initial commit - cross reference with 5th port - obviously has compile errors
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/obj/item/clothing/gloves/boxing
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name = "boxing gloves"
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desc = "Because you really needed another excuse to punch your crewmates."
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icon_state = "boxing"
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item_state = "boxing"
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put_on_delay = 60
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species_exception = list(/datum/species/golem) // now you too can be a golem boxing champion
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/obj/item/clothing/gloves/boxing/green
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icon_state = "boxinggreen"
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item_state = "boxinggreen"
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/obj/item/clothing/gloves/boxing/blue
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icon_state = "boxingblue"
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item_state = "boxingblue"
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/obj/item/clothing/gloves/boxing/yellow
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icon_state = "boxingyellow"
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item_state = "boxingyellow"
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@@ -0,0 +1,203 @@
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/obj/item/clothing/gloves/color/yellow
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desc = "These gloves will protect the wearer from electric shock."
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name = "insulated gloves"
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icon_state = "yellow"
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item_state = "ygloves"
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siemens_coefficient = 0
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permeability_coefficient = 0.05
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item_color="yellow"
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burn_state = FIRE_PROOF
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/obj/item/clothing/gloves/color/fyellow //Cheap Chinese Crap
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desc = "These gloves are cheap knockoffs of the coveted ones - no way this can end badly."
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name = "budget insulated gloves"
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icon_state = "yellow"
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item_state = "ygloves"
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siemens_coefficient = 1 //Set to a default of 1, gets overridden in New()
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permeability_coefficient = 0.05
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item_color="yellow"
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burn_state = FIRE_PROOF
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/obj/item/clothing/gloves/color/fyellow/New()
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..()
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siemens_coefficient = pick(0,0.5,0.5,0.5,0.5,0.75,1.5)
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/obj/item/clothing/gloves/color/black
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desc = "These gloves are fire-resistant."
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name = "black gloves"
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icon_state = "black"
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item_state = "bgloves"
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item_color="brown"
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cold_protection = HANDS
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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heat_protection = HANDS
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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burn_state = FIRE_PROOF
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var/can_be_cut = 1
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/obj/item/clothing/gloves/color/black/hos
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item_color = "hosred" //Exists for washing machines. Is not different from black gloves in any way.
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/obj/item/clothing/gloves/color/black/ce
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item_color = "chief" //Exists for washing machines. Is not different from black gloves in any way.
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/obj/item/clothing/gloves/color/black/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(istype(W, /obj/item/weapon/wirecutters))
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if(can_be_cut && icon_state == initial(icon_state))//only if not dyed
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user << "<span class='notice'>You snip the fingertips off of [src].</span>"
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playsound(user.loc,'sound/items/Wirecutter.ogg', rand(10,50), 1)
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new /obj/item/clothing/gloves/fingerless(user.loc)
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qdel(src)
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..()
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/obj/item/clothing/gloves/color/orange
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name = "orange gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "orange"
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item_state = "orangegloves"
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item_color="orange"
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/obj/item/clothing/gloves/color/red
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name = "red gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "red"
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item_state = "redgloves"
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item_color = "red"
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/obj/item/clothing/gloves/color/red/insulated
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name = "insulated gloves"
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desc = "These gloves will protect the wearer from electric shock."
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siemens_coefficient = 0
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permeability_coefficient = 0.05
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burn_state = FIRE_PROOF
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/obj/item/clothing/gloves/color/rainbow
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name = "rainbow gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "rainbow"
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item_state = "rainbowgloves"
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item_color = "rainbow"
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/obj/item/clothing/gloves/color/rainbow/clown
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item_color = "clown"
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/obj/item/clothing/gloves/color/blue
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name = "blue gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "blue"
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item_state = "bluegloves"
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item_color="blue"
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/obj/item/clothing/gloves/color/purple
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name = "purple gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "purple"
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item_state = "purplegloves"
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item_color="purple"
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/obj/item/clothing/gloves/color/green
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name = "green gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "green"
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item_state = "greengloves"
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item_color="green"
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/obj/item/clothing/gloves/color/grey
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name = "grey gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "gray"
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item_state = "graygloves"
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item_color="grey"
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/obj/item/clothing/gloves/color/grey/rd
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item_color = "director" //Exists for washing machines. Is not different from gray gloves in any way.
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/obj/item/clothing/gloves/color/grey/hop
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item_color = "hop" //Exists for washing machines. Is not different from gray gloves in any way.
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/obj/item/clothing/gloves/color/light_brown
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name = "light brown gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "lightbrown"
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item_state = "lightbrowngloves"
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item_color="light brown"
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/obj/item/clothing/gloves/color/brown
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name = "brown gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "brown"
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item_state = "browngloves"
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item_color="brown"
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/obj/item/clothing/gloves/color/brown/cargo
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item_color = "cargo" //Exists for washing machines. Is not different from brown gloves in any way.
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/obj/item/clothing/gloves/color/captain
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desc = "Regal blue gloves, with a nice gold trim. Swanky."
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name = "captain's gloves"
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icon_state = "captain"
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item_state = "egloves"
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item_color = "captain"
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siemens_coefficient = 0
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permeability_coefficient = 0.05
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cold_protection = HANDS
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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heat_protection = HANDS
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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strip_delay = 60
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/obj/item/clothing/gloves/color/latex
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name = "latex gloves"
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desc = "Cheap sterile gloves made from latex."
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icon_state = "latex"
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item_state = "lgloves"
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siemens_coefficient = 0.30
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permeability_coefficient = 0.01
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item_color="white"
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transfer_prints = TRUE
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burn_state = FIRE_PROOF
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/obj/item/clothing/gloves/color/latex/nitrile
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name = "nitrile gloves"
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desc = "Pricy sterile gloves that are stronger than latex."
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icon_state = "nitrile"
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item_state = "nitrilegloves"
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item_color = "cmo"
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transfer_prints = FALSE
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/obj/item/clothing/gloves/color/white
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name = "white gloves"
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desc = "These look pretty fancy."
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icon_state = "white"
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item_state = "wgloves"
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item_color="mime"
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/obj/item/clothing/gloves/color/white/redcoat
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item_color = "redcoat" //Exists for washing machines. Is not different from white gloves in any way.
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/obj/item/clothing/gloves/color/random
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name = "random gloves"
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desc = "These gloves are supposed to be a random color..."
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icon_state = "white"
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item_state = "wgloves"
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item_color = "mime"
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/obj/item/clothing/gloves/color/random/New()
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..()
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var/list/gloves = list(
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/obj/item/clothing/gloves/color/orange = 1,
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/obj/item/clothing/gloves/color/red = 1,
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/obj/item/clothing/gloves/color/blue = 1,
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/obj/item/clothing/gloves/color/purple = 1,
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/obj/item/clothing/gloves/color/green = 1,
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/obj/item/clothing/gloves/color/grey = 1,
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/obj/item/clothing/gloves/color/light_brown = 1,
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/obj/item/clothing/gloves/color/brown = 1)
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var/obj/item/clothing/gloves/color/selected = pick(gloves)
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name = initial(selected.name)
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desc = initial(selected.desc)
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icon_state = initial(selected.icon_state)
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item_state = initial(selected.item_state)
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item_color = initial(selected.item_color)
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@@ -0,0 +1,55 @@
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/obj/item/clothing/gloves/fingerless
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name = "fingerless gloves"
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desc = "Plain black gloves without fingertips for the hard working."
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icon_state = "fingerless"
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item_state = "fingerless"
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item_color = null //So they don't wash.
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transfer_prints = TRUE
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strip_delay = 40
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put_on_delay = 20
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cold_protection = HANDS
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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/obj/item/clothing/gloves/botanic_leather
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name = "botanist's leather gloves"
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desc = "These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin. They're also quite warm."
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icon_state = "leather"
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item_state = "ggloves"
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permeability_coefficient = 0.9
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cold_protection = HANDS
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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heat_protection = HANDS
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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burn_state = FIRE_PROOF
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/obj/item/clothing/gloves/combat
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name = "combat gloves"
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desc = "These tactical gloves are fireproof and shock resistant."
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icon_state = "black"
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item_state = "bgloves"
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siemens_coefficient = 0
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permeability_coefficient = 0.05
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strip_delay = 80
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cold_protection = HANDS
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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heat_protection = HANDS
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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burn_state = FIRE_PROOF
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/obj/item/clothing/gloves/bracer
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name = "bone bracers"
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desc = "For when you're expecting to get slapped on the wrist. Offers modest protection to your arms."
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icon_state = "bracers"
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item_state = "bracers"
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item_color = null //So they don't wash.
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transfer_prints = TRUE
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strip_delay = 40
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put_on_delay = 20
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body_parts_covered = ARMS
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cold_protection = ARMS
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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burn_state = FIRE_PROOF
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armor = list(melee = 15, bullet = 35, laser = 35, energy = 20, bomb = 35, bio = 35, rad = 35) //Not like anything ever hits the arms anyways.
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