|
||||
@@ -0,0 +1,236 @@
|
||||
/obj/item/device/assembly/infra
|
||||
name = "infrared emitter"
|
||||
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted.\n<span class='notice'>Alt-click to rotate it clockwise.</span>"
|
||||
icon_state = "infrared"
|
||||
materials = list(MAT_METAL=1000, MAT_GLASS=500)
|
||||
origin_tech = "magnets=2;materials=2"
|
||||
|
||||
var/on = 0
|
||||
var/visible = 0
|
||||
var/obj/effect/beam/i_beam/first = null
|
||||
var/obj/effect/beam/i_beam/last = null
|
||||
|
||||
|
||||
/obj/item/device/assembly/infra/New()
|
||||
..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/device/assembly/infra/Destroy()
|
||||
if(first)
|
||||
qdel(first)
|
||||
return ..()
|
||||
|
||||
/obj/item/device/assembly/infra/describe()
|
||||
return "The infrared trigger is [on?"on":"off"]."
|
||||
|
||||
/obj/item/device/assembly/infra/activate()
|
||||
if(!..())
|
||||
return 0//Cooldown check
|
||||
on = !on
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
/obj/item/device/assembly/infra/toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
on = 0
|
||||
if(first)
|
||||
qdel(first)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
/obj/item/device/assembly/infra/update_icon()
|
||||
cut_overlays()
|
||||
attached_overlays = list()
|
||||
if(on)
|
||||
add_overlay("infrared_on")
|
||||
attached_overlays += "infrared_on"
|
||||
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/infra/process()
|
||||
if(!on)
|
||||
if(first)
|
||||
qdel(first)
|
||||
return
|
||||
if(!secured)
|
||||
return
|
||||
if(first && last)
|
||||
last.process()
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
if(T)
|
||||
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(T)
|
||||
I.master = src
|
||||
I.density = 1
|
||||
I.setDir(dir)
|
||||
first = I
|
||||
step(I, I.dir)
|
||||
if(first)
|
||||
I.density = 0
|
||||
I.vis_spread(visible)
|
||||
I.limit = 8
|
||||
I.process()
|
||||
|
||||
/obj/item/device/assembly/infra/attack_hand()
|
||||
qdel(first)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/infra/Move()
|
||||
var/t = dir
|
||||
..()
|
||||
setDir(t)
|
||||
qdel(first)
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/infra/holder_movement()
|
||||
if(!holder)
|
||||
return 0
|
||||
// setDir(holder.dir)
|
||||
qdel(first)
|
||||
return 1
|
||||
|
||||
/obj/item/device/assembly/infra/proc/trigger_beam()
|
||||
if((!secured)||(!on)||(cooldown > 0))
|
||||
return 0
|
||||
pulse(0)
|
||||
audible_message("\icon[src] *beep* *beep*", null, 3)
|
||||
cooldown = 2
|
||||
addtimer(src, "process_cooldown", 10)
|
||||
|
||||
/obj/item/device/assembly/infra/interact(mob/user)//TODO: change this this to the wire control panel
|
||||
if(is_secured(user))
|
||||
user.set_machine(src)
|
||||
var/dat = "<TT><B>Infrared Laser</B>\n<B>Status</B>: [on ? "<A href='?src=\ref[src];state=0'>On</A>" : "<A href='?src=\ref[src];state=1'>Off</A>"]<BR>\n<B>Visibility</B>: [visible ? "<A href='?src=\ref[src];visible=0'>Visible</A>" : "<A href='?src=\ref[src];visible=1'>Invisible</A>"]<BR>\n</TT>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];refresh=1'>Refresh</A>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];close=1'>Close</A>"
|
||||
user << browse(dat, "window=infra")
|
||||
onclose(user, "infra")
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/infra/Topic(href, href_list)
|
||||
..()
|
||||
if(usr.incapacitated() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=infra")
|
||||
onclose(usr, "infra")
|
||||
return
|
||||
if(href_list["state"])
|
||||
on = !(on)
|
||||
update_icon()
|
||||
if(href_list["visible"])
|
||||
visible = !(visible)
|
||||
if(first)
|
||||
first.vis_spread(visible)
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=infra")
|
||||
return
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
/obj/item/device/assembly/infra/verb/rotate()//This could likely be better
|
||||
set name = "Rotate Infrared Laser"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
if(usr.incapacitated())
|
||||
return
|
||||
|
||||
setDir(turn(dir, 90))
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/infra/AltClick(mob/user)
|
||||
..()
|
||||
if(user.incapacitated())
|
||||
user << "<span class='warning'>You can't do that right now!</span>"
|
||||
return
|
||||
if(!in_range(src, user))
|
||||
return
|
||||
else
|
||||
rotate()
|
||||
|
||||
|
||||
|
||||
/***************************IBeam*********************************/
|
||||
|
||||
/obj/effect/beam/i_beam
|
||||
name = "infrared beam"
|
||||
icon = 'icons/obj/projectiles.dmi'
|
||||
icon_state = "ibeam"
|
||||
var/obj/effect/beam/i_beam/next = null
|
||||
var/obj/effect/beam/i_beam/previous = null
|
||||
var/obj/item/device/assembly/infra/master = null
|
||||
var/limit = null
|
||||
var/visible = 0
|
||||
var/left = null
|
||||
anchored = 1
|
||||
|
||||
|
||||
/obj/effect/beam/i_beam/proc/hit()
|
||||
if(master)
|
||||
master.trigger_beam()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/effect/beam/i_beam/proc/vis_spread(v)
|
||||
visible = v
|
||||
if(next)
|
||||
next.vis_spread(v)
|
||||
|
||||
|
||||
/obj/effect/beam/i_beam/process()
|
||||
if((loc.density || !(master)))
|
||||
qdel(src)
|
||||
return
|
||||
if(left > 0)
|
||||
left--
|
||||
if(left < 1)
|
||||
if(!(visible))
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
else
|
||||
invisibility = 0
|
||||
else
|
||||
invisibility = 0
|
||||
|
||||
if(!next && (limit > 0))
|
||||
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(loc)
|
||||
I.master = master
|
||||
I.density = 1
|
||||
I.setDir(dir)
|
||||
I.previous = src
|
||||
next = I
|
||||
step(I, I.dir)
|
||||
if(next)
|
||||
I.density = 0
|
||||
I.vis_spread(visible)
|
||||
I.limit = limit - 1
|
||||
master.last = I
|
||||
I.process()
|
||||
|
||||
/obj/effect/beam/i_beam/Bump()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/effect/beam/i_beam/Bumped()
|
||||
hit()
|
||||
|
||||
/obj/effect/beam/i_beam/Crossed(atom/movable/AM as mob|obj)
|
||||
if(istype(AM, /obj/effect/beam))
|
||||
return
|
||||
hit()
|
||||
|
||||
/obj/effect/beam/i_beam/Destroy()
|
||||
if(master.first == src)
|
||||
master.first = null
|
||||
if(next)
|
||||
qdel(next)
|
||||
next = null
|
||||
if(previous)
|
||||
previous.next = null
|
||||
master.last = previous
|
||||
return ..()
|
||||
@@ -0,0 +1,141 @@
|
||||
/obj/item/device/assembly/mousetrap
|
||||
name = "mousetrap"
|
||||
desc = "A handy little spring-loaded trap for catching pesty rodents."
|
||||
icon_state = "mousetrap"
|
||||
materials = list(MAT_METAL=100)
|
||||
origin_tech = "combat=1;materials=2;engineering=1"
|
||||
attachable = 1
|
||||
var/armed = 0
|
||||
|
||||
|
||||
/obj/item/device/assembly/mousetrap/examine(mob/user)
|
||||
..()
|
||||
if(armed)
|
||||
user << "It looks like it's armed."
|
||||
|
||||
/obj/item/device/assembly/mousetrap/activate()
|
||||
if(..())
|
||||
armed = !armed
|
||||
if(!armed)
|
||||
if(ishuman(usr))
|
||||
var/mob/living/carbon/human/user = usr
|
||||
if((user.getBrainLoss() >= 60) || user.disabilities & CLUMSY && prob(50))
|
||||
user << "<span class='warning'>Your hand slips, setting off the trigger!</span>"
|
||||
pulse(0)
|
||||
update_icon()
|
||||
if(usr)
|
||||
playsound(usr.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
|
||||
|
||||
/obj/item/device/assembly/mousetrap/describe()
|
||||
return "The pressure switch is [armed?"primed":"safe"]."
|
||||
|
||||
/obj/item/device/assembly/mousetrap/update_icon()
|
||||
if(armed)
|
||||
icon_state = "mousetraparmed"
|
||||
else
|
||||
icon_state = "mousetrap"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
/obj/item/device/assembly/mousetrap/proc/triggered(mob/target, type = "feet")
|
||||
if(!armed)
|
||||
return
|
||||
var/obj/item/bodypart/affecting = null
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(PIERCEIMMUNE in H.dna.species.specflags)
|
||||
playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
|
||||
armed = 0
|
||||
update_icon()
|
||||
pulse(0)
|
||||
return 0
|
||||
switch(type)
|
||||
if("feet")
|
||||
if(!H.shoes)
|
||||
affecting = H.get_bodypart(pick("l_leg", "r_leg"))
|
||||
H.Weaken(3)
|
||||
if("l_hand", "r_hand")
|
||||
if(!H.gloves)
|
||||
affecting = H.get_bodypart(type)
|
||||
H.Stun(3)
|
||||
if(affecting)
|
||||
if(affecting.take_damage(1, 0))
|
||||
H.update_damage_overlays(0)
|
||||
H.updatehealth()
|
||||
else if(ismouse(target))
|
||||
var/mob/living/simple_animal/mouse/M = target
|
||||
visible_message("<span class='boldannounce'>SPLAT!</span>")
|
||||
M.splat()
|
||||
playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
|
||||
armed = 0
|
||||
update_icon()
|
||||
pulse(0)
|
||||
|
||||
|
||||
/obj/item/device/assembly/mousetrap/attack_self(mob/living/carbon/human/user)
|
||||
if(!armed)
|
||||
user << "<span class='notice'>You arm [src].</span>"
|
||||
else
|
||||
if(((user.getBrainLoss() >= 60) || user.disabilities & CLUMSY) && prob(50))
|
||||
var/which_hand = "l_hand"
|
||||
if(!user.hand)
|
||||
which_hand = "r_hand"
|
||||
triggered(user, which_hand)
|
||||
user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking their fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
return
|
||||
user << "<span class='notice'>You disarm [src].</span>"
|
||||
armed = !armed
|
||||
update_icon()
|
||||
playsound(user.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
|
||||
|
||||
|
||||
/obj/item/device/assembly/mousetrap/attack_hand(mob/living/carbon/human/user)
|
||||
if(armed)
|
||||
if(((user.getBrainLoss() >= 60) || user.disabilities & CLUMSY) && prob(50))
|
||||
var/which_hand = "l_hand"
|
||||
if(!user.hand)
|
||||
which_hand = "r_hand"
|
||||
triggered(user, which_hand)
|
||||
user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking their fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/device/assembly/mousetrap/Crossed(atom/movable/AM as mob|obj)
|
||||
if(armed)
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/H = AM
|
||||
if(H.m_intent == "run")
|
||||
triggered(H)
|
||||
H.visible_message("<span class='warning'>[H] accidentally steps on [src].</span>", \
|
||||
"<span class='warning'>You accidentally step on [src]</span>")
|
||||
else if(isanimal(AM))
|
||||
var/mob/living/simple_animal/SA = AM
|
||||
if(!SA.flying)
|
||||
triggered(AM)
|
||||
else if(AM.density) // For mousetrap grenades, set off by anything heavy
|
||||
triggered(AM)
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/device/assembly/mousetrap/on_found(mob/finder)
|
||||
if(armed)
|
||||
finder.visible_message("<span class='warning'>[finder] accidentally sets off [src], breaking their fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
triggered(finder, finder.hand ? "l_hand" : "r_hand")
|
||||
return 1 //end the search!
|
||||
return 0
|
||||
|
||||
|
||||
/obj/item/device/assembly/mousetrap/hitby(A as mob|obj)
|
||||
if(!armed)
|
||||
return ..()
|
||||
visible_message("<span class='warning'>[src] is triggered by [A].</span>")
|
||||
triggered(null)
|
||||
|
||||
|
||||
/obj/item/device/assembly/mousetrap/armed
|
||||
icon_state = "mousetraparmed"
|
||||
armed = 1
|
||||
@@ -0,0 +1,168 @@
|
||||
/obj/item/device/assembly/prox_sensor
|
||||
name = "proximity sensor"
|
||||
desc = "Used for scanning and alerting when someone enters a certain proximity."
|
||||
icon_state = "prox"
|
||||
materials = list(MAT_METAL=800, MAT_GLASS=200)
|
||||
origin_tech = "magnets=1;engineering=1"
|
||||
attachable = 1
|
||||
|
||||
var/scanning = 0
|
||||
var/timing = 0
|
||||
var/time = 10
|
||||
var/sensitivity = 1
|
||||
var/atom/oldloc
|
||||
var/list/turfs_around = list()
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/proc/toggle_scan()
|
||||
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/proc/sense()
|
||||
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/New()
|
||||
..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
oldloc = loc
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/describe()
|
||||
if(timing)
|
||||
return "<span class='notice'>The proximity sensor is arming.</span>"
|
||||
return "The proximity sensor is [scanning?"armed":"disarmed"]."
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/on_attach(datum/wires/w)
|
||||
handle_move(w.holder)
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/on_detach(datum/wires/w)
|
||||
handle_move(w.holder.loc)
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/activate()
|
||||
if(!..())
|
||||
return 0//Cooldown check
|
||||
timing = !timing
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/toggle_secure()
|
||||
secured = !secured
|
||||
if(!secured)
|
||||
scanning = 0
|
||||
timing = 0
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/HasProximity(atom/movable/AM as mob|obj)
|
||||
if (istype(AM, /obj/effect/beam))
|
||||
return
|
||||
sense()
|
||||
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/sense()
|
||||
if((!secured)||(cooldown > 0))
|
||||
return 0
|
||||
pulse(0)
|
||||
audible_message("\icon[src] *beep* *beep*", null, 3)
|
||||
cooldown = 2
|
||||
addtimer(src, "process_cooldown", 10)
|
||||
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/process()
|
||||
if(timing)
|
||||
time--
|
||||
if(time <= 0)
|
||||
timing = 0
|
||||
toggle_scan(1)
|
||||
time = initial(time)
|
||||
handle_move(get_turf(loc))
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/dropped()
|
||||
..()
|
||||
if(scanning)
|
||||
addtimer(src, "sense", 0)
|
||||
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/toggle_scan(scan)
|
||||
if(!secured)
|
||||
return 0
|
||||
scanning = scan
|
||||
if(scanning)
|
||||
add_to_proximity_list(src, sensitivity)
|
||||
else
|
||||
remove_from_proximity_list(src, sensitivity)
|
||||
oldloc = get_turf(loc)
|
||||
update_icon()
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/proc/sensitivity_change(value)
|
||||
var/sense = min(max(sensitivity + value, 0), 5)
|
||||
if(scanning)
|
||||
shift_proximity(src, oldloc, sensitivity, loc, sense)
|
||||
sensitivity = sense
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/update_icon()
|
||||
cut_overlays()
|
||||
attached_overlays = list()
|
||||
if(timing)
|
||||
add_overlay("prox_timing")
|
||||
attached_overlays += "prox_timing"
|
||||
if(scanning)
|
||||
add_overlay("prox_scanning")
|
||||
attached_overlays += "prox_scanning"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/proc/handle_move(atom/newloc)
|
||||
if(scanning)
|
||||
if(shift_proximity(src, oldloc, sensitivity, newloc, sensitivity))
|
||||
sense()
|
||||
oldloc = newloc
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/Move(newloc)
|
||||
..()
|
||||
handle_move(newloc)
|
||||
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/interact(mob/user)//TODO: Change this to the wires thingy
|
||||
if(is_secured(user))
|
||||
var/second = time % 60
|
||||
var/minute = (time - second) / 60
|
||||
var/dat = "<TT><B>Proximity Sensor</B>\n[(timing ? "<A href='?src=\ref[src];time=0'>Arming</A>" : "<A href='?src=\ref[src];time=1'>Not Arming</A>")] [minute]:[second]\n<A href='?src=\ref[src];tp=-30'>-</A> <A href='?src=\ref[src];tp=-1'>-</A> <A href='?src=\ref[src];tp=1'>+</A> <A href='?src=\ref[src];tp=30'>+</A>\n</TT>"
|
||||
dat += "<BR><A href='?src=\ref[src];scanning=[scanning?"0'>Armed":"1'>Unarmed"]</A> (Movement sensor active when armed!)"
|
||||
dat += "<BR>Detection range: <A href='?src=\ref[src];sense=down'>-</A> [sensitivity] <A href='?src=\ref[src];sense=up'>+</A>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];refresh=1'>Refresh</A>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];close=1'>Close</A>"
|
||||
user << browse(dat, "window=prox")
|
||||
onclose(user, "prox")
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/Topic(href, href_list)
|
||||
..()
|
||||
if(usr.incapacitated() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=prox")
|
||||
onclose(usr, "prox")
|
||||
return
|
||||
|
||||
if(href_list["sense"])
|
||||
sensitivity_change(((href_list["sense"] == "up") ? 1 : -1))
|
||||
|
||||
if(href_list["scanning"])
|
||||
toggle_scan(text2num(href_list["scanning"]))
|
||||
|
||||
if(href_list["time"])
|
||||
timing = text2num(href_list["time"])
|
||||
update_icon()
|
||||
|
||||
if(href_list["tp"])
|
||||
var/tp = text2num(href_list["tp"])
|
||||
time += tp
|
||||
time = min(max(round(time), 0), 600)
|
||||
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=prox")
|
||||
return
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
@@ -0,0 +1,42 @@
|
||||
/obj/item/assembly/shock_kit
|
||||
name = "electrohelmet assembly"
|
||||
desc = "This appears to be made from both an electropack and a helmet."
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
icon_state = "shock_kit"
|
||||
var/obj/item/clothing/head/helmet/part1 = null
|
||||
var/obj/item/device/electropack/part2 = null
|
||||
w_class = 5
|
||||
flags = CONDUCT
|
||||
|
||||
/obj/item/assembly/shock_kit/Destroy()
|
||||
qdel(part1)
|
||||
qdel(part2)
|
||||
return ..()
|
||||
|
||||
/obj/item/assembly/shock_kit/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
var/turf/T = loc
|
||||
if(ismob(T))
|
||||
T = T.loc
|
||||
part1.loc = T
|
||||
part2.loc = T
|
||||
part1.master = null
|
||||
part2.master = null
|
||||
part1 = null
|
||||
part2 = null
|
||||
qdel(src)
|
||||
return
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/assembly/shock_kit/attack_self(mob/user)
|
||||
part1.attack_self(user)
|
||||
part2.attack_self(user)
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/assembly/shock_kit/receive_signal()
|
||||
if(istype(loc, /obj/structure/chair/e_chair))
|
||||
var/obj/structure/chair/e_chair/C = loc
|
||||
C.shock()
|
||||
return
|
||||
@@ -0,0 +1,191 @@
|
||||
/obj/item/device/assembly/signaler
|
||||
name = "remote signaling device"
|
||||
desc = "Used to remotely activate devices."
|
||||
icon_state = "signaller"
|
||||
item_state = "signaler"
|
||||
materials = list(MAT_METAL=400, MAT_GLASS=120)
|
||||
origin_tech = "magnets=1;bluespace=1"
|
||||
wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
|
||||
attachable = 1
|
||||
|
||||
var/code = 30
|
||||
var/frequency = 1457
|
||||
var/delay = 0
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
/obj/item/device/assembly/signaler/New()
|
||||
..()
|
||||
spawn(40)
|
||||
set_frequency(frequency)
|
||||
|
||||
|
||||
/obj/item/device/assembly/signaler/Destroy()
|
||||
if(SSradio)
|
||||
SSradio.remove_object(src,frequency)
|
||||
return ..()
|
||||
|
||||
/obj/item/device/assembly/signaler/activate()
|
||||
if(cooldown > 0)
|
||||
return 0
|
||||
cooldown = 2
|
||||
spawn(10)
|
||||
process_cooldown()
|
||||
|
||||
signal()
|
||||
return 1
|
||||
|
||||
/obj/item/device/assembly/signaler/update_icon()
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/signaler/interact(mob/user, flag1)
|
||||
if(is_secured(user))
|
||||
var/t1 = "-------"
|
||||
// if ((src.b_stat && !( flag1 )))
|
||||
// t1 = text("-------<BR>\nGreen Wire: []<BR>\nRed Wire: []<BR>\nBlue Wire: []<BR>\n", (src.wires & 4 ? text("<A href='?src=\ref[];wires=4'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=4'>Mend Wire</A>", src)), (src.wires & 2 ? text("<A href='?src=\ref[];wires=2'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=2'>Mend Wire</A>", src)), (src.wires & 1 ? text("<A href='?src=\ref[];wires=1'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=1'>Mend Wire</A>", src)))
|
||||
// else
|
||||
// t1 = "-------" Speaker: [src.listening ? "<A href='byond://?src=\ref[src];listen=0'>Engaged</A>" : "<A href='byond://?src=\ref[src];listen=1'>Disengaged</A>"]<BR>
|
||||
var/dat = {"
|
||||
<TT>
|
||||
|
||||
<A href='byond://?src=\ref[src];send=1'>Send Signal</A><BR>
|
||||
<B>Frequency/Code</B> for signaler:<BR>
|
||||
Frequency:
|
||||
<A href='byond://?src=\ref[src];freq=-10'>-</A>
|
||||
<A href='byond://?src=\ref[src];freq=-2'>-</A>
|
||||
[format_frequency(src.frequency)]
|
||||
<A href='byond://?src=\ref[src];freq=2'>+</A>
|
||||
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
|
||||
|
||||
Code:
|
||||
<A href='byond://?src=\ref[src];code=-5'>-</A>
|
||||
<A href='byond://?src=\ref[src];code=-1'>-</A>
|
||||
[src.code]
|
||||
<A href='byond://?src=\ref[src];code=1'>+</A>
|
||||
<A href='byond://?src=\ref[src];code=5'>+</A><BR>
|
||||
[t1]
|
||||
</TT>"}
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/signaler/Topic(href, href_list)
|
||||
..()
|
||||
|
||||
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=radio")
|
||||
onclose(usr, "radio")
|
||||
return
|
||||
|
||||
if (href_list["freq"])
|
||||
var/new_frequency = (frequency + text2num(href_list["freq"]))
|
||||
if(new_frequency < 1200 || new_frequency > 1600)
|
||||
new_frequency = sanitize_frequency(new_frequency)
|
||||
set_frequency(new_frequency)
|
||||
|
||||
if(href_list["code"])
|
||||
src.code += text2num(href_list["code"])
|
||||
src.code = round(src.code)
|
||||
src.code = min(100, src.code)
|
||||
src.code = max(1, src.code)
|
||||
|
||||
if(href_list["send"])
|
||||
spawn( 0 )
|
||||
signal()
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/signaler/proc/signal()
|
||||
if(!radio_connection) return
|
||||
|
||||
var/datum/signal/signal = new
|
||||
signal.source = src
|
||||
signal.encryption = code
|
||||
signal.data["message"] = "ACTIVATE"
|
||||
radio_connection.post_signal(src, signal)
|
||||
|
||||
var/time = time2text(world.realtime,"hh:mm:ss")
|
||||
var/turf/T = get_turf(src)
|
||||
if(usr)
|
||||
lastsignalers.Add("[time] <B>:</B> [usr.key] used [src] @ location ([T.x],[T.y],[T.z]) <B>:</B> [format_frequency(frequency)]/[code]")
|
||||
|
||||
|
||||
return
|
||||
/*
|
||||
for(var/obj/item/device/assembly/signaler/S in world)
|
||||
if(!S)
|
||||
continue
|
||||
if(S == src)
|
||||
continue
|
||||
if((S.frequency == src.frequency) && (S.code == src.code))
|
||||
spawn(0)
|
||||
if(S)
|
||||
S.pulse(0)
|
||||
return 0*/
|
||||
|
||||
/obj/item/device/assembly/signaler/receive_signal(datum/signal/signal)
|
||||
if(!signal)
|
||||
return 0
|
||||
if(signal.encryption != code)
|
||||
return 0
|
||||
if(!(src.wires & WIRE_RADIO_RECEIVE))
|
||||
return 0
|
||||
pulse(1)
|
||||
audible_message("\icon[src] *beep* *beep*", null, 1)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/signaler/proc/set_frequency(new_frequency)
|
||||
if(!SSradio)
|
||||
sleep(20)
|
||||
if(!SSradio)
|
||||
return
|
||||
SSradio.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = SSradio.add_object(src, frequency, RADIO_CHAT)
|
||||
return
|
||||
|
||||
// Embedded signaller used in grenade construction.
|
||||
// It's necessary because the signaler doens't have an off state.
|
||||
// Generated during grenade construction. -Sayu
|
||||
/obj/item/device/assembly/signaler/reciever
|
||||
var/on = 0
|
||||
|
||||
/obj/item/device/assembly/signaler/reciever/proc/toggle_safety()
|
||||
on = !on
|
||||
|
||||
/obj/item/device/assembly/signaler/reciever/activate()
|
||||
toggle_safety()
|
||||
return 1
|
||||
|
||||
/obj/item/device/assembly/signaler/reciever/describe()
|
||||
return "The radio receiver is [on?"on":"off"]."
|
||||
|
||||
/obj/item/device/assembly/signaler/reciever/receive_signal(datum/signal/signal)
|
||||
if(!on) return
|
||||
return ..(signal)
|
||||
|
||||
|
||||
// Embedded signaller used in anomalies.
|
||||
/obj/item/device/assembly/signaler/anomaly
|
||||
name = "anomaly core"
|
||||
desc = "The neutralized core of an anomaly. It'd probably be valuable for research."
|
||||
icon_state = "anomaly core"
|
||||
item_state = "electronic"
|
||||
|
||||
/obj/item/device/assembly/signaler/anomaly/receive_signal(datum/signal/signal)
|
||||
if(!signal)
|
||||
return 0
|
||||
if(signal.encryption != code)
|
||||
return 0
|
||||
for(var/obj/effect/anomaly/A in get_turf(src))
|
||||
A.anomalyNeutralize()
|
||||
|
||||
/obj/item/device/assembly/signaler/anomaly/attack_self()
|
||||
return
|
||||
@@ -0,0 +1,118 @@
|
||||
/obj/item/device/assembly/timer
|
||||
name = "timer"
|
||||
desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
|
||||
icon_state = "timer"
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=50)
|
||||
origin_tech = "magnets=1;engineering=1"
|
||||
attachable = 1
|
||||
|
||||
var/timing = 0
|
||||
var/time = 5
|
||||
var/saved_time = 5
|
||||
var/loop = 0
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/New()
|
||||
..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/device/assembly/timer/describe()
|
||||
if(timing)
|
||||
return "The timer is counting down from [time]!"
|
||||
return "The timer is set for [time] seconds."
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/activate()
|
||||
if(!..())
|
||||
return 0//Cooldown check
|
||||
timing = !timing
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
timing = 0
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/proc/timer_end()
|
||||
if((!secured)||(cooldown > 0))
|
||||
return 0
|
||||
pulse(0)
|
||||
audible_message("\icon[src] *beep* *beep*", null, 3)
|
||||
cooldown = 2
|
||||
spawn(10)
|
||||
process_cooldown()
|
||||
if(loop)
|
||||
timing = 1
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/process()
|
||||
if(timing)
|
||||
time--
|
||||
if(time <= 0)
|
||||
timing = 0
|
||||
timer_end()
|
||||
time = saved_time
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/update_icon()
|
||||
cut_overlays()
|
||||
attached_overlays = list()
|
||||
if(timing)
|
||||
add_overlay("timer_timing")
|
||||
attached_overlays += "timer_timing"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/interact(mob/user)//TODO: Have this use the wires
|
||||
if(is_secured(user))
|
||||
var/second = time % 60
|
||||
var/minute = (time - second) / 60
|
||||
var/dat = "<TT><B>Timing Unit</B>\n[(timing ? "<A href='?src=\ref[src];time=0'>Timing</A>" : "<A href='?src=\ref[src];time=1'>Not Timing</A>")] [minute]:[second]\n<A href='?src=\ref[src];tp=-30'>-</A> <A href='?src=\ref[src];tp=-1'>-</A> <A href='?src=\ref[src];tp=1'>+</A> <A href='?src=\ref[src];tp=30'>+</A>\n</TT>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];repeat=[(loop ? "0'>Stop repeating" : "1'>Set to repeat")]</A>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];refresh=1'>Refresh</A>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];close=1'>Close</A>"
|
||||
var/datum/browser/popup = new(user, "timer", name)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/Topic(href, href_list)
|
||||
..()
|
||||
if(usr.incapacitated() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=timer")
|
||||
onclose(usr, "timer")
|
||||
return
|
||||
|
||||
if(href_list["time"])
|
||||
timing = text2num(href_list["time"])
|
||||
if(timing && istype(holder, /obj/item/device/transfer_valve))
|
||||
var/timer_message = "[key_name_admin(usr)](<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[usr]'>FLW</A>) activated [src] attachment on [holder]."
|
||||
message_admins(timer_message)
|
||||
bombers += timer_message
|
||||
log_game("[key_name(usr)] activated [src] attachment for [loc]")
|
||||
update_icon()
|
||||
if(href_list["repeat"])
|
||||
loop = text2num(href_list["repeat"])
|
||||
|
||||
if(href_list["tp"])
|
||||
var/tp = text2num(href_list["tp"])
|
||||
time += tp
|
||||
time = min(max(round(time), 1), 600)
|
||||
saved_time = time
|
||||
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=timer")
|
||||
return
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
@@ -0,0 +1,90 @@
|
||||
/obj/item/device/assembly/voice
|
||||
name = "voice analyzer"
|
||||
desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
|
||||
icon_state = "voice"
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=50)
|
||||
origin_tech = "magnets=1;engineering=1"
|
||||
flags = HEAR
|
||||
attachable = 1
|
||||
verb_say = "beeps"
|
||||
verb_ask = "beeps"
|
||||
verb_exclaim = "beeps"
|
||||
var/listening = 0
|
||||
var/recorded = "" //the activation message
|
||||
var/mode = 1
|
||||
var/global/list/modes = list("inclusive",
|
||||
"exclusive",
|
||||
"recognizer",
|
||||
"voice sensor")
|
||||
|
||||
/obj/item/device/assembly/voice/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, list/spans)
|
||||
if(speaker == src)
|
||||
return
|
||||
|
||||
if(listening && !radio_freq)
|
||||
record_speech(speaker, raw_message)
|
||||
else
|
||||
if(check_activation(speaker, raw_message))
|
||||
spawn(10)
|
||||
pulse(0)
|
||||
|
||||
/obj/item/device/assembly/voice/proc/record_speech(atom/movable/speaker, raw_message)
|
||||
switch(mode)
|
||||
if(1)
|
||||
recorded = raw_message
|
||||
listening = 0
|
||||
say("Activation message is '[recorded]'.")
|
||||
if(2)
|
||||
recorded = raw_message
|
||||
listening = 0
|
||||
say("Activation message is '[recorded]'.")
|
||||
if(3)
|
||||
recorded = speaker.GetVoice()
|
||||
listening = 0
|
||||
say("Your voice pattern is saved.")
|
||||
if(4)
|
||||
if(length(raw_message))
|
||||
spawn(10)
|
||||
pulse(0)
|
||||
|
||||
/obj/item/device/assembly/voice/proc/check_activation(atom/movable/speaker, raw_message)
|
||||
. = 0
|
||||
switch(mode)
|
||||
if(1)
|
||||
if(findtextEx(raw_message, recorded))
|
||||
. = 1
|
||||
if(2)
|
||||
if(raw_message == recorded)
|
||||
. = 1
|
||||
if(3)
|
||||
if(speaker.GetVoice() == recorded)
|
||||
. = 1
|
||||
if(4)
|
||||
if(length(raw_message))
|
||||
. = 1
|
||||
|
||||
/obj/item/device/assembly/voice/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/device/multitool))
|
||||
mode %= modes.len
|
||||
mode++
|
||||
user << "You set [src] into a [modes[mode]] mode."
|
||||
listening = 0
|
||||
recorded = ""
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/device/assembly/voice/activate()
|
||||
if(secured)
|
||||
if(!holder)
|
||||
listening = !listening
|
||||
say("[listening ? "Now" : "No longer"] recording input.")
|
||||
|
||||
/obj/item/device/assembly/voice/attack_self(mob/user)
|
||||
if(!user)
|
||||
return 0
|
||||
activate()
|
||||
return 1
|
||||
|
||||
/obj/item/device/assembly/voice/toggle_secure()
|
||||
. = ..()
|
||||
listening = 0
|
||||
Reference in New Issue
Block a user