initial commit - cross reference with 5th port - obviously has compile errors
This commit is contained in:
@@ -0,0 +1,165 @@
|
||||
/obj/item/device/onetankbomb
|
||||
name = "bomb"
|
||||
icon = 'icons/obj/tank.dmi'
|
||||
item_state = "assembly"
|
||||
throwforce = 5
|
||||
w_class = 3
|
||||
throw_speed = 2
|
||||
throw_range = 4
|
||||
flags = CONDUCT
|
||||
var/status = 0 //0 - not readied //1 - bomb finished with welder
|
||||
var/obj/item/device/assembly_holder/bombassembly = null //The first part of the bomb is an assembly holder, holding an igniter+some device
|
||||
var/obj/item/weapon/tank/bombtank = null //the second part of the bomb is a plasma tank
|
||||
origin_tech = "materials=1;engineering=1"
|
||||
|
||||
/obj/item/device/onetankbomb/examine(mob/user)
|
||||
..()
|
||||
user.examinate(bombtank)
|
||||
|
||||
/obj/item/device/onetankbomb/update_icon()
|
||||
if(bombtank)
|
||||
icon_state = bombtank.icon_state
|
||||
if(bombassembly)
|
||||
add_overlay(bombassembly.icon_state)
|
||||
add_overlay(bombassembly.overlays)
|
||||
add_overlay("bomb_assembly")
|
||||
|
||||
/obj/item/device/onetankbomb/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/device/analyzer))
|
||||
bombtank.attackby(W, user)
|
||||
return
|
||||
if(istype(W, /obj/item/weapon/wrench) && !status) //This is basically bomb assembly code inverted. apparently it works.
|
||||
|
||||
user << "<span class='notice'>You disassemble [src].</span>"
|
||||
|
||||
bombassembly.loc = user.loc
|
||||
bombassembly.master = null
|
||||
bombassembly = null
|
||||
|
||||
bombtank.loc = user.loc
|
||||
bombtank.master = null
|
||||
bombtank = null
|
||||
|
||||
qdel(src)
|
||||
return
|
||||
if((istype(W, /obj/item/weapon/weldingtool) && W:welding))
|
||||
if(!status)
|
||||
status = 1
|
||||
bombers += "[key_name(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]"
|
||||
message_admins("[key_name_admin(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]")
|
||||
user << "<span class='notice'>A pressure hole has been bored to [bombtank] valve. \The [bombtank] can now be ignited.</span>"
|
||||
else
|
||||
status = 0
|
||||
bombers += "[key_name(user)] unwelded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]"
|
||||
user << "<span class='notice'>The hole has been closed.</span>"
|
||||
add_fingerprint(user)
|
||||
..()
|
||||
|
||||
/obj/item/device/onetankbomb/attack_self(mob/user) //pressing the bomb accesses its assembly
|
||||
bombassembly.attack_self(user, 1)
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/device/onetankbomb/receive_signal() //This is mainly called by the sensor through sense() to the holder, and from the holder to here.
|
||||
visible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
|
||||
sleep(10)
|
||||
if(!src)
|
||||
return
|
||||
if(status)
|
||||
bombtank.ignite() //if its not a dud, boom (or not boom if you made shitty mix) the ignite proc is below, in this file
|
||||
else
|
||||
bombtank.release()
|
||||
|
||||
/obj/item/device/onetankbomb/Crossed(atom/movable/AM as mob|obj) //for mousetraps
|
||||
if(bombassembly)
|
||||
bombassembly.Crossed(AM)
|
||||
|
||||
/obj/item/device/onetankbomb/on_found(mob/finder) //for mousetraps
|
||||
if(bombassembly)
|
||||
bombassembly.on_found(finder)
|
||||
|
||||
|
||||
// ---------- Procs below are for tanks that are used exclusively in 1-tank bombs ----------
|
||||
|
||||
/obj/item/weapon/tank/proc/bomb_assemble(W,user) //Bomb assembly proc. This turns assembly+tank into a bomb
|
||||
var/obj/item/device/assembly_holder/S = W
|
||||
var/mob/M = user
|
||||
if(isigniter(S.a_left) == isigniter(S.a_right)) //Check if either part of the assembly has an igniter, but if both parts are igniters, then fuck it
|
||||
return
|
||||
if(!M.drop_item()) //Remove the assembly from your hands
|
||||
return
|
||||
|
||||
var/obj/item/device/onetankbomb/R = new /obj/item/device/onetankbomb(loc)
|
||||
|
||||
M.remove_from_mob(src) //Remove the tank from your character,in case you were holding it
|
||||
M.put_in_hands(R) //Equips the bomb if possible, or puts it on the floor.
|
||||
|
||||
R.bombassembly = S //Tell the bomb about its assembly part
|
||||
S.master = R //Tell the assembly about its new owner
|
||||
S.loc = R //Move the assembly out of the fucking way
|
||||
|
||||
R.bombtank = src //Same for tank
|
||||
master = R
|
||||
loc = R
|
||||
R.update_icon()
|
||||
return
|
||||
|
||||
/obj/item/weapon/tank/proc/ignite() //This happens when a bomb is told to explode
|
||||
air_contents.assert_gases("plasma", "o2")
|
||||
var/fuel_moles = air_contents.gases["plasma"][MOLES] + air_contents.gases["o2"][MOLES]/6
|
||||
air_contents.garbage_collect()
|
||||
|
||||
var/strength = 1
|
||||
|
||||
var/turf/ground_zero = get_turf(loc)
|
||||
loc = null
|
||||
|
||||
if(air_contents.temperature > (T0C + 400))
|
||||
strength = (fuel_moles/15)
|
||||
|
||||
if(strength >=1)
|
||||
explosion(ground_zero, round(strength,1), round(strength*2,1), round(strength*3,1), round(strength*4,1))
|
||||
else if(strength >=0.5)
|
||||
explosion(ground_zero, 0, 1, 2, 4)
|
||||
else if(strength >=0.2)
|
||||
explosion(ground_zero, -1, 0, 1, 2)
|
||||
else
|
||||
ground_zero.assume_air(air_contents)
|
||||
ground_zero.hotspot_expose(1000, 125)
|
||||
|
||||
else if(air_contents.temperature > (T0C + 250))
|
||||
strength = (fuel_moles/20)
|
||||
|
||||
if(strength >=1)
|
||||
explosion(ground_zero, 0, round(strength,1), round(strength*2,1), round(strength*3,1))
|
||||
else if (strength >=0.5)
|
||||
explosion(ground_zero, -1, 0, 1, 2)
|
||||
else
|
||||
ground_zero.assume_air(air_contents)
|
||||
ground_zero.hotspot_expose(1000, 125)
|
||||
|
||||
else if(air_contents.temperature > (T0C + 100))
|
||||
strength = (fuel_moles/25)
|
||||
|
||||
if (strength >=1)
|
||||
explosion(ground_zero, -1, 0, round(strength,1), round(strength*3,1))
|
||||
else
|
||||
ground_zero.assume_air(air_contents)
|
||||
ground_zero.hotspot_expose(1000, 125)
|
||||
|
||||
else
|
||||
ground_zero.assume_air(air_contents)
|
||||
ground_zero.hotspot_expose(1000, 125)
|
||||
|
||||
air_update_turf()
|
||||
if(master)
|
||||
qdel(master)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/tank/proc/release() //This happens when the bomb is not welded. Tank contents are just spat out.
|
||||
var/datum/gas_mixture/removed = air_contents.remove(air_contents.total_moles())
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
return
|
||||
T.assume_air(removed)
|
||||
air_update_turf()
|
||||
Reference in New Issue
Block a user